TweetFollow Us on Twitter

Text Views
Volume Number:7
Issue Number:7
Column Tag:Jörg's Folder

Text Views and Forth News

By Jörg Langowski, MacTutor Editorial Board

“Multiple text views in MacApp”

First, I’d like to give the Forth users among you some good news and some bad news. The bad news first. Mach2 doesn’t work with System 7.0, and I can’t get hold of Palo Alto Shipping. If anyone of you out there knows how to contact them, if they’re still alive, etc., please drop me a note (Netland: langowski@frembl51.bitnet or langowski@embl-heidelberg.de, Applelink: langowski.j).

The good news is about Neon, the OOP Forth implementation by Kriya Systems. You might remember that Bob Loewenstein from the University of Chicago recently managed to persuade Kriya Systems to put Neon into the public domain - under the name of Yerk. Well, since then he has not been asleep and has made some improvements, right now we’re at Yerk version 3.3.2. Instructions on how to obtain the Yerk files are in the letter that arrived recently over E-Mail:

From:

Bob Loewenstein <rfl@ODDJOB.UCHICAGO.EDU>

Subject: yerk 3.3.2 upgrade

An upgraded version of Yerk, the Object Oriented Forth for the Mac, is available for anonymous ftp on oddjob.uchicago.edu, in directory ~ftp/pub/Yerk.

If you already have version 3.3.0, you need only ftp the ‘upgrade.sit.hqx’ file. If you do not have a previous version, ftp the complete package in file ‘yerk3.3.2.sit.hqx’. The manual has not been changed.

The basic changes from 3.3.0 are:

COSMETIC CHANGES

- revised bold fonts in // so 9 pt chicago not loaded

- class window now erases grow box when grown

- now cursor is erased with delete key if +curs is set

- slight cosmetic change to (.mod)

- slight change stop: timer

- ?lines changed in nuc to keep bottom line on screen

and grow: method in window changed to send current

line to bottom if grow shortened window.

BUG FIXES

- modified savesig

- added negate: to class Int

- fixed slight bug in decompile (for floats)

- fixed to: problem in pathList source for sarray (file

pathlist)

- some changes to Install Module..it still does not

create a stand-alone application, but does reset

dictionary and stack sizes

- slot manager traps now correct

I would appreciate a note from anyone who intends to seriously use this development system. Future upgrades will be forthcoming, and any reasonable suggestions will most likely be included in such upgrades.

Bob Loewenstein

Dept. of Astronomy and Astrophysics

University of Chicago

Yerkes Observatory

Williams Bay, Wisconsin 53191

414-245-5555

As usual, I’d be glad to help those who have difficulty downloading the Yerk source over the network. Drop me a line at one of my E-mail addresses.

The second good news comes from Michael Hore (Australia), of Mops fame (Mops = Michael’s object programming system). To remind you: Michael re-implemented Neon on top of a subroutine-threaded Forth kernel, with lots of inline code and other optimizations. A couple of days ago, his letter arrived:

Dear Jörg,

I was really please with the glowing report you gave about Mops in MacTutor of Oct last year. Several people in various parts of the world have since contacted me for copies of Mops. This is to let you know that I am just putting the finishing touches to Mops 2.0, and expect it to be available in a couple of weeks now. Actually I am aiming to have it available by the time Apple releases System 7, but I think I might beat them to it (wouldn’t be too hard, would it?) [well, it seems once in a while Apple gets something out on a deadline - which has been pushed far enough, however. I remember MacHack 1989 when they were taking bets when System 7 was going to be released, Fall 89 or Spring 90, etc - JL].

With Kriya’s release of the source code of Neon, I am now free to offer Mops to anyone, not just Neon users. Although to really make it accessible to non-Neon users I should probably write a manual (ugh!).

Actually I note that the text of Kriya’s letter to Bob Loewenstein says that Neon is released for “scientific and educational purposes All commercial distribution rights are reserved by Kriya Systems, Inc.” This, of course, isn’t exactly public domain. It means that if a non-Neon owner wanted to do something commercial in Mops, and Mops still contained any of Kriya’s source code, I would have to negotiate a separate agreement with Kriya, somehow

Still, to be realistic, I doubt that any non-Neon owner would want to use it for a commercial project at this stage, although there is a Neon owner here in Australia who is going to use it commercially. Eventually there will be none of Kriya’s code left, and then there will be no problem. The nucleus and most of the standard system stuff is original right now - only the language itself is closely derived from Neon, and my understanding of the legalities is that a language, as such, isn’t copyrightable.

Anyway, this release will have quite a number of improvements:

• Mops will be fully System 7 friendly. All the new system calls will be available through the normal Call xxxx syntax. (I’ve discovered, incidentally, that Neon won’t run under System 7 - there’s a problem with the way it resizes itself in memory on startup).

• Up to 24 named parameters/local variables. This used to be 6 in Neon, 5 in Mops.

• The Assembler will support the 68881/2 FPU instructions.

• Mops already has Neon-compatible floating point - in the new version, FP words test a flag for the presence of an FPU, and if it is present, these words bypass SANE. This gives around a 400% speedup. Mops will also optionally compile inline optimized FPU code. If this mode is selected, up to 6 floating point named parameters or locals will be kept in the FPU registers. This results in some rather swift floating-point code (10 to 20 times faster than SANE). This is probably as quick as anything on the Mac, if not quicker.

• No limit on dictionary size.

When this version is available I’ll send you a copy, which you can distribute [Sure will! - JL] or whatever. As always, anyone who sends me two blank disks will get a copy (or if they put something else useful on the disks, I won’t complain).

Yours sincerely,

Michael Hore

(c/o MAF, P.O. Box 821, Nhulunbuy, NT 0880, Australia)

So you see, the OOP Forth scene for the Mac isn’t anything like dead, but quite a few exciting things are still happening! If you are using any of those systems and have an idea for an article, I’d really appreciate your contributions.

Multi-box text editor

Now let’s go back to C++, MacApp, and this month’s main subject. We’ll extend the simple editor from the May column to accommodate several boxes containing some text, of different style. We also want a border drawn around each box, and the window in which the text boxes are displayed should be scrollable (you notice that with these additions we come closer to adding a ‘text box’ capability to our drawing example).

Anything that is to be scrolled in a MacApp window will be contained in a scroller view (class TScroller). This time we shall create the scroller from a view template that we define with ViewEdit; the scroller will contain two subviews of class TTEBox. This class is derived from the standard class TTEView. It implements its own Draw method which draws a box around the view, and a DoMouseCommand method which handles mouse clicks in the view.

The latter method is important for selecting the text box which will receive the keystrokes typed by the user; clicking in one text box should select that box (this is not an automatic feature of TTEView, but has to be programmed).

The Draw method (Listing 2) gets the extent rectangle of the view in QuickDraw format, and calls FrameRect, and the superclass Draw method. DoMouseCommand simply sends the SetTarget(this) message to the window enclosing the view, which means that keystrokes and DoIdle messages will be sent to this text view.

For the scroller enclosing the text boxes, we also derive a new class from TScroller, TEditView. This allows us to save references to the enclosed TTEBox objects (two in our case) in instance variables - you never know what you’ll be able to use them for. The only new method that we define for TEditView is IEditView, which initializes the print handler and the new instance variables, and sets the window’s target to the second text box (just for the fun of it).

The application’s class is TEditor. The constructor method of this class initializes the application and generates a new window containing the views as defined in a resource file that has been created by ViewEdit. The resource is ‘view’, ID=1002. This view contains one instance of TEditView, with identifier ‘scrl’, which in turn contains two instances of TTEBox as subviews, with identifiers ‘tx01’ and ‘tx02’.

Writing code like this where instances of views are generated from templates at run time requires some attention. If the class is never referenced explicitly in the source code, either by generating an instance using new, or by calling one of its methods, the linker will think that class’ code isn’t used and doesn’t need to be included in the application. Running the application will then generate an error message, because the code required to initialize the new object can’t be found anywhere. We therefore have to include dummy references to TEditView and TTEBox, to make sure we can instantiate the objects at run time. This is done in the code starting with if (gDeadStripSuppression) {}. Finally, we initialize the newly generated TEditView.

How do we generate the templates for our view in ViewEdit? First of all, we draw a TScroller of a certain size. We check the box ‘Top view in TWindow’ to indicate that the view is contained in a window, and then click on the button ‘TWindow parameters ’. This will open a dialog where we can set the window size. It should be 15 pixel bigger than the TScroller in either direction, to accommodate the scroll bars. Returning to the ViewEdit window, we double-click on the TScroller box, opening the dialog for the TScroller parameters. Here, we have to set the two size determiners to ‘sizeRelSuperView’, in order to make the scroll bars grow and shrink with the window. Finally, we find a text box where we can enter the class name. By default, this will be the name of the standard view that we generated (TScroller in this case). Entering another name here allows us to generate an object of a class derived from TScroller. Thus, here we enter TEditView, the name of our derived class. The view identifier, by default ‘VW01’, can be changed, too; I chose ‘scrl’.

Finally, we draw two TTEView boxes inside our TEditView (drawing them inside automatically makes them subviews), and change their class names to TTEBox, and the view identifiers to ‘tx01’ and ‘tx02’. We save the resource file and are ready to go. The view resource that I just described is contained on the source code disk as ‘editor.rsrc’.

We’re done; building the application will now create a program that displays one window, scrollable in both directions, in which two text edit boxes are displayed. Clicking on one of them allows you to enter text there. We’ll continue this example and see how we can add disk read/write; till then.

Listing 1: editor.h

class TEditor : public TApplication {
public:
 pascal TEditor(OSType itsMainFileType);
 pascal void HandleFinderRequest();
#ifdef qDebug
 virtual pascal void IdentifySoftware();
#endif
};

class TEditView : public TScroller {
public:
 TTEView*fTEView1;
 TTEView*fTEView2;
 pascal void IEditView(TWindow *itsWindow);
};

class TTEBox : public TTEView {
public:
 pascal void Draw(Rect *area);
 pascal struct TCommand 
 *DoMouseCommand(Point *theMouse,
 EventInfo *info, Point *hysteresis);
};
Listing 2: editor.cp

#include <UMacApp.h>
#include <UPrinting.h>
#include <UTEView.h>
#include <Fonts.h>
#include <ToolUtils.h>

#include “editor.h”

const OSType kSignature   = ‘JLMT’;
const OSType kFileType    = ‘JL01’;
const int kWindowID= 1002;

pascal TEditor::TEditor(OSType itsMainFileType)
{
 TWindow*aWindow;
 TEditView*aEditView;
 TTEBox *aTEBox;
 
 IApplication(itsMainFileType);

 aWindow = NewTemplateWindow(kWindowID,nil);
 FailNIL(aWindow);
 
 if (gDeadStripSuppression)
 {
 aEditView = new TEditView;
 aTEBox = new TTEBox;
 }

 aEditView = 
 (TEditView*) aWindow->FindSubView(‘scrl’);
 FailNIL(aEditView);
 aEditView->IEditView(aWindow);
 
 aWindow->Open();
}

pascal void TEditor::HandleFinderRequest()  {};

#ifdef qDebug
pascal void TEditor::IdentifySoftware()
{
 ProgramReport
 (“\pEditor ©J.Langowski/MacTutor May 1991”,false);
 inherited::IdentifySoftware();
}
#endif

pascal void TEditView::IEditView(TWindow *itsWindow)
{
 TStdPrintHandler*aStdPrintHandler;
 
 aStdPrintHandler = new TStdPrintHandler;
 FailNIL(aStdPrintHandler);
 aStdPrintHandler->IStdPrintHandler
 (nil,this,kSquareDots,kFixedSize,!kFixedSize);
 fPrintHandler = aStdPrintHandler;

 fTEView1 = 
 (TTEView*) itsWindow->FindSubView(‘tx01’);
 FailNIL(fTEView1);
 fTEView2 = 
 (TTEView*) itsWindow->FindSubView(‘tx02’);
 FailNIL(fTEView2);
 
 itsWindow->SetTarget(fTEView2);
}

pascal void TTEBox::Draw(Rect *area)
{
 Rect itsQDExtent;
 
 PenNormal();
 GetQDExtent(&itsQDExtent);
 FrameRect(&itsQDExtent);
 inherited::Draw(area);
}

pascal struct TCommand 
 *TTEBox::DoMouseCommand(Point *theMouse,
 EventInfo *info, Point *hysteresis)
{
 if (Focus())
   {  GetWindow()->SetTarget(this); }

 return inherited::DoMouseCommand
 (theMouse,info,hysteresis);
}

TEditor *gEditor;

int main()
{
 InitToolBox();
 if (ValidateConfiguration(&gConfiguration))
 {
 InitUMacApp(8);
 InitUPrinting();
 InitUTEView();
 gEditor = new TEditor(kFileType);
 FailNIL(gEditor);
 gEditor->Run();
 }
 else StdAlert(phUnsupportedConfiguration);
 return 0;
}
Listing 3: editor.r

/* editor.r 
 Rez file for MacTutor C++/MacApp Editor example
 J. Langowski May 1991
*/

#ifndef __TYPES.R__
#include “Types.r”
#endif

#ifndef __SYSTYPES.R__
#include “SysTypes.r”
#endif

#ifndef __MacAppTypes__
#include “MacAppTypes.r”
#endif

#ifndef __ViewTypes__
#include “ViewTypes.r”
#endif

#if qDebug
include “Debug.rsrc”;
#endif

include “MacApp.rsrc”;
include “Printing.rsrc”;

include “Defaults.rsrc” ‘SIZE’(-1);
include “Defaults.rsrc” ‘ALRT’(phAboutApp);
include “Defaults.rsrc” ‘DITL’(phAboutApp);
include “Defaults.rsrc” ‘cmnu’(mApple);
include “Defaults.rsrc” ‘cmnu’(mEdit);
include “Defaults.rsrc” ‘cmnu’(mBuzzWords);

include “Editor” ‘CODE’;

include “editor.rsrc”;

#define kSignature ‘JLMT’
#define kDocFileType ‘JL01’
#define getInfoString“©1991 J.Langowski/MacTutor. “

/* ------------------------------------------------------------------------*/

resource ‘cmnu’ (2) {
 2,
 textMenuProc,
 allEnabled,
 enabled,
 “File”,
  {
 “Close”, noIcon, noKey, noMark, plain, 31;
 “-”, noIcon, noKey, noMark, plain, nocommand;
 “Page Setup ”, 
 noIcon, noKey, noMark, plain, 176;
 “Print One”, noIcon, “P”, noMark, plain, 177;
 “Print ”, noIcon, noKey, noMark, plain, 178;
 “-”, noIcon, noKey, noMark, plain, nocommand;
 “Quit”, noIcon, “Q”, noMark, plain, 36
 }
};


resource ‘MBAR’ (kMBarDisplayed,purgeable) 
{
 {mApple; 2; mEdit;}
};


/*--------------------------------------------------------------------------
 The overall package version
----------------------------------------------------------------------------*/
RESOURCE ‘vers’ (2,
#if qNames
“Package Version”,
#endif
 purgeable) {
 0x02,
 0x00,
 beta,
 0x06,
 verUs,
 “2.0”,
 “MacApp® 2.0, ©Apple Computer, Inc. 1990”
};


/*--------------------------------------------------------------------------
 The revision of this particular file
--------------------------------------------------------------------------*/
RESOURCE ‘vers’ (1,
#if qNames
“File Version”,
#endif
 purgeable) {
 0x01,
 0x00,
 beta,
 0x05,
 verUs,
 “Editor”,
 “v 0.9, ©JL/MacTutor 1991”
};

/* =========== debug window ============ */
resource ‘dbug’ (kDebugParamsID,
#if qNames
“Debug”,
#endif
 purgeable) {
 {350, 4, 474, 636}, /* Bounding rect for debug window */
 1,   /* Debug window font rsrc ID (normal = monaco) */
 9,/* Debug window font size (normal = 9) */
 100, /* Number of lines */
 100, /* Width of lines in characters */
 true,  /* open initially */
 “Jörg’s Debug Window”  /* Window title */
};

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

BusyContacts 1.6.4 - Fast, efficient con...
BusyContacts is a contact manager for OS X that makes creating, finding, and managing contacts faster and more efficient. It brings to contact management the same power, flexibility, and sharing... Read more
Steam 4.0 - Multiplayer and communicatio...
Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a large number of games and related media... Read more
OmniGraffle Pro 7.19.3 - Create diagrams...
OmniGraffle Pro helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use... Read more
OmniGraffle 7.19.3 - Create diagrams, fl...
OmniGraffle helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use Graffle to... Read more
Hopper Disassembler 5.3.3- - Binary disa...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32- and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about its... Read more
calibre 5.35.0 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Sound Studio 4.10.0 - Robust audio recor...
Sound Studio lets you easily record and professionally edit audio on your Mac. Easily rip vinyls and digitize cassette tapes, or record lectures and voice memos. Prepare for live shows with live... Read more
Sparkle Pro 4.0 - Visual website creator...
Sparkle Pro will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more
Dropbox 140.4.1951 - Cloud backup and sy...
Dropbox for Mac is a file hosting service that provides cloud storage, file synchronization, personal cloud, and client software. It is a modern workspace that allows you to get to all of your files... Read more
FotoMagico 6.0.5 - Powerful slideshow cr...
FotoMagico lets you create professional slideshows from your photos and music with just a few, simple mouse clicks. It sports a very clean and intuitive yet powerful user interface. High image... Read more

Latest Forum Discussions

See All

Best iPhone Game Updates: ‘Garena Free F...
Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. I got busted last week for not including the obligatory free-to-play matching puzzle game update of the week, and my... | Read more »
‘Horizon Chase’ China Spirit DLC Release...
Following the release of the excellent reveal of the Horizon Chase Senna Forever expansion, the game will be getting a new DLC on mobile platforms today. Today, the Horizon Chase China Spirit DLC pack will release on iOS and Android bringing in 9... | Read more »
‘PUZZLED’ from SNK and Hamster Is Out No...
Following ZED BLADE ACA NeoGeo earlier this month, SNK has brought over another game in the ACA NeoGeo series to both iOS and Android in the form of PUZZLED. SNK and Hamster originally brought the series to mobile with Samurai Shodown IV, Alpha... | Read more »
A House Full of Covid – The TouchArcade...
It’s been a rough week as both of our young children tested positive for Covid, and since recording this early on Friday my wife has tested positive now too. Thankfully the kids seemed to recover fairly quickly and are mostly back to normal, and I... | Read more »
TouchArcade Game of the Week: ‘Krispee S...
Krispee Street is a new hidden object game from Frosty Pop that is based on their popular and almost painfully sweet webcomic Krispee. This is one of the latest titles to be added to the Netflix Games catalog, which means you’ll need to log into... | Read more »
SwitchArcade Round-Up: ‘Escape Lala’, ‘B...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for January 21st, 2022. In today’s article, we’ve got a lot of new releases. A lot. There were eight on the schedule when I went to bed last night. There were twenty-four when I woke up... | Read more »
Beta Testers Needed for Huge Version 2.0...
Ya’ll remember Dungeon Raid, right? The phenomenal matching RPG hybrid that launched on mobile more than a decade ago, but was more or less abandoned by its developer only to die a slow death on the App Store before the 32-bit Appocalypse finally... | Read more »
‘Ark Legends’ Gives Players a Chance to...
It’s Airpods and Amazon gift cards galore as Melting Games opens pre-registration for Ark Legends. The upcoming mobile RPG is giving away tons of in-game goodies such as gold, energy, iron core, hero summon chest and rare iron core to players who... | Read more »
‘Nickelodeon Extreme Tennis’ Out Now on...
Nickelodeon Extreme Tennis () from Old Skull Games and Nickelodeon is this week’s new Apple Arcade release. Nickelodeon Extreme Tennis features characters from old and new Nickelodeon shows including SpongeBob, TMNT, and many more. The tennis game... | Read more »
SwitchArcade Round-Up: ‘RPGolf Legends’,...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for January 20th, 2022. In today’s article, we’ve got a massive amount of new releases to check out. We’ve got summaries of all of them, from heaven to hell. We also have the lists of... | Read more »

Price Scanner via MacPrices.net

Verizon’s 2022 iPad promo: $100-$310 off any...
Verizon has cellular-capable iPads on sale for $100-$310 off MSRP when purchased with an Unlimited service plan. Sale price is applied to your account monthly over a 24 or 30 month period, depending... Read more
Sunday Sale: Apple AirPods are on sale for up...
Amazon has Apple AirPods on sale for $10-$100 off MSRP today, depending on the model. All are in stock today with free delivery: – AirPods Max headphones (Blue): $449 $100 off MSRP – AirPods Max... Read more
These Apple resellers are offering 13″ M1 Mac...
Apple resellers are offering discounts on 13″ MacBook Pros with M1 Apple Silicon processors ranging up to $150 off MSRP. Here’s where to get one today: (1): Apple’s 13″ MacBook Pros with M1 Apple... Read more
Amazon lowers prices on select 13″ M1 MacBook...
Amazon has select Apple 13″ M1 MacBook Airs on sale for $150 off MSRP this weekend, starting at only $849. Their prices are the lowest available for new MacBook Airs today. Stock may come and go, so... Read more
Apple has 13″ M1 MacBook Airs back in stock s...
Apple has restocked a full line of 13″ M1 MacBook Airs, Certified Refurbished, starting at only $849 and up to $190 off original MSRP. These are the cheapest M1-powered MacBooks for sale today at... Read more
In stock and on sale! 16″ 10-Core M1 Pro MacB...
Amazon has new 16″ 10-Core/512GB M1 Pro MacBook Pros in stock today and on sale for $50 off MSRP including free shipping. Their prices are the lowest available for new M1 Pro 16″ MacBook Pro from any... Read more
Deal Alert!: 14″ M1 Pro with 10-Core CPU in s...
Amazon has the new 14″ M1 Pro MacBook Pro with a 10-Core CPU and 16-Core GPU in stock today and on sale for $2299.99 including free shipping. Their price is $200 off Apple’s standard MSRP, and it’s... Read more
Apple has 24-inch M1 iMacs (8-Core CPU/8-Core...
Apple has restocked a wide array of 24-inch M1 iMacs with 8-Core CPUs and 8-Core GPUs in their Certified Refurbished store. Models are available starting at only $1269 and range up to $260 off... Read more
Select 24″ M1 iMacs are on sale for $100 off...
Sales of Apple’s new 24″ M1 iMacs have been rare since its introduction, perhaps due to global supply issues. However, B&H is offering a $100 discount on select 24″ iMacs, and they’re in stock... Read more
M1 Mac minis are back in stock today at Apple...
Apple has M1-powered Mac minis available in their Certified Refurbished section starting at only $589 and up to $140 off MSRP. Each mini comes with Apple’s one-year warranty, and shipping is free: –... Read more

Jobs Board

Registered Nurse (RN) Employee Health PSJH -...
…is calling for a Registered Nurse (RN) Employee Health PSJH to our location in Apple Valley, CA.** We are seeking a Registered Nurse (RN) Employee Health PSJH to be Read more
Systems Administrator - Pearson (United State...
…and troubleshoot Windows operating systems (workstation and server), laptop computers, Apple iPads, Chromebooks and printers** + **Administer and troubleshoot all Read more
IT Assistant Level 1- IT Desktop Support Anal...
…providing tier-1 or better IT help desk support in a large Windows and Apple environment * Experience using IT Service Desk Management Software * Knowledge of IT Read more
Human Resources Business Partner PSJH - Provi...
…**is calling a** **Human Resources Business Partner, PSJH** **to our location in Apple Valley, CA.** **Applicants that meet qualifications will receive a text with Read more
Manager Community Health Investment Programs...
…is calling a Manager Community Health Investment Programs PSJH to our location in Apple Valley, CA.** **Qualified candidates will be invited to do a self-paced video Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.