TweetFollow Us on Twitter

Time Retrieval
Volume Number:5
Issue Number:1
Column Tag:Basic School

Related Info: Time Manager

Time Retrieval and Storage Techniques

By Dave Kelly, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Time Retrieval and Storage Techniques

It’s only a matter of time. Anybody see the ad for the MacTutor of the future in the November, 1988 MacTutor? The ad may sound like a joke about the 100th anniversary of MacTutor, but some of the “future” has already been invented. I did some thought on the subject of the Basic School column described in the ad, which is also the title of this column. There are two basic subjects implied by the title, time retrieval and time storage.

From a philosophical point of view you may ask, how can time be saved or retrieved? Looking at the answer from that perspective would lead us to a discussion of Einstein and his theory of relativity which is beyond the scope and intent of this column. Instead let’s look at some ways which we can use time to our advantage and see how storage and retrieval fits into the scheme of things.

From a user level on the Macintosh there is one time retrieval/storage mechanism that is accessible to all “the rest of us”. The example I refer to is the Alarm mechanism built into the clock chip. The date and time setting is copied (“retrieved”) at system startup from the clock chip into its own low-memory location. It’s stored there as the number of seconds since midnight, January 1, 1904, and is updated every second. The range of the clock chip is from January 1, 1904 through February 6, 2040 (does that mean that 51 years from now I’ll need to replace my clock chip?). The low-memory location can be access by your program. BASIC (every brand) includes its own time retrieval command. In True Basic the TIME and TIME$ functions are provided. TIME returns the number of seconds since midnight in tenths of seconds. The TIME$ function returns a string that contains the time as measured by the 24-hour clock with resolution in seconds. ZBasic and MS QuickBASIC uses the TIMER function which returns the seconds since midnight (similar to the True Basic TIME function) and TIME$ which works the same as in True Basic. The problem is that the TIMER function does not provide enough resolution. At least the True Basic TIME function provided tenths of seconds or better resolution. Since we know that other languages are able to access the time in greater resolution, we may use the same function (ROM) to retrieve the time in greater resolution. This is especially important for benchmark tests where two compiled programs are being timed and the difference is tenths of seconds or better. In benchmarks that have been done in the past, sometimes the TIME function was used and there was rounding off to either 0 or 1 second. A program running in 0 seconds is absurd, but that was the best we could do with MS Basic at the time. QuickBASIC and ZBasic both allow access to the TickCount call (Macintosh ROM). In QuickBASIC a typical benchmark might be implemented such as:

Figure 1. The Time Machine

First initialize the ToolBox routine:

TOOLBOX “I”

This must be used before any other ToolBox statement in the program. Now define a sub program or routine that can be called to replace the other time functions usually used in the benchmark.

SUB Tick (Count&) STATIC
TrapNo% = &HA975
Count& = 0&  : ‘Define the variable
ToolBox “L”, TrapNo%, Count&
END SUB

Now call Tick(Count&) whenever you need the time. A tick is one-sixtieth of a second, enough for the tenth of a second accuracy provided by True BASIC’s function. In ZBasic it is even easier to call TickCount. In ZBasic just use the function directly:

Count&=FN TICKCOUNT

As you can see, accessing real time is really the simple part of the job. Accessing stored time is another aspect. I’ll leave the subject of how the stored time became stored for later except to say that the Parameter RAM also stores the alarm setting. You can set the alarm with the Alarm Clock DA (included with your system software).

The Analog Alarm Clock program included here demonstrates how you can retrieve the stored alarm time from the low-memory area. The Alarm time is stored at $200. The getAlarm routine retrieves the time by peeking at memory directly. The result is then converted to date information via the secs2date toolbox routine. The Analog Clock program reveals some problems. The date conversion library routines are used to convert seconds to dates and dates to seconds. Secs2Date works fine, but there is a problem with the Date2Secs routine. This means that the Date2Secs routine must be called a different way. Fortunately, QuickBASIC provides the ToolBox call which allows you to make ROM calls yourself. The following lines replace the Date2Secs library routine:

ToolBox “I”

...   (Don’t forget to initialize the toolbox)


TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)

It’s unfortunate that we have to go through that trouble, but that’s just the way it goes. I confess it took awhile before I realized that I wasn’t going to be able to get it to work without the ToolBox library call.

In the program, alarm time is taken from parameter RAM and then it’s updated when changed when the alarm is turned on. Be careful when poking around the parameter RAM. If the wrong parameter gets changed you may have to Zap the parameter RAM to get started. You can do this by removing your MacPlus battery for a few minutes when your power is off or by holding down command-option when opening the control panel on newer Mac systems.

Flashing the menu bar like the Alarm Clock DA does will be left for another day. Anybody know how to do that from Basic? What I’m not sure of is where the alarm status is stored. Happy New Year!

‘Analog Alarm Clock Program
‘©1989 MacTutor
‘by Dave Kelly

DIM DtRec%(6),CenterRect%(3),pattern%(3)
ToolBox “I”
DIM ReturnArray&(5)
GOSUB getAlarm
false=0:true=NOT false
PI=3.14159

‘Set up menus
MENU 1,0,1,”File”
MENU 1,1,1,”Turn Alarm On ”
MENU 1,2,0,”-”
MENU 1,3,1,”Quit”
CmdKey 1,3,”Q”

‘ Get Screen size
sheight=SYSTEM(6)
swidth=SYSTEM(5)
WINDOW 1,”Analog Alarm Clock”,(4,44)-(swidth-4,sheight-4),6

‘Find the center of the window, centerx%,centery%
‘ This should work with any size of screen
wheight%=WINDOW(3)
wwidth%=WINDOW(2)
centerx%=wwidth%/2
centery%=wheight%/2
circledia=centery%-25
GOSUB SetupClock
ON MENU GOSUB MenuEvent
ON DIALOG GOSUB DialogEvent
DIALOG ON:MENU ON

Loop:
forecolor 33:’ change color to black
t$=TIME$:’ Get the current time and separate into variables
hour$=LEFT$(t$,2)
Min$=MID$(t$,4,2)
Sec$=RIGHT$(t$,2)
H=VAL(hour$):M=VAL(Min$):S=VAL(Sec$)
IF H>12 THEN H=H-12
H=H+M/60

‘ Compute the angles for each hand of the clock
SecAngle=(360-S*6)*PI/180
MinAngle=(360-M*6)*PI/180
HAngle=(360-H*30)*PI/180

‘Draw the second hand
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(SecAngle))*.98
xpoint=(circledia*SIN(SecAngle))*.98
CALL LINE (-xpoint,-ypoint)
IF SecAngle<>OldSec THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldSec))*.98
    xpoint=(circledia*SIN(OldSec))*.98
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the minute hand
CALL PENSIZE(2,2)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(MinAngle))*.9
xpoint=(circledia*SIN(MinAngle))*.9
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldMin))*.9
    xpoint=(circledia*SIN(OldMin))*.9
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the hour hand
CALL PENSIZE(4,4)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia/2*COS(HAngle))
xpoint=(circledia/2*SIN(HAngle))
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia/2*COS(OldH))
    xpoint=(circledia/2*SIN(OldH))
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF
CALL PENSIZE(1,1)

forecolor 205:’ Change color to red
LOCATE 1,1:PRINT “AlarmTime: “;AlarmTime$
forecolor 33:’ Change color to black
LOCATE 2,1:PRINT “Current Time: “;t$
CALL TEXTMODE(0)
OldT$=t$:OldSec=SecAngle:OldMin=MinAngle:OldH=HAngle
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
IF Alrm=false THEN
    forecolor 273
    LOCATE 3,1:PRINT “Alarm is off”:GOTO Loop
END IF
forecolor 341:’Change color to Green
LOCATE 3,1:PRINT “Alarm is on “
‘Sound the alarm if time is up!
IF t$=AlarmTime$ THEN
    BEEP:BEEP:BEEP
    LOCATE 4,1:PRINT “Alarm event occurred”
END IF
GOTO Loop
DIALOG OFF

SetupClock:’ Set up the face of the clock
activewindow=WINDOW(0)
WINDOW OUTPUT 1
CALL TEXTSIZE(14)
CALL MOVETO(centerx%-8,centery%-circledia-4):PRINT “12”;
CALL MOVETO(centerx%-8,centery%+circledia+20):PRINT “ 6”;
CALL MOVETO(centerx%-circledia-20,centery%+7):PRINT “9”;
CALL MOVETO(centerx%+circledia+10,centery%+7):PRINT “3”;
PSET (centerx%,centery%)
forecolor 205:’ Change color to red
CALL PENSIZE(2,2)
CIRCLE (centerx%,centery%),circledia
CALL PENSIZE(1,1)
SetRect CenterRect%(0),centerx%-5,centery%-5,centerx%+5,centery%+5
forecolor 33:’ Change color to black
SetRect pattern%(0),&HFFFF,&HFFFF,&HFFFF,&HFFFF
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
WINDOW OUTPUT activewindow
RETURN

DialogEvent:
d=DIALOG(0)
SELECT CASE d
    CASE 1
        IF DIALOG(1)=1 THEN editwindow=true
    CASE 4
        GOTO Quit
    CASE 5
        IF DIALOG(5)=1 THEN GOSUB SetupClock
    CASE ELSE
END SELECT
RETURN

MenuEvent:
menunumber=MENU(0)
menuitem=MENU(1)
MENU
IF menunumber=1 THEN
    IF menuitem=1 THEN GOSUB SetAlarm
    IF menuitem=3 THEN Quit
END IF
RETURN

SetAlarm:’ Set the alarm
Alrm=NOT Alrm
DoSet:
IF Alrm THEN
    MENU 1,1,1,”Turn Alarm Off”
    WINDOW 2,””,(50,50)-(250,150),2
    LOCATE 2,1:PRINT “Alarm Time:”
    IF AlarmTime$=”” THEN AlarmTime$=TIME$
    EDIT FIELD 1,AlarmTime$,(100,17)-(165,32),1
    BUTTON 1,1,”OK”,(40,45)-(170,75),1
    editwindow=false
    WHILE editwindow=false
    WEND
    AlarmTime$=EDIT$(1)
    a$=””:i=1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Ahour=VAL(a$)
    IF Ahour>24 OR Ahour<0 THEN GOTO DoSet
    a$=””
    i=i+1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Amin=VAL(a$)
    IF Amin>59 OR Amin<0 THEN GOTO DoSet
    a$=””
    i=i+1
WHILE i<=LEN(AlarmTime$)
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
WEND
Asec=VAL(a$)
IF Asec>59 OR Asec<0 THEN GOTO DoSet
a$=””
IF Ahour<10 THEN a$=”0"+STR$(Ahour) ELSE a$=STR$(Ahour)
a$=a$+”:”
IF Amin<10 THEN a$=a$+”0"+STR$(Amin) ELSE a$=a$+STR$(Amin)
a$=a$+”:”
IF Asec<10 THEN a$=a$+”0"+STR$(Asec) ELSE a$=a$+STR$(Asec)
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
DtRec%(3)=Ahour
DtRec%(4)=Amin
DtRec%(5)=Asec
‘Call Date2secs routine (QuickBASIC Date2secs does not work right)
TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)
POKEL &H200, Al&
    WINDOW CLOSE 2
ELSE
    TEXTMODE (0):LOCATE 2,1:PRINT”                                   
     “
    MENU 1,1,1,”Turn Alarm On ”
END IF
RETURN

getAlarm:’ Retrieve
Al&= PEEKL(&H200)
secs2Date Al&,DtRec%(0)
a$=””
IF DtRec%(3)<10 THEN a$=”0"+STR$(DtRec%(3)) ELSE a$=STR$(DtRec%(3))
a$=a$+”:”
IF DtRec%(4)<10 THEN a$=a$+”0"+STR$(DtRec%(4)) ELSE a$=a$+STR$(DtRec%(4))
a$=a$+”:”
IF DtRec%(5)<10 THEN a$=a$+”0"+STR$(DtRec%(5)) ELSE a$=a$+STR$(DtRec%(5))
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
RETURN

Quit:
WINDOW CLOSE 1
END

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »
Frozen Synapse (Games)
Frozen Synapse 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Frozen Synapse is a multi-award-winning tactical game. (Full cross-play with desktop and tablet versions) 9/10 Edge 9/10 Eurogamer... | Read more »
Space Marshals (Games)
Space Marshals 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: ### IMPORTANT ### Please note that iPhone 4 is not supported. Space Marshals is a Sci-fi Wild West adventure taking place... | Read more »
Battle Slimes (Games)
Battle Slimes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: BATTLE SLIMES is a fun local multiplayer game. Control speedy & bouncy slime blobs as you compete with friends and family.... | Read more »
Spectrum - 3D Avenue (Games)
Spectrum - 3D Avenue 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "Spectrum is a pretty cool take on twitchy/reaction-based gameplay with enough complexity and style to stand out from the... | Read more »
Drop Wizard (Games)
Drop Wizard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Bring back the joy of arcade games! Drop Wizard is an action arcade game where you play as Teo, a wizard on a quest to save his... | Read more »

Price Scanner via MacPrices.net

14-inch M4 Pro/M4 Max MacBook Pros on sale th...
Don’t pay full price! Get a new 14″ MacBook Pro with an M4 Pro or M4 Max CPU for up to $320 off Apple’s MSRP this weekend at these retailers…they are the lowest prices available for these MacBook... Read more
Get a 15-inch M4 MacBook Air for $150 off App...
A couple of Apple retailers are offering $150 discounts on new 15″ M4 MacBook Airs this weekend. Prices at these retailers start at $1049: (1): Amazon has new 15″ M4 MacBook Airs on sale for $150 off... Read more
Unreal Mobile is offering a $100 discount on...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 13, and SE phones... Read more
16-inch M4 Pro MacBook Pros on sale for $250-...
Don’t pay full price! Amazon has 16-inch M4 Pro MacBook Pros (Silver or Black colors) on sale right now for up to $300 off Apple’s MSRP. Shipping is free. These are the lowest prices currently... Read more
Get a 14-inch M4 MacBook Pro for up to $240 o...
Amazon is offering a $150-$250 discount on Apple’s 14-inch M4 MacBook Pros right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party seller: – 14″ M4 MacBook Pro... Read more
Clearance 14-inch M3 Pro MacBook Pros availab...
B&H Photo has clearance 14″ M3 Pro MacBook Pros (in Black or Silver) on sale for $500 off original MSRP, only $1499. B&H offers free 1-2 day delivery to most US addresses: – 14″ 11-Core M3... Read more
Sams Club is offering a $50 discount on Titan...
Sams Club has Titanium Apple Watch Series 10 models on sale for $50 off Apple’s MSRP. Sams Club Membership required. Note that sale prices are for online orders only, in-store prices may vary. Choose... Read more
Sunday Sale: Apple’s latest 13-inch M4 MacBoo...
Amazon has new 13″ M4 MacBook Airs on sale for $150 off MSRP right now, starting at $849. Sale prices apply to most colors and configurations. Be sure to select Amazon as the seller, rather than a... Read more
Apple’s M4 Mac minis on sale for record-low p...
B&H Photo has M4 and M4 Pro Mac minis in stock and on sale right now for up to $150 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses. Prices start at only $469: – M4... Read more
Week’s Best Deals: 14-inch M4 MacBook Pros fo...
Don’t pay full price! These retailers are offering $200-$250 discounts on new 14-inch M4 MacBook Pros this week…they are the lowest sale prices available for new MacBook Pros: (1): Amazon is offering... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.