TweetFollow Us on Twitter

4D Graphics
Volume Number:7
Issue Number:2
Column Tag:Database Corner

Related Info: Quickdraw

4th Dimension Graphics

By Haven C. Sweet, Orlando, FL

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Graphics Output in Fourth Dimension.

Haven Sweet is a Professor of Biology at the University of Central Florida. He has been interested in using the Macintosh for a variety of educational purposes, and has tried to incorporate the computer into an academic laboratory setting. He has developed several classroom exercises using 4th Dimension.

Introduction

Although Fourth Dimension (4D) is not a programming language, I prefer to use it for most of my projects since it vastly simplifies programming and managing complex data. However, I recently discovered a very unfortunate limitation of Fourth Dimension; it is unable to draw on the screen using tool box calls.

The Problem

After creating a large data base of organisms with 4D, I added calculations for a cluster analysis to elucidate their possible relationships. When I wanted to present the final results in a dendrogram (Figure 1), I discovered there was no simple mechanism for drawing on the screen or printing text at variable locations.

Figure 1. A sample clustering output, showing the similarity of four different records in the data base. The figure was drawn on an output layout which only contained the buttons.

I would have to write the entire graphics routine in Pascal, compile it as an external procedure, and create external areas within my program. Not being proficient with MPW, I was hesitant to attempt writing anything which would require debugging by switching from MPW to Ext. Mover to 4D to MPW etc. Hoping version 2 would provide direct toolbox routines such as MoveTo(xStart,yStart), LineTo(xEnd,yEnd) and Writeln(Message), I found that Acius had no such plans.

The Solution

Facing the tedium of learning MPW and Pascal, I hit upon a much simpler solution; I created four external units which provide equivalent procedures for moving the pen, drawing a line, writing text at any location on the screen, and defining both pen and text characteristics. Then, using a blank layout screen, I wrote the graphics routines in the layout procedure and invoked these procedures. Although the graphics output is quite slow, it is more than adequate for the occasional presentation of simple data.

The “pseudo toolbox” routines can be as short or long as needed, but each must be compiled separately and given a name different from the toolbox routine. While I toyed with putting a “4D” before the name of every toolbox call, I decided to combine several I need into a single procedure. So, when text must appear at variable locations on the screen, instead of using MoveTo(xStart;yStart); Writeln(message), the new procedure is WriteAt(xStart;yStart;Message). Likewise, when a line must be drawn, instead of using MoveTo and LineTo, they were combined into DrawLine(xStart;yStart;xEnd;yEnd) which defines the start and end of the line. To alter the text or pen’s characteristics, I adopted the syntax used in ZBasic to produce Pen(xSize;ySize;visible;PenMode) and Text(font;point size;mode). Because variables are used, the procedures can use data either stored in the database or generated from it to draw appropriate lines.

These procedures were written in Pascal and compiled as units which can be moved using 4D External Mover into either the resource of a 4D program or the Proc.Ext. The units are quite small, taking under 600 bytes for all four routines. Once installed, the procedures can be called from within the program in the same manner as any global procedure.

The Output Screen

The next problem was to provide a blank screen on which the results could be written, as well as to find the best way to call the function. My solution was to create a dummy data file with all the drawing done in the output layout procedure. However, there must be exactly one record in the file; if the file is empty, the layout screen never appears, while if there are more than one record in the selection, the drawing procedure is executed for each record. Although it is possible to create a set with only one record in it, it is simpler to create a file named “Blank” which contains only one field, “Dummy”. Then, with the User mode, add one record to the file. An empty layout screen must be created for each different graphics screen.

The layout forms in the file “Blank” should have the three markers Header, Detail, and Break positioned at the very top of the page. If no buttons are to appear in the form, the Footer should also should be placed at the top; otherwise, it should be just far enough down to accomidate the buttons (Figure 2).

Figure 2. The appearance of the layout screen on which the drawing or text placement will be done. Note that the markers for Header, Detail and Break are all at the top of the page.

Although other line positions may work (including using the default positioning of the lines), having them at the top is more reliable since unusual things may occur with some positions. For example, if Break or Header are below the window’s margin, nothing will be drawn; if the Detail line is below the window, then the image is drawn and immediately erased; if space remains between the Header and Detail, clicking on the area permits the user to double click the region and jump to the data input mode. Thus, since the user may resize the window, it is safest to prevent anomalies by placing the lines at the top.

The Procedures’ Syntax

The drawing procedures should only be executed in the BEFORE phase, and should use the following formats:

Pen([xSize] [; [YSize]; [Visible]; [Pen Mode]] )

XSize is the horizontal width of the line in pixels.

YSize is the vertical width of the line in pixels. If omitted or set to zero, the xSize value is used for ySize.

Visible is set to one if the line is to be seen or zero if it is invisible.

Pen Mode uses the following;

0 or 8 Pattern COPY

1 or 9 Pattern OR

2 or 10 Pattern XOR

3 or 11 Pattern BIC

4 or 12 Not pattern COPY

5 or 13 Not pattern OR

6 or 14 Not pattern XOR

7 or 15 Not Pattern BIC

All values are optional. A call to Pen with no parameters resets the normal pen (1 by 1 pixel, visible in the copy mode). Partial parameters may also be used. For example, Pen(3;3;1;8) would produce the same effect as Pen(3) or Pen(3;3)-- that is, a visible pen, 3 by 3 pixels in the copy mode. Although ZBasic also includes the possibility of altering the pen pattern, I did not include it in these routines.

Text( [Font] [; [Point size] ; [Face] ; [Mode]] )

Font codes include;

0 System font

1 Application font

2 New York 20 Times

3 Geneva 21 Helvetica

4 Monaco 22 Courier

5 Venice 23 Symbol

11 Cairo 24 Taliesin

Point size can range from 1 through 127

Face codes are; Mode uses the following;

0 Plain 0 or 8 Pattern COPY

1 Bold 1 or 9 Pattern OR

2 Italic 3 or 11 Pattern BIC

4 Underlined 2 or 10 Pattern XOR

8 Outlined 4 or 12 Not pattern COPY

16 Shadow 5 or 13 Not pattern OR

32 Condensed 6 or 14 Not pattern XOR

64 Extended 7 or 15 Not Pattern BIC

Combinations would be the sum of each face; i.e., bold italic text would have a code of 3.

All values are optional; if omitted, the result is 12 point, plain system font in the copy mode. Both Text(22;10;3;0) and Text(22;10;3) define text as 10 point Courier, italic and bold, which is in the COPY mode.

DrawLine( xStart; yStart; xEnd; yEnd)

This procedure draws a line, with the characteristics defined in the Pen procedure, which begins at a point xStart, yStart, and extends to the point xEnd, yEnd. For example DrawLine(1;1;200;1) would draw a line across the top of the screen.

WriteAt( xStart; yStart; Message)

This procedure writes any text stored in Message beginning at a point xStart, yStart. For example, WriteAt(10;YPos;”The results follow”) would print the text 10 pixels from the left edge and YPos pixels from the top.

Example

The following procedures are designed to draw a line on the screen and to place text near its origin. In this example, the coordinates of the line are entered by the user in a dialog box, but they could have been derived from data in the file.

‘ global procedure Draw a line
DEFAULT FILE([Blank])
ALL RECORDS([Blank]) ‘ this file has one record
 ‘ ask for characteristics of line and text
DIALOG(“Dialog box”)
If (OK=1)|(b1=1)
     INPUT LAYOUT(“Blank-line”)
     OUTPUT LAYOUT(“Blank-line”)
     DISPLAY SELECTION(*)
End if 
‘Layout procedure Blank-line
If (Before)
  visible:=1
  PenMode:=8   ‘Pattern copy  
 ‘ pen size entered by user
  Pen (xSize;Ysize;visible;PenMode)
 ‘ start and end positions entered by user
  DrawLine (h1;v1;h2;v2)
 ‘ Face entered by user
  Text (0;12;Face;0) ‘ font,point size,style,mode
  WriteAt ((h1+20);(v1+20);”This is where the line begins.”)
End if 

The Units

The Pascal versions of the four procedures are followed by one annoted example of the MPW commands needed to compile each into a unit. This method of directly creating units was devised by Jud Spencer of After Hours Software, and was distributed by Acius as Technical Note #150, March, 1989.

Unit Pen;
INTERFACE
 USES 
 Memtypes,Quickdraw,OSIntf,Toolintf,packintf;
 Procedure  PenSet(var Xsize,Ysize,visible, Mode: Integer);
IMPLEMENTATION
Procedure PenSet(var Xsize,Ysize,visible, Mode: Integer);
 begin
 PenNormal;
 if (Xsize>0) then
 {its OK}
 else
 Xsize:=1;
 if (Ysize>0) then
 {its OK}
 else
 Ysize:=Xsize;
 PenSize(Xsize,Ysize);
 if (visible=0) then
 HidePen
 else
 ShowPen;
 if (Mode>=0) and (Mode<8) then
 Mode:=Mode+8; {correct if wrong mode range used}
 if (Mode>7) and (Mode<16) then
 PenMode(Mode);
 end;
END.
____________________________________________
Unit DrawLine;
INTERFACE
 USES 
 Memtypes,Quickdraw,OSIntf,Toolintf,packintf;
 
 Procedure DrawALine(var h1,v1,h2,v2: Integer);
 
IMPLEMENTATION
 Procedure DrawALine(var h1,v1,h2,v2: Integer);
 begin
 MoveTo(h1,v1);
 LineTo(h2,v2);
 end;
END.
____________________________________________
Unit Text;
INTERFACE
 USES 
  Memtypes,Quickdraw,OSIntf,Toolintf,packintf;
 Procedure TextSet(var font,point,StyleNum,mode: Integer);
IMPLEMENTATION
 Procedure TextSet(var font,point,StyleNum,mode: Integer);
 begin
 if (font>0) then
 TextFont(font)
 else
 TextFont(0);
 if (point>0) and (point<128) then
 TextSize(point)
 else
 TextSize(12);
 if (mode>7) and (mode<16) then
 mode:=mode-8; {correct if wrong mode range used}
 if (mode>=0) and (mode<8) then
 TextMode(mode) 
 else
 TextMode(0);
 if (StyleNum>0) and (StyleNum<128) then
 TextFace(Style(StyleNum))
 else
 TextFace([]);
 end; {procedure}
END.
____________________________________________
Unit WriteAt;
INTERFACE
 USES 
 Memtypes,Quickdraw,OSIntf,Toolintf,packintf;
 Procedure WriteItAt(var h1,v1:Integer;var s: Str255);   IMPLEMENTATION
 Procedure WriteItAt(var h1,v1:Integer;var s: Str255);
 begin
 MoveTo(h1,v1);
 DrawString(s);
 end;
END.

Workshop Commands

MPW worksheet commands for the WriteAt procedure are described below. Set the correct directory, then replace or correct all the items noted below as each different unit is compiled and linked.

Pascal WriteAt.p
#      Fix ^     Use unit’s name
Link -w -p WriteAt.p.o 
#             Fix ^    Use unit’s name
“{Libraries}”Runtime.o 
“{Libraries}”Interface.o 
“{PLibraries}”PasLib.o 
-m WRITEITAT 
#    Fix ^    use ALL CAPS with the procedure’s name (not the Unit’s)
-rt 4DEX=16114 
#Fix ^ be sure 4D is name of 4th Dimension, or change it here
-sg Main2 
-sn “Main2=WriteAt(&I;&I;&S)” 
#      Fix ^         Fix ^  with proper variable list, where I=integer, 
S=String
-o Proc.Ext(WriteAt)
#          Fix ^      with proper unit name

Conclusions

Although some labor is required to initially write and compile the graphics external procedures, it only needs to be done once. After being installed in the Proc.Ext, a 4th Dimension database can access the procedures with minimal effort. Unfortunately, describing the process makes it sound much more difficult than it actually is.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.