Scroll Bar CDEF
Volume Number: | | 5
|
Issue Number: | | 11
|
Column Tag: | | C Workshop
|
Related Info: Control Manager
Alternate Scroll Bar CDEF
By Alexander S. Colwell, Redondo Beach, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Introduction
Why another CDEF? MacTutor already have several articles relating to the CDEF. Especially relating to is the excellent Designer CDEFs article in April 1989 issue. Having read every single MacTutor issue, Ive never seen a scroll bar CDEF article containing sample code!
I wanted a scroll bar that has two up and down arrow buttons on both ends of the scroll bar as shown in Figure 1, rather than standard single arrow buttons scroll bar. My primary reason for a dual arrow buttons scroll bar is for large 19-inch screen monitors. I find its a real pain to perform simple scrolling function whenever your window is fully zoomed-out. I must pick-up the mouse several times to get the mouse cursor position over the scroll bars arrow buttons. Or, I need a large uncluttered desk to navigate the mouse cursor over the scroll bar. Anyway, enough excuses!
Figure 1. CDEF Definition
The scroll bar control definition comprises two sections: controls messages and controls color. The messages are described in Inside Macintosh Volume I in Control Manager chapter. I found I had to read the CDEF description in the Control Manager chapter several times before I fully understood its implications on certain issues relating to message relationships with the ROM routines. The controls color is described in the Inside Macintosh Volume V in Control Manager chapter. ( I only had to read this chapter a couple of times relating to the CDEFs color controls. Either I am getting better or the ROM documentation is getting better. Im more likely inclined to believe the latter ).
Each of the control messages are described relating to the scroll bar definition. I will not reiterate the same description found in the Control Manager chapter, but I will attempt to describe how the scroll bar definition is related to each of the control messages.
Scroll Bar Layout
Figure 2 shows how the alternate scroll bar layout would appear in the users application or desk accessory. This is similar to the Control Manager chapter in Inside Macintosh Volume I description of the standard scroll bars parts. The functionality between the standard scroll bar and this alternate scroll bar is identical. The only differences are the appearance of the up arrow and down arrow control parts.
Figure 2. Entry Point
/* 1 */
pascal long main(varCode, theControl, message, param)
short varCode; /* Variation ctrl code */
ControlHandle theControl; /* Ctrl hdl */
short message; /* Ctrl message code */
long param;/* Ctrl parameter code */
The scroll bar entry point receives four arguments : varCode, theControl, message, and param. This scroll bar definition does not have any variation. Therefore the varCode argument is nevered used. The simple button, check box, and radio button controls are examples of the variation control code usage.
The theControl variable is the scroll bars control handle. This is where the definition keeps all its necessary data structures for various controls operations.
The message argument informs the scroll bar to perform the necessary control operations. This definition will use all the control messages except autoTrack control message. Each message will be fully described in the following sections.
The param argument is extra information passed with the associated control message. The scroll bar definition code is type-casted the params value before using it. For example, the testCntl control messages param value is Point data type while the calcCRgns control messages param value is RgnHandle data type. The usage of the params value is described in each of the control message that is used by this scroll bar definition.
drawCntl
The drawCntl control message comprises the largest chunk of code and the most complex portion of the scroll bar definition. The different parts of the scroll bar to be drawn depends on several combination of the CDEFs param, and ControlRecords contrlVis, contrlValue/contrlMin/contrlMax, and contrlHilite variables.
The CDEFs param variable contains different values for different parts of the scroll bar operations. Note: The param value is type-casted as long word. The actual value is 16-bit low word quantity. This is not clear in the Inside Macintosh I Control Manager chapter but is explained in the Technical Note #196. Each param is described in the following:
param = 0: This indicates that the scroll bar should be completely re-drawned during windows update or controls transition from an invisible to visible state.
param = 0xff: This indicates that the scroll bar should transition into unhighlited state. The scroll bars page up and page down and thumb parts should be removed from the scroll bar.
param = inPageUp: This indicates that the page up region should be re-drawned.
param = inPageDown: This indicates that the page down region should be re-drawned.
param = inUpButton: This indicates that the either upper or lower up arrow should be highlited or unhighlited. If the contrlHilite value is equal to zero then the up arrow should be unhighlited. Otherwise, if the contrlHilite value is equal to non-zero, and if the contrlMin and contrlMax values are not the same value, then it should highlite the up arrow button. Note: The altButton variable in the CDEF is used to determined if using the upper or lower arrows for highliting or unhighliting purposes.
param = inDownButton: This indicates that the either upper or lower down arrow should be highlited or unhighlited. The highliting rules are the same as the params inUpButton case.
testCntl
The testCntl message should check if the scroll bar control is currently visible then it checks if the mouse is within the controls contrlRect rectangle area by comparing the mouse location specified by the params Point value.
If the mouse location is within the controls rectangle area then DSTestControl function is invoked to compare the mouse location with the different parts of the scroll bar : inPageUp, inPageDown, inThumb, both inUpButtons, and both inDownbuttons. If a matching control part is found then it will return the scroll bars control part. Otherwise, zero is returned indicating no scroll bars part was found. Note: Again, the altButtonvariable is set depending on which of the upper and lower arrow buttons selected for highliting and unhighliting purposes.
calcCRgns
The calcCRgns control message should return the specified scroll bar parts region. The params RgnHandle value contains a region handle to be reset to the scroll bar parts region. However, there are only two cases this control message is invoked.
First case, the whole scroll bar region indicated by the high-order bit of param is set. Note: The param regions high-order bit should be cleared before operating on the region handle. Otherwise, the CDEF runs a risk of ALA BOMBA country. Technically speaking, the param value should not have high-order bit set in the region handle due to 32-bit mode addressing future implementation. But according to Technical Note #212 the solution for this particular problem is to separate the two cases into calcCntlRgn and calcThumbRgn control messages equivalent to this message for System 7.0 and henceforth versions in 32-bit mode addressing.
The second case is the thumb scroll bar part request by TrackControl ROM function. The TrackControl ROM function will invoke the calcCRgns message for the thumb outline area to be passed onto the DragGrayRgn ROM function for dragging the thumb part of the scroll bar. One extra thing this message should do is set the drag regions pattern used by the DragGrayRgn routine. I set ltGray pattern into the global DragPattern variable. This is the same pattern used to fill-in the inPageUp and inPageDown control parts.
calcCntlRgn
The calcCntlRgn control message is equivalent to the calcCRgnss first case.
calcThumbRgn
The calcThumbRgn control message is equivalent to the calcCRgnss second case.
initCntl
The initCntl control message is where any necessary initialization required by the scroll bar control. Typically, the control definition will allocate one or more data structures to be used during the course of the controls operations.
This scroll bar will allocate DS handle to be used for the scroll bars operation saved into the contrlData variable of the ControlRecord. During the initialization, the black and light gray pattern are initialized. The light gray pattern is used in the upPage and downPage regions of the scroll bar, and for the thumb drag region area. The DSs hasColor variable is initialized indicating if the monitor has color by using the SysEnvironss hasColorQD variable. The scroll bar definition uses this variable to determine if will need to perform color drawing of the scroll bar parts. Finally, the contrlAction variable is initialized to -1L for the TrackControls actionProc parameter thumb tracking.
The DSInitControl routine will be invoked to initialized the DS data structure. Its primary job is to compute the size of the thumb rectangle area and create the polygon handle equivalent to the up arrow and down arrow buttons.
dispCntl
The dispCntl control message informs the scroll bar control to release all its internal data structures within the controlData handle. This scroll bar will release the polygon handles and the DS handle to the memory manager.
posCntl
The postCntl control message informs the scroll bar definition to re-compute the new thumb position and re-draw the scroll bar with the new thumb position. The params Point value contains the local-coordinates point position within the scroll bars contrlRect rectangle area. The scroll bar definition will look at the h part of the point for horizontal scroll bar, and use v part of the point for vertical scroll bar orientation.
thumbCntl
The thumbCntl control message informs the scroll bar definition to compute the thumb dragging rectangle area. The param value contains a pointer to a data structure described in DragGrayRgn in Window Manager chapter. Its will briefly describe it here:
/* 2 */
struct { /* Dragging region*/
Rect limitRect; /* Limit rect scrl*/
Rect slopRect; /* Slop rect scrl */
short axis; /* Draw axis ctrl */
};
The scroll bar definition will set the axis variable to hAxisOnly constant for horizontal scroll bar or vAxisOnly constant for vertical scroll bar. The limitRect variable is the rectangle area comprising the upPage and downPage rectangle areas. And, the slopRect variable is the slop area allowed for the mouse to move outside the limit rectangle area.
The slopRect rectangle area require special calculation base on the current mouse position within the thumb. Before setting up the limit rectangle area, the limitRect.left and limitRect.top contain the current mouse position. This is saved into temporary mouse point variable to be used in the slop rectangle area calculation. The problem is that the slop rectangle area cannot be the same as the limit rectangle area. Or else, the thumb dragging outline will go over the up arrow and down arrow regions. Hence, the slop rectangle area must be adjusted where the mouse position within the thumb rectangle area.
dragCntl
The dragCntl control message informs the scroll bar that the control or the thumb is going to be dragged since, the scroll bar has no custom dragging requirements. It returns zero value to inform the Control Manager to use the default dragging method.
autoTrack
The autoTrack control message is not used by the scroll bar definition. Since the initCntl control message initializes the ControlRecords contrlAction to -1L value. This will cause the TrackControl call the default control tracking mechanism. Since the dragCntl message always return zero value this control message is never invoked. Note: I had always been confused on the purpose of the dragCntl and autoTrack control message combinations. Perhaps, someone could explain this in Apples Technical Note series someday.
Color descriptions
The scroll bar CDEF uses the GetAuxCtl ROM routine to determine how to color different parts of the scroll bar. The CDEF uses four different RGB colors for the controls frame, body, text, and thumb parts.
The controls frame color is the outline parts of the scroll bar, arrows, up & down page regions, and thumb. The controls body color is the inside parts of the arrows, and up & down page regions. The controls thumb color is the inside part of the thumb. The text color is not used in this scroll bar definition. Note: Standard control buttons uses the controls text color value.
Accessing the scroll bars colors is very easy. The GetAuxCtl ROM call is used to retrieve the scroll bars colors. The calling proto-type definition is as follows:
Boolean
GetAuxCtl(ControlHandle theControl,
AuxCtlHndl &acHndl);
The function will return TRUE indicator if the scroll bars theControl control handle has its own copy of the color data set. Otherwise, FALSE indicates the scroll bar using default color data set. The acHndl auxiliary control handle will return the scroll bars color data set. To access the frame, body, and thumb RGB colors are shown in the following:
/* 3 */
(*(*acHndl)->acCTable)->
ctTable[cFrameColor].rgb
(*(*acHndl)->acCTable)->
ctTable[cBodyColor].rgb
(*(*acHndl)->acCTable)->
ctTable[cThumbColor].rgb
I recommend reading Inside Macintosh Vs Control Manager chapter on more details relating to the controls color displays. There are two main color routines relating to the controls : GetAuxCtl and SetCtlColor.
Other CDEF Descriptions
The scroll bar definition uses a weird technique handling black & white and color situations. I defined DSDrawObject to draw various controls part onto the window. This generic routine simplifies the scroll bar definition without worrying if drawing black & white or color. And, the DSDrawObject routine is coupled with series of macro definitions to perform various drawing operations for the scroll bar.
Finally, I used floating-point to perform various calculations to position the thumb properly based on the controls contrlValue, contrlMin, and contrlMax variables. I could have used fix-integer arithmetic, but I was too lazy to bother with it.
Scroll Bar Demonstration
The scroll bar demonstration is a simple text editor application using new THINK C 4.0 Object Library. Its not great American word processor, but it is used to illustrate the Alternate Scroll Bar CDEF.
Wrapping Things Up
I did not realize how difficult writing a scroll bar definition was until writing this CDEF example. I am not for sure this is a good alternative scroll bar interface, but it was fun writing it. I believe Apples Human Interface Guidelines are excellent set of rules to follow. So how does this scroll bar definition fit into their scheme of things? Probably none. However, several of my associates at work want a scroll bar definition that varies the size of the thumb relative to how much visible text (or contents) versus hidden text, but I said Its almost impossible, since the CDEF does not have enough information to determine how to vary the thumb size.. Anyway, until then onward to other Mac programming!
/*
*
* Source - Alternate.c
* Author - Alexander S. Colwell,
* Copyright (C) 1989
* Purpose - This application will demostrate the
* AlternateCDEF scroll bar using THINK
* C 4.0 Object Library.
*
*/
#include <Global.h> /* Global variables */
#include <CApplication.h> /* Application defs */
#include <Commands.h> /* Command handler defs */
#include <CBartender.h> /* Menu handler defs */
#include <CDecorator.h> /* Window handler defs */
#include <CDesktop.h> /* Window layer hdler def*/
#include <CDocument.h> /* Document handler defs */
#include <CEditText.h> /* Text edit handler defs*/
#include <CScrollPane.h> /* Scrolling pane defs */
struct CAltDemoApp : CApplication {/* Appl object */
void CreateDocument(void);/* Creat new doc method */
};
struct CAltDemoDoc : CDocument {/* Document object */
void NewFile(void); /* Net (bogus) fil method*/
};
struct CAltDemoPane : CEditText {/* Text pane obj */
void IEditPane(CView *anEnclosure,
CBureaucrat *aSupervisor);
};
#define altWIND 500 /* WIND template res ID */
/* Define external refs */
extern CApplication *gApplication;/* Appl object */
extern CDecorator *gDecorator;/* Window object */
extern CDesktop *gDesktop; /* Desktop object */
extern CBartender *gBartender;/* Menu object */
void main()
{
gApplication = new(CAltDemoApp);/* Creat appln object*/
gApplication->IApplication(4,4096L,2048L);/* Init it */
gApplication->Run(); /* Startup application */
gApplication->Exit(); /* Return to da Finder */
}
void CAltDemoApp::CreateDocument()
{
CAltDemoDoc *theDocument; /* New document obj */
theDocument = new(CAltDemoDoc);/* Create doc object */
theDocument->IDocument(this,FALSE);/* Init doc obj */
theDocument->NewFile(); /* Create (bogus) doc */
}
void CAltDemoDoc::NewFile(void)
{
CScrollPane *theScrollPane;/* Scroll pane object */
CAltDemoPane *theMainPane; /* Main pane object */
itsWindow = new(CWindow); /* Create window object */
itsWindow->IWindow(altWIND,FALSE,gDesktop,this);
/* Create scrolling object*/
theScrollPane = new(CScrollPane);
theScrollPane->IScrollPane(itsWindow,this,10,10,0,0,
sizELASTIC,sizELASTIC, TRUE,TRUE,TRUE);
theScrollPane->FitToEnclFrame(TRUE, TRUE);
theMainPane = new(CAltDemoPane);
itsMainPane = theMainPane;
itsGopher = theMainPane;
theMainPane->IEditPane(theScrollPane,this);
theScrollPane->InstallPanorama(theMainPane);
itsWindow->Select(); /* Select our window now!*/
}
void CAltDemoPane::IEditPane(CView *anEnclosure,
CBureaucrat *aSupervisor)
{
Rect margin; /* Margin rect area */
/* Setup text edit stuff */
CEditText::IEditText(anEnclosure,aSupervisor,1,1,0,0,
sizELASTIC,sizELASTIC,432);
FitToEnclosure(TRUE,TRUE);
SetRect(&margin,2,2,-2,-2);
ChangeSize(&margin,FALSE);
}
/*
*
* Source - AlternateCDEF.c
* Author - Alexander S. Colwell,
* Copyright (C) 1988, 1989
* Purpose - This is a dual-arrow scroll bar control
* definition procedure. It is similiar to
* the standard scroll bar except this has
* two arrow indicators on both ends.
*/
#include <QuickDraw.h> /* QuickDraw defs */
#include <Color.h> /* Color defs */
#include <WindowMgr.h> /* Window Manager defs */
#include <ControlMgr.h> /* Control Manager defs */
#include <ToolBoxUtil.h> /* Tool Box Utilities */
#include <ColorToolBox.h> /* Color Tool Box defs */
typedef struct { /* Dual Control */
short hasColor; /* Has color monitor flag*/
short altButton; /* Using alternate button*/
Rect thumb; /* Thumb rectangle area */
Rect cThumb; /* Current thmb rect area*/
PolyHandle up; /* Up button handle */
PolyHandle down; /* Down button handle */
short bLen; /* Button length */
short hBLen; /* Half button length */
short sLen; /* Scroll bar length */
double tFactor; /* Thumb factor */
short hFactor; /* Horizontal factor */
short vFactor; /* Vertical factor */
ControlHandle cHdl; /* Ctrl hdl to reference */
long blackPat[2]; /* Black pattern */
long ltGrayPat[2];/* Light gray pattern */
} DS;
typedef DS *DSPTR;
typedef DSPTR *DSHDL;
typedef struct { /* Thumb Info */
Rect limitRect; /* Limit rect scrolling */
Rect slopRect; /* Slop rect scrolling */
short axis; /* Drag axis control */
} THUMB;
typedef THUMB *THUMBPTR;
/* Misc definitions */
#define NIL (0L) /* NIL pointer */
#define abs(a) (a<0?-a:a) /* Absolute macro func */
#define min(a,b) (a<b?a:b) /* Minumim macro function*/
#define max(a,b) (a<b?b:a) /* Maximum macro function*/
/* Trap definitions */
#define SysEnvironsTrap 0xa090/* System Enviroment */
#define UnknownTrap 0xa89f/* Unknown instruction */
/* System 7.0 CDEF msgs */
#define calcCntlRgn 10 /* Calculate ctnl region */
#define calcThumbRgn 11 /* Calculate thumb rgn */
/* Controls macro procs */
#define DSFrameHUpBtn() \
DSDrawHBtn(dPtr,dPtr->up,FALSE)
#define DSFrameHDownBtn() \
DSDrawHBtn(dPtr,dPtr->down,FALSE)
#define DSFrameLUpBtn() \
DSDrawLBtn(dPtr,dPtr->up,FALSE)
#define DSFrameLDownBtn() \
DSDrawLBtn(dPtr,dPtr->down,FALSE)
#define DSFillHUpBtn() \
DSDrawHBtn(dPtr,dPtr->up,TRUE)
#define DSFillHDownBtn() \
DSDrawHBtn(dPtr,dPtr->down,TRUE)
#define DSFillLUpBtn() \
DSDrawLBtn(dPtr,dPtr->up,TRUE)
#define DSFillLDownBtn() \
DSDrawLBtn(dPtr,dPtr->down,TRUE)
#define DSFrameBody(a) \
DSDrawObject(dPtr->cHdl,DSGetForeGround, \
DSSetForeGround,DSFrameRect, \
cFrameColor,a)
#define DSClearBody(a) \
DSDrawObject(dPtr->cHdl,DSGetBackGround, \
DSSetBackGround,DSEraseRect, \
cBodyColor,a)
#define DSFillBody(a) \
DSDrawObject(dPtr->cHdl,DSGetBackGround, \
DSSetBackGround,DSFillRect,cBodyColor,a, \
dPtr->ltGrayPat)
#define DSFrameThumb(a) \
DSDrawObject(dPtr->cHdl,DSGetForeGround, \
DSSetForeGround,DSFrameRect, \
cFrameColor,a)
#define DSFillThumb(a) \
DSDrawObject(dPtr->cHdl,DSGetBackGround, \
DSSetBackGround,DSEraseRect, \
cThumbColor,a)
#define DSFrameArrow(a) \
DSDrawObject(dPtr->cHdl,DSGetForeGround, \
DSSetForeGround,DSFramePoly, \
cFrameColor,a)
#define DSClearArrow(a) \
DSDrawObject(dPtr->cHdl,DSGetBackGround, \
DSSetBackGround,DSErasePoly, \
cBodyColor,a)
#define DSFillArrow(a) \
DSDrawObject(dPtr->cHdl,DSGetForeGround, \
DSSetForeGround,DSFillPoly, \
cFrameColor,a,dPtr->blackPat)
/* Define forward refs */
void DSInitControl(),DSDrawThumb(),DSPositionThumb(),
DSSetupThumb(),DSDrawHBtn(),DSDrawLBtn(),
DSGetBackGround(),DSGetForeGround(),
DSSetBackGround(),DSSetForeGround(),
DSFrameButtons(),DSEraseRect(),DSFrameRect(),
DSFillRect(),DSErasePoly(),DSFramePoly(),
DSFillPoly(),DSDrawObject();
long DSTestControl();
pascal long main(varCode,theControl,message,param)
short varCode; /* Variable control code */
ControlHandle theControl; /* Control handle */
short message; /* Control message */
long param; /* Control parameter */
{
ControlPtr cPtr; /* Working control ptr */
DSHDL dHdl; /* Working dual ctrl hdl */
DSPTR dPtr = NIL; /* Working dual ctrl ptr */
Rect wRect; /* Working scroll area */
SysEnvRec sysEnv; /* Working system envt */
long status = 0; /* Working status flag */
HLock(theControl); /* Lock down the ctrl hdl*/
cPtr = *theControl; /* Set control pointer */
if (message != initCntl) { /* Check if already init */
if (cPtr->contrlData) { /* Check if valid handle */
HLock(cPtr->contrlData); /* Lock it down for work */
dPtr = *((DSHDL)cPtr->contrlData);/* Set dual ptr */
}
}
switch(message) { /* Process specified msg */
case drawCntl: /* Draw the control */
if (dPtr) { /* Check if its valid */
if (cPtr->contrlVis) { /* Check if its visible */
PenNormal(); /* Set to normal pen */
switch(LoWord(param)) {/* Switch on control part*/
case 0: /* Re-draw scroll bar */
DSInitControl(dPtr,cPtr);/* Re-init it */
DSFrameBody(&cPtr->contrlRect);/* Init scroll */
DSFrameButtons(dPtr);/* Frame the buttons */
DSFrameHUpBtn();
DSFrameHDownBtn();
DSFrameLUpBtn();
DSFrameLDownBtn();
DSDrawThumb(dPtr,theControl); break;
case 129: /* Value/Min/Max changed */
DSDrawThumb(dPtr,theControl); break;
case 0xff: /* Control to be inactive*/
DSSetScrollRgn(dPtr,&wRect);
DSClearBody(&wRect); break;
case inPageUp: /* Hilite scroll bar */
case inPageDown:
DSDrawThumb(dPtr,theControl); break;
case inUpButton: /* Hilite high up button */
if (dPtr->altButton) {/* Check if alt button */
if (cPtr->contrlHilite == 0 ||
cPtr->contrlMin == cPtr->contrlMax)
DSFrameLUpBtn();
else
DSFillLUpBtn();
}
else {
if (cPtr->contrlHilite == 0 ||
cPtr->contrlMin == cPtr->contrlMax)
DSFrameHUpBtn();
else
DSFillHUpBtn();
}
break;
case inDownButton: /* Hilite high down buttn*/
if (dPtr->altButton) {/* Check if alt button */
if (cPtr->contrlHilite == 0 ||
cPtr->contrlMin == cPtr->contrlMax)
DSFrameLDownBtn();
else
DSFillLDownBtn();
}
else {
if (cPtr->contrlHilite == 0 ||
cPtr->contrlMin == cPtr->contrlMax)
DSFrameHDownBtn();
else
DSFillHDownBtn();
}
}
}
}
break;
case testCntl: /* Test the control */
if (dPtr) /* Check if ptr valid */
if (cPtr->contrlHilite != -1)/* Check if active */
if (cPtr->contrlMin != cPtr->contrlMax)
if (PtInRect(param,&cPtr->contrlRect))
status = DSTestControl(dPtr,param);/* Find it */
break;
case calcCRgns: /* Calculate ctrl region */
if (dPtr) { /* Check if pointer valid*/
if (!(param & 0x80000000L))/* Check if whole ctrl*/
RectRgn((Handle)(param & 0x7fffffffL),
&cPtr->contrlRect);
else { /* Want thumbs region */
/* Setup thumbs area */
RectRgn((Handle)(param & 0x7fffffffL),
&dPtr->cThumb);
/* Setup drag pattern */
BlockMove(dPtr->ltGrayPat,DragPattern,8L);
}
}
break;
case calcCntlRgn: /* Calculate cntl region */
if (dPtr) /* Check if ptr valid */
RectRgn((Handle)(param),&cPtr->contrlRect);
break;
case calcThumbRgn: /* Calculate thumb rgn */
if (dPtr) { /* Check if pointer valid*/
/* Setup thumbs region */
RectRgn((Handle)(param),&dPtr->cThumb);
/* Setup drag pattern */
BlockMove(dPtr->ltGrayPat,DragPattern,8L);
}
break;
case initCntl: /* Initialized control */
/* Allocate data handle */
if (dHdl = (DSHDL)NewHandle(sizeof(DS))) {
HLock(dHdl); /* Lock it down for init */
dPtr = *dHdl; /* Set dual control ptr */
dPtr->cHdl = theControl;/* Save it for reference */
dPtr->up = dPtr->down = NIL;/* Init poly handles */
dPtr->blackPat[0] = 0xffffffffL;/* Init patterns */
dPtr->blackPat[1] = 0xffffffffL;
dPtr->ltGrayPat[0] = 0x88228822L;
dPtr->ltGrayPat[1] = 0x88228822L;
dPtr->hasColor = FALSE; /* Set to black & white */
dPtr->altButton = FALSE;/* Not using alt button */
/* Check SysEnvirons OK */
if ((long)NGetTrapAddress(SysEnvironsTrap,OSTrap)!=
(long)NGetTrapAddress(UnknownTrap,ToolTrap)) {
SysEnvirons(1,&sysEnv);/* Get system enviroment */
dPtr->hasColor = sysEnv.hasColorQD;/* Save color*/
}
DSInitControl(dPtr,cPtr);/* Init controls stuff */
cPtr->contrlAction = (ProcPtr)(-1L);
cPtr->contrlData = (Handle)dHdl;/* Save data hdl */
}
break;
case dispCntl: /* Dispose the control */
if (dPtr) { /* Check if pointer valid*/
if (dPtr->up) /* Kill the polys */
KillPoly(dPtr->up);
if (dPtr->down)
KillPoly(dPtr->down);
HUnlock(cPtr->contrlData);/* Unlock it now */
DisposHandle(cPtr->contrlData);/* Return it */
}
cPtr->contrlData = NIL; /* Clear it */
break;
case posCntl: /* Re-position control */
if (dPtr) /* Check if pointer valid*/
DSPositionThumb(dPtr,theControl,param);
break;
case thumbCntl: /* Calculate for dragging*/
if (dPtr) /* Check if pointer valid*/
DSSetupThumb(dPtr,param);/* Setup for dragging */
break;
case dragCntl: /* Drag the control */
status = 0; /* Only drag thumb! */
break;
case autoTrack: /* Execute ctrls action */
break;
}
if (cPtr->contrlData) /* Check if valid pointer*/
HUnlock(cPtr->contrlData);/* Unlock for memory mgr */
HUnlock(theControl); /* Unlock control handle */
return(status); /* Return status code */
}
void DSInitControl(dPtr,cPtr)
DSPTR dPtr; /* Dual control pointer */
ControlPtr cPtr; /* Control pointer */
{
PolyHandle pHdl; /* Working poly handle */
short bLen; /* Working button length */
short hBLen; /* Working 1/2 button len*/
short hLen; /* Working horizontal len*/
short vLen; /* Working vertical len */
short tmp1,tmp2; /* Working tmp variables */
Rect cRect; /* Working ctrl rect area*/
cRect = cPtr->contrlRect; /* Set scroll bar area */
InsetRect(&cRect,1,1); /* Shrink it by one-pixel*/
/* Set horz & vert lens */
hLen = abs(cRect.right - cRect.left) + 1;
vLen = abs(cRect.bottom - cRect.top) + 1;
if (hLen > vLen) { /* Check if horz longer */
dPtr->bLen = vLen; /* Set button length */
dPtr->sLen = hLen + 1; /* Set scroll bar length */
dPtr->hFactor = 1; /* Set horizontal factor */
dPtr->vFactor = 0; /* Set vertical factor */
}
else { /* Nope, must be vertical*/
dPtr->bLen = hLen; /* Set button length */
dPtr->sLen = vLen + 1; /* Set scroll bar length */
dPtr->hFactor = 0; /* Set horizontal factor */
dPtr->vFactor = 1; /* Set vertical factor */
}
bLen = dPtr->bLen; /* Set button length */
hBLen = dPtr->hBLen = bLen / 2;/* Set 1/2 buttn len*/
dPtr->thumb.top = dPtr->thumb.left = 0;/* Init pt */
if (dPtr->hFactor) { /* Check if horz position*/
dPtr->thumb.bottom = bLen - 1;
dPtr->thumb.right = hBLen + hBLen / 2;
}
else { /* Nope, vert position */
dPtr->thumb.bottom = hBLen + hBLen / 2;
dPtr->thumb.right = bLen - 1;
}
tmp1 = hBLen - 1; /* Set tmp calculations */
tmp2 = hBLen - 2;
/* Create up poly handle */
if (pHdl = OpenPoly()) { /* Check if got poly hdl */
if (dPtr->hFactor) { /* Check horz position */
MoveTo(0,tmp1);
LineTo(tmp2,tmp2 * 2 + 1);
LineTo(tmp2,1);
LineTo(0,tmp1);
}
else { /* Nope, vert position */
MoveTo(tmp1,0);
LineTo(1,tmp2);
LineTo(tmp2 * 2 + 1,tmp2);
LineTo(tmp1,0);
}
ClosePoly(); /* Close the poly handle */
}
if (dPtr->up) /* Check if old poly hdl */
KillPoly(dPtr->up); /* Release this poly hdl */
dPtr->up = pHdl; /* Set up poly handle */
/* Create down poly hdl */
if (pHdl = OpenPoly()) { /* Check if got poly hdl */
if (dPtr->hFactor) { /* Check horz position */
MoveTo(tmp2,tmp1);
LineTo(0,tmp2 * 2 + 1);
LineTo(0,1);
LineTo(tmp2,tmp1);
OffsetPoly(pHdl,hBLen,0);
}
else { /* Nope, vert position */
MoveTo(1,0);
LineTo(tmp2 * 2 + 1,0);
LineTo(tmp1,tmp1);
LineTo(1,0);
OffsetPoly(pHdl,0,hBLen);
}
ClosePoly(); /* Close the poly handle */
}
if (dPtr->down) /* Check if old poly hdl */
KillPoly(dPtr->down); /* Release this poly hdl */
dPtr->down = pHdl; /* Set down poly handle */
}
void DSCalcThumb(dPtr,cPtr)
DSPTR dPtr; /* Dual control pointer */
ControlPtr cPtr; /* Control pointer */
{
double tmp1,tmp2; /* Working tmp registers */
short offset; /* Working pixel offset */
Rect wRect; /* Working scroll area */
/* Make sure this is min */
cPtr->contrlMin = min(cPtr->contrlMin, cPtr->contrlMax);
/* Make sure this is max */
cPtr->contrlMax = max(cPtr->contrlMin, cPtr->contrlMax);
/* Make it min<value<max */
cPtr->contrlValue = min(cPtr->contrlMax,
max(cPtr->contrlMin, cPtr->contrlValue));
DSSetScrollRgn(dPtr,&wRect);/* Set scroll region */
/* Init thumb factor calc*/
tmp1 = max(abs(wRect.bottom - wRect.top) * dPtr->vFactor,
abs(wRect.right - wRect.left) * dPtr->hFactor)
- dPtr->bLen + dPtr->hBLen - 2;
tmp2 = abs(cPtr->contrlMax - cPtr->contrlMin);
dPtr->tFactor = tmp1 / tmp2;/* Set relative factor */
tmp1 = cPtr->contrlValue - /*Set thumb pixel offset*/
cPtr->contrlMin;
tmp2 = tmp1 * dPtr->tFactor;
offset = tmp2;
dPtr->cThumb = dPtr->thumb;/* Set thumb rect area */
OffsetRect(&dPtr->cThumb, wRect.left + offset * dPtr->hFactor, wRect.top
+ offset * dPtr->vFactor);
}
void DSDrawThumb(dPtr,cHdl)
DSPTR dPtr; /* Dual control pointer */
ControlHandle cHdl; /* Control handle */
{
Rect tRect; /* Working thumb area */
ControlPtr cPtr = *cHdl; /* Working control ptr */
DSSetScrollRgn(dPtr,&tRect);/* Set scroll region */
if (cPtr->contrlHilite != 255 &&/* Check if show it */
cPtr->contrlMax != cPtr->contrlMin) {
DSCalcThumb(dPtr,cPtr); /* Re-calculate thumb */
ForeColor((long)(blackColor));/* Make its b & w */
BackColor((long)(whiteColor));
DSFillBody(&tRect); /* Fill in scroll bar */
tRect = dPtr->cThumb; /* Set thumb rect area */
DSFrameThumb(&tRect); /* Frame thumb */
InsetRect(&tRect,1,1); /* Inset by one pixel */
DSFillThumb(&tRect); /* Clear inside of thumb */
}
else /* Nope, dont want it */
DSClearBody(&tRect); /* Clr scroll region */
}
void DSPositionThumb(dPtr,cHdl,pt)
DSPTR dPtr; /* Dual control pointer */
ControlHandle cHdl; /* Control handle */
Point pt; /* Pt position of thumb */
{
double offset; /* Working value offset */
if (dPtr->hFactor) /* Check if horizontal */
offset = pt.h; /* Use horizontal offset */
else /* Nope, its vertical */
offset = pt.v; /* Use vertical offset */
offset = offset / dPtr->tFactor;/* Reset ctrl value */
(*cHdl)->contrlValue += offset;
DSDrawThumb(dPtr,cHdl); /* Draw da thumb, again! */
}
void DSSetupThumb(dPtr,thumbPtr)
DSPTR dPtr; /* Dual control pointer */
THUMBPTR thumbPtr; /* Thumbs info pointer */
{
Point msePt; /* Working mouse point */
msePt.h = thumbPtr->limitRect.left;/* Save mse down */
msePt.v = thumbPtr->limitRect.top;
DSSetScrollRgn(dPtr,&thumbPtr->limitRect);/*Set limt*/
if (dPtr->hFactor) { /* Check if horz scroll */
/* Adjust it for mse */
thumbPtr->limitRect.left += msePt.h - dPtr->cThumb.left;
thumbPtr->limitRect.right -= dPtr->cThumb.right - msePt.h - 1;
/* Set slop rect area */
thumbPtr->slopRect.top = thumbPtr->limitRect.top - 16;
thumbPtr->slopRect.bottom = thumbPtr->limitRect.bottom + 16;
thumbPtr->slopRect.left = -32000;
thumbPtr->slopRect.right = 32000;
thumbPtr->axis = hAxisOnly;/* Set axis dragging dir*/
}
else { /* Nope, vert scroll bar*/
/* Adjust it for mse */
thumbPtr->limitRect.top += msePt.v - dPtr->cThumb.top;
thumbPtr->limitRect.bottom -= dPtr->cThumb.bottom - msePt.v - 1;
/* Set slop rect area */
thumbPtr->slopRect.left = thumbPtr->limitRect.left - 16;
thumbPtr->slopRect.right = thumbPtr->limitRect.right + 16;
thumbPtr->slopRect.top = -32000;
thumbPtr->slopRect.bottom = 32000;
thumbPtr->axis = vAxisOnly;/* Set axis dragging dir*/
}
}
void DSDrawHBtn(dPtr,btn,fill)
DSPTR dPtr; /* Dual control pointer */
PolyHandle btn; /* Poly button handle */
short fill; /* Fill flag indicator */
{
/* Offset where button */
OffsetPoly(btn,(*dPtr->cHdl)->contrlRect.left + 1,
(*dPtr->cHdl)->contrlRect.top + 1);
if (fill) /* Check if filling arrow*/
DSFillArrow(btn); /* Fill in arrow button */
else /* Nope, not clearing it */
DSClearArrow(btn); /* Clear the arrow button*/
DSFrameArrow(btn); /* Frame the arrow button*/
/* Restore the button */
OffsetPoly(btn,-(*dPtr->cHdl)->contrlRect.left - 1,
-(*dPtr->cHdl)->contrlRect.top - 1);
}
void DSDrawLBtn(dPtr,btn,fill)
DSPTR dPtr; /* Dual control pointer */
PolyHandle btn; /* Poly button handle */
short fill; /* Fill flag indicator */
{
short tmp1,tmp2; /* Working tmp variables */
short offset; /* Working offset */
offset = dPtr->sLen - dPtr->bLen - 1;/* Set offset */
/* Offset where button */
OffsetPoly(btn,tmp1 = (*dPtr->cHdl)->contrlRect.left +
dPtr->hFactor * offset + 1,tmp2 = (*dPtr->cHdl)->contrlRect.top
+ dPtr->vFactor * offset + 1);
if (fill) /* Check if filling arrow */
DSFillArrow(btn); /* Fill in arrow button */
else /* Nope, not clearing it */
DSClearArrow(btn); /* Clear the arrow button */
DSFrameArrow(btn); /* Frame the arrow button */
OffsetPoly(btn,-tmp1,-tmp2);/* Restore the button */
}
void DSFrameButtons(dPtr)
DSPTR dPtr; /* Dual control pointer */
{
Rect bRect; /* Working box rect area */
short offset; /* Working low button */
bRect.left = bRect.top = 0;/* Setup rect area */
bRect.right = bRect.bottom = dPtr->bLen + 1;
/* Offset high button box*/
OffsetRect(&bRect,(*dPtr->cHdl)->contrlRect.left,
(*dPtr->cHdl)->contrlRect.top);
DSClearBody(&bRect); /* Clear the body part */
DSFrameBody(&bRect); /* Frame high button box */
/* Set low button offset */
offset = dPtr->sLen - dPtr->bLen - 1;
OffsetRect(&bRect,dPtr->hFactor * offset,
dPtr->vFactor * offset);
DSClearBody(&bRect); /* Clear the body part */
DSFrameBody(&bRect); /* Frame low button box */
}
long DSTestControl(dPtr,pt)
DSPTR dPtr; /* Dual control pointer */
Point pt; /* Point position */
{
Rect cRect; /* Working control rect */
Rect tRect; /* Working temp rect area*/
Rect bRect; /* Working button rect */
short offset; /* Working offset */
short point; /* Working pt in region */
long status = 0; /* Working status flag */
cRect = (*dPtr->cHdl)->contrlRect;/* Set ctrl rect */
bRect = dPtr->thumb; /* Set button rect area */
if (dPtr->hFactor) /* Check if horz button */
bRect.right = dPtr->hBLen;/* Adjust for horz button*/
else
bRect.bottom = dPtr->hBLen;/* Adjust for vert buttn*/
tRect = bRect; /* Set the temp rect area*/
OffsetRect(&tRect,cRect.left,cRect.top);
if (PtInRect(pt,&tRect)) { /* Check if high up buttn*/
status = inUpButton; /* Set high up button */
dPtr->altButton = FALSE; /* Not using alt button */
}
if (!status) { /* Check if prev part */
/* Adjust for down button*/
OffsetRect(&tRect,dPtr->hFactor * dPtr->hBLen,
dPtr->vFactor * dPtr->hBLen);
if (PtInRect(pt,&tRect)) {/* Check if high down */
status = inDownButton; /* Set high down button */
dPtr->altButton = FALSE; /* Not using alt button */
}
}
if (!status) { /* Check if prev part */
tRect = bRect; /* Set the temp rect area*/
offset = dPtr->sLen - dPtr->bLen;
/* Offset where low up */
OffsetRect(&tRect,cRect.left + dPtr->hFactor*offset,
cRect.top + dPtr->vFactor*offset);
if (PtInRect(pt,&tRect)) {/* Check if low up button*/
status = inUpButton; /* Set low up button */
dPtr->altButton = TRUE; /* Using alt button */
}
}
if (!status) { /* Check if prev part */
/* Offset where low down */
OffsetRect(&tRect,dPtr->hFactor * dPtr->hBLen,
dPtr->vFactor * dPtr->hBLen);
if (PtInRect(pt,&tRect)) {/* Check if the low down */
status = inDownButton; /* Set low down button */
dPtr->altButton = TRUE; /* Using alt button */
}
}
if (!status) { /* Check if prev part */
if (PtInRect(pt,&dPtr->cThumb))/* Check if thumb */
status = inThumb; /* Set thumb part */
}
if (!status) { /* Check if prev part */
/* Set relative point */
point = pt.h * dPtr->hFactor + pt.v * dPtr->vFactor;
/* Set relative offset */
offset = dPtr->cThumb.left * dPtr->hFactor +
dPtr->cThumb.top * dPtr->vFactor;
if (point > offset) /* Check if in down page */
status = inPageDown; /* Set down page region */
else
status = inPageUp; /* Set up page region */
}
return(status); /* Return status part */
}
DSSetScrollRgn(dPtr,scrollRgn)
DSPTR dPtr; /* Dual control pointer */
Rect *scrollRgn; /* Scrolling region area */
{
*scrollRgn = (*dPtr->cHdl)->contrlRect;/* Set area */
InsetRect(scrollRgn,1,1);/* Shrink it a bit */
if (dPtr->hFactor) { /* Check if horizontal bar*/
scrollRgn->left += dPtr->bLen;/* Adjust rect area */
scrollRgn->right -= dPtr->bLen;
}
else { /* Its a vert scroll bar */
scrollRgn->top += dPtr->bLen;/* Adjust rect area */
scrollRgn->bottom -= dPtr->bLen;
}
}
void DSGetBackGround(color)
RGBColor *color; { GetBackColor(color); }
void DSGetForeGround(color)
RGBColor *color; { GetForeColor(color); }
void DSSetBackGround(color)
RGBColor *color; { RGBBackColor(color); }
void DSSetForeGround(color)
RGBColor *color; { RGBForeColor(color); }
void DSEraseRect(rect)
Rect *rect; { EraseRect(rect); }
void DSFrameRect(rect)
Rect *rect; { FrameRect(rect); }
void DSFillRect(rect,pattern)
Rect *rect; Pattern *pattern; {FillRect(rect,pattern);}
void DSErasePoly(poly)
PolyHandle poly; { ErasePoly(poly); }
void DSFramePoly(poly)
PolyHandle poly; { FramePoly(poly); }
void DSFillPoly(poly,pattern)
PolyHandle poly; Pattern *pattern;
{ FillPoly(poly,pattern); }
void DSDrawObject(cHdl,getGround,setGround,
object,color,arg1,arg2)
ControlHandle cHdl; /* Control handle */
ProcPtr getGround; /* Get back/fore grd proc*/
ProcPtr setGround; /* Set back/fore grd proc*/
ProcPtr object; /* Draw object proc */
short color; /* Color index */
long arg1,arg2; /* Arguments parameters */
{
AuxCtlHndl acHdl = NIL; /* Working aux color hdl */
RGBColor oldColor; /* Working old color */
RGBColor newColor; /* Working new color */
/* Check if has color */
if ((*((DSHDL)((*cHdl)->contrlData)))->hasColor) {
GetAuxCtl(cHdl,&acHdl); /* Get control color info*/
if (acHdl) { /* Check if really got it*/
(*getGround)(&oldColor); /* Get back-ground color */
/* Get objects color */
newColor =(*(*acHdl)->acCTable)->ctTable[color].rgb;
(*setGround)(&newColor); /* Set control obj color */
}
}
(*object)(arg1,arg2); /* Draw the object */
if (acHdl) /* Check if have aux hdl */
(*setGround)(&oldColor); /* Restore back-grd color*/
}