TweetFollow Us on Twitter

Sep 89 Letters
Volume Number:5
Issue Number:9
Column Tag:Letters

Letters

By David E. Smith, Editor & Publisher, MacTutor

Another Way To Post Events

Matthew Snyder

Fairfield, CA

In reference to Joel McNamara’s article in the July issue, there’s another way to post command key events, but you wouldn’t know about it unless you’d read a somewhat obscure 1 page chapter in Inside Macintosh Vol. IV. PPostEvent posts an event just like PostEvent, but it “returns a pointer to the created queue entry.”

Here’s an example of its use. Like Joel, I needed to post an event and then fix the modifier field. This is an FKEY I wrote because too many times I found myself in a situation (like a dialog box) where ordinary paste did not work. Because the command and shift keys are down while the FKEY executes, just using PostEvent would result in all the posted events being command-shifted.

/* 1 */

#include<EventMgr.h>
#include <OSUtil.h>

main() {
 long length, offset;
 int index;
 char **tHandle;
 char *tPtr;
 EvQElPtr MyEventPtr;

if (TEGetScrapLen() > 0) {
 ZeroScrap();
 TEToScrap();
 }

tHandle = (char **) NewHandle(0);
length = GetScrap(tHandle, ‘TEXT’, &offset);
if (length > 0) {
 HLock(tHandle);
 tPtr = *tHandle;
 for (index = 0; index < length; index++) {
 PPostEvent((short) keyDown, (int) tPtr[index], &MyEventPtr);
 MyEventPtr_>evtQModifiers = 0;
 }
 }

DisposHandle(tHandle);
}

By the way, I very much liked Joel’s sentiment that as programmers we can rise above the mere end user; we’re not at the mercy of the “software gods.” It is a good feeling.

Take A Bow, Joel

I. Peter Sealy

New York, NY

I have just purchased a copy of MacTutor (June 1989) on the advice of the Lightspeed C user’s manual, and it has proved very valuable. I was especially impressed by Joel West’s “20 Steps to Printing Incompatibility” which explained maybe 50% of the problems we have had with the Mac. In particular, Excel’s infuriating refusal to work with anything but virgin memory (extremely annoying when you have an expensive 4MB sitting there vacant). More software houses should adopt Joel’s sensitivity to the amount of money that users have spent on their systems.

LSC vs. MPW

Andy Baird

Hightstown, NJ

Will Flor (“MPW vs. LSC,” MacTutor June 1989) is of course entitled to his opinions about the relative merits of MPW and Lightspeed C, but I had to laugh when he compared LSC to a tricycle and said “For very simple programs, perhaps LSC works adequately.” In case you’re unaware of it, Mr. Flor, a few of the “very simple” programs created with LSC are FoxBASE Mac, PageMaker and Digital Darkroom. If those are simple, I’d hate to see what you think is complex!

Hex Conversion

Temple M. Sarles

Nashua, NH

I enjoyed inputting and getting to run the “ADB Demo” for LS pascal 2.0 from your volume 5 number 3 in March 1989. Programs like these give dabblers like me some necessary insight into interfacing with the toolbox and really making things work.

It was a bit of a disappointment to find in procedure QuerySystem the line “str1 := concat(‘System Version (must convert to hex) = ‘, str2, chr(13));”. (emphasis added) Well, I did. Enclosed find the listing of a test program with the function ToHex which accepts a long integer and returns a string representing the value in hexadecimal. I think the code with its comments pretty well explains itself. There were two surprises. I idly tried a negative number, only to get unexpected results. I forgot that negative numbers are represented in two’s complement. An easy solution using the toolbox is presented in lines 21 & 22.

Not really solved is the need to make the string of hex digits a variable instead of a constant. If Hex_Char = ‘0123456789ABCDE’ is declared as a constant then line 27 ( , Hex_Char [Work + 1] ) gets a compile error of “Too many indices are being applied to a variable or expression.” The reason for this is not clear, but making it a string variable works well enough.

To apply this to ADB Demo, add function ToHex to MyADBStuff in the IMPLEMENTATION section ahead of procedure QuerySystem. In QuerySystem, replace the lines:

 NumToString(LongInt(theWorld.systemVersion), str2, chr(13));
 str1 := concat(‘System Version (must convert to hex) = ‘, str2, chr(13));

with:

{2}

 str2 := ToHex(LongInt(theWorld.systemVersion));  {convert to hex string}
 str2 := concat(copy(str2, 1, length(str2) - 2),
 ‘.’, copy(str2, length(str2) - 1, 2));{put in period}
 str1 := concat(‘System Version = ‘, str2, chr(13));

Appropriate credit should be given to Think Technology for their excellent implementation of Pascal and especially for their outstanding development environment (DEC & Apollo could take lessons).

{3}

program Test;    {Just a place to try things out}
 var
 T1: integer;    {The value as an integer}
 T2: string;{What it looks like as a string}

 function ToHex (Number_In: LongInt): string;      {This does the job}
 var
 Accumulate: string; {I never work into return value}
 Hex_Char: string; {The set of Hexadecimal digits}
 Shift: Integer; {Offset into the LongInt}
 Suppress_Zero: boolean;  
 {A switch to suppress leading zeroes}
 Work: LongInt;  {The clipped byte from the Number_In}

 begin
 Accumulate := ‘’; {Start with a blank string}
 Hex_Char := ‘0123456789ABCDEF’; 
 {Somehow this doesn’t work as a Const}
 Suppress_Zero := True; 
 {To start with suppress leading zeroes}

{First take care of sign bit, dispose of two’s complement }
{ and then deal with short three bit high-order hex number}

 if BitTst(@Number_In, 0) then{The sign bit is set!}
 begin
 Accumulate := ‘-’;
 Number_In := BitNot(Number_In); 
 {Two’s Complement cleared}
 Number_In := Number_In + $1
 {It’s always one shy - back to DP101}
 end;
 Work := BitShift(Number_In, 1);   
 {Bang to left  - IM/I-472}
 Work := BitShift(Work, -29); 
 {Back to right - IM/I-472}
 if Work > 0 then
 Accumulate := concat(Accumulate, Hex_Char[Work + 1]);

 Shift := 4;{Start with bit 5 - the 2nd digitd}
 repeat {Now a loop for the other 7 digitd}
 Work := BitShift(Number_In, shift); 
 {Bang to left  - IM/I-472}
 Work := BitShift(Work, -28); 
 {Back to right - IM/I-472}
 if Suppress_Zero then
 if Work > 0 then {The beginning of what we want}
 begin
 Suppress_Zero := False;  
 {A digit - No more leading zeroes}
 Accumulate := concat(Accumulate, Hex_Char[Work + 1])
 end
 else   {Don’t do anything!!}
 else
 Accumulate := concat(Accumulate, Hex_Char[Work + 1]);
 Shift := Shift + 4; {Move over one byte}
 until Shift = 32; {Bit 33 is out of bounds}

 ToHex := Accumulate {Put the result into return value}
 end;   {of function ToHex}

begin
 T1 := 1538;{A famous number now-a-days}
 T2 := ToHex(LongInt(T1));{Let’s see what it is}

{The next line inserts the period needed to make theWorld.systemVersion 
human readable}

 T2 := concat(copy(T2, 1, length(T2) - 2), ‘.’, copy(T2, length(T2) - 
1, 2));
 writeln(‘T1 = ‘, T1, ‘:  T2 = ‘, T2)
end.    {of program Test}

Fill Rectangle Tool

Kevin Parichan

Reedley, CA

In the article I wrote showing how to do the Spray Can and Paint Bucket tools I mentioned that there was a unit on GEnie that implemented these and other tools. That unit is no longer available, so I thought that I would give away the source for the standard filled rectangle tool. I rewrote the code in C so as to show that I don’t play favorites. With the routine given as is, you can easily modify it for ovals and round rectangles, filled or not. The routine uses the current grafport to get the fill pattern and the widths for the frame. Enjoy.

/* 4 */

#define NULL0L

Ptr NewBitMap(theBitMap,theRect)
   BitMap *theBitMap;
   Rect *theRect;
{
   theBitMap->rowBytes = ((theRect->right - theRect->left + 15) / 16) 
* 2;
   theBitMap->baseAddr = NewPtr(theBitMap->rowBytes * (theRect->bottom 
- theRect->top));
   theBitMap->bounds = *theRect;
   if (MemError() == noErr)
      return(theBitMap->baseAddr);
   return(NULL);
}

RectTool_Filled(where,workRect)
   Pointwhere;
   Rect *workRect;
{
   GrafPtrworkPort;
   BitMap workBits;
   PenState workState;
   BitMap oldBits,tempBits;
   Rect tempRect,theRect,aRect;
   PointnewLoc,pivot;
   long position;
   
   GetPort(&workPort);
   workBits = workPort->portBits;
   
   if (NewBitMap(&oldBits,workRect) == NULL)
      return;
   if (NewBitMap(&tempBits,workRect) == NULL)
   {
      DisposPtr(oldBits.baseAddr);
      return;
   }
   
   CopyBits(&workBits,&oldBits,workRect,workRect,srcCopy,NULL);
   
   tempRect = *workRect;
   tempRect.right = tempRect.right + 1;
   tempRect.bottom = tempRect.bottom + 1;
   
   GetPenState(&workState);
   PenNormal();
   PenSize(workState.pnSize.h,workState.pnSize.v);
   
   pivot = newLoc = where;
   SetRect(&theRect,where.h,where.v,where.h,where.v);
   
   while (Button()) {
      GetMouse(&newLoc);
      position = PinRect(&tempRect,newLoc);
      newLoc.v = HiWord(position);
      newLoc.h = LoWord(position);
      if (!EqualPt(newLoc,where))
      {
         Pt2Rect(newLoc,pivot,&theRect);
         Pt2Rect(where,pivot,&aRect);
         UnionRect(&theRect,&aRect,&aRect);
         CopyBits(&oldBits,&tempBits,workRect,workRect,srcCopy,NULL);
         SetPortBits(&tempBits);
         FillRect(&theRect,workState.pnPat);
         FrameRect(&theRect);
         SetPortBits(&workBits);
         CopyBits(&tempBits,&workBits,&aRect,&aRect,srcCopy,NULL);
         where = newLoc;
      }
   }
   
   DisposPtr(tempBits.baseAddr);
   DisposPtr(oldBits.baseAddr);
   SetPenState(&workState);
}

Stop The Press!

Kirk Chase

Anaheim, CA

Well, the Splitbar CDEF indicator dragging bug is fixed, thanks to Alexander S. Colwell of Redondo Beach, CA andMurat N. Konar of Minneapolis, MN. Each one suggests that the Quickdraw global DragPattern at $A34 should be stuffed with a gray pattern. Murat suggests this be done in the initialization procedure, and Alexander says in the doCalc procedure when the thumb region is requested.

It seems that the varialble is initialized to black instead of gray as the Window Manager implies in Inside Macintosh Vol. I on page 294 and 295. It states that " DragGrayRgn pulls a dotted (gray) outline of the region around " and "If you want the region's outline to be drawn in a pattern other than gray, you can store the pattern in the global varialbe DragPattern and then invoke the macro _DragTheRgn." But it looks as if the standard CDEF initializes the global even though we are told by Apple not to write to low memory globals. Oh, well. Hopefully this bug(?) will be fixed later on.

On a side note, I became a father for the first time on July 10, 1989 at 11:36 AM. My wife gave birth to a 5lb. boy named, "Brandon Lee Chase." I like to thank those, especially the staff at MacTutor, for putting up with me at this time. I would also like to thank my wife, Sylvia Lue, for putting up with me. I married simply the best.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.