TweetFollow Us on Twitter

Windoid XCMD
Volume Number:6
Issue Number:12
Column Tag:XCMD Corner

Related Info: Event Manager Window Manager

Windoids and HyperCard 2.0

By Donald Koscheka, MacTutor Contributing Editor

If you’ve been writing XCMDs for some time now, you might be a little concerned over how much work is involved in porting your xcmds to Hypercard 2.0. For the most part, this is a trivial process and you need not modify any of your code to support Hypercard 2.0. You will need to recompile with the new xcmd libraries though as the callback engine has been completely re-written to allow for a larger number of callbacks (some 75 as opposed to the 30 or so in HC1.0; the number is a little vague because I found a few callbacks in the library that are not documented anywhere).

For those of you using Think “C”, you will need to convert the XCMD library, “HyperXLib.o” to a Think “C” library. I got this file in MPW format and ran the “oConv” utility on it to convert it to something that Think can use. I then built a library from this. There is one small catch, the Library entry points are all uppercase. You will need to modify your calls to uppercase. For example, PasToZero becomes PASTOZERO. Of course, you might just wait until someone comes along with a more convenient library than the one that is currently distributed.

As I said, your xcmd should work “for the most part”. Certain xcmds will not work very well under Hypercard 2.0 or they will work but their behaviour will be such that you won’t recognize them (kind of like my 2 year old when she skips her nap).

The reason for this is that Hypercard 2.0 implements a completely new external window schema which offers a tremendous benefit to the xcmd writer but which also requires that you rethink your windowing strategy. The benefit of making your xcmds HC2.0 “windoid” friendly is tremendous -- windoids that function in the HC windoid layer will be able to communicate directly with Hypercard and use the Hypercard callbacks. In effect, you get a multiple-window Hypercard stack.

Windoids don’t come for free in Hypercard 2.0 and that’s good. In effect, Apple is leaving it up to each developer to decide what to do with external windows. The only rules that you must obey are those that will allow your windows to function within the external windows layer. This way, your windows will work correctly with other xcmds that also create external windows. Hypercard keeps track of which windows are owned by which xcmds, and it passes window events to each external windoid appropriately.

Windoids.c

Listing 1, “Windoids.c” is an external window xcmd skeleton. It incorporates two new functions of HC 2.0 xcmds: (1) it handles the “?” and “!” queries from the user and (2) it responds to windoid events. The former was covered last month is quite straightforward. We will look at the windoid events in greater detail in this and future columns.

Take a look at the entry point in Listing 1. Note that the first thing we do is check the number of parameters being passed to us by Hypercard. If the parameter count is less than zero (specifically, -1), then we are being passed an external windoid event for a window that we created earlier. If there is only one parameter and it’s “?” or “!” then return the appropriate information about the xcmd back to the caller. In the case of the “?”, you should return usage information. In the case of the “!” you should return a note about who created the xcmd and what it does. This is also a good place to put your copyright notice.

If the parameter count is greater than or equal to zero, then you treat the parameters as ordinary xcmd parameters. However, if the parameter count is less than zero, then you decode the parameter block in an entirely different manner. In this case, the first parameter, params[0] (“C”) or params[1] (Pascal), contains a POINTER to an xcmd event record. This record contains the following fields:

/* 1 */
 
struct XWEventInfo {
 EventRecordevent;
 WindowPtreventWindow;
 long   eventParams[9];
 Handle eventResult;
 }XWEventInfo, *XWEventInfoPtr;

The eventrecord is identical to the event manager event record. The windowPtr is a pointer to the windoid that should get this event. The event parameters and event result have other meanings that we will no doubt explore in the future but which are not required for the code in Listing 1.

In the listing, we call HandleHCEvent with the xcmd parameter block if paramcount is less than zero, otherwise we move to HandleHCmessage which should treat the parameter block like an ordinary xcmd activation. After a little thought this mechanism begs a question -- if we are responding to events in HandleHCEvent, why do we pass the entire parameter block rather than just the xwindow event record? This question gives rise to yet another question -- if that’s the case, why isn’t the parameter block just declared thusly:

/* 2 */

 typedef union{
 XCmdPBlock xcmdParams;
 XWEventInfoxwEventRecord;
 }

These questions did seem troubling to me at first -- I like to pass only those parameters that will be needed by a routine to that routine. An event handler should not need access to the parameter block, should it? The answer is absolutely and herein lies the answer -- by passing the entire parameter block to HandleHCevent, we are able to access Hypercard globals and make callbacks from inside our event loop. The answer to the second question should now be obvious -- we need to keep the parameter block intact so that xcmds can get to the callbacks. Thus the mechanism developed for handling events is correct. We can put our minds at ease and get back to the business of writing the code which is always easier once you develop this sort of intuitive feel for the data that you’re working with; a concept which is axiomatic in object oriented programming, by the way.

If your code needs to dispathc to HandleHCMessage, then you can treat the activation as a routine xcmd call and do whatever you like in HandleHCMessage. You might create a new external window here or close an existing window. Keep in mind that you should not directly call the toolbox calls to open and close windows. Rather, you must use the calls, NewXWindow and CloseXwindow which will create the windows for you and “register” them in the xwindow layer. Aside from that, window management is almost identical in Hypercard as in a stand-alone application.

/* 3 */

extern pascal WindowPtr NEWXWINDOW( XCmdPtr paramPtr,
 Rect *boundsRect,
 StringPtr title, 
        Boolean visible,
 short procID,
 Boolean color,
 Boolean floating); 

extern pascal WindowPtr GETNEWXWINDOW(XCmdPtr paramPtr,
 ResType  templateType,
 short  templateID,
 Boolean  color,
 Booleanfloating);  
extern pascal void CLOSEXWINDOW(XCmdPtr paramPtr, WindowPtr window);

When you create an external window, you use either the call to NewXWindow or the call to GetNewXWindow. Don’t draw in the window or do anything more yet. Hypercard will tell you when the window is ready for use by sending your event loop an Xwindow event called “xOpenEvt”. Not until your xcmd gets this event are you guaranteed to have a window that is ready for use.

At openEvt, you might want to invalidate the window to force an update or append some private data to the refcon. What you do is up to you, just don’t do anything to the window until you get the xOpenEvt.

Similarly, if you have a call to xwindoids of the form: Xwindoids “Close”, windowID then you should do nothing more than issue a call to CloseXWindow and go away. Later on, your xcmd will get the “xCloseEvt” event. At this time you can deallocate any private memory that the window uses and set the passFlag to true advising Hypercard that it’s okay to close the window.

Between xOpenEvt and xCloseEvt, your window will receive more or less normal events and should respond to them in a more or less normal fashion. Things start getting a little fuzzy here as I have noticed that this event loop can have different behaviors depending on what you do with the passflag. The code in Listing 1 does work, and you might want to play with the event loop to learn a little more about the behaviour of xwindows (or xwindoids as I prefer to call them to avoid confusion with that other windowing environment).

Pay particular attention to the goaway and drag code in listing 1. The goaway method does nothing more than advise Hypercard that the user wants to close the window. Later on, HC will pass back to use the xCloseEvt event. In the meantime, the window should just be in limbo.

The drag code works fine here. I discovered that setting the passflag to true will cause Hypercard to handle dragging the window. I hope to learn more about these undocumented parts of the window code as we go along. The content, activate and update methods are pure vanilla. On activate, we just check to see if we’re going active. I take the liberty of invalidating the window to force an update, but this should not be necessary. The invalRgn should be accumulated correctly for the window.

One last thing I would like to recommend is how you respond to suspend/resume events. I like the idea of hiding all my windows on suspend so that they aren’t in the way of the next application. On resume, you should show those windows that were visible at the last suspend. You will need to keep a separate flag for this, the window’s visible won’t be much use here.

In subsequent articles, we’ll hang more decorations on this skeleton and explore Hypercard xWindoids in greater detail. In the meanwhile, take a little time to master listing 1 and get comfortable with this “call and wait” mechanism for opening and closing windows. Overall I think the structure is quite workable and should lead to some very exciting extensions to Hypercard 2.0 in the future. If you discover anything about HC2.0 that you would like to share with your fellow developers, please drop me a line. My new AppleLink is D6845. See you next month.

Listing:  Windoids.c

/************************************/
/* File: Donald Koscheka.c*/
/* --------------------------------*/
/* ©1990 Donald Koscheka  */
/* All Rights Reserved    */
/************************************/
#include<HyperXCMD.h>
#include<HyperUtils.h>
#include<SetUpA4.h>

#ifndef MouseMovedEvt
#define MouseMovedEvt0xFA 
 /* Mouse moved event code*/
#endif
#ifndef SuspendResumeEvt
#define SuspendResumeEvt  0x01
 /* Suspend/Resume event code */
#endif
#define ResumeEvtMask0x1  
 /* Supend or Resume selector */
#define ConvertScrapMask  0x2 
 /* Scrap conversion flag */

pascal void HandleHCEvent( XCmdPtr pp);
pascal void HandleHCMessage( XCmdPtr pp);
pascal void UpdateWindow( WindowPtr wind );
pascal void DoContent(  WindowPtr wind, XWEventInfoPtr ip);

pascal void main( pp )
 XCmdPtrpp;
/************************************
* MAIN ENTRY POINT
************************************/
{
 pp->returnValue = NIL;
 
 if( pp->paramCount < 0 )
 HandleHCEvent( pp );
 else{
 if( pp->paramCount == 1 )
 if( **(pp->params[0]) == '!'  || **(pp->params[0]) == '?' ){
 switch(  **(pp->params[0]) ){
 case '!': 
 pp->returnValue = PASTOZERO( pp, "\pWindoids ©1990, 1991 Donald Koscheka, 
Inc.");
 return;
 case '?':
 pp->returnValue = PASTOZERO( pp, "\pWindoids [command] <parameters>" 
);
 return;
 }
 }
 HandleHCMessage( pp ); 
 }
 UnloadA4Seg( 0L );
 RestoreA4();
}

pascal void HandleHCEvent( pp )
 XCmdPtrpp;
/**********************************
* Handle events in our xWindows  
* returns true if the event was handled ok
**********************************/
{
 short  windoPart;
 Rect   r;
 XWEventInfoPtr  ip= pp->params[0];
 WindowPtrwhichWindow;
 
 pp->passFlag = FALSE;

 switch( ip->event.what ){
 case mouseDown:
 whichWindow = ip->eventWindow;
 windoPart = FindWindow( ip->event.where, &whichWindow );
 if( whichWindow )
 switch ( windoPart ){
 case inGoAway:
 if (TrackGoAway(whichWindow, ip->event.where)) {
 CLOSEXWINDOW( pp,whichWindow );
 pp->passFlag = FALSE;
 }
 break;
 case inDrag: /* handled by hypercard */
 pp->passFlag = TRUE;
 break;
 case inGrow:
 break;
 case inContent:
 if (whichWindow != FrontWindow() )
 SelectWindow( whichWindow );
 else{
 DoContent( whichWindow, ip );
 }
 pp->passFlag = TRUE;
 break;
 default: 
 break;
 }/* window part */
 break;
 case mouseUp:
 break;
 case keyDown:
 case autoKey:
 break;
 case activateEvt: /* [DK] ON ACTIVATE, DRAW THE MENUS,
 ON DEACTIVATE HIDE THE MENUS */
 if ( ip->event.modifiers & activeFlag ){
 r= (ip->eventWindow)->portRect;
 InvalRect( &r );
 }
 pp->passFlag = TRUE;
 break;
 case updateEvt: 
 UpdateWindow(  ip->eventWindow );
 pp->passFlag = TRUE;
 break;
 case app4Evt:
 {
 unsigned char *evtType = &(ip->event.message);
 
 switch( *evtType ){
 case MouseMovedEvt:
 break;
 case SuspendResumeEvt:
 if( ip->event.message & ResumeEvtMask )
 show_all_windows();
 else
 hide_all_windows();
 break;
 }
 }
 pp->passFlag = TRUE;
 break;
 case xOpenEvt:
 ShowWindow( ip->eventWindow );
 pp->passFlag = TRUE;
 break;
 case xCloseEvt:
 pp->passFlag = TRUE;
 break;
 default: 
 break; 
 } /* switch theEvent->what */
}

pascal void DoContent( wind, ip )
 WindowPtrwind;
 XWEventInfoPtr  ip;
/*************************************
* Handle the content region in a mouse down in an xwindow. ip is  a pointer 
to the HyperXevent record, needed to see where the mouse is and what 
the modifiers are.
*************************************/
{ SetPort( wind ); }

pascal void HandleHCMessage( pp )
 XCmdPtrpp;
/*****************************************
* Hypercard has sent us a message which we need to respond to. The command 
is passed in parameter 1 and the arguments are passed in parameter 2..N
* Perhaps you'll add a little parser here to accept valid commands and 
dispatch to the correct command handler. You may pass a command here 
called "openwindow" and another called "closewindow" to allow users to 
create & destroy external windows. 
*****************************************/
{ }

pascal void UpdateWindow( xwind )
 WindowPtrwind;
/******************
* Draw the contents of the window.
* You need to develop some mechanism for storing window specific data. 
 You might try storing the info in the window's refcon.  The choice is 
up to you.  
******************/
{
 BeginUpdate( wind );
 SetPort( wind );
 ClipRect( &wind->portRect );
 EndUpdate( wind );
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.