TweetFollow Us on Twitter

Password
Volume Number:7
Issue Number:7
Column Tag:C Workshop
Related Info: Dialog Manager

Password Dialogs

By Bill Schilit, New York, NY

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Making a Password Dialog

Bill Schilit has been programming the Macintosh since the days of the 128K. He co-authored Macintosh Kermit, and the CAP Appletalk-Unix File Server. Bill is currently a graduate student at Columbia University’s Computer Science department.

This article describes how to program a dialog with a non-displaying “password” field. In this type of dialog, when the user types in his or her password all they see are bullet characters (“•”) -- because you never know who may be looking over your shoulder.

The password field of the dialog must handle delete, backspace, and replacement of the text selection. Basically, even though you can’t see the characters being entered you want it to act like a normal Text Edit field. One nice solution to the problem is to create an offscreen TE field to hold the plain text password while the dialog TE field holds the bullets.

The Login Dialog

In the program below, LoginDialog() is called to display the dialog box, it returns the user name and password entered by the user. The filter procedure, LoginFilter() does the real work here: it checks the name and password lengths, keeps the offscreen TE record up to date, and exchanges the password character with a bullet.

LoginDialog() first loads the dialog from the resource file and then calls SetPort() to set the GrafPort to the dialog window. SetPort is required for TENew() a few lines below, since TextEdit remembers the GrafPort for you. The destination and view rectangles we supply to TENew() are outside of the dialog window, so we never actually see this TE field. After creating the invisible text edit field, a pointer to it is stored in the dialog window via SetWRefCon() so that the filter procedure has access to it.

The rest of LoginDialog() is fairly standard. The procedure loops until the user types the OK button at which point the user name and password fields are copied for the caller. Within the dialog loop the OK button is enabled or disabled -- if the password and username have some type in then OK is enabled, otherwise it is disabled.

Figure 1. Password Dialog Box

The Login Filter

LoginFilter() is the standard filter procedure called by our modal dialog. If you remember your Inside Mac then you know that returning TRUE from the filter proc means we have handled the event, and the item number is in itemHit. Returning FALSE lets ModalDialog process the event. Our filter proc is only concerned with keyboard events, so the first line in procedure LoginFilter causes a return on all other types of events.

The next task in LoginFilter() is to handle the characters tab and return (tab moves to the next field and return is the same as the default button). The filter returns here if either of these characters was typed.

The filter procedure now does the work of checking field lengths and setting those bullets. The dialog’s text edit handle and the editField tell us which field is getting type in and how large the current edit record is. We first check that adding the character will not push us past the password or user name size limit, if so the filter gives a beep and ignores the character. Notice that the auxiliary routine we call to check the length of the text edit field given the new character is smart about checking for deletes, backspace, and selection replacements.

When the character is destined for the password item we do our final manipulations. The handle to our invisible text edit record is fetched from the dialog refCon, and the selection (and insertion point) are set to be exactly the same as in the password field. TEKey() is called to insert the character into our invisible text edit. Now, unless the character is a delete or backspace, the character in the event record is replaced by a bullet. We return to ModalDialog telling it to handle the event with the now obscured character for the password field. When the dialog is complete, the password is available from the invisible text edit field.

LOGIN DIALOG.C

/*
 * Login Dialog.c - Dialog for User Login.
 *
 * Copyright (c) 1988 by Bill Schilit.
 *
 * Edit History:
 *
 *  April 23, 1988      Schilit    Created
 *  May 9, 1988         Schilit    Clean up
 *
 */

/* Includes MacHeaders */

#include “Login Dialog.h”

/* Prototypes */

static int 
TELengthCheck(TEPtr te,char c,int maxLen);

static void
TECpyText(TEHandle teH,Ptr p);

pascal Byte 
LoginFilter(DialogPtr dPtr,
        EventRecord *ePtr,short *iHit);

/*
 * LDialogStg contains the global vars used 
 * by the filter proc and user item procs in
 * our login dialog. A pointer to the 
 * LDialogStg is stored in the window refcon
 * of the dialog window.
 */

typedef struct {
    TEHandle passTeH;
} LDialogStg, *LDialogStgPtr;

/*
 * static Byte 
 *  LoginFilter(DialogPtr theDialog,
 *              EventRecord *theEvent,
 *              int *itemHit);
 *
 * Modal dialog filter to echo bullet 
 * (‘\245’) instead of the user’s password
 * and to limit the number of characters in
 * both the user name and password edit
 * records.
 */

static pascal Byte
LoginFilter(theDialog,theEvent,itemHit)
DialogPtr theDialog;
EventRecord *theEvent;
short *itemHit;
{
    register char c;
    int field,tooBig;
    TEPtr tePtr;
    LDialogStg *ldStg;
    
    /* we’re only interested in keyboard 
     * events. If not a key, let modal 
     * process as usual
     */
     
    if (theEvent->what != keyDown && 
        theEvent->what != autoKey)
            return(false);
    
    /* fetch the character from the
     * event message 
     */    

    c = theEvent->message & charCodeMask;
    
    /* Check for CR and convert to OK button.
     * Check for TAB and let it pass.
     */
     
    if (c == CR) {
        *itemHit = OK;
        return(true);
    }
    
    if (c == ‘\t’)
        return(false);

    /* make sure the edit text item is one
     * we are interested in and check to see
     * if the length is not too large.
     */
     
    field = 
      ((DialogPeek) theDialog)->editField+1;
    
    tePtr = 
      *(((DialogPeek) theDialog)->textH);

    /* User is typing in the nameItem -- 
     * our only interest is the size 
     */
    
    if (field == nameItem) {
        tooBig = 
          TELengthCheck(tePtr,c,MAXNAME);

     /* give a beep if too big, and return
      * TRUE to ignore the event.
      */
      
        if (tooBig)
            SysBeep(1);   
        return(tooBig);   
    }
    
    /* If typing into the password, check the
     * size, then diddle the character so 
     * bullet (\245) shows up instead of what
     * the user typed.
     */
     
    if (field == passwdItem) {
        if (TELengthCheck(tePtr,c,MAXPWD)) {
            SysBeep(1);
            return(true);
        }
        
   /* Insert the char into our private
     * password text edit record. First
     * set the text selection so action
     * mimicks exactly what user is 
     * selecting and typing in passwdItem
     * text edit field.
     */
    
        ldStg = (LDialogStg *) 
          GetWRefCon(theDialog);
          
        if (ldStg == 0)
            return(false);
            
        TESetSelect(tePtr->selStart,
                    tePtr->selEnd,
                    ldStg->passTeH);
                    
        TEKey(c,ldStg->passTeH);
    
        /* unless BS or DEL, replace the
         * password character with bullet 
         */

        if (c != DEL && c != BS)
            theEvent->message = ‘\245’ | 
            (theEvent->message & 
              ~charCodeMask);
        return(false);       /* return ok */
    }
    
    return(false);           /* all other items */
    
}    

/*
 * static int 
 * TELengthCheck(tePtr te,char c,int maxLen)
 *
 * Check that adding character c to the text
 * edit te does not cause more than maxLen
 * chars in the text edit item:
 *
 * 1) If delete or backspace then length will
 *    decrease so ok.
 * 2) If a selection range of 1 or more chars 
 *    then same as above.
 * 3) Finally just check the length of the 
 *    edit item. 
 *
 *
 * Returns: FALSE if OK, TRUE if too large.
 *
 */
 
static int
TELengthCheck(te,c,maxLen)
TEPtr te;
char c;
int maxLen;
{

   /* this char a del or bs */
   /*  if so, does not increase */
 
    if (c == DEL || c == BS)
        return(false);       

    /* selected a region? */
    /* if so, then does not increase */
    
    if (te->selStart < 
        te->selEnd)           
        return(false);      
   
   /* else will insert, check length */
      
    if (te->teLength < maxLen) 
        return(false);
    
    return(true);
}

/*
 * static void TECpyText(TEHandle teH,Ptr p)
 *
 * Fetch the text from the text edit handle
 * and store as a pascal string in Ptr p.
 *
 * NB: This only works if the TE text is less
 * than 255 characters (a pascal string 
 * limit) so be careful.
 *
 */
 
static void
TECpyText(teH,p)
TEHandle teH;
Ptr p;
{
    p[0] = (unsigned char) (*teH)->teLength;
    BlockMove(*(*teH)->hText,&p[1],p[0]);
}

/*
 * LoginDialog(char *uName,*uPassword)
 *
 * Perform a login dialog and return the user
 * name and password in uName and uPassword.
 *
 * The dialog has a special filter procedure
 * which echos bullet characters in the
 * password field.
 * 
 * The length of the username and password
 *  are limited to MAXNAME and MAXPWD.
 * 
 * Note: we do not issue ParamText() since 
 * this affects other dialogs on the screen.
 * 
 */
 
LoginDialog(uName,uPasswd)
char *uName,*uPasswd;
{
    DialogPtr d;
    short itemHit;
    Rect aRect;
    int theKind;
    Handle nameHdl,okHdl;
    Boolean okOK = false;
    LDialogStg LDStg;
    

    d = GetNewDialog(LOGIN_DLOG,
                     (Ptr) 0,(Ptr) -1);
                     
    if (d == 0)
        return;
  
    /* make it the current port */          
  
    SetPort(d);         
    
    /* Make an offscreen rect for the text
     * edit to hold the plain text of the
     * entered password.
     * 
     * The dialog edit text for the password
     * will get “•” for each character typed.
     */
     
    SetRect(&aRect,0,0,1,1);
    OffsetRect(&aRect,
                d->portRect.right,
                d->portRect.bottom);
    
    LDStg.passTeH = TENew(&aRect,&aRect);
    
    /* Set the window data to be a pointer
     * to storage needed by filter procedure.
     */
     
    SetWRefCon(d,(long) &LDStg);
  /* Get handles for Name field and 
     * OK Button 
     */
        
    GetDItem(d,nameItem,&theKind,
             &nameHdl,&aRect);
    GetDItem(d,okItem,&theKind,
             &okHdl,&aRect);
    
    ShowWindow(d);
    
    while (!(okOK && itemHit == okItem)) {
        
        /* Set okOK to true if password and
         * name fields both have more than
         * one character. Enable/Disable the
         * OK button accordingly.
         */
         
        GetIText(nameHdl,uName);
        okOK = 
          (*LDStg.passTeH)->teLength > 0 &&
           uName[0] > 0;
                
        HiliteControl((ControlHandle) okHdl,
                      okOK ? 0 : 255);
        
        ModalDialog(LoginFilter,&itemHit);
    }
    
    /* Store the password and username
     *  for the caller then clean up.
     */
    
    TECpyText(LDStg.passTeH,uPasswd);
    GetIText(nameHdl,uName);

    DisposDialog(d);    
    TEDispose(LDStg.passTeH);
}

LOGIN MAIN.C

/*
 * Login Main.c - Main for Login Example.
 * This program built under LSC 3.0
 * Copyright (c) 1988 by Bill Schilit.
 * Edit History:
 *  April 23, 1988     Schilit    Created
 *  May 9, 1988        Schilit    Clean up
 */

/* MacHeaders included */

#include “Login Dialog.h”

#define ALERTID 128

main()
{    
    char User[255];
    char Password[255];
    
    InitGraf(&thePort);
    InitFonts();
    InitWindows();
    InitMenus();
    TEInit();
    InitDialogs(0);
    FlushEvents(everyEvent,0);
    InitCursor();
            
    /* Show the login dialog box and
     * repeat until the user types
     * the matching password.
     */
     
    for (;;) {
    
        /* Call LoginDialog to get user name 
         * and password.
         */
        
        LoginDialog(User,Password);
        
        /* Compare the entered password with
         * “swordfish” -- case doesn’t matter
         *  -- and exit if a match.
         */
         
        if (EqualString(Password,
                        “\pSwordFish”,
                        false,false))
            ExitToShell();
            
        /* No match, show our alert box with
         * a hint, and repeat the process.
         */
         
        ParamText(User,0,0,0);
        Alert(ALERTID,(ProcPtr) 0);
    }
}
LOGIN DIALOG.H

/*
 * Login Dialog.h - Definitions for 
 *                   Login Dialog.
 * This program built under LSC 3.0
 * Copyright (c) 1988 by Bill Schilit.
 * Edit History:
 *    April 23, 1988     Schilit   Created
 *    May 9, 1988        Schilit   Clean up
 */


#define LOGIN_DLOG 256

enum {           /* DITL for LOGIN_DLOG */
    okItem=1,    /* OK button */
    nameItem,    /* edit text name */
    passwdItem,  /* edit text password */
    myIconItem   /* the icon */
};

enum {           /* ASCII definitions */
    CR = 0x0d,
    DEL = 0x7f,
    BS = 0x08
};


  /* max chars in a password */
  
#define MAXPWD 10    

  /* max chars in a user name */
  
#define MAXNAME 12   

/* PROTOTYPES */

LoginDialog(char *uName,char *uPasswd);

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.