TweetFollow Us on Twitter

SuperPaint Plug-in
Volume Number:8
Issue Number:1
Column Tag:Pascal Workshop

Related Info: Color Quickdraw Memory Manager

Superpaint Airbrush Masking

A plug-in for creating & using masks

By Allen Stenger, Gardena, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.


The airbrushes and spray cans included in paint programs tend to spatter areas next to the one you want to paint, making it difficult to paint neatly. Artists using real airbrushes have the same problem, but solve it with masks and shields. A mask is a piece of acetate or similar material, cut to cover the areas to be protected from paint, and pasted to the surface. The artist paints the exposed area with the airbrush, then peels away the mask. A shield is similar, but it is held in one hand (instead of being pasted down) and moved around while the other hand paints with the airbrush.

This article gives a plug-in program for creating and using masks in SuperPaint.

Taking Liberties

Our masks are implemented by the slightly devious method of saving the area under the mask, then restoring it later to “peel off” the mask. This is a kind of cut and paste, and perhaps cut and paste could be used sometimes, although it is hard to control exactly where the pasted object goes.

You define a mask using a selection tool. When SuperPaint calls the plug-in, it describes the selection as a BitMap where the bit image has 1’s in the selected pixels (like CalcMask’s output). We store this BitMap as the mask, offsetting its boundsRect so that the mask is in document coordinates. (Selections made with the selection rectangle are not described this way; we get the Rect and make our own BitMap.) You also can cut out parts of the mask; this is handled the same way, except that we use CopyBits with the srcBic transfer mode to remove the cut-out area from the saved BitMap. Capturing the image under the mask is also done with CopyBits; restoring it uses CopyMask to restore only those pixels under the mask.

One drawback of using selection tools to define the mask is that the mask is invisible! To get around this I added a “Tint Mask” command that inverts all pixels under the mask. By first capturing the area under the mask, you can then tint the mask to see where you’re painting; restoring under the mask obliterates the tint.

SuperPaint painting commands are described formally as “Black and White transformation commands,” and typically transform an area on a single call rather than building up a transform across several calls, as we do here. There’s nothing wrong with our approach, although the interface is clumsy since you must always select something (usually an area containing the mask) for each call.


This is an exercise from Vero’s book. Start by making the mask, which is an outline of the drop. Draw a Bezier in the Draw layer (I start with an oval and bend it into shape). Then cut this into the Paint layer.

First draw the shadow. Select the mask with the lasso, and command Outline A Mask. Open a new window, command Capture Under Mask, then Tint Mask. (Note that the Masker does not remember which window it was in.) Use the airbrush set for 25% flow, 4 pixels and faded to paint the shadow with a 50% gray. Be sure the boundary is well-defined; keep spraying until it is thick enough. Use the Command Restore Under Mask to check your progress. Now mask the outside of the drop by going back to the mask window, selecting the window (double-click on the selection rectangle), commanding Outline A Mask, then selecting the outline with the lasso and commanding Remove From Mask. Go back to the drop window, select the entire window, and command Capture Under Mask. Fill the window with 12.5% gray, then Restore Under Mask to get the drop. Paint the highlight with white, using a horizontal blade brush (1 x 8 pixels). Lighten the bottom edge of the drop with the airbrush set for 25% flow, 8 pixels and faded. Touch up with a white brush if needed.

Possible Improvements

I’ve tried to keep this program simple and therefore easily understandable. Some additional complications that you might want to add are:

• Allow addition of areas to the mask. This was omitted because it might require adjusting the size of the BitMap bounds, but it’s not especially difficult to do. (A neater way than using BitMaps would be to represent the mask as a region, using QuickDraw routines to add to and subtract from the mask. Unfortunately, there is no standard way to convert the BitMap passed to the plug-in by SuperPaint into a region.)

• Nudge or shift a mask after creation. A little thought is needed to devise a convenient human interface for commanding this, but the operation is simple (offset the boundsRect).

• Allow the user to set the Tint pattern (e.g., as the current fill pattern, which is also passed to the plug-in by SuperPaint).

• Form the complement of a mask. In physical terms this corresponds to cutting holes from a mask and using both the mask and the cut-out portions as masks. This can be done as in the example, but it would be easier to have a new command.


These are some miscellaneous notes that may be helpful in understanding the program.

• All the Pascal files BWtc.p included in the Toolkit omit the fillPatNone and linePatNone fields, causing all later fields to be at the wrong offset. (The C and Asm files are correct.) This is corrected in the BWtc.p listing below.

• An important correspondence (not mentioned in the Toolkit documentation) is that selectRect and the GrafPort’s portRect represent the same area; selectRect is in document coordinates and portRect is in local coordinates. This correspondence allows us to map between the current selection and the document’s coordinates.

• The statement in the Toolkit documentation that the GrafPort is set to the selection is not completely correct. More accurately, the GrafPort is set to an offscreen copy of part of the document containing the selection. After the plug-in runs, SuperPaint copies the offscreen version back into the selected portion of the document.

• The lassoMaskBits record is set correctly for all selection tools other than the rectangle. The Toolkit documentation implies it is only valid for selections made with the Lasso.

[Also note, after this article was submitted, Aldus released SuperPaint 3.0 presenting two problems. The first of which is that Aldus has evidently abandoned 2.0 plug-ins by redefining the interface and providing no support for earlier interfaces. Second, 3.0 has some masking features. For the many users, who are choosing to not move to 3.0 because it is so incredibly slow, this tool is still useful. More importantly, it shows the basic methodology to using “plug-in tools”. - Ed.]

For Further Reading

If you are interested in further information on this topic, you might want to look at the following sources.

• Radu Vero, Airbrush: The Complete Studio Handbook. Watson-Guptill Publications, 1983. A good introduction to airbrush work. The example is on page 74 (exercise 14).

• Michael Ogawa, “BitMapper Utility For SuperPaint.” MacTutor, February 1990, pp. 28-40. Another example of a paint com-mand for SuperPaint. One of three related articles in this issue.

• “SuperPaint Plug-In Developer’s Toolkit.” Distributed by Silicon Beach. Send $15 to Silicon Beach Software, Inc., P.O. Box 262460, Dept. 20, San Diego, CA 92126. One disk, containing much documentation, source files defining the interfaces, and examples.

• Macintosh Technical Note #193, “So Many Bitmaps, So Little Time,” December 1989. Describes a new trap, BitMapToRegion, which is included in 32-bit QuickDraw and available separately under license from Apple. The trap is also described in Inside Macintosh, v. VI, p. 17-25.

• Ted Cohn, “Convert PICTs to Regions.” MacTutor, June 1989 (reprinted in Best of MacTutor v. 5, pp. 11-16). Gives routines for converting BitMaps and PICTs to regions.

About the author

Allen Stenger is a programmer for a large metropolitan radar house. He may be reached on AppleLink at “STENGER”.

Source Listings

Your first step is to set up a new THINK Pascal project that should look like the one in Figure 1.

Figure 1: THINK Pascal Project Window

Remember, you are writing a code resource here, so you will need to set the project type as in Figure 2.

Figure 2: Set Project Type Dialog

Listing:  BWtc.p
{File: BWtc.p}

{COPYRIGHT © 1989 Silicon Beach Software, Inc.}
{All Rights Reserved}

{ Modified by Allen Stenger, July 1991, to add }
{ missing fields fillPatNone, linePatNone }

unit BWtc;


 PaintOpaque = patCopy;
 PaintTransparent = patOr;
 PaintOnBlack = notPatBic;
 InvertPaint = patXor;

 { toolAbout return codes }
 noAbout = 1;
 textAbout = 2;

 {Command codes}
 menuAbout = 0;
 menuOptions = 10;
 menuSelected = 11;

 verNum = $0001;


 MenuOptionsRec = record
 UsesScratch: boolean;

 MenuOptionsPtr = ^MenuOptionsRec;

 MenuDataRec = record
 toolID: integer;
 spare1: integer;
 spare2: integer;
 spare3: integer;
 spare4: integer;
 spare5: integer;
 spare6: integer;
 spare7: integer;
 shiftIsDown: boolean;
 cmdIsDown: boolean;
 optIsDown: boolean;
 spareFlag: boolean;
 fillPatNone: boolean;
 linePatNone: boolean;
 subMenu: MenuHandle;
 MenuItem: integer;
 scratchBits: BitMap;
 lassoMaskBits: BitMap;
 undoBits: BitMap; { ptr to undo bits }
 selectRect: Rect; { selection rectangle }
 { in document coords }
 curFillPat: Pattern;{ cur fill pattern }
 curPatList: Handle; { handle to currently }
 { selected pattern list}

 MenuDataPtr = ^MenuDataRec;


Listing:  Masker.p
{-----------------------  }
{Airbrush masker for SuperPaint 2.0a }
{Written in THINK Pascal version 3.0.2 }
{Allen Stenger   July 1991}
{-----------------------  }

unit Masker;



 { returnCode values for errors (we return any }
 { Memory Manager error codes as themselves)   }
 BadSelector = 1;  { bad selector value }
 InvalidSubMenu = 2; { unimplemented submenu }
 { selection }
 MaskNotInSelection = 3;  { attempt mask }
 { operation with mask not }
 { totally in selection }
 { equates for submenu selections }
 OutlineAMask = 1; { make current selection the }
 { mask }
 RemoveFromMask = 2; { remove cur selection }
 { from mask }
 { separator line = 3 }
 CaptureUnderMask = 4;    { save portion of }
 { document under mask }
 RestoreUnderMask = 5;    { restore saved data }
 { to document }
 { separator line = 6 }
 TintMask = 7    { tint mask area so we can }
 { see it }
 ForgetMask = 8; { discard all mask and saved }
 { data }

 SaveArea = record { area saved by SuperPaint }
 { for us as globalData^^ }
 MaskBitMap: BitMap; { the mask, a BitMap, }
 { always maintained in }
 { document coordinates }
 SavedBitMap: BitMap;{ saved part of orig }
 { image, always maintained }
 { in document coordinates }
 Tinted: Boolean;{ mask currently tinted? }
 SaveAreaPtr = ^SaveArea;
 SaveAreaHandle = ^SaveAreaPtr;

 procedure Main (selector: integer;
 mDataPtr: MenuDataPtr;
 var globalData: SaveAreaHandle;
 var returnCode: integer);


 procedure Main;

 { look up the save area preserved by SuperPaint, }
 { or create a new one if none }
 function GetSaveArea: OSErr;
 ourReturnCode: OSErr;  {holds value for GetSaveArea}
 ourReturnCode := noErr;
 if globalData = nil then
 globalData := SaveAreaHandle(NewHandle(sizeof(SaveArea)));
 ourReturnCode := MemError;
 if ourReturnCode = noErr then
 with globalData^^, globalData^^.MaskBitMap do
 baseAddr := nil;
 rowBytes := 0;
 SetRect(bounds, 0, 0, 0, 0);
 SavedBitMap := MaskBitMap;
 Tinted := false;
 end; {if globalData}
 GetSaveArea := ourReturnCode;
 end; {GetSaveArea}

 { release save area and storage it references }
 function DisposSaveArea: OSErr;
 ourReturnCode: OSErr;  { holds function val }
 ourReturnCode := noErr;
 if globalData <> nil then
 with globalData^^.MaskBitMap do
 if baseAddr <> nil then
 ourReturnCode := MemError;
 with globalData^^.SavedBitMap do
 if (ourReturnCode = noErr) and (baseAddr <> nil) then
 ourReturnCode := MemError
 if ourReturnCode = noErr then
 ourReturnCode := MemError
 globalData := nil;
 DisposSaveArea := ourReturnCode;
 end; {DisposSaveArea}

 { Create a bit mask in outRect within the new  }
 { BitMap outBitMap by copying the mask in inRect }
 { within inBitMap; or by filling outRect if }
 { inBitMap is null.}
 function CopyBitMask (inBitMap: BitMap;
 var outBitMap: BitMap;
 inRect, outRect: Rect): OSErr;
 ourReturnCode: OSErr;  { holds value of }
 { CopyBitMask}
 il: longint;    { loop control }
 bitsSize: longint;{ size of bit array in }
 { bytes }
 byteP: PTR;{ temporary byte ptr }

 { make a new BitMap the right size to hold the mask }
 outBitMap.bounds := outRect;
 with outBitMap, outBitMap.bounds do
 rowBytes := ((right - left + 7) div 8 + 1) div 2 * 2;
 bitsSize := rowBytes * LONGINT(bottom - top);
 baseAddr := NewPtr(bitsSize);
 ourReturnCode := MemError;

 { blit the mask into the new BitMap }
 if ourReturnCode = noErr then
 if inBitMap.baseAddr <> nil then
 with outBitMap, outBitMap.bounds do
 CopyBits(inBitMap, outBitMap, inRect, bounds, srcCopy, nil)
 with outBitMap do
 for il := 0 to bitsSize - 1 do
 byteP := PTR(ORD(baseAddr) + il);
 byteP^ := 255;
 end; {for il}

 CopyBitMask := ourReturnCode;
 end; {CopyBitMask}

 { convert r from Document to GrafPort (local) }
 { coordinates }
 procedure DocToGraf (r: Rect;
 gPtr: GrafPtr);
 with mDataPtr^, gPtr^ do
 OffsetRect(r, -(selectRect.left - portRect.left), -( -;
 end; {DocToGraf}

 { Flip (i.e. XOR) the tint of the mask }
 procedure FlipTint (gPtr: GrafPtr);
 workRect: Rect; { temp Rectangle }
 workRect := globalData^^.MaskBitMap.bounds;
 DocToGraf(workRect, gPtr);
 CopyBits(globalData^^.MaskBitMap, gPtr^.portBits, globalData^^.MaskBitMap.bounds, 
workRect, srcXor, nil);
 end; {FlipTint}

 { execute the desired action from the menu }
 procedure TakeAction;
 i: integer;{ loop control }
 gPtr: GrafPtr;  { points to current }
 { GrafPort }
 workRect: Rect; { temporary working }
 { rectangle }
 bitsSize: longint;{ size of bit array }
 { in bytes }
 workBitMap: BitMap; { temporary bit map }
 trashB: Boolean;{ temporary Boolean }


 case mDataPtr^.menuItem of
 OutlineAMask, ForgetMask: 
 returnCode := DisposSaveArea;
 if returnCode = noErr then
 returnCode := GetSaveArea
 returnCode := GetSaveArea;
 end; {case mDataPtr^.menuItem}

 if returnCode = noErr then
 case mDataPtr^.menuItem of

 returnCode := CopyBitMask(mDataPtr^.lassoMaskBits, globalData^^.MaskBitMap, 
gPtr^.portRect, mDataPtr^.selectRect);
 end; {OutlineAMask}

 returnCode := CopyBitMask(mDataPtr^.lassoMaskBits, workBitMap, gPtr^.portRect, 
 if returnCode = noErr then
 workRect := workBitMap.bounds;
 if globalData^^.Tinted then
 FlipTint(gPtr); { remove Tint where }
 { mask will be removed}
 CopyBits(workBitMap, globalData^^.MaskBitMap, workRect, workRect, srcBic, 
 returnCode := MemError;
 workBitMap.baseAddr := nil;
 end  {if returnCode}
 end; {RemoveFromMask}

 { Quick and dirty check to see }
 {if user’s selection includes the mask area. }
 { A better check would check that all }
 { bits in MaskBitMap are in lassoMaskBits. }
 trashB := SectRect(mDataPtr^.selectRect, globalData^^.MaskBitMap.bounds, 
 if not EqualRect(workRect, globalData^^.MaskBitMap.bounds) then
 returnCode := MaskNotInSelection
 with globalData^^, globalData^^.SavedBitMap do
 if baseAddr <> nil then
 DisposPtr(baseAddr);{ discard any }
 { previous capture }
 SavedBitMap := MaskBitMap;
 baseAddr := NewPtr(GetPtrSize(MaskBitMap.baseAddr));
 returnCode := MemError;
 if returnCode = noErr then
 workRect := bounds;
 DocToGraf(workRect, gPtr);
 CopyBits(gPtr^.portBits, SavedBitMap, workRect, bounds, srcCopy, nil);
 end; {if returnCode}
 end; {with globalData^^}
 end; {if not EqualRect}
 end; {CaptureUnderMask}

 workRect := globalData^^.SavedBitMap.bounds;
 DocToGraf(workRect, gPtr);
 with globalData^^, gPtr^ do
 CopyMask(SavedBitMap, MaskBitMap, portBits, SavedBitMap.bounds, MaskBitMap.bounds, 
 globalData^^.Tinted := false;{we obliterated tint}
 returnCode := noErr;
 end; {RestoreUnderMask}

 with globalData^^ do
 Tinted := not Tinted;
 returnCode := noErr;
 end; {TintMask}

 returnCode := noErr;
 end; {ForgetMask}

 returnCode := InvalidSubMenu;

 end; {case mDataPtr^.subMenu}

 end; {TakeAction}

 { update valid menu selections }
 procedure UpdateMenu;
 with globalData^^, mDataPtr^ do
 if MaskBitMap.baseAddr = nil then
 DisableItem(subMenu, RemoveFromMask);
 DisableItem(subMenu, CaptureUnderMask);
 DisableItem(subMenu, TintMask);
 DisableItem(subMenu, ForgetMask)
 EnableItem(subMenu, RemoveFromMask);
 EnableItem(subMenu, CaptureUnderMask);
 EnableItem(subMenu, TintMask);
 EnableItem(subMenu, ForgetMask)
 if SavedBitMap.baseAddr = nil then
 DisableItem(subMenu, RestoreUnderMask)
 EnableItem(subMenu, RestoreUnderMask);
 if Tinted then
 DisableItem(subMenu, CaptureUnderMask);
 CheckItem(subMenu, TintMask, Tinted);
 end; {with globalData^^}
 end; {UpdateMenu}

 begin {Main}
 case selector of

 returnCode := textAbout;
 {our About  is in TEXT resource}

 MenuOptionsPtr(mDataPtr)^.usesScratch := false;
 {we don’t use scratch area}
 returnCode := noErr;

 if returnCode <> noErr then
 { SuperPaint doesn’t notify user of error, }
 { so we will}

 returnCode := BadSelector

 end; {case selector of}

 end; {Main}

Listing:  Masker.r
/*------------------------------------------- */
/* Resource definition file (Rez) for Masker  */
/* Allen Stenger    July 1991                 */
/*------------------------------------------- */

/* This SICN appears in the About  plug-in list. */
resource ‘SICN’ (16000, purgeable) {
 { /* array: 1 elements */
 /* [1] */
 $”0780 1FE0 3870 E01C 8004 BFF4 E31C EB5C”
 $”A314 BFF4 8004 8004 8004 FFFC 1860 1860”

/* This resource defines the interface version */
data ‘PiMI’ (16000, purgeable, preload) {

/* This menu is shown an a hierarchical menu to */
/* the Masker command. */
resource ‘MENU’ (16000, purgeable) {
 { /* array: 8 elements */
 /* [1] */
 “Outline a Mask”, noIcon, noKey, noMark, plain,
 /* [2] */
 “Remove from Mask”, noIcon, noKey, noMark, plain,
 /* [3] */
 “-”, noIcon, noKey, noMark, plain,
 /* [4] */
 “Capture under Mask”, noIcon, noKey, noMark, plain,
 /* [5] */
 “Restore under Mask”, noIcon, noKey, noMark, plain,
 /* [6] */
 “-”, noIcon, noKey, noMark, plain,
 /* [7] */
 “Tint Mask”, noIcon, noKey, noMark, plain,
 /* [8] */
 “Forget Mask”, noIcon, noKey, noMark, plain

/* This text is shown as the About  info for Masker. */
data ‘TEXT’ (16000, “About ”, purgeable) {
“Masker Menu Command - Written by Allen “
“Stenger, July 1991\n\n”
“Use this command to protect an area from “
“being painted over. The steps are:\n”
“  1. Define the “mask” by selecting the “
“area to be protected with any of the “ 
“selection tools, then command Outline “
“A Mask. Pieces may then be cut from the “
“mask by selecting them and commanding “
“Remove From Mask.\n”
“  2. Save the area under the mask by “
“selecting an area containing the mask “ 
“and commanding Capture Under Mask.\n”
“  3. Paint as desired.\n”
“  4. Restore the area under the mask by “
“selecting an area containing the mask “
“and commanding Restore Under Mask.\n\n”
“The Tint Mask command tints the mask “
“so it can be seen. Issue Tint Mask “
“again to remove the tint. Capture “
“is disabled while Tint is on, to “
“prevent the tint from being captured too.\n\n”
“The Forget Mask command is not normally “
“needed, since Outline A Mask will clear “
“the previous mask; it may be used to “
“release the memory occupied by a mask.\n\n”
“Menu commands can only work on areas “
“within the current selection, so be sure “
“the entire area of the mask is selected “
“before Tint, Capture, or Restore.”

Community Search:
MacTech Search:

Software Updates via MacUpdate

Iridient Developer 3.3.12 - Powerful ima...
Iridient Developer (was RAW Developer) is a powerful image-conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
DxO PhotoLab - Image enhancemen...
DxO PhotoLab (was DxO Optics Pro) provides a complete set of smart assisted corrections that you can manually fine-tune at any time. Take control on every aspect of your photos: effectively remove... Read more
Airfoil 5.9.1 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
TunnelBear 3.9.8 - Subscription-based pr...
TunnelBear is a subscription-based virtual private network (VPN) service and companion app, enabling you to browse the internet privately and securely. Features Browse privately - Secure your data... Read more
Things 3.12.4 - Elegant personal task ma...
Things is a task management solution that helps to organize your tasks in an elegant and intuitive way. Things combines powerful features with simplicity through the use of tags and its intelligent... Read more
Vitamin-R 3.17 - Personal productivity t...
Vitamin-R creates the optimal conditions for your brain to work at its best by structuring your work into short bursts of distraction-free, highly focused activity alternating with opportunities for... Read more
iMazing 2.11.6 - Complete iOS device man...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
BBEdit 13.1 - Powerful text and HTML edi...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
Apple Security Update 2020-003 - For mac...
Apple Security Update is recommended for all users and improves the security of OS X. For detailed information about the security content of this update, please visit lists security updates for... Read more
BetterTouchTool 3.379 - Customize multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom)... Read more

Latest Forum Discussions

See All

The 5 Best Mobile Real Time Strategy Gam...
Real-time strategy games feel like they’d be a perfect fit for mobile, but they’re trickier to pull off that you might think. The traditional mold of base-building and micro management can work on touch screens, but needs to be carefully honed so... | Read more »
Using your phone in a protest
I can't write about games today. There is a struggle happening in the streets right now and it needs everyone's attention. Here's some good info on how you can use your iOS device safely amidst a protest. | Read more »
Dungonian is a card-based dungeon crawle...
Dungonian is a card-based dungeon crawler from developer SandFish Games that only recently launched as a free-to-play title. It offers an extensive roster of playable heroes to collect and enemies to take down, and it's available right now for iOS... | Read more »
Steam Link Spotlight - Signs of the Sojo...
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry was XCOM: Chimera Squad. Read about how it plays using Steam Link's new mouse and keyboard support over here. | Read more »
Steampunk Tower 2, DreamGate's sequ...
Steampunk Tower 2 is a DreamGate's follow up to their previous tower defence game. It's available now for both iOS and Android as a free-to-play title and will see players defending their lone base by kitting it out with a variety of turrets. [... | Read more »
Clash Royale: The Road to Legendary Aren...
Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be. If you want to join us in picking the game back up, we've put... | Read more »
Pokemon Go Fest 2020 will be a virtual e...
Niantic has announced that Pokemon Go Fest will still take place this year although understandably it won't be a physical event. Instead, it will become a virtual celebration and is set to be held on 25th and 26th July. [Read more] | Read more »
Marvel Future Fight's major May upd...
Marvel Future Fight's latest update has now landed, and it sounds like a big one. The focus this time around is on Marvel's Guardians of the Galaxy, and it introduces all-new characters, quests, and uniforms for players to collect. [Read more] | Read more »
SINoALICE, Yoko Taro and Pokelabo's...
Yoko Taro and developer Pokelabo's SINoALICE has now opened for pre-registration over on the App Store. It's already amassed 1.5 million Android pre-registrations, and it's currently slated to launch on July 1st. [Read more] | Read more »
Masketeers: Idle Has Fallen's lates...
Masketeers: Idle Has Fallen is the latest endeavour from Appxplore, the folks behind Crab War, Thor: War of Tapnarok and Light A Way. It's an idle RPG that's currently available for Android in Early Access and will head to iOS at a later date. [... | Read more »

Price Scanner via

Apple’s new 2020 13″ MacBook Pros on sale for...
Apple reseller Abt Electronics has new 2020 13″ MacBook Pros on sale today for up to $140 off MSRP, starting at $1208. Shipping is free, and most configurations are in stock today. Note that Abt’s... Read more
Apple CEO Reacts To Nationwide Protests Over...
NEWS: 06.03.20 – With the recent death of a black man in the custody of a white police officer igniting outrage among Americans from all walks of life, which resulted in protests and civil unrest... Read more
At up to $420 off MSRP, these Certified Refur...
Apple has Certified Refurbished 2019 16″ MacBook Pros available for up to $420 off the cost of new models, starting at $2039. Each model features a new outer case, shipping is free, and an Apple 1-... Read more
Apple restocks refurbished 3rd generation 12....
Apple restocked select 3rd generation 12.9″ WiFi iPad Pros starting at only $699 and up to $330 off original MSRP. Each iPad comes with a standard Apple one-year warranty, outer cases are new, and... Read more
These wireless carriers are offering Apple’s...
Looking for a deal on Apple’s new iPhone SE? Apple itself offers the unlocked 64GB iPhone SE for $399 or $16.62/month. If you’re willing to try a new carrier, two of Apple’s wireless carriers are... Read more
Save $80 on the 64GB 10.5″ iPad Air with this...
Apple has 10.5″ 64GB WiFi iPad Airs models available for $80 off MSRP, Certified Refurbished. Each iPad comes with Apple’s standard one-year warranty and includes a new outer case. Shipping is free... Read more
Apple offers wide range of refurbished custom...
Save up to $7740 on a custom-configured Mac Pro with these Certified Refurbished models available at Apple. Each Mac Pro features a new outer case, free shipping, and includes Apple’s standard 1-year... Read more
Sale! $200 off on select 2020 13″ MacBook Pro...
Amazon has select 2020 13″ MacBook Pro configurations on sale today for $200 off Apple’s MSRP. Shipping is free. Be sure to purchase the MacBook Pro from Amazon, rather than a third-party seller, and... Read more
June 1 only: $100 off Apple’s iPhones at Boos...
Boost Mobile is offering Apple iPhone 11, 11 Pro, and iPhone 11 Pro Max models for $100 off MSRP with service. Their discount reduces the cost of an iPhone 11/64GB to $599, iPhone 11 Pro to $899 for... Read more
Sams Club Sales Event: $100 off every Apple W...
Sams Club is discounting all Apple Watch Series 5 models by $100 off Apple’s MSRP through June 3, 2020. Choose free shipping or free local store pickup (if available). Sale prices for online orders... Read more

Jobs Board

Security Officer ($23.00/Hourly) - *Apple*...
**Security Officer \($23\.00/Hourly\) \- Apple Store** **Description** About NMS Built on a culture of safety and integrity, NMSdelivers award\-winning, integrated Read more
*Apple* Service Desk Analyst - Zones LLC (Un...
Apple Service Desk Analyst Professional Services Albany, New York Apply Description Position OverviewAs a Service Desk Analyst, you will provide customer-friendly Read more
*Apple* Mac Desktop Support - Global Dimensi...
…Operate and support an Active Directory (AD) server-client environment for all Apple devices operating on the BUMED network + Leverage necessary industry enterprise Read more
*Apple* Mac Desktop Support - Global Dimensi...
…Operate and support an Active Directory (AD) server-client environment for all Apple devices operating on the BUMED network + Leverage necessary industry enterprise Read more
Surgical Technologist III, *Apple* Hill Sur...
Surgical Technologist III, Apple Hill Surgical Center - Full Time Tracking Code D5.29.2020 Job Description Surgical Technologist III Apple Hill Surgical Center Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.