HyperAppleTalk 1
Volume Number: | | 5
|
Issue Number: | | 1
|
Column Tag: | | HyperChat
|
Related Info: AppleTalk Mgr
XCMD Cookbook: HyperAppleTalk
By Donald Koscheka, Arthur Young & Company, MacTutor Contributing Editor
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
HyperCard Networking
One of the areas where XCMDs can dramatically alter the capabilities of HyperCard is networking. HyperCard 1.2 introduced the concept of shared stacks by implementing an interface to AppleShare. Unfortunately, too many people have come to believe that AppleShare is all the networking that you need in HyperCard or in any other application on the Macintosh.
Networking can offer a lot more than simple file access to the user. Imagine sending messages or data between stacks interactively. While I was still at Apple, we implemented two stacks that better explain this concept. Imagine that one Mac on the network acted as the stock exchange. Each successive stack that logged in becomes a stock broker and can immediately begin buying and selling stocks and competing against other brokers on the network. This was a fun little project that took on a wonderful new dimension when we added the network interface. There is no truth to the rumor that we began beta testing this stack on October 19, 1987!
A second stack that we wrote provided the capability of an interactive chalkboard. Everybody who logs in can see the chalkboard as well as pick a paint tool and actually draw something on the board. Every other user would see these changes. An interesting exercise in cooperative work area applications.
HyperAppleTalk
The code that I used to implement these sample stacks is a set of XCMDs called HyperAppleTalk. These XCMDs implemented the AppleTalk Transaction Protocol (ATP) and the Name Binding Protocol (NBP). ATP is a network protocol that implements the server/client model. One entity on the network acts as an information provider or server while subsequent systems act as information requestors or clients. Although this is a very flexible model, the particular implementation of ATP is a little too limiting. Client requests must be less the 578 bytes in length and server responses must be less than 4624 bytes. If a client made a request to the user for a file that is greater than 4600 bytes, the ATP protocol would need help from another protocol layered on top of ATP. I chose not to implement this protocol because ATP as it stands is more than adequate for sharing messages between stacks. You can obtain a copy of these XCMDs, written in MPW C, from the Apple Programmers and Developers Association (APDA).
The second protocol that I implemented in HyperAppleTalk is the Name Binding Protocol. This is the mechanism by which user names are associated with network addresses on AppleTalk. The name binding protocol allows you to register a name with the network. This is an important feature since network addresses tend to resemble phone numbers. Imagine how much trouble you would have using the phone if you knew only a partys number and not their name!
Over the next several months I will be providing you with network access in HyperCard. This month I will introduce the concept of connecting to the network, that is, establishing the address and record structures required to maintain communication with the network. Next month, I will provide a complete set of routines for access to the Name Binding Protocol. The third installment will feature an important new protocol, the AppleTalk Data Stream Protocol. Finally, well add some embellishments such as access to multiple networks across bridges and file transfer across the network. The result will be complete set of protocols that will allow you to interactively send messages, data and even entire files between stacks running on different systems.
Connecting to the Network
To help us get started, we need to examine network basics. Because network programming carries the aura of being difficult, I will keep this introduction simple. You can obtain more information from Inside Macintosh, Inside AppleTalk or from back issues of MacTutor (April 87, Vol. 3 No. 4) which is where I first learned how to program for the network.
A network consists of a number of entities that are connected by some common transport mechanism. Foremost of us, this transport mechanism is LocalTalk. A node is any device that can be connected to the network and share information with other devices. For sake of illustration, think of each device on the network as a single node.
The set of software protocols that control the traffic and communications on the network is called AppleTalk. These protocols are quite independent of the cabling between entities which is why Apple went to such pains to divorce LocalTalk from AppleTalk. This separation pays dividends to the programmer. We can think of AppleTalk as a software mechanism and not worry a whit about what wires are connected.
AppleTalk functions at a variety of levels. At the lowest level, AppleTalk coordinates the transmission and reception of discrete packets of information between entities. To ensure that two entities dont hog up the wire each communication is sent as packets of about 600 bytes of information. A 6K file will require about 10 packets to be sent in its entirety. We call the complete communication of all packets a transaction. The completion of a transaction is guaranteed for you by AppleTalk via the Dynamic DataLink Protocol (DDP), and we need not concern ourselves with it at this time (there are lower-level protocols than DDP, but we dont need to know them to do serious programming on the network. Think of the lower layers as the networks assembly language).
Nodes address each other on the network by their network addresses. As we said, Network Addresses are similar to phone numbers. If you know the network address of any entity, you can communicate with that entity. The network address consists of three objects: the network number, the node and the socket. For now, well assume that all entities are on the same network so that the network number is always 0 (well relax this constraint later when we introduce the concept of internet addressing with the Zone Information Protocol). The second part of the address is the node id which uniquely identifies an entity within a given network.
The most important concept in the network address is the concept of a socket. A network address is a 16-bit object (a pascal INTEGER) that remains constant for as long as that network remains active. The node id is an 8-byte entity that remains valid for as long as an given node in the network stays up. Sockets, unlike network and node ids, come and go as needed. Sockets are associated with individual transactions on the network and provide a vital way for the network to properly route transactions between nodes on the network.
Socket Flavors
For our purposes, sockets come in two flavors, listening sockets and transaction sockets. Each node on the network needs at least one semi-permanent listening socket whose sole job is to react to incoming requests from other nodes. Listening sockets are like the ringer on your telephone. They dont do much more than let you know that someone is trying to get a hold of you. Listening sockets are said to be semi-permanent because they are assigned to a single node for as long as that node remains connected to the appropriate protocol. In ATP, a listening socket is equivalent to a server. In ADSP, as we shall see, a listening socket is also called a connection listener.
The second class of sockets are dynamic sockets which I refer to as transaction sockets. Once a connection is established between any two nodes, a transaction socket is assigned to those two nodes for the duration of that transaction. Once the transaction is completed, the dynamic socket is returned to the socket pool. This is important because a socket is an 8-bit entity. With only 256 possible combinations, the need to conserve and reuse socket numbers becomes important.
The neat thing about dynamic sockets is that they uniquely identify a given transaction. One node can easily carry on multiple conversations simultaneously because each conversation is identified by its unique socket id. Dynamic sockets are assigned and de-assigned automatically. We wont have to concern ourselves with the intricate underworkings of this mechanism in this discussion. All we need to remember is that when we establish a connection with another entity on the network, that connection will receive a unique socket id. When we tear down the connection, that socket will be made available for a future connection.
Name Calling
Keeping track of nodes on the network by their network address is not particularly user friendly; it would be roughly similar to calling people by their social security numbers. And we know thats not user friendly because only government agencies and the DMV would think of doing that!
We need a way of identifying a given node on a given network with a particular user. In other words, we need a way of binding a user-selectable name with a given network address. This is accomplished using AppleTalks name binding protocol (NBP). To bind a name to a network address, we need both a name and an address. Choosing a name is a matter of taste. You can use the name that the user entered in the chooser, or you can ask the user for a name. Well present both techniques since not every user types a name in the chooser dialog. Next well need to know what address to bind that name to. We cant bind a name to a dynamically assigned address for an obviously subtle reason. That is, a node can have a name, a transaction takes on the name of whichever node the transaction is taking place on. As far as why this is true, it should become obvious as you read through the code (i.e. it is left as an exercise for the student).
The binding of a name to a network address can only be done once we establish an address for the listening socket. The listening socket is protocol-sensitive - we dont want to open a listening socket for ATP if were going to be using ADSP as our communications protocol. Thus, well need to open up access to ADSP first to establish the socket address. Once we have this address, we can pass it to the Name Binding Protocol (NBP) along with a name to establish a link. We refer to the association of a name with a network address as an entity. An entity is said to be network visible if any other entity on the network can see the address of that entity.
To gain access to the network, we first check to see if AppleTalk is installed with the call to MPPOpen in ADSPOpen (see listing 4). Next, we open up the ADSP protocol driver, intialize some global variables and then establish an ADSP listening socket. We use the setglobal callback to set the values of the globals HyperADSPData and mySocketListener. These globals must be declared before they are used or you may find that earlier versions of HyperCard will bomb out (alas, a bug in HyperCard).
We dont need to open the Name Binding Protocol (NBP) driver since it is automatically opened for us if AppleTalk is running. The XFCN NBPOpen ( see listing 5 ) initializes the fields in the NBPBlock record. Dont worry about what those fields do, theyll be the topic of next months article.
Listing 1a is a sample HyperTalk script for opening both ADSP and NBP. Note that if ADSP doesnt open, there is no need to open NBP; we didnt get access to the network (the most likely reason for this is that the ADSP driver was not installed at boot time).
If ADSP opens ok, it sets the globaladspdata and mysocketlistener global containers. NBP will need access to the latter container, while globaladspdata is used solely by our ADSP xcmds. Dont worry about the individual fields in all the records yet, well cover them in sufficient detail in upcoming issues.
The important actions to point out right now is the opening of the .dsp (aka ADSP) driver and the assigning of a listening socket. Also, three globals will be used for storage. GlobalNBPData stores a pointer to our NBPBlock. Note that the pointer is stored as a numeric string. This is just to keep compatible with HyperCards wanting to use containers to store strings. Similarly, GlobalADSPData stores a pointer to the ADSPBlock and mySocketListener stores the value of the connection listening socket (to be discussed in gory detail in an upcoming issue). Changing any of these values will result in the untimely death of your stack. Make sure your users dont have access to these containers.
Listings 2-3 contain some global constant and type declarations for ADSP and NBP respectively. Again, there is a lot more there than I can cover in one issue of this magazine, let alone a single column. We will cover all of this information in more detail so stay tuned.
Because we should never leave something undone in HyperCard, a pair of complementary XFCNs are provided in listings 6 and 7. ADSPClose and NBPClose check to see that their global data is allocated. If not, they assume that the drivers are already closed and just return. Otherwise, shut down the communications and clear out the global data. We dont actually close either AppleTalk or ADSP because some other application may have opened them after we did. This is an important exception to the If you opened, you close it rule. In general, if you open an AppleTalk driver, you can leave it open because another application may already be using it. Listing 1b shows one way to access these XFCNs.
Listing 1
on openstack
global globalNBPData, myRegisteredType, myRegisteredName
global globaladspData, mySocketListener
put adspOpen() into it
if it is empty then
-- have access to adsp and a valid socket in
-- mySocketListener, okay to continue
put nbpOpen() into it
if it is not empty then
answer Could Not gain access to NBP with OK
else
answer Welcome to AppleTalk with OK
end if
else
answer ADSP Driver Not installed with OK
end if
end openstack
Listing 1a. A sample Script to Open access to the network
on closeStack
global globalNBPData, myRegisteredType, myRegisteredName
global globaladspData, mySocketListener
put adspClose() into some_sort_of_error
put nbpclose() into yet_another_result
end closeStack
Listing 1b. A sample Script for closing down the network
Listing 2. Constant and Type declarations for ADSP connections
(******************************)
(* file: ADSPxcmd.p*)
(* *)
(* Interface stuff for adsp *)
(* *)
(* ------------------------ *)
(* By: Donald Koscheka *)
(* Date:10-Oct-88*)
(* ------------------------ *)
(******************************)
UNIT adspxcmd;
INTERFACE
USES Memtypes, QuickDraw, OSIntf,
ToolIntf, AppleTalk, ADSP;
CONST
ASYNC = TRUE;
SYNC = FALSE;
{*** connection mode status ***}
NOP= 0;
REQ= 1;
ACK= 2;
EST= 3;
NBPLSIZE= 120;
ATPBSIZE= 578;{standard size of transaction}
INTERVAL= 20;{ default retry interval}
RETRY = 3;{ retry count =3 (3*60=30 secs)}
CLOSE_OK= 0;
RECEIVING = 1;
CLOSE_NOW = 2;
(************************************)
(* The following data blocks *)
(* reference memory pointers *)
(* rather than handles. This *)
(* is to insure that all of the *)
(* data in the connection block *)
(* is non-relocatable since *)
(* ADSP runs asynchronously *)
(************************************)
TYPE
LIntPtr = ^LongInt;
IntPtr = ^INTEGER;
{******** A connection block **************}
CBPtr = ^Connection;
Connection = Packed Record
next : CBPtr; { pointer to next connection }
last : CBPtr; { pointer to last connection }
ccbRef: Integer; { connection reference # }
mode : Integer; { set if connection is open }
adr: AddrBlock; { address of remote end }
msg: Handle;{ callback for incoming dat }
sendQ: Ptr; { send buffer to remote end }
recvQ: Ptr; { input buf from remote end}
attn : Ptr;{ attention messages buffer}
outBuf: Handle; { where outgoing data goes }
inBuf: Handle; { where the input data goes }
attnBuf: Handle; { where attention data goes }
remName: Handle; { entity name of remote end }
ccb: TRCCB; { pointer to ccb}
attnPB: DSPParamBlock; { attntion message pb }
dspPB: DSPParamBlock;{ connection pb }
user : Handle; { place for user data }
End;
{ This is the listening connection }
ADSPPtr = ^ADSPBlock;
ADSPBlock = Packed Record{ ADSP protocol data}
dspRefNum: Integer; { driver refnum }
ccbref : Integer; { listener ccbRefNum}
addr : AddrBlock; { listener socket }
ends : CBPtr; { connections list}
ccb : TRCCB; { listener ccb }
pb: DSPParamBlock;{ pb for listener }
chkPoint : Integer; { set if in callback}
oldSelf: Byte; {old self-send flag}
pad : Byte; { keep em even }
End;
Str31 = String[31];
End.
Listing 3. Constant and Type declarations for NBP access
(******************************)
(* file: NBPXCMD.p*)
(* *)
(* Constant and type *)
(* decalarations for nbp *)
(* xcmds*)
(* ------------------------ *)
(* © Donald Koscheka *)
(* 6-October, 1988 *)
(* All Rights Reserved *)
(* *)
(* ------------------------ *)
(* Date | Description*)
(* ------------------------ *)
(* 06-Oct-88| file created*)
(* ------------------------ *)
(******************************)
UNIT NBPXCMD;
(******************************)
INTERFACE
(******************************)
USES Memtypes, QuickDraw, OSIntf, ToolIntf, AppleTalk;
CONST
ASYNC = TRUE;
SYNC = FALSE;
NODE_NAME = -16096;(* name in chooser (STR )*)
MAXNODES= 100; (* maximum nodes for zone*)
NBPLSIZE= 120; (* size local buf for NBP*)
NN = 30;(* #names in lookup table*)
ENTITYSIZE= 110; (* size of entity *)
CLOSE_OK= 0;(* not CLOSE critical*)
CLOSE_NOW = 2; (* close down when done *)
TYPE
Str31 = String[31];
NBPBlkPtr = ^NBPBlock;
NBPBlock = RECORD
Registered: BOOLEAN;(* true = registered *)
EntCount : INTEGER;(* # of entities visible *)
LookUpBuffer: Handle;(* lookup buffer*)
NTEntry: NamesTableEntry;(* entry in names table*)
NBPLocal : array[1..NBPLSIZE] of Char;(* used by NBP*)
END;
END.
Listing 4. ADSPOpen() XFCN
(******************************)
(* file: ADSPOpen.p *)
(* *)
(* Open the .DSP driver *)
(* and establish memory for *)
(* the ADSPBlock.Creates the*)
(*connection listener*)
(* *)
(* Requires these Globals *)
(* GLOBALADSPDATA*)
(* mySocketListener*)
(* *)
(* DEFINE THE GLOBALS BEFORE*)
(* USING THEM *)
(* ------------------------ *)
(* By: Donald Koscheka *)
(* Date:10-Oct-88*)
(******************************)
(****************************
Build Sequence
pascal {adsp}ADSPOpen.p -o {hato}ADSPOpen.p.o
link -m ENTRYPOINT -rt XFCN=1300 -sn Main=ADSPOpen
{hato}ADSPOpen.p.o
{libraries}Interface.o
-o {hat}SwitchBoard
*****************************)
{$R-}
{$S ADSPOpen}
UNIT Koscheka;
(****************************)
INTERFACE
(****************************)
Uses MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf,
HyperXCmd, AppleTalk, ADSP, adspxcmd;
Procedure EntryPoint( paramPtr : XCmdPtr );
(****************************)
IMPLEMENTATION
(****************************)
PROCEDURE ADSPOpen( paramPtr: XCmdPtr ); FORWARD;
Procedure EntryPoint( paramPtr : XCmdPtr );
Begin
ADSPOpen( paramPtr );
End;
Procedure ADSPOpen( paramPtr : XCmdPtr );
VAR
refnum : integer;
tempH : Handle;
adsp : ADSPPtr;
error : OSErr;
mppPB : MPPParamBlock;
longStr: Str255;
{$I XCmdGlue.inc }
BEGIN
error := noErr;
adsp := NIL; {*** assume not in yet***}
{*** Retrieve pointer to our globals ***}
tempH := GetGlobal( GLOBALADSPDATA );
{*** If it in, convert it to a pointer***}
IF (tempH <> NIL) AND (tempH^ <> NIL) THEN
BEGIN
HLock( tempH );
ZeroToPas( tempH^, longStr );
adsp := ADSPPtr( StrToLong( longStr ));
HUnlock( tempH );
END;
IF adsp = NIL THEN
BEGIN
error := MPPOpen;
IF error = noErr THEN
BEGIN
{*** Open the ADSP Driver ***}
{*** ADSP driver must be in***}
{*** your system folder ***}
mppPB.newSelfFlag := 1;
error := PSetSelfSend( @mppPB, SYNC );
error := OpenDriver( .DSP, refnum );
END;
{*** set up connection listener ***}
IF error = noErr THEN
BEGIN
adsp := ADSPPtr( NewPtr( sizeOf( ADSPBLOCK ) ));
IF adsp <> NIL THEN
WITH adsp^ DO
BEGIN
addr.aNode := 0;
addr.aNet := 0;
addr.aSocket := 0;
ends := NIL;
dspRefNum := refnum;
oldSelf:= mppPB.oldSelfFlag;
ccbRef := 0;
chkPoint := CLOSE_OK;
WITH pb DO
BEGIN
{ OKAY to open a listening socket }
ioCRefNum := refnum;
csCode := dspCLInit;
ioCompletion := NIL;
ccbPtr := @adsp^.ccb;
localSocket:= 0;
error := PBControl( @adsp^.pb, SYNC );
IF error = noErr THEN
BEGIN
{ Listener is now all ears}
ccbRef := ccbRefNum;
addr.aSocket := localSocket;
csCode := dspCLListen;
filterAddress.aNet := 0;
filterAddress.aNode := 0;
filterAddress.aSocket:= 0;
error := PBControl( @adsp^.pb, ASYNC );
END;
END;
END; {*** with adsp ***}
{*** If adsp opened ok, we have a socket ***}
{*** so put away the data and the socket ***}
IF error = noErr THEN
BEGIN
SetGlobal(GLOBALADSPDATA,
PasToZero( NumToStr(LongInt(adsp))));
SetGlobal( mySocketListener,
PasToZero( NumToStr(LongInt(adsp^.addr))));
END
ELSE
DisposPtr( Ptr(adsp) );
END
END;
IF error = noErr THEN
paramPtr^.returnValue := PasToZero( )
ELSE
paramPtr^.returnValue := PasToZero(numToStr(longint(error)));
END;
end.
Listing 5. NBPOpen() XFCN
(***********************************)
(* file: NBPOPen.p*)
(* *)
(* Create the control block and *)
(* initialize the data for *)
(* the name binding protocol *)
(* (nbp) stuff. *)
(* *)
(* ---------------------------- *)
(* © Donald Koscheka *)
(* 6-October, 1988 *)
(* All Rights Reserved *)
(* *)
(* -------------------------- *)
(* Date | Description *)
(* ---------------------------- *)
(* 06-Oct-88| file created*)
(* ---------------------------- *)
(***********************************)
(***********************************
MPW Build Sequence
pascal {nbp}NBPOpen.p -o {hato}NBPOpen.p.o
link -m ENTRYPOINT -rt XFCN=2001 -sn Main=NBPOpen
{hato}NBPOpen.p.o
{libraries}Interface.o
-o {hat}SwitchBoard
***********************************)
{$R-}
{$S NBPOpen}
UNIT Donald_Koscheka;
(*******************************)
INTERFACE
(*******************************)
Uses MemTypes, QuickDraw, OSIntf,
ToolIntf, PackIntf, HyperXCmd,
AppleTalk, nbpxcmd;
Procedure EntryPoint( paramPtr : XCmdPtr );
(*******************************)
IMPLEMENTATION
(*******************************)
PROCEDURE NBPOpen( paramPtr: XCmdPtr ); FORWARD;
Procedure EntryPoint( paramPtr : XCmdPtr );
Begin
NBPOpen( paramPtr );
End;
Procedure NBPOpen( paramPtr : XCmdPtr );
(**********************************
* This routine initializes some common
* memory for use by the Name Binding
* Protocol (NBP) Driver and the XCMDs that
* will use it.
*
* YOU MUST CALL THIS ROUTINE BEFORE
* ANY OF THE OTHER XCMDs/XFCNs in the
* AppleTalk suite. Failure to do so
* will result in wildly unpredicatable
* and possibly fatal performance by
* hypercard.
*
* IMPORTANT:
*THE HYPERCARD VARIABLE
* GLOBALNBPDATA MUST BE
*DECLARED IN YOUR SCRIPT
*BEFORE CALLING NBPOPEN
*
* Out: Error Result is returned to hypercard
* or empty if no error
**********************************)
VAR
i : INTEGER; {*** just a loop counter***}
tempH: Handle; {*** Used to get global ***}
nbp : NBPBlkPtr; {*** MUST NOT MOVE ***}
error: OSerr; {*** allocate as pointer ***}
longStr: Str255;{*** for ZeroToPas call ***}
{$I XCMDGlue.Inc }
BEGIN
error := noErr;
nbp := NIL; {*** assume no data yet ***}
{*** Retrieve the pointer thats stored ***}
tempH := GetGlobal( GLOBALNBPDATA );
{*** If its defined, convert it to a pointer***}
IF (tempH <> NIL) AND (tempH^ <> NIL) THEN
BEGIN
HLock( tempH );
ZeroToPas( tempH^, longStr );
nbp := NBPBlkPtr( StrToLong( longStr ));
HUnlock( tempH );
END;
IF nbp = NIL THEN
BEGIN
{*** Allocate nbp, initialize its fields***}
nbp := NBPBlkPtr(NewPtr( sizeof( NBPBlock )));
IF nbp <> NIL THEN
WITH nbp^ DO
BEGIN
WITH NTEntry DO
BEGIN
nteAddress.aSocket:= 0;
nteAddress.aNode := 0;
nteAddress.aNet:= 0;
For i := 1 TO 100 DO
nteData[i]:= chr(0);
END;
{*** Clear at the lookup stuff ***}
{*** (signifies no lookup yet) ***}
LookUpBuffer := nil;
EntCount := 0;
Registered := FALSE;
SetGlobal(GLOBALNBPDATA,PasToZero( NumToStr(LongInt(nbp))));
END
ELSE
error := -1; {*** some sort of error occured ***}
END;
{*** Note that no error is reported ***}
{*** as empty, rather than 0. This ***}
{*** is in keeping with HyperCard ***}
IF error = noErr THEN
paramPtr^.returnValue := PasToZero( )
ELSE
paramPtr^.returnValue := PasToZero(numToStr(longint(error)));
END;
END.
Listing 6. ADSPClose() XFCN
(******************************)
(* file: ADSPClose.p*)
(* *)
(* Close down the connection*)
(* listener and all open *)
(* connections. *)
(* Set the globals to empty *)
(* *)
(* Requires these Globals *)
(* GLOBALADSPDATA*)
(* mySocketListener*)
(* *)
(* DEFINE THE GLOBALS BEFORE*)
(* USING THEM *)
(* ------------------------ *)
(* By: Donald Koscheka *)
(* Date:10-Oct-88*)
(******************************)
(*******************************
Build Sequence
pascal {adsp}ADSPClose.p -o {hato}ADSPClose.p.o
link -m ENTRYPOINT -rt XFCN=1301 -sn Main=ADSPClose
{hato}ADSPClose.p.o
{libraries}Interface.o
-o {hat}SwitchBoard
********************************)
{$R-}
{$S ADSPClose}
UNIT Koscheka;
(*******************************)
INTERFACE
(*******************************)
Uses MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf,
HyperXCmd, AppleTalk, ADSP, adspxcmd;
Procedure EntryPoint( paramPtr : XCmdPtr );
(*******************************)
IMPLEMENTATION
(*******************************)
PROCEDURE ADSPClose( paramPtr: XCmdPtr ); FORWARD;
Procedure EntryPoint( paramPtr : XCmdPtr );
Begin
ADSPClose( paramPtr );
End;
Procedure ADSPClose( paramPtr : XCmdPtr );
VAR
tempH : Handle;
adsp : ADSPPtr;
error,err: OSErr;
tpb : DSPParamBlock;
cb, nb : CBPtr;
mppPB : mppParamBlock;
longStr: Str255;
{$I XCmdGlue.inc }
BEGIN
error := noErr;
adsp := NIL;
{*** Retrieve the pointer***}
tempH := GetGlobal( GLOBALADSPDATA );
IF (tempH <> NIL) AND (tempH^ <> NIL) THEN
BEGIN
HLock( tempH );
ZeroToPas( tempH^, longStr );
adsp := ADSPPtr( StrToLong( longStr ));
HUnlock( tempH );
END;
{*** Only kill if allocated ***}
IF adsp <> NIL THEN
WITH adsp^ DO
BEGIN
(* 1 - Tear down connection listener*)
IF pb.ioResult > 0 THEN
WITH tpb DO
BEGIN
ioCRefNum:= dspRefNum;
csCode := dspCLRemove;
ccbRefnum := adsp^.ccbref;
abort := 1;
err := PBControl( @tpb, SYNC );
IF err <> noErr THEN error := err;
END;
(* 2 - Restore old self send *)
mppPB.newSelfFlag := adsp^.oldSelf;
err := PSetSelfSend( @mppPB, SYNC );
{* PSetSelfSend not implemented on*}
{* Mac+ (???), so ignore result *}
{* driver cant respond to this *}
{* control call. *}
(* 3 - Deallocate all ADSP memory *)
DisposPtr( Ptr( adsp ) );
(* 4 * Clear out the containers *)
SetGlobal(GLOBALADSPDATA,PasToZero());
(* 5 - leave socket address valid *)
(* for now *)
END; {*** WITH adsp^ ***}
IF error = noErr THEN
paramPtr^.returnValue:=PasToZero()
ELSE
paramPtr^.returnValue:=PasToZero(numToStr(longint(error)));
END;
END.
Listing 7. NBPClose() XFCN
(******************************)
(* file: nbpClose.p *)
(* *)
(* Create control block and *)
(* initialize the data for *)
(* the name binding protocol *)
(* (nbp) stuff. *)
(* *)
(* -------------------------- *)
(* © Donald Koscheka *)
(* 6-October, 1988 *)
(* All Rights Reserved *)
(* *)
(******************************)
(*******************************
MPW Build Sequence
pascal {nbp}nbpClose.p -o {hato}nbpClose.p.o
link -m ENTRYPOINT -rt XFCN=2002 -sn Main=nbpClose
{hato}nbpClose.p.o
{libraries}Interface.o
-o {hat}SwitchBoard
*******************************)
{$R-}
{$S nbpClose}
UNIT Donald_Koscheka;
(*******************************)
INTERFACE
(*******************************)
Uses MemTypes, QuickDraw, OSIntf,
ToolIntf, PackIntf, HyperXCmd,
AppleTalk, nbpxcmd;
Procedure EntryPoint( paramPtr : XCmdPtr );
(*******************************)
IMPLEMENTATION
(*******************************)
PROCEDURE nbpClose( paramPtr: XCmdPtr ); FORWARD;
Procedure EntryPoint( paramPtr : XCmdPtr );
Begin
nbpClose( paramPtr );
End;
Procedure nbpClose(paramPtr : XCmdPtr);
(**********************************
* This routine shuts down access to
* the NBP driver. It also unregisters
* the entity if that hasnt already been
* done.
*
* IMPORTANT:
*
* THE HYPERCARD VARIABLE
* GLOBALNBPDATA MUST BE
* DECLARED IN YOUR SCRIPT
* BEFORE CALLING nbpClose
*
* Does not report an error
**********************************)
VAR
error : OSErr;
longStr : Str255;
tempH : Handle;
nbp: NBPBlkPtr;{*** MUST NOT MOVE ***}
pb : MPPParamBlock;
{$I XCMDGlue.Inc }
BEGIN
error := noErr;
nbp := NIL; {*** assume no data yet ***}
{*** Retrieve the pointer thats stored ***}
tempH := GetGlobal( GLOBALNBPDATA );
{*** If its there, convert to pointer ***}
IF (tempH <> NIL) AND (tempH^ <> NIL) THEN
BEGIN
HLock( tempH );
ZeroToPas( tempH^, longStr );
nbp := NBPBlkPtr( StrToLong( longStr ));
HUnlock( tempH );
END;
{*** If the data is still allocated, we ***}
{*** shut down NBP, otherwise, just quit***}
IF nbp <> NIL THEN
WITH nbp^ DO
BEGIN
{*** Unregister if still registered***}
IF NTEntry.nteData[1] <> chr(0) THEN
BEGIN
pb.entityPtr := @NTEntry.nteData[1];
error := PRemoveName( @pb, SYNC );
END;
{*** Remove the lookup buffer***}
IF LookUpBuffer <> NIL THEN
BEGIN
HUnlock( LookUpBuffer );
DisposHandle( LookUpBuffer );
END;
{*** Dump the NBP Master Block ***}
DisposPtr( Ptr(nbp) );
SetGlobal( GLOBALNBPDATA, PasToZero( ));
END;
IF error = noErr THEN
paramPtr^.returnValue := PasToZero( )
ELSE
paramPtr^.returnValue := PasToZero(numToStr(longint(error)));
END;
END.
Next month: Accessing the Name Binding Protocol in HyperCard.
end HyperChat