TweetFollow Us on Twitter

Graphics Objects
Volume Number:2
Issue Number:11
Column Tag:Lisp Listener

Simple Graphics Objects

By Andrew Shalit, Cambridge, MA

Graphics Objects in MacScheme

Welcome back to Lisp Listener! Our current choice of Lisp implementations is MacScheme by Semantic Microsystems. Scheme is a modern and elegant dialect of Lisp, and MacScheme is a robust, complete, and elegant implementation. Previously MacScheme did not offer pro-grammers much access to the Macintosh toolbox. In August a new release of a product called MacScheme + Toolsmith, was made which allows the production of event-driven programs. This will be followed shortly by an application builder that will make it possible to create stand-alone applications with MacScheme. The MacScheme editor, which is currently fairly limited, is also in the process of being upgraded. Look for reviews of all these items in future columns.

The only way to get to the toolbox in the previous incar-nation of MacScheme, version 1.11, was through an escape into machine language that looks very complicated (I haven't tried it out). Version 1.11 does, though, have some simple graphics capabilities which we will be using in this month's column. As it stands now, MacScheme is a great way to learn Lisp and explore object oriented programming.

Graphics in MacScheme

In early 1986, MacScheme was enhanced to allow the use of simple graphics operations. MacScheme has one graphics window, which must be opened with a procedure call before graphics can be used. The graphics window can be two sizes, 'full' or 'half'. To open up a small graphics window, the code would be:

 (start-graphics 'half)

Once a graphics window is open, you can get rid of it by saying:

 (end-graphics)

(One thing to be careful of: you aren't allowed to 'start-graphics' if the graphics window is already there, and you aren't allowed to end them if it isn't there. Moreover, there is currently no way for a procedure to test whether the graphics window is open. Hopefully Semantic Microsystems will add this test feature soon, or just allow you to open the window even if it already open, or close it if it is closed.)

Once the graphics window is open, there are just under 30 commands for drawing in it. These are all pretty basic: drawing, erasing, and inverting lines, rectangles, ovals, circles and points. You can also set up a picture that will be refreshed if the graphics window is obscured, draw a string, and clear the window.

For Macintosh programmers, MacScheme graphics take a little readjusting. This is because MacScheme uses the coordinate system that you learned in grade school, instead of the one you learned in Inside Macintosh. That's right, the x coordinate comes first, followed by the y coordinate. The half size graphics window is 470x130 pixels, so the procedure call

 (paint-oval 20 95 50 125)

would paint a circle in the lower left hand corner of the graphics window.

The general form of graphics procedures that work with two points is

(procedure  x1 y1 x2 y2)

Data Abstraction

This brings us to the first programming issue of the column: data abstraction. As you can imagine, it would be awkward working with rectangles and points if you always had to think about them in terms of their individual coordinates. One of the strong points of Lisp is its ability to create complex data objects. So, before I did anything with graphics, I created a set of procedures for working with points and rectangles. The simplest way to work with a rectangle is to set it up as a list of four coordinates. The coordinates can then be passed to a MacScheme graphics procedure by saying

 (apply the-procedure the-list )

In the sample procedures shown here, I use a slightly more complex data structure because it makes the issue of data abstraction stand out more clearly.

As I have defined them, a point is a simple pair, and a rectangle is a list of points. But the particular internal structure of a point or a rectangle is unimportant to most of the procedures I will write. When I want to work with a point or rectangle, I always do so with the selectors and constructors that I have created. I use a constructor to create a rectangle or point, and I use a selector to get information about a rectangle or point. The selectors and constructors are the only parts of the system that need to know what the internals of the data structure look like. Once you have a complete set of selectors and constructors, you can forget about the underlying structures which the selectors and constructors use to work with the data. This technique is called data-abstraction, and is very useful for keeping programs as simple as possible. For example, the procedure adds-points knows nothing about points besides the fact that they have an x and a y coordinate. If I change the way I store points, I need only modify the selectors and constructors; the rest of the program remains the same.

Now that we have a way of storing points and rectangles, we need a way of passing rectangles to Scheme graphics procedures. Because a rectangle is defined by two points (as all Macintosh programmers know), we can use the rectangle data form for any procedure that requires two points (i.e. four coordinates) as arguments. The result is the procedure 2-point-function. This procedure takes two arguments, a graphics procedure and a rectangle, and it calls the graphics procedure, giving it the coordinates from the rectangle as arguments. 2-point-function also illustrates the ease with which procedures can be passed as arguments in Lisp.

An additional feature of Lisp should be clear by now: Lisp programs are not constructed as single units, as are programs in other languages. Rather, procedures are defined, thereby adding to the procedures which come already defined in the language. A Lisp program is little more than the interaction of a number of procedures. The result is an extensible working environment, similar to that found in Forth.

Object oriented Programming

The next feature of Lisp we will discuss is the ease with which procedures can return other procedures. Every procedure in Lisp, when evaluated, returns something. For example, (+ 4 3) returns 7, and (car '(a b c)) returns a. In Lisp it is very easy to have a procedure return another procedure as its result. Here is a simple (though fairly useless) example, a procedure which churns out procedures to add a constant to a number.

(define (make-adder the-constant)
 (lambda (the-input-variable)
 (+the-constant
 the-input-variable)))
 

The procedure make-adder returns a procedure (a lambda expression) which takes a single argument, the-input-variable. If we say,

(set! addfive (make-adder 5))

we have a new procedure, called addfive, which will add 5 to any number it is given as an argument.

One of the most powerful features of Scheme is that it is lexically scoped. This means that variables within a procedure are scoped according to the environment in which the procedure is defined (as opposed to dynamic scoping, in which variables are scoped according to the environment from which the procedure is called ). In the example given above, the procedure addfive works because the variable 'the-constant' is scoped according to the environment in which addfive was defined. When addfive was defined, the-constant was equal to 5. As far as addfive is concerned, the-constant will always be 5, even if we call make-adder again and again, giving it a different number each time, and even if we call addfive from another procedure that has a variable called 'the-constant' with a different value.

When you put together lexical scoping and procedures returning procedures, you get the ability to do object oriented programming. In case you don't know it as more than a buzz-word, here's a brief description of object oriented programming.

In older forms of programming, data and procedures are stored separately. You have a bunch of data, and then you have the procedures that operate on the data. (What would Von Neuman have thought of this!?) In our rectangle example above, we would define a bunch of rectangles, and then we would have procedures that would do something to one or another of the rectangles. In object oriented programming the procedures and data are bundled together. Instead of having a procedure make a rectangle get bigger, you just send a message to the rectangle, telling it to make itself bigger. Or you tell the rectangle to move, or draw itself, or whatever. Because procedures in MacScheme are lexically scoped, they can have internal state. The internal state is the data within the object, and the rest of the procedure knows how to operate on this data. Object oriented programming has advantages that are similar to the advantages of data abstraction. Once you define an object, you can forget about how its insides work. You just treat it as a black box and work with it as a single unit. When you want it to do something, you tell it what to do; when you want to know something about it, you ask it. The creation of objects helps keep programs modular and simple. You work on small, easily understood units which you can then assemble into larger units, and so on.

The first objects we will be working with are ovals. You give the procedure make-oval a rectangle or any combination of points and coordinates, and it returns a procedure which is an object that can draw, erase, invert itself, tell you its bounding rectangle, or receive a new bounding rectangle. Because this object is a procedure, you call it just like you call any other procedure. The argument that you give it is called the 'message' which you send to the object. It is up to the object to decode the message and act accordingly, or signal an error if it doesn't know what to do.

The next stage of object oriented programming involves something called 'inheritance'. Inheritance occurs when one object takes on the characteristics and abilities of other objects, usually adding new abilities of its own. This month we will keep thing simple and just discuss single inheritance, that is, we will define an object that inherits from one other object.

When you call the procedure make-grow-oval, you give it a bounding rectangle as an argument. Make-grow-oval then sends this bounding rectangle to make-oval, and gets back an object, an oval. It then returns a new object, a grow-oval, which contains this recently (and completely locally) defined oval. When you send a message to a grow-oval it first checks to see if it recognizes the message, in which case it does the appropriate processing. If it doesn't recognize the message, it passes it directly to its oval (i.e. it lets it 'fall through' to the internal object). In this way a grow-oval can add new functionality to an oval without losing any of an oval's standard features. One other interesting thing to note: the grow-oval lets the oval take care of bookkeeping the current bounding rectangle. Whenever a grow-oval needs to know the bounding rectangle, it just asks its oval for the information.

Doing It Together

Anyone interested in learning Lisp should read Structure and Interpretation of Computer Programs by Hal Abelson and Gerald Sussman. This is not only a great book on computer programming, but it is all done in Scheme. The reference manual for MacScheme is also very well written, if you just want see what a particular command does. One other book on Scheme that Semantic Microsystems recommends is The Little Lispers, but I haven't seen it myself, and so I can't speak for it.

Graphics Objects in MacScheme 1.11 Program File

Andrew Shalit

3 Sacramento St.

Cambridge, MA 02138

(617) 498-6637

June 7, 1986


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;newgraphicsobjects
;;;a program that demonstrates graphics and
;;;object oriented programming in MacScheme 1.11
;;;copyright 1986, MacTutor Magazine
;;;written by Andrew Shalit
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;constructors for building points and rectangles
;;A point is a simple pair of coordinates : (x . y)
(define (make-point x . y)
 (if  (point? x)
 x
 (cons x (car y))))
;;a rectangle is a list of two points: ((x1 . y1) (x2 . y2))
(define (make-rect first-coord . other-coords)
 (if  (rectangle? first-coord)
 first-coord
 (let ((first-other (car other-coords)))
 (if  (point? first-coord)
 (list  first-coord
 (if  (point? first-other)
 first-other
 (apply make-point other-coords)))
 (apply make-rect
 (cons  (make-point
 first-coord first-other)
 (cdr other-coords)))))))

;selectors for getting coordinates out of points and rectangles
(define (x-coord point)
 (car point))
(define (y-coord point)
 (cdr point))
(define (left-top rectangle)
 (car rectangle))
(define (right-bottom rectangle)
 (cadr rectangle))
(define (left rectangle)
 (x-coord (left-top rectangle)))
(define (top rectangle)
 (y-coord (left-top rectangle)))
(define (right rectangle)
 (x-coord (right-bottom rectangle)))
(define (bottom rectangle)
 (y-coord (right-bottom rectangle)))

;;tests to determine whether something is a point or rectangle
(define (point? object)
 (if  (pair? object)
 (and (number? (car object))
 (number? (cdr object)))
 ()))
(define (rectangle? object)
 (if  (pair? object)
 (and (point? (car object))
 (point? (cadr object)))
 ()))

;functions for adding and subtracting points
(define (add-points point1 point2)
 (cons  (+ (x-coord point1) (x-coord point2))
 (+ (y-coord point1) (y-coord point2))))
(define (subtract-points point1 point2)
 (cons  (- (x-coord point1) (x-coord point2))
 (- (y-coord point1) (y-coord point2))))

;function for passing a rectangle to a graphics function
(define (2-point-function the-function the-rectangle)
 (the-function (left the-rectangle)
 (top the-rectangle)
 (right the-rectangle)
 (bottom the-rectangle)))

;;this is your basic oval that can draw, erase, invert itself,
;;tell its dimensions, and receive new dimensions
(define (make-oval . oval-definition)
 (let ((oval-definition (apply make-rect oval-definition)))
 (lambda (message)
 (if  (rectangle? message)
 (set! oval-definition message)
 (case message
 (DRAW (2-point-function paint-oval oval-definition))
 (ERASE (2-point-function erase-oval oval-definition))
 (INVERT (2-point-function invert-oval oval-definition))
 (DESCRIPTION oval-definition)
 (else (error "make-oval can't handle that definition"
 message)))))))

;;a grow-oval inherits all of the features of an oval, but can
;;also move and change size in more interesting ways
(define (make-grow-oval . oval-def)
 (let ((this-oval (apply make-oval oval-def)))
 (lambda (the-change . the-amount)
 (let ((old-description (this-oval 'description))
   (real-amount
 (if  the-amount
 (apply make-point the-amount))))
 (this-oval
 (case the-change
 (MOVE
 (make-rect
 (add-points
 real-amount
 (left-top old-description))
 (add-points
 real-amount
 (right-bottom old-description))))
 (MOVE-TO
 (make-rect
 real-amount
 (add-points
 real-amount
 (subtract-points
 (right-bottom 
 old-description)
 (left-top 
 old-description)))))
 (EXPAND
 (make-rect
 (subtract-points
 (left-top old-description) 
 real-amount)
 (add-points
 real-amount
 (right-bottom old-description))))
 (else the-change)))))))


;;;this procedure shows off some ovals
(define (oval-sampler)
 (let ( (oval-1 (make-grow-oval 5 5 50 50))
 (oval-2 (make-grow-oval 100 20 130 40))
 (oval-3 (make-grow-oval 30 90 60 120)))
 (clear-graphics)
 (oval-1 'draw)
 (oval-2 'draw)
 (oval-3 'draw)
 (oval-1 'move 5 5)
 (oval-1 'erase)
 (oval-2 'expand 4 4)
 (oval-2 'invert)
 (oval-3 'move-to 40 60 70 90)
 (oval-3 'draw)))
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.