TweetFollow Us on Twitter

Feb 90 Letters
Volume Number:6
Issue Number:2
Column Tag:Letters

CheckAbort() Revised

By David E. Smith, Editor & Publisher, MacTutor

Let’s Doodat!

Greg King, Ph.D.

SCIEX

Ontario, Canada

This letter is to point out 2 bugs in Lee Neuse’s “check_abort” routine (Three Doodats, Sept. 89).

The first bug occurs when the command period event is the last event in the queue. Mr. Neuse’s code removes the event and then tests to see if it was the last event. This will never succeed because the event has been removed. The result is usually a bus error because the qLink field of the last event contains a -1. The funny thing is that the routine will not crash if the command-period is the only event in the queue.

The second bug is more subtle. Dequeue does not de-allocate the memory for the event entry being removed from the queue, this is the responsibility of the program calling it (IM2-383). Mr. Neuse doesn’t do this so every time an event is removed it hangs around the heap.

Below is my version of a command-period handler that addresses the above stated problems. It has been tested for the past week in the print and update loops of a 400K application. It is a scientific application that often has to plot many thousands of data points on the screen, and it is often desirable to be able to both abort long updates and queue up multiple keystroke commands. Please excuse my style, I was originally a Pascal programmer.

/* 1 */

Boolean CmdPeriod()
{
EvQElPtreq_p, theEntry;
Boolean f_found, last, dispose_entry;

f_found = FALSE;
last = FALSE;

/* Start at head of internal queue. */
eq_p = (EvQElPtr) (EventQueue.qHead);

do {
 /* Test for end of queue first. */
 if (eq_p == (EvQElPtr) EventQueue.qTail)
 last = TRUE;

 /* Is this a cmd-period event. */
 if ((eq_p->evtQWhat == keyDown 
 || eq_p->evtQWhat == autoKey) 
 && (eq_p->evtQModifiers & cmdKey) 
 && (eq_p->evtQMessage & charCodeMask) == ‘.’)
 {
 /* Remove the event from the queue. */
 Dequeue((QElemPtr) eq_p, &EventQueue);
 f_found = TRUE;
 /* Setup for disposal */
 dispose_entry = TRUE;
 /* Point to the beginning of entry. */
 theEntry = (EvQElPtr) ((long) eq_p - 4);
 }
 else
 dispose_entry = FALSE;
 
 if (!last)
 /* Continue with next queue entry. */
 eq_p = (EvQElPtr) (eq_p->qLink);

 /* Dequeue doesn’t deallocate entry */
 if (dispose_entry)
 DisposPtr((Ptr) theEntry);
 }
while (!last);

return (f_found);
}

On the whole, I found Mr. Neuse’s article well written and informative.

SCIEX is a Canadian company that produces high end mass spectrometers for environmental, security, biotech, and research applications. Our latest product uses a Macintosh II for data aquisition and processing. We are dedicated to using the Macintosh for scientific applications.

Let’s Doodat Again

J. Peter Alfke

Tucson, AZ

The idea of “doodats” as presented by Lee A. Neuse (“Three Doodats”, September 1989, p. 82) is a good one. Unfortunately, the checkAbort() doodat (which checks for Cmd-”.”) has at least two bugs, one apparently harmless, the other fatal.

The harmless bug concerns the most common case: an empty event. As written, checkAbort() charges ahead and examines the event-queue element pointed to by EventQueue.qTail. Unfortunately, if the event queue is empty this value is NIL. Fortunately, whatever data is at NIL doesn’t usually look like a Cmd-”.” keypress, and the routine exits with false.

But consider another case: there are at least two entries in the queue, the last of which is a bona-fide Cmd-”.”. The last queue entry gets dequeued and then checked to see if it matches EventQueue.qTail. Of course, it can never match since it was just removed from the queue. So the routine always goes around again to the next queue element. But the next element is reference through the old one’s qLink field, which is NIL since it was the last entry in the queue.

Now we are looking at the queue entry at NIL, just like in the other bug, But this time EventQueue.qTail isn’t conveniently NIL (it’s pointing to the last remaining event) so we jump to the next entry instead of exiting. This involves dereferencing NIL and we are on a runaway journey to Bus Error Land.

After sitting in the THINK C debugger for a while figuring all this out. I came up with a revised version, as shown below:

/* 2 */

bool
checkAbort(void)
{
 EvQElPtr q, nextq;
 bool last;
 bool found = false;

 q = (EvQElPtr) EventQueue.qHead;
 if (q) /* Ignore empty event queue */
 do {
 last = (q == (EvQElPtr) EventQueue.qTail); /* Last event? */
 nextq = (EvQEl*) q->qLink; /* the next one */
 if ((q->evtQWhat == keyDown || q-> evtQWhat == autoKey) && q->evtQModifiers 
& cmdKey 
 && (q->evtQModifiers & shiftKey) == 0
 && (q->evtQMessage & charCodeMask) == ‘.’) {
 Dequeue(q, &EventQueue);
 found = true;
 }
 q = nextq;
 } while (!last);
 
 return found;
}

My routine also ignores Cmd-Shift-”.” (i.e. Cmd-”>”), which many applications (such as mine, along with Microsoft Word) uses as an Increment-Point-Size command.

Doodat One More Time

Joe Rice

Doodat #1 in your C Workshop feature in the September issue encouraged me to implement a solution to a problem we were having in the application on which I’m currently working. In some areas of our application, we’re running real-time loops that cannot afford to be interrupted by Multifinder yet need to be able to test for several events, not just Cmd-Period. While the sample code provided an excellent starting, it had a few bugs.

First, it doesn’t check for an empty queue before plunging into the loop.

Second, it retrieves a value (qLink) from the queue element pointed to by eq_p after the element has potentially been dequeued.

Third, dequeuing elements from the EventQueue confuses the Event Manager big time. My guess is that when the Event Manager dequeues an element, it probably enqueues that element outside onto a queue of “free” elements so that it can be reused. Dequeuing the element outside of the Event Manager appears to shorten the EventQueue permanently causing the application to grind to a halt within short order. The solution is to change the event to a null event rather than dequeuing it.

The code that we implemented is below. It’s organized somewhat differently than the example code in MacTutor so that it would be a bit more general.

/* 3 */

/**********************
Name:  CheckForEvent
Purpose:  check the event queue for an event without calling Get/WaitNextEvent. 
 Note that this routine removes all events which pass the test from the 
Event queue, not just the first.

TestMDown and TestCmdPeriod are two TestProcs for CheckForEvent.

CheckForEvent((ProcPtr) TestMDown) will return TRUE if the mouse has 
been clicked.

CheckForEvent((ProcPtr) TestCmdPeriod) will return TRUE if a Cmd-Period 
has been typed.
**********************/

Boolean CheckForEvent(TestProc)
ProcPtr TestProc;
{
EvQElPtreqPtr, nextEqPter;
Boolean found;
OSErr status;

found = FALSE;

eqPtr = (EvQElPtr) (EventQueue.qHead);
while (eqPtr != 0) {
 if ((*TestProc) (eqPtr)) {
 eqPtr->evtQWhat = nullEvent;
 found = TRUE;
 }

 if (eqPtr == (EvQElPtr) EventQueue.qTail)
 break;
 
 eqPtr = (EvQEl *) (eqPtr->qLink);
 }
return found;
}

Boolean TestCmdPeriod (eqPtr)
EvQElPtreqPtr;
{
if ((eqPtr->evtQWhat == keyDown 
 || eqPtr->evtQWhat == autoKey) 
 && (eqPtr->evtQModifiers & cmdKey) 
 && (eqPtr->evtQMessage & charCodeMask) == ‘.’)
 return TRUE;

return FALSE;
}

Boolean TestMDown (eqPtr)
EvQElPtreqPtr;
{
if ((eqPtr->evtQWhat == mouseDown)
 return TRUE;

return FALSE;
}

[Although each of the three previous letters deal with the bug in the original article. I thought their solutions were interesting in their own right to be printed here. The first letter dealt with deallocation of memory. The second deals with Cmd-’.’ over Cmd-’>’. The third takes a unique approach by setting the event type to null rather than removing the event. It also gives a mouse down event remover.-ed]

Ken Manly

Buffalo Chip Software

Buffalo, NY

Your readers may be amused by an ‘undocumented feature’ that Forrest Tanaka (MacDTS) and I discovered. If you create an Apple menu using ResEdit, there are two ways you can type the apple symbol into the menu title field. If you type control-T, the value stored will be $14, and all will be well.

If you type shift-command-K (which is what Key Caps suggests) you will get a menu which looks and acts like an Apple menu, but it is not recognized by Notification Manager routines (in System 6.x). The first symptom is that when your alarm clock goes off while your application is running, the alarm icon (which should alternate with the apple) never appears. Thanks to Forrest for guessing there was something wrong with my apple, although he had no way of knowing what.

ADB??

Kirk Chase

Anaheim CA

It seems someone did not know what the acronym “ADB” meant in a recent article. “ADB” stands for “Apple’s Desktop Bus”. It was introduced with the new keyboard. It allows the chaining of serial devices such as keyboards, mice, tablets, and so on to the Mac.

If you would like more information on ADB, there is an article by Dave Kelly and David Smith in the March '89 issue. It explains some of the concepts. It also references Tech Note #206. You can also find information on the Apple Desktop Bus in Inside Macintosh Vol. V.

MacFortran subroutines from MPW Assembler

Bob Robinson

Plainfield NJ 07060

One of the first things I needed after buying MPW was a way to get the files from the assembler into a format that could be used as a subroutine by Absoft MacFortran (chemists aren’t instructed in ‘C’ in college or grad school.) MacFortran subroutines can be speeded up dramatically (also true of other languages) by hand-tuning the compiler’s assembly language output. The Fortran program listed below strips out the unneeded bytes from the MPW assembler object file. The resulting file is callable from MacFortran as a subroutine, which can be loaded dynamically or linked in with the main program. Also listed below is a short assembly language Fortran function for compilation by MPW. The function locks down a Mac memory manager handle and returns a pointer. MacFortran expects function results to be returned in register D0, so the subroutine must save the result in D0 before exiting (the toolbox traps used here happen to use D0.) If it’s to be loaded dynamically by MacFortran, the subroutine must preserve A0. Note: makesub displays the subroutine name in the menu bar, to avoid the Fortran TTY window (compile with ‘O’ option.)

*4

*****************************************************************************************
 program makesub
* R.S. Robinson 6/12/89
* Converts MPW Asm ‘.a.o’ files into MacFortran ‘.sub’ files.
* File name is obtained from clipboard.
* Removes 1st 36 bytes, and last 8 bytes (44 bytes smaller)
 implicit none   ! always a good idea
 include toolbx.par! MacFortran toolbox definitions
 integer i,j,toolbx,htoptr,length,scrap_h,scrapptr
 integer*1 subr(16384)  ! can make bigger if needed
 character*6 fname ! subroutine names always ¾ 6 chars long plus ‘.sub’
 logical*4 exists! error checking
 scrap_h=toolbx(NEWHANDLE,0)! needs a dummy handle
 length=toolbx(GETSCRAP,scrap_h,”TEXT”,i)    ! we don’t use i
* funct ‘htoptr’ locks handle & returns 32bit comptble ptr;
* or use toolbox calls: call toolbx(HLOCK,scrap_h);scrapptr=LONG(scrap_h)
 scrapptr=htoptr(scrap_h)
 fname=’’;if (length>6) length=6
 do (i=1,length);fname(i:i)=CHAR(BYTE(scrapptr+i-1));repeat
 call toolbx(HUNLOCK,scrap_h) ! finished with the scrap, release the 
handle
 inquire (file=TRIM(fname)//’.a.o’,exist=exists)
 if (.NOT.exists) stop
 call toolbx(INSERTMENU,toolbx(NEWMENU,20,char(length)//fname),0)
 call toolbx(DRAWMENUBAR) ! show that we found the file
 open(20,file=fname//’.a.o’,form=’unformatted’,recl=1)
 do (i=1,36);read(20,end=100) subr(i);repeat ! skip 1st 36 bytes
 do (i=1,16384);read(20,end=100) subr(i);repeat ! read the ‘.a.o’ file
100close(20);i=i-9 ! ignore last 8 bytes plus loop overrun
 open(20,file=fname//’.sub’,status=’new’,form=’unformatted’,recl=1)
 do (j=1,i);write(20) subr(j);repeat;close(20) ! write ‘.sub’ file
 end

*****************************************************************************************
* Assemble the code below with MPW Asm, then run ‘makesub’ after copying 
‘htoptr’
* to the clipboard in MPW. The ‘makesub’ program will produce a MacFortran-compatible
* subroutine from the MPW ‘a.o’ file. As set up here, ‘makesub’ must 
be in the same
* folder as the ‘.a.o’ file. The MPW command sequence is:
*
*(copy ‘htoptr’ to clipboard, then)
*Asm [pathname:]htoptr.a
*[pathname:]makesub (must remove ‘ apl’ extension from Fortran program)
*
;integer*4 function htoptr(handle)
; R.S. Robinson 6/12/89
; Takes ‘handle’ as argument, returns locked pointer as function result.
; Function results are obtained by MacFortran from register D0.
;
 INCLUDE ‘Traps.a’ ; MPW equates
Start PROC; needed for MPW
HTOPTR: MOVE.L A0,A2 ; preserve A0 for MacFortran
 MOVEA.L4(A7),A0 ; load pointer to ‘handle’ argument
 MOVE.L (A0),A0  ; load ‘handle’
 _MoveHHi ; move handle to top of heap zone
 _HLock ; lock it
 MOVE.L (A0),D0  ; convert to pointer, ready to strip
 _StripAddress   ; it’s now ’32-bit clean;’ result is in D0
 MOVE.L A2,A0    ; restore A0
 RTS    ; all done; return to Fortran
 END

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.