TweetFollow Us on Twitter

Cursor Control 1
Volume Number:6
Issue Number:6
Column Tag:abC

Related Info: TextEdit Quickdraw

Cursor Control

By Bob Gordon, Minneapolis, MN

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Managing Cursors

I know how to curse

Shakespeare, The Tempest (Act 1, Scene 2)

If you remember from last time, I had introduced the idea of adding some additional data structures at the end of the window record to aid in keeping track of the data that hangs around with a window. At the end of that article I said we would illustrate the use of the added data in managing the cursor. We will cover that, but first I would like to comment on a nice piece of work by John Nairn in the April issue.

John has presented a full-blown Scrolling Manager to handle all the issues involved with creating and maintaining scrolling windows. While there are a number of differences between what he has done and what I am describing in this column, a couple common points are worth mentioning. First, the approach is to isolate the user interface control from the actual application. That is, as much as possible, develop generic code to handle the basic operation of the windows (or menus or dialogs, for that matter). Second, this generic code will probably require some place to keep the information it uses; develop a data structure to hold this, and attach it in some way to the window (or menu or dialog). There is actually a bit more commonality (I have the advantage of being able to see the parts I have written but not yet published), and we will explore one of those in this article.

One point of difference. John uses the window’s refCon to hold his additional data structure. His new data structure includes its own refCon for the window’s contents. I added the data on to the end of the window’s structure itself. I feel this simplifies things somewhat, and at least for now it does not seem to violate any rules. If you liked John’s article as I did, you certainly have my permission to use the technique I’ve outlined in implementing it. While I haven’t met John, I’m reasonably sure he won’t mind.

Cursors

The cursor attached to the mouse changes its shape as you move the mouse around the screen. In addition, the user can often affect its shape directly by selecting a tool from a toolbox (usually found in graphics or page layout applications). The problem we deal with this month is how to manage the cursor so it is handled as automatically as possible.

The first issue is getting cursors. There are five built in to the Mac: arrow, crosshairs, plus, clock, i-beam. You can also make your own with ResEdit or some other resource tool. Once we have decided the cursors to use (and made their resources), we need to control the appearance on the screen. What I will describe this month is one way to manage the change of cursor shape as the user moves the mouse around the screen. I am not covering the setting of the cursor’s via tool box or menus.

In June I suggested the use of window margins. The window margin is that area between the window’s frame, which is handled by the Macintosh toolbox routines, and the window’s actual contents, which is what your application is about. The objects that might be in a window margin include scroll bars, rulers, and tool boxes. These are such common components of windows that they can be handled by generic code apart from your application. The other property of the window margin is that the cursor typically changes into the arrow as it is moved into the scroll bar, ruler, etc.

Cursorhelp

Cursorhelp consists of three functions and an include file to aid in the setting and automatic changing of cursors. These functions assume the window structure described in June. The window margins (mtop,mbottom, mright, mleft) are stored with the window. More importantly, the rectangle that surrounds the actual window contents (cursrt) is also stored (I assume rectangular windows). This rectangle is the area in which the cursor is the shape the user selected (i beam, cross, etc.). I put it in the window structure simply to avoid having to calculate it each time. The final piece is the cursor itself (mouser). That is, the cursor’s shape as selected by the user is a property of the window. With a multi-window application the user can have one window editing text, another editing a graphic, and a third editing a spreadsheet (I am not suggesting anyone actually write something like this), and the appropriate cursor will be displayed automatically as the user selects each window. The main loop need know nothing of the cursors.

The main loop does need to set the cursor. There are two places where this can occur: the users specifies a cursor in some way or, the application displays the watch (or other indicator) to indicate the passage of time. The program calls CursorToUse passing the window and the number of the desired cursor.

The program also needs to set the cursor rectangle. This must be done every time the window’s size is changed or the window margins are changed (for example, choosing to show rulers or not).A call to CursorRect() does that. Note that the window margins must have been previously set.

To actually control the cursor, the program calls CursorMaintain() as it runs through the event loop.

Include Files
/*windowhelp.h */
#include “TextEdit.h”
 
#ifndef WINDOWHELP_H
#define WINDOWHELP_H
#include“abc.h”    /* window add-on structure */

#define WindowStruct struct w_struct
WindowStruct
 {
 WindowRecord  wr;  /* the original window record */
 uchar  mtop;    /* margin indents */
 uchar  mleft;
 uchar  mbottom;
 uchar  mright;
 Rect   cursrt;    /* used for cursor control */
 char   mouser;  /* mouse pointer id  */
 char   changed; /* if contents were changed */
 long   ckind;   /* kind of contents */
 short  fileref; /* associated file, if any */
 TEHandle curtext; /* handle to current text */
 };
 
WindowStruct*WindowNew();

#define Woffset  18
#define SBarWidth 15

/* these definitions allow easy generation of the four square cornered 
titled windows. The basic (simplest) window is the WDOC (NoGrowDocProc). 
To this optionally add WGROW to add a grow box and/or WZOOM to add a 
zoom box.
 */
#define WDOC4
#define WGROW    -4
#define WZOOM    8
#define WVBAR    16
#define WHBAR    32

/* Value placed in windowKind field of WindowRecord by WindowNew if the 
window has a grow box. This is used by routines that redraw the window 
to decide whether to draw the grow box or not 
 */
#define HASGROW  9

#endif

/* cursorhelp.h
 * header file for cursorhelp
 */
 
 #defineARROW  0
 #defineIBEAM  1
 #defineCROSS  2
 #definePLUS3
 #defineWATCH  4
CursorHelp Functions
#include“abc.h”
#include“Quickdraw.h”
#include“windowMgr.h”
#include“windowhelp.h”
#include“cursorhelp.h”

/* CursorMaintain
 * Adjusts the cursor according to the value
 * set in the window and the rectangle currect.
 * If the mouse is in the rectangle, the cursor 
 * set to the current cursor, otherwise it is
 * set to the arrow.
 * The if statement checks to see if there is a 
 * valid window and if the window belongs to the
 * application. If it does not belong to the application
 * it is a DA. If the DA is controlling the cursor, there
 * will be a conflict as both programs attempt to control
 * it.
 */
CursorMaintain(ws)
 WindowStruct  *ws;
{
 Point  pt;
 CursHandle curs;
 short  curcursor; /* current cursor */
 
 if (ws && (((WindowRecord *)ws)->windowKind > 7) )
 {
 GetMouse(&pt);
 curcursor = ws->mouser;  /* cursor kind is stored in the window struct 
*/
 if ((PtInRect(pt, &(ws->cursrt))) && (curcursor))
 {
 curs = (Cursor **)GetCursor(curcursor);     
 SetCursor(*curs); 
 }
 else if (curcursor != WATCH)
 {
 InitCursor();
 }
 }
 if (ws == NIL)
 InitCursor();
}

/* CursorRect
 * Uses the portRect of the window passed in
 * to set the current rectangle.  Adjusts the size
 * of the rectangle to account for window margins.
 * By keeping the rectangle around, we eliminate doing
 * this each time through the event loop.
 */
 
CursorRect(ws)
 WindowStruct    *ws;
{
 ws->cursrt = ((GrafPort *)ws)->portRect;
 AdjustRect(&(ws->cursrt),ws->mtop,ws->mleft,ws->mbottom,ws->mright);
}

/* CursorToUse
 * Sets the cursor to be displayed in the
 * rectangle of the current window.
 * Either pass a pointer to the window struct
 * or a NULL pointer. If a NULL pointer is passed,
 * CursorToUse() will use the front window. 
 * Note: At least one window must exist for this
 * to work, but if no windows exist, it
 * will not hurt.
 */
CursorToUse(ws,c)
 WindowStruct  *ws;/* window struct to set cursor for */
 short  c;/* cursor code to use */
{
 if (!ws)
 ws = (WindowStruct *)FrontWindow();
 if (ws)
 ws->mouser = c;
}

Using CursorMaintain()

The following fragment shows the call to CursorMaintain() in the main event loop.

EventLoop()
{
 EventRecordtheEvent;
 char   c;
 short  windowcode;
 WindowPtrwp;
 WindowStruct  *ws;
 
 while(True)
 {
 wp = FrontWindow();
 SystemTask();
 CursorMaintain(wp); 
 if (wp)
 {
 AppTask(wp);
 } 
 if (GetNextEvent(everyEvent,&theEvent))
 switch(theEvent.what)

Other Comments

Check John Nairn’s article for other things to do to automate cursor control. You will note he checks for certain keys being pressed to change the cursor to allow window scrolling (e.g. with a hand).

Last Time

I have a minor error in June’s column. I included some space in the window structure to handle window zooming. These are not needed as zooming is fully supported by the Mac Toolbox. I hadn’t used them for anything yet.

Next Time

Next time I am going to show a quick and very dirty way to help deal with menus.

P.S. Comments are welcome. Send your notes to MacTutor, and please include a phone number.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.