TweetFollow Us on Twitter

ROM Exploring
Volume Number:7
Issue Number:4
Column Tag:Pascal Procedures

Related Info: Resource Manager

Exploring the ROM

By Micheal Budiansky, Berkeley, CA

[Michael Budiansky is a physicist-turned-engineer specializing in Macintosh software. He worked in the areas of heavy-ion collisions, optical telescope design, and semiconductor image processing, before discovering the Macintosh in 1986. He’s been programming the Mac ever since, first for Bear River Associates, then for Applied Biosystems. He received a Ph.D. in Physics from the University of California at Berkeley.]

Re: Sources of Resources

Resources only come from the resource fork of disk files. Right? Wrong! Since the days of the 128K ROM a number of important resources have also been stored in the ROM itself. In this article, we’ll discuss how to get at these hidden resources - the accompanying Pascal code for a simple MPW tool illustrates the necessary technique, as well as providing a means of exploring what these resources are and finding out which of them have been modified by later patches to the System software.

The Resource Chain

First, let’s review how resources are loaded by a program. When an application requests a resource, the Resource Manager searches through a chain of resource files until it is found. Normally, the chain begins with the most-recently-opened document’s resource file, followed by the application’s resource fork, and then the System file. If the resource isn’t in the document (or if there’s no document open), the manager looks in the application. If it’s not in the application, the manager looks in the System file. If it’s not in the System file, you’re probably in trouble.

To get at the ROM resources, you’ll need to adjust the resource chain by means of techniques described in Inside Macintosh,Volumes IV and V. There are two different methods: one is to set the values of certain low-memory globals before making an ordinary Resource Manager call, and the other is to use the special toolbox call RGetResource. The first method puts the ROM resource map at the front of the resource chain for one call to the Resource Manager, as shown in Figure 1. Set the low-memory global RomMapInsert to true and then make your call; the ROM resource map will be searched first for that one call only. The second method is to use the RGetResource call; this behaves exactly like GetResource, except that it puts the ROM resource map at the end of the chain, as shown in Figure 2. After all the resource files in the chain have been searched for the requested resource, RGetResource looks in the ROM resource map.

Figure 1. Moving ROM resources to the front

Figure 2. ROM resources at front

Roving around

What are the resources in the ROM and what good are they? Obtaining the complete list is an exercise left to the reader - armed with the program that follows. (Lazy readers can look up the answer in Inside Macintosh - but those lucky enough to own one of the newer models may have to wait until volume VI is published.) Here are three examples of how these resources can be used:

First, you may find a secret resource that is not present in the system file. The only way to get at these is from the ROM. In Macintosh II class machines, for example, the ROM contains a hidden ‘snd’ resource. It’s named “Brass Horn,” (although it actually sounds more like a squeaky toy) and if it catches your fancy, you could copy it, renumber it, and paste it into your System file to use as a beep sound.

Also, you can optimize your code to use a ROM resource if it is available, thus saving the time required to read in the resource from disk. This technique is used by MacApp to save time in reading the standard cursor resources (watch, plus, cross, and I-beam). This is a fairly safe technique, since if for some reason the resource that you expected to be in ROM is not there, the Resource manager will simply continue looking for it farther along the resource file chain (probably to find it in the System file). You need to be a little careful, however, since sometimes resources are present in both the System file and in the ROM for a reason: the one in ROM is no good any more, and the System file version is a replacement!

Finally, you may need to know about the ROM resources if you want to replace or modify one of the standard system resources. If a resource is first loaded into the System Heap from the ROM, then it doesn’t matter if you edit the copy in the System file--you’re stuck with the ROM version. As it does for so many other functions, however, the Macintosh operating system provides a “hook” that lets you override the default behavior: the ‘Rov#’ resource. The System file contains a number of ‘Rov#’ resources; a ‘Rov#’ resource contains a list of types and ID numbers of ROM resources that are to be replaced by their System file counterparts. In current systems, there is one ‘Rov#’ resource for each version of the ROM (e.g., Mac Plus in resource #117, Mac SE in resource #630, Mac II in resource #376, etc.). By editing the appropriate ‘Rov#’ resource in the System file, you can instruct the system to ignore the ROM version of a resource and to use the version in the System file itself. Readers who are now all set to disassemble and rewrite the Disk Driver ROM resource may proceed without further delay; they probably wouldn’t pay much attention to the safety lecture below, anyway. As for the rest of you, there is an example of resource overriding that may be of interest to any programmer, even those who aren’t the daredevil type.

The Monaco font is a clean, monospaced, font--ideal for viewing program listings on the screen. Its one deficiency, however, is that the digit ‘0’ and the capital letter ‘O’ are indistinguishable, as are the lower case ‘l’ and the capital letter ‘I’. You can repair this problem by using ResEdit to edit the Monaco ‘FONT’ resources (9 point and 12 point) in a copy of your System file: add a dot in the middle of the zero digit and add serifs (short horizontal lines at the top and bottom of the character) to the capital ‘I’. (Please! edit a copy, not your current and/or only version of the System file! And read the safety lecture, too!) If you try out this edited System file on a Mac newer than the Plus, however, you will probably find that while the modifications appear when you use Monaco 12, they do NOT when you use Monaco 9; that’s because Monaco 9 is in a ROM resource. To use the System file’s version of the font, you must edit the ‘Rov#’ resource appropriate for your machine by adding a entry for ‘FONT’ number 521. This will take a certain amount of skill with ResEdit, since to add the entry requires editing the resource in hex form. Open the ‘Rov#’ as a general hex resource. The second word (group of 4 hex digits) in the resource is the number of overridden resources minus one. Edit this number to be one greater than its current value, then add three words of zeroes at the end of the resource; these three words are placeholders for the new entry. Close the resource, then open it again, in the ordinary way that uses the ‘Rov#’ template. The last entry in the list should be blank; change it to FONT 521. If you run into trouble, refer to Inside Macintosh IV-20 for the detailed format of the ‘Rov#’ resource. (Note: Inside Macintosh, Volume IV says that you’ll need to obtain a ‘Rovr’ resource from Developer Tech Support at Apple before you can do any overriding; current System files already contain this resource, so there’s no need to bug the folks at DTS to send it to you.)

ROMRes tool: Theory & Practice

This MPW tool has three options for exploring the ROM resources, plus a self-contained help text. If no option or an invalid option is supplied, the help text is printed out; this is a convenient feature for MPW tools in general, particularly those that are not likely to be used frequently. The listing feature (-l) looks up and lists all resources in the ROM; resources are listed by type, ID, and name. The override feature (-r) looks in your System file and lists all the ‘Rov#’ resources found. For each one, it lists the ROM resources that are flagged to be overridden. Note that only the resources listed for the particular ‘Rov#’ that matches your machine will actually be overridden in your machine. The extract feature (-x) copies a particular resource from the ROM into the file of your choice; if the file does not exist, it will be created.

The comment at the beginning of the code contains the text for the make file; copy the text between (* and *) and paste it into a file named ‘ROMRes.make’. The main section of the program sets up a few variables and then has a case statement that dispatches control to one of three subroutines, one for each feature. If there is a problem with the command line arguments, the code at the end of the main section prints out the help text. The tool gets access to the text on the command line via the global variables ArgC and ArgV, which are defined in the unit IntEnv included in the MPW development system.

The tool uses the first method described above for gaining access to the ROM resources: setting the appropriate low-memory global to TRUE. The routine that lists all the ROM resources deserves some comment. This routine examines all the resources in the resource chain, and identifies those that are in the ROM by using the call HomeResFile; HomeResFile returns a reference number of 1 for resources in ROM. The value 1 is ordinarily an illegal value for a resource file reference number, but in this one case it is used to identify the source of ROM resources. The call CurResFile does not return a value of 1, even if you have set the low-memory global RomMapInsert to true. Trying the call UseResFile(1) will not give good results either. The ROM resource map is not a “file,” and it does not work in general to pretend that it is. This explains why we can’t simply use the Resource Manager calls Count1Types, Count1Resources, and Get1IndResource to examine resources that are only in the ROM. These calls, described in volume IV of Inside Macintosh, search the current resource file only, rather than the entire resource chain, but they don’t behave the way you might expect for the ROM resource map.

Safety lecture

First of all, if you choose to use ResEdit on your System file, be aware that it’s serious business. Back up your files, work on a copy of your System file, and be prepared for your system to crash if you make a mistake. MacTutor readers are a pretty fearless bunch, but even rock climbers use ropes, so you should take reasonable precautions when experimenting with your System.

Almost as fearsome as system crashes are lawyers. If you filch some nifty resource out of the ROM, it’s fine to play around with it on your own machine, but before you include it in an insanely great application to be distributed for fame and fortune, it might be a good idea to talk to Software Licensing at Apple.

Software compatibility is what separates the professionals from the amateurs. Obviously, if you write a program that depends on a ROM resource being there, you are asking for trouble when a new model of the Macintosh comes out. Similarly, if you write a program that expects a newer ROM version, you may unnecessarily be shutting out thousands of Mac owners with a Plus or SE. More subtle (i.e., hard to debug) problems may arise if your program demands a ROM version of a resource when the current System file actually supplies a new and improved version of the resource. Remember, your users will not thank you for saving them a few microseconds by reading a resource from ROM instead of disk if it costs them hours of trying to figure out why the program doesn’t work with a new System version!

Happy exploring!

PROGRAM ROMRes;
(* ROMRes.Make

ROMRes.p.o ƒ ROMRes.Make 
 ROMRes.p
 Pascal ROMRes.p  

ROMRes ƒƒ   ROMRes.Make 
 ROMRes.p.o
 Link -w -t ‘MPST’ -c ‘MPS ‘ 
 ROMRes.p.o 
 “{Libraries}”Runtime.o 
 “{Libraries}”Interface.o 
 “{PLibraries}”PasLib.o 
 “{Libraries}”ToolLibs.o 
 -o ROMRes
*)

USES
 MemTypes,
 QuickDraw,
 OSIntf,
 ToolIntf,
 PackIntf,
 SysEqu,
 Signal,
 PasLibIntf,
 IntEnv;

TYPE
 IntPtr = ^INTEGER;

VAR
 printUsage:BOOLEAN;
 flagPtr: IntPtr;
 numTypes:INTEGER;
 theType: ResType;
 aType: ResType;
 numOfType: INTEGER;
 index: INTEGER;
 aHandle: Handle;
 theID: INTEGER;
 name:  Str255;

 {=========================}
 PROCEDURE ListROMResources;

 VAR
 i:INTEGER;
 k:INTEGER;

 BEGIN
 flagPtr^ := mapTrue;
 numTypes := CountTypes;
 { Scan all types of resources }
 FOR i := 1 TO numTypes DO
 BEGIN
 flagPtr^ := mapTrue;
 GetIndType(theType, i);
 flagPtr^ := mapTrue;
 numOfType := CountResources(theType);
 { Scan all resources of each type }
 FOR k := 1 TO numOfType DO
 BEGIN
 flagPtr^ := mapFalse;
 aHandle := GetIndResource(theType, k);
 GetResInfo(aHandle, theID, aType, name);
 flagPtr^ := mapFalse;
 { Only print the ROM resources }
 IF HomeResFile(aHandle) = 1 THEN
  Writeln(theType,’ ‘, theID,’ ‘,name);
 END;
 END;
 END;

 {=========================}
 PROCEDURE ListROvResources;

 TYPE
 OneROv = PACKED RECORD
 rType: ResType;
 rID: INTEGER;
 END;
 ROvType = PACKED RECORD
 romVersion:INTEGER;
 count: INTEGER;
 rovs:  PACKED ARRAY [0..32000] OF OneROv;
 END;
 ROvTypePtr = ^ROvType;
 ROvTypeHdl = ^ROvTypePtr;

 VAR
 i:INTEGER;
 k:INTEGER;
 rovHandle: ROvTypeHdl;

 BEGIN
 numOfType := CountResources(‘ROv#’);
 FOR k := 1 TO numOfType DO
 BEGIN
 aHandle := GetIndResource(‘ROv#’, k);
 GetResInfo(aHandle, theID, aType, name);
 rovHandle := ROvTypeHdl(aHandle);
 Writeln(‘ROv# ‘, theID:0);
 Write(‘  Rom version ‘, rovHandle^^.romVersion:0,’ - ‘);
 { Identify ROM version type }
 CASE rovHandle^^.romVersion OF
 117: Writeln(‘Mac Plus’);
 376: Writeln(‘Mac II’);  
 630: Writeln(‘Mac SE’);  
 890: Writeln(‘Mac Portable’);
 1660:  Writeln(‘Mac IIci’);
 OTHERWISE
 Writeln(‘ Unknown’);
 END;
 { List contents of each Rov# }
 FOR i := 0 TO rovHandle^^.count DO
 BEGIN
 Writeln(‘  ‘, rovHandle^^.rovs[i].rType, ‘ ‘,
 rovHandle^^.rovs[i].rID:0);
 END;
 Writeln;
 END;
 END;
 
 {===========================}
 PROCEDURE ExtractROMResource;
 VAR
 rType: ResType;
 rTypePtr:StringPtr;
 value: LongInt;
 rID:   INTEGER;
 fileName:Str255;
 i:INTEGER;
 refNum:INTEGER;
 BEGIN
 { Get desired type from command line }
 rType := ‘    ‘;
 rTypePtr := StringPtr(@rType);
 FOR i := 1 TO Ord(argV^[2]^[0]) DO
 rTypePtr^[i - 1] := argV^[2]^[i];
 { Get ID number from command line }
 StringToNum(argV^[3]^, value);
 rID := INTEGER(value);
 { Get output file name from command line }
 fileName := argV^[4]^;
 { Get ROM resource, if there }
 flagPtr^ := mapTrue;
 aHandle := GetResource(rType, rID);
 IF aHandle = NIL THEN
 Writeln(‘No such resource’)
 ELSE
 BEGIN
 Writeln(‘Extracting ‘,rType, ‘ ‘, rID:0, ‘ to file ‘,fileName);
 GetResInfo(aHandle, theID, aType, name);
 HNoPurge(aHandle);
 DetachResource(aHandle);
 { Open output file; create it if it doesn’t exist }
 refNum := OpenResFile(fileName);
 IF refNum = -1 THEN
 BEGIN
 IF Create(fileName, 0, ‘RSED’,    ‘rsrc’) = noErr THEN
 BEGIN
 CreateResFile(fileName);
 refNum := OpenResFile(fileName);
 END;
 END;
 IF refNum = -1 THEN
 Writeln(‘Problem with file’)
 ELSE
 BEGIN
 AddResource(aHandle, rType, rID, name);
 CloseResFile(refNum);
 END;
 END;
 END;

BEGIN
 { if error in command line, print info }
 printUsage := TRUE;
 { save pointer to low-mem global, for convenience }
 flagPtr := IntPtr(RomMapInsert);
 { act on option: -l -r or -x }
 IF argC > 1 THEN
 IF (Ord(argV^[1]^[0]) > 1) AND 
 (argV^[1]^[1] = ‘-’) THEN
 CASE argV^[1]^[2] OF
 ‘l’:
 BEGIN
 ListROMResources;
 printUsage := FALSE;
 END;
 ‘r’:
 BEGIN
 ListRovResources;
 printUsage := FALSE;
 END;
 ‘x’:
 IF argC > 4 THEN
 BEGIN
 ExtractROMResource;
 printUsage := FALSE;
 END;
 END;
 { print instructions if problem with command line }
 IF printUsage THEN
 BEGIN
 Writeln(‘ROMRes [option ]’);
 Write(‘    -l                            #’);
 Writeln(‘ list types and ids of ROM resources’);
 Write(‘    -r                            #’);
 Writeln(‘ list all overridden resources’);
 Write(‘    -x resType resID outputFile   #’);
 Writeln(‘ extract a ROM resource and write to file’);
 END;
END.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

FileZilla 3.51.0 - Fast and reliable FTP...
FileZilla (ported from Windows) is a fast and reliable FTP client and server with lots of useful features and an intuitive interface. Version 3.51.0: Bugfixes and minor changes: Fixed import of... Read more
KeyCue 9.8 - Displays all menu shortcut...
KeyCue has always been a handy tool for learning and remembering keyboard shortcuts. With a simple keystroke or click, KeyCue displays a table with all available keyboard shortcuts, system-wide... Read more
AppCleaner 3.5.1 - Uninstall your apps e...
AppCleaner allows you to uninstall your apps easily. It searches the files created by the applications and you can delete them quickly. Version 3.5.1: Fixed a code-signing issue causing AppCleaner... Read more
A Better Finder Attributes 7.03 - Change...
A Better Finder Attributes allows you to change JPEG & RAW shooting dates, JPEG EXIF meta-data tags, file creation & modification dates, file flags and deal with invisible files. Correct EXIF... Read more
Postbox 7.0.33 - Powerful and flexible e...
Postbox is a desktop feature-stuffed email client, news application, and feed reader that helps you manage your work life and increase productivity. Now you can organize all your email accounts in... Read more
Adobe InCopy 16.0 - Create streamlined e...
InCopy is available as part of Adobe Creative Cloud for $52.99/month (or $4.99/month for InCopy app only). Adobe InCopy, ideal for large team projects involving both written copy and design work,... Read more
Steam 2.0 - Multiplayer and communicatio...
Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a large number of games and related media... Read more
Adobe Lightroom Classic 10.0 - Import, d...
You can download Lightroom for Mac as a part of Creative Cloud for only $9.99/month with Photoshop, included as part of the photography package. The latest version of Lightroom gives you all of the... Read more
Adobe InDesign 16.0 - Professional print...
InDesign is available as part of Adobe Creative Cloud for as little as $20.99/month (or $9.99/month if you're a previous InDesign customer). Adobe InDesign is part of Creative Cloud. That means you... Read more
Adobe After Effects 17.5 - Create profes...
After Effects is available as part of Adobe Creative Cloud for $52.99/month (or $20.99/month for a single app license). The new, more connected After Effects can make the impossible possible. Get... Read more

Latest Forum Discussions

See All

Genshin Impact Currency Guide - What...
Genshin Impact is great fun, but make no mistake: this is a gacha game. It is designed specifically to suck away time and money from you, and one of the ways the game does this is by offering a drip-feed of currencies you will feel compelled to... | Read more »
XCOM 2 Collection on iOS now available f...
The XCOM 2 Collection, which was recently announced to be coming to iOS in November, is now available to pre-order on the App Store. [Read more] | Read more »
Presidents Run has returned for the 2020...
IKIN's popular endless runner Presidents Run has returned to iOS and Android just in time for the 2020 election season. It will see players choosing their favourite candidate and guiding them on a literal run for presidency to gather as many votes... | Read more »
New update for Cookies Must Die adds new...
A new update for Rebel Twins’ platformer shooter Cookies Must Die is coming out this week. The update adds quite a bit to the game, including new levels and characters to play around with. [Read more] | Read more »
Genshin Impact Guide - How to Beat Pyro...
The end game of Genshin Impact largely revolves around spending resin to take on world bosses and clear domain challenges. These fights grant amazing rewards like rare artifacts and ascension materials for weapons and adventurers, but obviously... | Read more »
Moto Rider GO has received a huge update...
Moto Rider GO: Highway Traffic is a popular free-to-play racing game that initially launched back in 2017 and has since racked up over 100 million downloads. Today it has received a sizeable update that introduces several KTM and Husqvarna... | Read more »
ORDESA is a spooky interactive film that...
French studio Cinétévé Experience and ARTE have released interactive movie ORDESA for iOS and Android today. It arrives at the perfect time of year, telling a story about a mysterious haunted house that the viewer suddenly finds themselves lost in... | Read more »
Genshin Impact Guide - How to Beat Storm...
If you've followed our progression guide for Genshin Impact up to Adventure Rank 25, you have reached the point where you can face off against Stormterror on a weekly basis for some pretty sweet rewards. Beating this deadly dragon isn't as easy as... | Read more »
MU Origin 2’s new update welcomes back l...
MU Origin 2 developer Webzen continues to churn out new content for the popular MMORPG and, true to form, it’s just released another update. This one encourages lapsed players to return to the game with the promise of new quests and rewards. [... | Read more »
Genshin Impact Guide - Everything you ne...
Genshin Impact has unveiled its first of what we can expect to be many special events and ongoing content updates. This latest update adds the Elemental Crucible Event. This event is available to any players that have reached Adventure Rank 20,... | Read more »

Price Scanner via MacPrices.net

Apple has 2020 13″ MacBook Airs available sta...
Apple has a full line of Certified Refurbished 2020 13″ MacBook Airs available starting at only $849 and up to $200 off the cost of new Airs. Each MacBook features a new outer case, comes with a... Read more
These major wireless carriers will give you a...
Apple’s wireless partners are offering several deals on iPhone 12 pre-orders right now. If you’re willing to switch carriers, you can get a free iPhone 12 right now. Here’s where to take advantage of... Read more
4 day sale at Sams Club: Save $24-$29 on Appl...
Sams Club has Apple Watch Series 6 GPS models on sale this week for $24-$29 off Apple’s MSRP, starting at $374. Sale ends this Thursday, October 22nd: – 40mm Apple Watch Series 6 GPS: $374.98, save $... Read more
US Cellular offers Apple iPhone 12 Pro for $8...
US Cellular has the 2020 128GB iPhone 12 Pro available for $829 off MSRP for new customers signing up for an Unlimited data plan, or $5.66 per month. Cost of the phone is spread over a 30 month... Read more
Buy one Apple Watch SE or Series 6 at AT&...
Buy one Apple Watch SE or Series 6 at AT&T, and get $200 off the price of a second Apple Watch. One new line required, and price discounted reflected in bill credits over a 30 month period. The... Read more
AT&T offers free iPhone 12, $800 off iPho...
AT&T is offering Apple’s new iPhone 12 for free, or up to $800 off the iPhone 12 Pro, for customers opening a new line of service plus an eligible trade-in. Discount is applied via monthly bill... Read more
US Cellular offers free iPhone 12 for custome...
US Cellular has the 2020 64GB iPhone 12 available for free for new customers signing up for an Unlimited data plan. Cost of the phone is spread over a 30 month period. The fine print: “Promotional... Read more
New Xfinity Mobile promo: Take $250 off Apple...
New customers opening a new line of service can take $250 off the purchase of Apple’s new iPhone 12 or iPhone 23 Pro at Xfinity Mobile through 1/4/21. Service plan required. Their offer reduces the... Read more
New at Verizon: Get the Apple 2020 64GB iPhon...
Verizon is offering the new 2020 64GB iPhone 12 for free for customers switching and opening a new line of service, pre-orders starting at October 16, 2020. They’re offering up to $800 off on 128GB... Read more
Verizon offers the new iPhone 12 Pro for $800...
Verizon is offering the new 2020 iPhone 12 Pro for $800 off MSRP for pre-orders, starting on October 16, 2020. Their offer reduces the price of the 128GB iPhone 12 Pro, for example, to only $199.99... Read more

Jobs Board

Department Manager- Tech Shop/ *Apple* Stor...
…their parents want, and our faculty needs. As a Department Manager in our Tech Shop/ Apple Store you will spend the majority of your time on the sales floor engaging Read more
Geek Squad *Apple* Consultation Professiona...
**782284BR** **Job Title:** Geek Squad Apple Consultation Professional **Job Category:** Store Associates **Store Number or Department:** 000140-San Carlos-Store Read more
*Apple* /Mac IT Support - Randstad (United St...
Apple /Mac IT Support **job details:** + location:San Francisco, CA + salary:$45 - $50 per hour + date posted:Thursday, October 8, 2020 + job type:Contract + Read more
Partner Champion, *Apple* - Insight Network...
Partner Champion, Apple Tempe, AZ, US Requisition Number:78333 As an Apple Partner Champion at Insight, you represent and manage gross profit goals for a valued Read more
Platform - Workplace Eng - *Apple* Enterpri...
MORE ABOUT THIS JOB We are looking for an Apple Platform Engineer who will bring a unique engineering skill set, support, clarity, organization and above all else, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.