TweetFollow Us on Twitter

Text Views
Volume Number:7
Issue Number:7
Column Tag:Jörg's Folder

Text Views and Forth News

By Jörg Langowski, MacTutor Editorial Board

“Multiple text views in MacApp”

First, I’d like to give the Forth users among you some good news and some bad news. The bad news first. Mach2 doesn’t work with System 7.0, and I can’t get hold of Palo Alto Shipping. If anyone of you out there knows how to contact them, if they’re still alive, etc., please drop me a note (Netland: langowski@frembl51.bitnet or langowski@embl-heidelberg.de, Applelink: langowski.j).

The good news is about Neon, the OOP Forth implementation by Kriya Systems. You might remember that Bob Loewenstein from the University of Chicago recently managed to persuade Kriya Systems to put Neon into the public domain - under the name of Yerk. Well, since then he has not been asleep and has made some improvements, right now we’re at Yerk version 3.3.2. Instructions on how to obtain the Yerk files are in the letter that arrived recently over E-Mail:

From:

Bob Loewenstein <rfl@ODDJOB.UCHICAGO.EDU>

Subject: yerk 3.3.2 upgrade

An upgraded version of Yerk, the Object Oriented Forth for the Mac, is available for anonymous ftp on oddjob.uchicago.edu, in directory ~ftp/pub/Yerk.

If you already have version 3.3.0, you need only ftp the ‘upgrade.sit.hqx’ file. If you do not have a previous version, ftp the complete package in file ‘yerk3.3.2.sit.hqx’. The manual has not been changed.

The basic changes from 3.3.0 are:

COSMETIC CHANGES

- revised bold fonts in // so 9 pt chicago not loaded

- class window now erases grow box when grown

- now cursor is erased with delete key if +curs is set

- slight cosmetic change to (.mod)

- slight change stop: timer

- ?lines changed in nuc to keep bottom line on screen

and grow: method in window changed to send current

line to bottom if grow shortened window.

BUG FIXES

- modified savesig

- added negate: to class Int

- fixed slight bug in decompile (for floats)

- fixed to: problem in pathList source for sarray (file

pathlist)

- some changes to Install Module..it still does not

create a stand-alone application, but does reset

dictionary and stack sizes

- slot manager traps now correct

I would appreciate a note from anyone who intends to seriously use this development system. Future upgrades will be forthcoming, and any reasonable suggestions will most likely be included in such upgrades.

Bob Loewenstein

Dept. of Astronomy and Astrophysics

University of Chicago

Yerkes Observatory

Williams Bay, Wisconsin 53191

414-245-5555

As usual, I’d be glad to help those who have difficulty downloading the Yerk source over the network. Drop me a line at one of my E-mail addresses.

The second good news comes from Michael Hore (Australia), of Mops fame (Mops = Michael’s object programming system). To remind you: Michael re-implemented Neon on top of a subroutine-threaded Forth kernel, with lots of inline code and other optimizations. A couple of days ago, his letter arrived:

Dear Jörg,

I was really please with the glowing report you gave about Mops in MacTutor of Oct last year. Several people in various parts of the world have since contacted me for copies of Mops. This is to let you know that I am just putting the finishing touches to Mops 2.0, and expect it to be available in a couple of weeks now. Actually I am aiming to have it available by the time Apple releases System 7, but I think I might beat them to it (wouldn’t be too hard, would it?) [well, it seems once in a while Apple gets something out on a deadline - which has been pushed far enough, however. I remember MacHack 1989 when they were taking bets when System 7 was going to be released, Fall 89 or Spring 90, etc - JL].

With Kriya’s release of the source code of Neon, I am now free to offer Mops to anyone, not just Neon users. Although to really make it accessible to non-Neon users I should probably write a manual (ugh!).

Actually I note that the text of Kriya’s letter to Bob Loewenstein says that Neon is released for “scientific and educational purposes All commercial distribution rights are reserved by Kriya Systems, Inc.” This, of course, isn’t exactly public domain. It means that if a non-Neon owner wanted to do something commercial in Mops, and Mops still contained any of Kriya’s source code, I would have to negotiate a separate agreement with Kriya, somehow

Still, to be realistic, I doubt that any non-Neon owner would want to use it for a commercial project at this stage, although there is a Neon owner here in Australia who is going to use it commercially. Eventually there will be none of Kriya’s code left, and then there will be no problem. The nucleus and most of the standard system stuff is original right now - only the language itself is closely derived from Neon, and my understanding of the legalities is that a language, as such, isn’t copyrightable.

Anyway, this release will have quite a number of improvements:

• Mops will be fully System 7 friendly. All the new system calls will be available through the normal Call xxxx syntax. (I’ve discovered, incidentally, that Neon won’t run under System 7 - there’s a problem with the way it resizes itself in memory on startup).

• Up to 24 named parameters/local variables. This used to be 6 in Neon, 5 in Mops.

• The Assembler will support the 68881/2 FPU instructions.

• Mops already has Neon-compatible floating point - in the new version, FP words test a flag for the presence of an FPU, and if it is present, these words bypass SANE. This gives around a 400% speedup. Mops will also optionally compile inline optimized FPU code. If this mode is selected, up to 6 floating point named parameters or locals will be kept in the FPU registers. This results in some rather swift floating-point code (10 to 20 times faster than SANE). This is probably as quick as anything on the Mac, if not quicker.

• No limit on dictionary size.

When this version is available I’ll send you a copy, which you can distribute [Sure will! - JL] or whatever. As always, anyone who sends me two blank disks will get a copy (or if they put something else useful on the disks, I won’t complain).

Yours sincerely,

Michael Hore

(c/o MAF, P.O. Box 821, Nhulunbuy, NT 0880, Australia)

So you see, the OOP Forth scene for the Mac isn’t anything like dead, but quite a few exciting things are still happening! If you are using any of those systems and have an idea for an article, I’d really appreciate your contributions.

Multi-box text editor

Now let’s go back to C++, MacApp, and this month’s main subject. We’ll extend the simple editor from the May column to accommodate several boxes containing some text, of different style. We also want a border drawn around each box, and the window in which the text boxes are displayed should be scrollable (you notice that with these additions we come closer to adding a ‘text box’ capability to our drawing example).

Anything that is to be scrolled in a MacApp window will be contained in a scroller view (class TScroller). This time we shall create the scroller from a view template that we define with ViewEdit; the scroller will contain two subviews of class TTEBox. This class is derived from the standard class TTEView. It implements its own Draw method which draws a box around the view, and a DoMouseCommand method which handles mouse clicks in the view.

The latter method is important for selecting the text box which will receive the keystrokes typed by the user; clicking in one text box should select that box (this is not an automatic feature of TTEView, but has to be programmed).

The Draw method (Listing 2) gets the extent rectangle of the view in QuickDraw format, and calls FrameRect, and the superclass Draw method. DoMouseCommand simply sends the SetTarget(this) message to the window enclosing the view, which means that keystrokes and DoIdle messages will be sent to this text view.

For the scroller enclosing the text boxes, we also derive a new class from TScroller, TEditView. This allows us to save references to the enclosed TTEBox objects (two in our case) in instance variables - you never know what you’ll be able to use them for. The only new method that we define for TEditView is IEditView, which initializes the print handler and the new instance variables, and sets the window’s target to the second text box (just for the fun of it).

The application’s class is TEditor. The constructor method of this class initializes the application and generates a new window containing the views as defined in a resource file that has been created by ViewEdit. The resource is ‘view’, ID=1002. This view contains one instance of TEditView, with identifier ‘scrl’, which in turn contains two instances of TTEBox as subviews, with identifiers ‘tx01’ and ‘tx02’.

Writing code like this where instances of views are generated from templates at run time requires some attention. If the class is never referenced explicitly in the source code, either by generating an instance using new, or by calling one of its methods, the linker will think that class’ code isn’t used and doesn’t need to be included in the application. Running the application will then generate an error message, because the code required to initialize the new object can’t be found anywhere. We therefore have to include dummy references to TEditView and TTEBox, to make sure we can instantiate the objects at run time. This is done in the code starting with if (gDeadStripSuppression) {}. Finally, we initialize the newly generated TEditView.

How do we generate the templates for our view in ViewEdit? First of all, we draw a TScroller of a certain size. We check the box ‘Top view in TWindow’ to indicate that the view is contained in a window, and then click on the button ‘TWindow parameters ’. This will open a dialog where we can set the window size. It should be 15 pixel bigger than the TScroller in either direction, to accommodate the scroll bars. Returning to the ViewEdit window, we double-click on the TScroller box, opening the dialog for the TScroller parameters. Here, we have to set the two size determiners to ‘sizeRelSuperView’, in order to make the scroll bars grow and shrink with the window. Finally, we find a text box where we can enter the class name. By default, this will be the name of the standard view that we generated (TScroller in this case). Entering another name here allows us to generate an object of a class derived from TScroller. Thus, here we enter TEditView, the name of our derived class. The view identifier, by default ‘VW01’, can be changed, too; I chose ‘scrl’.

Finally, we draw two TTEView boxes inside our TEditView (drawing them inside automatically makes them subviews), and change their class names to TTEBox, and the view identifiers to ‘tx01’ and ‘tx02’. We save the resource file and are ready to go. The view resource that I just described is contained on the source code disk as ‘editor.rsrc’.

We’re done; building the application will now create a program that displays one window, scrollable in both directions, in which two text edit boxes are displayed. Clicking on one of them allows you to enter text there. We’ll continue this example and see how we can add disk read/write; till then.

Listing 1: editor.h

class TEditor : public TApplication {
public:
 pascal TEditor(OSType itsMainFileType);
 pascal void HandleFinderRequest();
#ifdef qDebug
 virtual pascal void IdentifySoftware();
#endif
};

class TEditView : public TScroller {
public:
 TTEView*fTEView1;
 TTEView*fTEView2;
 pascal void IEditView(TWindow *itsWindow);
};

class TTEBox : public TTEView {
public:
 pascal void Draw(Rect *area);
 pascal struct TCommand 
 *DoMouseCommand(Point *theMouse,
 EventInfo *info, Point *hysteresis);
};
Listing 2: editor.cp

#include <UMacApp.h>
#include <UPrinting.h>
#include <UTEView.h>
#include <Fonts.h>
#include <ToolUtils.h>

#include “editor.h”

const OSType kSignature   = ‘JLMT’;
const OSType kFileType    = ‘JL01’;
const int kWindowID= 1002;

pascal TEditor::TEditor(OSType itsMainFileType)
{
 TWindow*aWindow;
 TEditView*aEditView;
 TTEBox *aTEBox;
 
 IApplication(itsMainFileType);

 aWindow = NewTemplateWindow(kWindowID,nil);
 FailNIL(aWindow);
 
 if (gDeadStripSuppression)
 {
 aEditView = new TEditView;
 aTEBox = new TTEBox;
 }

 aEditView = 
 (TEditView*) aWindow->FindSubView(‘scrl’);
 FailNIL(aEditView);
 aEditView->IEditView(aWindow);
 
 aWindow->Open();
}

pascal void TEditor::HandleFinderRequest()  {};

#ifdef qDebug
pascal void TEditor::IdentifySoftware()
{
 ProgramReport
 (“\pEditor ©J.Langowski/MacTutor May 1991”,false);
 inherited::IdentifySoftware();
}
#endif

pascal void TEditView::IEditView(TWindow *itsWindow)
{
 TStdPrintHandler*aStdPrintHandler;
 
 aStdPrintHandler = new TStdPrintHandler;
 FailNIL(aStdPrintHandler);
 aStdPrintHandler->IStdPrintHandler
 (nil,this,kSquareDots,kFixedSize,!kFixedSize);
 fPrintHandler = aStdPrintHandler;

 fTEView1 = 
 (TTEView*) itsWindow->FindSubView(‘tx01’);
 FailNIL(fTEView1);
 fTEView2 = 
 (TTEView*) itsWindow->FindSubView(‘tx02’);
 FailNIL(fTEView2);
 
 itsWindow->SetTarget(fTEView2);
}

pascal void TTEBox::Draw(Rect *area)
{
 Rect itsQDExtent;
 
 PenNormal();
 GetQDExtent(&itsQDExtent);
 FrameRect(&itsQDExtent);
 inherited::Draw(area);
}

pascal struct TCommand 
 *TTEBox::DoMouseCommand(Point *theMouse,
 EventInfo *info, Point *hysteresis)
{
 if (Focus())
   {  GetWindow()->SetTarget(this); }

 return inherited::DoMouseCommand
 (theMouse,info,hysteresis);
}

TEditor *gEditor;

int main()
{
 InitToolBox();
 if (ValidateConfiguration(&gConfiguration))
 {
 InitUMacApp(8);
 InitUPrinting();
 InitUTEView();
 gEditor = new TEditor(kFileType);
 FailNIL(gEditor);
 gEditor->Run();
 }
 else StdAlert(phUnsupportedConfiguration);
 return 0;
}
Listing 3: editor.r

/* editor.r 
 Rez file for MacTutor C++/MacApp Editor example
 J. Langowski May 1991
*/

#ifndef __TYPES.R__
#include “Types.r”
#endif

#ifndef __SYSTYPES.R__
#include “SysTypes.r”
#endif

#ifndef __MacAppTypes__
#include “MacAppTypes.r”
#endif

#ifndef __ViewTypes__
#include “ViewTypes.r”
#endif

#if qDebug
include “Debug.rsrc”;
#endif

include “MacApp.rsrc”;
include “Printing.rsrc”;

include “Defaults.rsrc” ‘SIZE’(-1);
include “Defaults.rsrc” ‘ALRT’(phAboutApp);
include “Defaults.rsrc” ‘DITL’(phAboutApp);
include “Defaults.rsrc” ‘cmnu’(mApple);
include “Defaults.rsrc” ‘cmnu’(mEdit);
include “Defaults.rsrc” ‘cmnu’(mBuzzWords);

include “Editor” ‘CODE’;

include “editor.rsrc”;

#define kSignature ‘JLMT’
#define kDocFileType ‘JL01’
#define getInfoString“©1991 J.Langowski/MacTutor. “

/* ------------------------------------------------------------------------*/

resource ‘cmnu’ (2) {
 2,
 textMenuProc,
 allEnabled,
 enabled,
 “File”,
  {
 “Close”, noIcon, noKey, noMark, plain, 31;
 “-”, noIcon, noKey, noMark, plain, nocommand;
 “Page Setup ”, 
 noIcon, noKey, noMark, plain, 176;
 “Print One”, noIcon, “P”, noMark, plain, 177;
 “Print ”, noIcon, noKey, noMark, plain, 178;
 “-”, noIcon, noKey, noMark, plain, nocommand;
 “Quit”, noIcon, “Q”, noMark, plain, 36
 }
};


resource ‘MBAR’ (kMBarDisplayed,purgeable) 
{
 {mApple; 2; mEdit;}
};


/*--------------------------------------------------------------------------
 The overall package version
----------------------------------------------------------------------------*/
RESOURCE ‘vers’ (2,
#if qNames
“Package Version”,
#endif
 purgeable) {
 0x02,
 0x00,
 beta,
 0x06,
 verUs,
 “2.0”,
 “MacApp® 2.0, ©Apple Computer, Inc. 1990”
};


/*--------------------------------------------------------------------------
 The revision of this particular file
--------------------------------------------------------------------------*/
RESOURCE ‘vers’ (1,
#if qNames
“File Version”,
#endif
 purgeable) {
 0x01,
 0x00,
 beta,
 0x05,
 verUs,
 “Editor”,
 “v 0.9, ©JL/MacTutor 1991”
};

/* =========== debug window ============ */
resource ‘dbug’ (kDebugParamsID,
#if qNames
“Debug”,
#endif
 purgeable) {
 {350, 4, 474, 636}, /* Bounding rect for debug window */
 1,   /* Debug window font rsrc ID (normal = monaco) */
 9,/* Debug window font size (normal = 9) */
 100, /* Number of lines */
 100, /* Width of lines in characters */
 true,  /* open initially */
 “Jörg’s Debug Window”  /* Window title */
};

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Netflix Games expands its catalogue with...
It is a good time to be a Netflix subscriber this month. I presume there's a good show or two, but we are, of course, talking about their gaming service that seems to be picking up steam lately. May is adding five new titles, and there are some... | Read more »
Seven Knights Idle Adventure drafts in a...
Seven Knights Idle Adventure is opening up more stages, passing the 15k mark, and players may find themselves in need of more help to clear these higher stages. Well, the cavalry has arrived with the introduction of the Legendary Hero Iris, as... | Read more »
AFK Arena celebrates five years of 100 m...
Lilith Games is quite the behemoth when it comes to mobile games, with Rise of Kingdom and Dislyte firmly planting them as a bit name. Also up there is AFK Arena, which is celebrating a double whammy of its 5th anniversary, as well as blazing past... | Read more »
Fallout Shelter pulls in ten times its u...
When the Fallout TV series was announced I, like I assume many others, assumed it was going to be an utter pile of garbage. Well, as we now know that couldn't be further from the truth. It was a smash hit, and this success has of course given the... | Read more »
Recruit two powerful-sounding students t...
I am a fan of anime, and I hear about a lot that comes through, but one that escaped my attention until now is A Certain Scientific Railgun T, and that name is very enticing. If it's new to you too, then players of Blue Archive can get a hands-on... | Read more »
Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »

Price Scanner via MacPrices.net

Apple Watch Ultra 2 on sale for $50 off MSRP
Best Buy is offering Apple Watch Ultra 2 models for $50 off MSRP on their online store this week. Sale prices available for online orders only, in-store prices may vary. Order online, and choose free... Read more
Apple introduces the new M4-powered 11-inch a...
Today, Apple revealed the new 2024 M4 iPad Pro series, boasting a surprisingly thin and light design that pushes the boundaries of portability and performance. Offered in silver and space black... Read more
Apple introduces the new 2024 11-inch and 13-...
Apple has unveiled the revamped 11-inch and brand-new 13-inch iPad Air models, upgraded with the M2 chip. Marking the first time it’s offered in two sizes, the 11-inch iPad Air retains its super-... Read more
Apple discontinues 9th-gen iPad, drops prices...
With today’s introduction of the new 2024 iPad Airs and iPad Pros, Apple has (finally) discontinued the older 9th-generation iPad with a home button. In response, they also dropped prices on 10th-... Read more
Apple AirPods on sale for record-low prices t...
Best Buy has Apple AirPods on sale for record-low prices today starting at only $79. Buy online and choose free shipping or free local store pickup (if available). Sale price for online orders only,... Read more
13-inch M3 MacBook Airs on sale for $100 off...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices, along with Amazon’s, are the lowest currently available for new 13″... Read more
Amazon is offering a $100 discount on every 1...
Amazon has every configuration and color of Apple’s 13″ M3 MacBook Air on sale for $100 off MSRP, now starting at $999 shipped. Shipping is free: – 13″ MacBook Air (8GB RAM/256GB SSD): $999 $100 off... Read more
Sunday Sale: Take $150 off every 15-inch M3 M...
Amazon is now offering a $150 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 15″ M3 MacBook... Read more
Apple’s 24-inch M3 iMacs are on sale for $150...
Amazon is offering a $150 discount on Apple’s new M3-powered 24″ iMacs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 24″ M3 iMac/8-core GPU/8GB/256GB: $1149.99, $150 off... Read more
Verizon has Apple AirPods on sale this weeken...
Verizon has Apple AirPods on sale for up to 31% off MSRP on their online store this weekend. Their prices are the lowest price available for AirPods from any Apple retailer. Verizon service is not... Read more

Jobs Board

IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: May 8, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Nurse Anesthetist - *Apple* Hill Surgery Ce...
Nurse Anesthetist - Apple Hill Surgery Center Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
LPN-Physician Office Nurse - Orthopedics- *Ap...
LPN-Physician Office Nurse - Orthopedics- Apple Hill Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Read more
Supervisor/Therapist Rehabilitation Medicine...
Supervisor/Therapist Rehabilitation Medicine - Apple Hill (Outpatient Clinic) - Day Location: York Hospital, York, PA Schedule: Full Time Sign-On Bonus Eligible Read more
BBW Sales Support- *Apple* Blossom Mall - Ba...
BBW Sales Support- APPLE BLOSSOM MALL Brand: Bath & Body Works Location: Winchester, VA, US Location Type: On-site Job ID: 04388 Job Area: Store: Sales and Support Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.