HyperTalk, Pascal
Volume Number: | | 4
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Issue Number: | | 9
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Column Tag: | | HyperChat®
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Comparing HyperTalk to Pascal
By Paul F. Merrill, Brigham Young University, Provo, Utah
Pascal and HyperTalk: A Comparison
Paul F. Merrill
Brigham Young University
[Paul F. Merrill is a professor of instructional science and computer based education at BYU. He teaches courses in Pascal and computer based authoring systems. He has also written a book entitled, Computers in Education published by Prentice-Hall]
Introduction
HyperCard has produced a lot of excitement and discussion in the Macintosh community. It has generated a large following and no small number of critics. Many proponents have argued that HyperCard enables the weekend programmer to create sophisticated applications which tap the power of the Macintosh user interface without having to digest the formidable tool box and Inside Macintosh. John Sculley has predicted that it will have an impact in the Macintosh world similar to the impact of Applesoft Basic in the Apple II world.
But just how powerful is the HyperCard authoring environment and its associated programming language, HyperTalk? One way to address that question is to compare HyperTalk with some standard language. Therefore, the purpose of this article is to compare HyperTalk with the Pascal programming language. This comparison will not only reveal the power of HyperTalk, but it will also provide a bridge for the Pascal programmer to cross over into the new exciting world of HyperCard.
This article is neither a tutorial in Pascal or HyperTalk. It is assumed that the reader has some familiarity with Pascal and has at least seen a demonstration of or read a good review article on HyperCard.
The following comparisons will be done by annotated examples rather than by complicated syntax diagrams. Since one or two examples cannot show the full range of possibilities for a given command, page number references are provided to a full discussion of the command found in Danny Goodmans excellent book, The Complete HyperCard Handbook. Pascal examples are shown in boldface while HyperTalk examples are shown in italics type. Annotations or comments are shown within curly brackets. Single spacing will be used to indicate commands that go together as a set, while double spacing will be used to separate independent examples.
Program structure
Unlike Pascal, HyperTalk cannot be used to create stand-alone programs. It can only be used within HyperCard to control the activity of HyperCard objects (stacks, backgrounds, cards, fields and buttons). HyperTalk is not used to create a program that is executed from beginning to end. Instead each HyperCard object may have associated with it HyperTalk commands called a script. Each script may contain several Pascal like procedures called message handlers. The commands within a message handler are executed when an object receives a message which matches the handler. HyperCard sends messages to an appropriate object whenever certain events occur. For example, a button script may have a message handler which will instruct HyperCard to go to the next card, using a dissolve visual effect, when the mouse is clicked on the button and the mouseUp message is received. The script associated with that next card might contain a message handler which will be executed when the card is opened and a corresponding openCard message is received by the card (see Goodman, pgs. 345-360). An example of a simple Pascal program and two HyperTalk message handlers are shown below. The Pascal program calls a procedure getname which requests the users name and then displays Thank you on the screen. The first HyperTalk message handler performs essentially the same functions. It is executed when a specific card is opened. The second message handler is executed when the mouse is clicked on a button. HyperTalk message handlers begin with the word on followed by the name of a particular message. They always terminate with the word end followed by the same message name. In these and subsequent examples, you will find that most HyperTalk commands are closer to standard English commands than their Pascal counterparts.
program example;
procedure getname;
var
name: string;
begin
writeln(What is your name?);
readln(name);
writeln(Thank you)
end;
begin
getname
end.
on openCard
ask What is your name?
put Thank you into field 1
end openCard
on mouseUp
visual effect dissolve
go to next card
end mouseUp
Simple variables & assignment statements
In Pascal, the programmer has to declare what type of values will be stored in a variable before it can be used. Local variables do not need to be declared in HyperTalk. Global variables are declared in any handler which uses them. All HyperTalk variables are of type text. Numeric characters are automatically converted to numbers before mathematical operations are performed (Goodman, p. 362). In addition to variables, information may be stored and retrieved from other containers such as fields, the Message Box, and any text selected by the user (p.400). The following Pascal examples show the declaration of several different types of variables followed by three assignment statements where mathematical expressions are evaluated and variables are given a value. The HyperTalk put command also evaluates expressions and stores values into variables or other containers. Note the additional HyperTalk arithmetic commands.
var
x, y, sum,counter: integer;
name: string;
r: real;
name:=Paul;
sum:= (x+y)*r/2;
counter:=counter +1;
put Paul into name {p. 415}
put (x+y)*r/2 into sum {p. 415}
add 1 to counter {p. 441}
subtract field 1 from sum{p. 442}
multiply salary by selection{p. 444}
divide field total by num{p. 445}
Simple input/output
Macintosh Pascal provides a text and a drawing window for the display of text or graphics. Multiple windows can be displayed on the screen using tool box routines in LightSpeed Pascal. The present version of HyperCard only allows one window or card to be displayed on the screen at a time.[In HC version 1.2 and later you can selectively hide and show Card and Background Picts giving you more graphic control. HyperEd] However, HyperCard differentiates between text fields and a graphics layer. In the following examples the Pascal write command is used to display a simple string in the text window, while the HyperTalk put command is used to display information in a text field.
write (Display on the text screen);
put Display in field into field 2{p. 415}
These examples show how values from variables and literal strings are combined for display on the text screen or in a field. In HyperTalk, the double ampersand (&&) adds a space.
write (str1 , literal string , str2, , str3);
put str1 & text & str2 && str3 into field Hello
The results of the evaluation of a mathematical expression may also be mixed with literal strings. The :7:2 after the expression is used to format the resulting real number in a seven column field with two digits after the decimal. HyperTalk requires an additional command, set numberFormat, in order to format the real number.
write (Your salary is , rate*hours:7:2);
set numberFormat to 0.00 {p. 489}
put Your salary is & rate*hours into field salary
The Pascal writeln command is exactly the same as the write command, shown above, except it places a carriage return character at the end of the line. To do the same thing in HyperTalk, the return character must be given explicitly as shown in the following example. However, in HyperTalk it is generally not necessary to specify the return character since the text will automatically be word wrapped within the dimensions of the field. This capability makes it possible to use one HyperTalk put command where several Pascal writeln commands would be necessary.
writeln (Text followed by return);
put Text & return after field display {p.415}
Macintosh Pascal provides three commands, drawChar, drawString, and writeDraw for displaying text on the drawing screen. Each of these must be preceded by a moveto command which specifies the coordinates of where the text is to be displayed. In HyperCard, the type command is used to place text in the graphics layer of a card. This command must be preceded by other commands which select the text tool and specify the location of where the text is to be placed. For many applications, text may be placed in fields and on the graphics layer of a card using the MacPaint like tools built into HyperCard rather than using HyperTalk commands. Text placed in fields may be edited by the user, while painted text in a graphics layer cannot be edited. However, painted text may be erased using the erasure tool or moved using the lasso tool.
moveto (40,100);
writeDraw (Display in drawing window);
choose text tool {p. 429}
click at 40,100 {p. 430}
type This is painted text {p. 433}
In Pascal, user input from the keyboard can be obtained by using the
read or readln commands. These are generally preceded by a prompt
displayed by the write or writeln commands. HyperTalk provides several
techniques for obtaining keyboard input from the user. The ask command
displays a dialog box with the first string argument as a prompt and
the second string as the default selected response. The users response
is stored in the HyperTalk system variable called it. The answer
command displays a dialog box with the first string argument as a prompt
and two or three pushbuttons each labeled by the succeeding strings.
When the user clicks a button, the button label is placed in the variable
it. Unfortunately, the location of these dialog boxes cannot be controlled
by HyperTalk. The put command may be used to place a copy of whatever
the user types into an editable field into a specified variable, while
the get command places the contents of a field in the system variable
it.
write (Please enter your name );
readln(name);
ask Please enter your name with Paul {p. 465}
answer Are you happy with yes or no or
maybe {p. 463}
put field 1 into address {p. 415}
get field name {p. 419}
Operators and functions
The following math and boolean operators are the same in both languages. However, HyperTalk includes the additional operators: is and is not (p. 563-576).
+ - * / div mod = <> < <= >= and or not
The Pascal random function returns a random number between -32767 and +32767, while the random function in HyperTalk returns a random number between 1 and a specified value.
x:=random;
put the random of upper into x {p. 545}
The following math functions are the same in both languages. HyperTalk also provides several additional functions such as annuity and average (p. 546-551).
round, trunc, abs ln, sqrt, cos, sin, exp
Sequence control structures
Both Pascal and HyperTalk provide powerful if-then-else control structures with very similar syntax. The following examples display different messages on the text screen (Pascal) or in a field (HyperTalk) and increment different variables (count or ave) depending on the values of the variables status and gpa. There is no HyperTalk equivalent of the Pascal case statement other than nested if-then-else commands (p. 589).
if (status = undergrad) and (gpa > 3.7) then
writeln(Deans list)
else if gpa < 2.0 then
begin
writeln(Probation);
count := count + 1
end
else
begin
writeln(Average);
ave := ave + 1
end;
if stat = undergrad and gpa > 3.7 then {p. 584}
put Deans List into field 1{p. 415}
else if gpa < 2.0 then {p. 587}
put Probation into field 1 {p. 415}
add 1 to count {p. 441}
else {p. 587}
put Average into field 1 {p. 415}
put ave + 1 into ave{p. 415}
end if {p. 587}
Both Pascal and HyperTalk provide several very powerful repetitive control structures with similar syntax. However, HyperTalk provides an additional structure not found in Pascal and also adds several abnormal exit features not shown in the examples: next repeat, exit repeat, exit if, and exit <handler name> (p. 594). The following repeat loops will continue asking for a number from the user and display the value of the number multiplied by 10 until the user enters the number 0.
repeat
Writeln(Enter a number);
readln (it);
writeln(it*10);
until it = 0;
repeat until it = 0{p. 591}
ask Enter a number{p. 465}
put it *10 & return after field 1 {p. 415}
end repeat
The following while loops will continue asking the user to enter a number and display the dividend produced by dividing the number into 50 until the user enters the number 0.
writeln (Enter a number);
readln (it);
while it<>0 do
begin
writeln (50/it);
writeln(Enter a number);
readln(it);
end;
ask Enter a number {p. 465}
repeat while it is not 0 {p. 592}
put 50/it & return after field answer {p. 415}
ask Enter a number{p. 465}
end repeat
These for do loops will display the product of the integers 5 through 20 each multiplied by 5. The Pascal for do may also use 20 downto 5 while the HyperTalk repeat with may use 20 down to 5.
for i:= 5 to 20 do
writeln(i*5);
repeat with i = 5 to 20 {p. 593).}
put i*5 & return after field product
end repeat
This HyperTalk loop will repeat 20 times. Each time it will place the string I love you into field 3 and sound a beep.
{No Pascal equivalent}
repeat 20 times {p. 590}
put I love you after field 3 {p. 415}
beep 1 {p. 469}
end repeat
QuickDraw Graphics
Pascal and HyperTalk both provide commands for accessing the Macintosh QuickDraw Graphics routines. In most HyperCard stacks, the use of HyperTalk graphics commands within scripts will not be necessary since the drawing of graphics can be done with the MacPaint like tools included within HyperCard. In fact, HyperTalk graphics commands, used in scripts, actually provide access to the same tools found in the HyperCard tools menu. Therefore, the equivalent of most Pascal graphics commands are implemented in HyperTalk by selecting a particular graphics tool using the choose command and then simulating the dragging of the mouse across the screen using the drag command. Note that the arguments for the drag command are in a different order than those of the Pascal frameRect command. Ovals and rounded rectangles can also be drawn with HyperTalk by first selecting the corresponding tool. Three or four HyperTalk commands are required to implement the equivalent of some Pascal graphics commands such as paintCircle and invertRect.
drawLine (x1,y1,x2,y2);
choose line tool {p. 429}
drag from x1,y1 to x2,y2 {p. 431}
frameRect (top,left,bottom,right);
choose rectangle tool{p. 429}
drag from left,top,right,bottom {p. 431}
paintRect (r);
set filled to true {p. 495}
choose rectangle tool{p. 429}
drag from x1,y1 to x2,y2 {p. 431}
paintCircle (x1,y1,r);
set filled to true {p. 495}
set centered to true {p. 495}
choose oval tool {p. 429}
drag from x1,y1 to x1,y2 {p. 431}
invertRect(r);
choose select tool {p. 429}
drag from x1,y1 to x2,y2 {p. 431}
doMenu invert {p. 421 & 247}
eraseRect (r);
choose select tool {p. 429}
drag from x1,y1 to x2,y2 {p. 431}
doMenu clear picture {p. 421}
penSize (4,4);
set lineSize to 4{p. 497}
penPat (gray);
set pattern to 10{p. 498}
penMode (patXor);
{No Hypertalk equivalent.}
Pascal provides several commands for controlling the properties of text displayed on the drawing screen by subsequent writeDraw commands. In HyperTalk, many properties of painted text, buttons, and fields may be changed using the set command.
textFont (3);
set textFont to Chicago {painted text (p. 499)}
textFace ([bold,underline]);
set textStyle of button ok to bold, underline {p. 499}
textSize(18);
set textSize of field 2 to 18 {p. 499}
textMode (srcXor);
{No HyperTalk equivalent .}
Mouse Control
The Macintosh tool-box ROM contains several routines, which can be accessed by Pascal commands, for tracking mouse events such as clicking the mouse button and moving the mouse. The button function returns a value of true if the mouse button is pressed down at the time the function is called; otherwise it returns false. The getMouse procedure returns the coordinates of the position of the mouse pointer at the time the procedure is called. Although there are directly equivalent commands in HyperTalk, as shown below, mouse events are mainly tracked by message handlers which trap for mouse related messages: mouseDown, mouseUp, mouseEnter, mouseLeave, mouseWithin, and mouseStillDown (p. 383-386). A mouseUp message handler is generally used to respond to normal mouse clicks within buttons, fields and card. In the examples below, the mouseLoc function returns the current position of the mouse pointer, while the clickLoc function returns the position of the mouse at the last click.
tf:=button;
put theMouseClick into tf {p. 534}
getmouse(x,y);
put the mouseLoc into xy {p. 529}
put the clickloc into xy {p. 535}
String procedures and functions
Macintosh Pascal provides several powerful commands for manipulating strings. HyperTalk provides even greater power by making it possible to manipulate characters, words, lines and items within any container.
it:=length (str);
get the length of word 3 of field input {p. 537}
it:=concat(str1, literal , str2, , str3);
put str1 & literal string & str2 && str3 into it
{&& adds a space (p. 415)}
it:=copy(source, firstchar, numofchar);
get char 3 to 8 of line 3 of field source {p. 419}
delete (source, firstchar, numofchar);
delete item 3 to 8 of field 3 {p. 420}
insert(source, dest, 5);
put selection before fifth word of field 2 {p. 415}
The Pascal command pos is used to find the location of a pattern in a source string. It returns a number indicating the location of the first occurrence of the pattern. Zero is returned if the pattern is not found. The HyperTalk offset command performs exactly the same function. Two other HyperTalk commands, contains and is in return the value true if the pattern is found in the source.
if pos (pattern, source) <> 0 then
writeln (Correct);
if offset (pattern, source) <> 0 then {p. 538}
put correct into field feedback {p. 415}
if source contains pattern then {p. 573}
put correct into field feedback {p. 415}
if pattern is in source then {p. 573}
put correct into field feedback {p. 415}
Sound Commands
A single voice note can be played by using the note command in Pascal. This command requires three integer arguments which specify the pitch, loudness and duration of one note. The HyperTalk play command is more versatile with arguments to indicate the instrument or waveform, the overall tempo, and a series of notes specified by normal musical symbols. For example, the notation c#4e. would indicate a dotted-eighth c-sharp note in the 4th octave (middle octave). The play command can also be used to produce various self contained digitized sound effects. Such sounds may be recorded using a digitizer and converted to a Mac resource file.
note (440, 75, 48)
play harpsichord tempo 380 b3 c#4 d e f# g a#3
play breaking glass {p. 470}
User defined types: arrays and records
On first glance, HyperTalk doesnt seem to support user defined types such as arrays and records. However, a card is analogous to a record which can contain many different named fields. Each field can contain up to 32 K. Field data can be accessed by line, item, word or character. Lines are separated by carriage returns, items by commas, and words by spaces. Data fields may be hidden from view if desired. The following HyperTalk script will compute the average of a set of numbers found in a field labeled scores for each card in a stack. Each number is separated by a space and considered to be a word.
Type scorearray = array [1..25] of integer;
student = record of
name: string[35];
data: scorearray;
end;
class = array [1..100] of student;
repeat with n = 1 to number of cards {p. 593}
go to card n {p. 407}
put 0 into sum {p. 415}
put the number of words in field scores into
num {p. 415}
repeat with i = 1 to num {p. 593}
add word i of field scores to sum {p. 441}
end repeat
put sum/num into field average {p. 415}
end repeat
Disk file input/output
Pascal has three different commands to open a file. Rewrite is used to open a new sequential file, reset is used to open a sequential file that has been previously created, and open is used to open a new or previously created random access file. These commands can be used to open simple text files or structured or typed files. In contrast, HyperTalk only deals with simple text files and only has one open command:
rewrite (f,filename);
open file filename {p. 475}
reset (f,filename);
open (f,filename);
In HyperTalk, if several fields are written to a file they should be separated by writing a tab character to the disk (write tab to file filename). Records or cards should be separated by writing a Return character to the file (write return to file filename).
write (f, class[i].data);
write field data of card i to file filename {p. 478}
The HyperTalk read command just reads characters from the file until it finds a delimiter such as tab or return. The text is placed in the variable it. The delimiter characters should be removed before placing the text in a field.
read (f, class[i].data);
read from file filename until tab {p. 476}
close (f);
close file filename{p. 475}
User defined functions and subroutines or procedures
The specification and calling of user defined functions in Pascal and HyperTalk is almost identical. The following example functions require two integer parameters and return the value of the first parameter raised to the power specified by the second parameter.
function power (num, exp: integer): integer;
var i, answ: integer;
begin
answ:=1;
for i:=1 to exp do
answ:=answ*num;
power:=answ;
end;
function power num,exp {p. 561}
put 1 into answ {p. 415}
repeat with i = 1 to exp {p. 593}
multiply answ by num{p. 444}
end repeat
return answ{p. 561}
end power
The following commands show how the functions defined above might be called.
writeln(power(5,3));
put power (5,3) into field 1{p. 561}
Similar to Pascal, HyperTalk provides for user defined subroutines, procedures or handlers with value parameters. HyperTalk also provides for both local and global variables. Local variables do not have to be declared in HyperTalk. Global variables must be declared in all subroutines or handlers which access them. In contrast with Pascal, HyperTalk handlers must return values through global variables since there is no provision for variable parameters. The following example procedure and handler compute the power of a number similar to the functions shown above.
procedure power (num, exp: integer; var answ:
integer);
var i:integer;
begin
answ:=1;
for i:=1 to exp do
answ:=answ*num;
end;
on power num,exp
global answ{p. 457}
put 1 into answ {p. 415}
repeat with i = 1 to exp {p. 593}
multiply answ by num{p. 444}
end repeat
end power
The procedure or handler defined above would be called using the following commands. In the HyperTalk example, the global variable answ must be declared in any handler which calls the subroutine power.
power (5,3,result);
writeln (result);
global answ
power 5,3
put answ into field output
Summary and Conclusions
Based on the comparisons presented above between Pascal and HyperTalk, it should be clear that HyperTalk is indeed a powerful language with many similarities to Pascal. It provides sophisticated sequence control structures, user defined subroutines and functions with parameter passing, a variety of data structures, powerful math operations and functions, string manipulation functions, text display, graphics and sound commands, and disk file input/output routines. Not shown in the comparison is HyperTalks ability to call subroutines and functions recursively. These similarities should make it possible for Pascal programmers to become proficient in HyperTalk without undo effort.
In addition to the similarities with Pascal, HyperTalk also has some object oriented programming features similar to languages such as SmallTalk and some list processing features similar to languages such as Logo and Lisp. HyperTalk contains several other commands that have no Pascal equivalent, and therefore are not included in this comparison. Two of these which deserve special mention are the edit script and do commands. Edit script can be used to create and modify scripts from within a HyperTalk script, while the do command can be used to execute commands stored in a container such as a variable or field.
The HyperCard environment also provides a text editor and MacPaint type graphics tools. These tools, along with the capability to import text and graphics, makes it possible to easily create screen displays without having to rely on complicated programming commands.
HyperCard with HyperTalk does indeed provide a powerful and exciting programming environment. There are limitations such as screen size, lack of color, no commands for creating menus and dialog boxes, and the speed limitations of an interpreted language. However, many of these limitations may be rectified in future versions of HyperCard, or through the use of external commands written in other languages.