Doodats
Volume Number: | | 5
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Issue Number: | | 9
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Column Tag: | | C Workshop
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Three Doodats
By Lee A. Neuse, Manassas, VA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
[Lee Neuse started in the days you built them before programmed them. He was lured away from IBM compatibles to the Mac in 1982 and been there ever since. Currently, he is working for Computer Science Corporation designing and implementing Mac software as part of CSC research. His Mousehole handle is "Noisy".]
Three Doodats
Doodat -- a trivial problem guaranteed to make a programmers life miserable; from the expression How did he do dat?.
It seems like every programmer, at one time or another, is faced with the same dilemma: wanting to use a feature in a program, but not wanting to spend the time to figure out the technique. For example, we all know that a Balanced B-Tree index is wonderfully efficient, but how many of us really want to sit down and write the code? One solution is to start reading back issues of MacTutor, hoping that some kind soul has already published useable source code. Another is to scour public domain software for an author willing to impart knowledge in exchange for a shareware donation. Either way, its usually faster (and easier) to find and adapt someone elses code instead of doing it yourself.
The purpose of Doodats is to provide generic solutions to the little problems, so the programmer can spend his or her time working on the big problems (like what the program does).
Doodat #1
Problem: how to determine if the user has tried to abort something by pressing the Cmd-. keys. EventAvail() returns only the first keystroke event in the queue, and the user may have pressed some other keys since the last keystroke event was read by the application. Either GetNextEvent() or WaitNextEvent() return all keystroke events, forcing the application to store them or ignore them (a Bad Thing). Moreover, if MultiFinder is running, calling any of these event-related traps may cause the application to be switched out, which could cause problems.
Solution: Doodat #1 is a routine called check_abort(), which directly scans the ToolBoxs internal event queue for Cmd-. abort events.
The routine starts by setting a pointer to head of the event queue (stored in the system global EventQueue), then examining the next event in the queue. If the event is a Cmd-. event, it is removed by calling Dequeue(), and the found flag set. If the pointer does not match the event queue tail, it is advanced to the next event, otherwise, the function returns. This technique solves all of the problems posed by normal event processing:
1. It doesnt affect any other keystroke events in the queue.
2. If the user has generated multiple aborts (by holding the keys down), it removes all of them.
3. It does not call EventAvail() or WaitNextEvent(), so no chance of being switched in or out under MultiFinder.
To use check_abort(), call it from within any place where the user might want to abort. For example:
/* 1 */
for (page = 1; page < last_page; page++)
{
/* print a page */
if (check_abort())
break;
}
/*************************************************
**
** check_abort() - Lightspeed C Version
**
** This routine returns scans the low-level
** event queue in search of a Cmd-. key event
** Each one found is removed from the event
** queue.
**
** In: N/A
**
** Out: TRUE if Cmd-. found, FALSE otherwise.
**
*/
Boolean
check_abort()
{
EvQElPtreq_p;
Boolean f_found = false;
/* start at head of internal queue */
eq_p = (EvQElPtr)(EventQueue.qHead);
while (true)
{
if ((eq_p->evtQWhat == keyDown ||
(eq_p->evtQWhat == autoKey) &&
(eq_p->evtQModifiers & cmdKey) &&
(eq_p->evtQMessage & charCodeMask) == .)
{
/* remove the event from the queue */
Dequeue((QElemPtr)eq_p, &EventQueue);
f_found = true;
}
/* test for end of queue */
if (eq_p == (EvQElPtr)EventQueue.qTail)
break;
/* continue with next queue entry */
eq_p = (EvQEl *)(eq_p->qLink);
}
return(f_found);
}/* end of check_abort() */
Doodat #2
Problem: Many windows contain items such as lines, icons, pictures, or text strings that are there for decoration; these items dont change in appearance, and clicking on them has no effect. While the code to draw these items is relatively simple, it is also very boring to write, and frequently quite lengthy. In addition, trying to figure out exactly which horizontal and vertical co-ordinates to use can be time-consuming and frustrating.
Solution: Doodat #2 is an attempt to save time (and code!) by making ResEdit and the Resource Manager do most of the work. This involves a two-step approach:
Step 1 is to use ResEdit (or any other Resource tool) to create a DITL resource (Dialog Item List) that contains all of the items desired. ResEdit is particularly handy, as the items can be arranged visually within the window. The DITL resource may be created and edited normally, with all items being set to disabled. No Control or EditText items should be included (they will be ignored if you do), and the items may be in any order. The finished DITL resource is then included in the applications resources for later use.
UserItems in the item list are handled in one of two ways: either as a dividing line or as frame. If the horizontal or vertical co-ordinates are equal, i.e. the boundary rectangle is empty, it is drawn as a 50% gray line. If the rectangle is not empty, it is drawn as a black frame.
Text items are drawn (left-justified) in whatever font the windows port is using when draw_ditl() is called. Different text characteristics could be supplied by reserving the first few characters of the text string but thats for another time.
Step 2 is to use the routine below called draw_ditl() to actually read in and draw the items within the window. This routine accepts the ID number of a DITL resource, reads the resource into memory, then traverses the item list, drawing each item accordingly. For draw_ditl() to work properly, the DITL resource must be present in the applications resource fork (or in an open resource file), and the port set to the desired window.
draw_ditl() uses the following definitions and structure:
/* 2 */
#define NIL 0L
/* Test a pointer for validity */
#define VALID_PTR(p) ((long)(p) &&
((long)(p) & 1L) == NIL)
/* Test a handle for validity */
#define VALID_HNDL(h)(VALID_PTR(h) &&
VALID_PTR((long)(*(h)) & 0x00FFFFFF))
typedef struct
{
Handle hndl;
Rect frame;
unsigned char type;
unsigned char length;
short data[];
} ditl_list;
/*************************************************
**
** draw_ditl() - Lightspeed C Version
**
** This routine reads in and draws the items in a
** Dialog Item List (DITL) resource.
**
** In: resource id of DITL
**
** Out: N/A
**
*/
void
draw_ditl(ditl_id)
short ditl_id;
{
Handle ditl_h;
ditl_list *ditl_p;
PenStatesave_pen;
short d_type, offset, num_items;
ditl_h = GetResource(DITL, ditl_id);
if (ResError() != noErr || !VALID_HNDL(ditl_h))
return;
HLock(ditl_h);
/* dont change pen behind the windows back */
GetPenState(&save_pen);
PenNormal();
/* get the number of items in list */
num_items = *((short *)(*ditl_h)) + 1;
/* set pointer to first item in list */
ditl_p = (ditl_list *)((*ditl_h) + sizeof(short));
while (num_items--)
{
/* mask out the item disabled bit */
switch (ditl_p->type & 0x7F)
{
case statText:
TextBox((char *)ditl_p->data,
ditl_p->length, &(ditl_p->frame),
teJustLeft);
break;
case iconItem:
ditl_p->hndl =
GetIcon(ditl_p->data[0]);
if (VALID_HNDL(ditl_p->hndl))
{
PlotIcon(&(ditl_p->frame),
ditl_p->hndl);
ReleaseResource(ditl_p->hndl);
}
break;
case picItem:
ditl_p->hndl = GetResource(PICT,
ditl_p->data[0]);
if (VALID_HNDL(ditl_p->hndl))
{
DrawPicture((PicHandle)ditl_p->hndl,
&(ditl_p->frame));
ReleaseReource(ditl_p->hndl);
}
break;
case userItem:
if (EmptyRect(&(ditl_p->frame)))
{
PenPat(gray);
MoveTo(ditl_p->frame.left,
ditl_p->frame.top);
LineTo(ditl_p->frame.right,
ditl_p->frame.bottom);
PenPat(black);
}
else
FrameRect(&(ditl_p->frame));
break;
}
/* force offset to a word (even) boundary */
if ((offset = ditl_p->length) & 1)
offset++;
/* advance pointer to next item */
ditl_p = (ditl_list *)((char *)ditl_p +
sizeof(ditl_list) + offset);
}
HUnlock(ditl_h);
ReleaseResource(ditl_h);
/* restore pen to original condition */
SetPenState(&save_pen);
}/* end of draw_ditl() */
Doodat #3
Problem: Sooner or later, an application is going to need to access a data file of some sort, with fixed-length or variable-length records, keys, and so forth. Using the Resource Manager as a Poor Mans Database is a Bad Thing according to Apple, and not everyone can afford (or write) a full ISAM (Indexed Sequential Access Method) utility.
Solution: Doodat #3, which includes some primitive (but useful) indexing routines. If used properly, they can be used for indexing files, arrays, or be used for look-up tables, etc.
All of the routines are based on the idea of a simple index, made up of 1-n index entries. Each index entry is a key value and its associated data value, and is defined in the index_entry structure below. The key and data values are always handled in pairs: for any given key, there is only one data value (provided it exists). Duplicate keys are not allowed, and both key and data values are limited to numeric values. What the key and data values actually represent depends on the application, an obvious example would be relating a part number to an offset into a file.
Several different indices can be manipulated using the same routines, it is the applications responsibility to determine which index to use. If the indexes are small and/or few in number, they could be manually rebuilt each time the application is executed. Alternately, they could be saved between sessions, either as data files, or as resources: all that is needed the memory block referenced by the index handle (use GetHandleSize() to find its size). An elegant solution would be to save any or all data file indices as resources in the data files resource fork, but that would limit the index size to 32K.
Adding a new key to an index (or updating an existing key) is done by the db_insert_key() function: a pointer to the index handle, a key value, and the data value associated with the key are all passed as parameters. If the index handle is NIL, a new handle is allocated, otherwise, the index is expanded by one index entry, and the new key added to the index in ascending order. If the key value already exists in the index, the data value is updated with the new value.
Once an index has keys inserted into it, db_get_key() can be used to search the index for a given key value. The routine expects an index handle and a key value, then performs a binary search on the index. If the key value is found, the data value associated with the key is returned, otherwise -1 is returned to signal failure.
There may be times when it is necessary to find a keys location in the index, thus db_get_seq_key() accepts an index handle and an entry number, then returns the key value found at that entry. Once again, -1 is returned to signal failure if the entry number is less than 1 or greater than the number of keys. This routine can be used to sequentially read through an index (in ascending order), using the following code:
/* 3 */
long w_key, key_value;
w_key = 1L;
while (true)
{
key_value = db_get_seq_key(my_index, w_key++);
if (key_value == -1L)
break;
my_data = db_get_key(my_index, key_value);
/*
** process my_data here
*/
}
Some possible extensions to these routines include modifying them to store a character pointer as the key, providing non-numeric keys. For small indexes, the entire data record could be embedded as part of the index_entry structure, and a pointer to the structure returned by db_get_key().
The routines db_get_key(), db_get_seq_key(), and db_insert_key() all utilize the following definitions and structure:
/* 4 */
#define NIL 0L
/* Test a pointer for validity */
#define VALID_PTR(p) ((long)(p) &&
((long)(p) & 1L) == NIL)
/* Test a handle for validity */
#define VALID_HNDL(h)(VALID_PTR(h) &&
VALID_PTR((long)(*(h)) & 0x00FFFFFF))
typedef struct
{
unsigned long key;
unsigned long data;
} index_entry;
/************************************************
**
** db_get_key()
**
** This routine performs a binary search on a
** list of index entries
**
** In: index_hndl Handle to index
** target key value to find
**
** Out: -1 if NOT found, data value otherwise
**
*/
long
db_get_key(index_hndl, target)
Handle index_hndl;
register long target;
{
register index_entry *i_ptr;
register long mid, low, high;
if (VALID_HNDL(index_hndl))
{
low = 1L;
high = GetHandleSize(index_hndl) /
sizeof(index_entry);
while (low <= high)
{
/* calculate the mid point of list */
mid = ((low + high) >> 1) - 1;
i_ptr = *index_hndl + (mid *
sizeof(index_entry));
if (i_ptr->key > target)
/* too big, so look in lower half */
high = mid;
else if (i_ptr->key < target)
/* too small, so look in upper half */
low = mid + 2;
else
/* hmmm, guess we found it */
return(i_ptr->data);
}
}
return(-1L);
}/* end of db_get_key() */
/************************************************
**
** db_get_seq_key()
**
** This routine reads a list of index entries,
** returning a key based on a sequential number
**
** In: index_hndl Handle to index
** key_numkey number to return
**
** Out: -1 if NOT found, key value otherwise
**
*/
long db_get_seq_key(index_hndl, key_num)
Handle index_hndl;
short key_num;
{
index_entry *i_ptr;
long result = -1L;
short num_keys;
if (VALID_HNDL(index_hndl)
{
/* count number of keys in index */
num_keys = GetHandleSize(index_hndl) /
sizeof(index_entry);
if (--key_num < num_keys)
{
/* calculate offset into the index */
i_ptr = *index_hndl + (key_num *
sizeof(index_entry));
result = i_ptr->key;
}
}
return(result);
}/* end of db_get_seq_key() */
/************************************************
**
** db_insert_key()
**
** This routine inserts a key into an index.
**
** In: index_hndl Handle to index
** target key value to insert
** data data value associated
** with the key
**
** Out: N/A
*/
void
db_insert_key(index_hndl, target, data)
Handle *index_hndl;
long target;
long data;
{
register index_entry *i_ptr, *n_ptr;
register long mid, low, high, i_size;
/* empty list is special case! */
if (!VALID_HNDL(*index_hndl))
{
/* allocate new handle */
*index_hndl = NewHandle(sizeof(index_entry));
((index_entry *)(**index_hndl))->key = target;
((index_entry *)(**index_hndl))->data = data;
}
else
{
low = 1L;
high = i_size = GetHandleSize(*index_hndl) /
sizeof(index_entry);
while (low <= high)
{
/* calculate the mid point of list */
mid = ((low + high) >> 1) - 1;
i_ptr = *index_hndl + (mid *
sizeof(index_entry));
if (i_ptr->key > target)
/* too big, so look in lower half */
high = mid;
else if (i_ptr->key < target)
/* too small, so look in upper half */
low = mid + 2;
else
/* found it, so store new key value */
i_ptr->data = data;
}
/* extend handle by size of one entry*/
SetHandleSize(*index_hndl, (i_size + 1) *
sizeof(index_entry));
/* test for memory error here */
n_ptr = i_ptr = **index_hndl + (mid *
sizeof(index_entry));
memcpy(++n_ptr, i_ptr, (i_size - mid) *
sizeof(index_entry));
/* do we insert as right or left? */
if (i_ptr->key < target)
i_ptr = n_ptr;
/* and move in the new key and data value */
i_ptr->key = target;
i_ptr->data = data;
}
}/* end of db_insert_key() */