Real Window XCMD
Volume Number: | | 5
|
Issue Number: | | 2
|
Column Tag: | | HyperChat
|
A Real Window XCMD
By Joe Zuffoletto, Cupertino, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Window XCMD
Part 1: Windows, XCMDs, and MultiFinder
Joe has been at Apple a little over a year, where he works in the Software Quality Assurance department. His group develops automated software test tools. Before coming to Apple, He earned a BS in EE & CS from Princeton University. He has been programming the Mac for about 8 months and spends a lot of time experimenting with HyperCard. This article contains important windowing technology for dealing with gray regions, contirbuted by Scott Boyd and Greg Marriott.
Of Cards and Windows
For some reason, XCMDs that put up windows intrigue me. I think its because windows imply event loops, and running an event loop in an XCMD is an interesting idea because it allows you to temporarily steal the show from HyperCard. Also, once you throw a window on the screen theres a lot of neat stuff you can put inside it, like graphics too large for HyperCards card window, files generated by other applications, color pictures, and human interfaces for sophisticated tasks.
In this article I will present an XCMD that displays a document window with scroll bars. This XCMD is full-featured and very robust -- essentially a mini-Macintosh application running on top of HyperCard. It is MultiFinder aware, shows how to scroll bitmapped graphics documents, and also demonstrates how to support multiple screens on the Mac II. Finally, it demonstrates how to cope with some human interface issues when it comes to displaying windows on top of HyperCard.
Figure 1a: Before...
My discussion assumes you are somewhat familiar with the issues behind writing XCMDs and XFCNs for HyperCard. In particular, I assume you have a nodding acquaintance with the glue routines that perform special functions and facilitate communication between your XCMD and HyperCard. Plenty of introductory articles on the subject have appeared in MacTutor over the past few months, and Gary Bond has written an excellent book, XCMDs for HyperCard (MIS Press, 1988), which gives you a head start in writing XCMDs (Like Gary, I refer to XCMDs and XFCNs simply as XCMDs).
Figure 1b: _After
However, even if you are not writing XCMDs you might learn a lot of useful stuff by reading this article. My XCMD uses an event loop much like one you would find in a normal application, and I show you how to cope effectively with event handling and cursor tracking under MultiFinder. Also, if youd like to see a rare example of scrolling code, that will be coming next month. In short, theres something here for just about everyone.
One article will not hold all this material, so Im splitting it into two parts. This month I will show you how to put the window up and deal with MultiFinder, multiple screens, and human interface issues. The window will have scroll bars but they wont work. Next month Ill breathe life into the scroll bars by demonstrating techniques for scrolling bitmapped graphics documents. As a newcomer to Mac programming I feel there is a critical shortage of example scrolling code, so Id like to add some to the pool.
First Stop: The Drawing Board
I would like to start by describing the design of this fairly extensive XCMD, which I call Window.
The goal is to create a full-featured window -- one that is draggable, growable, zoomable, and contains scroll bars. Some other aspects of the design:
Window is semi-modal. This means we cannot use HyperCard while the window is up, but we can switch to other applications under MultiFinder. Boo! Hiss! Yecch! Unfortunately, this feature is imposed on us by HyperCard, which, like all Macintosh applications, doesnt like to share its event loop with strangers.
Window is MultiFinder aware; i.e., the main event loop calls WaitNextEvent and handles suspend/resume events. We dont need a SIZE resource because were running under the auspices of HyperCard and are using whatever space is available in HyperCards application heap. Window doesnt use the clipboard, so it doesnt need to convert its own private scrap when the user clicks on another open application. This feature could be added, however.
If youd like more information about programming under MultiFinder, see the Programmers Guide to MultiFinder, an Apple publication available from APDA.
Window supports multiple screens on the Mac II. This means the window can be dragged to any screen, grown or zoomed to the size of the largest screen, or grown to span adjacent screens. If the user clicks on the zoom box, the window zooms to whatever screen the zoom box is on at the time, instead of the default behavior of zooming to the main screen.
Window accounts for human interface anomalies introduced by HyperCard. This means it deals sensibly with HyperCards windoids and with the current state of the menubar, which may or may not be visible when Window is invoked. As well see, inattention to the state of the menubar can get you into trouble under MultiFinder!
The HyperTalk call is:
Window title,top,left,bottom,right
where title is a string (enclosed in double quotes), and the other parameters are integers specifying the windows screen location in global coordinates; i.e., (0,0) is the top left corner of the screen (or of the main device on a Mac II), with coordinates increasing as you move down and right.
Window wont allow you to draw a window whose title bar is off the screen or under the menubar.
Command-spacebar toggles the menubar off and on, just like in HyperCard. If the menubar is visible and the user clicks the mouse outside the window, the menubar flashes unless the click causes MultiFinder to switch to another open application.
Clicking on the windows close box ends the XCMD. Command-W, which closes windows in the Finder and many other applications, is also supported for this purpose.
For now, the window we put up will be empty, but will demonstrate all of the features described above. Next month Ill add contents to the window when I talk about scrolling.
Plan of Attack
Now that we know the main features of the XCMD, its time to think about what steps to take to implement them.
Window, of course, will have an event loop, much like a normal Macintosh application. Because of its semi-modal nature, however, Window will not respond to mouse clicks inside HyperCards card window or menubar. Instead, it will just flash the menubar.
Incidentally, we could put up our own menubar and turn Window into a true mini-application, and then restore the menubar to HyperCards on exit. As soon as someone thinks of a useful mini-application that runs as an XCMD they will do this, but for now lets keep things simple and ignore the menubar.
By the way, because were ignoring the menubar, what will happen under MultiFinder when the user clicks on the application icon in the upper righthand corner? Will we switch applications? Yes! This is the other side of Windows semi-modal nature. The only thing that prevents MultiFinder from switching in this situation is if the frontmost window is of the dBoxProc type, which MultiFinder associates with modal dialog boxes. Our window is of type zoomDocProc, so MultiFinder will switch. MultiFinder will also switch if we click on a visible window belonging to a different application.
I want to avoid adding extra resources (besides the XCMD itself) for the user to copy into his or her stack, so Ill use NewWindow to build my window on the fly instead of pulling it out of a resource with GetNewWindow. This is no big deal because the window is just a standard document window with a zoom box.
As with writing desk accessories, we can have no global variables. This should be no problem.
Early Frustrations
If you have ever tried to put a window on top of HyperCard with an XCMD, you probably experienced all kinds of interesting and unexpected problems. You will therefore recognize some of the obstacles I encountered in early development, which I will now describe to you -- solutions included.
The first problem is a complete show-stopper with the following symptoms: The XCMD successfully puts up some kind of window -- a dialog box, document window, or whatever -- but then bombs consistently on exit. Inspecting the code reveals no obvious problems. What on earth could possibly be wrong? The answer is contained in the following Fundamental Law: Thou shalt save the current grafPort upon entering thy XCMD and restore it upon leaving.
When an XCMD starts, the current grafPort is always HyperCards card window, and HyperCard expects things to be no different when the XCMD ends. If you set the port to something different, say to a window you put up or to a printing grafPort, and then dont set it back, HyperCard gets very confused and dances La Bomba.
Lets now assume the grafPort problem is solved and we have a window up that can be dragged, grown, and zoomed. The next problem pertains to update events; namely, the HyperCard window and the little windoids dont seem to be getting any. Instead, when we drag our window on top of them and move it away, big white blotches remain. But under MultiFinder, when we drag our window over other applications and move it away, they update normally. Whats going on here?
The answer to this question is fairly interesting, and the described behavior under MultiFinder adds additional insight. First of all, it should be clear why the other applications update normally: Its because MultiFinder sends them update events whenever our windows movements corrupt their displays. Well then, shouldnt MultiFinder be sending HyperCard update events for the same reason? Yes, it should, and indeed it is, but update events for HyperCard are being intercepted by our XCMDs event loop!
At this point we have two choices. We can either throw up our hands and live with the white blotches, or we can figure out a way to pass update events to HyperCard. Following the second path is best, of course, but before you dive into your MultiFinder documentation to figure out how to fake an app4 event, think for a minute about the HyperTalk callback routines. These are routines like ZeroToPas, GetFieldByName, SendHCMessage, StrToNum -- hey, wait a minute! SendHCMessage! That sounds promising.... As you may know, SendHCMessage delivers messages from XCMDs to HyperCard (and its cousin, SendCardMessage, delivers messages from XCMDs to the current card). Maybe we can do something like this when we get an update event:
{1}
VAR
myWindow: WindowPtr;
HCPort: GrafPtr;
BEGIN
GetPort(HCPort);
.
.
CASE myEvent.what OF
.
.
updateEvt:
BEGIN
IF WindowPtr(myEvent.message) =
myWindow) THEN
BEGIN
SetPort(myWindow);
BeginUpdate(myWindow);
DoUpdate(myWindow);
EndUpdate(myWindow);
END
ELSE IF
WindowPtr(myEvent.message)
= WindowPtr(HCPort)) THEN
SendHCMessage(updateEvt);
END;
This is the right idea, but SendHCMessage takes only legal HyperTalk commands as input parameters! Which HyperTalk command(s) will send an update event to the card window? It turns out that going to any card (including the current card) will do the trick. Since we dont want to switch cards on the user in the middle of our XCMD, lets replace the bogus SendHCMessage command above with
{2}
SendHCMessage(go to this card);
and, like magic, both our window and the card window will get update events when they need them. But what about the windoids? They still suffer from white-blotchitis.
Egads! Human Interface Issues!
This is where we can be good boys and girls and think about Human Interface Issues. Every Mac programmer should do this at least once in his or her lifetime, and heres a wonderful opportunity to get it over with. We know our window is semi-modal, which implies it is on top of every other window in our layer, including the windoids. We also know that the user cant use any of the windoids while our XCMD is running because we dont know how to process events in them. Despite all this, the windoids remain hilited and appear to be as active and available as ever -- a potentially confusing situation for the user. So why dont we hide them?
I happen to think this is a Very Good Idea, and I would like to propose that all HyperCard authors, be they XCMD writers or HyperTalk scripters, observe the following guidelines when creating their products:
Always hide windoids upon entering event-driven XCMDs or XFCNs.
Please dont hide windoids from within HyperTalk scripts unless absolutely necessary. Leave the menubar alone, too.
Whenever you hide windoids, get and save their current state (i.e., which ones are visible, where they are located on the screen, and which tools/patterns are selected) and return them to that state when you are finished. The same goes for the menubar.
If I make only one contribution to the Macintosh programming community before I die I hope it is the italicized guideline above. I spend a fair amount of time customizing my HyperCard environment, and I have all the windoids displayed right where I want them. I just cant stand it when someones script comes along, blows them all away for no apparent reason, and then leaves it to me to put them back. Verrry rude. I also cant stand it when people take the menubar away from me and never restore it, especially on a Mac II.
For the purpose of writing event-driven XCMDs, we can satisfy the first and third guidelines with the following code:
{3}
CONST
mBarHeight = $BAA; {global}
VAR
toolVis,menuVis: BOOLEAN;
toolH: Handle;
menuBarHeight: INTEGER;
menuBarHeightPtr: ^INTEGER;
BEGIN
{Get and save current state of
windoid}
toolH := EvalExpr(visible of tool
window);
ZeroToPas(toolH^,toolStr);
DisposHandle(toolH);
toolVis := StrToBool(toolStr);
IF toolVis THEN
SendHCMessage(hide tool
window);
{Get and save current state of
menuBar}
menuBarHeightPtr :=
Pointer(mBarHeight);
menuBarHeight := menuBarHeightPtr^;
IF menuBarHeight > 0 THEN
menuVis := TRUE
ELSE
menuVis := FALSE;
.
{Meat of XCMD goes here}
.
{Restore windoid when finished}
IF toolVis THEN
SendHCMessage(show tool
window);
{Restore menubar if you changed it}
Of course, we would repeat the tool windoid code for the pattern and message windoids. You dont need to worry about the locations of the windoids because HyperCard remembers their positions between hide and show commands.
HyperCard has one other windoid called FatBits that appears whenever you go into fatbits mode, but there are no HyperTalk commands to hide it or show it! Fortunately, Bill Atkinson names all his windoids, and the HyperCard people tell me the names wont change, so all we have to do is walk the window list until we find the window called FatBits, then hide it if appropriate. I accomplish this in the HideFatBits procedure, which is nested in HideWindoids. Once HideFatBits finds the FatBits window, it saves the WindowPtr to it so we can show it again (if necessary) in the RestoreWindoids routine.
Aack! More Human Interface Issues!!
OK, as long as were hiding the windoids, why not hide the card window? And since were ignoring the menubar, we might as well get rid of it too, right?
I dont have strong opinions about either of these ideas. Concerning the card window, I prefer to leave it up for four reasons. First, the current card may contain information we want to see while we are looking at the contents of the window. Second, leaving the card window showing gives us a visual reminder of who owns the window when we are running under MultiFinder, because clicking on either window will bring HyperCards layer to the front (with our window on top, of course). Third, it gets a little annoying to watch the card window disappear and reappear every time we invoke Window. And fourth, since larger human interface concerns are not at stake here (as they are with the windoids), Im content to let the user decide in his or her HyperTalk script whether or not the card window will be left showing.
I solve the menubar problem by allowing the user to toggle it with command-space, just like in HyperCard.
Dashing through the Code...
Once I got past the initial obstacles and human interface issues, coding the XCMD was fairly straightforward. In this section Ill zip through the program listing and give you some idea of whats going on. Remember that Im going to cover the scrolling of bitmaps next month, so all the scrolling and bitmap routines are stubbed out.
Take a look at the Main Program. The first thing we do (after checking the HyperCard version and saving thy grafPort) is make sure the number of input parameters sent to us is correct by calling CheckParamCount. CheckParamCount tells us nothing about the parameter types; if theyre mixed up or wrong we could be in trouble.
Assuming the input parameters are cool, we use the standard battery of ZeroToPas and StrToNum calls to convert them to useable form for our program. Then we hide the windoids and draw the window with scroll bars.
Next we enter the main event loop, where we call WaitNextEvent (if available) and pre-process suspend/resume events if MultiFinder feeds them to us. I say pre-process because all we do here is set a flag telling us if we are running in the background or not. This information is used later when activate and update events are handled.
A Short Digression:
Cursor Tracking with WaitNextEvent
While were talking about WaitNextEvent, let me say a few words about cursor tracking. Imagine a routine called AdjustCursor which does the following:
1. Get the mouse location in global coordinates;
2. Get the location and size of my window;
3. If the mouse lies within my windows content region (minus the scroll bars), set the cursor to HyperCards browse tool, and set a region called cursorRgn to region A (see Figure 2a);
4. If the mouse lies outside region A, set the cursor to arrow, and set cursorRgn to region B (see Figure 2b).
Figure 2a
In the old days (before WaitNextEvent), Macintosh programmers would call a routine similar to AdjustCursor on every pass through the event loop because that was the easiest way to make sure the correct cursor was showing over various parts of a programs human interface. This technique, although reliable, is inefficient because lots of time is spent crunching through AdjustCursor, even when the cursor is not moving.
WaitNextEvent has an interesting feature that makes cursor tracking more efficient. If I call the hypothetical AdjustCursor routine and then pass a handle to cursorRgn as the last input parameter to WaitNextEvent, I will get a mouse-moved event from MultiFinder when the cursor leaves cursorRgn, and then I can call AdjustCursor again to update the cursor and redefine cursorRgn for next time. This saves me from needlessly updating the cursor on every pass through the event loop.
This is very efficient, but using WaitNextEvents cursor tracking feature solves only part of the cursor tracking problem. Let me illustrate with an example. Assume Im using the WaitNextEvent feature, and lets say my window is small and Im going to zoom it to fill the screen. When I move to the zoom box from region A Ill get a mouse-moved event. Then Ill call AdjustCursor to switch cursorRgn to region B and the cursor to arrow. So far, so good.
Now if I zoom the window and dont move the cursor, the cursor will be sitting somewhere over my windows contents, where it should become the browse tool cursor. But its still the arrow! Why? Because the old region B is still in effect (instead of a new region A), and a new region A wont be created until I cross into the old region A again! To solve this problem, I can call AdjustCursor immediately after zooming the window to account for the windows new size. But Ill experience the same problem after dragging and growing the window, so now I have to call AdjustCursor in these cases as well. Of course, I could just call AdjustCursor when I handle update events, but I still need to call it immediately after dragging the window because dragging doesnt always generate an update event in my layer. I think you can see my point -- WaitNextEvents cursor tracking feature is helpful because it saves you from calling AdjustCursor on every pass through the event loop, but there are a few special cases, mostly related to window movement and sizing, that you must handle yourself. Also, if you are calling GetNextEvent instead of WaitNextEvent, you must still use the old cursor tracking technique (or a more efficient technique of your own invention).
You might have noticed while using HyperCard that the cursor is kind of flaky. In particular, it is sometimes the arrow when it should be the browse tool, but if you move it outside of the card window and then back again, the browse tool reappears! You can probably guess my theory as to why this happens....
Figure 2b.
The Main Event
OK, weve pre-processed our MultiFinder events and adjusted our cursor. Now we can handle events in our window. Not too many surprises here -- Ill zip through each event and summarize whats happening.
MOUSE DOWN:
Flash the menubar (when it is visible) if the mouse click is outside our window; otherwise:
inDrag:
Drag the window. If you havent read the Window Manager chapter of Inside Macintosh, Volume V, nows a great time to do it. Notice I obtain the dragRect (the rectangle within which we can drag the window) by calling GetGrayRgn, which replaces old-style references to the QuickDraw global screenBits.bounds and automatically takes multiple screens into account for us.
Update the card window (must do it explicitly because there is no update event in our layer)
Adjust the cursor region.
inGrow:
Grow the window. The GrowWindow routine has been modified for multiple screen systems; again, see the Window Manager chapter of Inside Macintosh, volume V for details.
Move the scroll bars
inZoomIn,inZoomOut:
Zoom the window according to the rules implemented n the ZoomIt procedure.
inContent:
Deal with scroll bars, if appropriate; otherwise ignore.
inGoAway:
Exit event loop and XCMD!
ACTIVATE EVENT:
If inBackground is true, then weve just been sent behind another application under MultiFinder. We deactivate our scroll bars and show the menubar if it was hidden. MultiFinder will not take care of the menubar for us, and its terribly unkind to send the user off to another application without a menubar!
Similarly, when we return, inBackground will be false. We reactivate our scroll bars and return the menubar to whatever state it was in when we left.
UPDATE EVENT:
If inBackground is true, then we have been fed an update event by MultiFinder because the users mousing around in another application has corrupted our window, HyperCards card window, or both.
If our window is corrupted, we redraw our deactivated scroll bars and the other stuff in our window.
If HyperCards window is corrupted, we update Hyper-Cards window without updating ours. We also call BeginUpdate and EndUpdate to empty the HyperCard windows update region because SendHCMessage alone doesnt do this, and well get into an infinite loop of update events if we dont do it ourselves.
If inBackground is false, then we have been fed an update event because our window has either been grown or zoomed.
If our window is corrupted, we redraw our activated scroll bars and the other stuff in the window. Then we adjust the cursor.
If HyperCards window is corrupted, we update it as described above.
KEYDOWN:
The only other event that concerns us is keyDown. If we get command-space, we toggle the menubar off and on, just like in HyperCard. If we get command-W, we close the window and leave the XCMD.
Sneak Preview
That does it for putting up the window, building an event loop, and dealing with MultiFinder. Next month Ill describe the routines and data structures for scrolling and offscreen bitmaps, which are stubbed out in this months code listing. Ill show you how to set up an offscreen bitmap, then Ill demonstrate a technique called blitting that produces flicker-free, high-speed scrolling.
Thanks, Everybody!
At this point I would like to mention a few people whose ideas and assistance were of great help to me in this glorious project. At the top of the list is Mr. Toolbox himself, Greg Marriott, who responded to most of my questions with an understanding nod and a correct answer. Greg also supplied the code for zooming the window on multiple screens.
Not far behind is Mr. Window Manager, Scott T Boyd, who taught me how to live without the QuickDraw globals.
[MacTutor readers will be very familar with both Scott Boyd and Greg Marriott as contributors and friends of MacTutor particularly during their "MacHax days". -Ed]
Thanks to Steve Maller for teaching me how to update HyperCards window, and to Ginger Jernigan, who took time to review the manuscript.
Thanks to Gary Bond for his excellent book on writing XCMDs, and for the time he took to review the manuscript.
And, gosh, I almost forgot: Thanks, Bill!
(*
© 1988, Apple Computer, Inc.
All rights reserved. Publication rights granted to MacTutor.
Window1.p: A HyperCard XCMD in MPW Pascal 2.0.2
by Joe Zuffoletto
Version 1.0, 29 June 1988
Form: Window title,top,left,bottom,right
Example: window My Window,50,100,300,400
Notes: Window puts up a standard document window with
scroll bars. The window can be dragged, resized,
zoomed, and closed.
Command-W is supported for closing the window.
Command-spacebar toggles the menubar on and off,
as in HyperCard. If you try to draw the windows
title bar off the screen or under the menubar,
Window will abort with an error message. Error
messages can be examined by looking at
HyperCards global variable the result after
calling Window.
Window is MultiFinder friendly and works with
HyperCard 1.2 or later. It supports multiple
displays on the Mac II as well.
You must supply your own code for displaying
whatever you want to display in the window.
------------------------------------------------------------
To compile and link this file using MPW Pascal 2.0.2, select the following
lines and press ENTER:
Pascal Window1.p
link -o Hard Disk:HyperCard:HyperCard Stacks:Home
-rt XCMD=2000 -sn Main=Window
Window1.p.o {MPW}Libraries:Interface.o
{MPW}PLibraries:PasLib.o
-m ENTRYPOINT
Use other link files as necessary.
The above link directives install the XCMD resource into the Home stack.
You can substitute the name of any stack you want; be sure to provide
the correct pathname. Also, make sure the target stack already has a
resource fork or it wont work. You can create an empty resource fork
in a stack
with ResEdit.
------------------------------------------------------------
*)
{$R-}
{$S Window}
UNIT DummyUnit;
INTERFACE
USES
MemTypes,QuickDraw,OSIntf,ToolIntf,PasLibIntf,HyperXCmd;
PROCEDURE EntryPoint(paramPtr:XCmdPtr);
IMPLEMENTATION
TYPE Str31 = String[31];
OffScrHandle = ^OffScrRecPtr;
{Attach to refCon of a window}
OffScrRecPtr = ^OffScrRecord;
OffScrRecord = RECORD
{Next month!}
END;
ScrollHandle = ^ScrollPtr;
{Attach to refCon of a control}
ScrollPtr = ^ScrollRecord;
ScrollRecord = RECORD
{Next month!}
END;
PROCEDURE Window(paramPtr:XCmdPtr);FORWARD;
PROCEDURE EntryPoint(paramPtr:XCmdPtr);
BEGIN
Window(paramPtr);
END;
FUNCTION Min(int1,int2:INTEGER): INTEGER;
BEGIN
{Next month!}
END; {Min}
PROCEDURE InitBlit(theWindow:WindowPtr);
BEGIN
{Next month!}
END; {InitBlit}
PROCEDURE InvalContents(theWindow:WindowPtr;
theOldSize:Rect);
BEGIN
{More to come next month!}
EraseRect(theWindow^.portRect);
InvalRect(theWindow^.portRect);
END; {InvalContents}
PROCEDURE DrawContents(theWindow:WindowPtr);
BEGIN
{Next month!}
END; {DrawContents}
PROCEDURE ScrollContents(theWindow:WindowPtr;dh,dv:INTEGER);
BEGIN
{Next month!}
END; {ScrollContents}
PROCEDURE MyScroll(theControl:ControlHandle;partCode:INTEGER);
BEGIN
{Next month!}
END; {MyScroll}
PROCEDURE Window(paramPtr:XCmdPtr);
CONST
minParamCount = 5;
smallestHeight = 100;
smallestWidth = 100;
_WaitNextEvent = $A860;
_Unimplemented = $A89F;
active = 0;
inactive = 255;
MouseMovedEvt = $FA;
SuspendResumeEvt = $01;
SuspendEventMask = $1;
ConvertScrapMask = $2;
browseTool = 6069;
HCWidth = 512;
HCHeight = 342;
padding = 16;
VAR
toolVis,patVis: BOOLEAN;
msgVis,fatVis: BOOLEAN;
hasWaitNextEvent: BOOLEAN;
inBackGround,smallScreen: BOOLEAN;
DoneFlag,HaveEvent: BOOLEAN;
wTop,wLeft,wBottom,wRight: INTEGER;
partCode,controlCode: INTEGER;
largestHeight,largestWidth: INTEGER;
dummy,charCode: INTEGER;
screenWidth,screenHeight: INTEGER;
myDocWidth,myDocHeight: INTEGER;
eventPoint: Point;
wRect,screenRect,dragRect: Rect;
winSizeLimits: Rect;
oldSize: Rect;
newSize,dontCare: LONGINT;
envError: OSErr;
cursorRgn: RgnHandle;
hScroll,vScroll: ControlHandle;
whichControl: ControlHandle;
myWindow,whichWindow: WindowPtr;
fatBitsWindow: WindowPtr;
HCrefresh: Str31;
wT,wL,wB,wR,wTitle: Str255;
toolStr,patStr,msgStr: Str255;
widthStr,heightStr: Str255;
myBits: BitMap;
theEnv: SysEnvRec;
myEvent: EventRecord;
wRecord: WindowRecord;
HCPort: GrafPtr;
theOffScrHandle: OffScrHandle;
theScrollHandle: ScrollHandle;
myOffScr: OffScrRecord;
myScrollRecord: ScrollRecord;
FUNCTION TrapAvailable(tNumber: INTEGER; tType:
TrapType):BOOLEAN;
{Check to see if a given trap is implemented.}
BEGIN
TrapAvailable := NGetTrapAddress(tNumber, tType) <>
GetTrapAddress(_Unimplemented);
END; {TrapAvailable}
FUNCTION CreateHScrollBar(theWindow:WindowPtr;
theValue,theMin,theMax:INTEGER;
theRefCon:LONGINT):ControlHandle;
{Allocate and draw a horizontal scroll bar in theWindow.
Return a controlHandle to the scroll bar.}
VAR
myWindowRect,hScrRect: Rect;
BEGIN
SetPort(theWindow);
myWindowRect := theWindow^.portRect;
SetRect(hScrRect,myWindowRect.left -1,
myWindowRect.bottom - 15,
myWindowRect.right - 14,
myWindowRect.bottom + 1);
CreateHScrollBar := NewControl(theWindow,hScrRect,
MyHoriz,TRUE,
theValue,theMin,theMax,
scrollBarProc,theRefCon);
END; {CreateHScrollBar}
FUNCTION CreateVScrollBar(theWindow:WindowPtr;
theValue,theMin,theMax:INTEGER;
theRefCon:LONGINT):ControlHandle;
{Allocate and draw a vertical scroll bar in theWindow.
Return a controlHandle to the scroll bar.}
VAR
myWindowRect,vScrRect: Rect;
BEGIN
SetPort(theWindow);
myWindowRect := theWindow^.portRect;
SetRect(vScrRect,myWindowRect.right -15,
myWindowRect.top - 1,
myWindowRect.right + 1,
myWindowRect.bottom - 14);
CreateVScrollBar := NewControl(theWindow,vScrRect,
MyVert,TRUE,
theValue,theMin,theMax,
scrollBarProc,theRefCon);
END; {CreateVScrollBar}
PROCEDURE InvalScroll(theWindow:WindowPtr);
{Accumulate the rectangles occupied by theWindows
horizontal and vertical scroll bars into the update
region.}
VAR
theRect,tallRect,wideRect: Rect;
BEGIN
SetPort(theWindow);
theRect := theWindow^.portRect;
ClipRect(theRect);
{Accumulate tallRect, which is occupied by the vertical
scroll bar }
SetRect(tallRect,theRect.right-15,
theRect.top,
theRect.right,
theRect.bottom);
EraseRect(tallRect);
InvalRect(tallRect);
{Accumulate wideRect, which is occupied by the
horizontal scroll bar }
SetRect(wideRect,theRect.left,
theRect.bottom-15,
theRect.right,
theRect.bottom);
EraseRect(wideRect);
InvalRect(wideRect);
END; {InvalScroll}
PROCEDURE Deactivate(theWindow:WindowPtr);
{Deactivate the scroll bars in theWindow in accordance
with the human interface guidelines. This means we
must erase everything enclosed by the control rec-
tangles.}
VAR
theControl: ControlHandle;
theControlRect: Rect;
BEGIN
{I always title my scroll bars MyVert and MyHoriz
so I can easily find them by walking a windows
control list.}
theControl := WindowPeek(theWindow)^.controlList;
WHILE (theControl <> NIL) DO
BEGIN
IF (theControl^^.contrlTitle = MyVert) OR
(theControl^^.contrlTitle = MyHoriz) THEN
BEGIN
theControlRect := theControl^^.contrlRect;
InsetRect(theControlRect,1,1);
EraseRect(theControlRect);
END; {IF}
theControl := theControl^^.nextControl;
END; {WHILE}
END; {Deactivate}
PROCEDURE HiliteScrollBars(theWindow:WindowPtr);
BEGIN
{Reactivate the scroll bars; e.g., when we resume
under MultiFinder. More next month!}
HiliteControl(vScroll,INTEGER(active));
HiliteControl(hScroll,INTEGER(active));
END; {HiliteScrollBars}
PROCEDURE MoveScrollBars(theWindow:WindowPtr);
{Call this procedure after theWindow has changed size.
MoveScrollBars erases theWindows scroll bars, resizes
them, and redraws them.}
VAR
myWindowRect: Rect;
vScrRect,hScrRect: Rect;
BEGIN
myWindowRect := theWindow^.portRect;
SetRect(hScrRect,myWindowRect.left - 1,
myWindowRect.bottom - 15,
myWindowRect.right - 14,
myWindowRect.bottom + 1);
SetRect(vScrRect,myWindowRect.right - 15,
myWindowRect.top - 1,
myWindowRect.right + 1,
myWindowRect.bottom - 14);
SetPort(theWindow);
ClipRect(myWindowRect);
{Hide and resize the scroll bars to fit the new window
size.}
HideControl(hScroll);
HideControl(vScroll);
MoveControl(hScroll,hScrRect.left,hScrRect.top);
SizeControl(hScroll,(hScrRect.right - hScrRect.left),
(hScrRect.bottom - hScrRect.top));
MoveControl(vScroll,vScrRect.left,vScrRect.top);
SizeControl(vScroll,(vScrRect.right - vScrRect.left),
(vScrRect.bottom - vScrRect.top));
HiliteScrollBars(theWindow);
ShowControl(hScroll);
ShowControl(vScroll);
END; {MoveScrollBars}
PROCEDURE ScrollWithThumb(theControl:ControlHandle;
theEventPoint:Point);
BEGIN
{Next month!}
END; {ScrollWithThumb}
FUNCTION WhichDevice(thePoint:Point):GDHandle;
{For machines that support color QuickDraw and
multiple screens, WhichDevice figures out which screen
thePoint is on and returns a GDHandle to that screen.
thePoint might be where the mouse was clicked, for
example. Thanks to Greg Marriott for this code.}
VAR
aDevice: GDHandle;
foundOne: BOOLEAN;
BEGIN
aDevice := GetDeviceList;
foundOne := FALSE;
{Walk the device list until thePoint is contained
in some devices screen rectangle.}
WHILE (aDevice <> NIL) AND NOT foundOne DO
BEGIN
IF PtInRect(thePoint,aDevice^^.gdRect) THEN
BEGIN
WhichDevice := aDevice;
foundOne := TRUE;
END;
aDevice := aDevice^^.gdNextGD;
END;
END; {WhichDevice}
FUNCTION MenuBarHeight: INTEGER;
{Returns the height of the menubar in pixels, as read
from the low memory global mBarHeight.}
CONST
mBarHeight = $BAA;
VAR
menuBarHeightPtr: ^INTEGER;
BEGIN
menuBarHeightPtr := Pointer(mBarHeight);
MenuBarHeight := menuBarHeightPtr^;
END; {MenuBarHeight}
FUNCTION OnAScreen(theRect:Rect):BOOLEAN;
{OnAScreen returns FALSE if all of a windows title
bar is off the screen or if any part of it is under
the menubar. The portRect of the window to be checked
should be passed in theRect.}
CONST
titleBarHeight = 18;
VAR
deskRgn: RgnHandle;
topLeft,topRight: Point;
BEGIN
deskRgn := GetGrayRgn;
topLeft.v := theRect.top - titleBarHeight;
topLeft.h := theRect.left + titleBarHeight;
topRight.v := topLeft.v;
topRight.h := theRect.right - titleBarHeight;
IF ((PtInRgn(topLeft,deskRgn)) OR
(PtInRgn(topRight,deskRgn))) THEN
OnAScreen := TRUE
ELSE
OnAScreen := FALSE;
END; {OnAScreen}
PROCEDURE ZoomIt(theWindow:WindowPtr;partCode:INTEGER;
clickedWhere:Point);
{ZoomIt supports more elegant window zooming on multiple
screen systems. theWindow will zoom to fill whatever
screen the zoom box was on when it was clicked. The
window state toggles between original size and zoomed
size, as usual. Thanks to Greg Marriott for this code.}
CONST
titleBarHeight = 18;
TYPE
WStatePtr = ^WStateData;
WStateHandle = ^WStatePtr;
VAR
oldRect,newRect: Rect;
maxHeight: INTEGER;
BEGIN
oldRect := theWindow^.portRect;
IF theEnv.hasColorQD THEN
BEGIN
newRect := WhichDevice(clickedWhere)^^.gdRect;
IF WhichDevice(clickedWhere) = GetMainDevice THEN
newRect.top := newRect.top + MenuBarHeight;
END
newRect := GetGrayRgn^^.rgnBBox;
newRect.left := newRect.left + 2;
newRect.top := newRect.top + titleBarHeight + 2;
newRect.right := newRect.right - 3;
newRect.bottom := newRect.bottom - 3;
IF NOT EqualRect(oldRect,newRect) THEN
WITH WindowPeek(theWindow)^ DO
WStateHandle(dataHandle)^^.stdState := newRect;
SetPort(theWindow);
EraseRect(whichWindow^.portRect);
InvalRect(whichWindow^.portRect);
ZoomWindow(theWindow,partcode,FALSE);
END; {ZoomIt}
{$I XCmdGlue.inc}
PROCEDURE Fail(errStr:Str255);
{Fail returns errStr to HyperCard and exits the XCMD.
errStr can then be checked by inspecting HyperCards
global variable the result. See XCMDs for Hyper-
Card by Gary Bond (MIS Press, 1988) for more details.
© 1988 by Gary Bond
All rights reserved. Publication rights granted MacTutor
You may use this code for NON-COMMERCIAL purposes.}
BEGIN
paramPtr^.returnValue := PasToZero(errStr);
SysBeep(1);
EXIT(Window);
END; {Fail}
PROCEDURE CheckParamCount;
{CheckParamCount sees if the number of parameters
passed to the XCMD matches the number expected. If
not, we exit from the XCMD with an error message.
See XCMDs for HyperCard by Gary Bond (MIS Press,
1988) for more details.
© 1988 by Gary Bond
All rights reserved. Publication rights granted MacTutor
You may use this code for NON-COMMERCIAL purposes.}
VAR
numParams: INTEGER;
BEGIN
numParams := paramPtr^.paramCount;
IF(numParams <> minParamCount) THEN
Fail(Form: HyperWindow Window
Title,top,left,bottom,right);
END; {CheckParamCount}
FUNCTION GetHCVersion: Str255;
{Return a string containing the version of HyperCard
being used; e.g., 1.2}
BEGIN
ZeroToPas(EvalExpr(the version)^,GetHCVersion);
END; {GetHCVersion}
PROCEDURE HideWindoids;
{Get and save the visible state of the tool, pattern,
message and fatbits windoids; then hide them if they
are showing.}
VAR
toolH,patH,msgH,fatH: Handle;
PROCEDURE HideFatBits;
{HyperCard does not have a built-in command for hiding
and showing the fatbits windoid, so we have to do it
ourselves. HideFatBits walks the window list until it
finds a window with title FatBits, then hides it if
the visible field of its WindowRecord is true.
HideFatBits also saves the WindowPtr to the fatbits
windoid so we can use it later (e.g., to show the
windoid again).}
CONST
windowList = $9D6; {Low memory global location.}
VAR
theWindow: WindowPeek;
theWindowPtr: ^WindowPtr;
BEGIN
theWindowPtr := Pointer(windowList);
theWindow := WindowPeek(theWindowPtr^);
fatVis := FALSE;
WHILE (theWindow <> NIL) DO
BEGIN
IF (theWindow^.titleHandle^^ = FatBits) THEN
BEGIN
fatBitsWindow := WindowPtr(theWindow);
IF (theWindow^.visible = TRUE) THEN
BEGIN
fatVis := TRUE;
HideWindow(fatBitsWindow);
theWindow := NIL;
END;
END;
IF (theWindow <> NIL) THEN
theWindow := WindowPeek(theWindow)^.nextWindow;
END; {WHILE}
END; {HideFatBits}
BEGIN {HideWindoids}
{Get visible state of windoids.}
toolH := EvalExpr(visible of tool window);
ZeroToPas(toolH^,toolStr);
DisposHandle(toolH);
toolVis := StrToBool(toolStr);
patH := EvalExpr(visible of pattern window);
ZeroToPas(patH^,patStr);
DisposHandle(patH);
patVis := StrToBool(patStr);
msgH := EvalExpr(visible of message window);
ZeroToPas(msgH^,msgStr);
DisposHandle(msgH);
msgVis := StrToBool(msgStr);
{Hide the ones that are showing.}
HideFatBits;
IF toolVis THEN
SendHCMessage(hide tool window);
IF patVis THEN
SendHCMessage(hide pattern window);
IF msgVis THEN
SendHCMessage(hide message window);
END; {HideWindoids}
PROCEDURE ShowWindoids;
{This routine assumes HideWindoids has been called
before. ShowWindoids restores the visible state of
the windoids to that saved by HideWindoids.}
BEGIN
IF toolVis THEN
SendHCMessage(show tool window);
IF patVis THEN
SendHCMessage(show pattern window);
IF msgVis THEN
SendHCMessage(show message window);
{As in HideWindoids, we must take care of the FatBits
windoid ourselves.}
IF fatVis THEN
BEGIN
ShowWindow(fatBitsWindow);
SelectWindow(fatBitsWindow);
END;
END; {ShowWindoids}
PROCEDURE ToggleMenuBar;
{Set the visible of the menubar to not the visible of
the menubar.}
BEGIN
IF MenuBarHeight = 0 THEN
SendHCMessage(show menubar)
ELSE
SendHCMessage(hide menubar);
END; {ToggleMenuBar}
PROCEDURE GetHCBitMap;
BEGIN
{Next month!}
END; {GetHCBitMap}
PROCEDURE AdjustCursor;
{AdjustCursor changes cursorRgn to the region that
contains the cursor. As soon as the cursor moves out of
cursorRgn, we get an event and can change the cursor and
cursorRgn again. cursorRgn is either the content region
of our window or the region containing everything BUT the
content region of our window.}
VAR
mousePt: Point;
myWinContRect: Rect;
myWinContRgn: RgnHandle;
deskRgn: RgnHandle;
handHdl: CursHandle;
BEGIN
SetPort(myWindow);
GetMouse(mousePt);
LocalToGlobal(mousePt);
myWinContRgn := NewRgn;
{Calculate the work region of our window, which is its
content region minus the scroll bars and grow icon.
This is the region within which we want the cursor to
change to HyperCards browse tool, and outside of which
we want it to be an arrow.}
WITH WindowPeek(myWindow)^.contRgn^^.rgnBBox DO
SetRect(myWinContRect,left,
top,
right - 15,
bottom - 15);
RectRgn(myWinContRgn,myWinContRect);
IF PtInRect(mousePt,myWinContRect) THEN
BEGIN
{The cursor is in the work region of our window. Set
to browse tool.}
handHdl := GetCursor(browseTool);
IF (handHdl <> NIL) THEN
SetCursor(handHdl^^)
ELSE
{Set to arrow if cant find browse tool resource.}
InitCursor;
{Set the cursor region equal to our windows work
region.}
SetEmptyRgn(cursorRgn);
CopyRgn(myWinContRgn,cursorRgn);
END
ELSE
BEGIN
{The cursor is outside our window. Set to arrow.}
InitCursor;
{Get the current desktop region.}
deskRgn := GetGrayRgn;
{Set cursorRgn to the desktop regions bounding box.
It is important to add the menu bar area to cursorRgn
too.}
SetRectRgn(cursorRgn, deskRgn^^.rgnBBox.left,
deskRgn^^.rgnBBox.top,
deskRgn^^.rgnBBox.right,
deskRgn^^.rgnBBox.bottom);
{Punch out our windows content region from the big
region.}
DiffRgn(cursorRgn,myWinContRgn,cursorRgn);
END;
DisposeRgn(myWinContRgn);
END; {AdjustCursor}
BEGIN {Main Program}
{Check the HyperCard version. Must be 1.2 or greater.}
IF GetHCVersion < 1.2 THEN
Fail(Sorry, must have HyperCard 1.2 or greater.);
{Save thy grafPort upon entering!}
GetPort(HCPort);
{Check and reset our environment.}
CheckParamCount;
FlushEvents(everyEvent,0);
InitCursor;
{Find out what kind of machine were running on.}
envError := SysEnvirons(1,theEnv);
IF (envError <> noErr) THEN
Fail(SysEnvirons call failed.);
{Convert HyperTalk input parameters for use here.}
ZeroToPas(paramPtr^.params[1]^,wTitle);
ZeroToPas(paramPtr^.params[2]^,wT);
ZeroToPas(paramPtr^.params[3]^,wL);
ZeroToPas(paramPtr^.params[4]^,wB);
ZeroToPas(paramPtr^.params[5]^,wR);
wTop := INTEGER(StrToNum(wT));
wLeft := INTEGER(StrToNum(wL));
wBottom := INTEGER(StrToNum(wB));
wRight := INTEGER(StrToNum(wR));
{If window size parameters are too small or illegal, set
the window to a predefined minimum size.}
IF ((wRight - wLeft) < smallestWidth) THEN
wRight := wLeft + smallestWidth;
IF ((wBottom - wTop) < smallestHeight) THEN
wBottom := wTop + smallestHeight;
{Make sure the user is not trying to draw the window off
the screen or under the menubar.}
SetRect(wRect,wLeft,wTop,wRight,wBottom);
IF NOT OnAScreen(wRect) THEN
Fail(You are trying to draw your window off the
screen!);
{Get the bounds of the desktop.}
screenRect := GetGrayRgn^^.rgnBBox;
{If we have a small screen, make a note of it so we can
hide the card window during context switches under
MultiFinder.}
ZeroToPas(EvalExpr(item 3 of the screenRect)^,widthStr);
screenWidth := INTEGER(StrToNum(widthStr));
ZeroToPas(EvalExpr(item 4 of the screenRect)^,
heightStr);
screenHeight := INTEGER(StrToNum(heightStr));
IF (screenWidth = 512) AND (screenHeight = 342) THEN
smallScreen := TRUE
ELSE
smallScreen := FALSE;
HideWindoids;
IF MenuBarHeight > 0 THEN
menuWasHidden := FALSE
ELSE
menuWasHidden := TRUE;
{This is for scrolling and will be explained next month.}
theOffScrHandle := OffScrHandle(NewHandle
(SizeOf(OffScrRecord)));
IF MemError <> noErr THEN
Fail(Out of memory. Buy more.);
myDocWidth := HCWidth + padding;
myDocHeight := HCHeight + padding;
WITH theOffScrHandle^^ DO
BEGIN
{Next month!}
END;
GetHCBitMap;
{Draw the window!}
myWindow := NewWindow(@wRecord,wRect,
wTitle,TRUE,zoomDocProc,
WindowPtr(-1),TRUE,1);
IF (myWindow = NIL) THEN
BEGIN
ShowWindoids;
Fail(Not enough memory to draw window.);
END
ELSE
BEGIN
{This is for scrolling. Stay tuned....}
SetWRefCon(myWindow,LONGINT(theOffScrHandle));
InitBlit(myWindow);
DrawGrowIcon(myWindow);
theScrollHandle := ScrollHandle(NewHandle
(SizeOf(ScrollRecord)));
IF MemError <> noErr THEN
Fail(Out of memory. Buy more.);
{Draw horizontal and vertical scroll bars in our
window.}
hScroll := CreateHScrollBar(myWindow,0,0,
myDocWidth,
LONGINT(theScrollHandle));
vScroll := CreateVScrollBar(myWindow,0,0,
myDocHeight,
LONGINT(theScrollHandle));
HiliteScrollBars(myWindow);
DrawContents(myWindow);
SetRect(dragRect,screenRect.left + 4,
screenRect.top,
screenRect.right - 4,
screenRect.bottom - 4);
largestHeight := screenRect.bottom - screenRect.top;
largestWidth := screenRect.right - screenRect.left;
SetRect(winSizeLimits,smallestWidth,
smallestHeight,
largestWidth,
largestHeight);
HCRefresh := Go to this card;
cursorRgn := NewRgn;
inBackGround := FALSE;
DoneFlag := FALSE;
REPEAT
{Call WaitNextEvent, if available. Otherwise call
GetNextEvent.}
IF hasWaitNextEvent THEN
HaveEvent := WaitNextEvent(everyEvent,
myEvent,30,cursorRgn)
ELSE
BEGIN
HaveEvent := GetNextEvent(everyEvent,myEvent);
AdjustCursor;
END;
IF HaveEvent THEN
BEGIN
IF (myEvent.what = app4Evt) THEN
{Pre-process app4Evts fed to us by MultiFinder.}
CASE BSR(myEvent.message,24) OF
MouseMovedEvt:
AdjustCursor;
SuspendResumeEvt:
BEGIN
myEvent.what := activateEvt;
{Resume event.}
IF (BAND(myEvent.message,SuspendEventMask) <>
0) THEN
inBackground := FALSE
ELSE
{Suspend event.}
inBackground := TRUE;
myEvent.message := LONGINT(myWindow);
END; {SuspendResumeEvt}
END; {CASE BSR}
END; {IF HaveEvent}
CASE myEvent.what OF
mouseDown:
BEGIN
partCode := FindWindow(myEvent.where,whichWindow);
IF (whichWindow = myWindow) THEN
BEGIN
{Deal with mouse hits to our window.}
CASE partCode OF
inDrag:
BEGIN
SelectWindow(whichWindow); {DragWindow bug}
DragWindow(whichWindow,myEvent.where,
dragRect);
SendCardMessage(HCrefresh);
AdjustCursor;
END;
inGrow:
IF StillDown THEN {GrowWindow bug}
BEGIN
oldSize := whichWindow^.portRect;
newSize := GrowWindow(whichWindow,
myEvent.where,
winSizeLimits);
IF (newSize <> 0) THEN
BEGIN
InvalScroll(whichWindow);
SizeWindow(whichWindow,
LOWORD(newSize),
HIWORD(newSize),FALSE);
InvalContents(whichWindow,oldSize);
DrawGrowIcon(whichWindow);
MoveScrollBars(whichWindow);
END; {IF newSize}
END; {IF StillDown}
END; {inGrow}
inZoomIn,inZoomOut:
BEGIN
IF (TrackBox(whichWindow,
myEvent.where,
partCode)) THEN
BEGIN
InvalScroll(whichWindow);
ZoomIt(whichWindow,partCode,
myEvent.where);
InvalContents(whichWindow,oldSize);
DrawGrowIcon(whichWindow);
MoveScrollBars(whichWindow);
END; {IF TrackBox}
END; {inZoomIn,inZoomOut}
inContent:
BEGIN
SetPort(whichWindow);
eventPoint := myEvent.where;
GlobalToLocal(eventPoint);
controlCode := FindControl(eventPoint,
whichWindow,
whichControl);
ClipRect(whichWindow^.portRect);
IF (controlCode = inThumb) THEN
ScrollWithThumb(whichControl,eventPoint)
ELSE IF (controlCode <> 0) THEN
dummy := TrackControl(whichControl,
eventPoint,
@MyScroll);
END; {inContent}
inGoAway:
BEGIN
IF (TrackGoAway(whichWindow,myEvent.where))
THEN
DoneFlag := TRUE;
END; {inGoAway}
END; {CASE partCode}
END; {IF whichWindow = myWindow}
END; {mouseDown}
activateEvt:
BEGIN
IF (WindowPtr(myEvent.message) = myWindow) THEN
BEGIN
SetPort(myWindow);
ClipRect(myWindow^.portRect);
DrawGrowIcon(myWindow);
IF inBackground THEN
BEGIN
{Weve been sent behind another application
under MultiFinder, so deactivate the scroll
bars and show the menubar if it was hidden.}
Deactivate(myWindow);
IF smallScreen THEN
ShowHide(WindowPtr(HCPort),FALSE);
IF MenuBarHeight = 0 THEN
BEGIN
SendHCMessage(show menubar);
menuWasHidden := TRUE;
END
ELSE
menuWasHidden := FALSE;
END
ELSE
BEGIN
{Weve been brought to the front under Multi-
Finder, so reactivate the scroll bars and
hide the menubar if it was hidden before.}
ShowHide(WindowPtr(HCPort),TRUE);
IF menuWasHidden THEN
SendHCMessage(hide menubar);
DrawControls(myWindow);
HiliteScrollBars(myWindow);
FlushEvents(everyEvent,0);
END; {IF inBackground}
END; {IF WindowPtr}
END; {activateEvt}
updateEvt:
BEGIN
{Handle updates to our window.}
IF (WindowPtr(myEvent.message) = myWindow) THEN
BEGIN
{Always do this stuff}
SetPort(myWindow);
BeginUpdate(myWindow);
ClipRect(myWindow^.portRect);
DrawGrowIcon(myWindow);
{Always do this stuff under single Finder but
only if in foreground under MultiFinder}
IF NOT inBackground THEN
BEGIN
HiliteScrollBars(myWindow);
DrawControls(myWindow);
AdjustCursor;
END;
{Always do this stuff}
DrawContents(myWindow);
EndUpdate(myWindow);
END {IF myEvent.message}
{Handle updates to HyperCards card window.}
ELSE IF (WindowPtr(myEvent.message) =
WindowPtr(HCPort)) THEN
BEGIN
SendHCMessage(HCRefresh);
{Must zero out card windows update region
ourselves because the SendHCMessage call
doesnt do it, and well wind up in an
infinite loop if we dont.}
BeginUpdate(WindowPtr(HCPort));
EndUpdate(WindowPtr(HCPort));
END; {IF... ELSE}
END; {updateEvt}
keyDown:
BEGIN
IF (BitAnd(myEvent.modifiers,cmdKey) <> 0) THEN
BEGIN
charCode := BitAnd(myEvent.message,
charCodeMask);
{Pressing command-spacebar toggles the menubar.}
IF (CHR(charCode) = ) THEN
ToggleMenuBar;
{Pressing command-W closes the window and exits
the XCMD.}
IF (CHR(charCode) = w) THEN
DoneFlag := True;
END;
END;
END; {CASE myEvent.what}
UNTIL (DoneFlag = True);
{Clean up and get outta here!}
DisposeRgn(cursorRgn);
DisposHandle(Handle(theOffScrHandle));
DisposHandle(Handle(theScrollHandle));
CloseWindow(myWindow);
SendCardMessage(HCrefresh);
ShowWindoids;
InitCursor;
FlushEvents(everyEvent,0);
{Restore thy grafPort}
SetPort(HCPort);
END; {IF myWindow...ELSE}
END; {Main}
END. {Window}