Split Button
Volume Number: | | 7
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Issue Number: | | 6
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Column Tag: | | HyperChat
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Splitting Your Sides
By Carl J. Manaster, Globe, AZ
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
[Carl is a mining engineer and programmer whose appreciation for environments such as HyperCard and THINK Pascal is enhanced by painful memories of dBase and FORTRAN.]
Objectives
Its endemic among HyperCard fans to try to fill in the gaps left by Apple. Such supplements often take the form of XCMDs and XFCNs, offering everything from standard file calls to color windows. Occasionally, the purists among us like to write these extensions in HyperTalk itself, keeping it all in the family, as it were. (Also, having once used TCL or MacApp, its hard to imagine going back to writing Pascal without such crutches - and they dont help with code resources!)
One thing missing from HyperCard is polygonal buttons - arbitrary shapes that behave like a button. The need for these has been apparent since the first release and its Clip Art stack, where the user clicks on certain parts of the pictures to travel to related cards. Since its all done with transparent (rectangular) buttons, theres a great deal of slop space, where a click that ought to be on a hat (for instance) is really in the rectangle of the man.
There are doubtless XCMDs available that solve this problem, and Ive seen at least one article describing a HyperTalk-based solution; here is another.
The Basic Solution
My solution is to place buttons over each side of the polygon, and split the message chain along each buttons diagonal. The message to do this is in the stacks script:
--1
--message split
--syntax: split(orientation,¬
----------------topMessage,bottomMessage)
--where: orientation is / or \
--topMessage is message to be called if click
------------------was in top half of target
--bottomMessage is message to be called if click
--------------------was in bottom half of target
on split
put param(2) into topMessage
put param(3) into bottomMessage
put (the bottom of the target) - ¬
(the clickV) into vDiff
if param(1) is /
then put (the clickH) - (the left of¬
the target) into hDiff
else put (the right of the target) - ¬
(the clickH) into hDiff
put vDiff * (the width of the target)¬
> hDiff * (the height of the target)¬
into doTop
if doTop
then send topMessage to target
else send bottomMessage to target
end split
Each buttons mouseUp script calls split with the appropriate orientation and messages, thereby simulating two adjacent triangular buttons with differing mouseUp messages. With this script and the button tool, buttons can be placed around a polygon to simulate polygonal buttons.
Figure 1 - How a Split Button Simulates a Pair of Triangular Buttons
Getting Fancy
The obvious next step is to make it easier to generate polygonal buttons. The script in Listing #1, makePolyButton, does this. It tracks and records clicks until one is close to the first vertex, outlining the polygon as it is defined.
Figure 2 - Original Image with Polygonal Outline
Once all the vertices of the polygon have been entered, the maximum and minimum horizontal and vertical coördinates are determined, as well as the next-to-maximum and next-to-minimum.
A button is created whose sides are the next-to-extreme coördinates of the polygons vertices; most mouseUp messages reaching it will be within the polygon but not within any of the buttons around its edge.
Figure 3 - Polygon with Interior Button
Lastly, for each side of the polygon, a button is created whose mouseUp handler uses the split message to choose between the two messages that are passed to makePolyButton as parameters.
Figure 4 - Polygon with Border Buttons
Limitations and Flaws
Like most solutions, this one is imperfect; here are some of the problems associated with my implementation of polygonal buttons:
No AutoHilite or Outline
Because polygonal buttons have no single data structure where they are defined, autoHiliting is out of the question. Outlining is not impossible - a script could be written that included:
--2
choose line tool
if the script of the target¬
contains split and the script of¬
the target contains / then drag
but it would not behave like normal outlining: painting would obscure it; moving the button would neither erase the old outline nor draw the new one; even if this were solved, erasing the old could mess up the paint layer with traces of white It is best to accept that outlining is not a feature of these polygonal buttons.
Sharp Corners Confuse
It is possible to generate polygons that are not modelled well with this technique. Indeed, the polygon used in Figures 2-4 shows some space that will report an inside message when certain outside areas are clicked (the upper right corner of the interior button, whose message is inside, extends beyond where border buttons cover it.) Similar mis-routing of the message chain can occur when the angles of a polygon are too sharp, and one border button overlaps another. This problem can be overcome by tweaking with the button tool, but even without such tweaking there is much less slop space than with plain, rectangular buttons.
Conclusions
The Spectrum of Solutions
There are countless ways in which a polygon may be made to act as a button in HyperCard; the methods differ in degree of resolution. The trade-off is between accuracy of representation on the one hand and programming demands, memory, and speed on the other. The roughest solution is to use rectangular buttons that more-or-less cover the polygon. At the fine end of the spectrum lie solutions such as pixel-sized buttons to fill the polygon, XCMDs, and complex scripts that rely on globals or fields to keep track of the polygons vertices.
Split buttons fall somewhere in the middle of the spectrum. The marginal costs over using rectangular buttons (a little programming, slightly more difficulty creating, moving, and deleting, and one more handler in the message chain) are relatively small, and the gains are significant. The accuracy is not as good as the pixel-perfect solutions (both HyperCard- and XCMD- based), but much less programming is required, and split buttons should be much faster than the HyperCard-based solutions.
This via media is realized by using each button to focus information, like relying on an airplane to get across the country and then getting to your house by car. The rough end of the spectrum relies on HyperCard to do all of the work (flying home on a 747); the fine end solutions do all of the work themselves (driving cross-country); split buttons rely on HyperCard for what its good at - the rough determination of which rectangular button contained the click - and concentrate on further distilling the information.
Because split buttons represent a compromise, they will not be appropriate for every stack calling for polygonal buttons. Because they represent a good compromise, however, they may find many applications.
LISTING #1 - makePolyButton script
--message makePolyButton
--syntax: makePolyButton(inMessage,outMessage)
----------inMessage is message to be called by
----------------clicks within the polyButton
----------outMessage is message to be called by
----------------clicks outside the polyButton
on makePolyButton inMessage,outMessage
put empty into pointList
choose line tool
set the cursor to cross
wait until the mouseClick
put the clickLoc into pointList
repeat
wait until the mouseClick
put return & the clickLoc after pointList
put the number of lines of pointList¬
into count
drag from (line count-1 of pointList)¬
to (line count of pointList)
if abs(item 1 of last line of pointList¬
- item 1 of first line of pointList)<2¬
and abs(item 2 of last line of pointList¬
- item 2 of first line of pointList)<2¬
then exit repeat
end repeat
put line 1 of pointList into¬
last line of pointList
put the number of card buttons into cbCount
set lockScreen to true
doMenu revert
choose button tool
put item 1 of line 1 of pointList into maxV
put item 1 of line 2 of pointList into maxPenV
put item 1 of line 1 of pointList into minV
put item 1 of line 2 of pointList into minPenV
put item 2 of line 1 of pointList into maxH
put item 2 of line 2 of pointList into maxPenH
put item 2 of line 1 of pointList into minH
put item 2 of line 2 of pointList into minPenH
repeat with i=2 to count
get item 1 of line i of pointList
if it > maxPenV then--find the largest
if it > maxV then --and second largest v
put maxV into maxPenV
put it into maxV
else
put it into maxPenV
end if
end if
if it < minPenV then --find the smallest
if it < minV then --and second smallest v
put minV into minPenV
put it into minV
else
put it into minPenV
end if
end if
get item 2 of line i of pointList
if it > maxPenH then--find the largest
if it > maxH then --and second largest h
put maxH into maxPenH
put it into maxH
else
put it into maxPenH
end if
end if
if it < minPenH then--find the smallest
if it < minH then --and second smallest h
put minH into minPenH
put it into minH
else
put it into minPenH
end if
end if
end repeat
add 1 to cbCount--create the interior button
doMenu new button
set the style of card button cbCount¬
to transparent
set the showName of card button cbCount¬
to false
set the autoHilite of card button cbCount¬
to false
set the rect of card button cbCount¬
to minPenV,minPenH,maxPenV,maxPenH
put on mouseUp into theScript
put return & inMessage after theScript
put return & end mouseUp after theScript
set the script of card button cbCount¬
to theScript
repeat with i=1 to count-1
add 1 to cbCount--create the edge buttons
set the cursor to busy
put line i of pointList into firstPoint
put line (i+1) of pointList into secondPoint
doMenu new button
set the name of card button cbCount¬
to split && i
--determine the coördinates of the button:
if (item 1 of firstPoint) < (item 1¬
of secondPoint) then
put item 1 of firstPoint into top
put item 1 of secondPoint into bottom
else
put item 1 of secondPoint into top
put item 1 of firstPoint into bottom
end if
if (item 2 of firstPoint) > (item 2¬
of secondPoint) then
put item 2 of firstPoint into right
put item 2 of secondPoint into left
else
put item 2 of secondPoint into right
put item 2 of firstPoint into left
end if
set the rect of card button cbCount¬
to top,left,bottom,right
set the style of card button cbCount¬
to transparent
set the showName of card button cbCount¬
to false
set the autoHilite of card button cbCount¬
to false
--determine the orientation of the
--split of the button:
put on mouseUp into theScript
if (item 1 of firstPoint) > (item 1¬
of secondPoint) then
if (item 2 of firstPoint) > (item 2¬
of secondPoint) then
put return & split & quote & \¬
& quote & , & inMessage & , &¬
outMessage after theScript
else
put return & split & quote & /¬
& quote & , & inMessage & , &¬
outMessage after theScript
end if
else
if (item 2 of firstPoint) > (item 2¬
of secondPoint) then
put return & split & quote & /¬
& quote & , & outMessage & , &¬
inMessage after theScript
else
put return & split & quote & \¬
& quote & , & outMessage & , &¬
inMessage after theScript
end if
end if
put return & end mouseUp after theScript
set the script of card button cbCount¬
to theScript
end repeat
choose browse tool
end makePolyButton