HyperCard OOP
Volume Number: | | 6
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Issue Number: | | 8
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Column Tag: | | HyperChat
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Object Oriented Programming ![](img001.gif)
By Tom Trinko, Ph.D., Colleen Trinko, Fremont, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Object Oriented Programming in HyperCard
While HyperCard provides a rich set of tools for developing applications and for rapidly prototyping complex systems, it is not a true object oriented computing environment. Were not going to go into a detailed discussion of object oriented programming, but a little overview, with an example of creating pop-up menus, should illuminate the basic concepts for those who havent had a chance to become familiar with this relatively new approach to developing, and thinking about, software.
The first key concept in object oriented programming is that the elements of the program interact by sending each other messages. These messages cause the recipient to take certain actions. The same message can cause different actions to occur depending upon the identity of the message recipient. For example, if one says Hi to a dog it might bark, while if you say Hi to a friend they are unlikely to bark, unless of course the friend is a programmer in which case anything is possible. The important point is that how the recipient responds is dependent upon the nature of the recipient; the sender does not need to be aware of the internal details of the target of its message. In HyperTalk each on something....end something message handler defines how an object--button, field, card, background, stack, home--will respond to a message. So if you were to call one field a man and one a dog you could define two different handlers called on hi....end hi to describe their behaviors. The behavior of an object is also affected by its instance variables. Instance variables are just the values which describe the objects characteristics. For example an instance variable for a dog might be its hair color. All dogs have a slot for this value but each specific dog has a different value. Another instance variable would be the dogs proclivity to barking. The instance variable would reflect how likely a dog is to bark and would be used by the on hi...end hi handler as illustrated in this script:
--1
on hi
global barkingprobability
if the random of 100 < barkingprobability then
put woof into message
play woof
end if
end hi
This object oriented approach lets you develop your program as a set of self-contained elements whose activities and interfaces with the other objects in your system are well defined. Its an approach which lends itself to rapidly developing complex systems as well as supporting the development of reusable software. Once youve defined an object that performs a certain function you can use it in any program which needs that ability.
The second key concept is the concept of a class structure. This simply means you have a hierarchy of objects with subclasses of any class inheriting the characteristics of their parent class. A simple example would be if you were to model a zoo. Your root class might be called Animal and your subclasses might be Mammals and Reptiles. Any behavior (message handler) shared by both subclasses could belong to the root class and be inherited by the subclasses. For example since both mammals and reptiles weigh something the weigh behavior, which just prints out the weight of an animal in the message box, could be in the root class. Similarly the instance variable, weight, would be in the root class as well. When you make an instance of the Mammal class it would inherit a slot for an instance variable called weight and the behavior weigh. This saves you the trouble of writing the routine twice. When you realize that the class structure can be very deep it becomes clear that inheritance can save you a lot of programming.
The simplest way to understand this is to think of an example which already exists in HyperCard. If you send a message to a field, HyperCard first looks for a message handler for that message in the field script. If HyperCard finds a handler it executes it and that ends the sequence--unless youve included a pass command to pass the message on. If the correct handler is not in the field script HyperCard looks in the card script. This means that the field inherits the message handlers in its card. If HyperCard fails to find the correct handler in the card it will check the background, then the stack, and finally home. We see then that we can think of a card field as a subclass of the card, the card as a subclass of the background, the background as a subclass of the stack and the stack as a subclass of home. The analogy is only partially correct however because the field does not inherit the instance variables--HyperCard properties--of its parent classes. The net result is that instead of writing many versions of a routine which protects you from deleting buttons by mistake, you can write just one and place it in your home stack.
Now all of this sounds really nice, but unfortunately HyperCard does not support true object oriented programming. It lacks a flexible class structure and true instance variables among other things. The most obvious failing is that you cannot make new types of objects, such as a field with an icon or a button with multiple lines of text.
It is possible however to surmount these difficulties and use object oriented programming techniques in HyperCard. This is not very surprising since many of the programming concepts embedded in HyperCard and HyperTalk are based on conventional object oriented approaches to program control. Messages handlers are an obvious example, as is the inheritance hierarchy for message handlers. The rest of this article will describe simple HyperTalk techniques which will let you get some of the benefits of object oriented programming.
The first step is to decide what we should use as our basic object. Interestingly enough we can rule out every HyperCard object--buttons, cards, stacks, and backgrounds--except for fields by simply noting that fields are the only HyperCard construct that have the ability to store instance variables. Suppose we want to have several dogs in our stack. Each has a different hair color. Only fields give us a place to store the color of hair instance variable. The trick is to use the lines in the field to store the instance variables. Put the type of object the field represents in line 1, say dog, the first instance variable for that type of object in line 2, say the hair color, etc. There is no similar mechanism for buttons, cards, or backgrounds.
-Note: There is a clugy way to get the same effect for buttons. Define a global variable, haircolor. Assign the hair color of dog 1 to item 1 of haircolor. This approach still requires that you be able to associate a given button with a given dog. You can do this in two ways: put the dog number in the button name dog 1, or define another global variable, dogindex, where the number of the dog represented by card button x is item x of dogindex. While this approach will work, it is a real pain and not recommended since you can make your fields behave just like buttons by setting their locktext to true. If your objects just have to have icons though you might try this approach.
To implement an object structure in HyperCard means establishing a class system--including inheritance--and developing a way to construct fields which act as instances of a given class. Doing this in general requires a bit of effort and maybe well document it in a future article but for now lets just walk through an example of an object structuring without explicit inheritance or classes.
The example weve used is an implementation of pop-up menus. All of the scripts listed here require HyperCard 1.2.2 or later to work properly. It also shows which instance variables are contained in which lines in the field. If you make a field with these scripts and enter the default values for the instance variables, you can make a new instance by merely copying the field while holding down the option key (HyperCard 1.2.2 and beyond only) and then edit the instance variables.
The pop-up menu object is useful because it can be used in many programs. Listing 1 shows the scripts for the object assuming you use the PopUp Menu XFCN by Andrew Gilmartin. (Later well cover the information needed if you dont have this XFCN.) Notice since the field invokes a handler with the name of the menu item you can place the code to execute the menu option anywhere in the inheritance path--field(recommended), card, background, stack, home. This field was developed in a stack which supports a full class structure and was made into a stand alone item usable in any stack by adding the class Export in as one of its parent classes. When you see a reference to OVERRIDE it means that a given handler in a subclass is replacing one in one of its parent classes. To ease your typing burden weve excised all of the duplicate handlers but left in the override messages for your information.
There are three different ways to interact with the field, each supported by a different mouse/key combination. If you merely hold the mouse button down on the field youll get a pop-up menu with all of the available options shown. Selecting one causes the option to be executed. If you hold down the option key and the mouse button youll get a list of the instance variables and selecting one of them will let you change its value. The only instance variables in the pop-up menu class is menuitems and it just contains the list of choices that will appear in the menu. Finally if you hold down the shift key youll get a list of all of the handlers in the field. By selecting one of the handlers youll cause that handler to be executed. This will not work if the handler expects parameters.
For those of you who dont have access to the PopUp Menu XFCN weve included a set of handlers/functions which allow you to get a similar effect using only HyperTalk. It is slower--much slower!-- but it does have the advantage of being modeless. After you generate a menu, using the same techniques as above with the exception that you dont have to hold the mouse button down until you make your selection, you can move the menu or do anything else you want. When you want to use the menu just click on the selection you want. One minor point is that the menu field deletes itself. If you have a handler in your hierarchy which intercepts deletefield messages you might want to modify it to ignore the message when the targets name is popmenu to avoid having to confirm deleting the field every time you use the pop-up menu.
Once you set up this script youll be able to define pop-up menus and their activities by just editing the menu list--easily accessible by holding the option key and the mouse button down on the field--and then inserting handlers with the same name as the menu options anywhere in the hierarchy--field, card, background, stack, home.
Just as we were finishing this article, SuperCard by Silicon Beach Software came out; therefore we imported these scripts into SuperCard to check for compatibility. The XFCN version worked as is with no changes. The HyperCard-only version required a few changes which are generally instructive.
First whenever you import a stack to SuperCard check all of the doMenu commands. The menu options are different in SuperCard. For example there is no new field menu command. Now you could add a menu yourself that had that command but that would mean that your pop-up menu would no longer really be self-contained. This is a good example of the utility of programming using self-contained objects. The XFCN version makes no assumptions about the environment its residing in, other than the fact that you brought over the XFCN! while the HyperCard-only version assumes that the menu options are present. Not surprisingly the HyperCard-only version had problems with SuperCard while the self-contained version did not.
Listing 2 contains the three handlers that had to be changed in order to make the HyperCard-only version work in SuperCard. The most troubling thing was the send command because if you use
--2
send itempicked itemchosen,cmdflag to destination
the values of the parameters at the destination will be the strings itemchosen and cmdflag not the values of the variables. After much experimenting, we finally discovered that making a concatenated string with the variables gets the job done. Interestingly from what weve read the command
--3
send itempicked itemchosen,cmdflag to destination
should work but from our experience it doesnt. The quotes make it work in HyperCard but not in SuperCard. It could be were missing something.
As an aside SuperCard seems to be very nice. The one major problem weve seen after only a cursory inspection is that there is no simple command key mouse button combination to get to the scripts of objects. There is a tool included that searches through all of the objects in a project to see which one is under the mouse when the button is depressed. The script then opens the objects script for editing. It doesnt seem as convenient as the new mouse shortcuts in HyperCard. Weve developed a little window that lets you access the script of any object with just one mouseclick and if anyone is interested, we can write an article about that for a future issue.
Please send any comments, bug reports, etc. to us at
GEnie T.Trinko
AppleLink Trinko
AppleLink Personal Edition Trinko or Trinko2
Mousehole Tom Trinko
Listing 1
To build a pop-up menu field:
1) create a card field
2) put the name you want the user to see in line 1
3) put these scripts into the fields scripts
4) type menuitems into line 3
5) resize the field so only the first line is showing
6) set the locktext of the field to true
Note: If you use a script where the user level has been set so that the menu option for new field is not available you should insert the set user level commands at the places marked in the scripts. This is necessary only for the HyperCard only version.
------------------------------------------------------------
--FUNCTIONS & HANDLERS FROM THE POP UP MENU CLASS
on mousedown
--OVERRIDE:POPUP MENU: This is the mousedown handler for the pop-up
--menu class. Holding the mouse down on the field gives the user defined
--pop-up menu. Holding the mouse and option key down gives a menu
to
--change the values of the instance variables. Holding the mouse and
--shift key down gives a menu of the messages (methods) that the
--instance can handle.
put 0 into cmdflag
--Let the user know something is going on
set the cursor to watch
--This gives the user a menu of the instance variables and lets the
user change
--them
if the optionkey is down then
put 1 into cmdflag
put instancelistmenu() into list
--This gives the user a menu of the instance methods (message handlers)
--and lets the user execute them
else if the shiftkey is down then
put 2 into cmdflag
put methodlistmenu() into list
--This gives the pop-up menu of options the user has specified
else
put getinstanceval(menuitems,line 2 of me) into list
end if
put the clickloc into loc
--Change the cursor for the users selection of a menu option
set the cursor to arrow
put popmenu(list,loc) into itemchosen
--Let the user know something is happening
set the cursor to watch
--The last item in the list is the cancel option
if itemchosen > 0 and itemchosen is not the number of items in list
¬
then
if cmdflag = 0 then
handlemenu itemchosen,list
else if cmdflag= 1 then
executeinstancelistmenu itemchosen,list
else if cmdflag=2 then
executemethodmenu itemchosen,list
end if
end if
end mousedown
on handlemenu itemchosen, list
--this handler is what you customize to take action based on which
-- menu option the user chooses. It is not called if the user selects
-- the cancel option.
-- if youve set up the menu items as handlers in the class methods
-- then this script will work
send (item itemchosen of list) to me
end handlemenu
on test
--This is just a test to show that the menu works. For every menu
--item you should have a handler somewhere in the inheritance chain
--(field, card, background, stack, home) to handle the message
put see it works into message
end test
------------------------------------------------------------------------------------------------
--FUNCTIONS AND HANDLERS FROM THE EXPORT CLASS
function getinstancelist classname
--OVERRIDE:CLASS EXPORT:THIS OVERRIDES THE STANDARD
--GETINSTANCELIST IN THE OBJECT CLASS IN ORDER TO ALLOW CLASS
--INSTANCES TO BE EXPORTED.IN AN EXPORTED FIELD THE INSTANCE
--VARIABLE NAMES ARE IN THE LAST LINE OF THE FIELD
-- this returns the instance list for a given classname The item number
in the
-- instance list is 2 less than the
-- line number of the instance variable in the field
put empty into instancelist
if classname is not line 2 of me then
return error
else
return line (the number of lines in me) of me
end if
end getinstancelist
------------------------------------------------------------------------------------------------
--FUNCTIONS & HANDLERS FROM THE ROOT CLASS OBJECTS
on executeinstancelistmenu hit,list
--input number of item selected from instance list,instance list
--This lets the user change the value of instance variables
put word 3 to (the number of words in item hit of list) of list into¬
temp
ask Enter value for & temp with line hit +2 of me
if it is not empty then
put it into line hit+2 of me
end if
end executeinstancelistmenu
on executemethodmenu hit,list
--input number of item selected from method list,method list
--this just sends the selected message to the instances
send (item hit of list) to me
end executemethodmenu
function instancelistmenu
--output the instance list
put getinstancelist (line 2 of me) into temp
put the number of items in temp into numinstancevars
put empty into list
repeat with x=1 to numinstancevars
put Set the & item 1 of item x of temp into item x of list
end repeat
put ,Cancel after list
return list
end instancelistmenu
function methodlistmenu
--output the method list
put getinstancehandlernames(the short name of me) into temp
repeat with i=2 to the number of lines in temp
put line i of temp into item i-1 of list
end repeat
put ,Cancel after list
return list
end methodlistmenu
function popmenu list,loc
-- input: list of options,location of menu
-- output: number of menu item picked 0 if none or cancel
-- this takes a list of options,and a menu location and displays
-- a menu. It also checks to see if the user picks the cancel option
if the number of items in list < 1 then
put Cancel into list
end if
put ((the number of items in list) + 10) into nlist
put redolist (list) into list
put item 1 of loc+50 into h
put item 2 of loc+50 into v
--This is Andrew Gilmartins XFCN
get PopUpMenu(list,nlist, v, h)
--This is message to let the user know that he has to hold the mouse
--down on the field until the menu appears
if it is 0 then
put You must hold the mouse button down on this button to see the
menu
end if
return it
end popmenu
function redolist list
--input list in format a,b,c,d
--output list in format a;b;c;d
-- this just reformats the list for popupmenu to use ; as the
-- item separator not ,
put empty into newlist
repeat with x=1 to the number of items in list
put item x of list & ; after newlist
end repeat
return newlist
end redolist
on deleteme
-- this allows an object to be deleted
if the userlevel is not 5 then
put the userlevel into temp1
set the userlevel to 5
else
put empty into temp1
end if
select me
domenu cut field
if temp1 is not empty then
set the userlevel to 5
end if
choose browse tool
end deleteme
on removecomments
--NOTE: This is a generally useful script not specifically required
for the pop-up --menu functionality. This removes all comments from a
script.
set the cursor to watch
put the script of me into temp
repeat with i=1 to the number of lines in temp
if line i of temp is not empty then
put into ctemp
put 0 into j
repeat until ctemp is not
add 1 to j
put char j of line i of temp into ctemp
end repeat
if ctemp is - then
put empty into line i of temp
end if
end if
end repeat
put removeemptylines (temp) into temp
set the script of me to temp
end removecomments
function getinstanceval instancevarname,classname
--input: instance variable name,name of class
--output: value for the instance variable of target
-- this function gets the value of any instance variable for an
-- object. This is better than using line numbers because you
-- dont have to change any scripts if you change the number or order
-- of instance variables in a class
put getinstancelist (classname,0) into temp
put findinstancenum (instancevarname,temp) into tempnum
put the short name of the target into fieldname
put line (tempnum+2) of card field fieldname into value
return value
end getinstanceval
on setinstanceval instancevarname,classname,value
--input: instance variable name,name of class,value
--output: set instance variable of target to value
-- this function sets the value of any instance variable for an
-- object. This is better than using line numbers because you
-- dont have to change any scripts if you change the number or order
-- of instance variables in a class
put getinstancelist(classname,0) into temp
put findinstancenum(instancevarname,temp) into tempnum
put the short name of the target into fieldname
put value into line (tempnum+2) of card field fieldname
end setinstanceval
function findinstancenum instancevarname,list
--input: instance variable name,list of instance variables in class
--output: sequence number of instance variable in list
--error: returns -1 if name not found
-- given an instance variable name it and a list of instance names
-- this returns the item number of the instance name
put -1 into hit
repeat with x=1 to the number of items in list
if item x of list is instancevarname then
return x
put 0 into hit
exit repeat
end if
end repeat
if hit < 0 then
put Error:findinstacenum: Instance Name not found
end if
return -1
end findinstancenum
function class objectname
-- this returns the class of an object
put objectname
wait 2 seconds
return line 2 of card field (objectname)
end class
function classnumber classname
-- this returns the item number of the argument in the class list
global classnames
put -1 into classnum
repeat with i=1 to the number of items in classnames
if classname is item i of classnames then
put i into classnum
exit repeat
end if
end repeat
return classnum
end classnumber
function getinstancehandlernames iname
--input instance name
--output list of all of the message handlers in script
put the script of card field iname into temp
put scanhandlers(temp) into methodlist
return methodlist
end getinstancehandlernames
function scanhandlers temp
--input script
--output list with the names of the message handlers (1/line)
put 0 into nummethods
put empty into methodlist
repeat with i=1 to number of lines in temp
if word 1 of line i of temp is on then
add 1 to nummethods
put word 2 of line i of temp into line nummethods of methodlist
end if
end repeat
return methodlist
end scanhandlers
These are the handlers and functions necessary to eliminate the need
for the XFCN. Just replace the handlers with the same name in the above
listing by these and add those that dont appear in the above listing
and the field will work as a pop-up menu.
on mouseup
--this is here to override the subsequent mouseup handler which will
-- be placed in the field containing the popup menu. If this werent
here
-- then everytime you click the mouse on the original field the mouseup
-- handler for the menu field would be activated.
end mouseup
on mouseup
--this script is placed in the menu field to handle the users selection
-- name of chosen item is returned (avoid handler in
-- the original field (itempicked) from having to know what the
-- possible choices were. The cmdflag(which notes whether youre
-- working with menu choices,instance variable setting,or firing
-- handlers) is also returned.
-- Name of original field is contained in second to
-- last line in the menu,while the cmdflag value is contained in the
-- last line. Both of which are kept invisible by
-- the selected sizing for the menu field
put the clickloc into loc
put linechoosenfixed (loc) into itemchosen
put line itemchosen of me into itemchosen
put last line of me into cmdflag
put number of lines in me -1 into temp
put line temp of me into dest
send itempicked itemchosen,cmdflag to dest
-- now that were done with it lets delete the menu field
-- NOTE: If you want the menu to hang around just eliminate the
next
-- three lines and included a menu option to eliminate the menu.
--if the userlevel is not 5 then <========== To insure menu options
available
-- put the userlevel into temp1 <========== To insure menu options
available
-- set the userlevel to 5 <========== To insure menu options
available
-- else <==========
To insure menu options available
-- put empty into temp1 <========== To insure menu options
available
-- end if <========== To insure menu options
available
select me
domenu cut field
-- if temp1 is not empty <========== To insure menu options
available
-- set the userlevel to temp1 <========== To insure menu options
available
-- end if <========== To insure menu options available
choose browse tool
--set the userlevel to temp1 <========== To insure menu options
available
end mouseup
function linechoosenfixed loc
--input x,y location of the mouse click(use the clickloc)
-- This is a generally useful function which takes the clickloc as
-- input and finds out line in a field was clicked on
put second item of loc into pos
put pos - the top of the target into pos
get the textheight of the target
put it into size
put trunc(pos/size)+1 into linehit
return linehit
end linechoosenfixed
on mousedown
--OVERRIDE:POPUP MENU: This is the mousedown handler for the popup
--menu HC only class. Holding the mouse down on gives the user defined
--pop-up menu. Holding the mouse and option key down gives a menu
to
--change the values of the instance variables. Holding the mouse and
--shift key down gives menu of messages (methods) that
--instance can handle.
put 0 into cmdflag
set the cursor to watch
-- handle user setting value of the instance variables
if the optionkey is down then
put 1 into cmdflag
put instancelistmenu() into list
-- handlethe user firing the handlers
else if the shiftkey is down then
put 2 into cmdflag
put methodlistmenu() into list
-- handle the user using the pop-up menu
else
put getinstanceval(menuitems,line 2 of me) into list
end if
put the clickloc into loc
-- build and display the pop-up menu
popHCmenu list,loc,cmdflag
end mousedown
on itempicked itemchosen,cmdflag
--input name of the menu item selected,command flag
-- since the HC version is modeless the handler has to be broken into
-- two pieces,one to make the menu field and one to handle the message
-- that the user has picked an item.
set the cursor to watch
if itemchosen is not empty and itemchosen is not cancel then
-- This actually implements menu action. Note that
-- were using the handlemenu and executemenu handlers a little
-- differently than they were designed for. They were designed to
-- make a selection from a list but by sending them a 1 item list
-- we avoid having to make the list a global variable,or regenerate
-- it which could be very slow,and we also avoid writing 3 new
-- handlers for this class
if cmdflag = 0 then
handlemenu 1,itemchosen
else if cmdflag= 1 then
executeinstancelistmenu 1,itemchosen
else if cmdflag=2 then
executemethodmenu 1,itemchosen
end if
end if
end itempicked
on popHCmenu list,loc,cmdflag
--input list of menu options,location of menu,command flag
-- This handler sets up the menu
--first convert the list into a variable with each item in 1 line
put listtoline(list) into list
put the number of lines in list into temp
--compute the height and width of the field
-- Note if you change the font size in the makefield handler you
-- need to change the width and height computations
put (temp*9)+3 into height
put the target into line temp+1 of list
put cmdflag into line temp+2 of list
put 0 into maxchar
repeat with i=1 to temp
if the number of chars in line i of list > maxchar then
put the number of chars in line i of list into maxchar
end if
end repeat
put maxchar*6 into width
-- This actually makes the field
makefield Popmenu,width,height,loc
-- Fill the field with the menu options
put list into card field Popmenu
-- Here find the the beginning and end of the script for the menu field
-- The menu field has one handler,mouseup,and one function,linechoosen
-- handleraddress returns line at which a handler or
-- function starts and the line at which it ends
put the script of me into temp
put handleraddress (temp,mouseup,3,0) into templine
put handleraddress (temp,linechoosenfixed,item 2 of templine,1) into
temp1
put item 1 of templine into tempstart
put item 2 of temp1 into lastone
put tempstart - 1 into templine1
repeat with x=tempstart to lastone
put line x of temp into line (x-templine1) of temp1
end repeat
set the script of card field Popmenu to temp1
end popHCmenu
on makefield fieldname,xsize,ysize,dest
-- Input field name,width,height,location
-- General handler which will make a field with the
-- default characteristics
--if the userlevel is not 5 then <========== To insure
menu options available
-- put the userlevel into temp1 <========== To insure
menu options available
-- set the userlevel to 5 <========== To insure
menu options available
-- else <========== To insure menu options available
-- put empty into temp1 <========== To insure
menu options available
-- end if <==========
To insure menu options available
domenu new field
--if temp1 is not empty then <========== To insure menu options available
-- set the userlevel to temp1 <========== To insure menu options
available
--end if <========== To insure menu options available
set the width of card field to xsize
set the height of card field to ysize
set loc of card field to dest
set the textfont of card field to new york
set the textsize of card field to 9
set the textstyle of card field to condense
set the textheight of card field to 9
set the style of card field to shadow
set the textalign of card field to center
put the id of card field into fid
set the locktext of card field to true
set name of card field to fieldname
set the locktext of card field fieldname to true
choose browse tool
end makefield
function listtoline list
-- input a list c,x,y,35,100,d
-- output a variable with item 1 in line 1...item n in line n
repeat with x=1 to the number of items in list
put item x of list into line x of temp
end repeat
return temp
end listtoline
Listing 2
WARNING: The comments weve made about problems with SuperCard should be
taken with a grain of salt. weve only been using it a few days and the only documentation
we have is the manuals that come with it which are not a full blown course for SuperTalk.
The scripts shown below do work but there might be other,better,ways to get the same
effect.
on mouseup
--script is placed in menu field to handle selection
--name of chosen item is returned(to avoid handler in
-- the original field (itempicked) from having to know what the
-- possible choices were). The cmdflag(which notes whether youre
-- working with menu choices,instance variable setting,or firing
-- handlers) is also returned.
-- The name of the original field is contained in the second to
-- last line in the menu,while the cmdflag value is contained in the
-- last line. Both of which are kept invisible by the selected
-- sizing for the menu field
put the clickloc into loc
put linechoosenfixed (loc) into itemchosen
put line itemchosen of me into itemchosen
put last line of me into cmdflag
put number of lines in me -1 into temp
put line temp of me into dest
-- These next two lines had to be changed to be compatible with SuperCard
put itemchosen & , & cmdflag into tempstring
<============
send itempicked && tempstring to dest
<============
-- now that were done with it lets delete the menu field
-- In HyperCard we used doMenu cut field in SuperCard you have
to use
-- doMenu cut
select me
domenu cut
<============
choose browse tool
end mouseup
on popHCmenu list,loc,cmdflag
--input list of menu options,location of menu,command flag
-- This handler sets up the menu
--first convert the list into a variable with each item in 1 line
--Note we also changed some of the text sizes in the SuperCard version
put listtoline(list) into list
put the number of lines in list into temp
--compute the height and width of the field
put (temp*10)+3 into height
put the target into line temp+1 of list
put cmdflag into line temp+2 of list
put 0 into maxchar
repeat with i=1 to temp
if the number of chars in line i of list > maxchar then
put the number of chars in line i of list into maxchar
end if
end repeat
put maxchar*8 into width
-- This actually makes the field
makefield Popmenu,width,height,loc
-- Fill the field with the menu options
put Popmenu into fieldname
put list into card field fieldname
-- In SuperCard setting these parameters before entering the text
didnt seem to
-- work so we moved them here.
set the textfont of card field fieldname to monaco
set the textsize of card field fieldname to 9
set the textstyle of card field fieldname to condense
set the textheight of card field fieldname to 10
set the style of card field fieldname to shadow
set the textalign of card field fieldname to center
-- Here find the the begining and end of the script for the menu field
-- The menu field has one handler,mouseup,and one function,linechoosen
-- handleraddress returns the line at which a handler or function
-- starts and the line at which it ends
put the script of me into temp
put handleraddress (temp,mouseup,3,0) into templine
put handleraddress (temp,linechoosenfixed,item 2 of templine,1) into
temp1
put item 1 of templine into tempstart
put item 2 of temp1 into lastone
put tempstart - 1 into templine1
repeat with x=tempstart to lastone
put line x of temp into line (x-templine1) of temp1
end repeat
set the script of card field Popmenu to temp1
end popHCmenu
on makefield fieldname,xsize,ysize,dest
-- Input field name,width,height,location
-- This is a general handler which will make a field with the
-- default characteristics
-- In HyperCard we used doMenu new field but SuperCard doesnt
have
-- such a menu command. In SuperCard you can create a new field in
a script
-- by using the field rectangle tool
choose field rectangle tool
put dest into start
put item 1 of dest + xsize into item 1 of finish
put item 2 of dest + ysize into item 2 of finish
drag from start to finish
-- It seems that you have to go back to the browse
-- tool in SuperCard before using the field
choose browse tool
-- Unlike HyperCard SuperCard doesnt seem to be able to address
fields
-- with no nameby using the name . But you know that the field
youve just
-- made will always have the highest field number
set name of card field (the number of card fields) to fieldname
set the locktext of card field fieldname to true
choose browse tool
end makefield