TweetFollow Us on Twitter

TML Pascal Tricks
Volume Number:6
Issue Number:3
Column Tag:Pascal Procedures

TML Pascal Tricks

By Paul Diegenbach, Amsterdam, the Netherlands

XCMD - drawing in a Hypercard stack

The attractiveness of Hypercard is for a large part due to it graphical possibilities. Nice cards always mean nice graphics. The Hypertalk language allows drawing on the screen under program control. When we tear the tools menu off the menubar, we can actually see the actions as the tools flop from pen to brush to marquee and so on. Nice to watch, but oh so slow. Ever tried to draw a complicated graph in Hypercard? I tried it in an attempt to simulate the differentiation of an egg to all the different cells an embryo consists of. One of the theories implies the evaluation of some differential equations and then drawing a thousand points on the screen.

The idea was to let students be able to change the parameters in the equations and see the results in a user-friendly environment. The first step was to implement the equation solving in Hypertalk. Too slow, so an XCMD was quickly written. Drawing the results by Hypertalk: still to slow, so why not do the drawing in the XCMD as well? In a first result the drawing looks nice, but as soon as Hypercard updates the screen from its offscreen bitmap, the drawing disappears. The solution to this problem is to copy the drawing in the paste buffer (scrap) and paste it into Hypercard using the paste command from the menu. This combination works fine and quick. The skeleton for the XCMD is given below, in TML-Pascal, with a Fourier-demo in the drawing part to make it less dumb. In this demo we use parameters from Hypercard for the size of the rectangle and for the Fourier coefficients. Although not necessary, it is often handy to give the rectangle parameters. They can easily be estimated by having a temporary field of the same size and asking in the message window ‘put the size of card field tmp into msg’. The Hypercard stack with this demo implemented is on the source disk for this month.

To avoid flicker between the copy and paste, it is convenient to lock the screen before the XCMD is used. Users of other Pascals sometimes need to remove the ParamPtr parameter, that is the first parameter in every call to the glue routines:

{1}

UNIT PictToScrp;
(******************************************************      
This XCMD demodnstrates a method to plot and calculate in Pascal (perhaps 
with floating point processor enabled) and then copy and paste the picture 
in the card compile and link as follows (assuming Fourier is an existing 
stack):
  
  TMLPascal Fourier.p
or:  ( really fast on a mac II)
  TMLPascal Fourier.p  -MC68020 -MC68881 -d Elems881=true

  Link -w -t ‘STAK’ -c ‘WILD’ 
  -m FOURIER -rt XCMD=1282 -sg Fourier 
   Fourier.p.o 
   “{Libraries}”Runtime.o 
   “{Libraries}”Interface.o 
   “{TMLPLibraries}”TMLPasLib.o 
   “{Libraries}”HyperXLib.o 
   -o “Fourier”

 Hypercard call :
  set the lockscreen to true
  -- prevents flicker
  Fourier  330,14,480,319,10,7,5,3,4
  -- 330,14,480 is the area to draw into
  -- 10,7,5,3,4  are the fourier factors times 10
  set the lockscreen to false
 ******************************************************)

INTERFACE

  USES MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf, PasLibIntf, HyperXCMD;

  PROCEDURE Fourier(ParamPtr: XCMDPtr);

IMPLEMENTATION

  PROCEDURE PictScrap(ParamPtr: XCMDPtr); FORWARD;

  PROCEDURE Fourier(ParamPtr: XCMDPtr);
    BEGIN
      PictScrap(ParamPtr);
    END;

  PROCEDURE PictScrap(ParamPtr: XCMDPtr);
    VAR
      thePoint     : Point;
      hPicture     : PicHandle;
      rg           : rect;
      Piclength    : LONGINT;
      xoffset, yoffset: integer;
      str          : str255;
      xLeft, bot, top, xRight: LONGINT;
      one, two, three, four, five: LONGINT;
      x, y         : extended;
      z1, z2, z3, z4, z5: extended;

PROCEDURE MyDrawing;
 { all your drawing stuff goes here }
      VAR
        i            : integer;
        maxim, offset: extended;

      FUNCTION Sinus(x: extended): extended;
        BEGIN
          Sinus := sin(x) * z1 + sin(2 * x) * z2 + sin(3 * x) * z3 + 
sin(4 * x)  * z4 + sin(5 * x) * z5
 { the more, the better }
        END;

      BEGIN
        eraserect(rg);
        Framerect(rg); { optional }
        offset := top + (bot - top) / 2.0;
        z1 := one / 10.0;
        z2 := two / 10.0;
        z3 := three / 10.0;
        z4 := four / 10.0;
        z5 := five / 10.0;
        x := 0.02 {1 / 50} ;
        maxim := Sinus(x);
        FOR i := 2 TO 314 DO
          BEGIN
          IF i MOD 10 = 0 THEN
SendCardMessage(ParamPtr, ‘set cursor to busy’);
          x := i / 50;
          y := Sinus(x);
          IF maxim < y THEN
            maxim := y;
          END;

        x := 1 / 50;
        y := Sinus(x);
        maxim := 100 / maxim;
SendCardMessage(ParamPtr, ‘set cursor to busy’);
        moveto(xLeft + 1, round(y * maxim + offset));
        FOR i := 2 TO 314 DO
          BEGIN { for two pi }
          x := i / 50;
          y := Sinus(x);
lineto(i + xLeft + 1, round(y * maxim + offset))
          END;
SendCardMessage(ParamPtr, ‘set cursor to busy’);
        penpat(ltgray);
        moveto(xLeft + 1, round(offset));
        lineto(xRight - 2, round(offset));
        pennormal
      END;

    FUNCTION GetParameter(n: integer): LONGINT;
      VAR
        tmp          : LONGINT;
      BEGIN
        ZeroToPas(ParamPtr, ParamPtr^.params[n]^, str);
        stringToNum(str, tmp);
        GetParameter := tmp
      END;

    BEGIN
      IF ParamPtr^.paramCount <> 9 THEN
        SendCardMessage(ParamPtr, ‘put “wrong number of parameters” into 
msg’)
{ I think a more convenient way of error report than by ParamPtr^.ReturnValue 
}
      ELSE
        BEGIN
{get the drawing rectangle coordinates from hypercard }
        xLeft := GetParameter(1);
        top := GetParameter(2);
        xRight := GetParameter(3);
        bot := GetParameter(4);

{ In this example : get Fourier coëfficients from hypercard }
        one := GetParameter(5);
        two := GetParameter(6);
        three := GetParameter(7);
        four := GetParameter(8);
        five := GetParameter(9);
        setrect(rg, xLeft, top, xRight, bot);
        xoffset := xLeft + 5;
        yoffset := top + 5;
        cliprect(rg);
        hPicture := OpenPicture(rg);
        Showpen;
        MyDrawing; { here all your drawing }
        closepicture;
        Piclength := GethandleSize(handle(hPicture));
        IF ZeroScrap + putscrap(Piclength, ‘PICT’, ptr(hPicture^)) = 
NoErr THEN
     ParamPtr^.ReturnValue := PasToZero(ParamPtr, ‘’)
        ELSE
          ParamPtr^.ReturnValue := PasToZero(ParamPtr, ‘something wrong’);
SendCardMessage(ParamPtr, ‘choose select tool’);
SendCardMessage(ParamPtr, ‘domenu “Paste Picture”’);
SendCardMessage(ParamPtr, ‘choose browse tool’);
        END
    END;
END.

Small and Dirty “Write Always”

In the debugging of large programs we were accustomed to put a lot of ‘writeln’s’ in the source text to show what was happening. Although a workable solution on mainframes and mini’s, that’s not so easy in the Macintosh environment, there is not always a window available to write in. The following small subroutine (TML Pascal version) does the trick with some disadvantage: it overwrite all its lines on top of each other at the bottom of the screen in some kind of status line (bit like Online companion), but, sorry, the line is not automatically removed after leaving the program. Dirty isn’t it, so surely for debugging only. An ‘invalrect’ after each multifinder event and at the end of the program is sometimes a solution.

In the program source you write something like :

--2

 if dbg then DQText(‘now in procedure blahblah’)

(The clever one’s can write a MPW-script to put it after the first begin in every procedure or function) Dbg is used as a constant (or in a compiler directive).

The procedure (as a Pascal unit) looks like :

{3}

UNIT DQTextProcedure;
  INTERFACE
    USES
MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf, QDaccess;
 
{ Tml pascals QDaccess defines:
 TYPE  QDGlobalsPtr = ^QDGlobalsRec;
    QDGlobalsRec =
      record
        randSeed   :  LongInt;
        screenBits :  BitMap;
        arrow      :  Cursor;
        dkGray     :  Pattern;
        ltGray     :  Pattern;
        gray       :  Pattern;
        black      :  Pattern;
        white      :  Pattern;
        ThePort    :  GrafPtr;
      end;
function QDGlobals: QDGlobalsPtr;external;}

PROCEDURE DQText(Message: Str255);
  IMPLEMENTATION
PROCEDURE DQText(Message: Str255);
VAR
  SavedPort    : GrafPtr;
  LocalPort    : GrafPort;
  TheRect      : Rect;
BEGIN
  WITH QDGlobals^ DO
    BEGIN
      GetPort(SavedPort);
      OpenPort(@LocalPort);
      SetPort(@LocalPort);
      WITH ScreenBits.Bounds DO
 { this is QDGlobals^ s ScreenBits ! }
SetRect(TheRect, Left, Bottom-20, Right, Bottom);
      FillRect(TheRect, White);
      MoveTo(TheRect.Left, TheRect.Top);
      LineTo(TheRect.Right, TheRect.Top);
      MoveTo(TheRect.Left+7, TheRect.Bottom-7);
      DrawString(Message);
      ClosePort(@LocalPort);
      SetPort(SavedPort);
   END;
END;
END.

PROGRAM tstDQtext;
  { test the dqtext procedure : }
  USES MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf,
    PaslibIntf, QDaccess, DQtext;
  (*
  link as :
    Link  -t ‘APPL’ -c ‘????’ 
      DQtext.p.o 
      tstDQtext.p.o 
      “{Libraries}”Runtime.o 
      “{Libraries}”Interface.o 
      “{TMLPLibraries}”TMLPasLib.o 
      -o tstDQtext
  *)
  BEGIN
    textbook(NIL); { TML pascal simple window }
    writeln(‘ see bottom line’);
    writeln(‘ click mouse button’);
    PLFlush(output);
    DQtext(‘before’);
    REPEAT
    UNTIL button;
    DQtext(‘after mouse button’);
    writeln(‘ type return to end program’);
    readln
  END.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »
Frozen Synapse (Games)
Frozen Synapse 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Frozen Synapse is a multi-award-winning tactical game. (Full cross-play with desktop and tablet versions) 9/10 Edge 9/10 Eurogamer... | Read more »
Space Marshals (Games)
Space Marshals 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: ### IMPORTANT ### Please note that iPhone 4 is not supported. Space Marshals is a Sci-fi Wild West adventure taking place... | Read more »
Battle Slimes (Games)
Battle Slimes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: BATTLE SLIMES is a fun local multiplayer game. Control speedy & bouncy slime blobs as you compete with friends and family.... | Read more »
Spectrum - 3D Avenue (Games)
Spectrum - 3D Avenue 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "Spectrum is a pretty cool take on twitchy/reaction-based gameplay with enough complexity and style to stand out from the... | Read more »
Drop Wizard (Games)
Drop Wizard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Bring back the joy of arcade games! Drop Wizard is an action arcade game where you play as Teo, a wizard on a quest to save his... | Read more »

Price Scanner via MacPrices.net

Apple’s M4 Mac minis on sale for record-low p...
B&H Photo has M4 and M4 Pro Mac minis in stock and on sale right now for up to $150 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses. Prices start at only $469: – M4... Read more
Deal Alert! Mac Studio with M4 Max CPU on sal...
B&H Photo has the standard-configuration Mac Studio model with Apple’s M4 Max CPU in stock today and on sale for $300 off MSRP, now $1699 (10-Core CPU and 32GB RAM/512GB SSD). B&H also... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.