TweetFollow Us on Twitter

VBL Task Animation
Volume Number:5
Issue Number:2
Column Tag:C Workshop

Related Info: Vert. Retrace Mgr

VBL Task Animation

By Dick Chandler, Ben Lomond, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Dick Chandler is a Software Engineer at Apple Computer. His major interests are graphics and networks. This is his first article for MacTutor. In this article, Dick shows us how to do some cute animation of fingers drumming on the desktop!

What is a VBL task? A VBL or Vertical BLanking interrupt occurs when the beam of the display tube returns to the top of the screen. This happens on a regular interval (60 times a second). This is a convenient time to take care of recurrent system tasks such as: increment tickcount, check stack/heap boundries for collision, check and update cursor for movement, etc.

The information for executing each of these tasks is placed in a structure called appropriately enough a ‘VBLTask’ and is installed in the vertical retrace queue. Once this is done the system automatically executes the task at a regular interval.

You can place your own tasks on the queue for the system to execute. VBL tasks are a marvelous way of doing some types of graphic animation for the following reasons:

° You don’t have to worry about the speed of your animation on a faster/slower machine, the VBL will execute at the frequency of ticks you select (barring any unusually long tasks such as a disk inserted event hogging your time).

° You won’t get the flicker you see on the screen when trying to do moderately fast animation. This flicker occurs when the screen redraws itself half way through drawing your graphic.

° Plus once you’ve loaded a task on the queue, you needn’t worry about the task until you want to remove it.

Like almost everything else in programming, vbl tasks are easy once you’ve done one (after that its all copy and paste). This example program installs a vbl task which displays a number of icons sequentially. It could easily be modified to move the icons (or bitmaps) around the screen creating game graphics.

The main program is fairly straight forward. The only unusual thing you might find is the declaration of the ‘SetUpA5’ and ‘RestoreA5’ calls. If your task uses any global variables at all, you must insure that the A5 register contains the address of the boundary between the application globals and the application parameters. This is important since you can’t be sure from where the vbl task will be called.

The program basically opens a simple window, installs our vbl task, waits for a button click then exits after removing the task.

/*********************************************
 vblTask.c
*             an VBL task animation example
*
*       Written by Dick Chandler
*       
*This program is intentionally kept as 
*simple as possible, so that it could be 
*easily entered and/or understood.  
*Therefore there are no calls made to 
*check events nor any menus implemented.  ********************************************/

/*****  the only includes we’ll need  *****/
#include<types.h>
#include<quickdraw.h>
#include<windows.h>
#include<toolutils.h>
#include<events.h>
#include<Retrace.h>
#include<OSUtils.h>
#include<Strings.h>

/*****  define our own ‘A5’ routines  *****/
pascal void SetUpA5a() extern 0x2f0d;
pascal void SetUpA5b() extern 0x2a78;
pascal void SetUpA5c() extern 0x0904;

#define  SetUpA5() SetUpA5a(); SetUpA5b(), SetUpA5c()

/* just for readibility
#define NOT !

pascal void RestoreA5() extern 0x2a5f;

/*****  Globals  *****/
/* location of icons displayed */ 
Rect  iconRec = {30,30,62,62};
/* window rectangle */
Rect  boundsRect = {30,30,120,120};

/* tasks VBL record */ 
VBLTask StatusTask;
/* task routines */ 
void vblTask(), installTask(), removeTask();             
/* time between icons */
long    interval;

/*****  constants  *****/
#define FIRST_ICON 1000
#define LAST_ICON1005
#define MAX_NUMBER_ICONS  (LAST_ICON - FIRST_ICON) +1
#define SECONDS  60

/*********************************************
 the main program
********************************************/
int main()
{
WindowRecordeditWindowRecord;
WindowPtr editWindowPtr;

 InitGraf (&qd.thePort);  
 InitWindows();  
 /*
 * open a small, simple (and humble) 
 * window  
 */
 editWindowPtr = NewWindow(&editWindowRecord,&boundsRect, “”, true,
 1, (-1), false,  nil);
 SetPort( editWindowPtr );
 /*
 * set the interval time between icons  
 * and install our task on vbl queue   
 */
 interval = SECONDS/8;
 installTask( &StatusTask );
 /*
 * run until the button is clicked 
 */
 while  ( NOT Button() )  ;
 /*
 * clean up and exit
 */
 removeTask ( &StatusTask );
 CloseWindow(editWindowPtr);
 return 0;
}

The function ‘installTask’ sets up the required parameters for the vbl task. These parameters are passed via a ‘VBLTask’ record when the task is installed with the toolbox call ‘VInstall’.

° ‘vblAddr’ is the address of the function we’ve written and want the system to execute.

° ‘vblCount’ is the count, in ticks, to wait before calling the vblTask for the first time. We will reset this value everytime the task is executed if we want it to be reexecuted.

° ‘vblPhase’ allows you an additional offset before calling vblTask for the first time only. This would be useful if you wanted to install several graphic image tasks but did not want them to all look in sync.

° ‘qType’ designates the task a vbl task.

The function ‘removeTask’ simply removes the task from the queue with the toolbox call ‘VRemove’.

/************** NAME:installTask
*INPUT: a pointer to a VBL task record
*
*FUNCTION:installs our vblTask after 
*setting the vbl parameters 
********************************************/
void installTask( StatusTask )
VBLTask *StatusTaskPtr; 
{
 StatusTaskPtr->vblAddr   = vblTask;
 StatusTaskPtr->vblCount  = 10;
 StatusTaskPtr->vblPhase  = 0;
 StatusTaskPtr->qType     = vType;
 VInstall (StatusTaskPtr);
}

/************* NAME: removeTask
*INPUT: a pointer to a VBL task record
*
*FUNCTION:removes our vbl task
*******************************************/
void removeTask ( StatusTask )
VBLTask *StatusTaskPtr;
{
 VRemove(StatusTask);
}

‘vblTask’ is our routine which we loaded into the vbl record and installed. The routine sets up and later restores the A5 register so we can use our own global varibles. It is important to note that you cannot make any calls to the memory manager, and you cannot rely on locked handles being valid. These caveats are outlined in the ‘Vertical Retrace Manager’, Inside Macintosh V 1-3.

‘vblTask’ decides which of our icons to display next and then displays it if it finds the icon. Notice that we must reset the ‘vblCount’ each time or the task will not be called again.

/*******************
 NAME:vblTask    
*
*FUNCTIONS: our actual vbl task which gets 
*called every ‘interval’ ticks
********************************************/
void vblTask()
{
static long icons; 
Handle  tempIcon;
static long timeIcon = FIRST_ICON; 

 SetUpA5(); /* set up A5 register */
 icons = MAX_NUMBER_ICONS;
 StatusTask.vblCount = interval; timeIcon++; /*bumpicon */
 if( timeIcon > LAST_ICON ) 
 timeIcon = FIRST_ICON;
 tempIcon = GetIcon( timeIcon )
 if( tempIcon )
 PlotIcon( &iconRec, tempIcon );
 RestoreA5();  /* preserve A5 register */
}

The only resources you will need are icons to display. I attached six ‘drumming fingers’ icons [included in the source code disk.-Ed] I used in the program thanks to graphic artists Irene Welch and Shelley van Bronkhorst. However, you can attach any number of icons you wish as long as you change the defined constants ‘FIRST_ICON’ and ‘LAST_ICON’.

The program can be compiled and linked with the following commands. You can either paste in the resources with ResEdit, or derez and rez the resources into the application.

derez vblTaskResources Types.r SysTypes.r > vblTask.r
Rez Types.r SysTypes.r vblTask.r -o vblTask -a

SetFile -a B vblTask -c MOBY -t APPL

C -g vblTask.c
Link  vblTask.c.o 
 “HD:MPW:CLibraries:”CRuntime.o 
 “HD:MPW:CLibraries:”CInterface.o 
 -o vblTask

VBL Animation Problems

David Oster

Berkeley, CA

I am appalled by Dick Chandler’s article, “VBL Task Animation” in the February 1989 issue of MacTutor. Yes, his program works, but only because it is a top. Any real program that tries the technique he describes will fail miserably.

Look, his VBL task calls GetIcon and PlotIcon at VBL interrupt time. In his application, the main loop just busy waits for the user to press the Button. A real application would be calling GetNextEvent(), or doing something. For example, each time the user looks at a menu. When the menu goes away, it slams those bits back and deallocates the handle.

GetIcon calls GetResource(). What if the VBL task calls it while the Memory Manager is shuffling the heap to allocate memory for the main loop. Crash city. PlotIcon calls CopyBits(), which clips against the clipRgn and visRgn of the underlying grafPort. What if the VBL task calls it while the Memory Manager is shuffling the heap to allocate memory for the main loop? Crash city.

Even if your program is clean, you do not know what trap patches the user has installed: Maybe he is using an INIT that overrides some trap your program needs, and the override will do memory allocation. For example, Dick’s program calls Button() from its main loop, and many INITs override button, so they will get called while the mouse is down.

So, you can only do animation at interrupt time if you can guarantee that no user or system task will allocate memory in the main loop.

Dick’s program doesn’t guarantee this, since it calls Button() from its main loop, and Button() may have been overriden by an INIT. Since there is so little the main loop can safely do, you might as well give up on VBL Task animation, and just do animation in your main loop, busy waiting until TickCount changes to pause between animation frames.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more
Amazon Drops 14″ M5 Max MacBook Pro to $3299,...
Amazon has dropped the price of Apple’s 14-inch M5 Max MacBook Pro with 36GB RAM and a 2TB SSD to $3299, saving a substantial $800 off Apple’s $4099 MSRP. This is one of the strongest discounts we’ve... Read more
Amazon Drops 14″ M5 Pro MacBook Pro with 2TB...
Amazon has dropped the price of Apple’s 14-inch M5 Pro MacBook Pro with 24GB RAM and a 2TB SSD to just $2399, saving a substantial $600 off Apple’s $2999 MSRP. This is one of the best discounts we’ve... Read more
B&H Takes Up to $220 Off New M5 Max Mac S...
B&H has launched new discounts on Apple’s M5 Max Mac Studio, with savings of up to $220 and prices starting at just $2299. Configuration Regular Price B&H Price Savings M5 Max 18-Core CPU/32-... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.