68881 Access
Volume Number: | | 4
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Issue Number: | | 4
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Column Tag: | | Forth Forum
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Direct 68881 Floating Point Access
By Jörg Langowski, MacTutor Editorial Board, Grenoble, France
Being the proud owner of a MacII since the beginning of this year, I was - like so many others - disappointed at the relative slowness of the SANE package. Even with the floating point coprocessor, the speedup is only a factor of 5-10 compared to the Mac SE. The coprocessor itself allows you to go much faster than that, and it is Apples SANE implementation that slows down the operations.
The reason for this is, of course, that Apple is trying to guarantee the compatibility of the SANE on the MacII with the old SANE implementation. That means that the results are supposed to be the same, down to the least significant bit (or even to the last guard bit?). The 68881 uses different algorithms for calculating transcendental functions than SANE does, therefore some of its built-in operations could not be used and had to be replaced by software. Of course, that slows down things a lot.
As a side note, Im not at all in favor of such a strategy. Artificially restraining a high performance chip just because its results, although accurate enough, dont match the old - also accurate - results to the last bit seems a little exaggerated. Stable numerical algorithms should take into account the possibility that the hardware changes slightly and the machine errors are different, and they should be immune against such changes; or at least the new SANE should have had an option built in that uses the 68881 directly! [Amen to that statement! -Ed]
Many of the development systems for the Macintosh now come with the possibility to generate code that supports the floating point coprocessor directly, many others dont; working with Forth, we dont have a real problem since we can easily redefine our floating point operators. This month Ill show you how to do that.
The 68881
Lets first have a look at the floating point coprocessor itself.
The 68881 is accessed from the 68020 in a special address area. When the 68020 encounters an instruction of the form $Fxxx (previously the F line trap), it will set its function code lines (pins FC0-FC2) all to high, indicating CPU space. It will then exchange information with the coprocessors internal registers to perform the floating point operation requested.
This information exchange occurs automatically, it is part of the 68020s design; when using the floating point instructions, you dont notice the communication between the two processors at all. The 68881 appears as an extension to the 68020, just as if we had a new set of registers available, with special instructions operating on them.
The registers FP0-FP7 can each hold one extended precision (80-bit) floating point number, in the format given by the IEEE standard: bits 0-63 contain the mantissa, 64-78 the 15-bit exponent offset by 16383, and bit 79 the sign. The instruction set of the 68881 allows you to do floating point operations on any or between any two of these registers, and transfer data between them, the 68020s registers and memory.
Mach2s assembler fully supports all 68881 instructions. The redefinition of the words in the SANE vocabulary is therefore quite straightforward. Register D7 is used by Mach2 as the floating point stack pointer, all we have to do is to transfer floating point numbers from the FP stack to the 68881s registers, do the FP operation and transfer back the result.
The 68881 expects floating point numbers in a different format than SANE does. In order to keep FP numbers aligned to the boundaries of a 32-bit long word, which speeds up operations, an extended precision number in memory will be 96 bits long instead of 80; there is a 16 bit gap between the 64-bit mantissa and the 16-bit sign and exponent field. Since SANE and the floating point stack in Mach2 use 80 bit numbers, we have to convert their format when we use the coprocessor.
Listing 1 provides the macros f>2, f>1 and 1>f for this purpose. The general format for a binary floating point operation is then
f>2
fop.x FPn, FPm
1>f
where fop.x is an extended format floating point instruction that operates on floating point registers FPn and FPm. The example always uses registers FP0 and FP1. Unary operations are encoded the same way, using only FP0.
In the example, I provided a new vocabulary f68881 that contains redefinitions of the most important SANE operations for the 68881. Of course, the concept can be far extended. We have eight registers at our disposition and can use them to optimize more complicated numerical algorithms, using only assembly language. I might give some examples how to do this in a later column.
For the moment, lets content ourselves with the speed improvement that we have achieved so far, which is already remarkable. Some simple benchmarks are listed at the end of listing 1, and the results are given here:
( MacII, direct 68881 access, 100000 loops each )
bmark1 2 Secs 18 Ticks ok <0> [0]
bmark2 4 Secs 48 Ticks ok <0> [0]
bmark3 4 Secs 14 Ticks ok <0> [0]
bmark4 4 Secs 17 Ticks ok <0> [0]
bmark5 4 Secs 14 Ticks ok <0> [0]
( MacII, SANE w/68881, 10000 loops each )
smark1 15 Ticks ok <0> [0]
smark2 37 Secs 12 Ticks ok <0> [0]
smark3 24 Ticks ok <0> [0]
smark4 1 Secs 33 Ticks ok <0> [0]
smark5 1 Secs 33 Ticks ok <0> [0]
( Mac +, SANE, 10000 loops each )
ok <0> [0]
smark1 24 Ticks ok <0> [0]
smark2 181 Secs 54 Ticks ok <0> [0]
smark3 49 Ticks ok <0> [0]
smark4 4 Secs 47 Ticks ok <0> [0]
smark5 5 Secs 14 Ticks ok <0> [0]
For the Mac+, the fnull1 and fnull2 operations had been replaced by simple fdrops. As you see, the speedup going from Mac+ to MacIIs SANE is not so breathtaking: a factor of 6 for the exponential, 4 for addition and subtraction; but when we access the 68881 directly, we gain another factor of 3 for simple addition and multiplication and 78 for the exponential. It is in the calculation of the transcendentals where the 68881 really shines.
Pop up menus
Someone approached me lately on the question of how to do pop up menu selection. Since the technical notes contain only sketchy references to popup menus at the time I write this (e.g. TN156, TN172), Id like to give you a practical example how to use pop up menus from Mach2 in a simple way.
Listing 2 explains the process. The PopUpMenuSelect trap takes four parameters:
- a handle to the menu to be displayed (32 bits),
- the top and left global coordinate of the point at which to display the menu (2*16 bits),
- the menu item which should be positioned at that point for the default selection.
Although Mach2 knows the trap name, the interface to this routine is not (yet) correct, so we have to redefine it in assembler. Note that the point returned by the @mouse function is in local coordinates, while PopUpMenuSelect expects it in global coordinates.
The example defines a menu using the Mach2 interface; the menu is created with -1 as the insertion parameter (-1 150 mymenu BOUNDS) so that after insertion into the taskss menu bar the menu will stay invisible (just as we did for the hierarchical menus). Note that a pop up menu has to be inserted into the menu bar before using it.
The content handler for the default Mach2 window is then rewritten so that on a mouse down event it will select the example pop up menu. The menu handler will just beep a number of times depending on the item selected. dopop activates the new content handler while nopop deactivates it.
Feedback dept.
This letter comes from Vassili Dzuba, Paris:
In Januarys issue Mousehole Report, Alan Dall put in his wish list the ability to define ghost copies of applications. Even without Unix capability of defining links, this can be done with a small program using the _Launch trap. This program takes only 1K on the disk. The path name of the application to launch is stored in STR resource 1000. Its possible to set the creator and the bundle bit of the ghost to have it share the same icon as the real thing. Of course, double-clicking on a document can then launch the ghost instead of the application, but the slowing down is only marginal.
The program is the following
(using MPWs assembler):
INCLUDEtraps.a
ghost MAIN
MOVE.W #0,-(SP)
; the context data (_launch parameter)
MOVE.L #STR ,-(SP)
; 1st parameter of GetResource
MOVE.W #1000,-(SP)
; 2nd parameter of GetResource
_GetResource
; handle to string in (SP)
TST.L (SP)
; test if null handle (no resource available)
BEQ.B exit
; if null, go to exit
MOVE.L (SP),A0
MOVE.L (A0),(SP)
; handle dereferenced
MOVE.L SP,A0
; stack pointer in A0
_Launch
exit _ExitToShell
END
The resource file is something like this (using Rez format):
#include types.r
resource STR (1000) {
Sys:myDirectory:MyApp
};
A ghost can be easily created using a small shell script (assuming the original ghosts directory being {MPW}dev) which sets up the string resource:
duplicate {MPW}dev:ghost {2}
echo #include types.rn
resource STR (1000) { {1} };
| rez -a -o {2}
Assuming this script is named summon, the creation in the current directory of a ghost of MacPaint would be something like:
summon sys:appli :mac paint macpaint.Ghost
Sincerely yours
Thank you, Vassili, for this helpful little utility.
Listing 1: direct access 68881 floating point words for Mach2
\ 68881 access, © J. Langowski/MacTutor Jan 1988
only forth also assembler also sane
vocabulary f68881
also f68881 definitions
code f>2
add.l #20,d7
move.l d7,a0
move.l -(a0),-(a7); move mantissa
move.l -(a0),-(a7); in two 32-bit chunks
subq.l #2,a7 ; 16-bit gap
move.w -(a0),-(a7); move exponent + sign
fmove.x(a7)+,fp0; transfer from stack to fp0
move.l -(a0),-(a7); same for fp1...
move.l -(a0),-(a7)
subq.l #2,a7
move.w -(a0),-(a7)
fmove.x(a7)+,fp1
add.l #10,a0 ; a0 points to 2nd fp stack item
rts
end-code mach
code f>1
add.l #10,d7
move.l d7,a0
move.l -(a0),-(a7)
move.l -(a0),-(a7)
subq.l #2,a7
move.w -(a0),-(a7)
fmove.x(a7)+,fp0
rts
end-code mach
code 1>f
fmove.xfp0,-(a7)
move.w (a7)+,(a0)+; transfer exponent + sign
addq.l #2,a7 ; skip16 bit gap
move.l (a7)+,(a0)+; transfer mantissa
move.l (a7)+,(a0)+; in 2 steps
sub.l #10,d7 ; adjust FP stack pointer
rts
end-code mach
( note: f>1 or f>2 and 1>f should always occur in pairs since 1>f expects
A0 to point to second floating point stack position; this is assured
by f>1 and f>2 )
code f+
f>2
fadd.x fp1,fp0
1>f
rts
end-code
code f-
f>2
fsub.x fp1,fp0
1>f
rts
end-code
code f/
f>2
fdiv.x fp1,fp0
1>f
rts
end-code
code f*
f>2
fmul.x fp1,fp0
1>f
rts
end-code
code fmod
f>2
fmod.x fp1,fp0
1>f
rts
end-code
code frem
f>2
frem.x fp1,fp0
1>f
rts
end-code
code fabs
f>1
fabs.x fp0
1>f
rts
end-code
code facos
f>1
facos.xfp0
1>f
rts
end-code
code fasin
f>1
fasin.xfp0
1>f
rts
end-code
code fatan
f>1
fatan.xfp0
1>f
rts
end-code
code fatanh
f>1
fatanh.x fp0
1>f
rts
end-code
code fcos
f>1
fcos.x fp0
1>f
rts
end-code
code fcosh
f>1
fcosh.xfp0
1>f
rts
end-code
code fe^x
f>1
fetox.xfp0
1>f
rts
end-code
code fe^x-1
f>1
fetoxm1.x fp0
1>f
rts
end-code
code fgetexp
f>1
fgetexp.x fp0
1>f
rts
end-code
code fgetman
f>1
fgetexp.x fp0
1>f
rts
end-code
code fint
f>1
fint.x fp0
1>f
rts
end-code
code fintrz
f>1
fintrz.x fp0
1>f
rts
end-code
code fln
f>1
flogn.x fp0
1>f
rts
end-code
code fln+1
f>1
flognp1.x fp0
1>f
rts
end-code
code flog10
f>1
flog10.x fp0
1>f
rts
end-code
code flog2
f>1
flog2.x fp0
1>f
rts
end-code
code fneg
f>1
fneg.x fp0
1>f
rts
end-code
code fsin
f>1
fsin.x fp0
1>f
rts
end-code
code fsinh
f>1
fsinh.x fp0
1>f
rts
end-code
code fsqrt
f>1
fsqrt.x fp0
1>f
rts
end-code
code ftan
f>1
ftan.x fp0
1>f
rts
end-code
code ftanh
f>1
ftanh.x fp0
1>f
rts
end-code
code f10^x
f>1
ftentox.x fp0
1>f
rts
end-code
code f2^x
f>1
ftwotox.x fp0
1>f
rts
end-code
fp
also forth definitions
code fnull1
f>1
1>f
rts
end-code
code fnull2
f>2
1>f
rts
end-code
: bmark1 counter 1.0
100000 0 do fdup fnull1 fdrop loop
timer fdrop ;
: bmark2 counter 4.3352
100000 0 do fdup fe^x fdrop loop
timer fdrop ;
: bmark3 counter
3.5 4.5 100000 0 do fover fover fnull2 fdrop loop
timer fdrop fdrop ;
: bmark4 counter
3.5 4.5 100000 0 do fover fover f+ fdrop loop
timer fdrop fdrop ;
: bmark5 counter
3.5 4.5 100000 0 do fover fover f* fdrop loop
timer fdrop fdrop ;
also sane
: smark1 counter
1.0 10000 0 do fdup fnull1 fdrop loop
timer fdrop ;
: smark2 counter
4.3352 10000 0 do fdup fe^x fdrop loop
timer fdrop ;
: smark3 counter
3.5 4.5 10000 0 do fover fover fnull2 fdrop loop
timer fdrop fdrop ;
: smark4 counter
3.5 4.5 10000 0 do fover fover f+ fdrop loop
timer fdrop fdrop ;
: smark5 counter
3.5 4.5 10000 0 do fover fover f* fdrop loop
timer fdrop fdrop ;
Listing 2: Pop up menus
\ popup menu interface from Forth
\ © J. Langowski/MacTutor Jan 1988
\ FUNCTION PopUpMenuSelect
\ (menu: MenuHandle; top, left, popUpItem: INTEGER):
\LONGINT;
\ INLINE $A80B;
code popup ( hMenu top left item# | menuID item -- )
exg d4,a7
clr.l -(a7)
move.l 12(a6),-(a7) \ handle
move.w 10(a6),-(a7) \ top
move.w 6(a6),-(a7)\ left
move.w 2(a6),-(a7)\ item
adda.l #16,A6
_popupmenuselect
clr.l d0
clr.l d1
move.w (a7)+,d0
move.w (a7)+,d1
exg d4,a7
move.l d0,-(a6)
move.l d1,-(a6)
rts
end-code
CODE @MOUSE
SUBQ.L #4,A6
MOVE.L A6,-(A7)
_GETMOUSE
RTS
END-CODE
CODE unpack
MOVE.L (A6),D0
CLR.L D1
MOVE.W D0,D1
CLR.W D0
SWAP.W D0
MOVE.L D0,(A6)
MOVE.L D1,-(A6)
RTS
END-CODE MACH
108 user taskmenubar
152 user content-hook
NEW.MENU myMenu
TestMenu myMenu TITLE
-1 150 myMenu BOUNDS \ invisible menu
Item 1;Item 2;Item 3 myMenu ITEMS
taskmenubar @ mymenu add
call drawmenubar
: beep
?dup if
0 do 5 call sysbeep loop
then
;
: content-handler { | pt -- }
@mouse -> pt
^ pt call localtoglobal
mymenu @
pt unpack
1
popup
beep drop
run-content
;
: dopop [] content-handler content-hook ! ;
: nopop [] run-content content-hook ! ;