TweetFollow Us on Twitter

Debugging C
Volume Number:5
Issue Number:2
Column Tag:Programmer's Forum

Lightspeed C Debugging

By Gary Odom, Plano, TX

Gary Odom is a software developer for Altsys Corporation (Freehand, Fontographer, Fontastic Plus), and a long time friend of MacTutor. Gary kills his spare time working on an AI project for the Japanese market.

Overview

Think’s LightspeedC is a C development system produced by Symantec Corporation. THINK C’s claims to fame have been its fully integrated environment, blazing speed, and ease of use. A new version, 3.0, came out the beginning of August, sporting a source-level debugger. This article is a review of THINK C 3.0, with special emphasis on the new debugger. First, some overview for those not familiar with the product.

All development in THINK C occurs in one application. The editor, compiler and linker are all integrated under one menu bar. THINK C uses the concept of a project for building an application or other code resource. All source files and libraries used to build an application are listed in a project window (Figure 1, bullseye Π). You can double-click on a file name in the project window to open that file. All object code is kept in the project file.

THINK C allows you to easily build most any kind of code, from applications to desk accessories (and other drivers) and FKeys (and other code resources). Segmentation of a large project is simple: you simply set a file or library into a segment. No separate link command file is needed.

You can write inline assembly with THINK C. Particularly convenient is the ability to use C identifiers directly, including structure members.

You can use, and even require, function prototypes in THINK C 3.0. Function prototypes, a new ANSI C feature, provide function type checking previously lacking in C (unlike Pascal, where such type checking is an integral aspect). Checking pointer types is also optional.

New with 3.0 is the ability to precompile headers, to speed inclusion of header (.h) files. There is a default file, MacHeaders, that has the common Macintosh includes. You can edit that and recompile it to include a different set of Mac includes, or use any precompiled header file you construct (in lieu of MacHeaders). There is a limitation that only one precompiled header can be included in source file, though you can get around that (in a way) by including a precompiled header file in a self-constructed header file to be precompiled (nested precompiled headers).

You can interactively compile and run a project to test execution. Because THINK C uses an incremental linker, link time is negligible. (When you finally link/create an application, though, you must wait for the object code and resources to be copied into the application file.)

I’ve read several articles that recommend THINK C for individual projects, but MPW for group projects. I don’t understand why. It is very easy to merge a group project in THINK C, a reason often cited for preferring MPW. New code can be added to a project as libraries, completely separate projects (which behave like libraries), or individual files.

I’ve seen tables on the code generation quality of THINK C versus other environments. The intention of this article is not to provide yet another set of benchmarks. Suffice to say that THINK C produces executable applications with code that is both compact and swift, relatively speaking (MPW C being first cousin). Symantec is always working on ways to improve compilation. For me, it’s comforting to know that a product is receiving constant upgrade attention by a dedicated team.

Evaluation

There are a lot of things to like about THINK C, with convenience and speed being at the top of the list. The user interface and seamless integration are what make THINK C so easy to use. While THINK C has a plethora of features, there are a few it doesn’t have that I’d like.

QUED/M by Paragon Concepts is a macro editor for the Mac that is a yardstick of excellence for text editors to be measured against. By comparison, the editor included in THINK C is convenient and fast, but lacks some desirable features. What is particularly good about the THINK C editor (besides being fully integrated into the environment) are the search and replace functions (including Grep), and convenient window management (command keys 0-9 bring the project window and up to nine text file windows to the front). Another good feature is that you can Option double-click a variable or function and go straight to the variable or function declaration (though you can’t get back using a similar method).

Some features noticeably lacking in the THINK C editor are split screen windows, a change case capability, and a gremlin zapper to rid the text of unneeded spaces and option key characters that can cause the compiler to mysteriously barf. I use the THINK C editor most of the time, as it is integrated into the environment. But for industrial strength text sessions, I find myself in the MultiFinder stagecoach with QUED/M riding shotgun.

There is an info window, which shows object code sizes for files, segments and the project. I consider it useless. But it would be nice to know the number of lines of code in the source file and project, which isn’t shown.

There is a default teletype (text console) window and default menus that spontaneously arise when you use printf() or other standard I/O. This is useful for testing code and not much else. I like the extensive console package provided by Consulair Mac C, where any window can be set as the console (without obligatory menus if appropriate), which means printf() can be used with any window, saving the tedium of formatting text using DrawString() and pen movement routines from Quickdraw.

MPW C is going to be extended to include C++, an object-oriented extension of C. While a degree of object-oriented programming can be accomplished via sheer technique (without language extensions), C++ provides the full capability of object orientation, and is the next evolutionary step in the C language. Symantec is considering how best to implement C++ while not making it an interference in terms of user convenience and quality code generation. Don’t look for THINK C++ Real Soon Now, but, according to Symantec, it’s probably in the pipeline for the next major release.

Symantec is receptive to new features for THINK C. They recently sent a survey to get some feedback. Contact Symantec with your suggestions. Now is a particularly good time, while they are catching their breath from the latest release.

Debugging

In previous versions of THINK C, running a project interactively meant having to use TMON or MacsBug to sift through the wreckage of a crash. No more. (Though you can still use TMON or Macsbug via the “Monitor” menu item in the Think C Debugger.) THINK C 3.0 has a new source-level debugger. There is a caveat, however. You must have at least 2 Mb of memory to use the debugger, which runs under MultiFinder. (THINK C takes a default 700 Kb, the Debugger 200Kb, and 384Kb for your application.)

To use the debugger, you must compile source with the “Use Debugger” menu option enabled. A bug shows in the project window to indicate debugging is enabled (Figure 1, bullseye Π). Diamonds by the files indicate which source can be stepped into to trace execution. Libraries (such as MacTraps) cannot wear a diamond, as the source is not available.

When you run with the debugger enabled, a solid arrow indicates the current line of execution (Figure 1, bullseye.c). The data window to the right is for examining variables.

Clicking on a hollow diamond on the left of the source window sets a breakpoint, making the diamond solid. Likewise, you click a solid diamond to remove a breakpoint. You can easily set temporary and conditional breakpoints.

The buttons at the top of the source window (bullseye.c in Figure 1) control execution. “Go” runs the program until a breakpoint is encountered. “Step” executes the current statement, stopping at the next statement. “Trace” is similar to “Step”, but goes into a called routine to the next executable line (unlike step, which executes the called function without going into it). “In” steps into a function. “Out” finishes executing the routine it’s in and pops out. “Stop” halts execution.

You can look at the current value of variables in the data window. The huge check is an enter button (same as the Enter or Return key). The big X is a deselect button (same as clicking elsewhere to deselect). Identical variable names can occur in a source file, so you often need to click on the line that has the variable to provide the correct context for the data window. If you forget the context of a variable in the data window, you can find out using the “Show Context” menu item.

If you want to look at the members of a structure or the contents of a structure for which you’ve got the pointer or handle, you double-click on the data (right side of the Data window) to deference to the next level, until you bring up a new data window that has the structure members (Figure 1, *bullseyeWindow).

You can edit the source within the debugger, a convenient feature when you find some nasty critter in your code. (Of course the changes don’t take effect until you recompile.) The debugger remembers the original, unedited source as long as memory constraints allow.

The debugger is friendly, full-functioned and fast. It integrates nicely into the environment. Though I have crashed in the debugger upon occasion, I consider it relatively stable.

Documentation

Two 7 1/2 x 9 x 3/8 inch manuals come with THINK C 3.0: a 260 page User’s Manual, and a 212 page Standard Libraries Reference. The manuals are high-quality soft cover perfect bound (like a regular book). One nice feature of the manual is an outer shell cover to the binding (called otabinding), so you can lie the book flat and can’t break the spine of the manual. It is indicative of the entire THINK C package in that great attention has been paid to getting the details right.

Of course, what’s inside the manuals is what really counts. The documentation has been completely rewritten, and is a vast improvement over version 2.15. The User’s Manual begins with a thorough tutorial, followed by a reference section. The writing is clear, concise and complete. The Standard Libraries Reference is a listing and explanation of the standard C and Unix library functions included with THINK C.

Conclusions

THINK C is so easy to use that it makes a fine backyard for a novice C code puppy, yet is full featured and slick enough for the professional code dog at the corporate kennel. Many Mac software houses, including Altsys, use it for their product development. The source-level debugger empowers THINK C 3.0, making its use a more pleasurable and highly productive experience.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.