Serial I/O
Volume Number: | | 5
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Issue Number: | | 7
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Column Tag: | | Assembly Lab
|
Related Info: Serial Drivers
Cerial (Serial) I/O
By Frank Henriquez, Los Angeles, CA
Programming The Serial Ports
The Macintosh serial ports are a neglected programming subject. Few (if any) books on programming cover them, and this lack of information is compounded by an absence of source code to study.
The simplest way of programming the serial ports is to use a high level language and fool the compiler into thinking that the ports are disk files. Then you can use the languages generic file I/O routines for serial I/O. While this solution provides a simple way of dealing with the serial ports, it may not provide the speed or flexibility that may be required in certain applications.
I thought that a better approach would be to write a set of low level routines that can be linked with compiler generated code, or with assembly language. How difficult could this be? All Id need was the hardware manual for the Macs serial port chip, a copy of Inside Macintosh, a steady source of caffeine and a few hours of coding...right?
I quickly discovered that the task of writing drivers for the Mac is serious business. Life is too short for the hassles involved in trying to write a driver for the the complex (and bizarre) serial port chip, a Zilog 8530 SCC. Besides, its already been done; Kirk Austins excellent articles A Midi Library for Pascal and Midi Demo Uses Midi Library in the July, 1987 and December, 1987 issues of MacTutor show how to write drivers for this chip, if youre interested in working close to the bare metal of the machine.
How I Learned To Stop Complaining And Love The Device Manager or Gee, I didnt realize it would be this easy
Midi has certain timing and handshaking constraints that demand specialized serial drivers. I needed something a lot simpler; a set of routines that could send and receive data, at baud rates that would probably never exceed 19200 kilobaud. There had to be a way of doing this that didnt involve writing a complex driver. As often happens when programming the Macintosh, a solution became obvious only after re-reading several chapters of Inside Macintosh (or to put it another way: when all else fails, read the manual). While the Serial Drivers chapter would seem like the obvious place to look for information on using the serial ports, the Device Manager chapter is far more important; the Macintosh treats the serial ports as devices, so accessing the drivers requires using the Device Manager I/O routines.
The Device Manager can be divided into Pascal based file I/O routines, and low level traps. The high level Pascal routines (they can also be called from C. But you already knew that) have an extremely simple calling sequence, and insulate the programmer from the inner workings of the Device Manager. However, since these routines are not in the ROMs, the glue routines have to be linked with any assembly language program that uses them.
The low level Device Manager traps require more work to use, but they provide greater control over the I/O. I could have used the high level routines in my program, but since I had to use a low level Device Manager trap to configure the serial port, I decided to write everything using the other low level traps; the code is smaller and probably a bit faster.
The serial ports have been assigned four driver reference numbers, which are used by the Device Manager to identify the device it is working with:
Modem port input ( port A ) -6
Modem port output ( port A ) -7
Printer port input ( port B ) -8
Printer port output ( port B ) -9
Ive used these reference numbers directly in the code, instead of using the reference numbers returned by the _Open trap (the numbers should be the same). It simplifies the coding, at the risk of making the routines non-functional if and when Apple decides to change the reference numbers.
The Device Manager traps use a block of memory (pointed at by register A0) called a parameter block. It holds the pointers, commands and flags that may be required by the Device Manager trap being called. Depending on the call, it may also contain information returned from a device. A generic parameter block can be up to 80 bytes long, but when calling the serial ports most of the parameter block entries can be ignored. This still means that my routines have to set up and maintain a parameter block each time they are called. At first, even this small overhead in execution time and memory requirements made me uncomfortable; however this is an acceptable compromise considering the amount of code required to write a low level serial driver.
In retrospect, using the Device Manager to control the serial ports turned out to be an easy task, although I spent more time than Im willing to admit learning how to write these serial I/O routines. In the process, I discovered that Apple provides serial port drivers in a resource called SERD (built into the ROMs of the more recent Macs). At the time I wrote my routines, SERD was not in ROM and its use was (and still is) poorly documented. It was also more code than I had expected, so I went ahead with my routines.
One of my first attempts at using the Device Manager was a simple terminal program written in Turbo Pascal. It worked, but I decided to re-write it in assembly because (I know many of you will cringe) I enjoy writing in assembly language! I realize that its an acquired taste and that most of you would prefer to keep your contacts with assembly language to a minimum, so these routines have been written to make them accessible from Pascal. The routines will also work with C, but you may have to modify them to match the C parameter passing protocol. Ive also written a small terminal program that shows the routines in use. The bulk of the program consists of code to use TextEdit, manipulate the clipboard and code to do the usual housekeeping routines. Youll almost need a magnifying glass to find the calls to the serial routines!
Serial I/O Routines
The serial I/O routines make extensive use of the stack, for parameter passing and for holding the parameter block required by the Device Manager routines theyll be calling.
Parameter blocks are common structures, and can be found in most Macintosh I/O routines. In assembly language, we can define a parameter block as a buffer in the global variable space, or we can use the approach used by many high level language compilers and define the parameter block as a temporary structure on the stack. On entry, each routine sets aside a small section of the stack, known as a stack frame, and points to it with register A6. This private section of memory is then set aside as a parameter block.
Making the parameter block a temporary structure on the stack saves us from having to declare it as part of the global variable space; the local stack frame and all its contents are discarded when the routine terminates. Using this technique increases the complexity of the routines, but their portability and ease of use far outweighs the minor increase in execution time and code size.
Before we use a serial port, its driver must be open and the port must be configured. OpenSerial opens the specified serial port driver (either the modem or the printer port) and kills any pending I/O operations to it. The routine uses the drivers input reference number (-6 for the modem port and -8 for the printer port) to open both the input and output sections, and expects to find the appropriate number on the stack. Figure 1 shows the local stack for the OpenSerial routine.
OpenSerial starts by setting up the stack frame and allocating the space for the parameter block. It then makes register A0 point to the parameter block, as expected by the Device Manager. OpenSerial uses the Device Manager _Open trap which at most has only three entries in its parameter block. Since none of these serial I/O routines are making asynchronous calls to the Device Manager, OpenSerial can ignore the ioCompletion pointer. It can also ignore the ioPermssn byte, leaving only ioNamePtr, which is filled after OpenSerial checks which port is to be opened. Since both the input and output sides of a port must be opened, OpenSerial calls the Device Manager _Open trap twice. Once this is done, the routine saves the result code (returned in the parameter block at ioResult) on the return stack and calls the Device Manager one more time, to kill any pending I/O operations to the port. Since the parameter block remains unchanged, OpenSerial can call the _KillIO trap directly. Before returning to the calling program, OpenSerial discards the local stack (and the parameter block) and clears the port number from the return stack, leaving only the result word.
The code segment below shows the calling sequence for OpenSerial (PortA refers to the modem port driver and was set to -6 by an equate statement somewhere else in the program).
;1
clr.w -(sp) ; room for result
move.w #PortA,-(sp) ; modem port
jsrOpenSerial
tst.w (sp); leave result on stack
bneAbort
Since OpenSerial is usually followed by the configuration routine, I leave the result code on the stack (it will be zero if the port opened successfully) and use it to mark the space for the the next routines result code. Config resets the serial port and sets it to the new baud rate, data bits, stop bits and parity desired. Config doesnt modify some of the other important serial port parameters (mainly handshaking) since the default parameters suited my needs. Like OpenSerial, Config expects to see the ports input driver reference number on the stack. It also expects to see a configuration word, which represents the baud rate, data bits, stop bits and parity being set. Figure 2 shows the local stack for Config and the code section below shows its calling sequence.
;2
move.w #PortA,-(sp) ; modem port
move.w #Config1200,-(sp)
jsrConfig
tst.w (sp); leave result on stack
bneAbort
Config uses the Device Manager _Control trap, which requires a few more parameters than OpenSerial. Two parameters, ioCompletion and ioVRefNum (serial ports dont have volume names) can be ignored, but it must set the ioRefNum to that of the port being configured. Config uses the csCode parameter to tell the Device Manager to reset the port. The new configuration value is passed in csParam.
For some applications, opening and configuring the serial port is all you need to do to initialize it for use. Unfortunately, the default size of input drivers buffer (set by the Device Manager) is a tiny 64 bytes, and this small buffer can become a major problem.
We all know that TextEdit is no speed demon. If youre writing a communications program and use TextEdit to display the incoming text, characters may be received by the port faster than TextEdit can display them. The 64 byte serial input buffer will quickly overflow and you will lose some characters. Luckily, this input buffer can be resized using SetBuf. This routine, like OpenSerial and Config, requires a reference number for the ports input driver. It also requires a long word that represents the buffers new size.
SetBuf, like all the other routines, starts by setting aside some room for the parameter block. It will then request a nonrelocatable block from the Memory Manager to serve as the new input buffer. If SetBuf succeeds in getting the new block, it tells the input driver to use this buffer through the Device Manager _Control trap. Figure 3 shows the local stack for SetBuf.
;3
move.w #PortA,-(sp) ; modem port
move.l #512,-(sp) ; 512 byte buffer
jsrSetBuf
move.w (sp)+,d0 ; take result off stack
bneAbort
In this example, the input buffer is made 512 bytes long. Since SetBuf is usually the last step in initializing a serial port, the result word that was floating on the stack from the previous two routines (OpenSerial and Config) finally gets popped off. As weve come to expect, if SetBuf has a problem allocating the memory for the buffer, this word will be non-zero.
Its important to set the input buffer back to the default value before terminating your program (the programmers motto should be always leave things the way you found them). This can be done with SetBuf by passing a value of 0 as the size of the buffer. The Device Manager will then set the input buffer back to its default value.
Once the serial port has been opened and initialized and the size of the serial input buffer has been increased, your program is ready to send and receive data through the port.
The input routine GetSerial takes two parameters, the port number and a pointer to the buffer that will hold the incoming data (note that this isnt the same as the input driver buffer). GetSerial first checks to see if there are any characters waiting to be read by calling SerGetBuf, which is a special version of the Device Manager _Status trap. This Device Manager call returns a long word containing the number of characters in the drivers input buffer. If the input buffer is empty, GetSerial will leave this zero count on the stack and end. If there are characters available (and if you use TextEdit, there will be quite a few backed up), GetSerial reads them into the new buffer using the Device Manager _Read trap. GetSerial then leaves the character count on the stack and ends. Figure 4 shows the local stack for GetSerial. Heres an example from the terminal program:
;4
clr.l -(sp) ; room for char count
move.w #PortA,-(sp) ; use the modem port
peaIOBuf(a5); put data here
bsrGetSerial
move.l (sp)+,CharCnt(a5) ; save count
PutSerial simply shoves data out the port, letting the Device Manager worry about errors (like overflowing the output buffer). Since we are calling PutSerial synchronously, this is not a serious shortcoming and PutSerial will work well, without problems.
PutSerial takes three parameters, the port number, a pointer to the buffer holding the data to be sent and the number of characters to be sent. Even though PutSerial ignores errors, it returns a no errors result value to the calling program; this is to keep it consistent with the other routines and to make room for a real error value if a future version of the routine does check for errors. The calling sequence is pretty simple:
;5
clr.w #0,-(sp) ; room for dummy
move.w #PortA,-(sp) ; modem port
peaIOBuf(a5); send data in buffer
peaCharCnt(a5) ; this many
bsrPutSerial
move.w (sp)+,d0 ; pop dummy
These serial I/O routines are lacking in a few features (mainly better and more complete error checking) but since the interface to the calling program (be it a high level language or assembly) is consistent, these routines can be used as the basis for more complete routines, or used as-is, without any major changes to the calling program.
Using the Serial I/O Routines in the Real World: An Example
The easiest way to learn how to use the serial I/O routines is with an example. Term is an extremely simple terminal program; it sends characters typed at the keyboard out the modem port and uses TextEdit to display the incoming characters. Besides the standard File and Edit menus, Term has a Command menu with an Erase Screen item and four (300, 1200, 2400 and 9600) baud settings. It also uses the clipboard, so you can cut and paste text to and from its window. While the text that is pasted to the terminal window is displayed, it is not sent out the port (as my old calculus book would say the solution to this problem is left to the reader). The main window in Term is moveable, but not resizable. This is a minor annoyance, which can be easily fixed.
Term will run on almost any Macintosh (it doesnt run on Macs with the old 64K ROMs) and is structured to serve as the skeleton of a more complex communications program. To maximize speed and reduce the need for global variable storage, most assembly language programmers store frequently used handles and pointers in unused CPU registers. Since I dont know what you plan to do with Term, Ive tried to minimize the use of registers for handle storage. Most of the menu and window handles are kept as global variables.
Macintosh applications often share the same basic structure and even some of the initialization and event parsing routines. Term is no exception. It is a quilt of routines that have been borrowed from other applications. Term begins by initializing the modem port and going through the usual ritual of setting up things and initializing managers. It finishes the initialization by copying the contents of the clipboard to the TextEdit scrap. Term ends when a non-zero value is passed to the event loop, either when the user selects Quit from the menu or clicks in the program windows close box. Term then cleans up, resets the input buffer back to its default size and returns to the Finder.
Since Macintosh programs spend most of their time in the event loop, this is the best place for Term to check the modem port and display any new characters that may have been received. You may notice that the EventRecord is declared and used as a global variable. It used to be a common practice to declare the EventRecord as a constant; this saved a few keystrokes when typing in the program. The practice did not cause problems when the program was running because the 68000 doesnt make any distinctions between the memory used for variable storage and that used for constants and code. With the 68020, 68030 and future CPUs, memory management becomes part of the computer hardware. With an MMU, an operating system could set aside memory to be used as storage for a programs code and constants... and declare this memory to be read only. Imagine the surprise of a program trying to write to a write-protected EventRecord!
Term Routines
Instead of a detailed description of every routine in Term, Ill focus on the routines that make it different.
PutScreen filters the characters in the input buffer, IOBuf, and transfers the displayable characters to Outbuf, the output buffer. The variable CharCnt is used to tell TextEdit how many characters are in the output buffer.
A communications program must be able to display characters on the screen quickly, especially at the higher baud rates, when data may be flooding in through the serial port. On the Macintosh, the quickest way to get a character on the screen is to use QuickDraws DrawChar function, and this is what I used in the early versions of Term. Unfortunately, DrawChar does little else besides drawing a character on the screen. All text manipulations (simple things like backspace and carriage return) must be handled with a stupendous amount of code. I knew that TextEdit could handle some of these simple functions, and TextEdit had the extra bonus of making it easy to cut and paste the text to the clipboard and back. Unfortunately, TextEdit is extremely slow. My initial attempts to use TextEdit were a miserable failure; I was losing most of the incoming data. The solution, of course, was to increase the size of the serial input buffer.
While TextEdit is an improvement over DrawChar, it will only recognize a limited number of control characters, so PutScreen must deal with any control characters it finds in IOBuf. In this version of PutScreen, only the carriage return (CR), Bell, Tab and backspace (BS) characters are recognized; all other control characters are discarded. By replacing the simple compare and branch code with a lookup table, PutScreen could be made to emulate a real terminal, like the VT-52 or VT-100.
PutScreen lets TextEdit handle carriage returns. To backspace, PutScreen decrements the output buffer pointer by one (to erase the previous character) and decrements the character count by two (to account for the deleted character and the backspace character). If the character count is zero, then no characters have to be displayed, and PutScreen passes control to the NextEvent routine. If CharCnt is greater than zero, there are still characters to be processed, and PutScreen goes on to the next character in IOBuf. If the CharCnt is less than zero, we are no longer dealing with fresh characters and must delete a character that has already been displayed. To do this, PutScreen passes the BS character directly to the _TEKey trap, which deletes the last character displayed. It then passes control to the NextEvent loop.
If the control character is a Bell (control G) PutScreen will generate a short beep, decrement the character count, and continue with the filtering.
Tabs are hard coded for five spaces. PutScreen places five spaces in the output buffer and increments the character count by four (we dont want the tab character itself to be displayed) before continuing with the filtering.
Displayable characters are transferred from the IOBuf to the OutBuf, and the filtering continues until all the characters have been dealt with. PutScreen then uses _TEInsert to pass the OutBuf to TextEdit, which displays it. PutScreen also calls _TESelView, to scroll the window, if needed.
KeyDown takes characters typed at the keyboard and saves them in IOBuf. If the command key is pressed, it converts the character to a control character, and inserts it into the IOBuf. KeyDown then sends the character out the modem port.
InBaud is used to change the baud rate. This routine unchecks the previous menu item, checks the new one and sets the new baud rate, using the Config routine.
Possible Enhancements
Like most programs, Term has room for improvements. The easiest additions would be to make the window resizable and make the program MultiFinder friendly.
Term will operate at 19,200 baud; I was just too lazy to add it as a menu option. A menu option to change the default port might be useful, but dangerous. Since the printer port is used with networks and printers, the routine to switch ports must check to see if AppleTalk is active or if the printer port is being used by another program.
A slightly more difficult task would be to have Term send text pasted in its window, from the Clipboard, out the serial port. Another TextEdit related problem is a cosmetic one; I implemented a screen erase function in Term by clearing out the all the data in the TextEdit record. It works, but it makes the screen flash like an IBM PC screen...somewhat disconcerting.
A final improvement would be to add a file transferring capability, using the MacBinary extension to the XMODEM protocol. This wouldnt be as difficult as it sounds; both the MacBinary and XMODEM protocols are well described. It would be a good idea to increase the input serial buffer to at least 1280 bytes, room enough to fit a 1K XMODEM block. This would speed up the data rates by allowing the program to work on one block of data while another block is being received in the background.
Borrowed Routines
A few of the routines and techniques that I used in Term were borrowed from other programs.
The code to deal with the clipboard is a slightly modified version of the code in the Clipboard chapter in Dan Westons The Complete Book of Macintosh Assembly Language Programming, Volume II. Some of the ideas on how to handle TextEdit came from Dans The Complete Book of Macintosh Assembly Language Programming, Volume I. It should be pretty obvious that these are two very useful (if somewhat dated) books on Macintosh assembly language programming.
Victor Bargers Rose Curve Generator program is an excellent example of good code layout and presentation. Ive tried to make Term as easy to read.
References
Dan Weston, The Complete Book of Macintosh Assembly Language Programming Volumes I and II.
Victor Barger, Rose Curve Generator, MacTutor, January 1987
Apple Computer, Inside Macintosh volumes I - V (mainly volumes I and II)
Apple Computer, Technical Note 130, ioCompletion
Kirk Austin, A MIDI Library for Pascal, MacTutor, July 1987
Kirk Austin, MIDI Demo uses MIDI Library, MacTutor, December 1987
Listing: term.job
asmterm.asm exec edit
link term.link execedit
rmaker term.r termedit
Listing: term.link
/Output term.code
/Type TEMP ????
term
SerI/O
;All done
/End
Listing: SerI/O.asm
; File: SerI/O.asm
;------------------------------------------------------------------
; SerI/O.asm consists of following stand-alone serial I/O routines:
;
; FunctionOpenSerial(Port: integer): OSErr
; FunctionConfig(Port, SerVal: integer): OSErr
; FunctionGetSerial(Port: integer; buffer: pointer): CharCnt
; FunctionPutSerial(Port: integer; CharBuf: pointer; count: longint):
OSErr
; FunctionSetBuf(Port: integer; BufSiz: long): OSErr
;
; Port refers to port reference number, which is -6 for modem
; input port (port A) or -8 for printer input port (port B)
;
; For description of how to write modular assembly language
; routines see Westons Complete Book of Macintosh Assembly
; Language Programming Volume I, Appendix D
;
; 1/14/88Working version of the routines
;
; written by Frank Henriquez
;------------------------------------------------------------------
; Register usage:
; d0: general purpose.
; d1, d2, d3, d4, d5, d6, d7 : not used.
;
; a0: general purpose, used for buffers and parameter blocks.
; a1: general purpose.
; a2, a3, a4: not used.
; a6: used as the local stack frame pointer
; a5, a7 : system use.
;------------------------------------------------------------------
Include Traps.D
Include SysEqu.D
XDEF OpenSerial
XDEF Config
XDEF GetSerial
XDEF PutSerial
XDEF SetBuf
; equates for each stack frame
pBlock equ -ioQelSize
OpenPar equ 2 ; OpenSerial - # of parameter words on stack
OpenRes equ 10 ; OpenSerial - offset to result word
OpenPortequ 8 ; OpenSerial - offset to Port Reference #
ConfPar equ 4 ; Config - # of parameter words on stack
ConfRes equ 12 ; Config - offset to result word
ConfPortequ 10 ; Config - offset to port Reference #
ConfVal equ 8 ; Config - offset to port config value
GetPar equ 6 ; youve probably figured the pattern
GetCnt equ 14 ; offset to character count
GetPort equ 12 ; out by now...
GetBuf equ 8 ; offset to character buffer pointer
PutPar equ 10
PutPort equ 16
PutBuf equ 12 ; offset to character buffer pointer
PutCnt equ 8 ; offset to character count pointer
PutRes equ 18 ; dummy result
SetPar equ 6
SetRes equ 14 ; offset to SetBuf result word
SetPort equ 12
SetSiz equ 8 ; offset to new buffer size
; misc. equates
SerResetequ 8 ; from Inside Macintosh
SerSetBuf equ 9; from Inside Macintosh
ioNamePtr equ 18; missing from MDS
;-------------- OpenSerial ------------------
; Opens the modem port for reads and writes.
;
; FunctionOpenSerial(Port: integer): OSErr
OpenSerial
link a6,#pBlock ; local space for parameter block
lea pBlock(a6),a0; point to parameter block
lea .AIn,a1 ; assume port A input
cmpi.w #-6,OpenPort(a6) ; open port B if not -6 (port A)
beq.s @1
lea .Bin,a1 ; open port B input
@1 bsr.sOpenit
lea .AOut,a1 ; assume port A output
cmpi.w #-6,OpenPort(a6)
beq.s @2
lea .Bout,a1 ; open port B output
@2 bsr.sOpenit
OExit move.wd0,OpenRes(a6); procedure returns a 0 if no errors
_KillIO; kill any pending calls
unlk a6; discard local stack area
move.l (sp)+,a0 ; get return address
addq.l #OpenPar,sp; clean up stack
jmp (a0); end of InitSerial
Openit
move.l a1,ioNamePtr(a0) ; tell the Device Manager which
_Open ; port to open
rts
;---------- Configure ports --------------
; Sets the Port to the baud rate, data length,
; parity, stops, etc. held in SerVal.
;
; FunctionConfig(Port, SerVal : integer) : OSErr
Config
link a6,#pBlock ; local space for parameter block
lea pBlock(a6),a0; point to parameter block
move.w ConfPort(a6),d0 ; get Input Reference number
bsr.s doConf ; configure the input side
tst.w d0; check for errors and
bne.s CExit ; exit with the error flag in d0
move.w ConfPort(a6),d0 ; get Input Ref number
subq.w #1,d0 ; and make it the output ref num
bsr.s doConf ; configure the output side
CExit move.wd0,ConfRes(a6); save result
unlk a6
move.l (sp)+,a0
addq.l #ConfPar,sp; and clean up the stack
jmp (a0); end of Configure
doConf move.w d0,ioRefNum(a0); port #
move.w #SerReset,csCode(a0); reset port to
move.w ConfVal(a6),csParam(a0) ; these new settings
_Control
rts
;---------------- SetBuf ------------------
; increases the size of the Port input buffer
;
; Function SetBuf(Port:Integer; BufSiz:long):OSErr
SetBuf linka6,#pBlock ; local space for parameter block
move.l SetSiz(a6),d0
beq.s @1; if size = 0, reset input buffer
_NewPtr; get a nonrelocatable block
tst.l d0; abort if couldnt get it
bne Exit
move.l a0,a1 ; save block ptr in a1
move.l SetSiz(a6),d0; reload the buffer size
@1 lea pBlock(a6),a0; point to parameter block
move.w SetPort(a6),ioRefNum(a0)
move.w #SerSetBuf,csCode(a0)
move.l a1,csParam(a0) ; pointer to new buffer
move.w d0,csParam+4(a0)
_Control
Exit move.wd0,SetRes(a6)
unlk a6; standard exit routine
move.l (sp)+,a0
addq.l #SetPar,sp
jmp (a0); end of SetBuf
;-------------- GetSerial ----------------
; GetSerial checks the Port to see if any
; characters have been received, and proceeds
; to read them into the input buffer.
; If none have been received, GetSerial returns
; a 0 in the character count variable.
;
; FunctionGetSerial(Port:integer; buffer:pointer) : CharCnt: long
GetSerial
link a6,#pBlock
lea pBlock(a6),a0
move.w GetPort(a6),ioRefNum(a0)
move.w #2,csCode(a0); call SerGetBuf
_Status
move.l csParam(a0),d0 ; get # of characters received
move.l d0,GetCnt(a6)
beq.s @2; if none, then leave, if there are
; characters available, read them.
@1 move.w GetPort(a6),ioRefNum(a0)
move.l GetBuf(a6),ioBuffer(a0) ; the input buffer
move.l d0,ioReqCount(a0) ; read the characters
_Read
@2 unlk a6; standard exit routine
move.l (sp)+,a0
addq.l #GetPar,sp ; leave char count on stack
jmp (a0); end of GetSerial
;-------------- PutSerial ----------------
; PutSerial sends the characters in the buffer
; out the Port. This routine is pretty
; primitive - it ignores any pending writes
; and errors, but...it works. It returns a dummy result.
;
; functionPutSerial(Port:integer; CharBuf:pointer; count: pointer): OSErr
PutSerial
link a6,#pBlock ; local space for parameter block
lea pBlock(a6),a0; point to parameter block
move.w PutPort(a6),d0 ; get the port ref #
subq.w #1,d0 ; make it the port output ref num
move.w d0,ioRefNum(a0) ; modem output port
move.l PutBuf(a6),ioBuffer(a0) ; point to buffer
move.l PutCnt(a6),a1; get pointer to char count
move.l (a1),ioReqCount(a0) ; and put char count here
_Write
move.w #0,PutRes(a6); save a 0 as a dummy result
unlk a6; standard exit routine
move.l (sp)+,a0
adda.l #PutPar,sp
jmp (a0); end of PutSerial
Listing: term.asm
; File: Term.asm
;------------------------------------------------------------------
; Term.asm is simple terminal program, shows how to use low
; level serial I/O routines.
; written by Frank Henriquez
;
; code that handles transfers between clipboard and Text Edit
; is based on the code in chapter 3 of Dan Westons Complete
; Book of Macintosh Assembly Language Programming Vol. II
; Some coding ideas were borrowed from the program Rose.Asm
; by Victor Barger, appeared in Jan. 1987 issue of MacTutor.
;
; 7/15/87Initial Turbo Pascal version, using Quickdraw.
; 9/1/87assembly language translation.
; 10/10/87modified to use TextEdit.
; 10/18/87fully functional version.
; 10/20/87text handling improved, Baud rates added.
; 1/14/88modified to use external serial I/O routines.
;------------------------------------------------------------------
; Register usage:
; d0: general purpose, also holds the menu#.
; d1: general purpose, also menu item# and the Modify value.
; d2: general purpose.
; d3, d4, d5, d6, d7 : not used.
; a0: general purpose, used for buffers and parameter blocks.
; a1: general purpose.
; a2: holds TextEdit handle.
; a3: general purpose.
; a4, a6 : not used.
; a5, a7 : system use.
;------------------------------------------------------------------
; pre-compiled routines from Serial I/O.asm
XDEF OpenSerial
XDEF Config
XDEF GetSerial
XDEF PutSerial
XDEF SetBuf
; Standard include files
Include Traps.D
Include Toolequ.D
Include Sysequ.D
Include Quickequ.D
;---------- Program constants ------------
AppleMenu equ 1 ; Apple
AboutItem equ 1 ; First item in Apple menu
FileMenuequ 2 ; File
QuitItem equ 1 ; First item in File menu
EditMenuequ 3 ; Edit
UndoItemequ 1 ; Items in Edit menu
CutItem equ 3
CopyItemequ 4
PasteItem equ 5
ClearItem equ 6
CmdMenu equ 4 ; Command menu
EraseItem equ 1 ; Erase screen
B300 equ 3 ; 300 baud
B1200 equ 4 ; 1200 baud
B2400 equ 5 ; 2400 baud
B9600 equ 6
AboutDialog equ 1 ; About dialog
ButtonItemequ 1 ; First item in DITL
WindID equ 1
PortA equ -6
PortB equ -8
baud300 equ 380
baud1200equ 94
baud2400equ 46
baud9600equ 10
stop10 equ 16384
noParityequ 8192
data8 equ 3072
Config300 equ baud300 + data8 + stop10 + noParity
Config1200equ baud1200 + data8 + stop10 + noParity
Config2400equ baud2400 + data8 + stop10 + noParity
Config9600equ baud9600 + data8 + stop10 + noParity
;---------- Program starts here ------------
Start
bsr.s InitSerial
bsr InitManagers
bsr SetupMenu
bsr SetupWindow
bsr SetupTextEdit
bsr CliptoTE
EventLoop
_SystemTask; check for DA calls
move.l a2,-(sp) ; get handle to text record
_TEIdle; blink cursor etc.
bsr GetSerCh ; get a character from the modem port
bsr PutScreen ; and put it on the screen
clr.w -(sp)
move.w #$0fff,-(sp) ; look for all events
pea EventRecord(a5)
_GetNextEvent ; get the next event (WaitNextEvent!?)
move.w (sp)+,d0
beq.s EventLoop; loop until an event
bsr HandleEvent; take care of the event
beq.s EventLoop; time to quit if not zero
move.l a2,-(sp)
_TEDispose
clr.w -(sp)
move.w #PortA,-(sp) ; modem port
clr.l -(sp) ; reset default serial buffer
jsr SetBuf
addq.l #2,sp
_ExittoShell
;-------------- InitSerial ------------------
; Open serial port for reads and writes, set
; the baud rate to 1200 baud and increase the
; size of the serial input buffer to 512 bytes
InitSerial
clr.w -(sp) ; room for routine results
move.w #PortA,-(sp) ; open the modem port (Port A)
jsr OpenSerial
tst.w (sp); if Open failed, beep and quit.
bne.s Abort
move.w #PortA,-(sp)
move.w #Config1200,-(sp) ; set modem port to 1200 baud
jsr Config
tst.w (sp); if Config failed, beep and quit.
bne.s Abort
move.w #PortA,-(sp) ; make the serial input buffer
move.l #512,-(sp) ; 512 bytes big. Prevents data loss.
jsr SetBuf
move.w (sp)+,d0 ; clean up the stack, and abort if
bne.s Abort ; SetBuf failed.
rts
;-------------- Abort --------------------
Abort
move.w #30,-(sp)
_Sysbeep
_ExitToShell ; jump back to Finder
;------------ InitManagers ----------------
InitManagers
_MoreMasters ; prevents heap fragmentation
move.l #$ffffffff,d0
_NewHandle ; compact heap
pea -4(a5); QuickDraw globals
_InitGraf
_InitFonts
move.l #$0000ffff,d0; flush all events
_FlushEvents
_InitWindows
_InitMenus
clr.l -(sp) ; no restart procedure
_InitDialogs
_TEInit
_InitCursor
rts
;------------ SetupMenu ------------------
SetupMenu
;Apple menu:
clr.l -(sp)
move.w #AppleMenu, -(sp)
_GetRMenu; get Apple menu from the rsrc file
move.l (sp),AppleMHdl(a5) ; save handle to menu
move.l (sp),-(sp)
clr -(sp)
_InsertMenu
move.l #DRVR,-(sp)
_AddResMenu; add DAs to Apple menu
;File menu:
clr.l -(sp)
move.w #FileMenu,-(sp)
_GetRMenu
move.l (sp),FileMHdl(a5) ; save handle to menu
clr -(sp)
_InsertMenu
;Edit menu:
clr.l -(sp)
move.w #EditMenu,-(sp)
_GetRMenu
move.l (sp),EditMHdl(a5) ; save handle to menu
clr -(sp)
_InsertMenu
;Command menu:
clr.l -(sp)
move.w #CmdMenu,-(sp)
_GetRMenu
move.l (sp),CmdMHdl(a5) ; save handle to menu
clr -(sp)
_InsertMenu
move.l CmdMHdl(a5),-(sp) ; put handle on stack
move.w #B1200,d0
move.w d0,BaudChk(a5)
move.w d0,-(sp)
move.w #-1,-(sp); next to the 1200 baud item
_CheckItem
_DrawMenuBar
rts
;------------ SetupWindow ----------------
SetupWindow
clr.l -(sp)
move.w #WindID,-(sp)
pea WindowStorage(a5)
move.l #-1,-(sp); make it the top window
_GetNewWindow ; load it from the rsrc file
move.l (sp),WindowHdl(a5); save handle
_SetPort ; make it the current port
move.w #monaco,-(sp); Monaco
_TextFont
move.w #9,-(sp) ; in 9 pt.
_TextSize
rts
;---------- SetupTextEdit ----------------
SetupTextEdit
clr.l -(sp) ; space for text handle
pea DestRect ; DestRect Rectangle
pea ViewRect ; ViewRect Rectangle
_TENew
move.l (sp)+,a0 ; save text handle
move.l a0,a2 ; in a2
move.l (a0),a0
move.b #-1,teCROnly(a0)
move.w #-1,-(sp)
move.l a2,-(sp) ; enable TE auto scroll (128K ROM)
_TEAutoView
rts
;---------------- CliptoTE --------------
; CliptoTE copies text in the clipboard to the TE scrap
CliptoTE
move.l #0,a3 ; check for TEXT in the desk scrap
bsr.s @1
bmi.s @2; leave if none
move.l #0,d0 ; lets get the scrap, but first
_NewHandle ; get a handle for it
move.l a0,a3
bsr.s @1
move.l TEScrpHandle,a0 ; replace old handle to TEScrap
_DisposHandle
move.l a3,TEScrpHandle ; with ours
move.l TEScrpHandle,a0
_GetHandleSize ; get length of our scrap
move.w d0,TEScrpLength
@2 rts ; leave CliptoTE
@1 clr.l-(sp) ; space for result
move.l a3,-(sp)
move.l #TEXT,-(sp); just check for TEXT
pea GSOffset(a5)
_GetScrap
move.l (sp)+,d0 ; return result
rts
;-------------- GetSerCh ----------------
GetSerCh
clr.l -(sp) ; room for character count
move.w #PortA,-(sp) ; if modem port has data, save it
pea IOBuf(a5) ; in this buffer.
jsr GetSerial
move.l (sp)+,CharCnt(a5) ; get # of characters received.
bra NextEvent
;-------------- PutScreen ----------------
; PutScreen will display the characters in
; the buffer, taking care of some control
; characters. It uses TextEdit for display.
PutScreen
move.l CharCnt(a5),d1 ; skip if no characters in buffer
beq NextEvent
subq.l #1,d1 ; adjust character count for loop
PutTE lea IOBuf(a5),a0 ; point to the character buffers
lea Outbuf(a5),a1
TELoop move.b (a0)+,d0 ; get a char from the input buffer
andi.w #$7f,d0 ; clear out 8th bit
cmpi.w #$20,d0 ; if less than space, then it
blt.s CtrlCh ; must be a Ctrl character
inBuf move.bd0,(a1)+ ; printable character
inLoop dbrad1,TELoop
pea Outbuf(a5) ; print the sanitized output buffer
move.l CharCnt(a5),-(sp)
move.l a2,-(sp)
_TEInsert
move.l a2,-(sp)
_TESelView ; scroll if needed
bra NextEvent ; exit PutScreen
;---- handle control characters ----------
; Control characters are serviced here. A
; lookup table would be more efficient, in
; particular if we were to emulate a real
; terminal (like a VT-52 or VT-100).
CtrlCh cmpi.w #$0d,d0 ; let Text Edit take care of CR
beq.s inBuf
cmpi.w #8,d0 ; backspace
beq.s BS
cmpi.w #7,d0 ; bell
beq.s Bell
cmpi.w #9,d0 ; tab
beq.s Tab
subq.l #1,CharCnt(a5) ; ignore anything else
bra.s inLoop
BS subq.l #1,a1 ; move back outbuf pointer by 1
subq.l #2,CharCnt(a5) ; 1 for BS char, 1 for erased char
beq NextEvent ; no chars to print - all done.
bgt.s inLoop ; continue filtering
move.w d0,-(sp) ; use TEKey to force backspace
move.l a2,-(sp) ; if backed out of input buffer
_TEKey
bra NextEvent
Bell move.w#30,-(sp); make a beep
_SysBeep
subq.l #1,CharCnt(a5) ; get rid of character
bra.s inLoop
Tabmove.w #4,d2 ; 5 spaces for a tab
@1 move.b #$20,(a1)+ ; put them into the output buffer
dbra d2,@1
addq.l #4,CharCnt(a5) ; adjust the character count
bra.s inLoop ; ( # spaces, -1 for the tab char)
;------------ Handle Event ------------
; This routine is the core of the program.
; The event number is used as an index into
; the EventTable. These entries cover all
; the events that could happen while the
; program is in the main loop.
HandleEvent
move.w Modify(a5),d1
move.w What(a5),d0; get event number
add.w d0,d0 ; *2 for table index
move.w EventTable(d0),d0 ; point to routine
jmp EventTable(d0) ; and jump to it
EventTable
dc.w NextEvent-EventTable; 0 (Null)
dc.w MouseDown-EventTable; 1 mouse down
dc.w NextEvent-EventTable; 2 mouse up (Not used)
dc.w KeyDown-EventTable ; 3 key down
dc.w NextEvent-EventTable; 4 key up (Not used)
dc.w KeyDown-EventTable ; 5 auto-key
dc.w Update-EventTable ; 6 update
dc.w NextEvent-EventTable; 7 disk inserted (Not used)
dc.w Activate-EventTable ; 8 activate
dc.w NextEvent-EventTable; 9 abort (Not used)
dc.w NextEvent-EventTable; 10 network (Not used)
dc.w NextEvent-EventTable; 11 I/O driver (Not used)
dc.w NextEvent-EventTable; 12 app1Evt (Not used)
dc.w NextEvent-EventTable; 13 app2Evt (Not used)
dc.w NextEvent-EventTable; 14 app3Evt (Not used)
dc.w NextEvent-EventTable; 15 app4Evt (suspend/resume?)
;-------------- Mouse down ----------------
MouseDown
clr.w -(sp) ; space for result
move.l Point(a5),-(sp) ; get mouse coordinates
pea WWindow(a5); Event Window
_FindWindow
move (sp)+,d0 ; get region number
add d0,d0 ; *2 for index into table
move.w WindowTable(d0),d0; point to routine offset
jmp WindowTable(d0); jump to routine
WindowTable
dc.w NextEvent-WindowTable ; In Desk (Not used)
dc.w InMenu-WindowTable ; In Menu Bar
dc.w SystemEvent-WindowTable ; In System Window
dc.w Content-WindowTable ; In Content
dc.w Drag-WindowTable ; In Drag
dc.w NextEvent-WindowTable ; In Grow (Not used)
dc.w QuitRoutine-WindowTable ; In Go Away
dc.w NextEvent-WindowTable ; In Zoom in box (Not used)
dc.w NextEvent-WindowTable ; In Zoom Out box (Not used)
;---------------- in Menu ----------------
InMenu
clr.l -(sp) ; make room on stack
move.l Point(a5),-(sp) ; mouse event
_MenuSelect
move.w (sp)+,d0 ; save menu
move.w (sp)+,d1 ; and menu item
Choices ; called by command key too
cmp.w #AppleMenu,d0
beq.s InAppleMenu
cmp.w #FileMenu,d0
beq.s InFileMenu
cmp.w #EditMenu,d0
beq.s InEditMenu
cmp.w #CmdMenu,d0
beq InCmdMenu
ChoiceReturn
bsr UnHiliteMenu ; unhighlight the menu bar
bra NextEvent
;-------------- in InAppleMenu ----------------
; In the Apple menu. If it wasnt About, it must have been a
; desk accessory. If so, open the desk accessory.
InAppleMenu
cmp.w #AboutItem,d1; is it About?
beq.s About ; if so go do About...
move.l AppleMHdl(a5),-(sp) ; look in Apple Menu
move.w d1,-(sp)
pea DeskName(a5) ; get Item Name
_GetItem
clr -(sp) ; space for opening result
pea DeskName(a5) ; open Desk Acc
_OpenDeskAcc
move.w (sp)+,d0 ; pop result
GoSetOurPort
bsr SetOurPort
bra.s ChoiceReturn
;-------------- About --------------------
; Set up the About dialog box, and wait for
; the proper click or keypress. End by
; closing the dialog box and setting the
; port to us.
About
clr.l -(sp) ; space for dialog pointer
move #AboutDialog,-(sp) ; dialog rsrc #
pea DStorage(a5)
move.l #-1,-(sp); dialog goes on top
_GetNewDialog
move.l (sp),-(sp) ; copy handle for Close
_SetPort ; make dialog box the port
move.l a2,-(sp)
_TEDeActivate
WaitOK
clr.l -(sp) ; clear space for handle
pea ItemHit(a5)
_ModalDialog ; wait for a response
move.w ItemHit(a5),d0 ; look to see what was hit
cmp.w #ButtonItem,d0 ; was it OK?
bne.s WaitOK
_CloseDialog ; handle already on stack
bra.s GoSetOurPort
;---------------- in FileMenu ----------------
inFileMenu
cmp.w #QuitItem,d1 ; is it Quit?
bne.s ChoiceReturn ; no, go get next event
bsr UnHiliteMenu ; unhighlight the menu bar
bra RealQuit ; go Quit
;---------------- in EditMenu ----------------
; The Edit Menu support routines transfer the
; TE scrap to the clipboard, and back. See the
; clipboard chapter in Dan Westons
; Assembly Language Programming Volume II
InEditMenu
bsr SystemEdit ; Desk accessory active?
bne.s ChoiceReturn ; yes, SystemEdit handled it
cmp.w #CutItem,d1
beq.s Cut
cmp.w #CopyItem,d1
beq.s Copy
cmp.w #PasteItem,d1
beq.s Paste
cmp.w #ClearItem,d1
beq.s ClearIt
bra ChoiceReturn
Cut
move.l a2,-(sp)
_TECut ; Cut and copy text
bra.s Convert
Copy
move.l a2,-(sp)
_TECopy; Copy text to scap
bra.s Convert
Paste
bsr CliptoTE ; from the clipboard
move.l a2,-(sp)
_TEPaste ; Paste
bra ChoiceReturn
ClearIt
move.l a2,-(sp)
_TEDelete; Clear without copying
Convert
bsr.s TEtoClip ; copy to clipboard
bra ChoiceReturn
;-------------- TEtoClip --------------------
; TEtoClip copies the TE scrap to the Clipboard
TEtoClip
move.l TEScrpHandle,a0
_GetHandleSize ; get length of our scrap
move.l d0,a3 ; save length
clr.l -(sp) ; space for result
_ZeroScrap ; want to write over scrap
move.l (sp)+,d0
move.l TEScrpHandle,a0
_Hlock ; lock pointer to our scrap
clr.l -(sp) ; space for result
move.l a3,-(sp)
move.l #TEXT,-(sp); just check for TEXT
move.l TEScrpHandle,a0
move.l (a0),-(sp) ; save pointer to TE scrap
_PutScrap
move.l (sp)+,d0
move.l TEScrpHandle,a0
_HUnLock ; unlock handle
rts ; leave TEtoClip
;---------------- in CmdMenu ------------------
InCmdMenu
cmp.w #EraseItem,d1; baud rate change?
bne.s InBaud
; it wasnt baud change command, fall through to erase screen
move.l #0,-(sp) ; set Selection range to cover
move.l #$ffff,-(sp) ; everything in this TE block.
move.l a2,-(sp)
_TESetSelect
bra.s ClearIt ; and clear them out
;---------------- in BaudMenu ----------------
InBaud
cmp.w #B300,d1
beq.s @1
cmp.w #B1200,d1
beq.s @2
cmp.w #B2400,d1
beq.s @3
cmp.w #B9600,d1
beq.s @4
bra NextEvent
@1 move.w #Config300,SerCon(a5)
bra.s @5
@2 move.w #Config1200,SerCon(a5)
bra.s @5
@3 move.w #Config2400,SerCon(a5)
bra.s @5
@4 move.w #Config9600,SerCon(a5)
@5 move.l CmdMHdl(a5),-(sp)
move.w BaudChk(a5),-(sp) ; uncheck previous item
move.w d1,BaudChk(a5) ; save new baud item
move.w #0,-(sp)
_CheckItem
move.l CmdMHdl(a5),-(sp) ; put handle on stack
move.w BaudChk(a5),-(sp) ; and place a check
move.w #-1,-(sp); next to the current baud
_CheckItem
clr.w -(sp)
move.w #PortA,-(sp) ; set the new baud rate
move.w SerCon(a5),-(sp)
jsr Config
move.w (sp)+,d0 ; ignore the result
bra ChoiceReturn
;------------ UnhiliteMenu --------------
UnhiliteMenu
clr.w -(sp) ; all menus
_HiLiteMenu
rts
;-------------- SystemEdit ----------------
SystemEdit
clr -(sp) ; space for result
move.w d1,-(sp) ; get item in Edit menu
subq #1,(sp) ; SystemEdit is off by 1
_SysEdit
move.b (sp)+,d0
rts
;-------------- SystemEvent --------------
SystemEvent
pea EventRecord(a5)
move.l WWindow(a5),-(sp)
_SystemClick ; let the system do it
bra NextEvent
;-------------- in Content ----------------
Content
clr.l -(sp) ; room for result
_FrontWindow
move.l (sp)+,d0 ; front window pointer
cmp.l WindowHdl(a5),d0 ; same as our pointer?
beq.s @1; ignore it
move.l WWindow(a5),-(sp)
_SelectWindow ; do it, fall through to NextEvent
bra NextEvent
@1 pea Point(a5)
_GlobalToLocal
move.l Point(a5),-(sp)
btst #9,d1
sne d0
move.b d0,-(sp)
move.l a2,-(sp)
_TEClick
bra NextEvent
;---------------- in Drag ----------------
Drag
move.l WWindow(a5),-(sp)
move.l Point(a5),-(sp)
pea WBounds
_DragWindow; drag window and fall through
bra NextEvent
;-------------- Quit Routine ----------------
QuitRoutine
clr.w -(sp) ; room for result
move.l WindowHdl(a5),-(sp) ; get pointer to open window
move.l Point(a5),-(sp) ; mouse point
_TrackGoAway
move.w (sp)+,d0
beq NextEvent ; didnt really want to quit
RealQuit
move.l WindowHdl(a5),-(sp) ; did want to quit
_CloseWindow
move.w #-1,d0 ; d0 is TRUE - ok to quit
rts
;-------------- Key down ----------------
KeyDown
move.w Message+2(a5),d0 ; get key code and character
btst #8,d1 ; command key pressed?
beq.s SaveCh ; yes, take care of it.
andi.w #$001f,d0; convert to a control character
SaveCh move.b d0,IOBuf(a5) ; save it in the buffer
move.l #1,CharCnt(a5) ; send the character typed
clr.w -(sp) ; room for dummy result
move.w #PortA,-(sp) ; in the input buffer
pea IOBuf(a5)
pea CharCnt(a5)
jsr PutSerial ; and send it out the modem port
move.w (sp)+,d0 ; get rid of dummy result
bra.s NextEvent
;---------------- Update ----------------
Update
move.l WindowHdl(a5),-(sp)
_BeginUpdate
pea ViewRect ; erase visible window
_EraseRect
pea ViewRect
move.l a2,-(sp)
_TEUpdate
move.l WindowHdl(a5),-(sp)
_EndUpdate
bra.s NextEvent
;---------------- Activate ----------------
Activate
move.l WindowHdl(a5),d0
cmp.l Message(a5),d0 ; our window?
bne.s NextEvent
btst #0,d1 ; activate?
beq.s Deactivate ; no
move.l a2,-(sp) ; move Text Handle To Stack
_TEActivate
move.l EditMHdl(a5),-(sp); get handle to the menu
move.w #UndoItem,-(sp) ; disable 1st item (undo)
_DisableItem
SetOurPort
move.l WindowHdl(a5),-(sp)
_SetPort
bra.s NextEvent
; Deactivate window, turn off TextEdit, enable undo for the desk accessories.
Deactivate
move.l a2,-(sp) ; get Text Handle
_TeDeActivate
move.l EditMHdl(a5),-(sp); get handle to the menu
move.w #UndoItem,-(sp) ; enable 1st item (undo)
_EnableItem
;bra NextEvent ; *CAUTION!* if more code
; is added after this routine, remember to uncomment the line above!
;-------------- Next Event --------------
NextEvent
moveq #0,d0 ; say that its not Quit
rts ; return to EventLoop
;------------ Window stuff --------------
ViewRectdc.w 5,4,290,500; Text Records View Rect
DestRectdc.w 5,4,290,500; Text Records Dest Rect
WBounds dc.w 5,5,335,510
;------------ Event variables ------------
; IMPORTANT! remember, the EventRecord is
; very much a variable and NOT a constant.
; Never declare the EventRecord variables
; with a dc command.
EventRecord ds.w 0
What: ds.w 1 ; event number
Message:ds.l1
When: ds.l1
Point: ds.l1 ; mouse coordinates
Modify: ds.w 1 ; key and button state
;------ Application variables ------------
AppleMHdl ds.l 1 ; handle for apple menu
FileMHdlds.l1 ; handle for file menu
EditMHdlds.l1 ; handle for edit menu
CmdMHdl ds.l1 ; handle for command menu
DStorageds.wDWindLen
DeskNameds.w16 ; DA name
ItemHit ds.w1
WWindow ds.l1
WindowStorage ds.wWindowSize
WindowHdl ds.l 1 ; handle to the window
GSOffsetds.l1 ; Get Scrap Offset dummy
;Serial port variables
IOBuf ds.b512 ; general I/O buffer
Outbuf ds.b512 ; sanitized version of IOBuf
SerCon ds.w1 ; current serial port config
BaudChk ds.w1 ; current checked item
CharCnt ds.l1 ; # of characters read
end
Listing: term.r
*
* This is the resource file for the program Term
* the \CA character generates a hard space.
* Give it a type APPL and creator FHMT.
Term
APPLFHMT
* Get the code portion.
INCLUDE term.code
TYPE MENU
,1
About Term...
(-
,2
File
Quit
,3
Edit
Undo
(-
Cut
Copy
Paste
Clear
,4
Command
Erase screen
(-
1200 Baud
2400 Baud
9600 Baud
Type DLOG
,1
100 100 200 350
Visible NoGoAway
1
0
1
Type DITL
,1
2
Button
60 100 90 150
OK
StaticText
15 40 59 238
Simple Terminal Program\0D\CAFrank Henriquez 1/88
TYPE WIND
,1
Terminal
44 7 337 507
Visible GoAway
0
0