List of Controls
Volume Number: | | 5
|
Issue Number: | | 6
|
Column Tag: | | Advanced Mac'ing
|
Related Info: List Manager Control Manager
List of Controls LDEF
By James Plamondon, Berkeley, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
List-Of-Controls LDEF
Introduction
I recently needed to implement a list, in which each cell would be an active control. It turned out to be a little harder to do than I thought it would be. To save others the trouble, I thought Id describe how I made it all work.
Overview
I use Apples List Manager to manipulate my list of controls. Each element of the list contains a ControlHandle to a PopUp-Menu control. Whenever a mouseDown event occurs in the list, I find out if it is one of the controls, and if so, call TrackControl() (IM v1 p323) to deal with it. If the mouseDown is in the list, but not in an active part of the control, I pass the event off to LClick() (IM v4 p273), so the Apple List Manager can handle it.
Whenever the user selects or unselects a list element, or brings a new control into view by scrolling the list, the List Manager will send a message to the lists LDEF telling it to draw or hilite the list element. My LDEF will then set the controls hilite state as needed to assure that it is drawn properly, and then call Draw1Control() (IM v4 p53) to do the actual drawing.
A routine called FixCtlRects() is called in the test program whenever a control may have changed position in the lists display, to make sure that its controlRect field matches its list rectangle, and that it wont be drawn if it is out of the lists display area.
The example program uses the PopUp-Menu control described in MacTutor, September 1988, PopUp-Menu Control CDEF. I could have used a different CDEF, but I would have had to include the CDEFs source code, and I didnt want to make this article any longer than necessary.
LDEFs
LDEFs are described on pages 278-277 of Inside Mac, Volume Four, in the List Manager chapter (pages 259-282). The LDEF associated with a list is loaded into memory when the list is created. Like other _DEFs (MDEFs, CDEFs, etc.), the code resource has a single entry point at its first byte (i.e., it has no jump table). The entry point must be a procedure with the following definition:
PROCEDURE MyLDEF(
lMessage: INTEGER;
lSelect: Boolean;
lRect: Rect;
lCell: Cell;
lDataOffset,
lDataLen: INTEGER;
lHandle: ListHandle);
The function and argument names may be changed, of course, but their order and type must be as shown here (from IM v4 p276).
When a new list is created using the LNew() function (IM v4 p270), one of the parameters you must give to LNew() is the resource ID of the LDEF you want the list to use. Apples default LDEF has a resource ID of 0. Our LDEF has a resource ID of RES_ID (128). When we create the new list, the List Manager will load the specified LDEF, and store a handle to it in the listDefProc field of the resulting list record. Whenever a cell of the list needs to be drawn or hilited, the List Manager will send a message to the LDEF, and the LDEF will do the work.
LDEF Messages
An LDEF message is just a procedure call to the LDEFs MyLDEF() routine, with lMessage (an integer) equal to a meaningful value. If the List Manager wants the LDEF to draw a cell, it calls MyLDEF() with lMessage equal to lDrawMsg (1). If the cell is to be hilited, MyLDEF() is called with lMessage equal to lHiliteMsg (2). MyLDEF() contains a CASE statement, keyed to the lMessage parameters value. If lMessage equals lDrawMsg, the routine doDrawMsg() is called. If lMessage equals lHiliteMsg, doHiliteMsg() is called. Thats all there is to LDEF message passing.
There are four different messages an LDEF may receive. Two of them, lDrawMsg and lHiliteMsg, must be handled by all LDEFs.
When the LDEF gets a lDrawMsg message, it needs to draw the given list cell. If the list cell is selected (ie., if lSelect is TRUE), then you need to hilite the cell, to tell the user that its been selected. The LDEF used in this article simply calls Draw1Control() to draw the control stored in the given cell. First it has to diddle with the controls rectangle, though, as well see later.
The lHiliteMsg message is sent to the LDEF when a previously drawn cell needs to be hilited or unhilited. In most cases, this is done by simply inverting the cells rectangle. Our LDEF has to get a little fancier.
The other two LDEF messages, lInitMsg and lCloseMsg, need only be implemented by the LDEF if each list handled by the LDEF needs to be initialized in some way, and then have its initialization voided when the list is disposed of. In this LDEF, however, no such initialization or deinitialization need be done, so it does nothing when it receives those messages.
List Hilighting
We need to be able to draw the control in such a way as to make it look selected in the list. The mechanism for inverting the controls title already exists in the CDEF, so well use that to indicate that the control is selected in the list.
The careful readers of the PopUp-Menu CDEF article and code may have noticed that a partCode was defined for the title of the pop-up menu (titlePart = 2), but that this partCode was never returned by doTestCntl(). The part code exists solely for this article. By setting the contrlHilite field of the control to be drawn to titlePart before calling Draw1Control(), we can guarantee that the control will have its title hilighted when it is drawn.
The Example Program
The example program is a very stripped Mac application. It simply initializes all of the usual managers, throws up a dialog, and cycles through ModalDialog() (IM v1 p415) until the user selects the dialogs OK button. Most of the work of handling the list and the controls it contains is done by the filterProc MyFilter() -- the address of which is passed to ModalDialog() in the main program -- and its helper functions, doMouseDown() and doKeyDown().
After the user clicks the OK button, the program exits the ModalDialog() loop, disposes of the controls, list, and dialog, and quits. The final values of the controls are not accessed, because Im not actually doing anything with them. In a real program youd get the final values out of the controls, using GetCtlMax() and GetCtlMin() as described in PopUp-Menu Control CDEF.
Using the List-Of-Controls LDEF
The LDEF expects to find a control handle in each of its cells. We have to put these handles there ourselves. First we need to create the list itself, which we do with a call to LNew() in the routine InitList(). The only interesting part of this call is the use of RES_ID (128, the resource ID of our LDEF), rather than zero (0), Apples default LDEF.
Next, we need to create the controls we wish to add to the list. This is accomplished with calls to NewControl() (IM v1 p319), in the routine ReadData(). I read the resource IDs of the controls I need from the INT# resource Ive placed in the resource fork, and then read in the associated CNTL resources.
I give the control a rectangle that is out of sight. It gets drawn despite my saying that I want it to be invisible (very irritating), so I just hide it, so that it cant be seen until I want it to be seen.
After getting a control handle from NewControl(), the control is made visible (but not drawn) by placing TRUE (255) in its contrlVis field. ShowControl() (IM v1 p322) would try to draw the control, but thats a waste of time, because the window is still invisible.
Finally, the control handle is placed in a new cell in the list. From there, we can extract it, and pass it along to Draw1Control() and TrackControl() as necessary.
Problems
At first I thought that I could just update a controls rectangle whenever the cell it was in received an lDrawMsg or an lHiliteMsg. But that alone wont work, because the List Manager uses ScrollRect() (IM v1 p187) to scroll the bits inside the lists rectangle, and only redraws cells as they come into view. This means that after the initial drawing of the list, the only place in which cells are redrawn is in the top cell frame or in the bottom cell frame. If you modify the control rectangle to match the cell rectangle only when the cell is redrawn, then sooner or later, all of the controls are going to have either the top or bottom cell frame as their rectangles. It may look like there are controls in the middle of the list, but those are just scrolled bit-images; the controls will think they are in the top and bottom frames.
So, when you click in a control in the middle of the list, the control does not respond because its not really there. The thing you thought was a control was just a picture of a control. The control is in either the top or bottom cell frame (depending on where it was drawn last). If you click in the top or bottom cell frame, youll click in a control, all right, but not necessarily the one you see there. Your click will get picked up by the first control in the windows control list (not the List Manager list) that was recently redrawn in that frame. Argh!
Here comes the kludge. The only way the user can move the controls on the list is with the lists scroll bar. Therefore, whenever we receive a mouseDown event in the list that is not in one of our controls, we have to call FixCtlRects(). FixCtlRects() just walks through the list, getting each cells rectangle and setting the rectangle of the control in the cell to match. If the cell is invisible, then control is made invisible, and vice versa. This doesnt take too long for a short list, but if you had a couple of hundred controls, it would be noticeably slow.
We also have to call FixCtlRects() after reading in the controls the first time, to make sure theyre displayed properly.
Its a kludge, but it works, so what the hey.
Miscellaneous Notes
There are few other things about the LDEF, the pop-up menu CDEF, and its example program that are worth mentioning.
Note that I pass POINTER(-1) to TrackControl() in doMouseDown(). This enables the pop-up menus CDEFs autoTrack function. This is the function that pops up the PopUp-Menu via PopUpMenuSelect() (IM v5 p241), as described in detail in PopUp-Menu Control CDEF.
CenterWindow() just centers a window in the screen, about two-thirds of the way up.
Acknowledgements
I started this project in order to do something we needed to do at work, but it kind of took on a life of its own when I realized that there was an article in it. Id like to thank the guys at Abacus -- Dan, Jim, and Will -- for letting me spend the time I did on this. It wont happen again for another week or two, anyway.
Listing: Test.make
#Test.make
#
#
Test Test.r ControlLDEF.LDEF PopMenuCDEF.CDEF
Rez -rd Test.r -o Test
Test Test.p.o
ControlLDEF.LDEF
PopMenuCDEF.CDEF
Test.r
Link
Test.p.o
{Libraries}Runtime.o
{Libraries}Interface.o
{PLibraries}PasLib.o
-o Test
ControlLDEF.LDEF ControlLDEF.p.o
Link -sg ControlLDEF
-rt LDEF=1
-m MYLDEF ControlLDEF.p.o
{Libraries}Interface.o
-o ControlLDEF.LDEF
PopMenuCDEF.CDEF PopMenuCDEF.p.o
Link -sg PopMenuCDEF
-rt CDEF=1
-m MYCONTROL PopMenuCDEF.p.o
{Libraries}Interface.o
{PLibraries}PasLib.o
-o PopMenuCDEF.CDEF
PopMenuCDEF.p.o PopMenuCDEF.p PopMenuIntf.p
Pascal PopMenuCDEF.p -o PopMenuCDEF.p.o
Test.p.o Test.p
Pascal Test.p -o Test.p.o
ControlLDEF.p.o ControlLDEF.p PopMenuIntf.p
Pascal ControlLDEF.p -o ControlLDEF.p.o
# END OF FILE: Test.make
Listing: ControlLDEF.P
(*****************************************************
ControlLDEF.p: List Definition Function for list of controls.
*****************************************************)
UNIT ControlLDEF;
INTERFACE
USES
{$U MemTypes.p } MemTypes,
{$U QuickDraw.p } QuickDraw,
{$U OSIntf.p } OSIntf,
{$U ToolIntf.p } ToolIntf,
{$U PackIntf.p } PackIntf,
{$U PopMenuIntf.p } PopMenuIntf;
PROCEDURE MyLDEF(lMessage: INTEGER;lSelect: Boolean;
lRect: Rect;lCell: Cell;lDataOffset,lDataLen: INTEGER;
lHandle: ListHandle);
IMPLEMENTATION
CONST
isVIS = 255;
notVIS = 0;
TYPE
StateStuff = record
oldPen:PenState;
oldPort: GrafPtr;
oldClip: RgnHandle;
newClip: RgnHandle;
end; { StateStuff }
PROCEDURE DrawCell(lSelect: Boolean;lRect: Rect;
lCell: Cell;lHandle: ListHandle);FORWARD;
(*****************************************************
MyLDEF: List Definition Function for Controls list.
Responds to LDrawMsg and lHiliteMsg; ignores
lInitMsg and lCloseMsg.
*****************************************************)
PROCEDURE MyLDEF(lMessage: INTEGER;lSelect: Boolean;
lRect: Rect;lCell: Cell;lDataOffset,lDataLen: INTEGER;
lHandle: ListHandle);
BEGIN
CASE lMessage OF
lInitMsg:
; { no initialization needed }
lCloseMsg:
; { no deallocation needed }
lDrawMsg, lHiliteMsg:
DrawCell(lSelect, lRect, lCell, lHandle);
END; { case }
END; { MyLDEF }
(*****************************************************
SaveState: Saves the current drawing environment.
*****************************************************)
PROCEDURE SaveState(VAR oldState: StateStuff;
lRect: Rect;lHandle: ListHandle);
BEGIN
WITH oldState DO BEGIN
{ save the current pen state }
GetPenState(oldPen);
{ save current grafPort, set new grafPort }
GetPort(oldPort);
SetPort(lHandle^^.port);
{ allocate space for old and new clipping regions }
oldClip := NewRgn;
newClip := NewRgn;
{ save old clipping region }
GetClip(oldClip);
{ set newClip region to given rectangle }
RectRgn(newClip, lRect);
{ intersection of rect and region }
SectRgn(oldClip, newClip, newClip);
{ set grafPorts clip region to the intersection }
SetClip(newClip);
END; { with }
END; { SaveState }
(*****************************************************
RestoreState: Restores current drawing environment.
*****************************************************)
PROCEDURE RestoreState(oldState: StateStuff);
BEGIN
WITH oldState DO BEGIN
{ restore the previous clipping region }
SetClip(oldClip);
{ restore the previous pen state }
SetPenState(oldPen);
{ restore the previous grafPort }
SetPort(oldPort);
{ dispose of the regions storage }
DisposeRgn(oldClip);
DisposeRgn(newClip);
END; { with }
END; { RestoreState }
(*****************************************************
DrawCell: Draws the given cell, either selected or
normal, by drawing the control stored in the cell.
*****************************************************)
PROCEDURE DrawCell(lSelect: Boolean;lRect: Rect;
lCell: Cell;lHandle: ListHandle);
VAR
oldState:StateStuff;
ch: ControlHandle;
dl: INTEGER;
BEGIN
{ save the current drawing environment }
SaveState(oldState, lRect, lHandle);
{ get the cells data }
dl := sizeof(Handle);
LGetCell(@ch, dl, lCell, lHandle);
{ update the controls fields }
with ch^^ do begin
contrlRect := lRect;
contrlVis:= isVIS;
{ ensure proper hiliting }
if (lSelect) then
contrlHilite := titlePart
else begin
contrlHilite := 0;
end; { if }
end; { with ch^^ }
{ draw the control }
Draw1Control(ch);
{ restore the previous drawing state }
RestoreState(oldState);
END; { DrawCell }
END. { ControlLDEF}
Listing: Test.p
(*****************************************************
Test.p
List-of-Controls example, using pop-up menu controls.
*****************************************************)
PROGRAM Test;
USES
{$U MemTypes.p } MemTypes,
{$U QuickDraw.p } QuickDraw,
{$U OSIntf.p } OSIntf,
{$U ToolIntf.p } ToolIntf,
{$U PackIntf.p } PackIntf,
{$U PopMenuIntf.p } PopMenuIntf;
CONST
RES_ID = 128;{ resource IDs }
iOK = 1;{ OK button }
iLIST = 2;{ list of controls}
{ visibility }
isVIS = 255;
notVIS = 0;
TYPE
{ Pascal equivalent of INT# resource type }
IntList = record
count: INTEGER;
int: array[1..1024] of INTEGER;
end; { IntList }
ILPointer = ^IntList;
ILHandle = ^ILPointer;
VAR
myDialog:DialogPtr; { test dialog }
lh: ListHandle;{ handle to list}
itemHit: INTEGER; { users choice}
savePort:GrafPtr; { to save port in}
(*****************************************************
CenterWindow: Centers the given window in the screen. If the show
argument is TRUE, then the window is shown.
*****************************************************)
PROCEDURE CenterWindow(wPtr: WindowPtr; show: Boolean);
VAR
pRect: Rect;
wRect: Rect;
h, v: INTEGER;
BEGIN
pRect := screenBits.bounds;
wRect := WindowPeek(wPtr)^.port.portRect;
v := ((pRect.bottom - pRect.top) -
(wRect.bottom - wRect.top)) div 3;
h := ((pRect.right - pRect.left) -
(wRect.right - wRect.left)) div 2;
MoveWindow(wPtr, h, v, show);
if (show) then begin
ShowWindow(wPtr);
end;
END; { CenterWindow }
(*****************************************************
FixCtlRects: Make the contrlRects of all controls in
the list match their list rectangles, and that controls
in invisible cells are also invisible.
*****************************************************)
PROCEDURE FixCtlRects(lh: ListHandle);
VAR
ch: ControlHandle;
i:INTEGER;
dl: INTEGER;
toRect:Rect;
c:Cell;
BEGIN
{ default }
dl := sizeof(Handle);
{ update the controls in the list }
FOR i := 0 to (lh^^.dataBounds.bottom - 1) DO BEGIN
{ define cell to access }
SetPt(Point(c), 0, i);
{ get the control handle from the cell }
LGetCell(@ch, dl, c, lh);
IF (PtInRect(Point(c), lh^^.visible)) THEN
BEGIN
{ get cell rect; copy into control rect }
LRect(toRect, c, lh);
ch^^.contrlRect := toRect;
{ make sure the control is visible }
ch^^.contrlVis := isVIS;
END
ELSE BEGIN
{ make sure the control is invisible }
ch^^.contrlVis := notVIS;
END;
END;
END; { FixCtlRects }
(*****************************************************
FindCell: Find the cell in the given list containing
the given point, which is assumed to be in local
coördinates. If the point is not in the lists
rectangle, the resulting cell will have both
h and v set to (-1).
*****************************************************)
FUNCTION FindCell(p: Point; lh: ListHandle): Cell;
VAR
c: Cell;
BEGIN
with lh^^ do begin
if (not PtInRect(p, rView)) then
SetPt(Point(c), -1, -1)
else with rView.topLeft do begin
c.h := ((p.h - h) DIV cellSize.h) + visible.left;
c.v := ((p.v - v) DIV cellSize.v) + visible.top;
end; { else, with rView.topLeft }
end; { with lh^^ }
FindCell := c;
END; { FindCell }
(*****************************************************
doKeyDown: Filters all keyDown events in the modal
dialog, implementing the standard keyboard
equivalents for the OK button.
*****************************************************)
FUNCTION doKeyDown(dPtr: DialogPtr; VAR theEvent: EventRecord; VAR itemHit:
INTEGER): Boolean;
VAR
c:LONGINT;
BEGIN
{ default }
doKeyDown := FALSE;
{ get the ascii code }
c := BitAnd(theEvent.message, charCodeMask);
{ check for Return or Enter }
IF ((c = 3) or ( c = 13)) THEN BEGIN
itemHit := iOK;
doKeyDown := TRUE;
END; { if }
END; { doKeyDown }
(*****************************************************
doMouseDown
*****************************************************)
FUNCTION doMouseDown(dPtr: DialogPtr; VAR theEvent: EventRecord; VAR
itemHit: INTEGER): Boolean;
VAR
item: INTEGER;
part: INTEGER;
pt: Point;
c:Cell;
ch: ControlHandle;
dbl: Boolean;
sel: Boolean;
BEGIN
pt := theEvent.where;
GlobalToLocal(pt);
{ See Tech Note #112, FindDItem() }
item := FindDItem(dPtr, pt) + 1;
IF (item = iLIST) THEN
BEGIN
{ in whom did the mouseDown occur? }
part := FindControl(pt, dPtr, ch);
IF ((ch = nil) or (ch = lh^^.vScroll)) THEN
BEGIN
{ clicked in list or in scroll bar }
dbl := LClick(pt,
theEvent.modifiers,
lh);
{ fix the controls contrlRects }
FixCtlRects(lh);
END
ELSE BEGIN { clicked in pop-up menu }
part := TrackControl(ch, pt, POINTER(-1));
{ what cell was the mouseDown in? }
c := FindCell(pt, lh);
{ redraw the control if cell was selected }
if (LGetSelect(false, c, lh)) then begin
HiliteControl(ch, titlePart);
end; { if }
END; { else }
doMouseDown := TRUE;
END { item = iLIST }
ELSE BEGIN
doMouseDown := FALSE;
END;
END; { doMouseDown }
(*****************************************************
doUpdateEvt
*****************************************************)
FUNCTION doUpdateEvt(dPtr: DialogPtr; VAR theEvent: EventRecord; VAR
itemHit: INTEGER): Boolean;
BEGIN
{ begin the update }
BeginUpdate(dPtr);
{ update the dialog items }
UpdtDialog(dPtr, dPtr^.visRgn);
{ update the list }
LUpdate(dPtr^.visRgn, lh);
{ end the update }
EndUpdate(dPtr);
{ always return true (we handled it) }
doUpdateEvt := TRUE;
END; { doUpdateEvt }
(*****************************************************
MyFilter
*****************************************************)
FUNCTION MyFilter(dPtr: DialogPtr; VAR theEvent: EventRecord; VAR itemHit:
INTEGER): Boolean;
BEGIN
CASE theEvent.what OF
keyDown:
MyFilter := doKeyDown(dPtr, theEvent,
itemHit);
mouseDown:
MyFilter := doMouseDown(dPtr, theEvent,
itemHit);
updateEvt:
MyFilter := doUpdateEvt(dPtr, theEvent,
itemHit);
OTHERWISE
MyFilter := FALSE;
END; { case }
END; { MyFilter }
(*****************************************************
DrawUserItems
*****************************************************)
PROCEDURE DrawUserItems(wPtr: WindowPtr;itemNo: INTEGER);
VAR
savePen: PenState;
ik: INTEGER;
ih: Handle;
ib: Rect;
BEGIN { DrawUserItems }
{ save, naormalize the pen state }
GetPenState(savePen);
PenNormal;
{ frame the list }
GetDItem(wPtr, iLIST, ik, ih, ib);
FrameRect(ib);
{ frame the default button }
GetDItem(wPtr, iOK, ik, ih, ib);
InsetRect(ib, -4, -4);
PenSize(3, 3);
FrameRoundRect(ib, 16, 16);
{ restore the pens state }
SetPenState(savePen);
END; { DrawUserItems }
(*****************************************************
ReadData: Reads in a number of controls, as specified
by a INT# integer-array resource. Defines new
controls for each.
*****************************************************)
FUNCTION ReadData(dPtr: DialogPtr): Boolean;
VAR
ch: ControlHandle;
iah: ILHandle;
i:INTEGER;
n:INTEGER;
ignore:INTEGER;
aCell: Cell;
p:Point;
aRect: Rect;
BEGIN { ReadData }
{ get handle to INT# resource }
iah := ILHandle(GetResource(INT#, RES_ID));
IF (iah <> nil) THEN BEGIN
{ disable list drawing }
LDoDraw(false, lh);
FOR i := 1 TO iah^^.count DO BEGIN
{ create a new control }
ch := GetNewControl(iah^^.int[i], dPtr);
IF (ch = nil) THEN LEAVE;
{ make the control visible, without drawing }
ch^^.contrlVis := 255;
ignore := LAddRow(1, 32767, lh);
SetPt(Point(aCell), 0, i - 1);
LSetCell(@ch, sizeof(Handle), aCell, lh);
END; { for }
{ fix the controls contrlRects }
FixCtlRects(lh);
{ select first control }
SetPt(Point(aCell), 0, 0);
LSetSelect(true, aCell, lh);
{ enable list drawing }
LDoDraw(true, lh);
END; { iah <> nil }
{ return TRUE if controls were read OK }
ReadData := (iah <> nil);
END; { ReadData }
(*****************************************************
InitList: Define and allocate new list, into which
will be placed a number of control handles.
(See ReadData(), above.)
*****************************************************)
PROCEDURE InitList(dPtr: DialogPtr);
VAR
ik: INTEGER;
ih: Handle;
ib: Rect;
dBounds: Rect;
cSize: Point;
BEGIN
{ set up the userItem drawing routine }
GetDItem(dPtr, iLIST, ik, ih, ib);
SetDItem(dPtr, iLIST, ik, Handle(@DrawUserItems), ib);
{ inset rect, for drawing; leave room for scroll bar }
InsetRect(ib, 1, 1);
ib.right := ib.right - 15;
{ allocate space for a single column, no rows }
SetRect(dBounds, 0, 0, 1, 0);
{ indicate cell size }
SetPt(cSize, ib.right-ib.left, 20);
{ create the list }
lh := LNew(ib, { rView }
dBounds, { dataBounds }
cSize, { cell size}
RES_ID, { resource ID }
dPtr, { this window }
false, { draw it}
false, { grow box }
false, { sBar, horiz}
true); { sBar, vert }
END; { InitList }
(*****************************************************
CleanUp: My name is CleanUp(). You killed my dialog.
Prepare to die!
*****************************************************)
PROCEDURE CleanUp(dPtr: DialogPtr);
VAR
ch: ControlHandle;
i:INTEGER;
dl: INTEGER;
c:Cell;
BEGIN
{ default }
dl := sizeof(Handle);
{ indicate wait }
SetCursor(GetCursor(watchCursor)^^);
{ deallocate the controls from the list }
FOR i := 0 to (lh^^.dataBounds.bottom - 1) DO BEGIN
SetPt(Point(c), 0, i);
LGetCell(@ch, dl, c, lh);
DisposeControl(ch);
END; { for }
{ dispose of the list }
LDispose(lh);
{ dispose of the dialog }
DisposDialog(dPtr);
END; { CleanUp }
(*****************************************************
Main
*****************************************************)
BEGIN
{ perform the ritual incantation }
InitGraf(@thePort);
InitFonts;
FlushEvents(everyEvent, 0);
InitWindows;
InitMenus;
TEInit;
InitDialogs(NIL);
InitCursor;
{ read in the dialog from its resource template }
myDialog := GetNewDialog(RES_ID, NIL, POINTER(-1));
{ create and init the list of controls }
InitList(myDialog);
IF (ReadData(myDialog)) THEN BEGIN
{ center and show the dialog }
CenterWindow(myDialog, true);
{ save grafPort, make ours current }
GetPort(savePort);
SetPort(myDialog);
{ cycle through ModalDialog() }
REPEAT
ModalDialog(@MyFilter, itemHit);
UNTIL itemHit = iOK;
{ restore grafPort }
SetPort(savePort);
END;
{ dispose of the dialogs storage }
CleanUp(myDialog);
END. { FILE Test.p, PROGRAM Test.p }
Listing: Test.r
/*****************************************************
Test.r
Resources for List-Of-Controls example.
*****************************************************/
/***********************Types***********************/
#include Types.r
#include PopMenuCDEF.r
type INT# {
integer = $$Countof(IntegerArray);
array IntegerArray {
integer;
};
};
/**********************Defines**********************/
#define RES_ID 128
/*********************Resources********************/
data LDEF (RES_ID, ControlLDEF) {
$$resource(ControlLDEF.LDEF, LDEF, 1)
};
data CDEF (pmCDEFResID, popMenus) {
$$resource(PopMenuCDEF.CDEF, CDEF, 1)
};
resource DLOG (RES_ID, RES_ID) {
{54, 170, 254, 470},
dBoxProc,
invisible,
noGoAway,
0x0,
RES_ID,
};
resource DITL (RES_ID, RES_ID) {
{ /* array DITLarray: 3 elements */
/* [1] */
{170, 125, 190, 185},
Button {
enabled,
OK
},
/* [2] */
{10, 10, 72, 290},
UserItem {
enabled
},
/* [3] */
{82, 10, 160, 290},
StaticText {
disabled,
List of Controls LDEF example.
James Plamondon, Abacus Concepts,
1984 Bonita Avenue, Berkeley, CA
94704.
}
}
};
resource INT# (RES_ID, Control IDs) {
{ /* array INTArray: 5 elements */
/* [1] */
128,
/* [2] */
129,
/* [3] */
130,
/* [4] */
131,
/* [5] */
132
}
};
resource CNTL (128) {
{0, 0, 0, 0}, /* rect: contrlRect*/
128, /* value: menu rsrc ID */
invisible, /* vis: standard */
128, /* max: default menuID */
2,/* min: default item #*/
popMenuProc /* ProcID: 3 */
+ mCheck,/* var: Check selection */
0,/* rfCon: for users use */
Thanks to: /* title: standard*/
};
resource MENU (128) {
128,
textMenuProc,
allEnabled,
enabled,
Thanks To: ,
{ /* 11 items */
Mark Williams,
noIcon, noKey, noMark, plain;
Mark Bennet,
noIcon, noKey, appleChar, plain;
Joseph Daniel,
noIcon, noKey, noMark, plain;
Dr. Don Morrison,
noIcon, noKey, noMark, plain;
Andrew Stone,
noIcon, noKey, noMark, plain;
Eleanor Plamondon,
noIcon, noKey, noMark, plain;
Bruce Wampler,
noIcon, noKey, noMark, plain;
Patricia Guffey,
noIcon, noKey, noMark, plain;
Greta Shaw,
noIcon, noKey, noMark, plain;
Monty \Montana-Unit\ Cole,
noIcon, noKey, noMark, plain;
Dr. Bernard Moret,
noIcon, noKey, noMark, plain
}
};
resource CNTL (129) {
{0, 0, 0, 0}, /* rect: contrlRect*/
129, /* value: rsrc ID */
invisible, /* vis: standard */
129, /* max: default menuID */
2,/* min: default item #*/
popMenuProc /* ProcID: 3 */
+ mRes /* var: add res names */
+ mCheck,/* var: Check selection */
FONT,/* rfCon: OSType */
Fonts: /* title: standard*/
};
resource MENU (129) {
129,
textMenuProc,
allEnabled,
enabled,
Fonts: ,
{ /* 0 items */
}
};
resource CNTL (130) {
{0, 0, 0, 0}, /* rect: contrlRect*/
130, /* value: rsrc ID */
invisible, /* vis: standard */
133, /* max: default menuID */
1,/* min: default item #*/
popMenuProc/* ProcID: 3 */
+ mCheck /* var: Check selection */
+ mSub,/* var: sub-menus */
0,/* rfCon: for users use */
SubMenu: /* title: standard*/
};
resource MENU (130) {
130,
textMenuProc,
allEnabled,
enabled,
Root: ,
{ /* 2 items */
Root Item1,
noIcon, parent, \0D131, plain;
Root Item2,
noIcon, parent, \0D132, plain
}
};
resource MENU (131) {
131,
textMenuProc,
allEnabled,
enabled,
,
{ /* 2 items */
Sub-1 Item1,
noIcon, noKey, noMark, plain;
Sub-1 Item2,
noIcon, noKey, noMark, plain;
Sub-1 Item3,
noIcon, parent, \0D133, plain
}
};
resource MENU (132) {
132,
textMenuProc,
allEnabled,
enabled,
,
{ /* 2 items */
Sub-2 Item1,
noIcon, noKey, noMark, plain;
Sub-2 Item2,
noIcon, noKey, noMark, plain;
Sub-2 Item3 (a very, very, very wide item),
noIcon, noKey, noMark, plain
}
};
resource MENU (133) {
133,
textMenuProc,
allEnabled,
enabled,
,
{ /* 2 items */
Sub-3 Item1,
noIcon, noKey, noMark, plain;
Sub-3 Item2,
noIcon, noKey, noMark, plain;
Sub-3 Item3,
noIcon, noKey, noMark, plain
}
};
resource CNTL (131) {
{0, 0, 0, 0}, /* rect: contrlRect*/
134, /* value: menu rsrc ID */
invisible, /* vis: standard */
134, /* max: default menuID */
1,/* min: default item #*/
popMenuProc /* ProcID: 3 */
+ mCheck,/* var: Check selection */
0,/* rfCon: for users use */
At Abacus: /* title: standard*/
};
resource MENU (134) {
134,
textMenuProc,
allEnabled,
enabled,
At Abacus: ,
{ /* 5 items */
Dan Feldman,
noIcon, noKey, noMark, plain;
Jim Gagnon,
noIcon, noKey, noMark, plain;
Will Scoggin,
noIcon, noKey, noMark, plain;
James Plamondon,
noIcon, noKey, noMark, plain;
Jay Roth,
noIcon, noKey, noMark, plain;
Tiffiny Fyans,
noIcon, noKey, noMark, plain;
Jeanette Stafford,
noIcon, noKey, noMark, plain
}
};
resource CNTL (132) {
{0, 0, 0, 0}, /* rect: contrlRect*/
135, /* value: menu rsrc ID */
invisible, /* vis: standard */
135, /* max: default menuID */
1,/* min: default item #*/
popMenuProc /* ProcID: 3 */
+ mCheck,/* var: Check selection */
0,/* rfCon: for users use */
Programs: /* title: standard*/
};
\resource MENU (135) {
135,
textMenuProc,
allEnabled,
enabled,
Programs: ,
{ /* 5 items */
StatView,
noIcon, noKey, noMark, plain;
StatView 512+,
noIcon, noKey, noMark, plain;
StatView SE+Graphics,
noIcon, noKey, noMark, plain;
StatView II,
noIcon, noKey, noMark, plain;
SuperANOVA,
noIcon, noKey, noMark, plain
}
};