TweetFollow Us on Twitter

Paint Tools
Volume Number:5
Issue Number:6
Column Tag:Programmer's Workshop

Related Info: Quickdraw

Spray Can and Paint Bucket Tools

By Kevin Parichan, Reedley, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Kevin Parichan is a senior, computer science major attending Cal Poly in San Luis Obispo. He has been programming on the Mac since early 1985 when he got his first computer, the 128K Mac. Right now he is doing some work using 4th Dimension.]

Painting Tools

When the Macintosh was first introduced, along with it came MacPaint and all those nifty painting tools that first awed us.

I’m the kind of person who likes to take things apart, see how they work, and see if I can figure them out. So it has been with MacPaint’s tools.

We can all certainly create cheap imitation tools that expand ovals and rectangles that flash every time we move them. And since there are other, and far superior, painting programs around these days, certainly other people have figured out the mysteries of MacPaint. But I wanted to figure them out for myself.

I thought what better way than to create a Pascal unit that can be used by anybody whose program’s purpose does not emphasize graphics, but would still like to supply the standard tools to their users.

Since completing this unit (right now only in a Turbo Pascal version, and available on GEnie) I thought that I might share some of my knowledge with the rest of the people out there who are still scratching their heads.

Of course, I won’t show you everything. That would be too easy. I’ll just show you how you can create both the Spray Can and Paint Bucket tools using some simple logic and those new Quickdraw routines that surfaced with the MacPlus.

Along the way I did get some help

Technical Note #163 gives a very short code fragment on how to do a color fill routine. The problem is that SeedCFill and SeedFill want different parameters. Plus, SeedCFill uses Color Quickdraw which of course doesn’t much help those of us who can’t afford a Mac II.

You may also notice the function, NewBitMap. I’ve been using this since I first saw it in Scott Boyd’s article on animated bitmaps. It’s a handy little function.

I’ve tried to set up the routines as independent from the program as possible and to do this I use the current grafport to pass information to the routines. For both tools we use the portBits, portRect, and pnPat fields.

SeedFill and CopyMask were added when the MacPlus was introduced. They are both described in Inside Mac Vol. IV. Both are routines that operate on a portion of a bitmap, but I’ll be using them on whole bitmaps which has yet to cause any problems. The spray can tool uses only CopyMask, so let’s start with that.

The Spray Can

{1}

PROCEDURE CopyMask (srcBits, maskBits, dstBits: BitMap; srcRect, maskRect, 
dstRect: Rect);

As Inside Mac states: “ . . . it transfers a bit image from the source bitmap to the destination bitmap only where the corresponding bit of the mask rectangle is a 1.” As you can see in the example below.

Figure 1

So for the spray can tool what we’re going to do is create a source bitmap that contains the pattern we want to spray with, and a mask bitmap which has 1’s corresponding to where we want to paint. In our case, a spray pattern.

In both examples, it’s the call to CopyMask which is used to apply a pattern.

First thing we need to do is get the information we need from the current grafport.

{2}

GetPort(workPort);
workBits:= workPort^.portBits;
workRect:= workPort^.portRect;
workPat:= workPort^.pnPat;

Then set up the mask bitmap representing an exact duplicate of the spray can cursor, and also the source bitmap which is filled with the pattern we want to spray with.

You may notice that the source bitmap is the same size as the area we are spraying into. That is because we want a continuous pattern throughout the window. If we used a smaller area, then the pattern from one spraying to the next would overlap and give us garbage on the screen. Also, the bounds for SprayBits is 17 pixels on edge, while a cursor is 16 pixels on edge. That has to do with the way QuickDraw defines rectangles. I don’t understand it fully, but I do know that changing the 16’s into 15’s bombs the program when you use the spray can.

As everybody does when they get a new piece of code: experiment with it.

{3}

GetIndString(theStr,128,1);
SetRect(tempRect,0,0,16,16);
if NewBitMap(SprayBits,tempRect) = nil then Exit;
StuffHex(SprayBits.baseAddr,theStr);
if NewBitMap(PatBits,workRect) = nil then begin
  DisposPtr(SprayBits.baseAddr);
  Exit;
end;
SetPortBits(PatBits);
FillRect(workRect,workPat);
SetPortBits(workBits);

Next is the main loop. The tickcount is used to slow down the motion so that too much isn’t sprayed at one time. Slowing down too much makes the spraying drag behind your mouse movements.

{4}

repeat
  GetMouse(where);
  with where do
    SetRect(tempRect,h-8,v-8,h+8,v+8);
  tickValue:= TickCount + 1;
  repeat until (tickValue <= TickCount);
  CopyMask(PatBits, SprayBits, workBits, tempRect, SprayBits.bounds, 
tempRect);
  tickValue:= TickCount;
  repeat until (tickValue <= TickCount);
until NOT Button;

That’s all there is to the spray can, so now onto the...

The Paint Bucket

For the paint bucket we also need to use SeedFill.

{5}

PROCEDURE SeedFill (srcPtr, desPtr: Ptr; srcRow, dstRow, height, words, 
seedH, seedV: Integer);

As Inside Mac state, “ . . . computes a destination bit image with 1’s only in the pixels where paint can leak from the starting seed point . . .” All we need to do then after calling SeedFill is apply a pattern to the destination bit image which can be accomplished with CopyMask

SeedFill uses pointers pointing into bitmaps. It’s easier just to copy the working image to a new bitmap and set the pointers to its baseAddr and it helps in other ways as explained below. Besides, windows usually only show a view of a much larger image. If SeedFill is to work on a whole image you would use the larger image’s baseAddr anyway. But if you really know what you’re doing and only want to fill a portion of the bitmap, then I’m afraid you’re going to have to do some pointer arithmetic.

Get the same information as before.

{6}

GetPort(workPort);
workBits:= workPort^.portBits;
workRect:= workPort^.portRect;
workPat:= workPort^.pnPat;

Set up our two bitmaps for the calls to SeedFill and CopyMask. Make a copy of the image we are using the paint bucket on, which gets our addresses right and also helps us because the current grafport is a window and its bitmap also contains the title bar. You can also see where this code needs modification. What about scroll bars and and the grow icon. A simple fix is to pass to the routines the area you want to fill or spray in. Don’t think clipping the area will work. SeedFill is not clipped to the current grafport. Take out the code that makes a copy of the work image and see for yourself.

{7}

if NewBitMap(dstMap,workRect) = nil then Exit;
if NewBitMap(srcMap,workRect) = nil then begin
  DisposPtr(dstMap.baseAddr);
  Exit;
end;
CopyBits(workBits,srcMap,workRect,workRect,srcCopy,nil);

Now we check to see if we are filling on a black pixel. To act just like a normal paint bucket we need to apply the pattern to the black areas instead of the white. But SeedFill only works on white, so we invert the image before and after calling SeedFill.

{8}

onBlack:= GetPixel(where.h,where.v);
if onBlack then begin
  SetPortBits(srcMap);
  InvertRect(workRect);
  SetPortBits(workBits);
end;

Set up the bitmap containing the pattern we want to fill with. Don’t forget to invert the pattern as well if we are starting the fill on a black pixel.

{9}

if NewBitMap(PatBits,workRect) = nil then begin
  DisposPtr(dstMap.baseAddr);
  DisposPtr(srcMap.baseAddr);
  Exit;
end;
SetPortBits(PatBits);
FillRect(workRect,workPat);
if onBlack then InvertRect(workRect);
SetPortBits(workBits);

This is the area that I don’t want to be bothered with. I just say that I’m attempting to fill the entire bitmap. Don’t forget to make words an even number. Height is the height of our image in pixels and words is the width of our image in words (as in 2 bytes).

{10}

srcPtr:= srcMap.baseAddr;
srcRow:= srcMap.rowBytes;
dstPtr:= dstMap.baseAddr;
dstRow:= dstMap.rowBytes;
height:= dstMap.bounds.bottom - dstMap.bounds.top;
words:= (dstRow + 1) DIV 2;

And here it is. The code that does all the real work. Simple, isn’t it. Where is the point where the mouse was clicked in the window in local coordinates.

{11}

SeedFill(srcPtr,dstPtr,srcRow,dstRow,height,words,where.h,where.v);
CopyMask(PatBits,dstMap,srcMap,workRect,workRect,srcMap.bounds);

We check to see if we started filling on a black pixel, and if so, invert our image once again, then copybit it to the grafport.

{12}

if onBlack then begin
  SetPortBits(srcMap);
  InvertRect(workRect);
  SetPortBits(workBits);
end;
CopyBits(srcMap,workBits,workRect,workRect,srcCopy,nil);

Well, that’s it. Not much to it. There are some obvious places to improve upon, but like I said, I tried to make the code as generic as possible. It’s your job to customize it to suit your needs.

Listing:  ToolDemo.pas

Program ToolDemo;
{$U-}
{$R ToolDemoRes}

Uses
  MemTypes,QuickDraw,OSIntf,ToolIntf;
  
Const
  AppleMenu     = 128;
  FileMenu      = 129;
  EditMenu      = 130;
  ToolMenu      = 131;
    SprayItem   = 1;
    BucketItem  = 2;
  PatternMenu   = 132;
    WhiteItem   = 1;
    LtGrayItem  = 2;
    GrayItem    = 3;
    DkGrayItem  = 4;
    BlackItem   = 5;
  
Var
  myMenus      : array [AppleMenu..PatternMenu] of MenuHandle;
  myWindow      : WindowPtr;
  Finished      : Boolean;
  GrowArea      : Rect;
  CurrentPat    : Integer;
  CurrentTool   : Integer;

{##################################################################}
Function NewBitMap (VAR theBitMap : BitMap; theRect : Rect) : Ptr;
Begin
  NewBitMap:= nil;
  with theBitMap,theRect do begin
    rowBytes:= ((right-left+15) DIV 16) *2;
    baseAddr:= NewPtr(rowBytes * (bottom-top));
    bounds:= theRect;
    if MemError = noErr then
      NewBitMap:= baseAddr;
  end;
End;

Procedure DoSprayCan (where : Point);
Var
  workPort  : GrafPtr;
  workBits  : BitMap;
  workRect  : Rect;
  workPat   : Pattern;
  theStr    : Str255;
  tempRect  : Rect;
  SprayBits : BitMap;
  PatBits   : BitMap;
  tickValue : LongInt;
Begin
  GetPort(workPort);
  workBits:= workPort^.portBits;
  workRect:= workPort^.portRect;
  workPat:= workPort^.pnPat;

  GetIndString(theStr,128,1);
  SetRect(tempRect,0,0,16,16);
  if NewBitMap(SprayBits,tempRect) = nil then Exit;
  StuffHex(SprayBits.baseAddr,theStr);

  if NewBitMap(PatBits,workRect) = nil then begin
    DisposPtr(SprayBits.baseAddr);
    Exit;
  end;
  SetPortBits(PatBits);
  FillRect(workRect,workPat);
  SetPortBits(workBits);

  repeat
    GetMouse(where);
    with where do
      SetRect(tempRect,h-8,v-8,h+8,v+8);
    tickValue:= TickCount + 1;
    repeat until (tickValue <= TickCount);
    CopyMask(PatBits,SprayBits,workBits,tempRect,SprayBits.bounds,tempRect);
    tickValue:= TickCount;
    repeat until (tickValue <= TickCount);
  until NOT Button;
  
  DisposPtr(PatBits.baseAddr);
  DisposPtr(SprayBits.baseAddr);
End;

Procedure DoPaintBucket (where : Point);
Var
  workPort  : GrafPtr;
  workBits  : BitMap;
  workRect  : Rect;
  workPat   : Pattern;
  PatBits   : BitMap;
  onBlack   : Boolean;
  srcMap    : BitMap;
  dstMap    : BitMap;
  srcPtr    : Ptr;
  dstPtr    : Ptr;
  srcRow    : Integer;
  dstRow    : Integer;
  height    : Integer;
  words     : Integer;
Begin
  GetPort(workPort);
  workBits:= workPort^.portBits;
  workRect:= workPort^.portRect;
  workPat:= workPort^.pnPat;
  
  if NewBitMap(dstMap,workRect) = nil then Exit;
  if NewBitMap(srcMap,workRect) = nil then begin
    DisposPtr(dstMap.baseAddr);
    Exit;
  end;

  CopyBits(workBits,srcMap,workRect,workRect,srcCopy,nil);

  onBlack:= GetPixel(where.h,where.v);
  if onBlack then begin
    SetPortBits(srcMap);
    InvertRect(workRect);
    SetPortBits(workBits);
  end;
  
  if NewBitMap(PatBits,workRect) = nil then begin
    DisposPtr(dstMap.baseAddr);
    DisposPtr(srcMap.baseAddr);
    Exit;
  end;
  SetPortBits(PatBits);
  FillRect(workRect,workPat);
  if onBlack then InvertRect(workRect);
  SetPortBits(workBits);
  srcPtr:= srcMap.baseAddr;
  srcRow:= srcMap.rowBytes;
  dstPtr:= dstMap.baseAddr;
  dstRow:= dstMap.rowBytes;
  height:= dstMap.bounds.bottom - dstMap.bounds.top;
  words:= (dstRow + 1) DIV 2;

  SeedFill(srcPtr,dstPtr,srcRow,dstRow,height,words,where.h,where.v);
  CopyMask(PatBits,dstMap,srcMap,workRect,workRect,srcMap.bounds);
  
  if onBlack then begin
    SetPortBits(srcMap);
    InvertRect(workRect);
    SetPortBits(workBits);
  end;
  CopyBits(srcMap,workBits,workRect,workRect,srcCopy,nil);

  DisposPtr(srcMap.baseAddr);
  DisposPtr(dstMap.baseAddr);
  DisposPtr(PatBits.baseAddr);
End;

{##################################################################}
Procedure ProcessMenu (codeWord : LongInt);
Var
  menuNum   : Integer;
  itemNum   : Integer;
  itemStr   : Str255;
  dummy     : Integer;
Begin
  if codeWord <> 0 then begin
    menuNum := HiWord(codeWord);
    itemNum := LoWord(codeWord);
    case menuNum of
      AppleMenu :
        begin
          GetItem(myMenus[AppleMenu],itemNum,itemStr);
          dummy:= OpenDeskAcc(itemStr);
        end;
      FileMenu : Finished:= TRUE;
      EditMenu : if NOT SystemEdit(itemNum - 1) then ;
      ToolMenu :
        begin
          CheckItem(myMenus[ToolMenu],CurrentTool,false);
          CurrentTool:= itemNum;
          CheckItem(myMenus[ToolMenu],CurrentTool,true);
        end;
      PatternMenu :
        begin
          CheckItem(myMenus[PatternMenu],CurrentPat,false);
          CurrentPat:= itemNum;
          CheckItem(myMenus[PatternMenu],CurrentPat,true);
          SetPort(myWindow);
          case CurrentPat of
            WhiteItem   : PenPat(white);
            LtGrayItem  : PenPat(ltGray);
            GrayItem    : PenPat(gray);
            DkGrayItem  : PenPat(dkGray);
            BlackItem   : PenPat(black);
          end
        end;
    end; {case}
    HiliteMenu(0);
  end; {big if}
End;

{##################################################################}
Procedure DealWithMouseDowns(theEvent: EventRecord);
Var
  whichWindow   : WindowPtr;
  mouseLoc      : Point;
  windowLoc     : Integer;
  position      : LongInt;
Begin
  mouseLoc:= theEvent.where;
  windowLoc:= FindWindow(mouseLoc,whichWindow);
  case windowLoc of
    inMenuBar   : ProcessMenu(MenuSelect(mouseLoc));
    inSysWindow : SystemClick(theEvent,whichWindow);
    inDrag      : DragWindow(whichWindow,mouseLoc,screenBits.bounds);
    inGoAway    : if TrackGoAway(whichWindow,mouseLoc) then Finished:= 
true;
    inGrow :
      begin
        position:= GrowWindow(whichWindow,mouseLoc,GrowArea);
        if position <> 0 then begin
          SizeWindow(whichWindow,loword(position),hiword(position),false);
          SetPort(whichWindow);
          InvalRect(whichWindow^.portRect);
        end;
      end;
    inZoomIn,inZoomOut :
      begin
        if TrackBox(whichWindow,mouseLoc,windowLoc) then begin
          SetPort(whichWindow);
          ClipRect(whichWindow^.portRect);
          EraseRect(whichWindow^.portRect);
          ZoomWindow(whichWindow,windowLoc,true);
          InvalRect(whichWindow^.portRect);
        end;
      end;
    inContent :
      begin
        if whichWindow <> FrontWindow then
          SelectWindow(whichWindow)
        else begin
          SetPort(whichWindow);
          GlobalToLocal(mouseLoc);
          case CurrentTool of
            SprayItem   : DoSprayCan(mouseLoc);
            BucketItem  : DoPaintBucket(mouseLoc);
          end;
        end;
      end;
  end;
End;

Procedure DealWithKeyDowns(theEvent: EventRecord);
Var
  CharCode  : char;
Begin
  CharCode:= CHR(BitAnd(theEvent.message,charCodeMask));
  if BitAnd(theEvent.modifiers,CmdKey) = CmdKey
    then ProcessMenu(MenuKey(CharCode));
End;

Procedure DealWithActivates(theEvent: EventRecord);
Var
  theWindow : WindowPtr;
Begin
  theWindow := WindowPtr(theEvent.message);
  if Odd(theEvent.modifiers)
    then SetPort(theWindow);
End;

Procedure DealWithUpdates(theEvent: EventRecord);
Var
  theWindow : WindowPtr;
  tempPort  : WindowPtr;
Begin
  theWindow := WindowPtr(theEvent.message);
  GetPort(tempPort);
  SetPort(theWindow); 
  BeginUpDate(theWindow);
    ClipRect(theWindow^.portRect);
    EraseRect(theWindow^.portRect);
    PenSize(5,5);
    FrameOval(theWindow^.portRect);
    PenSize(1,1);
  EndUpDate(theWindow);
  SetPort(tempPort);
End;

Procedure MainEventLoop;
Var
  Event : EventRecord;
Begin
  repeat
    SystemTask;
    if GetNextEvent(everyEvent, Event) then
      case Event.what of
        mouseDown   : DealWithMouseDowns(Event);
        AutoKey     : DealWithKeyDowns(Event);
        KeyDown     : DealWithKeyDowns(Event);
        ActivateEvt : DealWithActivates(Event);
        UpdateEvt   : DealWithUpdates(Event);
      end; {case}
  until Finished;
End;

{##################################################################}
Procedure SetupStuff;
Var
  index : Integer;
Begin
  MaxApplZone;
  InitGraf(@thePort);
  InitFonts;
  InitWindows;
  InitMenus;
  TEInit;
  InitDialogs(nil);

  for index:= AppleMenu to PatternMenu do begin
    myMenus[index] := GetMenu(index);
    InsertMenu(myMenus[index],0);
  end;
  AddResMenu(myMenus[AppleMenu],’DRVR’);
  DrawMenuBar;
  CurrentTool:= SprayItem;
  CurrentPat:= BlackItem;
  CheckItem(myMenus[ToolMenu],CurrentTool,true);
  CheckItem(myMenus[PatternMenu],CurrentPat,true);
  myWindow:= GetNewWindow(1000,nil,pointer(-1));
  
  Finished:= false;
  with screenBits.bounds do
    SetRect(GrowArea,150,150,right,bottom);

  FlushEvents(everyEvent,0);

  InitCursor;
End;

Begin
  SetupStuff;  
  MainEventLoop;
End.
Listing:  ToolDemo.r

ToolDemoRes

Type MENU
,128
\14

,129
File
Quit/Q

,130
Edit
Undo/Z
(-
Cut/X
Copy/C
Paste/V
Clear

,131
Tools
Spray Can
Paint Bucket

,132
Patterns
White/1
Light Gray/2
Gray/3
Dark Gray/4
Black/5

Type STR#
,128
1
0100001020800400002282001048010104409008022208004120000408000080

Type WIND
,1000
Tool Demo
50 50 300 400
Visible GoAway
8
0

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

OnyX 3.8.6 - Maintenance and optimizatio...
OnyX is a multifunction utility that you can use to verify the startup disk and the structure of its system files, to run miscellaneous maintenance and cleaning tasks, to configure parameters in the... Read more
Bean 3.3.3 - Fast and uncluttered word p...
Bean is no longer being actively developed, but will be updated as necessary to patch bugs and maintain OS X compatibility Bean is lean, fast, and uncluttered. If you get depressed at the thought of... Read more
Acorn 6.6.2 - Bitmap image editor.
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Tor Browser 10.0 - Anonymize Web browsin...
The Tor Browser Bundle is an easy-to-use portable package of Tor, Vidalia, Torbutton, and a Firefox fork preconfigured to work together out of the box. It contains a modified copy of Firefox that... Read more
EtreCheck Pro 6.3.2 - For troubleshootin...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
Macs Fan Control 1.5.8.22 - Monitor and...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
Iridient Developer 3.4 - Powerful image-...
Iridient Developer (was RAW Developer) is a powerful image-conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Motion 5.4.7 - Create and customize Fina...
Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time feedback as... Read more
calibre 5.0.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Compressor 4.4.8 - Adds power and flexib...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Features:... Read more

Latest Forum Discussions

See All

Blastomancer is a comfortable puzzle gam...
Blastomancer arrived on Google Play for Android at the weekend. It’s a 2D puzzle game involving cartoon stick figure wizards and lots of bombs. [Read more] | Read more »
Undercrawl is a procedurally generated r...
Undercrawl is a roguelike dungeon crawler from indie developer Monster Shop Games. It's a genre that's popular in gaming in general but features even more frequently on mobile devices since the shorter, 'run' style of playthrough suits playing in... | Read more »
Distract Yourself With These Great Mobil...
There’s a lot going on right now, and I don’t really feel like trying to write some kind of pithy intro for it. All I’ll say is lots of people have been coming together and helping each other in small ways, and I’m choosing to focus on that as I... | Read more »
BTS Universe Story, the social game that...
Netmarble's highly anticipated social game, BTS Universe Story, is available now for iOS and Android. It's the second collaboration between the hugely successful mobile developer and the K-pop superstars following BTS World. [Read more] | Read more »
The 5 Best Mobile Games Like Hades
Supergiant Games finally released Hades upon the world this week, and we’re loving it. The game plays to all of the studio’s strengths while still retaining a strong sense of identity. It also just so happens to play rather well using the Steam... | Read more »
A Year of Apple Arcade: The Good, The Ba...
Apple Arcade has persisted for just over a year at this point, and although that means I've been busy ranking and re-ranking every game on the service for just about as long, I haven't done much reflection on the service as a whole. [Read more] | Read more »
Animal Restaurant anniversary event team...
Animal idle simulator Animal Restaurant is celebrating its first-year anniversary with a crossover event with popular YouTube series Aaron’s Animals. [Read more] | Read more »
Raziel: Dungeon Arena is a hack 'n...
Raziel: Dungeon Arena is available now on mobile and will appeal to fans of both comic books and old school dungeon crawlers. Not only will you hack 'n' slash your way through mobs of enemies but there's also fully-narrated animated comic to enjoy... | Read more »
Steam Link Spotlight - Hades
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry was on Disco Elysium. Read about how it plays using Steam Link over here. | Read more »
Microsoft has acquired ZeniMax Media and...
In the latest of a series of blockbuster moves, Microsoft has now acquired Zenimax Media and its subsidiary, Bethesda Softworks, for $7.5 billion. [Read more] | Read more »

Price Scanner via MacPrices.net

AT&T now offering $1000 discount on Apple...
AT&T is offering a $1000 discount on any Apple iPhone 11 Pro or 11 Pro Max with trade-in and new line of service. Discount applied monthly over a 30 month period. Eligible iPhone trade-ins are... Read more
New 2020 12.9″ iPad Pros on sale for up to $8...
Apple reseller Expercom has new 2020 Apple 12.9″ iPad Pros on sale today for $60-$85 off MSRP, with prices starting at $939. Not every model is in stock, but you can still order an iPad at these... Read more
Apple offers clearance 2019 27″ 5K iMacs for...
Apple has Certified Refurbished 2019 27″ 5K iMacs available starting at $1439 and up to $520 off their original MSRP. Apple’s one-year warranty is standard and shipping is free. The following... Read more
Weekend’s Best MacBook Deal: These 2020 13″ M...
Apple has a full line of Certified Refurbished 2020 13″ 1.4GHz 4-Core Touch Bar MacBook Pros available starting at $1099 and up to $230 off original MSRP. Apple’s one-year warranty is included,... Read more
Clearance 8-core iMac Pro available for $3819...
Apple has Certified Refurbished, clearance, 27″ 3.2GHz 8-Core iMac Pros available $3819 including free shipping. Their price is $1180 off the original MSRP of new models. A standard Apple one-year... Read more
How The Upcoming Mac Transition To Apple Sili...
FEATURE: 09.25.20 – Apple’s plan to transition all of its desktop and notebook computers away from Intel processors to Apple silicon, chips designed by the company itself, has been eclipsed by the... Read more
New low price! Apple Watch SE for only $269
B&H Photo is reporting limited stock of Apple’s new Apple Watch SE GPS models for $10 off MSRP and including free shipping. Their $269 price for the 40mm model is the lowest price we’ve seen so... Read more
Lowest price anywhere: New 13″ 2.0GHz MacBook...
Amazon has new 2020 13″ 2.0GHz/512GB MacBook Pros with 10th generation Intel processors back in stock on sale today for $200 off Apple’s MSRP. Shipping is free. Be sure to purchase the MacBook Pro... Read more
Apple Pro Display XDR with Nano-Texture Glass...
Amazon Apple Premier Partner GatorTec has the Apple Pro Display XDR with Nano-Texture Glass on sale for $5599 shipped, on Amazon. Their price is $400 off Apple’s MSRP, and it’s the cheapest price... Read more
Get a 2019 13″ MacBook Air for only $779 toda...
Apple has clearance, Certified Refurbished, 2019 13″ 1.6GHz/128GB MacBook Airs available again for $779. Each MacBook features a new outer case, comes with a standard Apple one-year warranty, and is... Read more

Jobs Board

Senior Product Manager, *Apple* Platforms -...
…technical/operational expertise of our employees. **Role Details:** The Senior Product Manager, Apple Platform will report to the Senior Director of Product and Read more
Tier 2 Technical Support Analyst - ( *Apple*...
…Support Analystiwho will analyze and determine user software needs on all Apple devices (first support contact), Windows devices, and support printers in the Read more
Medical Assistant - Internal Medicine *Apple...
Schedule & Location Full Time Day (80 Hours every two weeks) Apple Hill Medical Center 25 Monument Road York PA Job Description: Under the general supervision of the Read more
*Apple* Technology Journalist - Valnet Freel...
…freelance basis. Valnet Inc. is looking for journalists with strong knowledge of Apple technology for our website MakeUseOf.com MakeUseOf is one of the largest Read more
Bookseller- *Apple* Shop Support - Penn Sta...
…combination of education, certification and experience will be considered. + A+ and/or Apple certified or able to achieve certification within 60 days required. + Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.