TweetFollow Us on Twitter

Events in ZBASIC
Volume Number:3
Issue Number:9
Column Tag:BASIC School

Mixing Event Manager Calls with ZBASIC

By Dave Kelly, MacTutor Editorial Board

Toolbox Event Manager from ZBASIC

Let’s explore ZBASIC from the perspective of the toolbox. At this point it should be observed that although ZBasic (version 4.0) works, it does not answer a few of our needs. Perhaps we can encourage Zedcor to add a few missing features which I will explain here.

As most of you know, programming the Macintosh in most languages involves heavy use of the toolbox routines. You might say that programming in Basic makes you soft. That’s why so many programmers move on to other languages like Pascal or C. It is easy to be lazy when the implementation of the language does most of the complex programming for you. Actually, once you know what to do, the complex stuff doesn’t seem so bad. However, because ZBasic provides statements which do a set of toolbox functions for you, your time is free to work on the organization problems of your program.

DOS versus Mac OS

In a recent discussion on the merits ( or demerits) of MS/DOS with a co-worker, my friend remarked that he thought that MS/DOS had more flexibility than the Mac operating system because the programmer could manipulate files with “powerful” statements (that he had to remember long enough to type into the computer in the correct syntax, I might add). Of course, we (as Mac programmers) all know that the power of the Mac goes beyond “powerful” statements to copy files. The Mac user interface allows “the rest of us” to cut through the mush and get to the heart of the machine. I wonder how much time has been wasted by MS/DOS users as they wade through their manual to figure out how to do something as simple as copying a file. Their time could have been used more usefully. After all, computers are supposed to make life easier, right?

Hard to Program?

The only reason I mention all this is that I feel that the Mac has taken a lot of flak about begin hard to program. Well, some have found it very difficult to program, especially when they don’t follow standard guidelines and try to write with the “look and feel” of MS/DOS on the Mac! ZBasic is different. If you want to program with toolbox calls exclusively, you can still do it. Or, if using ZBasic statements (like MENU or WINDOW) would make it easier, then use them. Maybe now that ZBasic is here the rest of the world out there might notice that it isn’t so hard to program the Mac after all.

Fig. 1 IM Sample Program in ZBasic

Some Things Require Direct Intervention

There are a few things that ZBasic does not yet support. A disk insertion event is one of them. ZBasic does mount and unmount volumes properly, but to sense the insertion of a disk requires us to create our own GETNEXTEVENT loop. The problem with this comes with the fact that if you use your own GETNEXTEVENT loop you will not be able to do any ON DIALOG or ON MENU etc. type event trapping. You will be trapping events yourself the same way that Pascal or C programmers do it. ZBasic inserts a GETNEXTEVENT statement at the beginning of every line between the ON and OFF statements (such as MENU ON or DIALOG ON). If you insert your own GETNEXTEVENT you will lose some events to the ZBasic GETNEXTEVENT statements. There may be times when you need to have precise control over where the GETNEXTEVENT is placed. Fortunately, you can do this (yes, it can and may be done), but it requires you to abandon some of the built-in capability and rely on the toolbox directly; i.e., become a “real” Mac programmer! In some ways this is better anyway. And you may still mix ZBasic statements (any that don’t trap events) along with the toolbox statements.

This month I have adapted the Sample program found at the beginning of Inside Macintosh vol 1 into a working ZBasic toolbox program. This program has revealed some interesting things about ZBasic which should be noted.

Event Manager and ZBasic

The Macintosh is event-driven. That is, the application decides what to do from moment to moment by requesting information from the Event Manager portion of the toolbox ROM through the GETNEXTEVENT statement and then responding to each event one by one in an appropriate way.

Most events are held in a queue called the event queue. The event queue normally has a capacity of 20 events. The event queue is a FIFO (first-in-first-out) buffer which holds events until they can be read from the queue.

There are several different types of events which the Event Manager will keep track of. The most important of these are

• Mouse-down, Mouse-up events;

• Key-down, Key-up events including Auto-key events which occur when the user holds down a repeating key;

• Disk inserted events;

Other important events include update and activate events which involve events which concern the Window Manager. The Event Manager always returns the highest-priority event available of the requested types.

First thing to mention is the method for setting up records of various kinds found in Inside Macintosh. The procedure is fairly painless. For example, the event record must be defined. In Pascal the event record is defined as:

TYPE EventRecord = RECORD
 what:  INTEGER; {event code}
 message: LONGINT; {event message}
 when:  LONGINT; {ticks since startup}
 where: Point;   {mouse location}
 modifiers: INTEGER; {modifier flags}
END;

Remember that Pascal integer types are 2 bytes, and longint types are 4 bytes. By declaring ZBasic’s static variables, the location of the record will be preserved where we will always know where to find it. Therefore we define the event record in ZBasic as follows:

myEvent%=0‘event code
message&=0‘event message
when&=0 ‘ticks since startup
where&=0‘mouse location
modifiers=0 ‘modifier flags

The ‘what’ variable is the same location as myEvent% as shown by the Pascal record. The other variables of the record follow sequentially in memory. That is, the next variable declared is statically defined at the next memory location. The only thing left to do is use the GETNEXTEVENT statement to see what events happen. Of course it may be harder to decide what you want to happen when the event occurs. This is where the ZBasic built-in automatic statements would have been nice to use. When GETNEXTEVENT is called, the event record will then contain the desired information regarding what, when, where and other pertinent information. Unwanted events may be screened out if desired. Maybe you only want to know when a key is pressed and don’t care about any other events.

This quick overview will never be a substitute for your own experience, but I will attempt to explain some of the ‘features’ of the Sample program.

Mixing Event Manager Calls with ZBasic

The typical ZBasic program for the Macintosh should start out with the WINDOW OFF, COORDINATE WINDOW statements and if the mouse is used any place you will probably want to use the DEF MOUSE=-1 statement. These statements turn off the default window, set the coordinate system to pixel coordinates and set up the mouse to read in a more Macintosh like mode.

The charCodeMask and keyCodeMask variables are masks we may use to mask the keyboard events to get the character and/or key code of keys pressed. It would be helpful for you to read about the Toolbox Event Manager in Inside Macintosh for a complete overview events and how to handle them.

The label “EventLoop” starts the main event loop. You may have loops within loops, even using ZBasic event statements within subroutines called from the main loop, but just keep in mind how the events will be handled. ZBasic events should definitely be confined to their own subroutines and turned off at the end of the routine.

The SELECT-CASE statement lends itself very well to the toolbox implementation of event trapping. Be careful not to exit a CASE statement with out going through the END CASE statement. For example if you try to do a RETURN from within the CASE structure you may have unpredictable results, such as system bombs??

How to Handle Variable Screen Size

I’m excited about the new Macintosh II and the possibility of larger screens and color. This will also mean that programmers must be aware that much more, of the expected uses of their program. I suppose that if you know for certain that your application is only going to be run on a 9" screen Mac then there is no problem in programming the window to open to (0,0)-(512,342). Remember that Macintosh II or other users with large screens are not going to think much of your program if it doesn’t open to full screen size.

How do I know how big the screen is? Well, the answer is not found in your ZBasic manual. The manual will help you get there, but not without some help from Inside Macintosh. In Pascal, the Quickdraw global variable, screenbits.bounds, refers to the rectangle of the screen of the Macintosh being used. But ZBasic can’t access screenbits directly because it is accessed through internal 68000 registers relative to A5. Fortunately there is another way to do it. The global variable WMgrPort (at $9DE) points to Window Manager port. [ Note: Is there a better method of finding this global variable than hard coding a memory address which could change in future memory management implementations? How about calling the toolbox window manager routine GetWmgrPort? -Ed ] The Window Manager port is a grafPort that has the entire screen as its portRect and is used by the Window Manager to draw window frames.

For those of you that don’t know what a grafPort is: a grafPort includes a bitmap to draw in, a character font, patterns for drawing and erasing, and other pen characteristics. When you open a window, a grafPort is created for that window. You may set the grafPort to the current window by using the SETPORT call. The pointer to the grafPort of the current window can be found by using the statement: GET WINDOW #1, GrafPtr&, where GrafPtr& contains the pointer. More on this is found on page E167 of the ZBasic Manual (4th edition). Also found on that same page is a description of the grafPort record (also found on page I148 of Inside Macintosh).

Notice that the 8th byte of the record contains the boundary rectangle of the image (called PortRect). The boundary rectangle of the Window Manager Port is the entire screen of whatever Macintosh the application is being run on. Therefore all that is necessary is to PEEK LONG (2 bytes) the WMgrPort pointer to see what the boundary is. Example:

WMgrPort&=PEEK LONG(&H9DE)
PortRecttop=PEEK WORD(WMgrPort&+8)
PortRectleft=PEEK WORD(WMgrPort&+10)
PortRectbottom=PEEK WORD(WMgrPort&+12)
PortRectright=PEEK WORD(WMgrPort&+14)

Now that you have the boundary you can open your window to an appropriate size, for example: (4,24)-(PortRectright-4,PortRectbottom-4) represents the rectangle the size of the entire screen minus the menu bar and a little on the sides for good looks. In the sample the variable windowrect%(0) represents the rectangle for the window opened by the program. More on GrafPorts can be found in chapter 6 (Quickdraw) and chapter 9 (Window Manager) of Inside Macintosh Vol. 1.

Toolbox Call Fixes ZBasic Bug

I found something about ZBasic type 1 windows that can be programmed around by opening your window with the NEWWINDOW toolbox function. If you use the following code instead of the NEWWINDOW method you will find that the right border of my blank window gets erased at the place where the scroll bars would be if I had any. Apparently, the window housekeeping for a type 1 window assumes or clears space for the scroll bars even if you don’t have any.

WINDOW 1,”Sample Window”,(dragleft, dragtop+20)-(dragright-4, dragbottom-4), 
257
myWindow&=WINDOW(14)

This doesn’t happen if I use NEWWINDOW to create the window. You can see this as you type in some text and look at the characters that appear at the very right edge of the window.

I’m using ZBasic version 3.85 so hopefully this minor annoyance can be remedied by Zedcor. Fortunately, there is an alternative that is compatible with ZBasic statements. Remember some of the other Basic interpreters/compilers that aren’t so lucky.

As you can see from this example and some of the past few columns of Basic School here in MacTutor we are well on our way to creating a full text editor in ZBasic. Why is this important? Because it proves Basic really can access the power of the Mac ROMs and support real Mac programs. Stay tuned for more


REM  Sample Demo (adapted from Inside Macintosh)
REM ©MacTutor 1987
REM By Dave Kelly
WINDOW OFF
COORDINATE WINDOW
DEF MOUSE=-1
everyevent=-1:REM ALL events
False=0:True=NOT False:doneflag=False
REM Setup the EventRecord
myEvent%=0:REM ‘what’ is first variable
message&=0
when&=0
where&=0
modifiers=0
applemark=&H14
whichwindow&=0
DIM Rect%(3),windowrect%(3)
charCodeMask&=VAL(“&H000000FF”)
keyCodeMask&= VAL(“&H0000FF00”)
FLUSHEVENTS
GOSUB “SetUpMenus”
WMgrPort&=PEEK LONG(&H9DE)
PortRecttop=PEEK WORD(WMgrPort&+8)
PortRectleft=PEEK WORD(WMgrPort&+10)
PortRectbottom=PEEK WORD(WMgrPort&+12)
PortRectright=PEEK WORD(WMgrPort&+14)
dragtop=PortRecttop+24
dragleft=PortRectleft+4
dragbottom=PortRectbottom-4
dragright=PortRectright-4
CALL SETRECT(windowrect%(0), dragleft, dragtop+20,       
 dragright-4, dragbottom-4)
myWindow&=FN NEWWINDOW(0,windowrect%(0), “Sample Window”, 1, 
 0,1,0,0)
CALL SETPORT(myWindow&)
CALL GETPORT(GrfPtr&)
txRect1&=PEEK LONG(GrfPtr&+16)
txRect2&=PEEK LONG(GrfPtr&+20)
CALL INSETRECT(txRect1&,4,2)
textH&=FN TENEW(txRect1&,txRect1&)

“EventLoop”: REM Main Event Loop
DO
 CALL SYSTEMTASK
 CALL TEIDLE(textH&)
 CALL SETRECT(Rect%(0),PEEK WORD (GrfPtr&+16), 
 PEEK WORD (GrfPtr&+18), PEEK WORD (GrfPtr&+20), 
 PEEK WORD (GrfPtr&+22))
 click=MOUSE(0):xpos=MOUSE(1):ypos=MOUSE(2)
 InRectangle=FN PTINRECT(xpos,Rect%(0))
 IF InRectangle THEN CURSOR 1 ELSE CURSOR 0
 LONG IF FN GETNEXTEVENT(everyevent,myEvent%)
 SELECT myEvent%
 CASE 0 :REM No Event
 CASE 1 :REM mousedown
 wResult=FN FINDWINDOW(where&,whichwindow&)
 SELECT wResult
 CASE 0 :REM inDesk (do nothing)
 CASE 1 :REM inMenuBar
 mResult&=FN MENUSELECT(where&)
 GOSUB “DoCommand”
 CASE 2 :REM inSysWindow
 CALL SYSTEMCLICK(myEvent%,whichwindow&)
 CASE 3 :REM inContent
 LONG IF whichwindow& <> FN FRONTWINDOW 
 CALL SELECTWINDOW (whichwindow&)
 XELSE
 CALL GLOBALTOLOCAL(where&)
 boolean=FN BITAND(modifiers,512)<>0
 CALL TECLICK (where&, boolean, textH&)
 END IF
 CASE 4 :REM inDrag
 LONG IF whichwindow&<>FN FRONTWINDOW
 CALL SELECTWINDOW(whichwindow&)
 XELSE
 CALL DRAGWINDOW(whichwindow&, where&, dragtop)
 END IF
 CASE 5 :REM inGrow
 CASE 6 :REM inGoAway
 END SELECT
 CASE 2 :REM mouseup
 CASE 3,5 :REM keydown or autokey
 theChar&=FN  BITAND(message&,charCodeMask&)
 LONG IF FN BITAND(modifiers,256)<>0
 mResult&=FN MENUKEY(theChar&)
 GOSUB “DoCommand”
 XELSE
 CALL TEKEY(theChar&,textH&)
 END IF
 CASE 4 :REM keyup
 CASE 6 :REM updateEvt
 CALL BEGINUPDATE(message&)
 CALL ERASERECT(txRect1&)
 CALL TEUPDATE(txRect1&,textH&)
 CALL ENDUPDATE(message&)
 CASE 7 :REM diskEvt
 CASE 8 :REM activateEvt
 LONG IF FN BITAND(modifiers,1)<>0
 CALL TEACTIVATE(textH&)
 CALL DISABLEITEM(Mhndl2&,1)
 XELSE
 CALL TEDEACTIVATE(textH&)
 CALL ENABLEITEM(Mhndl2&,1)
 END IF
 CASE 10:REM networkEvt
 CASE 11:REM driverEvt
 CASE 12:REM app1Evt
 CASE 13:REM app2Evt
 CASE 14:REM app3Evt
 CASE 15:REM app4Evt
 CASE ELSE
 END SELECT
 END IF
UNTIL doneflag
END
“SetUpMenus”
APPLE MENU “About Sample”
MENU 1,0,1,”File”
MENU 1,1,1,”Quit/Q”
Mhndl1&=FN GETMHANDLE(1)
EDIT MENU 2
Mhndl2&=FN GETMHANDLE(130)
Mhndl0&=FN GETMHANDLE(255)
RETURN
“DoCommand”
theMenu=FN HIWORD(mResult&)
theItem=FN LOWORD(mResult&)
SELECT theMenu
 CASE 255
 GOSUB “appleID”
 CASE 1
 GOSUB “fileID”
 CASE 2
 GOSUB “editID”
END SELECT
CALL HILITEMENU(0)
RETURN
“appleID”
LONG IF theItem=1
 WINDOW 5,””,(100,100)-(400,250),-2
 TEXT 0,12,0,0
 PRINT @(2,2)”Sample adapted from Inside Macintosh”
 PRINT @(10,3)”by”
 PRINT @(8,4)”Dave Kelly”
 PRINT @(6,5)”©MacTutor, 1987"
 MOUSE ON
 DO
 x=MOUSE(0)
 outsiderect=(MOUSE(1)<0 OR MOUSE(1)>300 OR MOUSE(2)<0 OR MOUSE(2)>150)
 UNTIL x<>0 AND NOT (outsiderect)
 MOUSE OFF
 WINDOW CLOSE 5
XELSE
 CALL GETITEM(Mhndl0&,theItem,Var$)
 mrefNum=FN OPENDESKACC(Var$)
 CALL SETPORT(myWindow&)
END IF
RETURN
“fileID”
doneflag=True
RETURN
“editID”
LONG IF NOT FN SYSTEMEDIT(theItem-1)
 SELECT theItem
 CASE 1:REM undo command
 CASE 3:REM cut command
 CALL TECUT(textH&)
 CASE 4:REM copy command
 CALL TECOPY(textH&)
 CASE 5:REM paste command
 CALL TEPASTE(textH&)
 CASE 6:REM clear command
 CALL TEDELETE(textH&)
 END SELECT
END IF
RETURN

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.