TweetFollow Us on Twitter

Key Mapper
Volume Number:2
Issue Number:10
Column Tag:Forth Forum

Keyboard Re-Mapper Utility

By Jörg Langowski, MacTutor Editorial Board

Keyboard configuration and reconfiguration

This time I'd like to address a problem that is rather neglected in Inside Macintosh, but not by MacTutor, and that is the configuration of the Mac keyboard. [As background, you may wish to refer to the August issue for an article by Joel West and David Smith on the Keyboard Sleuth.] The section on international resources mentions the different existing keyboards, their layouts and the keycodes; but it is nowhere said explicitly how the keycode that is sent out when a key is pressed is mapped to an ASCII character and where the tables are kept that are used for that assignment.

There is one program, the Localizer, that is generally used to change the keyboard configuration from one layout to another. This works well for the standard keyboards that come for the different countries in which the Mac is sold. It would be very convenient, though, to be able to change the keyboard mapping according to one's taste. That way one could layout a Dvorak keyboard or make simple changes just to have some different symbols available, without changing the whole keyboard arrangement. As an example, I prefer to have a decimal point instead of a comma on my (German) Mac+ numeric keypad, without changing the rest of the layout so that all the symbols stay where they are. There is no 'canned' configuration in the localizer that provides for this change. So, here's a nice chance to write a small application in Forth that does something useful and at the same time show some instructive details about how the keyboard is configured.

The INIT 0 and INIT 1 resources

Doing so requires some NOSYing around in the routines that translate keycodes into ASCII characters. These routines are built at system initialization time through the INIT resources ID=0 and ID=1. [One can find this out easily by looking at the Localizer, which contains quite a few INIT resources that all look very much the same except for some tables that contain the actual keyboard mapping]. Disassembly reveals how a keycode is translated into an ASCII character by the INIT routines. See Listing 1. The modifier bits (Shift, Option, Caps Lock) are taken as an index into a small offset table, from which the beginning of the actual translation table is obtained. The keycode then serves as an index into that table. Two different translation tables exist for the old Mac and the Mac+ keyboards. The keyboard type is read from the system global KybdType at $21E, which is continually being updated by the background routine that checks for the presence of a keyboard. A hex $B here means we have a Mac+ keyboard plugged in, other numbers so far refer to the old keyboard, and keypad, optionally. [A zero means, there is no keyboard... but in that case, we'll never get to this routine anyway...]

A very simple way to change the translation table to our preferences is to emulate the table lookup process in Forth, starting with the keycode. Mach1 (also the new version Mach2) contains the word ?TERMINAL which returns the character code, keycode and modifier flags if a key has been pressed.

Fig. 1 Our Keyboard Remapper in Mach2

Listing 2 defines a couple of words that will return the absolute address of the translation table entry from the keycode and modifiers. keycode and modifiers return the respective fields. keyaddress, given a modifier / keycode input on the stack, determines which INIT resource to use (INIT 0 for the main keyboard and INIT 1 for the numeric keypad), leaves a handle to that resource on the stack and the table entry's address on top of it. This address can then be used by the remapping routine to put a new entry into the table. The handle will be used to call _ChangedResource to mark the INIT resource as changed so that it is rewritten when _UpdateResource is called at the end.

get.key1.data and get.key2.data are words that are used by keyaddress to determine the beginning of the translation tables for the main and numeric keyboards. They are somewhat kludgy as they make use of the internal structure of the INIT 0 and INIT1 resource codes, reading the table addresses out of the LEA <data>,A0 instructions at the beginning of the code. When a system is released where those instructions occur in different positions, my program will get completely lost. In that case, it would either have to be modified to accommodate the new addresses or the kludge would have to be generalized, using a routine that looks for a LEA <data>,A0 instruction. All this is embarassingly bad programming style, but it was the simplest way that I could think up to find the table addresses.

The INIT resources are read once at the beginning of the main word remap and stored in two variables hand0 and hand1. remap itself is an endless loop which comprises the user dialog for remapping of the keys. When the user hits the go-away box, the loop is exited through a vector which is installed in the task's goaway-hook; the resource file is updated (file id=0 indicates the System file), and control is returned to the Finder.

The program can be compiled into a standalone application through the normal turnkey process built into Mach1; a turnkeyed version can be found on the MacTutor source disk.

While the remapper is being used, the INIT resources already in memory from boot-up will of course stay as they are. Only the copies of INIT 0 and INIT 1 in the present System file are changed and rewritten. This means that your keyboard will stay in its old configuration until you reboot with the disk that contains the changed System file.

Mach2, assembler bug, etc.

The new version of Mach - Mach2 - has been released a long time ago as you read this. As I write this, however, I have just taken a short look at the changes and improvements that have been made. The main change for execution speed is that the DO...LOOP index and limit have been moved from the loop stack into registers (only the innermost loop). This speeds up loop execution tremendously, so that the famous Sieve now executes in just about seven and one half seconds, which is only one second slower than TML Pascal code. Another benchmark I wrote that does 50 screen inversions (explicitly, without calling InvertRect) also executes only about 15% slower than Pascal code.

The disadvantage is that many more registers are now being internally used by the Mach2 system. In fact, Palo Alto Shipping warned me not to use any registers in CODE definitions without saving and restoring them. Therefore, if you try to use the floating point routines or many of the other examples that you could find here with Mach2, you're likely to be disappointed. Inserting MOVEM.L A0-A4/D0-D7,-(A7) and MOVEM.L (A7)+, A0-A4/D0-D7 in strategic places will help tremendously to fight frustration in that case.

The assembler bug which caused faulty coding of some instructions (seeV2#8) has been fixed, and they even promised that the Forth debugger would work Real Soon Now. Meanwhile, TMON is still the best way to debug with Mach2.

Where did the $%&§ output go...

A multitasking system like Mach has its peculiarities, which have to be learned. Somebody from the local developer's group had problems getting Quickdraw calls drawing into a window he had set up in Mach1. When he would turnkey the program, however, everything would work fine. It seemed like under some circumstances, with the Mach1 system window open, the system would use a different grafPort from what he thought.

There is a rather simple explanation to this problem. Mach1 keeps a flashing cursor going in any window in which QUIT, the interpreter main loop, is running, which causes the current port to be reset to that window's grafPort. It is the programmer's responsibility to make sure that the currently active grafPort is the one that one wants to use. Since any task keeps a pointer to its associated window in a user variable, this is easy to achieve by doing a _setPort to this window. (One could argue that the task scheduler should automatically reset the current port to the task's own window. In my opinion, that would not be a good idea, since it would create a lot of overhead on switching tasks. Furthermore, the task actually might want to use another grafPort, this would make the initial resetting unnecessary anyway.)

Listing 1: excerpts from the INIT0 and INIT1 key translation routines
;
; alphanumeric keyboard translator, Apple System File
;
INIT0  BRA     com_1 ; setup jump vector

proc2    BRA.S   lac_2
data1    DC.W    $FFFF,$4B45,$5943,1,$301,0

proc3    LEA     data8,A0    ; Mac+ translate table
 CMPI.B  #11,KybdType ; 11 = Mac+
 BEQ.S   lac_1
  LEA     data9,A0    ; old Mac translate table
lac_1    MOVEQ   #7,D0
 AND     D1,D0
 ADD     D0,D0 ; modifier byte*2
 MOVE    0(A0,D0.W),D0 ; offset for modifiers 
 ADD     D2,D0
 MOVE.B  0(A0,D0.W),D0 ; table entry
 RTS     

lac_2    CMPI    #52,D2 ; main entry point, D2 contains keycode
 BHI.S   lac_3  ; was modifier key pressed?
 BSR     proc3  ; if not, translate through table
 TST.B   KeyMap+6
 BPL.S   lac_4 ; if no control key
 BTST    #0,D1 ; shift pressed?
 BEQ.S   lac_4
 BTST    #2,D1 ; option pressed?
 BNE.S   lac_4
 BCLR    #0,D1 ; clear shift bit
 BSR     proc3  ; and retranslate
 CMPI.B  #48,D0 ; is it
 BCS.S   lac_4 ; a number key?
   CMPI.B  #57,D0
 BHI.S   lac_4
 TST.B   D3
 BMI.S   lac_4
 TST.B   ScrDmpEnb ; deal with FKEYs
 BEQ.S   lac_4
 SUBI.B  #48,D0
 MOVE.B  D0,ScrDmpType
lac_3    MOVEQ   #0,D0
lac_4    .
 .
 . ( code that deals with diacritical marks,
 .  etc. etc. )
 .
 RTS
 .

data8    ; Mac+ key translate table (German keyboard)
 DC.W    $10,$45,$7A,$45,$AF,$E4,$119,$E4
 ; ( offsets for modifier keys)
  DC.W    $6173,$6466,$6867,$7978,$6376,$62,$7177,$6572

  DC.W    $AEC6,$CEB2,$B0D0,$7EB5,$C909,$CAD4,$800

data9    ; Old Mac key translate table (German keyboard)
 DC.W    $10,$45,$7A,$45,$AF,$E4,$119,$E4
 ; ( offsets for modifier keys)
  DC.W  $6173,$6466,$6867,$3C79,$7863,$2D76,$7177, $6572
 .
 . ( DC.W offsets for modifiers etc.)
 .
  
  DC.W    $AEF1,$CE0D,$F7C9,$F5F6,$F809,$3D4,$8CA
                                         
com_1    LEA     proc2,A0
 MOVE.L  A0,Key1Trans  ; $29E
 RTS 
;    
; numeric keypad translator
;
INIT1  BRA     com_1 ; setup jump vector
proc2    LEA     data1,A0    ; translate table
 CMPI.B  #11,KybdType ; 11 = Mac+
 BEQ.S   lac_1
 ADDA.W  #64,A0 ; offset for old Mac
lac_1    LSR     #1,D1
 BCC.S   lac_2
 ADDA.W  #32,A0 ; offset for shift key
lac_2    ANDI.B  #$1F,D2
 MOVE.B  0(A0,D2.W),D0 ; get table entry
 RTS                                             
data1    DC.W    $2C,$1D00,0,$1C1B,$1F00,0,$31E,$2D00
  DC.W    0,$3031,$3233,$3435,$3637,$38,$3900,0
  DC.W    $2E,$2A00,0,$2B1B,$3D00,0,$32F,$2D00
  DC.W    0,$3031,$3233,$3435,$3637,$38,$3900,0
  DC.W    $2C,$1D00,0,$1C1B,$1F00,0,$31E,$2D00
  DC.W    0,$3031,$3233,$3435,$3637,$38,$3900,0
  DC.W    $2C,$2A00,0,$2B1B,$2E00,0,$32F,$2D00
  DC.W    0,$3031,$3233,$3435,$3637,$38,$3900,0
                                         
com_1    LEA     proc2,A0
 MOVE.L  A0,Key2Trans
 RTS                                          
 END     
Listing 2: Reconfiguring the Keyboard routines INIT 0 and INIT 1
( Keyboard reconfigurator, c 1986 J. Langowski / MacTutor )
( For reconfiguration of individual keys without using the Localizer 
)

only forth also assembler also mac

hex
494e4954 constant "init
21e constant keyb.type  ( B: Mac+ )
variable hand0  variable hand1

: get.handles
 "init 0 call getresource hand0 !
 "init 1 call getresource hand1 !
;
: get.key1.data ( | handle start.of.data )
 hand0 @ dup @ 7fffff and 14 + 
 keyb.type c@ B <> if C + then  dup w@ +
;
: get.key2.data ( | handle start.of.data )
 hand1 @ dup @ 7fffff and 6 + dup w@ +
 keyb.type c@ B <> if 40 + then  
;
: keyin
 begin 2d emit 8 emit ?terminal ?dup until
;
: keycode ( extracts keycode out of keyinfo )
 100 / ff and ;

: modifiers ( extracts modifiers from keyinfo )
 1000000 / ff and ;

: keyaddress { | mods keyc -- handle offset }
 dup  modifiers -> mods  keycode -> keyc
 keyc 41 < if get.key1.data 
 dup mods E and + w@ + keyc + 
   else get.key2.data 
 mods 2 and
 if ( shift key down) 20 + then
 keyc 1f and +
   then
;
: keytest
 begin keyin keyaddress c@ emit key drop drop again 
;
: get&show ( | handle offset )
 keyin dup key emit ."  - Keycode = " 
 dup modifiers swap keycode . 
 ." , Modifiers = " binary 
 <# # # # # #> type decimal 
 keyaddress dup c@ 
 ." , actual mapping - " emit cr
;
: keynum cr 
 begin get&show drop drop again
;
decimal

: hello 
 cls
 ." Macintosh Keyboard Remapper" cr
 ." © 1986 J.Langowski / MacTutor" cr cr
 ." Closing the window will update the resource file." cr cr
;
: yesno begin key dup emit 
 case 
 89 of 1 1 endof  121 of 1 1 endof
 78 of 0 1 endof  110 of 0 1 endof
 cr ." y or n - " 0 swap
 endcase
   until
;
: on.goaway 0 call updateresfile bye ;
 
: remap
 hello 
 get.handles
 begin
 ." Type the key you'd like to change - " cr
 get&show ( | handle offset )
 ." Do you want to remap this key (y/n) - " yesno cr
 if 
 ." Enter the character to map this key to - "
 key dup emit cr 
 swap c! 
     ( store in mapping table of INIT resource)
 call changedresource
 else 2drop
 then cr
 again
;
 
164 user goaway-hook

NEW.WINDOW remapper
" Keyboard Configuration Editor" remapper TITLE
50 20 316 496 remapper BOUNDS
ROUNDED VISIBLE CLOSEBOX NOGROWBOX 
 remapper ITEMS
600 5000 terminal mapper

: go.map activate remap ;

: start
 remapper add
 remapper mapper build
 ['] on.goaway goaway-hook task-> mapper !
 remapper dup call selectwindow call setport
 mapper go.map
; 
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Netflix Games expands its catalogue with...
It is a good time to be a Netflix subscriber this month. I presume there's a good show or two, but we are, of course, talking about their gaming service that seems to be picking up steam lately. May is adding five new titles, and there are some... | Read more »
Seven Knights Idle Adventure drafts in a...
Seven Knights Idle Adventure is opening up more stages, passing the 15k mark, and players may find themselves in need of more help to clear these higher stages. Well, the cavalry has arrived with the introduction of the Legendary Hero Iris, as... | Read more »
AFK Arena celebrates five years of 100 m...
Lilith Games is quite the behemoth when it comes to mobile games, with Rise of Kingdom and Dislyte firmly planting them as a bit name. Also up there is AFK Arena, which is celebrating a double whammy of its 5th anniversary, as well as blazing past... | Read more »
Fallout Shelter pulls in ten times its u...
When the Fallout TV series was announced I, like I assume many others, assumed it was going to be an utter pile of garbage. Well, as we now know that couldn't be further from the truth. It was a smash hit, and this success has of course given the... | Read more »
Recruit two powerful-sounding students t...
I am a fan of anime, and I hear about a lot that comes through, but one that escaped my attention until now is A Certain Scientific Railgun T, and that name is very enticing. If it's new to you too, then players of Blue Archive can get a hands-on... | Read more »
Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »

Price Scanner via MacPrices.net

Apple introduces the new M4-powered 11-inch a...
Today, Apple revealed the new 2024 M4 iPad Pro series, boasting a surprisingly thin and light design that pushes the boundaries of portability and performance. Offered in silver and space black... Read more
Apple introduces the new 2024 11-inch and 13-...
Apple has unveiled the revamped 11-inch and brand-new 13-inch iPad Air models, upgraded with the M2 chip. Marking the first time it’s offered in two sizes, the 11-inch iPad Air retains its super-... Read more
Apple discontinues 9th-gen iPad, drops prices...
With today’s introduction of the new 2024 iPad Airs and iPad Pros, Apple has (finally) discontinued the older 9th-generation iPad with a home button. In response, they also dropped prices on 10th-... Read more
Apple AirPods on sale for record-low prices t...
Best Buy has Apple AirPods on sale for record-low prices today starting at only $79. Buy online and choose free shipping or free local store pickup (if available). Sale price for online orders only,... Read more
13-inch M3 MacBook Airs on sale for $100 off...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices, along with Amazon’s, are the lowest currently available for new 13″... Read more
Amazon is offering a $100 discount on every 1...
Amazon has every configuration and color of Apple’s 13″ M3 MacBook Air on sale for $100 off MSRP, now starting at $999 shipped. Shipping is free: – 13″ MacBook Air (8GB RAM/256GB SSD): $999 $100 off... Read more
Sunday Sale: Take $150 off every 15-inch M3 M...
Amazon is now offering a $150 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 15″ M3 MacBook... Read more
Apple’s 24-inch M3 iMacs are on sale for $150...
Amazon is offering a $150 discount on Apple’s new M3-powered 24″ iMacs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 24″ M3 iMac/8-core GPU/8GB/256GB: $1149.99, $150 off... Read more
Verizon has Apple AirPods on sale this weeken...
Verizon has Apple AirPods on sale for up to 31% off MSRP on their online store this weekend. Their prices are the lowest price available for AirPods from any Apple retailer. Verizon service is not... Read more
Apple has 15-inch M2 MacBook Airs available s...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs available starting at $1019 and ranging up to $300 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at Apple.... Read more

Jobs Board

IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: May 8, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Nurse Anesthetist - *Apple* Hill Surgery Ce...
Nurse Anesthetist - Apple Hill Surgery Center Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
LPN-Physician Office Nurse - Orthopedics- *Ap...
LPN-Physician Office Nurse - Orthopedics- Apple Hill Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Read more
Supervisor/Therapist Rehabilitation Medicine...
Supervisor/Therapist Rehabilitation Medicine - Apple Hill (Outpatient Clinic) - Day Location: York Hospital, York, PA Schedule: Full Time Sign-On Bonus Eligible Read more
BBW Sales Support- *Apple* Blossom Mall - Ba...
BBW Sales Support- APPLE BLOSSOM MALL Brand: Bath & Body Works Location: Winchester, VA, US Location Type: On-site Job ID: 04388 Job Area: Store: Sales and Support Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.