TweetFollow Us on Twitter

Detect Multifinder
Volume Number:6
Issue Number:3
Column Tag:TechNotes

Related Info: OS Utilities

Detecting MultiFinder

By Paul Davis, Dunedin, New Zealand

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Detecting MultiFinder from THINK Pascal

I am currently engaged in researching Mac language technology for the application of expert systems to the finance industry. I’ve been involved in IBM PC software since 1983, and managed the company which developed and released Pertmaster Advance, a project management package, on that platform. Since buying my first 128k Mac I’ve been interested in the potential of the Mac. With the release of the Mac II, I began working with Mac software full time.

I am convinced that OOP is here to stay, and using THINK Pascal V2.0 to explore it. After a brief exposure to MacApp I started writing a smaller MultiFinder friendly OOP application shell I’m calling MiniMac, working from the Apple demo programs OOPTextEdit and Events, the class structures of Coral LISP, Prograph, and SmallTalk; and any other Mac system class structures I can find.

While doing this, I noticed that it is useful when trying to decide how to deal with DA’s and activate events to be able to tell if MultiFinder is running, and not just if _WaitNextEvent is implemented as Apple DTS seems to think. If MultiFinder is running you can depend on resume, suspend and mouse-moved events. With just Finder running you have to use some other scheme to handle the cursor and detect whether an activate involves scrap conversion.

Noticing that one of the tech notes mentions that mouse-moved events are received as long as the mouse is outside the cursorRgn provided in a WaitNextEvent call, I wrote the following small routine. For my purposes it works beautifully.

By the way, you have to compile it into a standalone application to try it, THINK never passes my applications any app4 events while running under MultiFinder. I’ve tried it and it works great on my system: MacSE with 2.5Mb Ram, Radius 68020,68881 and TPD, System Software 6.0.3.

Explanation of the Code:

Multifinder test: hasWaitNextEvent is a boolean function set by the normal checking of the _WaitNextEvent trap described in Tech Notes and repeated below. If it is not true then MultiFinder couldn’t be running anyway. If WNE is implemented then I create a new region, which according to Inside Mac is set to a (0,0,0,0) rectangle. The mouse couldn’t be in there, so I do WNE’s with that region for kTries times or until I get an App4 (MultiFinder) event. I found that on my system I receive 4 null events before I get an App4 event so kTries of 10 works fine. You may need to experiment for an absolutely safe number of tries.

Shortcomings: You lose the first kTries events when your application is launched. This shouldn’t be critical, as applications generally flush the event queue anyway. Hasn’t been a problem for me anyway. You probably should use this routine before you put up any windows or other screen items so you don’t lose any update or activate events.

{1}

function multiFinderTest: Boolean;
{ a little event loop to test for MF }
{ if MF is running we are sure to get }
{ mouse-moved events with a tiny region }
  const
    kTries = 10;
{ number of events to check for mouse event }
  var
    mouseRgn: RgnHandle;
    count: Integer;
    gotEvent: Boolean;
    theEvent: EventRecord;
  begin
    multiFinderTest := False;
    { assume false }
    if hasWaitNextEvent then
    { otherwise always false }
      begin
        debugBanner(‘has WaitNextEvent’);
        gotEvent := False;
        count := 1;
        mouseRgn := NewRgn;
        { should be empty region (0,0,0,0) }
        while (gotEvent = False) and 
              (count < kTries) do
          begin
            gotEvent := WaitNextEvent(        
           EveryEvent, theEvent, 0, mouseRgn);
            if theEvent.what = app4Evt then
              multiFinderTest := True;
            count := count + 1;
          end;
        DisposeRgn(mouseRgn);
      end;
  end; { multiFinderTest }

Since THINK won’t give you MultiFinder events you have to have a way to check on what is going on from outside the THINK environment. The following routine displays a little box with a message in it without messing up the event queue or MultiFinder levels like an alert did. In the above routine I insert a:

{2}

debugBanner(StringOf(‘MultiFinder found after ‘,count,’ tries.’));

in the innermost if. This routine requires a WIND resource of convenient size and I use a proc of 2 though others would do. You can also use it to check the type of events coming through and debug your detection of mouse moved, resume, suspend and scrap convert events in the main event loop, none of which come through THINK. The {$R+-} is to disable/enable range checking to use the string as an array.

{3}

procedure debugBanner (msg: Str255);
  const
    numTicks = 1 * 60; { seconds * ticks/sec }
    kResWIND128 = 128; { WIND resource }
  var
    discard: LongInt;
    banner: WindowPtr;
    oldPort: GrafPtr;
    lineWidth: Integer;
  begin
    GetPort(oldPort);
    banner := GetNewWindow(kResWIND128, nil, 
                           Pointer(-1));
    if banner <> nil then
      begin
        ShowWindow(banner);
        { make the window visible }
        SetPort(banner);
        PenNormal;
        ClipRect(banner^.portRect);
{$R-}
        lineWidth := TextWidth(QDPtr(@msg[1]), 
                          0, Integer(msg[0]));
{$R+}
        with banner^.portRect do
          MoveTo(((right - left) - lineWidth) 
                div 2, (bottom - top) div 2);
{$R-}
        DrawText(QDPtr(@msg[1]), 0, 
                 Integer(msg[0]));
{$R+}
        Delay(numTicks, discard);
        { wait a while }
        DisposeWindow(banner);
        { get rid of window }
      end;
    SetPort(oldPort);
  end; { debugBanner }

Finally, for those who aren’t sure how to test for WNE, I include the following:

{4}

function hasWaitNextEvent: Boolean;
{ determines if hardware has WNE trap }
  const
    kVersRequested = 2;    { as of 6.0.1 }
    kWaitNextEventTrap = $A860;
    { trap address for WaitNextEvent }

{ system error constants that are missing }
{ from THINK interface }
    envBadVers = -5501;
    envVersTooBig = -5502;

  type
    pInteger = ^Integer;

  var
    result: OSErr;
    theRec: SysEnvRec;
    theRecPtr: ^SysEnvRec;

  function GetTrapType (theTrap: Integer)
                       :TrapType;
    const
      kOSTrapMask = $0F00; 
{ OS traps start with A0, Tool with A8 or AA.}
    begin
      if BAND(theTrap, $0F00) = 0 then
        GetTrapType := OSTrap
      else
        GetTrapType := ToolTrap;
    end; {GetTrapType}

  function TrapExists (theTrap: Integer)
                      : Boolean;
    const
      kUnimplementedTrap = $A89F;
      { unimplemented trap value }
    begin
      TrapExists := GetTrapAddress(kUnimplementedTrap)
         <> NGetTrapAddress(
      theTrap,GetTrapType(theTrap)
      );
    end; {TrapExists}

  begin
    hasWaitNextEvent := False;
    theRecPtr := @theRec;
    result := SysEnvirons(kVersRequested, 
                          theRecPtr^);
    with theRec do
      case result of
        envNotPresent: 
          debugBanner(’64k ROMS’);
        envBadVers: 
          debugBanner(‘negative version number 
                       passed SysEnvirons’);
        envVersTooBig, noErr: 
          begin 
   { good environs call, fill related fields }
            if machineType > envMac then
              hasWaitNextEvent := 
               TrapExists(kWaitNextEventTrap);
          end;
      end; { case }
  end; { hasWaitNextEvent }

The above routines are incorporated in a small application which calls MultiFinderTest and then displays whether finder is running or not:

{5}

program test;
  var
    multiFinderIsRunning: Boolean;

begin
  multiFinderIsRunning := multiFinderTest;
  if multiFinderIsRunning then
    debugBanner(‘multiFinder running’)
  else
    debugBanner(‘multiFinder not running’);

end. { test }

That about sums it up. Let me know if this doesn’t work in any other environments.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »

Price Scanner via MacPrices.net

Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more
Every version of Apple Pencil is on sale toda...
Best Buy has all Apple Pencils on sale today for $79, ranging up to 39% off MSRP for some models. Sale prices for online orders only, in-store prices may vary. Order online and choose free shipping... Read more
Sunday Sale: Apple Studio Display with Standa...
Amazon has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Shipping is free: – Studio Display (Standard glass): $1299.97 $300 off MSRP For the latest prices and... Read more
Apple is offering significant discounts on 16...
Apple has a full line of 16″ M3 Pro and M3 Max MacBook Pros available, Certified Refurbished, starting at $2119 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free... Read more
Apple HomePods on sale for $30-$50 off MSRP t...
Best Buy is offering a $30-$50 discount on Apple HomePods this weekend on their online store. The HomePod mini is on sale for $69.99, $30 off MSRP, while Best Buy has the full-size HomePod on sale... Read more
Limited-time sale: 13-inch M3 MacBook Airs fo...
Amazon has the base 13″ M3 MacBook Air (8GB/256GB) in stock and on sale for a limited time for $989 shipped. That’s $110 off MSRP, and it’s the lowest price we’ve seen so far for an M3-powered... Read more
13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more

Jobs Board

Licensed Practical Nurse - Womens Imaging *A...
Licensed Practical Nurse - Womens Imaging Apple Hill - PRN Location: York Hospital, York, PA Schedule: PRN/Per Diem Sign-On Bonus Eligible Remote/Hybrid Regular Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Operating Room Assistant - *Apple* Hill Sur...
Operating Room Assistant - Apple Hill Surgical Center - Day Location: WellSpan Health, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.