TweetFollow Us on Twitter

Micro-draw
Volume Number:6
Issue Number:7
Column Tag:Jörg's Folder

C++ micro-Draw

By Jörg Langowski, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

C++ micro-Draw

We’re going to expand on the Object Lists demo from V6#2 this month. You’ll probably have noted quite a few deficiencies to that example - it would be nice to be able to draw not only three objects at fixed places within the window, but create some kind of ‘micro-Draw’ utility where you could place as many ovals and rectangles where you like in the window, and also change their aspect.

This example, over the months, will (hopefully) evolve into a useful Draw utility. The first step towards that is to add some code which will allow us to move objects around in the window, change their drawing pattern, delete them etc. At the end of this example you will see that there are still many things left to do - we will add them in the course of the following columns. You should have copies of the preceding example code ready at hand, because we don’t want to reprint everything from scratch each time. The listing at the end gives only the changes that were made compared to the code in V6#2.

Cleaning up the lists

The first thing that we have to take care of is the removal of objects and lists when a document is closed. This was not done in the original example. When a window is closed, the document destructor is called:

//1

TListDoc::~TListDoc(void)
{delete fObjList;
 HideWindow(fDocWindow);  }

and thus, the associated object list will be deleted. However, the objects in it still float around in the heap, since they have been created with new and have not been deleted explicitly! Therefore, we have to define a destructor for the object list as well, in which each object in the list is deleted:

//2

TObjList::~TObjList(void)
{
 TObjLink* temp;
 while (fHeader != nil) 
 {
 temp = fHeader->GetNext();
 delete fHeader->GetmyObj();
 delete fHeader;
 fHeader = temp;
 }
 fNumObjs = 0;
}

This code will clean up properly after us when we close a window.

Creating and Deleting Objects

The next feature that we’d like to add is to be able to position objects by clicking in the window. We can select from the menu what type of object we want; the cursor will then change to a cross, and the object will be placed in the window at the point where we clicked.

To do this, we first define a new routine, ClickInWindow() (see listing); this function waits for a mouse down event and returns the location of the mouse click in the current port’s local coordinates. This routine is called by the menu selection handlers (DoMenuCommand) at the appropriate selections. The center of the object’s bounds rectangle is then set to the position of the mouse click, and the window redrawn. We have not added any means to change the size of an object yet; take this as an exercise, or wait until we give an example in this column.

To erase an object from the window, we simply click on it after the menu selection “Erase”. For implementing this behavior, we define the method FindObj(Point theLoc) which finds the object corresponding to a mouse click at a certain point in the window. This routine returns a pointer to a TDisplObj; to remove the object which we clicked at, we simply write

// 3

fCurListDoc->fObjList->
 RemoveObj(fCurListDoc->fObjList->FindObj(theLoc));

A good example how compact some operations can be expressed in C++.

Changing draw patterns of objects is easy, too; I have added three menu selections that allow to draw objects in either black, gray or white. Again, we find the object that was clicked at, and then set the draw pattern to a new value. For this, we need to define a new instance variable fObjPat in TDisplObj which holds the drawing pattern, and the new method SetObjPat(Pattern pat) which sets this pattern. Caution: a pattern can’t be simply assigned to another pattern variable as in

//4

Pattern myPat = yourPat;

because Pattern is an array, it is defined as unsigned char[8]. We have to write a little loop to do the job (see listing).

Moving objects around

The last method that we add to our example this time is one that allows us to drag an object around in the window. We define a method DragObj(Point *theLoc, Rect theRect) which is called right after the mouse has been clicked at theLoc and an object has been found there. We also need to define a method that allows us to set the bounds rectangle of the object, so it can actually be moved.

DragObj will first create a new region that corresponds to the outline of the object to be dragged. It will then call the Window Manager routine DragGrayRgn to move this outline around the window. The limit and slop rectangles for the dragging routine are set to the port rectangle of the document window, passed through the parameter theRect to DragObj. This means that we cannot exceed the window’s boundaries when we drag the object.

DragGrayRgn waits until the mouse button is released and then returns a longint that contains the distances moved in the vertical and horizontal directions in its high and low words. This information is used to change the value of theLoc. When DragObj returns, theLoc will contain the new mouse coordinates. The main routine then resets the center of the object’s bounds rectangle to this position. The window is redrawn, and the object will have moved.

There is still a small bug in the dragging code; when you drag outside the limit rectangle, the object will disappear. I encourage you to find the reason for this; the bug will be resolved in the next column.

Wish list

We’re on our way to create a ‘MacTutorDraw’ application; but we still have a long way to go, of course. Things that should be added in the future are:

• scrap handling, so that copy, cut and paste are implemented;

• replacement of the selection menu by a palette window;

• changing the size and order of objects;

• implementing more objects, such as lines, arcs, polygons and text boxes;

• code for saving/restoring/printing documents.

Don’t expect all this to happen in the next column, though...

More on Forth

At the end, I would like to tell the remaining Forth enthusiasts that there is very good news regarding object-oriented extensions to Forth. I have now seen three different ways to implement NEON-compatible systems, two of which use fast subroutine-threaded code. I’ll give you news very soon. Until then, happy hacking.

Listing: Changes to the V6#2 example code

void TDocListApp::AdjustMenus(void)
{
 WindowPtrfrontmost;
 MenuHandle menu;
 Boolean undo,cutCopyClear,paste;

 TListDoc* fCurListDoc = (TListDoc*) fCurDoc;

 frontmost = FrontWindow();

 menu = GetMHandle(mFile);
 if ( fDocList->NumDocs() < kMaxOpenDocuments )
   EnableItem(menu, iNew);// New is enabled when we can open more documents 

 else DisableItem(menu, iNew);
 if ( frontmost != (WindowPtr) nil )
   EnableItem(menu, iClose);
 // Close is enabled when there is a window to close 
 else DisableItem(menu, iClose);

 undo = false; cutCopyClear = false; paste = false;
 
 if ( fCurListDoc == nil )
   {  // all editing is enabled for DA windows 
 undo = true;  cutCopyClear = true;
 paste = true;  }
   
 menu = GetMHandle(mEdit);
 if ( undo )EnableItem(menu, iUndo);
 else   DisableItem(menu, iUndo);
 
 if ( cutCopyClear )
   {  EnableItem(menu, iCut);
 EnableItem(menu, iCopy);
 EnableItem(menu, iClear);} 
 else
   {  DisableItem(menu, iCut);
 DisableItem(menu, iCopy);
 DisableItem(menu, iClear); }
   
 if ( paste )  EnableItem(menu, iPaste);
 else   DisableItem(menu, iPaste);
 
 menu = GetMHandle(myMenu);
 EnableItem(menu, item1);
 EnableItem(menu, item2);
 EnableItem(menu, item3);
 EnableItem(menu, item5);
 EnableItem(menu, item7);
 EnableItem(menu, item8);
 EnableItem(menu, item9);
 EnableItem(menu, item11);
} // AdjustMenus

Point ClickInWindow()
{
 EventRecordtheEvent;
 Point  theLoc;
 Booleanev;
 
 CursHandle hCurs;
 hCurs = GetCursor(crossCursor);
 SetCursor(*hCurs);
 while (!(Button())) {} ;
 ev = WaitNextEvent(mDownMask,&theEvent,0,0);
 theLoc = theEvent.where;
 GlobalToLocal(&theLoc);
 return theLoc;
}

void TDocListApp::DoMenuCommand(short menuID, short menuItem)
{
 short  itemHit;
 Str255 daName;
 short  daRefNum;
 WindowPtrwindow;
 Rect   brect;
 Point  theLoc;
 TDisplObj*theObj;
 
 TListDoc* fCurListDoc = (TListDoc*) fCurDoc;

 window = FrontWindow();
 switch ( menuID )
   {  case mApple:
 switch ( menuItem )
   {  case iAbout: // About box
 itemHit = Alert(rAboutAlert, nil);
 break;
 default: // DAs etc.
 GetItem(GetMHandle(mApple), menuItem, daName);
 daRefNum = OpenDeskAcc(daName);
 break; }
 break;
 case mFile:
 switch ( menuItem )
   {  case iNew: DoNew(); break;
 case iClose:
 if (fCurListDoc != nil)
   {  fDocList->RemoveDoc
 (fCurListDoc);
 delete fCurListDoc; }
 else CloseDeskAcc(((WindowPeek)
 fWhichWindow)->windowKind);
 break;
 case iQuit:Terminate();  break; }
 break;
 case mEdit:
 // call SystemEdit for DA editing & MultiFinder 
 if ( !SystemEdit(menuItem-1) )
   {  switch ( menuItem )
   {  case iCut: break;
 case iCopy: break;
 case iPaste: break;
 case iClear: break; }
   }
 break;
 case myMenu:
 if (fCurListDoc != nil) 
 { switch ( menuItem )
   { case item1: // TRoundRect
 theLoc=ClickInWindow();
 SetRect(&brect,theLoc.h-40,
 theLoc.v-20, theLoc.h+40, theLoc.v+20);
 fCurListDoc->fObjList->AddObj(
 new TRoundRect(brect));
 break;
 case item2: // TOval
 theLoc=ClickInWindow();
 SetRect(&brect,theLoc.h-40,
 theLoc.v-20, theLoc.h+40, theLoc.v+20);
 fCurListDoc->fObjList->AddObj(
 new TOval(brect));
 break;
 case item3:  // TRect
 theLoc=ClickInWindow();
 SetRect(&brect,theLoc.h-40,
 theLoc.v-20, theLoc.h+40,
 theLoc.v+20);
 fCurListDoc->fObjList->AddObj(
 new TRect(brect));
 break;
 case item5: // Erase
 theLoc=ClickInWindow();
 fCurListDoc->fObjList->RemoveObj(
 fCurListDoc->fObjList->FindObj(theLoc));
 break;
 case item7: // White
 theLoc=ClickInWindow();
 theObj = fCurListDoc->fObjList->
 FindObj(theLoc);
 if (theObj != nil) 
 theObj->SetObjPat(qd.white);
 break;
 case item8: // Gray
 theLoc=ClickInWindow();
 theObj = fCurListDoc->fObjList->
 FindObj(theLoc);
 if (theObj != nil) 
 theObj->SetObjPat(qd.gray);
 break;
 case item9: // Black
 theLoc=ClickInWindow();
 theObj = fCurListDoc->fObjList->
 FindObj(theLoc);
 if (theObj != nil) 
 theObj->SetObjPat(qd.black);
 break;
 case item11: // Move
 theLoc=ClickInWindow();
 theObj = fCurListDoc->fObjList->
 FindObj(theLoc);
 if (theObj != nil)
 { theObj->DragObj(
 &theLoc,window->portRect);
 SetRect(&brect,theLoc.h-40, 
 theLoc.v-20, theLoc.h+40, 
 theLoc.v+20);
 theObj->SetBoundRect(brect);
 }
 break;
 }
 InvalRect(&(window->portRect));
 fCurListDoc->DoUpdate();
 InitCursor();
 }
 break;
   }
 HiliteMenu(0);
} // DoMenuCommand

// List document class
class TListDoc : public TDocument {
 
  protected:
 void DrawWindow(void);

  public:
 TObjList*fObjList;// list of objects to be drawn
 TListDoc(short resID);
 ~TListDoc(void);
 
 // methods from TDocument we override
 void DoUpdate(void);
};

const int kMinDocDim = 40;

// create and delete the document window

TListDoc::TListDoc(short resID) : (resID)
{
 fObjList = new TObjList();
 ShowWindow(fDocWindow);  
}

void TListDoc::DrawWindow(void)
{TObjLink* temp;
 
 SetPort(fDocWindow);
 EraseRect(&fDocWindow->portRect);
 if (fObjList->NumObjs() != 0)
 for (temp = fObjList->Header(); 
 temp != nil; temp = temp->GetNext())
   temp->GetmyObj()->Draw(
 temp->GetmyObj()->GetObjPat());
} // DrawWindow

class TDisplObj {
  private:
 Boolean HiLiteState;// true : highlighted
  protected:
 TDisplObj(Rect r);
 Rect fBoundRect;
 Pattern fObjPat;
  public:
 virtual void Draw(Pattern) 
 {DebugStr(“\pCall to TDisplObj::Draw”);}
 virtual void Erase()     
 {DebugStr(“\pCall to TDisplObj::Erase”);}
 virtual void DoContent()   
 {DebugStr(“\pCall to TDisplObj::DoContent”);}
 virtual void DoIdle() { /* do nothing by default*/ }
 Rect GetBoundRect() {return fBoundRect;}
 void SetBoundRect(Rect theRect) 
 {fBoundRect = theRect;}
 Pattern GetObjPat() {return fObjPat;}
 void SetObjPat(Pattern pat); 
 void DragObj(Point*, Rect); 
};

class TObjList {
 TObjLink*fHeader;
 int    fNumObjs;
public:
 TObjList(void);  ~TObjList(void);
 
 inline TObjLink* Header() { return fHeader; }
 inline int NumObjs() { return fNumObjs; }

 void   AddObj(TDisplObj* obj);
 void   RemoveObj(TDisplObj* obj);
 TDisplObj* FindObj(Point theLoc);
};

TObjList::~TObjList(void)
{
 TObjLink* temp;
 while (fHeader != nil) 
 {
 temp = fHeader->GetNext();
 delete fHeader->GetmyObj();
 delete fHeader;
 fHeader = temp;
 }
 fNumObjs = 0;
}

TDisplObj* TObjList::FindObj(Point theLoc)
{
 TObjLink* temp;
 Rect theRect;

 for (temp = fHeader; temp != nil; 
 temp = temp->GetNext())
 { theRect = temp->GetmyObj()->GetBoundRect();
 if (PtInRect(theLoc,&theRect))
   return (temp->GetmyObj());
 }
 return nil;
}

TDisplObj::TDisplObj(Rect r)  
 { fBoundRect = r; SetObjPat(qd.gray); }

void TDisplObj::SetObjPat(Pattern pat)  
 { for (int i=0; i<8; i++) fObjPat[i] = pat[i]; }

void TDisplObj::DragObj(Point *theLoc, Rect theRect)  
{
 RgnHandle theRgn = NewRgn();
 OpenRgn();
 this->Draw(fObjPat);
 CloseRgn(theRgn);
 
 long res=DragGrayRgn(theRgn,*theLoc, &theRect,&theRect,0,0);
 if (res != 0x8000)
 { theLoc->v += HiWord(res);
 theLoc->h += LoWord(res);
 }
 DisposeRgn(theRgn);
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more
Amazon Drops 14″ M5 Max MacBook Pro to $3299,...
Amazon has dropped the price of Apple’s 14-inch M5 Max MacBook Pro with 36GB RAM and a 2TB SSD to $3299, saving a substantial $800 off Apple’s $4099 MSRP. This is one of the strongest discounts we’ve... Read more
Amazon Drops 14″ M5 Pro MacBook Pro with 2TB...
Amazon has dropped the price of Apple’s 14-inch M5 Pro MacBook Pro with 24GB RAM and a 2TB SSD to just $2399, saving a substantial $600 off Apple’s $2999 MSRP. This is one of the best discounts we’ve... Read more
B&H Takes Up to $220 Off New M5 Max Mac S...
B&H has launched new discounts on Apple’s M5 Max Mac Studio, with savings of up to $220 and prices starting at just $2299. Configuration Regular Price B&H Price Savings M5 Max 18-Core CPU/32-... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.