TweetFollow Us on Twitter

Mar 91 Letters
Volume Number:7
Issue Number:3
Column Tag:Letters

THINK C and Benchmarks

By Kirk Chase, Editor

Objective-C® Oversight

Sarah C. Bell

The Stepstone Corporation

75 Glen Road

Sandy Hook, CT 06482

I object to Mr. C. Keith Ray’s article, “NeXT for Mac Programmers”, (MacTutor, Dec. ’90). This article dealt with the Objective-C® programming environment marketed by the Stepstone Corporation. At the end of his article, he listed all the trademarks that were included in the article. He failed to mention that Objective-C is a trademark of the Stepstone Corp.

Since the column was centered around our product, we would appreciate it if you made mention of this fact in the next issue of MacTutor.

[Consider it done - ed]

Taming The THINK C Debugger

Rex Reinhart

Irvine, CA

Here’s a simple workaround to setting and keeping breakpoints in THINK C.

Define the following macro:

/* 1 */

#define HALT asm{_Debugger}

Then simply put HALT in your code wherever you want a breakpoint (anywhere but in the middle of an expression). Then run the program under the THINK C debugger. When execution of your code reaches the HALT, your program will stop, the debugger will become active, and your source code will appear with the current line pointer at the HALT. From there you may step at your leisure.

For low level debugging, try it with MACSBUG. Compile your program and run it on its own.

Another useful variation is

/* 2 */

#define CONDHALT(Condition) if(Condition) asm {_Debugger};

The Mac has a current debugger pointer which a debugger may set to point to itself. I don’t know if this pointer is in a global, or directly in the trap dispatch table. _Debugger is a little known (not in IM I-V) trap A9FF which transfers execution to wherever this pointer points to. The THINK C debugger sets this pointer correctly. I haven’t tried this with other debuggers, but if the set this pointer it should work.

Good Luck.

Benchmark Challenge Revisited

John W. Baxter

Port Ludow, WA

This is a response to the letter “Benchmark Challenge” published in the September 1990 issue.

A significant problem exists with the benchmark source code (both C and Pascal) as printed in the September issue: the local variable b controls the flow of the program, and the letter states that it ranges from 1 to 20. However, b is neither initialized to anything, nor adjusted during the loop. Therefore, the value of b will be whatever is left over in the stack frame locations or register the compiler uses for storing b. That could, for example, mean that the value of b in the Pascal case happens to be 1 (causing execution of only one comparison per loop) while the C case it might be 100,572, causing many comparisons per loop. To fix this problem, I would suggest initializing b to 1 at the beginning of each of the test functions (procedures), and in each conditional just advance it to the next value. So the Pascal TestCase procedure would look something like:

 
begin
 b := 1;
 case b of
 1: begin
 b:=2;
 end;
 

Another pitfall to watch out for in designing benchmark code is code optimization performed by the compiler. Looking at the code as presented in the magazine, we find that in fact regardless of the of b, the code to be executed by the conditional structure is the same (nothing). In both C and Pascal, the compiler has the “right” in such a case to optimize the conditional structure totally out of existence in the final object code (there are no called function or procedure side effects to worry about). As it happens, fixing the undefined state of the variable b as above will prevent such optimization in this benchmark. And, I doubt that either compiler used actually goes that far in its optimization process.

Yet another potential problem is the fact that the Pascal version using a 2-byte b, while the C version happens to be using a 4-byte b. In this case, the time difference introduced by this difference should be vanishingly small (on the 68xxx family). The same benchmarks moved to the Apple IIgs, and continuing to suffer the problem (they wouldn’t as printed because the available C compilers on the IIgs use a 2-byte int), would favor the Pascal significantly, since the 2-byte arithmetic is much faster than is 4-byte arithmetic on the 65816 (which is why int is 2 bytes in those C compilers). To go a step further, C would allow the use of an unsigned 2-byte b, while Pascal does not. For best C performance on the 65816 chip, everything which CAN be unsigned SHOULD be. That leads to the question: “Does a fair benchmark comparing 2 languages and their implementations use the same data type each, or use the most efficient available data type?”

Unfortunately, the answer to that is “Yes.” It depends upon what one wishes to compare. When ignored, this issue invalidates carelessly-written benchmark articles, including the original Byte magazine Sieve benchmark, which made UCSD Pascal look much worse than it needed to. For the Apple II version, about a 40% speed improvement was produced in the Byte Sieve simply by (a) turning off range checking, and (b) defining the variables with the big array last, so that the other variables could be reached by more efficient p-code. A benchmark needs to make clear whether it is comparing the best source found for a given language/implementation/ platform, or a direct translation.

More on Benchmarks

Tom Pittman

Spreckels, CA

Davis and Bayer have some interesting figures, but their conclusions are misinformed.

First (and trivially), the “assembly language” put out by the compiler has nothing to do with the speed of the compiled code, since most compilers (and THINK in particular) don’t put out assembly language at all, but go directly to native machine code. I consider this point trivial, as I assume that is what they would have intended to say, anyway. But the point as corrected is still misleading, since the quality of the machine code generated by a compiler is largely affected by the nature of the source language, as their benchmarks clearly show.

If you ask experienced compiler people (not just run-of-the-mill programmers), you will get an entirely different answer concerning the relative merits of C and Pascal. You see, compiler people know that C is a low-level language designed to fit the PDP-11 very well; to the extent that other computers are similar in architecture to the PDP-11, it’s possible to generate correspondingly good code for them. But as machine design moves away from that obsolete architecture, compiler designers have a harder and harder time of undoing all those low-level optimizations that C encourages the programmers to write, in order to generate the correct and optimal code that a Pascal compiler can do with ease. For some C constructs it’s utterly impossible; any self-respecting compiler just throws up its metaphorical hands and puts out something that works somehow, never mind how slowly or awkwardly. Pascal, by distancing itself from the low-level machine details, does the compiler writer a favor. Pascal compilers on the Macintosh still put out some rotten code; they have not even begun to show what Pascal is capable of. The C compilers on the other hand, are pretty much maxed out. Draw your own conclusions.

So why do programmers all think C is so much better? It’s widely recognized to be a religious issue. That does not mean, as is commonly believed, that there are no right answers (for the benchmarks tell us otherwise), but only that bringing evidence to the discussion will not change anybody’s mind. As interesting as the Davis and Bayer benchmarks are, I doubt they will change any C hackers into Pascal programmers. More’s the pity.

[I didn’t change over. C is still my language of preference to code in. I do code in Pascal, but I find C an easier one to code in. This “preference” benchmark can go a long way. Code optimization is nice, but I feel that developers, programmers, hackers, and hobbyists should be familiar with many languages and do their work with the best language for the need of the job. At some point, C and Pascal will reach a point where they are nearly equal in code generated. - ed]

Bypassing SANE

Michael J. Gibbs

Surprise, AZ

In response to Martin E. Huber’s letter (September 1990):

Radius includes some nice software with their monitors, including an INIT called Radius Math. Radius Math speeds up floating point by bypassing SANE.

On machines with FPUs, SANE uses the floating point unit for most operations but not transcendental or trigonometric functions. The reason for this is that the 68881/882 does not provide the accuracy for these functions that SANE requires, so they are done in software. Apparently the last 4 or 5 bit positions are inaccurate on the FPU (not important for most applications).

Radius Math patches SANE to use FPU for all floating point operations, including those mentioned above. This is not as fast as inline floating point instructions for the FPU, but it does work for all applications that use SANE.

I ran the following benchmarks using Radius Math version 1.4 and THINK Pascal 3.0.1 on my Macintosh IIcx:

Trig Test

Radius Math Generate FPU instructions Time(ticks)

NO NO 875

YES NO 38

NO YES 16

YES YES 16

Arithmetic Test

Radius Math Generate FPU instructions Time(ticks)

NO NO 54

YES NO 28

NO YES 6

YES YES 6

It appears that THINK Pascal generates inline floating point instructions, since the presence of Radius Math has no effect on performance with 881/882 code generation turned on. Notice that for applications that use SANE, Radius Math speeds normal operations by a factor of 2, and trig by a factor of 23.

Remember to use extended precision for all floating point that uses SANE. SANE converts single and double precision numbers to extended precision for calculations, then back again to store the results, so you will get better performance by avoiding the conversion. For inline FPU code, there is not much difference, except for double precision (64 bit), which is considerably slower than extended (80 or 96 bit) and single (32 bit) precision.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.