Undo
Volume Number: | | 3
|
Issue Number: | | 5
|
Column Tag: | | Programmer's Workshop
|
Implementing Undo For Text Edit 
By Melvyn D. Magree, (M)agreeable software, inc.
Undo (Cmd-Z) It!
Honored more in the breech than not is the standard Edit Menu Apple published in Inside Macintosh (page I-58). Even if a program does contain an Edit Menu with the recommended items, Undo might not really be available.
An Undo command is a very helpful feature, especially if you just did Clear when you meant to do Cut or if you backspaced one word too many or whatever! It is remarkable that Undo is not included in all editing type programs because it is not that difficult to program. I designed and coded a text-file version for my own development system in less that two weeks. I modeled my Undo by observing the behavior of MacWrite.
We want to give the user the following Undo capabilities:
Undo Cut:
Reinsert the cut text from the clipboard.
Restore the previous contents of the clipboard.
Undo Copy:
Restore the previous contents of the clipboard.
Undo Paste:
Remove pasted text.
Reinsert the text overlaid by Paste.
Undo Clear:
Reinsert the text removed by Clear.
Undo Typing:
Remove all characters typed since the user made the last selection.
Reinsert the selection overlaid by the typing including any removed by backspacing.
For each Undo operation except copy, we also must reset the selection as it was before the user requested the "undid" operation.
Redo Cut, Copy, Paste, and Clear are straightforward. We merely perform a Cut, Copy, Paste, or Clear. However, for Redo Typing, we must:
Remove the current selection.
Remove any characters that the user had backspaced over.
Reinsert the "effective" typing sequence that the user Undid.
The effective typing sequence is the string of characters remaining after the user backspaced. That is, if the text and selection had been as follows:

and the user had typed:
{backspace}{backspace}the most user-
dis{backspace}{backspace}{backspace}un
resulting in

then the effective typing sequence is
the most user-un
If the user requested Undo Typing, the text and selection would revert to

and if the user followed the request with Redo Typing, the text and selection would once again become:

To make sure that we can undo an operation, we have to save any information that the operation destroys. So, our edit operations are:
Cut
Save current contents of clipboard.
Cut current selection to clipboard.
Set menu to Undo Cut.
Copy
Save current contents of clipboard,
Copy current selection to clipboard, and
Set menu to Undo Copy.
Paste
Save current selection,
Paste clipboard to current selection, and
Set menu to Undo Paste.
Clear
Save current selection,
Delete current selection, and
Set menu to Undo Clear.
Typing
If first character for selection:
Save current selection.
If backspace over previously unsaved character:
Insert unsaved character at beginning of saved selection.
Insert character in text at insertion point.
Set menu to Undo Typing.
Note that I use the term clipboard to refer to the TextEdit scrap, not the clipboard file. To actually put the TextEdit scrap in the clipboard file (also called the desk scrap) you must call TEtoScrap. To read the clipboard to the TextEdit scrap you must call TEfromScrap.
The key design elements for undo (and redo) are a state variable for the next possible undo operation and a second Text Edit record. We use the state variable to reset the Undo item of the Edit Menu and to call the proper procedure when the user requests Undo. We use the second Text Edit record as a private scrap area to save the text removed by the user's last editing operation. We can then use the various TextEdit procedures to move text from the clipboard to the private scrap or vice versa.
To try out some simple versions of these undoable editing routines, we will write a very simple editing program. The program allows the user to select a file, opens a window, reads the contents of the file into the window, and then allows the user to change the contents of the window by typing, by using the mouse, and by selecting from the Edit menu. The program allows the user to close the window and open another from the File menu. The program's File menu also contains a Quit entry.
If you are familiar with writing Macintosh stand-alone applications, you might want to skip over the next section to Editing Functions.
To keep the program simple, we will ignore many expected Macintosh features such as desk accessories, moving the window on the screen, scrolling the text, and making the program easily translatable from English. We will not check for many possible error situations.
Thus, our main program is:
Initialize tool box,
Initialize program's global variables,
Initialize menus, and
Start the main event loop.
Our main event loop checks only for four events:
activate:
If window open calls TEActivate.
mouse down:
If in menu, calls menu selector
Else if window open calls TE selector.
key down and auto key:
If window open calls typing routine
Our main event loop continues to look for these events until the menu selector sets the global variable Quit to TRUE. When Quit is TRUE, the main event loop returns to our main program which terminates.
Our menu selector:
Determines which menu item was selected,
If Apple menu, ignores it,
If File Menu, calls File Manager with item, or
If Edit Menu, calls Edit Manager with the item.
Removes highlighting from menu bar.
Our File Manager calls FileOpen or FileClose according to the item selected. That is,
If Open, calls Open_File,
If Close, calls Close_File, and
If Quit, then
If a file is open, calls Close_File,
Sets QuitFlag to TRUE.
Open_File
Asks the user to select a file from a list;
Opens the requested file;
Opens a window to display the text of the file;
Opens a TextEdit record to control display of the text;
Opens a TextEdit record for the scrap;
Reads text of the file into TextEdit record;
Disables the Open item and enables Close item;
The only error condition that we will check is if the user clicked the cancel button in the file dialog box. Note that if the file contains more than 32,767 characters, then our program may hang. TEInsert does not check for this limit and may never return. [The 32K limit is notorious throughout Text Edit, especially in TEScroll. This has not been changed in the SE & Mac II ROMS unfortunately. -Ed]
Close_File does almost the reverse of Open_File. It:
Closes the display TextEdit record,
Closes the scrap TextEdit record,
Closes the window,
Closes the file, and
Enables the Open item and disables Close item.
If we allowed the user to actually change the file, then we would have to rewrite the text and flush the volume also. Without considering the editing portion of our program, we need the following global variables:
Pointer for the window,
Handle for the TextEdit record,
Handle for the scrap TextEdit record,
Integer for the file reference number, and
Boolean for the Quit flag.
Our first program in TML Pascal is then shown in listing one.
PROGRAM UndoIt;
{Program to test Edit menu including Undo/Redo of previous operation}
{$L UndoIt/Rsrc}
{$I Memtypes.Ipas }
{$I QuickDraw.Ipas}
{$I OSIntf.Ipas }
{$I ToolIntf.Ipas }
{$I PackIntf.Ipas }
CONST MenuBarID = 200;
FileMenu = 200;
OpenItem = 1;
CloseItem = 2;
QuitItem = 4;
EditMenu = 201;
UndoItem = 1;
CutItem = 3;
CopyItem = 4;
PasteItem = 5;
ClearItem = 6;
WindowID = 200;
{Global variables}
VAR theWindow : WindowPtr; {Main window}
DisplayTE : TEHandle; {TextEdit record for display}
ScrapTE : TEHandle; {TextEdit record for scrap}
fNum : integer; {Ref number for current file}
QuitFlag : Boolean; {Main event loop exits when TRUE}
FileHandle : MenuHandle;
EditHandle : MenuHandle;
PROCEDURE Init_MyGlobals;
BEGIN
QuitFlag:=FALSE;
theWindow:=NIL; {=NIL if no window opened}
END; {Init_MyGlobals}
PROCEDURE Open_File;
CONST hCorner = 90;
vCorner = 90;
MaxTEText = 32767; {Should be smaller for 128K Mac}
VAR OpenReply : SFReply;
GetWhere : Point;
fTypes : SFTypeList;
OpenErr : OSErr;
TextRect : Rect;
TextLength : LongInt;
TextDest : Ptr;
BEGIN
GetWhere.h:=hCorner;
GetWhere.v:=vCorner;
fTypes[0]:='TEXT';
OpenErr:=-1; {Set to other than noErr}
SFGetFile(GetWhere,'',NIL,1,fTypes,NIL,OpenReply);
WITH OpenReply DO
IF Good THEN
OpenErr:=FSOpen(fName,vRefNum,fNum);
IF OpenErr=noErr THEN
BEGIN
theWindow:=GetNewWindow(windowID,NIL,WindowPtr(-1));
SetPort(theWindow);
TextRect:=theWindow^.portRect;
DisplayTE:=TENew(TextRect,TextRect);
WITH TextRect DO {Make ScrapTE "invisible"}
BEGIN
top:=-bottom;
left:=-right;
bottom:=0;
right:=0;
END;
ScrapTE:=TENew(TextRect,TextRect);
OpenErr:=GetEof(fNum,TextLength);
IF TextLength>MaxTEText THEN {Ensure "not too much"}
TextLength:=MaxTEText;
TextDest:=NewPtr(TextLength);
OpenErr:=SetFPos(fNum,fsFromStart,0); {read text}
OpenErr:=FSRead(fNum,TextLength,TextDest);
TEInsert(TextDest,TextLength,DisplayTE);
DisposPtr(TextDest);
EnableItem(FileHandle,CloseItem);
DisableItem(FileHandle,OpenItem);
END; {IF OpenErr=noErr}
END; {Open_File}
PROCEDURE Close_File;
VAR CloseErr : OSErr;
BEGIN
HideWindow(theWindow);
TEDispose(DisplayTE);
TEDispose(ScrapTE);
DisposeWindow(theWindow);
theWindow:=NIL;
CloseErr:=FSClose(fNum);
EnableItem(FileHandle,OpenItem);
DisableItem(FileHandle,CloseItem);
END; {Close_File}
PROCEDURE File_Manager(MenuItem:integer;VAR QuitFlag:Boolean);
BEGIN
CASE MenuItem OF
OpenItem:Open_File;
CloseItem:Close_File;
QuitItem:
BEGIN
IF theWindow<>NIL THEN
Close_File;
QuitFlag:=TRUE;
END;
OTHERWISE
END; {CASE MenuItem}
END; {File_Manager}
PROCEDURE Cut;
BEGIN
END; {Cut}
PROCEDURE Copy;
BEGIN
END; {Copy}
PROCEDURE Paste;
BEGIN
END; {Paste}
PROCEDURE Clear;
BEGIN
END; {Clear}
PROCEDURE Undo;
BEGIN
END; {Undo}
PROCEDURE Edit_Manager (MenuItem:integer);
BEGIN
CASE MenuItem OF
UndoItem:
Undo;
CutItem:
Cut;
CopyItem:
Copy;
PasteItem:
Paste;
END; {CASE MenuItem}
END; {Edit_Manager}
PROCEDURE Menu_Selector(where:Point;VAR QuitFlag:boolean);
VAR theCode : LongInt;
MenuNum,MenuItem : integer;
BEGIN
theCode:=MenuSelect(where);
MenuNum:=HiWord(theCode);
MenuItem:=LoWord(theCode);
Case MenuNum OF
FileMenu:File_Manager(MenuItem,QuitFlag);
EditMenu:Edit_Manager(MenuItem);
OTHERWISE
END; {CASE OF MenuNum}
HiliteMenu(0);
END; {Menu_Selector}
PROCEDURE TE_Selector(where:Point;extend:Boolean);
BEGIN
END; {TE_Selector}
PROCEDURE Typist(EventMessage:LongInt);
BEGIN
END; {Typist}
PROCEDURE MainEventLoop;
MainEvent : EventRecord;
theCode : integer;
extend : Boolean;
anyWindow : WindowPtr;
BEGIN {MainEventLoop}
REPEAT
IF GetNextEvent(everyEvent,MainEvent) THEN
CASE MainEvent.what OF
activateEvt:
IF theWindow<>NIL THEN
TEActivate(DisplayTE);
mouseDown:
BEGIN
theCode:=FindWindow(MainEvent.where,anyWindow);
CASE theCode OF
inMenuBar:
Menu_Selector(MainEvent.where,QuitFlag);
inContent: {Assume only one window}
BEGIN
extend:=(BitAnd(MainEvent.modifiers,ShiftKey)<>0);
{If user holding shift key, then extended
selection}
TE_Selector(MainEvent.where,extend);
END;
OTHERWISE {Ignore}
END; {CASE theCode}
END; {mouseDown}
keyDown,autoKey: {ignores command key}
IF theWindow<>NIL THEN
Typist(MainEvent.message);
OTHERWISE
END; {IF GetNextEvent, CASE MainEvent.what}
UNTIL QuitFlag;
END; {MainEventLoop}
FUNCTION Init_MyMenus:Boolean;
CONST MenuBarId = 200;
VAR theMenuBar : Handle; {MBAR resource points to menus}
BEGIN
Init_MyMenus:=FALSE; {Assume menus not initialized}
theMenuBar:=GetNewMBar(MenuBarId);
IF theMenuBar<>NIL THEN
BEGIN
SetMenuBar(theMenuBar);
DrawMenuBar;
FileHandle:=GetMHandle(FileMenu);
EditHandle:=GetMHandle(EditMenu);
Init_MyMenus:=TRUE;
END;
END; {Init_MyMenus}
BEGIN {Main Program}
InitGraf(@thePort);
InitFonts;
InitWindows;
InitMenus;
TEInit;
InitDialogs(NIL);
InitCursor;
Init_MyGlobals;
FlushEvents(EveryEvent,0);
IF Init_MyMenus THEN
MainEventLoop;
END. {Main Program}
The resource file for this program is shown in listing two.
* UndoIt/Rsrc.R - Resource definition of UndoIt
UndoIt/Rsrc.rel
TYPE MBAR=GNRL
,200 ;; Resource ID
.I ;; Integers follow
3;; Three menu items;
1;; Apple Menu
200;; File Menu
201;; Edit Menu
TYPE MENU
,1 ;; Apple Menu
\14
,200 ;; File Menu
File
Open
(Close ;; Initially disabled
(-
Quit
,201 ;; Edit Menu
Edit
(Can't Undo ;; Disable at beginning
(-
(Cut
(Copy
(Paste
(Clear ;; Full standard edit menu should also include
;; Select All and Show Clipboard
TYPE WINDOW
,200
No Title;; If title is only blanks, RMaker can crash
40 20 300 480
Visible NoGoAway
2 ;; Plain Box
0
Editing Functions
We now continue by doing the traditional editing functions: Cut, Copy, Paste, and Clear. We need a state variable to let us know what the next possible Undo or Redo operation is. For this we define:
TYPE EditType = (CantUndo,UndoTyping,UndoCut,UndoCopy,
UndoPaste,UndoClear,
RedoTyping,RedoCut,RedoCopy,
RedoPaste,RedoClear);
and add the variable EditStatus of EditType.
To switch the text of the menu according to the current value of EditStatus, we need several string constants. These really should be in the resource file, but for brevity we put them directly in the program. These strings are:
CONST CantUndoStr= 'Can''t Undo'; {Note double apostrophe}
UndoStr= 'Undo';
RedoStr= 'Redo';
TypingStr= 'Typing';
The remainder, Cut, Copy, Paste, and Clear we can take from the menu itself.
We need two global variables to save the start and end of the selection to be redone. Because the user can backspace over text in front of the previous selection, we also need a global variable to save the farthest point which the user backspaced to. These variables are:
VAR
UndoStart : integer; {Start previous/current selection}
UndoEnd: integer; {End previous/current selection}
CurrentStart : integer; {Backspace point before previous
selection}
With these variables defined, we can write our TE_Selector procedure for when the user clicks the mouse in the window.
TE_Selector
Calls TEClick to set the selection in the TextEdit record, and
Calls Reset_EditMenu to set Undo to Can't Undo.
Reset_EditMenu is called with an EditType parameter and
If the Clipboard contains text then
Enables the Paste item
Else
Disables the Paste item;
If the selection is more than the insertion point,
Enables the Cut, Copy, and Clear items
Else
Disables the Cut, Copy, and Clear items;
Sets the Edit status to the value of the parameter;
If the parameter is CantUndo
Sets Undo item to Can't Undo
Else if Undo Typing or Redo Typing
Sets Undo item appropriately,
Else
Get the text of the corresponding menu item, and
Sets Undo item appropriately;
If the paramter is CantUndo
Disable Undo item
Else
Enable Undo item;
So, we fill out TE_Selector in our program above as:
PROCEDURE TE_Selector(where:Point;extend:Boolean);
BEGIN
SetPort(theWindow); {Ensure port is text window}
GlobaltoLocal(where); {Make mouse local to window}
TEClick(where,extend,DisplayTE);
Reset_EditMenu(CantUndo);
END; {TE_Selector}
and we add Reset_EditMenu, placing it before Cut.
PROCEDURE Reset_EditMenu(UndoState:EditType);
VAR theStr : Str255;
theItem : integer;
BEGIN
IF TEGetScrapLen>0 THEN {Set Paste according to scrap}
Enable(EditHandle,PasteItem)
ELSE
Disable(EditHandle,PasteItem);
WITH DisplayTE^^ DO
IF SelStart<SelEnd THEN {Set Cut,Copy,Clear according}
BEGIN {to selection size }
Enable(EditHandle,CutItem);
Enable(EditHandle,CopyItem);
Enable(EditHandle,ClearItem);
END
ELSE
BEGIN
Disable(EditHandle,CutItem);
Disable(EditHandle,CopyItem);
Disable(EditHandle,ClearItem);
END;
EditStatus:=UndoState;
IF EditStatus=CantUndo THEN
theStr:=CantUndoStr
ELSE IF EditStatus IN [UndoTyping,RedoTyping] THEN
theStr:=TypingStr
ELSE
BEGIN
CASE EditStatus OF {Get item number to Undo/Redo}
UndoCut,RedoCut:
theItem:=CutItem;
UndoCopy,RedoCopy:
theItem:=CopyItem;
UndoPaste,RedoPaste:
theItem:=PasteItem;
UndoClear,RedoClear:
theItem:=ClearItem;
OTHERWISE
END; {CASE EditStatus}
GetItem(EditHandle,theItem,theStr;
END; {IF EditStatus}
IF EditStatus IN [UndoTyping..UndoClear] THEN
theStr:=Concat(UndoStr,' ',theStr)
ELSE IF EditStatus IN [RedoTyping..RedoClear] THEN
theStr:=Concat(RedoStr,' ',theStr);
SetItem(EditHandle,UndoItem,theStr); {Reset Undo item}
IF EditStatus=CantUndo THEN
Disable(EditHandle,UndoItem) {Disable Can't Undo or}
ELSE
Enable(EditHandle,UndoItem); {Enable Undo/Redo }
END; {Reset_EditMenu}
Have you often thought that "These writers dash off programs so easily, how do they do it?" Well, in many cases they don't. They just don't bother telling you all their struggles to find the typo or the minus sign that should have been a plus sign. In this particular case, I spent an hour trying to figure out why no caret appeared and why clicking on the mouse highlighted a new area, but did not unhighlight the old area.
I read and reread about TEClick in both Inside Macintosh and Macintosh Revealed. I could not understand what I was doing wrong. Then I remembered a similar problem from long ago; to make the TextEdit procedure I was using work, I had to call TEActivate. For this program, I could have called TEActivate right after the call to TENew and that would have been sufficient, but I went back and added a new event test in MainEventLoop. So what you see now as the first try at the program was really the n-th try. Most programs don't have this problem because, whenever a window is activated, the program also activates any associated TextEdit record.
After I fixed the program, I saw the note on the middle of page I-383 of Inside Macintosh. [This is a common frustration; you spend hours finally fixing the problem, only to discover it later in Inside Macintosh, AFTER you know what to look for! -Ed]
Other problems that I encountered while writing this program are summarized at the end of this article under "What Can Go Wrong".
Continuing, we now write write the procedures Cut, Copy, Paste, and Clear. These are:

Cut
Save selection points,
If selection greater than an insertion point
Paste Clipboard to ScrapTE,
Cut current selection to Clipboard,
Set Undo item to Undo Cut,
Enable Undo and Paste items, and
Disable Cut item.

Copy
Save selection points,
If selection greater than an insertion point
Paste Clipboard to ScrapTE,
Copy current selection to Clipboard,
Set Undo item to Undo Copy, and
Enable Undo item.

Paste
Save selection points,
Delete ScrapTE text,
Copy current selection to ScrapTE,
Paste Clipboard to current selection,
Set Undo item to Undo Paste, and
Enable Undo item.

Clear
Save selection points,
If selection greater than an insertion point
Delete ScrapTE text,
Copy current selection to ScrapTE,
Delete current selection,
Set Undo item to Undo Copy, and
Enable Undo item.
Writing these in Pascal, we add before Cut:
PROCEDURE Save_EndPoints; {Save selection points}
BEGIN
WITH DisplayTE^^ DO
BEGIN
UndoStart:=SelStart;
UndoEnd:=SelEnd;
CurrentStart:=UndoStart;
END;
END {Save_Selection}
PROCEDURE Save_Clipboard;
BEGIN
TESetSelect(0,ScrapTE^^.TELength,ScrapTE);
TEPaste(ScrapTE);
END; {Save_Clipboard}
PROCEDURE Delete_ScrapTE;
BEGIN
TESetSelect(0,ScrapTE^^.TELength,ScrapTE);
TEDelete(ScrapTE);
END; {Delete_ScrapTE}
PROCEDURE Save_Selection(theStart,theEnd);
BEGIN
IF theStart<theEnd THEN
BEGIN
HLock(Handle(DisplayTE));
WITH DisplayTE^^ DO
BEGIN
HLock(hText);
TEInsert(Ptr(Ord4(hText^)+theStart, theEnd-theStart,ScrapTE);
HUnlock(hText);
END;
HUnlock(Handle(DisplayTE));
END;
END; {Save_Selection}
and replace Cut, Copy, Paste, and Clear with:
PROCEDURE Cut;
BEGIN
Save_EndPoints;
Save_Clipboard; {Save old clipboard}
TECut(DisplayTE); {Cut selection to clipboard}
Reset_EditMenu(UndoCut);
END; {Cut}
PROCEDURE Copy;
BEGIN
Save_EndPoints;
Save_Clipboard; {Save old clipboard}
TECopy(DisplayTE); {Copy selection to clipboard}
Reset_EditMenu(UndoCopy);
END; {Copy}
PROCEDURE Paste;
BEGIN
Save_EndPoints;
Delete_ScrapTE;
Save_Selection(UndoStart,UndoEnd);
TEPaste(DisplayTE); {Paste selection from clipboard}
Reset_EditMenu(UndoPaste);
END; {Paste}
PROCEDURE Clear;
BEGIN
Save_EndPoints;
Delete_ScrapTE;
Save_Selection(UndoStart,UndoEnd);
TEDelete(DisplayTE); {Delete current selection}
Reset_EditMenu(UndoClear);
END; {Clear}
Undo Operations
Now we have most of the tools in place to undo cut, copy, paste, or clear. With Undo we can now restore both the text and the clipboard as they were before the user requested the operation to be undone. For the undo operations except Undo Typing, we need to:

Undo Cut:
Paste clipboard to insertion point,
Reset selection,
Copy ScrapTE to clipboard,
Set Undo item to Redo Cut, and
Enable all edit items.

Undo Copy:
Cut ScrapTE to clipboard,
Set Undo item to Redo Copy, and
Enable all edit items.

Undo Paste:
Reset selection to pasted text,
Delete selection,
Copy ScrapTE to selection
Reset selection to previous text,
Set Undo item to Redo Paste, and
If selection greater than insertion point
Enable all edit items
Else
Enable Undo and Paste items.

Undo Clear:
Copy ScrapTE to selection
Reset selection,
Set Undo item to Redo Clear, and
Enable all edit items.
For common subroutines for undo operations, we add to the group of Save Procedures:
PROCEDURE Restore_Clipboard;
BEGIN
TESetSelect(0,ScrapTE^^.TELength,ScrapTE);
TECut(ScrapTE); {Also clears ScrapTE}
END; {Restore_Clipboard}
PROCEDURE Restore_Selection(theLength:integer);
BEGIN
IF theLength>0 THEN
BEGIN
HLock(Handle(ScrapTE));
WITH ScrapTE^^ DO
BEGIN
HLock(hText); {ScrapTE to insertion point}
TEInsert(Ptr(Ord4(hText^)),theLength,DisplayTE);
HUnlock(hText);
END;
HUnlock(Handle(ScrapTE));
END; {Restore_Selection}
and replace Undo with all of the following:
PROCEDURE Undo_Cut;
BEGIN
TEPaste(DisplayTE); {Restore text}
TESetSelect(UndoStart,UndoEnd,DisplayTE); {Reset selection}
Restore_Clipboard;
Reset_EditMenu(RedoCut);
END; {Undo_Cut}
PROCEDURE Undo_Copy;
BEGIN
Restore_Clipboard;
Reset_EditMenu(RedoCopy);
END; {Undo_Copy}
PROCEDURE Undo_Paste;
BEGIN
TESetSelect(UndoStart,DisplayTE^^.SelEnd,DisplayTE);
{Delete pasted text}
{UndoStart is also beginning of pasted text}
TEDelete(DisplayTE);
Restore_Selection(ScrapTE^^.TELength);
TESetSelect(UndoStart,UndoEnd,DisplayTE); {Reset selection}
Delete_ScrapTE;
Reset_EditMenu(RedoPaste);
END; {Undo_Paste}
PROCEDURE Undo_Clear;
BEGIN
Restore_Selection(ScrapTE^^.TELength);
TESetSelect(UndoStart,UndoEnd,DisplayTE); {Reset selection}
Delete_ScrapTE;
Reset_EditMenu(RedoClear);
END; {Undo_Clear}
PROCEDURE Undo_Typing;
BEGIN
END; {Undo_Typing}
PROCEDURE Redo_Typing;
BEGIN
END; {Redo_Typing}
PROCEDURE Undo;
BEGIN
CASE EditStatus OF
UndoCut:
Undo_Cut;
UndoCopy:
Undo_Copy;
UndoPaste:
Undo_Paste;
UndoClear:
Undo_Clear;
UndoTyping:
Undo_Typing;
RedoCut:
Cut;
RedoCopy:
Copy;
RedoPaste:
Paste;
RedoClear:
Clear;
RedoTyping:
Redo_Typing;
OTHERWISE
END; {CASE EditStatus}
END; {Undo}
Typing
Finally, we get to the most difficult, handling typing so that it is undoable. One would think that it is no more difficult than undoing any of the other editing operations. However, the backspace key causes a problem. If the user backs over newly entered text, we have no problem. But when the user backs over previous text we must save the newly deleted character and the new beginning point.
See the example at the beginning of the article for an example of backspacing over the previous text.

For typing, we need to:
Check if user entered a meaningful character;
If EditStatus is not UndoTyping, then
Save selection points;
Delete ScrapTE text;
Copy selection to ScrapTE;
If user entered backspace, then
If not beginning of text and
If all newly typed characters deleted, then
Copy character preceding insertion point to beginning of ScrapTE;
Decrement "current insertion point";
Insert character entered by user in text;
If EditStatus is not UndoTyping, then
Set Undo item to Undo Typing;
Enable Undo item.


Note that we cannot set Undo Typing under the first test of EditStatus because Reset_EditMenu enables or disables the other item according to the size of the selection. If the selection is more than the insertion point, the first character inserted with TEKey into the text will delete the selection.
Thus, we rewrite Typist as:
PROCEDURE Typist;
CONST Return = $0D;
Enter = $03;
Backspace = $08;
Tab = $09;
TYPE Codes = 0..255;
VAR KeyCode : integer;
CharIn : Char;
CharH : CharsHandle;
AllowedCodes : SET OF Codes;
BEGIN
KeyCode:=BitAnd(EventMessage,charCodeMask);
AllowedCodes:=[$20..$7F,Return,Enter,Backspace,Tab];
{May be erroneous if used directly in TML Pascal 1.11}
{See letter from Christopher Dunn in July 1986 MacTutor}
IF KeyCode IN AllowedCodes THEN
CharIn:=chr(KeyCode)
ELSE
KeyCode:=0; {Use KeyCode=0} as test to bypass sections}
IF EditStatus<>UndoTyping THEN
IF KeyCode<>0 THEN
BEGIN
Save_EndPoints;
Delete_ScrapTE;
Save_Selection(UndoStart,UndoEnd);
END; {IF EditStatus<>UndoTyping,IF KeyCode<>0}
IF KeyCode=Backspace THEN
WITH DisplayTE^^ DO
IF SelStart>0 THEN
IF SelEnd<=CurrentStart THEN
BEGIN
CharH:=TEGetText(DisplayTE);
{Get the text as a character array}
CurrentStart:=CurrentStart-1;
TESetSelect(0,0,ScrapTE);
TEKey(CharH^^[SelStart-1],ScrapTE);
END;
IF KeyCode<>0 THEN
BEGIN
TEKey(CharIn,DisplayTE);
IF EditStatus<>UndoTyping THEN
Reset_EditMenu(UndoTyping);
END;
END; {Typist}
We now have the pieces in place to Undo or Redo any typing by the user. For Undo Typing we neeed to:
Move new typing to end of ScrapTE,
Delete new typing from DisplayTE,
Move previous selection to DisplayTE,
Set selection points to previous selection,
Delete previous selection from ScrapTE, and
Set Undo item to Undo Typing.
For Redo Typing we need to:
Move previous selection to end of ScrapTE,
Delete previous selection from DisplayTE,
Move new typing to DisplayTE,
Delete new typing from ScrapTE, and
Set Undo item to Redo Typing.
Hmm! Undo Typing and Redo Typing look very similar! They are, and in fact, we could merge them into one procedure. For clarity, we won't but will leave that as an exercise for . . .
Our final piece of code is to expand these by replacing Undo_Typing and Redo_Typing. For Undo_Typing we have:
PROCEDURE Undo_Typing;
VAR scrapLength : integer;
TypingEnd : integer;
theText : Handle;
BEGIN
scrapLength:=ScrapTE^^.TELength;{Put new type at scrap end}
TESetSelect(scrapLength,scrapLength,ScrapTE);
TypingEnd:=DisplayTE^^.selEnd;
IF CurrentStart<TypingEnd THEN
BEGIN
Save_Selection(CurrentStart,TypingEnd);
TESetSelect(CurrentStart,TypingEnd,DisplayTE);
TEDelete(DisplayTE); {Delete new typing}
END; {IF CurrentStart<TypingEnd}
Restore_Selection(scrapLength); {Put orig selection back}
TESetSelect(UndoStart,UndoEnd,DisplayTE);
TESetSelect(0,scrapLength,ScrapTE); {Delete prev from scrap}
TEDelete(ScrapTE);
Reset_EditMenu(RedoTyping);
END; {Undo_Typing}
For Redo_Typing we have:
PROCEDURE Redo_Typing;
VAR scrapLength : integer;
TypingEnd : integer;
theText : Handle;
BEGIN
scrapLength:=ScrapTE^^.TELength; {Put old select at end of}
TESetSelect(scrapLength,scrapLength,ScrapTE); {ScrapTE}
TypingEnd:= DisplayTE^^.selEnd;
IF CurrentStart<TypingEnd THEN
BEGIN
Save_Selection(CurrentStart,TypingEnd);
TESetSelect(CurrentStart,TypingEnd,DisplayTE);
TEDelete(DisplayTE); {Delete old selection}
END; {IF CurrentStart<TypingEnd}
Restore_Selection(scrapLength); {Move new typing to
DisplayTE}
TESetSelect(0,scrapLength,ScrapTE);
TEDelete(ScrapTE); {Delete new typing from ScrapTE}
Reset_EditMenu(RedoTyping);
END; {Redo_Typing}
That's it! Now you have an editor for very small files that allows the user to Undo each editing operation immediately after requesting the operation. But this is only the beginning of your work for an editor. Now you have to add:
Scrolling,
Window resizing,
Multiple windows,
Search and replace commands,
Additional error checking, and
Much more.
[Note: Some of this capability was published in the first article in this series on Text Edit in the January 1987 issue of MacTutor. -Ed]
What Can Go Wrong
This article is a bit deceptive. Because, I wrote it as a step-by-step approach, programming this small editor seems easy. However, I should admit that what you see is the third attempt. My first editor was the text editing support in DevHELPER®. My second editor was the first draft of this article, and I did it pretty much in the order given. My third editor is the program of this article with all the bugs out (or most obvious bugs), with little reorganizations to improve readability, and with common code put into separate procedures.
When you write your editor, you may make some of the same mistakes that I did. To save you some of the grief of figuring out what went wrong, here are some mistakes that I recorded in my notes.
Immediate termination of program
Did not call Init_MyGlobals, thus did not set QuitFlag.
System Error 01,02
Used theWindow in MainEventLoop as local variable, but did not declare it so.
Watch cursor shown before first menu selection
Did not call InitCursor before or at beginning of MainEventLoop.
Selection is "checkerboard" of highlighting
Did not call GlobaltoLocal for mousepoint.
No blinking caret
Did not call TEActivate after TENew.
Hang on Cut
viewRect and destRect for ScrapTE were "illegal" rectangles, that is, top>bottom or right>left.
Undo Paste using wrong text:
ScrapTE not cleared by earlier operation
Undo Paste not undoing:
Scrap TE not cleared by earlier operation.
Slow typing
Slow typoing can happen on a MacXL or a Mac with 128K. TEKey on these systems is too slow if it has to move several thousand characters which would happen at the beginning of large documents. TEKey on a Mac+ was not a problem on the same document in the same place. If you plan to write your editor for earlier machines, you may need to work with only a portion of the text. Now that we've begun to understand Text Edit, we get to start all over again, with the new text edit on the SE and Macintosh II! Look for more articles in this series in the coming months.