TweetFollow Us on Twitter

HFS Tree Climb
Volume Number:5
Issue Number:8
Column Tag:HyperChat™

Related Info: File Manager Standard File

XCMD Corner: HFS Tree Climbing

By Donald Koscheka, Arthur Young & Co., MacTutor Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Hyper Lite

In keeping with the spirit of the summer season, this month’s XCMD is light and easy. Not too long ago, I promised to provide an XCMD that, given the name and directory id of a file, returned that file’s full pathname. Such a utility is eminently useful in the current incantation of Hypercard.

Hypercard is fully capable of opening a file, reading and writing its contents and then closing the file. Unfortunately, unless you know the full path name of the file, you are limited to accessing files in Hypercard’s working directory.

One of the first published XCMDs was a little gem from Steve Maller of Apple Computer Inc. that eliminates this MSDOS-compatible feature of Hypercard. Steve’s FileName.p presents the user with the standard file package and returns the full pathname of the file specified.

If you are a regular reader of this column, you’ll recall that I translated Steve’s XCMD from pascal to “C”. You also know that my version lost something in the translation. Rather than return a full pathname, GetFileName.c returns the file’s name and working directory id. I felt this was more useful because the file’s name and wdid open up access to most of the file manager calls for the XCMD programmer. Still, if you want to continue to use Hypercard’s built-in file I/O, getfileName won’t be of much use since it doesn’t return the full pathname required by hypercard.

Listing 1 (FullPathName.c) is a simple XCMD that accepts the filename and working directory id as input and returns the fullpathname of the file as output.

As is often the case, this XCMD first converts the input data from c-string format to pascal strings and numbers as needed. Note that the default return value will be the name of the file that was passed in param[0].

A Review of HFS

As a rule, we don’t come into contact with full pathnames very often on the Macintosh so the format may require a little explaining. If you want to explore the Hierarchical File System in greater detail, take the time to read Chapter 19 of volume IV of Inside Macintosh. If you don’t have volume IV handy, the following discussion will get help you understand the code.

Devices that can store and retrieve data on the Macintosh are called “volumes”. Files are organized on volumes in folders. Folders can contain other folders yielding a hierarchical or “Tree structure”. The order in which folders are stored in this tree structure specify a path to any file that is contained in that folder.

The root of this tree is the volume name. If we stick a “:” onto the end of the volume name, we have the beginning of a full pathname. In other words full pathnames always start with the volume name. Each path in the pathname is delineated by the “:”. Thus, Hd:folder:file specifies a valid pathname. The last item in the pathname is the name of the file itself. The folder that holds this file is referred to by a unique directory id. When the user selects a file using SFGetFile or SFPutFile, the file manager returns the file’s name as well as the directory id. For historical purposes, the directory id is stored in the vRefNum field of the reply record. This little tweak is how Apple was able to make HFS backward compatible with the flat-file system.

Tree Climbing

The folder that contains the file represents the deepest node on the tree. The next folder up the hierarchy is called the parent. Knowing the parent’s id, we can call PBGetCatInfo to get its name as well as the directory id of its parent folder. We climb the tree by continuously feeding a parent directory id into PBGetCatInfo until we detect an error (no more folders on this path).

Tree climbing suggests recursion. The routine ClimbTree in Listing 1 calls PBGetCatInfo to get information about the directory whose id was passed in. We kick it off by first getting information about the folder that holds the file. This is the directory whose id was returned in the reply record.

Each activation of climbTree uses the same catalog parameter block (cpb) which was allocated in the stack frame of FullPathName. This is legal because the only information that is unique to each activation is the directory id (passed as a parameter in child) as well as a pointer to the string the PBGetCatInfo uses to store the folder’s name. Each activation allocates memory for the name string and sets cpb’s ioNamePtr field to point to its own copy of the string.

I allocate the string, folder_name, in the heap and point to it on the stack because successful recursion dictates that one be mindful of the stack at all times. Even if there is no danger of overflowing the stack, a little defensive programming goes a long way.

A nice feature of the recursion is that we can build the string in forward order. Although we walked the tree backwards, we don’t actually put the full pathname together until we reach the root which is detected by discovering that it has no parent folder. Once we reach the root, the stack unwinds in the order of root->parent->child->filename.

The following script, working with GetFileName.c (See Mactutor Vol. 5 No. 6) returns the full pathname of a file selected via standard dialog:

--1

on mouseup
 put getfilenametoOpen() into it
 if item 1 of it is not empty then
 put Fullpathname(item 1 of it, item 2 of it) into it
  end if
end mouseup

Because Hierarchical File System can’t handle pathnames longer than 256 characters, I limit the string returned by Fullpathname to 256 characters. If you want to return the full path regardless of length, you can modify the concat routine in “HyperUtils.c” to “grow” the output string on demand.

Listing:  FullPathName.c
/********************************/
/* File: FullPathName.c   */
/* Given the name and working */
/* directory of a file, walk the*/
/* directory tree to determine*/
/* what the full pathname of the*/
/* directory is... */
/* Paramters:    */
/* param0 = file namenum  */
/* param1 = directory id  */
/* Out: */
/* full pathname of the working  */
/* directory   */
/* Once again, I am indepbted to*/
/* Steve Maller of Apple  */
/* Computer Inc for illuminating*/
/* this oft too dark realm of */
/* the toolbox.  */
/********************************/
#include<MacTypes.h>
#include<OSUtil.h>
#include<MemoryMgr.h>
#include<FileMgr.h>
#include<ResourceMgr.h>
#include<pascal.h>
#include<strings.h>
#include<hfs.h>
#include  “HyperXCmd.h”
#include“HyperUtils.h”
#define nil 0L

char    colon[2] = “\p:”;

void ClimbTree( child, cpb, fullName )
 long   child;
 CInfoPBPtr cpb;
 char   *fullName;
/*************************
* Climb the directory tree
* until we reach the root
* Allocate the records in the
* heap to keep the stack frame
* as small as necessary.  Too
* large a stack frame can 
* lead to a case of terminal
* terminal.
* child is the working directory
* id of the “current folder”, vol
* is the volume reference number and
* fullName points to the 
* output string
*************************/
{
 StringPtrfolder_name= (StringPtr)NewPtr( 256 );
/*** setting the file directory index to -1***/
/*** lets us get information about the ***/
/*** directory whose id is specified inthe***/
/*** ioDrDIrID field of the parameter block***/
 folder_name[0] = ‘\0’; 
 cpb->dirInfo.ioNamePtr   = (StringPtr)folder_name;
 cpb->dirInfo.ioDrDirID   = child; 

 if( PBGetCatInfo( cpb, 0) == noErr ){
 ClimbTree(cpb->dirInfo.ioDrParID,cpb,fullName);

 Concat( (char *)fullName, (char *)folder_name );
 Concat( (char *)fullName, (char *)&colon );
 }
 DisposPtr( folder_name   );
 
}

pascal void main( paramPtr )
 XCmdBlockPtr  paramPtr;
{
 Str31  str,fName;
 short  wdid;
 WDPBRectheWDPB;
 CInfoPBRec theCPB;
 HParamBlockRec  theHPB;
 char   fullPath[256];
 char   part_Name[256]; /*** used in HPB     ***/
 char   vol_Name[256];
 OSErr  err;

 colon[0] = 1;
 colon[1] = ‘:’;
 
 vol_Name[0] = ‘\0’;
 part_Name[0]= ‘\0’;
 /*** empty is the default answer ***/
 paramPtr->returnValue = 0L;

 HLock( paramPtr->params[0] );
 ZeroToPas( paramPtr, *(paramPtr->params[0]), &fName );
 HUnlock( paramPtr->params[0] );
 
 /*** convert the wdid to a usable form ***/
 HLock( paramPtr->params[1] );
 ZeroToPas( paramPtr, *(paramPtr->params[1]), &str );
 HUnlock( paramPtr->params[1] );
 wdid = StrToNum( paramPtr, &str );
 
 /*** First, we appeal to GetVInfo to get    ***/
 /*** volume name that the file lives on     ***/
 part_Name[0]    = ‘\0’;  
 theHPB.volumeParam.ioNamePtr = (StringPtr)vol_Name;     
 theHPB.volumeParam.ioVRefNum = (short)wdid;             
 theHPB.volumeParam.ioVolIndex   = 0;  
 if(PBHGetVInfo( &theHPB, 0) != noErr )
 return;  

 /*** Next, use the working directory info   ***/
 /*** to walk the directory tree backwards   ***/
 /*** to the root directory ***/
 theWDPB.ioNamePtr = (StringPtr)part_Name;
 theWDPB.ioVRefNum = wdid;  
 theWDPB.ioWDProcID= 0;   
 theWDPB.ioWDIndex = 0;   
 if( PBGetWDInfo( &theWDPB, 0) != noErr )    
 return;
 
 fullPath[0] = ‘\0’; 
 theCPB.dirInfo.ioFDirIndex = -1; 
 theCPB.dirInfo.ioVRefNum = theHPB.volumeParam.ioVRefNum;      
 
 ClimbTree( theWDPB.ioWDDirID, 
 (CInfoPBPtr)&theCPB, 
 (StringPtr)fullPath );
 
 /*** Climbing the tree yields the names of  ***/
 /*** all the folders which we still need to ***/
 /*** add the file’s name to. ***/
 Concat( (char *)fullPath, (char *)&fName );
 paramPtr->returnValue = PasToZero( paramPtr, fullPath );
}
Listing:  HyperUtils.H
/********************************/
/* HyperUtils.H  */
/* Header file for HyperUtils.c  */
/* routines...   */
/********************************/
#define NIL 0L
#define UPFRONT  -1L
void  CenterWindow( WindowPtr wptr );
void  Concat( char * str1, char * str2 );
void  CopyPStr( char * pStr1, char * pStr2 );
short GetFileNameToOpen(SFTypeList typs,short typcnt, char *theName, 
short *theWDID);
Listing:  HyperUtils.c
/****************************/
/* HyperUtils.c  */
/* A collection of useful */
/* routines...   */
/****************************/
#include<MacTypes.h>
#include<OSUtil.h>
#include<MemoryMgr.h>
#include<FileMgr.h>
#include<ResourceMgr.h>
#include<StdFilePkg.h>
#include  “HyperXCmd.h”
#include  “HyperUtils.h”

void  CenterWindow( wptr )
 WindowPtrwptr;
/***************************
* Center a window in the current
* screen port.  Note: Does not
* attempt to work with multi-screen
* systems.
* This code is inspired by a
* similar routine written by Steve
* Maller in MPW Pascal.  Thanks Steve.
***************************/
{
 short  hWindSize = wptr->portRect.right - wptr->portRect.left;
 short  vWindSize = wptr->portRect.bottom - wptr->portRect.top;
 short  hSize = wptr->portBits.bounds.right - wptr->portBits.bounds.left;
 short  vSize = wptr->portBits.bounds.bottom - wptr->portBits.bounds.top;
 
 MoveWindow( wptr, ( hSize - hWindSize ) / 2, 
 ( vSize - vWindSize + 20) / 2, false);
}

void Concat( str1, str2 )
 char *str1;
 char *str2;
/*****************************
* Append string 2 to the end of
* string 1.  Both strings are 
* pascal-format strings.
* str1 must be large enough to hold
* the new string and is assumed to 
* be of Type Str255 (a pascal string)
*****************************/
{
 short len1 = *str1;/***number of chars in string 1***/
 short len2 = *str2++;/*** number of chars in string 2***/
 char  *temp;    /*** string pointer ***/
 
 if( len1 +len2  > 255 )
 len2 = 255 - len1;
 *str1++ += len2 ; /***add sizes together to get new size***/
 temp = str1 + len1;/*** move to end of string 1***/
 while( len2 ){
 *temp++ = *str2++;/*** add char to temp and move along***/
 --len2;/*** until all characters are added***/
 }
}

void  CopyPStr( pStr1, pStr2 )
 char *pStr1;
 char *pStr2;
/****************************
* Copy the contents of pstr1 into
* pstr2.  The strings are assumed 
* to be of type STR255 (length byte
* precedes data 
****************************/
{short  i;
 char *tstr;
 
 tstr = pStr2; 
 for( i = 0; i <= *pStr1; i++ )
 *tstr++ = *pStr1++;
}

short GetFileNameToOpen( typs, typCnt,theName, theWDID )
 SFTypeList typs; short   typCnt;
 char   *theName; short   *theWDID;
/*****************************
* Invokes SFOpenFile to query the 
* user for the name of a file to open.  
* In:   List of types of files to
*filter for (up to 4)
* Out:  fileName if picked in theName
*working directory in theWDID
*nil otherwise
*the file’s volum ref num.
* ( Note that the space for the 
* string must be allocated by the
* caller).
*****************************/
{
 Point  where;
 char   prompt[1];
 SFReplyreply;
 GrafPort *oldPort;
 WindowPtrdlogID;
 prompt[0]  = ‘\0’;
 /*** Get and put up the standard file ***/
 /*** dialog.  You will only see the file***/
 /*** types that you filtered for.  If ***/
 /*** you filtered for no files, then  ***/
 /*** all files will display***/
 GetPort( &oldPort );
 dlogID = GetNewDialog( (short)getDlgID, (Ptr)NIL, (Ptr)UPFRONT );
 SetPort( dlogID );
 CenterWindow( dlogID );
 where.h = dlogID->portRect.left;
 where.v = dlogID->portRect.top;
 LocalToGlobal( &where );
 SFGetFile( where, prompt, (Ptr)NIL, typCnt, typs, (Ptr)NIL, &reply );
 DisposDialog( dlogID );
 SetPort( oldPort );
 /*** If the user selected a file, let’s ***/
 /*** get the information about it ***/
 if (reply.good){
 *theWDID = reply.vRefNum;
 PtoCstr( (char *)&reply.fName );
 strcpy( theName, &reply.fName  );
 }
 return( reply.good );
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.