Fancy Dialogs
Volume Number: | | 7
|
Issue Number: | | 6
|
Column Tag: | | MacOOPs!
|
Related Info: Dialog Manager Standard File
Fancy Modal Dialogs
By Thomas Engel, Loma Linda, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
[Thomas Engel is a practicing anesthesiologist. He has been writing computer simulations in physics, biology and physiology since 1975 and programming the Macintosh since 1986.]
Introduction
Most Macintosh programs use modal dialogs to convey information and get user input. Whenever you pick an About , Open , Save As , Page Setup or Print menu item you see a modal dialog. Error alerts and status messages are also forms of modal dialogs. The Dialog Manager handles events for each dialog separately from the applications main event loop. Because the events are handled separately, the programmer must duplicate event loop code or rely on the Dialog Managers default behavior. Dialogs also have several unique features that require special consideration.
The Dialog Managers default behavior is not complete and does not provide many standard Macintosh user interface features or subtle nuances. Many applications do not provide these either. Although printer drivers and Standard File take care of most details for their dialogs, you are on your own for any others. Object-oriented programming can provide these features in a consistent way, with a minimum of programming effort.
This article discusses some fine points of programming modal dialogs for the Macintosh and presents a complete modal dialog class, subclasses and resources for six useful dialogs and a short program to demonstrate each dialog. The dialog class is written in Object Pascal with THINK Pascal 3.0, and should be portable to other environments.
Dialog Basics
A dialog is a specialized window managed by the Dialog Manager. A dialog is accessed by a DialogPtr like a window is accessed with a WindowPtr. The corresponding DialogPeek is a pointer to a DialogRecord. To access the DialogRecord fields, typecast the DialogPtr variable to a DialogPeek like this:
{1}
var
toolboxDialog: DialogPtr;
editItem: Integer;
editItem := DialogPeek(toolboxDialog)^.editField
+ 1;
The dialog record contains a WindowRecord and additional fields, including a handle to the dialogs item list. A dialog is usually created from a DLOG resource; its items are created from a DITL resource. These resources contain templates for the dialog and its items and are created with a resource editing program like ResEdit.
The item list handle contains data for the dialog items. Dialog items include controls like buttons, check boxes, and radio buttons; static and editable text fields; icons; QuickDraw pictures and user items. The item list keeps an Integer item type, item Rect and a Handle for each item. The contents of the handle depends on the items type. Control items have a ControlHandle, text items have a handle to the text characters, an icon item has a handle to its icon, a picture item has a PicHandle, and each user item has a ProcPtr stored in place of its item handle.
To use a modal dialog, first create it with the toolbox routine GetNewDialog and set up its user items and fill in default values for text fields if necessary. Then repeat calls to ModalDialog to handle update, activate and user generated events until ModalDialog returns with an acceptable item hit. Then call DisposDialog. Here is an example:
{2}
var
toolboxDialog: DialogPtr;
itemHit: Integer;
toolboxDialog:= GetNewDialog(DialogID, nil, WindowPtr(-1));
{ Set user items and fill in text items. }
ShowWindow(toolboxDialog);
InitCursor;
repeat
ModalDialog(@Filter, itemHit);
until (itemHit = OK) or (itemHit = Cancel);
DisposDialog(toolboxDialog);
The dialog manager provides two ways to modify the behavior of Modal Dialogs: an event filter procedure can intercept events for special handling and a user item procedure can draw a special dialog item.
A filter procedure gets each event from the Dialog Manager along with the item hit. The filter procedure returns true if it handles the event or false for the Dialog Manager to handle it. The filter procedure can change the event or item hit before returning to the Dialog Manager. An event filter procedure looks like this:
{3}
function Filter( toolboxDialog: DialogPtr;
var theEvent: EventRecord;
var itemHit: Integer): Boolean;
A user item procedure draws the item. The dialog manager calls it automatically for update events. If you want something to happen when the user clicks in a user item, you must handle that with the event filter procedure. (See Tech Note 34, User Items in Dialogs.) A user item procedure looks like this:
{4}
procedure User(toolboxDialog: DialogPtr;
var itemHit: Integer);
Use GetDItem, SetDItem and a typecast to store a pointer to the user procedure in the item list before calling ModalDialog.
{5}
var
itemType: Integer;
itemRect: Rect;
itemHandle: Handle;
GetDItem(toolboxDialog, theItem, itemType,
itemRect, itemHandle);
SetDItem(toolboxDialog, theItem, itemType,
itemRect, Handle(@User));
Standard File uses special user items and an event filter procedure for its scrolling file list and folder hierarchy pop-up menu in Open (SFGetFile) and Save As (SFPutFile) dialogs.
Aesthetics
The Dialog Managers default behavior includes drawing the dialog items in response to update events, hit testing items, highlighting buttons and selecting the first item if the user presses the return key. Apple recommends additional standard behavior that the Dialog Manager doesnt handle.
A dialog should be centered near the top of the main screen (the one with the menu bar). Because the Macintosh supports a variety of screens with different sizes, this feature requires calculation of the dialogs position at run time.
The dialog should draw an outline 3 pixels wide around the default button to indicate which button is the default. Apple recommends making a user item to do this, but this makes changing the default button awkward. Alternatively, a filter procedure can take over update events to draw the outline and any other embellishments along with the dialog items.
When the user presses the return key or enter key the default button should be selected; when the user presses command-period the cancel button should be selected. The dialog should highlight the button for a fraction of a second to give the user feedback about the keyboard selection instead of just disappearing with no other indication of the action. Turn the buttons highlight off before dismissing the dialog. This is similar to the blinking of menu items with mouse selection.
Radio buttons are grouped in sets; when the user selects one, the others in the set should be deselected. This may be done in a filter procedure or the repeat until loop that calls ModalDialog.
The dialog should select all the text of the default edit text field when the dialog is first shown. This tells the user where any typing will go and lets the user quickly replace the entire items text by only typing. The dialog should support Cut, Copy, Paste and Clear command key equivalents for edit text. The dialog should select all of the text in the next edit text field when the user presses the tab key and all of the text in the previous field when the user presses shift-tab. The dialog should also show the I-beam cursor when the cursor is over the current edit text item.
Because each dialog has different items, each usually requires its own special event filter and user items. These procedures are usually specific to the dialog and cannot be reused easily. Object-oriented programming provides a way to organize these general dialog features in one place and create specialized dialogs without rewriting all the code.
Dialog Class
An object has a type called its class. Each object is allocated with the built-in procedure New and is referred to by a reference variable. Classes are similar to records and are declared as types with the keyword object. The class defines instance variables (data) and methods (procedures and functions). Instance variables are like fields in a record.
A class may be declared as a subclass of a previously defined class; the previously defined class is its superclass. A subclass inherits all the instance variables and methods of its superclass and can add more instance fields and methods. The subclass can also modify the action of a method by overriding it. The new subclass method can call the superclass method with the keyword inherited. This article presents a general modal dialog class called TDialog and subclasses for several specific dialogs.
The TDialog class handles almost all of the features common to modal dialogs. To use TDialog, write a subclass for a specific dialog. The subclass will inherit basic and fancy dialog behavior from TDialog.
TDialog defines instance variables for its DialogPtr, DialogPeek and item count; its default item, cancel item and default text item; and the set of items that dismiss the dialog. This is its declaration:
{6}
type
DialogItemSet = set of 1..255;
TDialog = object
toolboxDialog: DialogPtr;
toolboxDPeek: DialogPeek;
itemCount: Integer;
defaultItem, cancelItem, defaultText: Integer;
dismissSet: DialogItemSet;
procedure IDialog(dialogID: Integer;
default, cancel, text: Integer;
dismiss: DialogItemSet; centered: Boolean);
procedure Free;
procedure Center;
function Show: Integer;
procedure Hide;
function EventFilter( var theEvent: EventRecord;
var itemHit: Integer): Boolean;
procedure FixCursor;
procedure Command(ch: Char; var itemHit: Integer);
procedure Hit(var itemHit: Integer);
procedure Draw;
procedure DrawDefault;
procedure DrawBox(itemSet: DialogItemSet;
margin, thickness: Integer);
procedure DrawTitleBox( itemSet: DialogItemSet;
margin, thickness: Integer; title: Str255);
procedure FlashItem(item: Integer);
function GetText(item: Integer): Str255;
procedure SetText(item: Integer; text: Str255);
function GetInteger(item: Integer): Longint;
procedure SetInteger(item: Integer; value: Longint);
function GetReal(item: Integer): Extended;
procedure SetReal(item: Integer;
value: Extended; places: Integer);
function GetControlValue( item: Integer): Integer;
procedure SetControlValue(item: Integer; value: Integer);
function GetControlTitle( item: Integer): Str255;
procedure SetControlTitle(item: Integer; title: Str255);
function GetRadioItem(
radioSet: DialogItemSet): Integer;
procedure SetRadioItem( radioSet: DialogItemSet;
itemSelected: Integer);
procedure SetIcon(item: Integer; iconID: Integer);
procedure SetPicture(item: Integer; pictureID: Integer);
procedure SetUserItem(item: Integer; userProc: ProcPtr);
end;
Methods
The methods for TDialog do almost all of the work of managing modal dialogs.
TDialog.IDialog initializes the dialog. It accepts parameters for the DLOG template ID, default item (enter key, return key), cancel item (command-period), default text item, and the set of items that dismiss the dialog. If centered is true, the dialog will be centered on the main screen, otherwise it will remain in the position specified in the DLOG template. Each subclass of TDialog should know all of these parameters and pass them to IDialog.
TDialog.Free calls DisposDialog to release the dialog resources and then DisposHandle(Handle(self)).
TDialog.Center centers the dialog on the main screen.
TDialog.Show shows the dialog on the screen and calls ModalDialog to get dialog events. TDialog.Show calls TDialog.Hit for each item hit; when the user hits an item in the dismiss set, TDialog.Show returns with the item number.
Override TDialog.Hit to handle special items. TDialog.Hit can call TDialog.SetRadioItem to select the appropriate radio button. The default TDialog.Hit does nothing.
TDialog.EventFilter handles events for the dialog. It is called by DialogFilter. DialogFilter is a global procedure passed to ModalDialog because methods may not be passed as parameters. TDialog.EventFilter handles default, cancel and tab keys and update events. It calls TDialog.FixCursor to change the cursor, TDialog.Command for keyboard commands and TDialog.Draw to draw the dialog. TDialog.EventFilter returns true if it handled the event, and false to let the dialog manager handle it.
TDialog.FixCursor changes the shape of the cursor based on its location. The default method checks to see if the cursor is over the current edit text item; if it is, the method changes the cursor to the I-beam, otherwise it calls InitCursor.
TDialog.GetText and TDialog.SetText get and set the item text by calling the toolbox routines GetIText and SetIText. TDialog.SetText will select all the text if it changes the current edit text item. TDialog.GetInteger, TDialog.SetInteger, TDialog.GetReal and TDialog.SetReal are based on these calls.
Override TDialog.Draw to draw anything not drawn by the Dialog Manager. The default version calls TDialog.DrawDefault to draw a three pixel wide outline around the default button. You can also call TDialog.DrawBox to draw a box around any set of items. TDialog.DrawTitleBox draws the box with a title. These methods work correctly even if you later change the position or size of the dialog items. TDialog.Draw is called for every update event the dialog receives.
TDialog.Command handles keyboard commands. The default version calls the toolbox routines DlgCut, DlgCopy, DlgPaste and DlgClear. Override this method to add other keyboard commands.
TDialog.GetControlTitle, TDialog.SetControlTitle, TDialog.GetControlValue and TDialog.SetControlValue manage control items. Use these methods to change button titles and values.
Radio groups are handled by item number in sets. TDialog.SetRadioItem highlights the selected radio button and sets the highlight of the other buttons in the set to off. TDialog.GetRadioItem gets the item number of the highlighted radio button. These methods call TDialog.GetControlValue and TDialog.SetControlValue.
TDialog.FlashItem highlights a button for a few ticks to provide user feedback on the item selected with the keyboard.
TDialog.SetIcon and TDialog.SetPicture set dialog icon and picture items from resources. Neither of these methods release the memory used by a replaced icon or picture.
The Specifics
The THINK Pascal project document is Dialog Project and resources are in Dialogs.rsrc. A SADerez version of the resources is in the file Dialogs.r. The dialog project consists of three source code files: global declarations and variables are in the file DialogGlobals.p, the methods for TDialog and its subclasses are in TDialog.p and a short main program to display each dialog is in the file Test Dialogs.p.See figure 1.
Figure 1
DialogGlobals.p defines six subclasses of TDialog. Each of them inherits most of its features from TDialog. These subclasses serve as examples of customizing TDialog and are useful by themselves. The six subclasses are TAboutDialog, TMessageDialog, TStringDialog, TYesNoDialog, TYesNoCancelDialog, TFontSizeDialog and TMarginsDialog.
TAboutDialog shows an About box with the free memory in K bytes. TMessageDialog shows a message string to the user. TYesNoDialog and TYesNoCancelDialog ask the user a question, and TStringDialog gets a string from the user. TFontSizeDialog lets the user enter a font size, and TMarginsDialog gets page margins from the user. TStringDialog, TFontSizeDialog and TMarginsDialog each have GetData and SetData methods to handle all the user data at one time.
TMarginsDialog is the most complicated class. It contains edit text fields for the top, bottom, left and right margins expressed as real numbers and a radio button set for the unit of measure. TMarginsDialog.Draw calls TDialog.DrawTitleBox to frame the radio button set. See figure 2.
Figure 2
Create a dialog object with the built-in procedure New, call its initialization method and then its Show method. When you are done with the dialog dispose of it by calling its Free method. Here is an example:
{7}
var
theDialog: TMessageDialog;
itemHit: Integer;
New(theDialog);
theDialog.IMessageDialog(Hi there!, NoteIcon);
itemHit := theDialog.Show;
theDialog.Free;
Improvements
Make your own dialogs by defining subclasses to TDialog or one of its subclasses. Your subclass will use a different dialog template resource ID and may have new specialized methods.
You may improve your dialog class by adding routines to manage scrolling lists or pop-up menus (pop-up menus may be easier when Apple releases a standard Pop-up CDEF). Override TDialog.Filter to handle mouse down events for these items. The event filter method may be improved to handle cancel commands on international keyboards. (See Tech Note 263, International Canceling.)
You may add methods for entry validation. You may also override TDialog.Filter or TDialog.FixCursor to do animation in the dialog. These methods are called each time the dialog gets an event.
If you are already using a class hierarchy, you can make TDialog a subclass of a basic class like TObject. Change TDialog.Free to call inherited Free instead of DisposHandle(Handle(self)).
Further Reading
Apple Computer. Inside Macintosh, Volumes 1-5. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1986. The primary reference for Macintosh programming.
Apple Computer. ResEdit Reference. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1990. Information on editing DLOG and DITL resources.
Chernicoff, S. Macintosh Revealed, Volumes 1-4. Carmel, Indiana, Hayden Books, 1990. An excellent introduction to programming the Macintosh with Pascal.
Knaster, S. Macintosh Programming Secrets. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1988. Contains a discussion on customizing dialogs.
Symantec Corporation. THINK Pascal Object-oriented Programming Manual. Cupertino, California, Symantec Corporation, 1990. Contains an excellent explanation of object-oriented programming with Object Pascal.
Listing: DialogGlobals.p
{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }
unit Globals;
interface
const
{ Special Characters. }
EnterCh = Chr(3);
BackSpaceCh = Chr(8);
TabCh = Chr(9);
ReturnCh = Chr(13);
{ Dialog resource IDs. }
AboutID = 128;
MessageID = 129;
StringID = 130;
YesNoID = 131;
YesNoCancelID = 132;
FontSizeID = 133;
PageMarginsID = 134;
{ Dialog item numbers. }
OKButton = 1;
CancelButton = 2;
YesButton = 1;
NoButton = 3;
{ Miscellaneous. }
ControlOn = 1;
ControlOff = 0;
ControlActive = 0;
ControlInactive = 255;
FlashTicks = 10;
AfterTicks = 2;
IBeamID = 1;
WatchID = 4;
type
IntegerPtr = ^Integer;
IntegerHandle = ^IntegerPtr;
LongintPtr = ^Longint;
LongintHandle = ^LongintPtr;
MeasureOption = (inches, cm, points);
MarginRecord = record
left, top, right, bottom: Single;
measure: MeasureOption;
end;
DialogItemSet = set of 0..255;
TDialog = object
toolboxDialog: DialogPtr;
toolboxDPeek: DialogPeek;
itemCount: Integer;
defaultItem, cancelItem,
defaultText: Integer;
dismissSet: DialogItemSet;
procedure IDialog(dialogID: Integer;
default, cancel, text: Integer;
dismiss: DialogItemSet; centered: Boolean);
procedure Free;
procedure Center;
function Show: Integer;
procedure Hide;
function EventFilter(
var theEvent: EventRecord;
var itemHit: Integer): Boolean;
procedure FixCursor;
procedure Command(ch: Char;
var itemHit: Integer);
procedure Hit(var itemHit: Integer);
procedure Draw;
procedure DrawDefault;
procedure DrawBox(itemSet: DialogItemSet;
margin, thickness: Integer);
procedure DrawTitleBox(
itemSet: DialogItemSet;
margin, thickness: Integer; title: Str255);
procedure FlashItem(item: Integer);
function GetText(item: Integer): Str255;
procedure SetText(item: Integer;
text: Str255);
function GetInteger(item: Integer): Longint;
procedure SetInteger(item: Integer;
value: Longint);
function GetReal(item: Integer): Extended;
procedure SetReal(item: Integer;
value: Extended; places: Integer);
function GetControlValue(
item: Integer): Integer;
procedure SetControlValue(item: Integer;
value: Integer);
function GetControlTitle(
item: Integer): Str255;
procedure SetControlTitle(
item: Integer; title: Str255);
function GetRadioItem(
radioSet: DialogItemSet): Integer;
procedure SetRadioItem(
radioSet: DialogItemSet;
itemSelected: Integer);
procedure SetIcon(item: Integer;
iconID: Integer);
procedure SetPicture(item: Integer;
pictureID: Integer);
procedure SetUserItem(item: Integer;
userProc: ProcPtr);
end;
TAboutDialog = object(TDialog)
procedure IAboutDialog;
function Show: Integer;
override;
end;
TMessageDialog = object(TDialog)
procedure IMessageDialog(message: Str255;
iconID: Integer);
procedure SetMessage(message: Str255);
end;
TStringDialog = object(TDialog)
procedure IStringDialog(
prompt, default: Str255);
procedure SetData(prompt, default: Str255);
procedure GetData(var response: Str255);
end;
TYesNoDialog = object(TDialog)
procedure IYesNoDialog(
prompt: Str255; default: Integer);
procedure SetPrompt(prompt: Str255);
end;
TYesNoCancelDialog = object(TDialog)
procedure IYesNoCancelDialog(prompt: Str255;
default: Integer);
procedure SetPrompt(prompt: Str255);
end;
TMarginsDialog = object(TDialog)
measureSet: DialogItemSet;
procedure IMarginsDialog(
defaultMargins: MarginRecord);
procedure Draw;
override;
procedure Hit(var itemHit: Integer);
override;
procedure SetData(newMargins: MarginRecord);
procedure GetData(
var theMargins: MarginRecord);
end;
TFontSizeDialog = object(TDialog)
procedure IFontSizeDialog(
defaultSize: Integer);
procedure SetData(fontSize: Integer);
procedure GetData(var fontSize: Integer);
end;
var
IBeam, Watch: CursHandle;
procedure ShowAbout;
procedure ShowMessage(message: Str255);
function YesNoDialog(prompt: Str255;
defaultButton: Integer): Integer;
function YesNoCancelDialog(prompt: Str255;
defaultButton: Integer): Integer;
function StringDialog(prompt: Str255;
var response: Str255): Boolean;
function FontSizeDialog(
var fontSize: Integer): Boolean;
function MarginsDialog(
var margins: MarginRecord): Boolean;
implementation
procedure ShowAbout;
{ Show the application About dialog. }
var
theDialog: TAboutDialog;
theItem: Integer;
begin
New(theDialog);
if theDialog <> nil then
begin
theDialog.IAboutDialog;
theItem := theDialog.Show;
theDialog.Free
end
end;
procedure ShowMessage(message: Str255);
{ Show the message dialog. }
var
theDialog: TMessageDialog;
theItem: Integer;
begin
New(theDialog);
if theDialog <> nil then
begin
theDialog.IMessageDialog(message, 1);
theItem := theDialog.Show;
theDialog.Free
end
end;
function YesNoDialog(prompt: Str255; defaultButton: Integer): Integer;
{ Ask a yes or no question. }
var
theDialog: TYesNoDialog;
begin
New(theDialog);
if theDialog <> nil then
begin
theDialog.IYesNoDialog(prompt,
defaultButton);
YesNoDialog := theDialog.Show;
theDialog.Free
end
end;
function YesNoCancelDialog(prompt: Str255; defaultButton: Integer): Integer;
{ Ask a yes, no or cancel question. }
var
theDialog: TYesNoCancelDialog;
begin
New(theDialog);
if theDialog <> nil then
begin
theDialog.IYesNoCancelDialog(prompt,
defaultButton);
YesNoCancelDialog := theDialog.Show;
theDialog.Free
end
end;
function StringDialog(prompt: Str255; var response: Str255): Boolean;
{ Get a string from the user. }
var
theDialog: TStringDialog;
theItem: Integer;
begin
StringDialog := false;
New(theDialog);
if theDialog <> nil then
begin
theDialog.IStringDialog(prompt, response);
theItem := theDialog.Show;
if theItem = OKButton then
begin
theDialog.GetData(response);
StringDialog := true
end;
theDialog.Free
end
end;
function FontSizeDialog(var fontSize: Integer): Boolean;
{ Get new font size. }
var
theDialog: TFontSizeDialog;
theItem: Integer;
begin
FontSizeDialog := false;
New(theDialog);
if theDialog <> nil then
begin
theDialog.IFontSizeDialog(fontSize);
theItem := theDialog.Show;
if theItem = OKButton then
begin
theDialog.GetData(fontSize);
FontSizeDialog := true
end;
theDialog.Free
end
end;
function MarginsDialog(var margins: MarginRecord): Boolean;
{ Get new page margins. }
var
theDialog: TMarginsDialog;
theItem: Integer;
begin
MarginsDialog := false;
New(theDialog);
if theDialog <> nil then
begin
theDialog.IMarginsDialog(margins);
theItem := theDialog.Show;
if theItem = OKButton then
begin
theDialog.GetData(margins);
MarginsDialog := true
end;
theDialog.Free
end;
end;
end.
Listing: TDialog.p
{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }
unit TDialog;
interface
uses
SANE, Globals;
function DialogFilter(toolboxDialog: DialogPtr; var theEvent: EventRecord;
var itemHit: Integer): Boolean;
implementation
function DialogFilter(toolboxDialog: DialogPtr; var theEvent: EventRecord;
var itemHit: Integer): Boolean;
{ Dialog filter function. }
var
theDialog: TDialog;
begin
theDialog := TDialog(
DialogPeek(toolboxDialog)^.window.refCon);
DialogFilter := theDialog.EventFilter(theEvent,
itemHit)
end;
procedure TDialog.IDialog(dialogID: Integer;
default, cancel, text: Integer;
dismiss: DialogItemSet; centered: Boolean);
{ Initialize dialog. }
begin
defaultItem := default;
cancelItem := cancel;
defaultText := text;
dismissSet := dismiss;
itemCount := 0;
toolboxDialog := GetNewDialog(dialogID, nil,
pointer(-1));
toolboxDPeek := DialogPeek(toolboxDialog);
if toolboxDialog <> nil then
begin
toolboxDPeek^.window.refCon :=
Longint(self);
itemCount :=
IntegerHandle(toolboxDPeek^.items)^^ + 1
end;
if centered then
Center
end;
procedure TDialog.Free;
{ Free memory used by this object. }
begin
if toolboxDialog <> nil then
DisposDialog(toolboxDialog);
HUnlock(Handle(self));
DisposHandle(Handle(self))
end;
procedure TDialog.Center;
{ Center the dialog on the main screen. }
var
width, height: Integer;
begin
if toolboxDialog <> nil then
begin
with toolboxDialog^.portRect do
begin
width := right - left;
height := bottom - top
end;
with ScreenBits.bounds do
MoveWindow(toolboxDialog,
left + (right - left - width) div 2,
top + (bottom - top - height) div 3,
false)
end
end;
function TDialog.Show: Integer;
{ Show the dialog. }
var
itemHit: Integer;
begin
Show := 0;
if toolboxDialog <> nil then
begin
if defaultText > 0 then
SelIText(toolboxDialog, defaultText, 0,
32767);
ShowWindow(toolboxDialog);
InitCursor;
repeat
ModalDialog(@DialogFilter, itemHit);
if itemHit > 0 then
Hit(itemHit);
until (itemHit > 0) and
(itemHit in dismissSet);
Show := itemHit
end
end;
procedure TDialog.Hide;
{ Hide the dialog. }
begin
if toolboxDialog <> nil then
HideWindow(toolboxDialog);
end;
function TDialog.EventFilter(var theEvent: EventRecord; var itemHit:
Integer): Boolean;
{ Dialog event filter. }
var
savePort: GrafPtr;
ch: Char;
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
editItem: Integer;
begin
{ Save current port. }
GetPort(savePort);
SetPort(toolboxDialog);
{ Fix cursor. }
FixCursor;
{ Check the event. }
case theEvent.what of
keyDown, autoKey:
begin
ch := Chr(BitAnd(theEvent.message,
CharCodeMask));
{ Handle default item. }
if (ch in [ReturnCh, EnterCh]) and
(defaultItem > 0) then
begin
FlashItem(defaultItem);
itemHit := defaultItem;
EventFilter := true
end
{ Handle cancel item. }
else if (BitAnd(theEvent.modifiers,
CmdKey) <> 0) and (ch in ['.']) and
(cancelItem > 0) then
begin
FlashItem(cancelItem);
itemHit := cancelItem;
EventFilter := true
end
{ Handle tab key. }
else if (ch in [TabCh]) and
(toolboxDPeek^.editField <> -1) then
begin
if BitAnd(theEvent.modifiers,
ShiftKey) <> 0 then
begin
{ Find previous edit item. }
editItem := toolboxDPeek^.editField
+ 1;
repeat
if editItem = 1 then
editItem := itemCount
else
editItem := editItem - 1;
GetDItem(toolboxDialog, editItem,
itemType, itemHandle,
itemRect);
until itemType = editText;
end
else
begin
{ Find next edit item. }
editItem := toolboxDPeek^.editField
+ 1;
repeat
if editItem = itemCount then
editItem := 1
else
editItem := editItem + 1;
GetDItem(toolboxDialog, editItem,
itemType, itemHandle,
itemRect);
until itemType = editText
end;
{ Select the edit field. }
SelIText(toolboxDialog, editItem, 0,
32767);
itemHit := editItem;
EventFilter := true
end
{ Handle keyboard commands. }
else if BitAnd(theEvent.modifiers,
CmdKey) <> 0 then
begin
Command(ch, itemHit);
EventFilter := true
end
{ Handle other typing. }
else
EventFilter := false
end;
updateEvt:
begin
BeginUpdate(toolboxDialog);
UpdtDialog(toolboxDialog,
toolboxDialog^.visRgn);
Draw;
EndUpdate(toolboxDialog);
EventFilter := true
end;
otherwise
EventFilter := false
end;
{ Restore port. }
SetPort(savePort)
end;
procedure TDialog.FixCursor;
{ Fix the cursor. }
var
localMouse: Point;
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
if toolboxDPeek^.editField <> -1 then
begin
GetMouse(localMouse);
GetDItem(toolboxDialog,
toolboxDPeek^.editField + 1, itemType,
itemHandle, itemRect);
if PtInRect(localMouse, itemRect) then
SetCursor(IBeam^^)
else
InitCursor
end
end;
procedure TDialog.Command(ch: Char;
var itemHit: Integer);
{ Handle keyboard command. }
begin
if toolboxDPeek^.editField <> -1 then
begin
if ch in ['X', 'x'] then
begin
DlgCut(toolboxDialog);
itemHit := toolboxDPeek^.editField + 1
end
else if ch in ['C', 'c'] then
begin
DlgCopy(toolboxDialog);
itemHit := toolboxDPeek^.editField + 1
end
else if ch in ['V', 'v'] then
begin
DlgPaste(toolboxDialog);
itemHit := toolboxDPeek^.editField + 1
end
else if ch in ['B', 'b'] then
begin
DlgDelete(toolboxDialog);
itemHit := toolboxDPeek^.editField + 1
end
end
end;
procedure TDialog.Hit(var itemHit: Integer);
{ Special handling for item hit. }
begin
end;
procedure TDialog.Draw;
{ Draw extra dialog embellishments. }
begin
DrawDefault;
end;
procedure TDialog.DrawDefault;
{ Outline the default button. }
var
itemType: Integer;
itemHandle: Handle;
itemRect, outlineRect: Rect;
begin
if defaultItem > 0 then
begin
GetDItem(toolboxDialog, defaultItem,
itemType, itemHandle, itemRect);
outlineRect := itemRect;
InsetRect(outlineRect, -4, -4);
PenSize(3, 3);
FrameRoundRect(outlineRect, 16, 16);
PenNormal
end
end;
procedure TDialog.DrawBox(itemSet: DialogItemSet; margin, thickness:
Integer);
{ Draw a box around a set of dialog items. }
var
itemType: Integer;
itemHandle: Handle;
itemRect, boxRect: Rect;
item: Integer;
begin
{ Get the enclosing rectangle. }
SetRect(boxRect, 0, 0, 0, 0);
for item := 1 to itemCount do
if item in itemSet then
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if EmptyRect(boxRect) then
boxRect := itemRect
else
UnionRect(boxRect, ItemRect, boxRect)
end;
{ Draw the box. }
if not EmptyRect(boxRect) then
begin
InsetRect(boxRect, -(margin + thickness),
-(margin + thickness));
PenSize(thickness, thickness);
FrameRect(boxRect);
PenNormal
end
end;
procedure TDialog.DrawTitleBox(
itemSet: DialogItemSet;
margin, thickness: Integer; title: Str255);
{ Draws a box around a set of dialog items. }
var
itemType: Integer;
itemHandle: Handle;
itemRect, boxRect: Rect;
item: Integer;
theInfo: FontInfo;
begin
{ Get the enclosing rectangle. }
SetRect(boxRect, 0, 0, 0, 0);
for item := 1 to itemCount do
if item in itemSet then
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if EmptyRect(boxRect) then
boxRect := itemRect
else
UnionRect(boxRect, ItemRect, boxRect)
end;
{ Draw the box and the title. }
if not EmptyRect(boxRect) then
begin
GetFontInfo(theInfo);
with boxRect, theInfo do
begin
left := left - margin - thickness;
top := top - descent - margin -
thickness;
right := right + margin;
bottom := bottom + margin;
PenSize(thickness, thickness);
MoveTo(left, top);
Line(margin + 2, 0);
Move(thickness + 1,
(ascent + descent) div 2 - descent);
DrawString(title);
Move(1, -((ascent + descent) div 2 -
descent));
LineTo(right, top);
LineTo(right, top);
LineTo(right, bottom);
LineTo(left, bottom);
LineTo(left, top);
PenNormal
end
end
end;
TDialog.FlashItem(item: Integer);
{ Hilight the dialog item for a few ticks. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
finalTicks: Longint;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, ctrlItem) <> 0 then
begin
HiliteControl(ControlHandle(itemHandle),
ControlOn);
Delay(FlashTicks, finalTicks);
HiliteControl(ControlHandle(itemHandle),
ControlOff);
Delay(AfterTicks, finalTicks)
end
end;
function TDialog.GetText(
item: Integer): Str255;
{ Get the dialog item text string. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
text: Str255;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, statText + editText) <> 0
then
GetIText(itemHandle, text)
else
text := '';
GetText := text
end;
procedure TDialog.SetText(item: Integer;
text: Str255);
{ Set the dialog item text string. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, statText + editText) <> 0
then
begin
SetIText(itemHandle, text);
if toolboxDPeek^.editField + 1 = item then
SelIText(toolboxDialog, item, 0, 32767);
end
end;
function TDialog.GetInteger(
item: Integer): Longint;
{ Get an integer value from the item text. }
var
text: Str255;
value: Longint;
begin
text := GetText(item);
StringToNum(text, value);
GetInteger := value
end;
procedure TDialog.SetInteger(item: Integer;
value: Longint);
{ Set the item text string to represent an integer. }
var
text: Str255;
begin
NumToString(value, text);
SetText(item, text)
end;
function TDialog.GetReal(
item: Integer): Extended;
{ Get a real value from the item text. }
var
text: Str255;
value: Extended;
begin
text := GetText(item);
value := Str2Num(text);
GetReal := value
end;
procedure TDialog.SetReal(item: Integer;
value: Extended; places: Integer);
{ Set the item text string to represent a real number. }
var
format: DecForm;
text: DecStr;
begin
SetRound(ToNearest);
format.style := FixedDecimal;
format.digits := places;
Num2Str(format, value, text);
SetText(item, text)
end;
function TDialog.GetControlValue(
item: Integer): Integer;
{ Get the control value. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
value: Integer;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, ctrlItem) <> 0 then
value := GetCtlValue(
ControlHandle(itemHandle))
else
value := 0;
GetControlValue := value
end;
procedure TDialog.SetControlValue(
item: Integer; value: Integer);
{ Set the control value. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, ctrlItem) <> 0 then
SetCtlValue(ControlHandle(itemHandle), value)
end;
function TDialog.GetControlTitle(
item: Integer): Str255;
{ Get the control title. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
title: Str255;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, ctrlItem) <> 0 then
GetCTitle(ControlHandle(itemHandle), title)
else
title := '';
GetControlTitle := title
end;
procedure TDialog.SetControlTitle(
item: Integer; title: Str255);
{ Set the control title. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, ctrlItem) <> 0 then
SetCTitle(ControlHandle(itemHandle), title)
end;
function TDialog.GetRadioItem(
radioSet: DialogItemSet): Integer;
{ Get the selected radio button. }
var
item, value: Integer;
itemSelected: Integer;
begin
itemSelected := 0;
item := 1;
while (itemSelected = 0) and
(item <= itemCount) do
begin
if item in radioSet then
if GetControlValue(item) = ControlOn then
itemSelected := item;
item := item + 1
end;
GetRadioItem := itemSelected
end;
procedure TDialog.SetRadioItem(
radioSet: DialogItemSet;
itemSelected: Integer);
{ Set the selected radio button. }
var
item: Integer;
begin
if itemSelected in radioSet then
for item := 1 to itemCount do
if item in radioSet then
if item = itemSelected then
SetControlValue(item, ControlOn)
else
SetControlValue(item, ControlOff)
end;
procedure TDialog.SetIcon(item: Integer;
iconID: Integer);
{ Set icon item. }
var
theIcon: Handle;
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
theIcon := GetIcon(iconID);
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if (BitAnd(itemType, iconItem) <> 0) and
(theIcon <> nil) then
SetDItem(toolboxDialog, item, itemType,
Handle(theIcon), itemRect)
end;
procedure TDialog.SetPicture(item: Integer;
pictureID: Integer);
{ Set picture item. }
var
thePicture: PicHandle;
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
thePicture := GetPicture(pictureID);
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if (BitAnd(itemType, picItem) <> 0) and
(thePicture <> nil) then
SetDItem(toolboxDialog, item, itemType,
Handle(thePicture), itemRect)
end;
procedure TDialog.SetUserItem(item: Integer;
userProc: ProcPtr);
{ Set the dialog user item procedure. }
var
itemType: Integer;
itemHandle: Handle;
itemRect: Rect;
begin
GetDItem(toolboxDialog, item, itemType,
itemHandle, itemRect);
if BitAnd(itemType, userItem) <> 0 then
SetDItem(toolboxDialog, item, itemType,
Handle(userProc), itemRect)
end;
procedure TAboutDialog.IAboutDialog;
{ Initialize about dialog. }
begin
IDialog(AboutID, OKButton, 0, 0, [OKButton], true)
end;
function TAboutDialog.Show: Integer;
{ Show about dialog. }
var
s: Str255;
begin
NumToString(MaxBlock div 1024, s);
s := Concat(s, 'K ', GetText(3));
SetText(3, s);
Show := inherited Show
end;
procedure TMessageDialog.IMessageDialog(
message: Str255; iconID: Integer);
{ Initialize message dialog. }
begin
IDialog(MessageID, OKButton, 0, 0, [OKButton],true);
SetIcon(2, iconID);
SetMessage(message)
end;
procedure TMessageDialog.SetMessage(message: Str255);
{Set message text string. }
begin
SetText(3, message)
end;
procedure TStringDialog.IStringDialog(
prompt, default: Str255);
{ Initialize string dialog. }
begin
IDialog(StringID, OKButton, CancelButton, 4,
[OKButton, CancelButton], true);
SetData(prompt, default)
end;
procedure TStringDialog.SetData(prompt,default: Str255);
{ Set prompt and default text strings. }
begin
SetText(3, prompt);
SetText(4, default)
end;
procedure TStringDialog.GetData(
var response: Str255);
{ Get string. }
begin
response := GetText(4)
end;
procedure TYesNoDialog.IYesNoDialog(
prompt: Str255; default: Integer);
{ Initialize Yes/No dialog. }
begin
IDialog(YesNoID, default, 0, 0,
[YesButton, NoButton], true);
SetPrompt(prompt)
end;
procedure TYesNoDialog.SetPrompt(
prompt: Str255);
{ Set prompt text string. }
begin
SetText(2, prompt)
end;
procedure TYesNoCancelDialog.IYesNoCancelDialog(
prompt: Str255; default: Integer);
{ Initialize Yes/No/Cancel dialog. }
begin
IDialog(YesNoCancelID, default, CancelButton,
0, [YesButton, NoButton, CancelButton],
true);
SetPrompt(prompt)
end;
procedure TYesNoCancelDialog.SetPrompt(
prompt: Str255);
{ Set prompt text string. }
begin
SetText(4, prompt)
end;
procedure TMarginsDialog.IMarginsDialog(
defaultMargins: MarginRecord);
{ Initialize page margins dialog. }
begin
IDialog(PageMarginsID, OKButton, CancelButton,
5, [OKButton, CancelButton], true);
measureSet := [12, 13, 14];
SetData(defaultMargins)
end;
procedure TMarginsDialog.Draw;
{ Draw. }
begin
DrawTitleBox(measureSet, 3, 1, 'Measure');
DrawDefault
end;
procedure TMarginsDialog.Hit(var itemHit: Integer);
{ Item hit. }
var
oldItem: Integer;
factor: Extended;
places: Integer;
begin
if itemHit in measureSet then
begin
{ Convert margin values to new units. }
oldItem := GetRadioItem(measureSet);
if oldItem <> itemHit then
begin
if (oldItem = 12) and
(itemHit = 13) then
begin
{ Inches to cm. }
factor := 2.54;
places := 2
end
else if (oldItem = 12) and
(itemHit = 14) then
begin
{ Inches to points. }
factor := 72.0;
places := 0
end
else if (oldItem = 13) and
(itemHit = 12) then
begin
{ Cm to inches. }
factor := 1.0 / 2.54;
places := 2
end
else if (oldItem = 13) and
(itemHit = 14) then
begin
{ cm to points. }
factor := 1.0 / 2.54 * 72.0;
places := 0
end
else if (oldItem = 14) and
(itemHit = 12) then
begin
{ Points to inches. }
factor := 1.0 / 72.0;
places := 2
end
else if (oldItem = 14) and
(itemHit = 13) then
begin
{ Points to cm. }
factor := 1.0 / 72.0 * 2.54;
places := 2
end;
SetReal(5, GetReal(5) * factor, places);
SetReal(7, GetReal(7) * factor, places);
SetReal(9, GetReal(9) * factor, places);
SetReal(11, GetReal(11) * factor,
places);
end;
SetRadioItem(measureSet, itemHit)
end
end;
procedure TMarginsDialog.SetData(newMargins: MarginRecord);
{ Set the page margin values. }
var
places: Integer;
begin
case newMargins.measure of
inches:
begin
SetRadioItem(measureSet, 12);
places := 2
end;
cm:
begin
SetRadioItem(measureSet, 13);
places := 2
end;
points:
begin
SetRadioItem(measureSet, 14);
places := 0
end;
end;
SetReal(5, newMargins.top, places);
SetReal(7, newMargins.bottom, places);
SetReal(9, newMargins.left, places);
SetReal(11, newMargins.right, places)
end;
procedure TMarginsDialog.GetData(var theMargins: MarginRecord);
{ Get the page margin values. }
begin
case GetRadioItem(measureSet) of
12:
theMargins.measure := inches;
13:
theMargins.measure := cm;
14:
theMargins.measure := points;
end;
theMargins.top := GetReal(5);
theMargins.bottom := GetReal(7);
theMargins.left := GetReal(9);
theMargins.right := GetReal(11)
end;
procedure TFontSizeDialog.IFontSizeDialog(defaultSize: Integer);
{ Initialize font size dialog. }
begin
IDialog(FontSizeID, OKButton, CancelButton, 4,
[OKButton, CancelButton], true);
SetData(defaultSize)
end;
procedure TFontSizeDialog.SetData(fontSize: Integer);
{ Set the font size. }
begin
SetInteger(4, fontSize)
end;
procedure TFontSizeDialog.GetData(var fontSize: Integer);
{ Get the font size. }
begin
fontSize := GetInteger(4)
end;
end.
Listing: Test Dialogs.p
{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }
{$I-}
program TestDialogs;
uses
Globals, TDialog;
var
theButton: Integer;
response: Str255;
fontSize: Integer;
margins: MarginRecord;
confirmed: Boolean;
begin
{ Initialize system. }
MaxApplZone;
MoreMasters;
InitGraf(@thePort);
InitFonts;
InitWindows;
InitMenus;
TEInit;
InitDialogs(nil);
InitCursor;
FlushEvents(EveryEvent, 0);
IBeam := GetCursor(IBeamID);
Watch := GetCursor(WatchID);
{ Test each dialog. }
ShowAbout;
ShowMessage('This is a message.');
theButton := YesNoDialog(
'This is the prompt. (Yes)', YesButton);
theButton := YesNoCancelDialog(
'This is the prompt. (Cancel)',
CancelButton);
response := 'This is the default text.';
confirmed := StringDialog('This is the prompt.', response);
fontSize := 12;
confirmed := FontSizeDialog(fontSize);
margins.measure := inches;
margins.top := 1.0;
margins.bottom := 1.5;
margins.left := 1.25;
margins.right := 1.25;
confirmed := MarginsDialog(margins);
end.
Listing: Dialogs.r
resource 'DITL' (128, "About", purgeable, preload) {
{ /* array DITLarray: 4 elements */
/* [1] */
{111, 201, 130, 266},
Button {
enabled,
"OK"
},
/* [2] */
{15, 15, 47, 265},
StaticText {
disabled,
"Dialog Test Application\nVersion 1.0\n"
},
/* [3] */
{113, 15, 129, 182},
StaticText {
disabled,
"bytes free."
},
/* [4] */
{52, 15, 97, 265},
StaticText {
disabled,
"Copyright © 1991 MacTutor.\nAll rights re"
"served."
}
}
};
resource 'DITL' (129, "Message", purgeable, preload) {
{ /* array DITLarray: 3 elements */
/* [1] */
{98, 311, 117, 376},
Button {
enabled,
"OK"
},
/* [2] */
{10, 10, 42, 42},
Icon {
disabled,
1
},
/* [3] */
{20, 52, 84, 375},
StaticText {
disabled,
"^0\n^1\n^2\n^3"
}
}
};
resource 'DITL' (130, "Get String", purgeable, preload) {
{ /* array DITLarray: 4 elements */
/* [1] */
{74, 206, 93, 271},
Button {
enabled,
"OK"
},
/* [2] */
{74, 281, 93, 346},
Button {
enabled,
"Cancel"
},
/* [3] */
{15, 15, 31, 345},
StaticText {
disabled,
"Prompt?"
},
/* [4] */
{38, 18, 54, 342},
EditText {
enabled,
"Default"
}
}
};
resource 'DITL' (131, "Yes/No", purgeable, preload) {
{ /* array DITLarray: 3 elements */
/* [1] */
{77, 206, 96, 271},
Button {
enabled,
"Yes"
},
/* [2] */
{15, 15, 63, 345},
StaticText {
disabled,
"^0"
},
/* [3] */
{77, 281, 96, 346},
Button {
enabled,
"No"
}
}
};
resource 'DITL' (132, "Yes/No/Cancel", purgeable, preload) {
{ /* array DITLarray: 4 elements */
/* [1] */
{77, 131, 96, 196},
Button {
enabled,
"Yes"
},
/* [2] */
{77, 281, 96, 346},
Button {
enabled,
"Cancel"
},
/* [3] */
{77, 206, 96, 271},
Button {
enabled,
"No"
},
/* [4] */
{15, 15, 63, 345},
StaticText {
disabled,
"^0"
}
}
};
resource 'DITL' (133, "Font Size", purgeable, preload) {
{ /* array DITLarray: 4 elements */
/* [1] */
{74, 66, 93, 131},
Button {
enabled,
"OK"
},
/* [2] */
{74, 141, 93, 206},
Button {
enabled,
"Cancel"
},
/* [3] */
{35, 21, 51, 121},
StaticText {
disabled,
"New font size:"
},
/* [4] */
{35, 138, 51, 173},
EditText {
enabled,
"12"
}
}
};
resource 'DITL' (134, "Page Margins", purgeable, preload) {
{ /* array DITLarray: 14 elements */
/* [1] */
{171, 186, 190, 251},
Button {
enabled,
"OK"
},
/* [2] */
{171, 261, 190, 326},
Button {
enabled,
"Cancel"
},
/* [3] */
{15, 15, 31, 325},
StaticText {
disabled,
"New page margins:"
},
/* [4] */
{40, 16, 56, 72},
StaticText {
disabled,
"Top"
},
/* [5] */
{40, 80, 56, 120},
EditText {
enabled,
"1.25"
},
/* [6] */
{64, 16, 80, 72},
StaticText {
disabled,
"Bottom"
},
/* [7] */
{64, 80, 80, 120},
EditText {
enabled,
"1.25"
},
/* [8] */
{40, 168, 56, 224},
StaticText {
disabled,
"Left"
},
/* [9] */
{40, 232, 56, 272},
EditText {
enabled,
"1.25"
},
/* [10] */
{64, 168, 80, 224},
StaticText {
disabled,
"Right"
},
/* [11] */
{64, 232, 80, 272},
EditText {
enabled,
"1.25"
},
/* [12] */
{104, 56, 120, 184},
RadioButton {
enabled,
"inches"
},
/* [13] */
{120, 56, 136, 184},
RadioButton {
enabled,
"centimeters"
},
/* [14] */
{136, 56, 152, 184},
RadioButton {
enabled,
"points"
}
}
};
resource 'DLOG' (128, "About", purgeable, preload) {
{83, 116, 227, 396},
dBoxProc,
invisible,
noGoAway,
0x0,
128,
"About Dialog"
};
resource 'DLOG' (129, "Message", purgeable, preload) {
{88, 61, 219, 451},
dBoxProc,
invisible,
noGoAway,
0x0,
129,
"Show Message"
};
resource 'DLOG' (130, "Get String", purgeable, preload) {
{98, 76, 205, 436},
dBoxProc,
invisible,
noGoAway,
0x0,
130,
"Ask String"
};
resource 'DLOG' (131, "Yes/No", purgeable, preload) {
{96, 76, 206, 436},
dBoxProc,
invisible,
noGoAway,
0x0,
131,
"Ask Yes/No"
};
resource 'DLOG' (132, "Yes/No/Cancel", purgeable, preload) {
{96, 76, 206, 436},
dBoxProc,
invisible,
noGoAway,
0x0,
132,
"Ask Yes/No/Cancel"
};
resource 'DLOG' (133, "Font Size", purgeable, preload) {
{98, 146, 205, 366},
dBoxProc,
invisible,
noGoAway,
0x0,
133,
"Ask Font Size"
};
resource 'DLOG' (134, "Page Margins", purgeable, preload) {
{52, 86, 254, 426},
dBoxProc,
invisible,
noGoAway,
0x0,
134,
"Page Margin Dialog"
};