Icon Capture
Volume Number: | | 5
|
Issue Number: | | 12
|
Column Tag: | | Color Workshop
|
Related Info: Color Quickdraw
Capture Color Icons
By Steve and Patricia Sheets, Herdon, VA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Color Icons: Editor and cicnCapture
This months Color Quickdraw column consists of less talk and more code. In the last column, the building block data structures needed in order to use and understand color icons were discussed. A new Rez/Derez resource source template was given that allowed easier creation of cicn resource (Color Icon template resource). While the template is helpful in learning and understanding color icons, and is an excellent way to present color icons on the written page, most users would prefer to use some graphic base tool to create a color icon. This column contains a quick review of the two color icon editors freely available to the development community. Then, the column will present this months source code, cicnCapture, a FKEY utility designed to capture an image on the screen and convert it to a color icon resource.
Public Domain Color Icon Editors
There are two different color icon editors available in Public Domain. The very first editor released was the application CIcon Edit by Ben Haller of AppleSauce Designs. CIcon Edit allows the users to edit color icons of 32 by 32 pixels size that have up to 16 separate colors. The editor can import a cicn resource, a ICON resource or a ICN# resource. This feature makes the tool exceptionally good at coloring existing icon art work. CIcon Edit itself is the easiest to use, with a good command set to manipulate the image (move, roll, flip, rotate). This tool has been around the longest (latest version Ive seen is 1.1) and is virtually bug proof. Unfortunately, the application is lacking in certain areas. This editor is unable to edit a color icon that is any other size than 32 by 32 pixels and 16 colors. There is no method of adjusting any other settings of the resource. CIcon Edit does not have a palette of tools (ala MacPaint); the user draws the image a pixel at a time. Also, the load command does not give a list of all the cicn resources of the target file. Thus, the user has to keep track of all cicn and their ID numbers himself. To be really productive with this tool, the user needs to work ResEdit.
The other PD color icon editor solves this problem by being a ResEdit extension. ResWare by Frédéric Miserey of None Corp in Paris consists of certain resources that the user copies into his ResEdit application (replacing some existing ones). Then the user can use ResEdit directly to observe, create and edit cicn resources. This utility is a more powerful editor then CIcon Edit. ResWare has a complete tool palette that includes pen, eraser, fill bucket, lasso, and other rectangle commands. The editor can use single color patterns when drawing. There is no practical limit to the size of the color icon, nor the number of colors. Also the editor allows the user to change other portions of the cicn resource including horizontal and vertical size, component count, component size and pixmap method (Chunky, Chunky/Planar or Planar). However the editor is still in beta form (latest version Ive seen is 1.0b4) and has caused numerous crashes. ResWare has no import feature, and the editor, while more powerful, is not as easy to use for beginners as CIcon Edit.
Importing Images into Color Icons
While both editors are useful in creating color icons, they both suffer from a common fault. They do not allow easy import of an image on the screen into a cicn resource. At first, it may not seem as if this is a problem. Of course, the editor will only be used to create a cicn resource. However, this is not always the case. Look at what happened with original Quickdraw and the creation of ICON and ICN# resources. Even though there were a few icon editors, many non-technical users created their images with the more powerful Paint and Draw programs. Then they handed the complete art work to a programmer, expecting him to be able to use it directly. The programmer had no way to directly transfer an art document into a ICON or ICN# resource. In many cases, the programmer had to reenter the image into the icon editor one pixel at a time. To solve this problem, many programmers created various Icon-Grapper types of utilities. These utilities, usually Desk Accessories or FKEYs, allowed the programmer to capture any portion of the screen and convert it into an icon resource. Since it captured an image on the screen and did not need to directly convert any type of document, these utilities would work with any Paint or Draw application.
A user who wanted to convert a Pixel Paint or MacDraw // image into a cicn resource would have the identical problem. The problem is further complicated, since the user would have to worry not only about the 32 by 32 pixel image, but would have to import a color list, a mask and a black and white icon. I had this problem. The graphic designer of my latest project presented the technical team with a group of Pixel Paint files, each one having a dozen or so images on it. It would have taken hours of work to reenter the images using one of the color icon editors. That estimate was assuming that the artwork was the finished product, and not going to be revised. This started looking like a potential nightmare.
cicnCapture
The solution to this problem is being provided as the sample source code. cicnCapture is an FKEY utility that can capture a 32 by 32 pixel image of the screen, containing up to 256 different colors, and create a cicn resource that contains this image. The code uses the Quickdraw call, GetCPixel, to determine the color of each pixel in the image. Since the code uses this call instead of reading the screen PixMap directly, it will work on any depth or type of screen or monitor as long as Color Quickdraw is installed. Once the image has been captured, the information is saved out to a specified resource file.
Using this utility on our software project, it took a few minutes to import all of the color images into cicn resource. CIcon Edit and ResEdit were used afterward, but mainly to make sure the images had the correct ID number, and that they were centered on the 32 by 32 pixel icon.
Next Column
Anyone remember the game, Daleks? This application was one of the first, and best, Public Domain games around. Next issues sample code will be Color Daleks. The program will show how to directly draw and manipulate color icons. Various color drawing modes will be explained, as well as some animation speed up tricks.
{cicnCapture- Color Icon Capture FKEY }
{by Steve Sheets for MacTutor 9/3/89 }
{FKEY is normal saved to resource type FKEY, ID = 7 }
{This FKEY captures a 32 by 32 Pixel section of the screen and converts
it into a cicn resource (Color Icon }
{template). When the user activates the Function Key and click somewhere
on the screen, that portion of the }
{screen is recorded (colors and pixels) and a cicn handle is created.
Remember a cicn handle is different than }
{an actual Color Icon handle. The cicn handle/resoure is a template for
a Color Icon. The Color Quickdraw }
{command, GetCIcon, uses the cicn resource to determine how to make a
Color Icon. }
{FKEY is written in Thinks Lightspeed Pascal 2.0. }
unit cicnCapture;
interface
uses
Quickdraw, ToolIntf;
{FKEY (function key) code resources must have be an unit with a single
externally reference procedure called }
{Main.}
procedure Main;
implementation
procedure Main;
{The cicn resource consists of three variable length parts. The first
part contains the Pixmap info, the Black }
{& White Icon and the Mask. The second part contains the Color Lookup
table (ie. list of colors used in the }
{cicn). The size of this part is dependent on the number of different
colors in the cicn. The last part of the }
{resource is the pixel data. The size of this is dependent on the number
of different colors in the cicn. If }
{there are 2 to 16 colors, the pixel info can be stored in a 4 bit pixel
maip, if the number of colors is 17 to }
{256, then the info must be stored in a 8 bit pixel map. Given the fact
this FKEY only captures 32 by 32 cicn, }
{the size of the first part is fixed, while the size of the third part
is one of two possible fixed sizes. }
type
IconData = packed array[0..31] of LongInt;
{First part of cicn resource for a 32 by 32 pixel cicn.}
cicnData = record
baseAddr: LongInt;
rowbytes: INTEGER;
bounds: Rect;
pmVersion: INTEGER;
packType: INTEGER;
packSize: LongInt;
hRes: LongInt;
vRes: LongInt;
pixelType: INTEGER;
pixelSize: INTEGER;
cmpCount: INTEGER;
cmpSize: INTEGER;
planeBytes: LongInt;
pmTable: LongInt;
pmReserved: LongInt;
MaskBaseAddr: LongInt;
MaskRowBytes: INTEGER;
MaskBounds: Rect;
BMapBaseAddr: LongInt;
BMapRowBytes: INTEGER;
BMapBounds: Rect;
IconData: LongInt;
theMask: IconData;
theBMap: IconData;
ctSeed: LongInt;
ctFlags: INTEGER;
ctSize: INTEGER;
end;
cicnPtr = ^cicnData;
{2nd part (CLUT) of cicn resource for 32 by 32 pixel cicn. }
CTableData = packed array[0..255] of ColorSpec;
CTablePtr = ^CTableData;
{3rd part of cicn resource for 8 bit, 32 by 32 pixel cicn. }
pixel8Data = packed array[0..31, 0..31] of 0..255;
pixel8Ptr = ^pixel8Data;
{3rd part of cicn resource for 4 bit, 32 by 32 pixel cicn. }
pixel4Data = packed array[0..31, 0..15] of 0..255;
pixel4Ptr = ^pixel4Data;
var
thePos: Point;
thePixel8: pixel8Data;
theNumColors: INTEGER;
theIcon: IconData;
theColorList: packed array[0..255] of RGBColor;
theCICN: Handle;
{Tell us if Color Quickdraw is installed on machine. }
function IsColorQuickdraw: BOOLEAN;
const
ROM85Loc = $28E;
TwoHighMask = $C000;
type
WordPtr = ^INTEGER;
var
Wd: WordPtr;
begin
Wd := POINTER(ROM85Loc);
IsColorQuickdraw := (BitAnd(Wd^, TwoHighMask) = 0);
end;
{Sets cursor to show an upper left portion of a square.}
procedure InitSquare;
var
count: INTEGER;
Square: Cursor;
begin
with Square do
begin
data[0] := $FFFF;
mask[0] := 0;
for count := 1 to 15 do
begin
data[count] := $8000;
mask[count] := 0;
end;
hotSpot.v := 0;
hotspot.h := 0;
end;
SetCursor(Square);
end;
{Wait until the user presses the mouse, making sure the mouse was not
pressed to begin with. Then stores}
{the postion of the mouse and flushes the mouse events. }
procedure GetPos;
begin
while button do
;
while not button do
;
GetMouse(thePos);
FlushEvents(mDownMask + mUpMask, 0);
end;
{Given the position of the mouse, captures a 32 by 32 array of pixels
and a list of the colors. The}
{pixel information is not stored as RGB values, but as a number (zero
count) that represents that }
{RGB value in the Color List (ie. value of 2 equals third color in list).
Thus every time a pixel on }
{the screen is looked at with the GetCPixel command, that RGB value is
looked for in the Color List. }
{If the color is found, that number is stored in the 2 dimensional pixel
array. If the pixel uses a }
{new RGB color (not found in the list), that color is added to the list.
The number that represents }
{that new color is stored in the pixel array. This way, at the end,
the program knows exactly what}
{colors are used. The code does not care about the depth of the screen
(1, 2, 4, 8, 16 or 24 bits}
{per pixels). However this cicn resource uses the Chunky model, thus
only 256 colors can be used }
{(fairly safe limit). The list will always contain black and white as
the first two colors in the list. }
{This procedure also creates a black and white 32 by 32 bit icon for
the mask and the Black and}
{White icon portion of the cicn. Any color other than white indicates
a black bit.}
procedure GetPixels;
var
h, v, theNum, count: INTEGER;
theColor: RGBColor;
begin
theNumColors := 1;
with theColorList[0] do
begin
red := $FFFF;
green := $FFFF;
blue := $FFFF;
end;
with theColorList[1] do
begin
red := 0;
green := 0;
blue := 0;
end;
for v := 0 to 31 do
begin
theIcon[V] := 0;
for h := 0 to 31 do
begin
GetCPixel(thePos.h + h, thePos.v + v, theColor);
theNum := -1;
for count := 0 to theNumColors do
if (theColor.red = theColorList[count].red) then
if (theColor.green = theColorList[count].green) then
if (theColor.blue = theColorList[count].blue) then
theNum := count;
if (theNum = -1) and (theNumColors < 255) then
begin
theNumColors := theNumColors + 1;
theNum := theNumColors;
theColorList[theNum] := theColor;
end;
thePixel8[v, h] := (theNum mod 256);
if (theColor.red <> -1) or (theColor.green <> -1) or (theColor.blue
<> -1) then
BitSet(@theIcon[V], h);
end;
end;
end;
{Having pixel infor, allocates memmory for cicn handle.}
procedure MakeCICN;
var
theCICNptr: cicnPtr;
theCTablePtr: CTablePtr;
thePixel8Ptr: Pixel8Ptr;
the4PixelPtr: Pixel4Ptr;
theRect: Rect;
count, v, h, theTableSize, theImageRowBytes, theBitsPixel, thePixelDataSize:
INTEGER;
begin
SetRect(theRect, 0, 0, 32, 32);
{If number of colors is more than 16, then use 8 bit pixel map, else
use 4 bit pixelmap (Rowbytes of pixmap is }
{diffent, bit depth is different, size of pixel data is different).
Notice that Rowbytes must have the high bit }
{set.}
if (theNumColors > 16) then
begin
theBitsPixel := 8;
theImageRowBytes := $8020;
thePixelDataSize := SizeOf(pixel8Data);
end
else
begin
theBitsPixel := 4;
theImageRowBytes := $8010;
thePixelDataSize := SizeOf(pixel8Data) div 2;
end;
theTableSize := (theNumColors + 1) * SizeOf(ColorSpec);
{Allocate size of handle (dependent on number of colors & 4 or 8 bit
pixelmap. }
theCICN := NewHandle(SizeOf(cicnData) + theTableSize + thePixelDataSize);
HLock(theCICN);
theCICNptr := POINTER(theCICN^);
{Stuff first part of cicn handle. }
with theCICNptr^ do
begin
baseAddr := 0;
rowbytes := theImageRowBytes;
bounds := theRect;
pmVersion := 0;
packType := 0;
packSize := 0;
hRes := $00480000;
vRes := $00480000;
pixelType := 0;
pixelSize := theBitsPixel;
cmpCount := 1;
cmpSize := theBitsPixel;
planeBytes := 0;
pmTable := 0;
pmReserved := 0;
MaskBaseAddr := 0;
MaskRowBytes := 4;
MaskBounds := theRect;
BMapBaseAddr := 0;
BMapRowBytes := 4;
BMapBounds := theRect;
IconData := 0;
theMask := theIcon;
theBMap := theIcon;
ctSeed := 0;
ctFlags := 0;
ctSize := theNumColors;
end;
{Stuff second part, the Color Look Up table (color list).}
theCTablePtr := POINTER(ORD4(theCICNptr) + SizeOf(CICNData));
for count := 0 to theNumColors do
with theCTablePtr^[count] do
begin
value := count;
rgb := theColorList[count];
end;
{Stuff the third part of the cicn handle, the actual pixmap data. If
an 8 bit pixmap is used, the format of }
{the data is identical to the array used to store the pixel information
so the data is simply moved into the }
{handle. If the pixmap is a 4 bit one, the pixel info is moved into
another array that has the format of a 4 }
{bit pixmap data, then that data moved into the handle. }
if (theNumColors > 15) then
begin
thePixel8Ptr := POINTER(ORD4(theCTablePtr) + theTableSize);
thePixel8Ptr^ := thePixel8;
end
else
begin
the4PixelPtr := POINTER(ORD4(theCTablePtr) + theTableSize);
for v := 0 to 31 do
for h := 0 to 15 do
the4PixelPtr^[v, h] := ((thePixel8[v, (h * 2)] * 16) + thePixel8[v,
(h * 2) + 1]) mod 256;
end;
HUnLock(theCICN);
end;
{Given a cicn handle, store it into a resource file (new or existing
one) as a cicn resource.}
procedure SaveCICN;
var
theWhere: Point;
theRef, theVol: INTEGER;
theE: OSErr;
theReply: SFReply;
begin
theWhere.h := 40;
theWhere.v := 40;
SFPutFile(theWhere, Save Color Icon to File:, cicn File, nil, theReply);
if theReply.good then
begin
theE := GetVol(nil, theVol);
theE := SetVol(nil, theReply.vRefNum);
theRef := OpenResFile(theReply.fName);
if theRef = -1 then
begin
CreateResFile(theReply.fname);
theRef := OpenResFile(theReply.fname);
end;
if theRef <> -1 then
begin
AddResource(theCICN, cicn, UniqueID(cicn), );
WriteResource(theCICN);
ReleaseResource(theCICN);
theCICN := nil;
CloseResFile(theRef);
end;
theE := SetVol(nil, theVol);
end;
if theCICN <> nil then
begin
DisposHandle(theCICN);
SysBeep(1);
end;
end;
{Main Procedure. If there is Color Quickdraw, init the cursor to a square,
get the position of the mouse when the }
{user clicks, the pixels at that position, convert pixels into a cicn
handle, save the cicn handle to a resource and }
{finally reset the cursor back to an arrow. If there is not Color Quickdraw
on the machine, complain! }
begin
if IsColorQuickdraw then
begin
InitSquare;
GetPos;
GetPixels;
MakeCICN;
SaveCICN;
InitCursor;
end
else
SysBeep(1);
end;
end.