TweetFollow Us on Twitter

Mar 91 Letters
Volume Number:7
Issue Number:3
Column Tag:Letters

THINK C and Benchmarks

By Kirk Chase, Editor

Objective-C® Oversight

Sarah C. Bell

The Stepstone Corporation

75 Glen Road

Sandy Hook, CT 06482

I object to Mr. C. Keith Ray’s article, “NeXT for Mac Programmers”, (MacTutor, Dec. ’90). This article dealt with the Objective-C® programming environment marketed by the Stepstone Corporation. At the end of his article, he listed all the trademarks that were included in the article. He failed to mention that Objective-C is a trademark of the Stepstone Corp.

Since the column was centered around our product, we would appreciate it if you made mention of this fact in the next issue of MacTutor.

[Consider it done - ed]

Taming The THINK C Debugger

Rex Reinhart

Irvine, CA

Here’s a simple workaround to setting and keeping breakpoints in THINK C.

Define the following macro:

/* 1 */

#define HALT asm{_Debugger}

Then simply put HALT in your code wherever you want a breakpoint (anywhere but in the middle of an expression). Then run the program under the THINK C debugger. When execution of your code reaches the HALT, your program will stop, the debugger will become active, and your source code will appear with the current line pointer at the HALT. From there you may step at your leisure.

For low level debugging, try it with MACSBUG. Compile your program and run it on its own.

Another useful variation is

/* 2 */

#define CONDHALT(Condition) if(Condition) asm {_Debugger};

The Mac has a current debugger pointer which a debugger may set to point to itself. I don’t know if this pointer is in a global, or directly in the trap dispatch table. _Debugger is a little known (not in IM I-V) trap A9FF which transfers execution to wherever this pointer points to. The THINK C debugger sets this pointer correctly. I haven’t tried this with other debuggers, but if the set this pointer it should work.

Good Luck.

Benchmark Challenge Revisited

John W. Baxter

Port Ludow, WA

This is a response to the letter “Benchmark Challenge” published in the September 1990 issue.

A significant problem exists with the benchmark source code (both C and Pascal) as printed in the September issue: the local variable b controls the flow of the program, and the letter states that it ranges from 1 to 20. However, b is neither initialized to anything, nor adjusted during the loop. Therefore, the value of b will be whatever is left over in the stack frame locations or register the compiler uses for storing b. That could, for example, mean that the value of b in the Pascal case happens to be 1 (causing execution of only one comparison per loop) while the C case it might be 100,572, causing many comparisons per loop. To fix this problem, I would suggest initializing b to 1 at the beginning of each of the test functions (procedures), and in each conditional just advance it to the next value. So the Pascal TestCase procedure would look something like:

 
begin
 b := 1;
 case b of
 1: begin
 b:=2;
 end;
 

Another pitfall to watch out for in designing benchmark code is code optimization performed by the compiler. Looking at the code as presented in the magazine, we find that in fact regardless of the of b, the code to be executed by the conditional structure is the same (nothing). In both C and Pascal, the compiler has the “right” in such a case to optimize the conditional structure totally out of existence in the final object code (there are no called function or procedure side effects to worry about). As it happens, fixing the undefined state of the variable b as above will prevent such optimization in this benchmark. And, I doubt that either compiler used actually goes that far in its optimization process.

Yet another potential problem is the fact that the Pascal version using a 2-byte b, while the C version happens to be using a 4-byte b. In this case, the time difference introduced by this difference should be vanishingly small (on the 68xxx family). The same benchmarks moved to the Apple IIgs, and continuing to suffer the problem (they wouldn’t as printed because the available C compilers on the IIgs use a 2-byte int), would favor the Pascal significantly, since the 2-byte arithmetic is much faster than is 4-byte arithmetic on the 65816 (which is why int is 2 bytes in those C compilers). To go a step further, C would allow the use of an unsigned 2-byte b, while Pascal does not. For best C performance on the 65816 chip, everything which CAN be unsigned SHOULD be. That leads to the question: “Does a fair benchmark comparing 2 languages and their implementations use the same data type each, or use the most efficient available data type?”

Unfortunately, the answer to that is “Yes.” It depends upon what one wishes to compare. When ignored, this issue invalidates carelessly-written benchmark articles, including the original Byte magazine Sieve benchmark, which made UCSD Pascal look much worse than it needed to. For the Apple II version, about a 40% speed improvement was produced in the Byte Sieve simply by (a) turning off range checking, and (b) defining the variables with the big array last, so that the other variables could be reached by more efficient p-code. A benchmark needs to make clear whether it is comparing the best source found for a given language/implementation/ platform, or a direct translation.

More on Benchmarks

Tom Pittman

Spreckels, CA

Davis and Bayer have some interesting figures, but their conclusions are misinformed.

First (and trivially), the “assembly language” put out by the compiler has nothing to do with the speed of the compiled code, since most compilers (and THINK in particular) don’t put out assembly language at all, but go directly to native machine code. I consider this point trivial, as I assume that is what they would have intended to say, anyway. But the point as corrected is still misleading, since the quality of the machine code generated by a compiler is largely affected by the nature of the source language, as their benchmarks clearly show.

If you ask experienced compiler people (not just run-of-the-mill programmers), you will get an entirely different answer concerning the relative merits of C and Pascal. You see, compiler people know that C is a low-level language designed to fit the PDP-11 very well; to the extent that other computers are similar in architecture to the PDP-11, it’s possible to generate correspondingly good code for them. But as machine design moves away from that obsolete architecture, compiler designers have a harder and harder time of undoing all those low-level optimizations that C encourages the programmers to write, in order to generate the correct and optimal code that a Pascal compiler can do with ease. For some C constructs it’s utterly impossible; any self-respecting compiler just throws up its metaphorical hands and puts out something that works somehow, never mind how slowly or awkwardly. Pascal, by distancing itself from the low-level machine details, does the compiler writer a favor. Pascal compilers on the Macintosh still put out some rotten code; they have not even begun to show what Pascal is capable of. The C compilers on the other hand, are pretty much maxed out. Draw your own conclusions.

So why do programmers all think C is so much better? It’s widely recognized to be a religious issue. That does not mean, as is commonly believed, that there are no right answers (for the benchmarks tell us otherwise), but only that bringing evidence to the discussion will not change anybody’s mind. As interesting as the Davis and Bayer benchmarks are, I doubt they will change any C hackers into Pascal programmers. More’s the pity.

[I didn’t change over. C is still my language of preference to code in. I do code in Pascal, but I find C an easier one to code in. This “preference” benchmark can go a long way. Code optimization is nice, but I feel that developers, programmers, hackers, and hobbyists should be familiar with many languages and do their work with the best language for the need of the job. At some point, C and Pascal will reach a point where they are nearly equal in code generated. - ed]

Bypassing SANE

Michael J. Gibbs

Surprise, AZ

In response to Martin E. Huber’s letter (September 1990):

Radius includes some nice software with their monitors, including an INIT called Radius Math. Radius Math speeds up floating point by bypassing SANE.

On machines with FPUs, SANE uses the floating point unit for most operations but not transcendental or trigonometric functions. The reason for this is that the 68881/882 does not provide the accuracy for these functions that SANE requires, so they are done in software. Apparently the last 4 or 5 bit positions are inaccurate on the FPU (not important for most applications).

Radius Math patches SANE to use FPU for all floating point operations, including those mentioned above. This is not as fast as inline floating point instructions for the FPU, but it does work for all applications that use SANE.

I ran the following benchmarks using Radius Math version 1.4 and THINK Pascal 3.0.1 on my Macintosh IIcx:

Trig Test

Radius Math Generate FPU instructions Time(ticks)

NO NO 875

YES NO 38

NO YES 16

YES YES 16

Arithmetic Test

Radius Math Generate FPU instructions Time(ticks)

NO NO 54

YES NO 28

NO YES 6

YES YES 6

It appears that THINK Pascal generates inline floating point instructions, since the presence of Radius Math has no effect on performance with 881/882 code generation turned on. Notice that for applications that use SANE, Radius Math speeds normal operations by a factor of 2, and trig by a factor of 23.

Remember to use extended precision for all floating point that uses SANE. SANE converts single and double precision numbers to extended precision for calculations, then back again to store the results, so you will get better performance by avoiding the conversion. For inline FPU code, there is not much difference, except for double precision (64 bit), which is considerably slower than extended (80 or 96 bit) and single (32 bit) precision.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.