Sep 89 Mousehole
Volume Number: | | 5
|
Issue Number: | | 9
|
Column Tag: | | Mousehole Report
|
Mousehole Report
By Rusty Hodge & Larry Nedry, Mousehole BBS
From: Cheasy
Re: INIT31 Help wanted
Today Im writing because of some VERY difficult programming problems. At this time, I am trying to write an INIT for use with the INIT 31 mechanism, which will do something like pop up a dialog box onto the screen. (Yes, indeed, I need this during startup!)
Unfortunately, if I call InitWindows from the toolbox, the startup screen is destroyed and the menu bar will be drawn, along with a fresh erased desktop. This is an very ugly effect, especially if there are more than one or two INITs in my System Folder. So I wrote some code to draw some pseudo-dialog boxes, fill them in, handle something like EditText fields and look for mouseDown events in different regions. They all work nice in my testing program. To make them work, I have to initialize a lot of low-memory globals myself, including my own quickdraw globals. This all worked fine.
But when I try to CopyBits the background of my window before drawing onto it, the routine will crash immediately. Nothing works, and even my own QD globals seem to be destroyed. Has anyone out there a little bit experience dealing with quickdraw at startup (INIT31) time? I am interested in any code which shows how to set up and reference to Quickdraw globals at INIT time.
P.S. I apologize my bad english, but in fact, I am only speaking Pascal. (You can ask me for a German version of this bulletin.)
From: Anthony
Re: INIT resources
I have a question, I am working with INITs, and just wanted to see if this bit of code would really do the job. It is written in LS C, and is all of one line,
main()
{
Sysbeep(5);
}
I have saved it as an INIT, but when I add it to the list of INIT resources in the system, and reboot, it doesnt do anything? Why, I dont want to use the INIT 31 trick, I want this to be a part of the system file, so I dont have to worry about users carrying it over with them when they switch pcs.
From: Retzes
Re: INIT resources
I think there are two possible reasons why the INIT didnt work. One, at the time the init is called the Sound-manager, Operating-System Utilities, or Sound-Driver has not been initialized. Two, the INIT didnt get called for some other reason. When making an INIT that uses Quickdraw functions, I think you have to call InitGraf with a pointer to some local variables that resemble the Quickdraw globals. This was what seemed to be necessary when I added a function that displayed the ICN# for the INIT at the bottom of the screen at startup. I found out how to do this with TMON, examining another INIT file. First you must decide what you want your INIT to really do, then decide if its possible with the system existing at startup.
From: Bzweig
Re: May MacTutor error?
I use SetupA4 and RestoreA4 in my LSC XCMDs all the time, and I havent encountered any problems yet. I can use string constants in my error messages and debugging messages without any problems. Ive also found it useful to recompile sprintf as a code resource (so it uses A4 instead of A5) so I can easily dump the values of variables from my XCMD during debugging. The procedure for doing this is buried somewhere in the LSC manual. Its not too hard.
From: Bzweig
Re: bulletproof XCMDs
I was interested to read Don Koschekas article on Modularity and Coupling in the June MacTutor. I think that Don should add one additional attribute to all XCMDs in his libraries: all XCMDs should be bulletproof, and should detect and handle (either softly or explicitly) any errors by the invoking script. I bring this up because the GetFilename XFCN is not bulletproof as written in the article. If the user gives more than four parameters to the XFCN, the SFTypeList array will be blown and bad things will result. The soft way to handle this would be to say:
numTypes = (paramPtr->paramCount = 4) ? paramPtr->paramCount : 4;
The other way would be to return an error message in the function result. It sure would be nice if all XFCNs could return errors in a uniform manner, by the way. I personally begin each error message with the characters !@!# which I hope would never be a normal result. Id like to hear any smoother suggestions. Maybe if everyone could agree on the name of a global to report XCMDerrors, like XCMDerr.
From: Mikec
Re: New folders from HyperCard
Is there any way to create new folders form within HyperCard using an XCMD? I have a HyperCard application that needs to create a new folder with the users name every time a new user registers. There is nothing in Inside Mac. or the Mac Tech Notes on this. Is this a closely guarded secret of the Macs finder? Thanks for any info or support.
From: Tonys
Re: INIT using dialog manager
How do I create an INIT using LS Pascal which accesses the dialog manager, such as a simple StopAlert call? I think I know how to access the Quickdraw globals using CurrentA5, but once the dialog has been dismissed, the system bombs. Am I missing some other initializations or have resources labeled incorrectly?
From: Siegel
Re: INIT using dialog manager
Youll need to call InitWindows, InitFonts, and InitDialogs as well. Its generally un-INIT-like to fire up the Window Manager. If you want to give a message, use ShowInit to draw your INITs icon with an X in it, or something similar.
From: Rguerra
Re: KeyMap Kraziness
Can someone PLEASE help me with manipulating the keyMap and modifier keys in assembly? I have user-definable modifiers stored (derived directly from the event records modifiers field. I know that the modifier keys all live in bytes 6 and 7 of the keymap. I can easily MOVE these bytes to a data register, but I cant seem to figure out how to manipulate the bits of either the stored modifiers or the keyMap bytes, and then determine if they are the same. I have to do this directly in assembly since this is in a patch. I know that this will only take about 4 lines of code, but I cant quite get it right. (Its so frustrating since I can do the check so easily in Pascal.) Can someone help? Id appreciate it.
From: Gurglekat
Re: KeyMap Kraziness
Give the BTST instruction a whirl. Id tell you more about it but my Motorola 68000 manual seems to have escaped me.
From: Siegel
Re: More Help
To create your own port and fill up black, try this:
main()
{
GrafPort myPort; /* static storage */
InitGraf(&thePort);
OpenPort(&myPort);
PaintRect(&myPort.portRect);
}
From: Apage
Re: More Help
Your most obvious problem in this code is your calls to EraseRect and FrameRect.
The Pascal traps are expecting them to be passed as a Pointer to rectangles, however the C compiler will try passing all 16 bytes of each rectangle onto the stack, as per C calling parameters. Change your calls to the following and try again:
EraseRect(&myPort.portRect);
FrameRect(&myPort.portRect);
From: Bcbg
Re: More Help
When you call the ROM in C, you must be aware of the standard calling conventions.Every object more than 4 bytes in size or every VAR parameter is passed by address and not by value. It means that to call EraseRect, you must do:
EraseRect (&myPort.portRect);
Same thing for FrameRect. If you used LSC 3.0 or MPW C 3.0, the compiler would tell you these problems...
From: Cforden
Re: LSC Assembly: Save registers for call?
What registers must I save before I call another routine? Inside Mac (phone book ed.) and LSC (3.0 manual) both hint that registers D0-D2 and A0-A1 are generally considered expendable and are generally trashed by routines. However saying that they (LSC and the toolbox) trash them is not quite the same as saying I am allowed to trash them or let them get trashed. In fact I found that if I did not save those registers prior to calling my LSC wordBreak() routine and restore them upon return, the toolbox would get confused and crash the system. I couldnt find explicit guidance in Williams book Programming the Macintosh in Assembly Language (Sybex), but many examples showed all registers being saved by routines.
From: Noisy
Re: LSC Assembly: Save registers for call?
Hmmmm...I thought that the LSC (v3.x) manual (pg. 151) was pretty clear about saving D0-D2/A0-A1, and IMvI says the same. As for what an application can trash, I havent had any problems trashing registers prior to Toolbox calls. Like yourself, though, I did get into trouble with call-back routines: routines that are provided by the application, but actually called by the Toolbox. (The one that bit me was a List clikLoop) I have adopted the better safe than sorry attitude of pushing/popping ALL registers in call-back routines, just to ensure future compatibility if nothing else. The space and time wasted by pushing registers is nothing compared to the agony of trying to figure out which one got trashed by whom!
From: Siegel
Re: LSC Assembly: Save registers for call?
The conservative way to go is to save any registers you use, and if any routines that you call use them, be sure theyre correct.
From: Bruceq
Re: Alternate Screen/Snd
I am currently writing a game for the Mac and need to use the Alternate Screen/sound buffers to make it playable on non 020 machines. I know that I can use the alt. buffers if I force the user to boot off of the master disk, but I would really like to have the game load off of the users harddisk if possible. The problem is the case of MultiFinder running. Does _Launch still allocate the alt buffers for you when asked? What if another program had loaded previously? Will MultiFinder reserve that space or swap it out if the foreground application needs the alternate buffers? Or has Apple decided not to support the alt buffers in the future. I dont need to use a frame buffer on a 68020 or 030 machine because of the extra HorsePower, but doing full screen animated graphics on a Plus or SE with out the frame buffer is the pits.
Any ideas or higher knowledge?
From: Gurglekat
Re: WMgrPort ?s
There is a low memory global called DeskHook, $A6C, which according to my Inside Mac X-ref is Address of procedure for painting desktop or responding to clicks on desktop. You might ask jbx, whose CompuServe address is 73177,1404, how he did the pop-up menu bar in hierDA -- Im pretty sure he used this routine. If not, you might want to contact the DeskPict people.
From: Gus
Re: ANIMATION
Hey there guys. Im writing a freeware game for the MAC and am interested in how you guys do flicker free animation?? Ive tried everything. Is there some secret I dont know about?? Code would really be appreciated. Also Im using a Mac+ and Im, writing in LSC. I would really appreciate any help as you guys are my last hope before that programming black hole.
From: Inbox
Re: ANIMATION
You can read about it in Scott Knasters How to Program Macintosh Software. Anyway, heres the advice given there: (Ill condense it...) It says that the first thing that occurs in the vertical retrace interrupt, is that the global variable Ticks gets incremented. So you can draw right after the interrupt occurs, before the beam actually draws the stuff on the screen. So, heres the suggested code of your drawing proc:
Var tickValue : longint;
begin
tickvalue := TickCount;{calls ROM to get value of Ticks}
repeat until (tickValue <> TickCount)
{ start drawing fast!! here...}
That loop waits until the interrupt occurs, and then you should draw. Keep in mind that the top of the window should be drawn before the bottom (if possible) because the electron beam goes from top to bottom.
From: Tan
Re: Scrolling
What you could do is to use ScrollRect, thatll take care of most of the window thats scrolled. The new portion of the window contents that need to be redrawn can be clipped. As theres less to draw on the screen, it would be faster. Of course, another way is to cache a margin around the current visible area in an offscreen bitmap and blit it in when you scroll to the cached area. Youll need four caches for each of the four directions you can scroll in. I think Excel does something like that to speed the scrolling.
From: Moreno
Re: Scrolling
Here is some pseudo code for determining if you should draw a line in your apps window
theUpdateRgn := NewRgn; { create a temporary region, NewRgn returns a
region HANDLE }
ScrollRect(windowRect_Minus_One_Line_at_Top_Or_Bottom, +_or_-_One_Line_Height,
0, theUpdateRgn);
{ dont forget to subtrac the scrollbars from the window rect }
trect:=theUpdateRgn^^.rgnBBox;
SetRect(DrawingRect,{ you fill in the blanks its not MY
program}left,top,right,bottom);
IF RectInRgn(DrawingRect, YourWindow^.visRgn) AND RectInRgn(DrawingRect,
YourWindow^.clipRgn) THEN
BEGIN
{ draw the top or bottom line if scrolling by on line }
END;
From: Inbox
Re: TEdit
Does anyone know of a good way to replace (or designate) the text in a Text Edit record? I did the following, and it didnt quite work... vat sheesh.. make that VAR
myTeh : TEHandle;
myStrHandle : StringHandle;
myStr : String[20];
begin
myStr := 20 letters go here ... ;
myStrHandle := NewString(myStr);
myTeh^^.hText := Handle(myStrHandle);
TECalText(myTeh);
end;
What happens is that a garbage char gets displayed along with the first 17 or so characters of myStr; And the ASCII value of the char is 20, and so is the length of the string. So, I think that the type coercion from StringHandle to Handle makes it point to the length of the string and not to the contents. I dont know what to do with this, because Im using LSP 2.0. If this was in C, no problem. But I dont know how to do this in Pascal. So, I FOUGHT THE ROM AND THE ROM WON!!! < a sob is heard here> ANY suggestions are greatly appreciated.
From: Gurglekat
Re: TEdit
Just in case youve not got an answer yet, the garbage character is the Pascal length byte. NewString passes you back a StringHandle, which points to a chunk of mem headed by the length byte, which is followed by the letters of the string. In order to do what you are doing while maintaining your code, it might be best to do
BlockMove(@myStrHandle^^[1], @myStrHandle^^[0], length(myStr));
SetHandleSize(Handle(myStrHandle)), GetHandleSize( Handle(myStrHandle))-1);
before installing the handle and TECalTexting. However, I think you should use
TEInsert(@myStr[1],length(myStr),myTeh);
which avoids the StringHandle muddle altogether. TEInsert will take care of space for the text, if thats what youre worried about.
From: Gurglekat
Re: TEdit
Ah. Forgot to mention -- the TECalText becomes unnecessary if you use the TEInsert method.
From: Inbox
Re: TEdit
I thought that this was the garbage char. Thank you very much for your suggestion. However, I dont think that TEInsert is the way to go because I have to clear the text that was already there. Anyway, Im using this scheme in a spreadsheet program Im writing (and, no, I dont plan to put Microsoft out of business) for input to and from cells. The new text has to be shown when a new cell is selected, and thats where the garbage char problem comes in. Is there a better way to do cell input?
From: Pdyson
Re: Shutdown under Multifinder
A good Multifinder-friendly app quits gracefully when the user gives the Restart or Shutdown command from the Finders Special menu. But what is the secret of writing an app to receive and obey this message from the Finder? I downloaded the TEsample.C from Apple DTS, modified it for LSC 3.0 and Lo! it simply refuses to die when the Finder calls for a restart.
The app has 4 mstr resources (100-103) and (since I simply cribbed it from DTS) should be correct in the way it dispatches events. I am mystified.
From: MacDTS
Re: Shutdown under Multifinder
I would guess the Quit item in the File menu has more than what youre specifying in mstr. Look for some spaces after the Quit string. Ive heard about this problem before with LSC.
From: Pdyson
Re: Shutdown under Multifinder
Aaah, the way things become obvious after someone else points them out. Problem due to my own sloppy typing, no fault of LSC here.
Much thanks for the help.
From: Rapier
Re: GrowZone, cbNeeded
Ive got a GrowZone proc that seemed to work fine, except that, occasionally, I get a negative number for cbNeeded. Im using LSP 2.01, and my test program is allocating $9000 bytes. The value of cbNeeded is FFFF9008!! Is this an OS bug, a weirdness with LSPs Zone, or something unheard of??.
I dont want to add a special negative number handler without knowing why, and I want to put off going into Macsbug if someone already knows whats happening.
Any help would be appreciated.
From: Brad
Re: GrowZone, cbNeeded
How are you allocating the memory? If you are using $9000 as a constant, try changing it to $09000, which will force the Compiler to use a LONGINT. It might be sign extending the $9000 (which is -28672 in decimal), in which case you would be asking for a HUGE block of memory. I think the memory manager treats memory requests as unsigned.
From: Nfong
Re: ioFLAttrib
Im trying to set the protect bit in ioFlAttrib with PBSetCatInfo but cant seem to get it to work. It returns with no error but doesnt do anything. Anyone got any suggestions?
From: Inbox
Re: bundle bit
Does anyone know whether its possible to set the bundle bit using ResEdit? Im using LSC 3.0, and couldnt get the icon to be recognized.
From: Spud
Re: bundle bit
There was an old version of ResEdit that had the Changed and Bundle bits mixed up; you clicked on the Bundle checkbox and the Changed bit was set, and vice versa. The good ol boys at Apple have fixed that little mishap since then, and Im sure that the version here (version 1.2) has the fix.
From: Zarko
Re: PenMode funnies
Beware of wrong PenMode() calls. If you mistakenly pass srcXOR (0x02) instead of patXOR (0x0A), then the intended XOR drawing effect WILL take place on a Mac II, but not on a Mac+. IM says that the source modes will cause no drawing to take place - not true for the II.
From: Eau
Re: bundle bit
Yes, you can set the bundle bit with ResEdit. Do command-I when a file is selected, and a window will appear, which has a checkbox for Bundle. To get the Finder to recognize the icon, you will probably have to move the file to a different folder. The Finder will not automatically pick up changed bundle bits. Of course, the file should also contain resources defining the icons.
When Ive got an application, and I want the Finder to re-read the bundle information, I move it between the top-level and a subdirectory on my hard disk. This works pretty well. Hope this helps.