Ett Listigt
Volume Number: | | 7
|
Issue Number: | | 8
|
Column Tag: | | Programmer's Forum
|
Ett Listigt Program
By Martin Minow, Arlington, MA
Introduction
Perhaps I must begin with an apology for the title. Its Swedish, and translates to a clever program. which is a bit of an overstatement for a minor hack but I couldnt resist the opportunity to make a bilingual pun.
The program, in fact, isnt clever at all. It merely serves to demonstrate how you can take control of the way the List Manager draws your data.
The List Manager, described in Inside Mac, volume IV, is a very simple table construction and selection function that lets your program manage a small collection of data. I use it in a number of applications: for example, to store the phone numbers for an autodialer and the names of elite runners in a road race display program.
While the List Manager is simple to use, it has a few limitations. For example, it is pretty sloppy about how it handles fonts, so if you put a list in a dialog, you run the risk of displaying parts of the dialog in the list font, rather than the dialog font.
Fortunately, the good folk who designed the List Manager gave programmers a way to add our own control function. They assume well write the function as a code resource that is stored in the applications resource fork. While this works well for most applications, this article shows two tricks that should make the list definition function easier to write and debug (no separate code resource) and easier to integrate into an application. The debugging advantages are significant: it is impossible to use the Think C symbolic debugger in a separately-compiled code resource.
The List Handler
Ignoring for a moment how we actually get there, the LDEF resource performs four services for the List Manager:
1. Initialize any private information when the list is first created. The demo handler defines some information based on the current font.
2. Draw a list cell. If your application doesnt specify a drawing routine, the demo handler draws the cell using the font (and size) that were specified when the list was created. The windows original font and size are restored, so the list can be used in, e.g., a dialog without messing up the font/size for other dialog items.
3. Hilite a list cell. The demo handler uses the new method of color highlighting described in Inside Mac, vol 5, pp 61-62.
4. Close a list -- this call lets a LDEF procedure release any private information. The demo handler ignores this call since it doesnt store any private information.
The bulk of the work is done by the draw routine: the pen is moved to the proper place within the cell, the list data storage handle is locked in memory, the display area is erased, the font and size are set, and the data drawn (either by the handler or by the applications callback function). Finally, the list data handle lock state is restored. If the cell was selected, the normal highlight procedure is then executed.
With that as background, the only remaining problem is connecting the list handler to your application. The sample program demonstrates three possible methods: building a separate code resource, building a fake code resource, and directly installing the list handler in the ListRecord without a separate resource.
The Code Resource
The approved way to write a list handler is to build it as a separate code resource that is stored as a LDEF resource in the applications resource fork. Then, you specify the number of the LDEF resource when you execute LNew. If youve never done this before, the process is strange, but its fairly simple if you take it step-by-step. Using Think C (version 4), do the following:
1. Create a new project, say LDEF.Π.
2. Add the LDEF Resource.c and MacHeaders files.
3. Set the project type to Code Resource, set the resource name to LDEF and the resource id to, say, 128.
4. Build the code resource, saving it as LDEF.rsrc
Now, build your application. Think C (unfortunately) only supports RMaker, so you have to add the following line to your RMaker source file:
Include LDEF.rsrc
RMaker will merge the code resource into your applications resource fork.
Fake LDEF
Instead of building a separate LDEF resource, you can also compile the entire LDEF into your program. However, in order to satisfy the Macintosh Toolbox standards, you still need a resource. You can create one on the fly by building a callback LDEF. You do this by creating a dummy LDEF in your resource file that is defined as follows:
/* 1 */
Type LDEF = GNRL
, 128
.h
4EF9 0000 0000
Then, when your program starts, it calls the SetupLDEF function that plugs the address of the actual function into the LDEF and marks the LDEF as non-purgeable. As with the normal procedure, LNew specifies the resource id (128 in the example), and the toolbox ListManager manages the resource normally. Hex 4EF9 is a jump instruction, so the ListManager jumps to the real function. Your application only calls SetupLDEF once, even if the list handler will be used for several lists.
No Resource Needed
You dont even need the degenerate 3 word version above. Instead, you can stuff the function address into the ListRecord after creating the list. While this technique seems to work without problems, it isnt blessed by the Mac folk, so dont complain when it stops working in some future release. The add_LDEF() function creates the fake handle -- call it just after you create the list. Be sure to call remove_LDEF() before deleting the list: otherwise, your program will surely crash!
Which should you use?
Each of the three methods has its own advantages and disadvantages:
The fully-compiled method is perhaps only useful if you absolutely cannot have a visible LDEF resource: perhaps for security or anti-viral reasons. Before using it, you should remember that it isnt blessed by the Macintosh interface people.
The fake-resource callback method is probably the most useful for development: you can set breakpoints within the list handler. (By the way, the fake-resource technique is useful for other user-written handlers that the Toolbox assumes will be stored as resources.) It does require, however, that you make sure that the LDEF be kept memory-resident -- otherwise, youll have messy, hard to debug crashes.
The true-resource method is best if youre worried about memory space, since the Toolbox takes care of loading and unloading the resource. It has the significant disadvantage of being essentially impossible to debug without an assembly-language debugger.
If youre not sure, Id recommend using the fake-resource technique, making sure that the list handler is stored in a permanently-resident code segment.
The Sample Program
The sample program is not intended to show you how to write a Macintosh application. All it does is let you open a file and display any ICN# resources as a list. It has an interesting bug: to show that the list display function (in IconicLDEF.c) can access the applications globals, the code references a flag that allows displaying the cells contents either as an icon or as the icons value. If you switch between the two modes with several partially-obscured windows on the screen, youll note that the Macintosh efficiently -- but incorrectly --calculates what needs to be redrawn, and some icons will be displayed partially in one form and partially in the other. This is an easy bug to fix, but I left it in to warn you about the problems of using application-wide globals where a document-specific (or window-specific) variable would be better.
When reading the source of the application and list handler, note that they are conditionally-compiled to operate in all three modes. The projects are, of course, different:
CompiledDemo.Π
CompiledDemo.c
CompiledLDEF.c
IconicLDEF.c
MacTraps
no resource file.
FakeResource.Π
FakeDemo.c
FakeLDEF.c
IconicLDEF.c
MacTraps
FakeDemo.rsrc built from FakeDemo.r
RealResource.Π
RealDemo.c
Iconic LDEF.c
MacTraps
RealResource.rsrc, built from RealLDEF.Π
RealLDEF.Π
RealLDEF.c
MacTraps
If you just type in the listing, youll get the fake-resource variant.
Acknowledgements
The ListManager is described in Inside Macintosh, Volume IV. Thanks to Amanda Walker, InterCon Corp. for posting the technique of calling an application-specific drawing function from the list handler to Usenet.
Listing: iconicLDEF.h
/* iconicLDEF.h */
/*
* Header file for the LDEF demo: the IconInfo structure
* defines the contents of a list cell. Also, define
* the application global values.
*
* Copyright 1990 Martin Minow and MacTutor.
*/
#define NIL ((void *) 0)
typedef struct {
Handle handle;
unsigned short number;
} IconInfo;
/*
* This is just to demonstrate that we can access an
* application global value from the LDEF handler.
*/
extern Boolean drawAsText;
!
codeexampleend!
codeexamplestart
Listing: FakeDemo.c
/* ListDemo.c */
/*
*
* Demo my homemade LDEF. The program lets you open
* a file and display all of the icons in it. You
* cant do anything else, though it would be easy
* to allow you to copy an icon to the clipboard.
*
* Copyright 1990 Martin Minow and MacTutor.
*/
#include iconicLDEF.h
#define FORMAT FAKE_RESOURCE/* Define program */
/*
* These values configure the demo program: that way
* we only need to write one piece of code.
*/
#define COMPILED 0
#define FAKE_RESOURCE1
#define TRUE_RESOURCE2
#if FORMAT == FAKE_RESOURCE || FORMAT == TRUE_RESOURCE
#define LDEF_ID 128
#else
#define LDEF_ID 0 /* Start with Mac LDEF */
#endif
#define RESOURCE ICN#
#define iconSize 32/* Pixels per icon */
#define sBarWidth15/* For grow button */
#define iconCols 4
#define iconRows 4
#define hOffsetDelta 16 /* For multiple windows */
#define vOffsetDelta 0
#define hOffsetMax (hOffsetDelta * 10)
#define vOffsetMax (vOffsetDelta * 10)
/*
* Menu organization
*/
enum Menus {
MENU_Apple = 1,
MENU_File= 256,
MENU_Edit= 257
};
enum Apple_Menu {
Apple_About = 1
};
enum File_Menu {
File_Open= 1,
File_Close,
File_DrawAsText,
File_Debug,
Unused,
File_Quit
};
#define width(r) ((r).right - (r).left)
#define height(r)((r).bottom - (r).top)
/*
* All the information about a document
* is stored here. Note that, when the
* toolbox selects a window, we can
* immediately recover the document.
*/
typedef struct {
WindowRecord window;
ListHandle list;
} DocumentRecord, *DocumentPtr;
/*
* The current window is always stored in a local
* WindowPtr variable named window. If its ours,
* we can access the document by casting window to
* DocumentPtr and de-referencing it.
*/
#define DOC (*((DocumentPtr) window))
/*
* isOurWindow is TRUE if its argument is our document.
*/
#define isOurWindow(window) ( \
(window) != NIL \
&& ((WindowPeek) (window))->windowKind == userKind \
)
MenuHandleapple_menu;
MenuHandlefile_menu;
Boolean drawAsText;/* For iconicLDEF() */
inthOffset, vOffset;
void main(void);
Boolean do_mouse(EventRecord);
Boolean handle_events(void);
void do_command(long);
void setup(void);
void open_document(void);
void close_document(WindowPtr);
Boolean new_document(void *, int);
Boolean initialize_list(WindowPtr);
void read_icons(WindowPtr, int);
#if FORMAT == FAKE_RESOURCE
void setup_LDEF(int);
#endif
#if FORMAT == COMPILED
void add_LDEF(ListHandle);
void remove_LDEF(ListHandle);
#endif
void iconicLDEF();
/*
* main()
* Initialize the program and run the event loop.
*/
void
main()
{
EventRecordevent;
WindowPtrwindow;
GrafPtrsave_port;
Rect box;
setup();
for (;;) {
SystemTask();
while (GetNextEvent(everyEvent, &event)
&& event.what != nullEvent) {
if (event.what == activateEvt
|| event.what == updateEvt)
window = (WindowPtr) event.message;
else {
window = FrontWindow();
}
switch (event.what) {
case mouseDown:
do_mouse(event);
break;
case activateEvt:
if (isOurWindow(window)) {
SetPort(window);/* Or InvalRect crashes! */
LActivate(
event.modifiers & activeFlag,
DOC.list
);
/*
* For some reason, LActivate doesnt redraw
* the scroll bars. The correct solution
* is left as a puzzle for the reader.
*/
if (event.modifiers & activeFlag) {
ControlHandle handle;
Rect box;
handle = (**DOC.list).vScroll;
if (handle != NIL) {
box = (**handle).contrlRect;
InvalRect(&box);
}
}
}
break;
case updateEvt:
if (isOurWindow(window)) {
GetPort(&save_port);
SetPort(window);
BeginUpdate(window);
EraseRect(&window->portRect);
box = (**DOC.list).rView;
InsetRect(&box, -1, -1);
FrameRect(&box);
LDoDraw(TRUE, DOC.list);
LUpdate(window->visRgn, DOC.list);
EndUpdate(window);
SetPort(save_port);
}
break;
default:
break;
}
}
}
}
/*
* do_mouse(event)
* Process a mouse button press, calling handlers as
* needed.
*/
static Boolean
do_mouse(event)
EventRecord event;
{
WindowPtrwindow;
register int which_part;
Rect box;
int item;
Point mouse;
int result;
long new, choice;
Str255 name;
GrafPtrsave_port;
which_part = FindWindow(event.where, &window);
switch (which_part) {
case inDesk:
SysBeep(2);
break;
case inMenuBar:
choice = MenuSelect(event.where);
item = LoWord(choice);
switch (HiWord(choice)) {
case MENU_Apple:
GetItem(apple_menu, item, &name);
if (item == Apple_About)
SysBeep(10); /* No List About */
else {
GetPort(&save_port);
OpenDeskAcc(name);
SetPort(save_port);
}
break;
case MENU_File:
window = FrontWindow();
switch (item) {
case File_Open:
open_document();
break;
case File_Close:
close_document(window);
break;
case File_Debug:
Debugger();
break;
case File_DrawAsText:
drawAsText = !drawAsText;
CheckItem(file_menu, File_DrawAsText, drawAsText);
if (isOurWindow(window))
InvalRect(&(*window).portRect);
break;
case File_Quit:
ExitToShell();
}
default:
break;
}
HiliteMenu(0);
break;
case inDrag:
box = screenBits.bounds;
box.top += GetMBarHeight();
InsetRect(&box, 4, 4);
DragWindow(window, event.where, &box);
break;
case inContent:
if (FrontWindow() != window)
SelectWindow(window);
else {
SetPort(window);
if (isOurWindow(window)) {
mouse = event.where;
GlobalToLocal(&mouse);
result = LClick(mouse, event.modifiers, DOC.list);
(void) LLastClick(DOC.list);
}
}
break;
case inGoAway:
if (isOurWindow(window)
&& TrackGoAway(window, event.where))
close_document(window);
break;
}
return (FALSE);
}
/*
* open_document()
* Ask for a file (allow all files). Open its resource
* fork (if possible). If we succeed, create a new
* window and look for all ICN# resources.
*/
void
open_document()
{
SFReplyreply;
int file;
static Point where = { 85, 85 };
SFGetFile(
where, /* Where on the screen*/
NIL, /* Unused*/
NIL, /* no file filter */
-1, /* Allow all file types */
NIL, /* thus no typeList */
NIL, /* no dialog hook */
&reply /* reply goes here*/
);
if (reply.good) {
SetVol(NIL, reply.vRefNum);
SetCursor(*GetCursor(watchCursor));
if ((file = OpenResFile(reply.fName)) == -1)
SysBeep(10); /* No resource fork */
else {
if (new_document(reply.fName, file) == FALSE)
SysBeep(10); /* No memory */
CloseResFile(file);
}
SetCursor(&arrow);
}
}
/*
* close_document()
* Close the document in the current (front) window.
* Dump the handles that were stored in the lists cells.
*/
void
close_document(window)
WindowPtr window;
{
IconInfo iconInfo;
short size;
Cell cell;
if (isOurWindow(window) == FALSE)
Debugger();
SetCursor(*GetCursor(watchCursor));
/*
* Iterate over all cells in the list.
*/
cell.h = cell.v = 0;
do {
size = sizeof iconInfo;
LGetCell(&iconInfo, &size, cell, DOC.list);
if (size == sizeof iconInfo) /* Non-empty cell? */
DisposHandle(iconInfo.handle);
} while (LNextCell(TRUE, TRUE, &cell, DOC.list));
#if FORMAT == COMPILED
remove_LDEF(DOC.list);
#endif
LDispose(DOC.list);
CloseWindow(window);
DisposPtr(window);
SetCursor(&arrow);
}
/*
* setup()
* One-time initialization.
*/
void
setup()
{
InitGraf(&thePort);
InitFonts();
FlushEvents(everyEvent, 0);
InitWindows();
InitMenus();
TEInit();
InitDialogs(NIL);
InitCursor();
MaxApplZone();
apple_menu = NewMenu(MENU_Apple, \p\024);
file_menu = NewMenu(MENU_File, \pFile);
AppendMenu(apple_menu, \p(No List Demo About;(-);
AddResMenu(apple_menu, DRVR);
AppendMenu(file_menu,
\pOpen\311/O;Close;Draw As Text;Debug/.;(-;Quit/Q);
InsertMenu(apple_menu, 0);
InsertMenu(file_menu, 0);
DrawMenuBar();
#if FORMAT == FAKE_RESOURCE
setup_LDEF(LDEF_ID);
#endif
if (new_document(\pList Demo, -1) == FALSE) {
SysBeep(10);
ExitToShell();
}
}
/*
* new_document()
* Build a document: get memory for the WindowRecord and
* our attached information. Offset the window with
* respect to other windows and make the window. If
* this succeeds, initialize the documents list. If
* that succeeds, read the icons.
*/
Boolean
new_document(title, resFile)
void *title; /* Pascal string */
intresFile; /* Open resource file, if any */
{
WindowPtrwindow;
DocumentPtrdoc;
Rect box;
static longsequence;/* Identify windows */
doc = (DocumentPtr) NewPtr(sizeof (DocumentRecord));
if (doc == NIL)
return (FALSE);
/*
* Locate the window and get its shape. This could
* probably be done better.
*/
box.left = 0;
box.top = GetMBarHeight() * 2;
box.right = box.left
+ (iconSize * iconCols)
+ sBarWidth
+ 2;
box.bottom = box.top
+ (iconSize * iconRows)
+ 2;
OffsetRect(&box, hOffset, vOffset);
if (box.bottom > screenBits.bounds.bottom
|| box.right > screenBits.bounds.right) {
OffsetRect(&box, -hOffset, -vOffset);
hOffset = 0;
vOffset = 0;
}
hOffset += hOffsetDelta;
if (hOffset >= hOffsetMax)
hOffset = 0;
vOffset += vOffsetDelta;
if (vOffset >= vOffsetMax)
vOffset = 0;
window = NewWindow(
doc, /* Allocated storage */
&box, /* Display Rect */
title, /* Title */
TRUE, /* Visible on creation */
noGrowDocProc, /* Window type */
-1L, /* Show in front */
TRUE, /* GoAway box */
++sequence /* RefCon(debug only) */
);
if (window == NIL) {
DisposPtr(doc);
return (FALSE);
}
if (initialize_list(window) == FALSE) {
CloseWindow(window);
DisposPtr(doc);
return (FALSE);
}
SetPort(window);
TextFont(applFont);
TextSize(9);
read_icons(window, resFile);
return (TRUE);
}
/*
* initialize_list()
* Build a list whose cells will hold our icon records.
* If our LDEF is completely compiled, call add_LDEF
* after creation.
*/
Boolean
initialize_list(window)
WindowPtr window;
{
int type;
Handle handle;
int *jump;
Rect box;
Point cell;
Rect dimension;
box = (*window).portRect;
InsetRect(&box, 1, 1); /* Room for frame */
box.right -= sBarWidth;
SetPt(&cell, iconSize, iconSize);
box.bottom =
box.top + (height(box) / cell.v) * cell.v;
box.right =
box.left + (width(box) / cell.h) * cell.h;
SetRect(&dimension, 0, 0, box.right / cell.h, 0);
DOC.list = LNew(
&box, /* Display rectangle*/
&dimension,/* Shape (rows, cols) */
cell, /* Cell shape on screen */
LDEF_ID, /* List handler, if any */
window,/* The window*/
TRUE, /* Drawings ok */
FALSE, /* No grow box */
FALSE, /* No horizontal scroll */
TRUE /* Vertical scroll*/
);
if (DOC.list == NIL)
return (FALSE);
(**DOC.list).selFlags = lOnlyOne;
#if FORMAT == COMPILED
add_LDEF(DOC.list);
#endif
(**DOC.list).refCon = (long) iconicLDEF;
return (TRUE);
}
/*
* read_icons()
* Fill the list with the icon handles and resource ids.
*/
void
read_icons(window, resFile)
WindowPtr window;
intresFile;
{
int n_icons;
int i;
int n_rows, n_cols;
Cell cell;
ResTypetype;
IconInfo iconInfo;
Str255 name;
LDoDraw(FALSE, DOC.list);
if (resFile != -1) {
UseResFile(resFile);
n_icons = Count1Resources(RESOURCE);
}
else {
n_icons = CountResources(RESOURCE);
}
n_cols = (**DOC.list).dataBounds.right;
n_rows = (n_icons + (n_cols - 1)) / n_cols;
/*
* Note that we can have empty cells in the last row.
* The drawing routine must check for this case.
*/
if (n_rows > 0)
LAddRow(n_rows, 0, DOC.list);
for (i = 0; i < n_icons; i++) {
if (resFile != -1)
iconInfo.handle = Get1IndResource(RESOURCE, i + 1);
else {
iconInfo.handle = GetIndResource(RESOURCE, i + 1);
}
if (iconInfo.handle == NIL)
iconInfo.number = -1;
else {
GetResInfo(
iconInfo.handle, &iconInfo.number, &type, name);
DetachResource(iconInfo.handle);
}
cell.v = i / n_cols;
cell.h = i % n_cols;
LSetCell(&iconInfo, sizeof iconInfo, cell, DOC.list);
#if 0 /* Debug: watch the icons as theyre read in */
{
Rect rect;
SetRect(&rect, 1, 1, 33, 33);
PlotIcon(&rect, iconInfo.handle);
}
#endif
}
LDoDraw(TRUE, DOC.list);
InvalRect(&(**DOC.list).rView);
}
Listing: FakeLDEF.c
/* LDEF Resource.c */
/*
* Copyright © 1989, 1990 Martin Minow and MacTutor.
*
* You may use this software in any application and
* redistribute this source without restriction as long
* as this copyright and permission notice remains intact
* and the source is not redistributed for profit and you
* assume all responsibility for the proper operation of
* this software.
*
* Written in Think C. Set Tabs every 2 characters.
*/
#define FORMAT FAKE_RESOURCE
#ifdef DOCUMENTATION
Usage
void /* COMPILED only */
add_LDEF(list) /* ... */
ListHandle list;/* ... */
void /* COMPILED only */
remove_LDEF(list) /* ... */
ListHandle list;/* ... */
void /* FAKE_RESOURCE only */
setup_LDEF(id) /* ... */
int id; /* ... */
User-provided function:
void
my_draw_function(
Rect *lRrect, /* Drawing rectangle*/
Cell lCcell, /* Cell to redraw */
short lDataOffset, /* Offset to cell to redraw */
short lDataLen, /* Length of cells data */
ListHandle lHandle/* The list handle */
)
Note: this is called using C calling conventions --
mostly because I couldnt convince Think C to compile
it as a pascal function.
Description
Initialize your list as follows:
setup_LDEF(resource_id); /* FAKE_RESOURCE only */
resource_id = 0;/* COMPILED only */
resource_id = <id>; /* FAKE_ or TRUE_RESOURCE */
TextFont( ... );/* Font of your choice */
TextSize( ... );/* Whatever you choose */
myList = LNew(
&box, /* Display dimensions */
&dimension,/* Shape (rows, cols) */
cell, /* Cell shape on screen */
resource_id, /* List func, if any */
dialog,/* The window */
FALSE, /* Dont draw yet */
FALSE, /* No grow box */
FALSE, /* no horizontal scroll */
TRUE /* Vertical scroll */
);
add_LDEF(myList); /* COMPILED only */
(**myList).refCon = my_draw_function;
Now, whenever the list manager needs to draw something,
the LDEF handler function will be called. If the list
refCon is zero, the LDEF handler operates identically
to the standard, except that it preserves font and font
size information. This is all you need if you wish to
draw a text list in a dialog using other than the system
font.
If the refCon is set to a user function, the function
will be called after the following initialization has
been completed:
The pen is normal and positioned properly to draw
the text.
The cell to be drawn is locked.
The drawing rectangle is erased.
The font and font size are set to values in the lists
port.
The simplest user function need only draw the cell:
DrawText(*((**lHandle).cells), lDataOffset, lDataLen);
A more complicated user function may get the cells
contents (using LGetCell) and perform some function
based on that information.
If you have compiled the LDEF function, be sure to call
remove_LDEF() before exiting: otherwise, your program
will crash:
remove_LDEF(myList);/* COMPILED only */
LDispose(myList);
Author
Martin Minow
Thanks to Amanda Walker, InterCon Corporation,
for the call-back idea.
#endif
/*
* These values configure the demo program: that way
* we only need to write one piece of code.
*/
#define COMPILED 0
#define FAKE_RESOURCE1
#define TRUE_RESOURCE2
#include <Color.h>
#define NIL 0
typedef short word;
/*
* The current ListHandle is always in local variable list.
*/
#define LIST(**list)
/*
* This structure defines the fake LDEF resource.
*/
typedef struct {
word instruction;
void (*function)();
} LDEF_record, *LDEF_pointer, **LDEF_handle;
/*
* Externally visible functions.
*/
#if FORMAT == FAKE_RESOURCE
void setup_LDEF(int);
#endif
#if FORMAT == COMPILED
void add_LDEF(ListHandle);
void remove_LDEF(ListHandle);
#endif
#if FORMAT == TRUE_RESOURCE
pascal void main(
int, Boolean, Rect *, Cell, int, int, ListHandle);
#else
static pascal void myListDef(
int, Boolean, Rect *, Cell, int, int, ListHandle);
#endif
/*
* Define the type of the callback function. Amanda Walker
* calls this the cast from hell, and with good reason.
*/
typedef void (* FUNC)(Rect *, Cell, word, word, ListHandle);
#if FORMAT == COMPILED
/*
* Call this after calling LNew for any list that is to
* use this list definition routine. It creates a handle
* and fills it with enough code to jump to myListDef.
* Note that we do not use a LDEF resource.
*/
void
add_LDEF(list)
ListHandlelist;
{
LDEF_handleldef;
ldef = (LDEF_handle) NewHandle(sizeof (LDEF_record));
if (ldef != NIL) {
(**ldef).instruction = 0x4EF9; /* JMP instruction */
(**ldef).function = myListDef;
LIST.listDefProc = (Handle) ldef;
}
}
/*
* Be sure to call this before deleting the list.
* Otherwise, youll have random program crashes.
*/
void
remove_LDEF(list)
ListHandlelist;
{
LIST.listDefProc = NIL;
}
#endif
#if FORMAT == FAKE_RESOURCE
/*
* Call this once when your application starts if it uses
* the list definition function. You only need to call it
* once, even if several lists use this function.
*/
void
setup_LDEF(id)
intid;
{
LDEF_handleldef;
ldef = (LDEF_handle) Get1Resource(LDEF, id);
if (ldef != NIL
&& GetHandleSize(ldef) == sizeof (LDEF_record)) {
(**ldef).instruction = 0x4EF9;
(**ldef).function = myListDef;
HNoPurge(ldef);
}
}
#endif
/*
* myListDef() is called by the Macintosh list manager. It
* is identical to the standard function, except that it
* preserves font and size and may call a user function
* for strange data formatting.
*/
#if FORMAT == TRUE_RESOURCE
pascal void main
#else
static pascal void myListDef
#endif
(message, select, rect, cell, offset, length, list)
intmessage; /* List manager action */
Boolean select; /* TRUE if cell is to be selected */
Rect *rect; /* Rectangle to draw cell in */
Cell cell; /* The selected cell */
intoffset;/* Start of data in the list */
intlength;/* Number of bytes to draw */
ListHandlelist; /* The list itself. */
{
int old_font;
int old_size;
FontInfo info;
Point where;
int lock_state;
long saved_A5;
GrafPtrold_port;
/*
* This is needed so the drawing code can find the
* application globals.
*/
saved_A5 = SetCurrentA5();
/*
* If were compiled, we dont have valid QuickDraw
* globals (such as thePort), so we use the current
* port information from the ListRecord.
*/
GetPort(&old_port);
SetPort(LIST.port);
old_font = LIST.port->txFont;/* Save the old */
old_size = LIST.port->txSize;/* font and size */
/*
* Editorial note: -- is the C decrement operator,
* not the typeographers long dash.
*/
if (message-- == 0) { /* lInitMsg */
/*
* Initialization: save indentation. Note: do not
* touch select, rect, cell, offset, or length.
*/
GetFontInfo(&info);
LIST.indent.v = info.ascent;
LIST.indent.h = 4;/* Arbitrary */
}
else if (message-- == 0) { /* lDrawMsg */
where = topLeft(*rect);
AddPt(LIST.indent, &where);
MoveTo(where.h, where.v);
PenNormal();
lock_state = HGetState(LIST.cells);
HLock(LIST.cells);
EraseRect(rect);
TextFont((LIST.port)->txFont);
TextSize((LIST.port)->txSize);
/*
* Were ready to roll. If theres a user-provided
* function, call it. Otherwise, just draw text.
*/
if (LIST.refCon == NIL)
DrawText(*(LIST.cells), offset, length);
else {
(*(FUNC) (LIST.refCon))
(rect, cell, offset, length, list);
}
HSetState(LIST.cells, lock_state);
if (select)/* If selected */
goto hilite; /* go hilite it */
}
else if (message-- == 0) { /* lHiliteMsg */
hilite:
HiliteMode &= ~(1 << hiliteBit); /* IM V-62 */
InvertRect(rect);
}
TextFont(old_font);
TextSize(old_size);
SetA5(saved_A5);
}
Listing: iconicLDEF.c
/* Iconic LDEF.c */
/*
* All of the list-drawing nitty-gritty is here.
* Each list cell contains an icon and the icon id.
* Either draw the icon in the cell rectangle or convert
* the icon id to hex and draw that string.
*
* Copyright © 1989, 1990 Martin Minow and MacTutor.
*/
#include IconicLDEF.h
void iconicLDEF(Rect *, Cell, short, short, ListHandle);
static void DrawHex(unsigned short, short);
/*
* iconicLDEF() is called by the LDEF handler to draw
* an icon whose resource ID is stored in the cell.
*/
void
iconicLDEF(rect, cell, offset, length, list)
Rect *rect; /* Rectangle to draw cell in */
Cell cell; /* The selected cell */
short offset; /* Start of data in the list */
short length; /* Number of bytes to draw */
ListHandlelist; /* The list itself. */
{
IconInfo iconInfo;
/*
* Note that we ignore zero-length (empty) cells.
*/
if (length == sizeof iconInfo) {
LGetCell(&iconInfo, &length, cell, list);
/*
* Show we can access the global parameter. Of
* course, a real application would use a
* document-specific data structure, probably
* accessed via the document structure or window
* refCon. Using this global is actually incorrect
* as partial window updates will leave a list cell
* half in one format and half in the other.
*/
if (drawAsText)
DrawHex(iconInfo.number, sizeof (short) * 2);
else {
if (iconInfo.handle != NIL) {
PlotIcon(rect, iconInfo.handle);
}
}
}
}
/*
* Recursive routine to draw a value in hex.
* Each call of DrawHex outputs one nibble.
*/
static void
DrawHex(hex, size)
unsigned short hex;
short size;
{
if (--size > 0)
DrawHex(hex >> 4, size);
hex &= 0x0f;
DrawChar((hex >= 10) ? hex - 10 + a : hex + 0);
}
Listing: FakeDemo.r
FakeResourceDemo.Π.rsrc
APPL????;; APPL, followed by your signature
Type LDEF = GNRL
, 128 ;; LDEF_Resource
.h
4EF9 0000 0000