TweetFollow Us on Twitter

Time Retrieval
Volume Number:5
Issue Number:1
Column Tag:Basic School

Related Info: Time Manager

Time Retrieval and Storage Techniques

By Dave Kelly, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Time Retrieval and Storage Techniques

It’s only a matter of time. Anybody see the ad for the MacTutor of the future in the November, 1988 MacTutor? The ad may sound like a joke about the 100th anniversary of MacTutor, but some of the “future” has already been invented. I did some thought on the subject of the Basic School column described in the ad, which is also the title of this column. There are two basic subjects implied by the title, time retrieval and time storage.

From a philosophical point of view you may ask, how can time be saved or retrieved? Looking at the answer from that perspective would lead us to a discussion of Einstein and his theory of relativity which is beyond the scope and intent of this column. Instead let’s look at some ways which we can use time to our advantage and see how storage and retrieval fits into the scheme of things.

From a user level on the Macintosh there is one time retrieval/storage mechanism that is accessible to all “the rest of us”. The example I refer to is the Alarm mechanism built into the clock chip. The date and time setting is copied (“retrieved”) at system startup from the clock chip into its own low-memory location. It’s stored there as the number of seconds since midnight, January 1, 1904, and is updated every second. The range of the clock chip is from January 1, 1904 through February 6, 2040 (does that mean that 51 years from now I’ll need to replace my clock chip?). The low-memory location can be access by your program. BASIC (every brand) includes its own time retrieval command. In True Basic the TIME and TIME$ functions are provided. TIME returns the number of seconds since midnight in tenths of seconds. The TIME$ function returns a string that contains the time as measured by the 24-hour clock with resolution in seconds. ZBasic and MS QuickBASIC uses the TIMER function which returns the seconds since midnight (similar to the True Basic TIME function) and TIME$ which works the same as in True Basic. The problem is that the TIMER function does not provide enough resolution. At least the True Basic TIME function provided tenths of seconds or better resolution. Since we know that other languages are able to access the time in greater resolution, we may use the same function (ROM) to retrieve the time in greater resolution. This is especially important for benchmark tests where two compiled programs are being timed and the difference is tenths of seconds or better. In benchmarks that have been done in the past, sometimes the TIME function was used and there was rounding off to either 0 or 1 second. A program running in 0 seconds is absurd, but that was the best we could do with MS Basic at the time. QuickBASIC and ZBasic both allow access to the TickCount call (Macintosh ROM). In QuickBASIC a typical benchmark might be implemented such as:

Figure 1. The Time Machine

First initialize the ToolBox routine:

TOOLBOX “I”

This must be used before any other ToolBox statement in the program. Now define a sub program or routine that can be called to replace the other time functions usually used in the benchmark.

SUB Tick (Count&) STATIC
TrapNo% = &HA975
Count& = 0&  : ‘Define the variable
ToolBox “L”, TrapNo%, Count&
END SUB

Now call Tick(Count&) whenever you need the time. A tick is one-sixtieth of a second, enough for the tenth of a second accuracy provided by True BASIC’s function. In ZBasic it is even easier to call TickCount. In ZBasic just use the function directly:

Count&=FN TICKCOUNT

As you can see, accessing real time is really the simple part of the job. Accessing stored time is another aspect. I’ll leave the subject of how the stored time became stored for later except to say that the Parameter RAM also stores the alarm setting. You can set the alarm with the Alarm Clock DA (included with your system software).

The Analog Alarm Clock program included here demonstrates how you can retrieve the stored alarm time from the low-memory area. The Alarm time is stored at $200. The getAlarm routine retrieves the time by peeking at memory directly. The result is then converted to date information via the secs2date toolbox routine. The Analog Clock program reveals some problems. The date conversion library routines are used to convert seconds to dates and dates to seconds. Secs2Date works fine, but there is a problem with the Date2Secs routine. This means that the Date2Secs routine must be called a different way. Fortunately, QuickBASIC provides the ToolBox call which allows you to make ROM calls yourself. The following lines replace the Date2Secs library routine:

ToolBox “I”

...   (Don’t forget to initialize the toolbox)


TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)

It’s unfortunate that we have to go through that trouble, but that’s just the way it goes. I confess it took awhile before I realized that I wasn’t going to be able to get it to work without the ToolBox library call.

In the program, alarm time is taken from parameter RAM and then it’s updated when changed when the alarm is turned on. Be careful when poking around the parameter RAM. If the wrong parameter gets changed you may have to Zap the parameter RAM to get started. You can do this by removing your MacPlus battery for a few minutes when your power is off or by holding down command-option when opening the control panel on newer Mac systems.

Flashing the menu bar like the Alarm Clock DA does will be left for another day. Anybody know how to do that from Basic? What I’m not sure of is where the alarm status is stored. Happy New Year!

‘Analog Alarm Clock Program
‘©1989 MacTutor
‘by Dave Kelly

DIM DtRec%(6),CenterRect%(3),pattern%(3)
ToolBox “I”
DIM ReturnArray&(5)
GOSUB getAlarm
false=0:true=NOT false
PI=3.14159

‘Set up menus
MENU 1,0,1,”File”
MENU 1,1,1,”Turn Alarm On ”
MENU 1,2,0,”-”
MENU 1,3,1,”Quit”
CmdKey 1,3,”Q”

‘ Get Screen size
sheight=SYSTEM(6)
swidth=SYSTEM(5)
WINDOW 1,”Analog Alarm Clock”,(4,44)-(swidth-4,sheight-4),6

‘Find the center of the window, centerx%,centery%
‘ This should work with any size of screen
wheight%=WINDOW(3)
wwidth%=WINDOW(2)
centerx%=wwidth%/2
centery%=wheight%/2
circledia=centery%-25
GOSUB SetupClock
ON MENU GOSUB MenuEvent
ON DIALOG GOSUB DialogEvent
DIALOG ON:MENU ON

Loop:
forecolor 33:’ change color to black
t$=TIME$:’ Get the current time and separate into variables
hour$=LEFT$(t$,2)
Min$=MID$(t$,4,2)
Sec$=RIGHT$(t$,2)
H=VAL(hour$):M=VAL(Min$):S=VAL(Sec$)
IF H>12 THEN H=H-12
H=H+M/60

‘ Compute the angles for each hand of the clock
SecAngle=(360-S*6)*PI/180
MinAngle=(360-M*6)*PI/180
HAngle=(360-H*30)*PI/180

‘Draw the second hand
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(SecAngle))*.98
xpoint=(circledia*SIN(SecAngle))*.98
CALL LINE (-xpoint,-ypoint)
IF SecAngle<>OldSec THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldSec))*.98
    xpoint=(circledia*SIN(OldSec))*.98
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the minute hand
CALL PENSIZE(2,2)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(MinAngle))*.9
xpoint=(circledia*SIN(MinAngle))*.9
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldMin))*.9
    xpoint=(circledia*SIN(OldMin))*.9
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the hour hand
CALL PENSIZE(4,4)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia/2*COS(HAngle))
xpoint=(circledia/2*SIN(HAngle))
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia/2*COS(OldH))
    xpoint=(circledia/2*SIN(OldH))
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF
CALL PENSIZE(1,1)

forecolor 205:’ Change color to red
LOCATE 1,1:PRINT “AlarmTime: “;AlarmTime$
forecolor 33:’ Change color to black
LOCATE 2,1:PRINT “Current Time: “;t$
CALL TEXTMODE(0)
OldT$=t$:OldSec=SecAngle:OldMin=MinAngle:OldH=HAngle
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
IF Alrm=false THEN
    forecolor 273
    LOCATE 3,1:PRINT “Alarm is off”:GOTO Loop
END IF
forecolor 341:’Change color to Green
LOCATE 3,1:PRINT “Alarm is on “
‘Sound the alarm if time is up!
IF t$=AlarmTime$ THEN
    BEEP:BEEP:BEEP
    LOCATE 4,1:PRINT “Alarm event occurred”
END IF
GOTO Loop
DIALOG OFF

SetupClock:’ Set up the face of the clock
activewindow=WINDOW(0)
WINDOW OUTPUT 1
CALL TEXTSIZE(14)
CALL MOVETO(centerx%-8,centery%-circledia-4):PRINT “12”;
CALL MOVETO(centerx%-8,centery%+circledia+20):PRINT “ 6”;
CALL MOVETO(centerx%-circledia-20,centery%+7):PRINT “9”;
CALL MOVETO(centerx%+circledia+10,centery%+7):PRINT “3”;
PSET (centerx%,centery%)
forecolor 205:’ Change color to red
CALL PENSIZE(2,2)
CIRCLE (centerx%,centery%),circledia
CALL PENSIZE(1,1)
SetRect CenterRect%(0),centerx%-5,centery%-5,centerx%+5,centery%+5
forecolor 33:’ Change color to black
SetRect pattern%(0),&HFFFF,&HFFFF,&HFFFF,&HFFFF
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
WINDOW OUTPUT activewindow
RETURN

DialogEvent:
d=DIALOG(0)
SELECT CASE d
    CASE 1
        IF DIALOG(1)=1 THEN editwindow=true
    CASE 4
        GOTO Quit
    CASE 5
        IF DIALOG(5)=1 THEN GOSUB SetupClock
    CASE ELSE
END SELECT
RETURN

MenuEvent:
menunumber=MENU(0)
menuitem=MENU(1)
MENU
IF menunumber=1 THEN
    IF menuitem=1 THEN GOSUB SetAlarm
    IF menuitem=3 THEN Quit
END IF
RETURN

SetAlarm:’ Set the alarm
Alrm=NOT Alrm
DoSet:
IF Alrm THEN
    MENU 1,1,1,”Turn Alarm Off”
    WINDOW 2,””,(50,50)-(250,150),2
    LOCATE 2,1:PRINT “Alarm Time:”
    IF AlarmTime$=”” THEN AlarmTime$=TIME$
    EDIT FIELD 1,AlarmTime$,(100,17)-(165,32),1
    BUTTON 1,1,”OK”,(40,45)-(170,75),1
    editwindow=false
    WHILE editwindow=false
    WEND
    AlarmTime$=EDIT$(1)
    a$=””:i=1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Ahour=VAL(a$)
    IF Ahour>24 OR Ahour<0 THEN GOTO DoSet
    a$=””
    i=i+1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Amin=VAL(a$)
    IF Amin>59 OR Amin<0 THEN GOTO DoSet
    a$=””
    i=i+1
WHILE i<=LEN(AlarmTime$)
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
WEND
Asec=VAL(a$)
IF Asec>59 OR Asec<0 THEN GOTO DoSet
a$=””
IF Ahour<10 THEN a$=”0"+STR$(Ahour) ELSE a$=STR$(Ahour)
a$=a$+”:”
IF Amin<10 THEN a$=a$+”0"+STR$(Amin) ELSE a$=a$+STR$(Amin)
a$=a$+”:”
IF Asec<10 THEN a$=a$+”0"+STR$(Asec) ELSE a$=a$+STR$(Asec)
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
DtRec%(3)=Ahour
DtRec%(4)=Amin
DtRec%(5)=Asec
‘Call Date2secs routine (QuickBASIC Date2secs does not work right)
TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)
POKEL &H200, Al&
    WINDOW CLOSE 2
ELSE
    TEXTMODE (0):LOCATE 2,1:PRINT”                                   
     “
    MENU 1,1,1,”Turn Alarm On ”
END IF
RETURN

getAlarm:’ Retrieve
Al&= PEEKL(&H200)
secs2Date Al&,DtRec%(0)
a$=””
IF DtRec%(3)<10 THEN a$=”0"+STR$(DtRec%(3)) ELSE a$=STR$(DtRec%(3))
a$=a$+”:”
IF DtRec%(4)<10 THEN a$=a$+”0"+STR$(DtRec%(4)) ELSE a$=a$+STR$(DtRec%(4))
a$=a$+”:”
IF DtRec%(5)<10 THEN a$=a$+”0"+STR$(DtRec%(5)) ELSE a$=a$+STR$(DtRec%(5))
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
RETURN

Quit:
WINDOW CLOSE 1
END

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.