TweetFollow Us on Twitter

Fonts and Cursors
Volume Number:2
Issue Number:10
Column Tag:Basic School

On Fonts and Cursors

By Dave Kelly, MacTutor Editorial Board

Controlling the Cursor

As I've always advocated in previous columns, whenever I write a program I try to make it look as much as possible like a commercial program. You know, like the ones you pay lots of money for. Hopefully, we can learn the little tricks that help to make our programs look professional.

Have you ever wondered how to make your cursor behave the way that the cursor does in MacWrite or other applications? For example, notice when you move the cursor from the active region of a window and into the menu bar or scroll bars, the cursor changes to the default (ARROW) cursor. MS Basic allows you to change the cursor by using the INITCURSOR and SETCURSOR toolbox commands, however, MS Basic doesn't provide a way to tell when the cursor is moved into or out of windows. The closest thing it has is the WINDOW() or the MOUSE() functions. With the mouse functions you can read the location of the mouse at any given time. The window functions return the active window and the height and width of the window. What isn't given is the location of the window in relation to the entire screen. I suppose that with some playing around, one of you clever programmers out there could fudge your way around it. There is an easier way.

Fortunately we can still rely on our CLR libraries for help in calling the Macintosh ROM routines that we need. (By the way, CLR Libraries are a must if you're using MS BASIC. Rumor has it that the Libraries will be supported by the yet to be announced/released MS BASIC Compiler). There is one simple Quickdraw toolbox call (via ToolLib) which makes it easy to change our cursor when it crosses outside of the active region of our window. A demonstration of how this is accomplished is given in the Loop routine of this month's sample programs (there are two versions, one MSBASIC, the other ZBasic).

Change the Cursor!

loop:
Wx=WINDOW(2):Wy=WINDOW(3)
SetRect! Rect(0),0,0,Wx,Wy
x=MOUSE(0):Pt(1)=MOUSE(1):Pt(0)=MOUSE(2)
PtInRect! Pt(0),Rect(0),Result
IF Result=False THEN INITCURSOR ELSE changecursor! 1
GOTO loop

The routine can be explained as follows: First the window width Wx and window height Wy are found with the window functions. These will be our reference. MS Basic sets the grafport (the output path) to the active window. We want to use the boundaries of this window to determine if the cursor should be an arrow or an insertion cursor. Next we define a rectangle which is the same size as the current active region of the window. The width and height returned by the window functions give the coordinates of the active part of the window. Next we record the mouse position with the MOUSE functions. The variable Pt() will hold the horizontal and vertical point on the screen which the cursor points to. In the next statement we test to see if the point where the cursor is located is inside the rectangle (the active region) or not. If it is inside then we set the cursor to the insertion cursor (using the ChangeCursor statement from ToolLib) or else we set the initialize the cursor as the arrow cursor.

Fig. 1 MS Basic Font Sample. Note Font Order

The concept behind this is simple yet there are probably some of you that didn't know it could be done with MS BASIC. For ZBasic the procedure and concept is the same, but the syntax is slightly different.

Well, so much for changing the cursor.

Word Processing in Basic?

What about other things that we've seen in the commercial programs that we would like to mimic in BASIC? How about a text editor? With all the text processing power that the Macintosh has, this is still a weak area when it comes to BASIC. A decent text editor program cannot be written in MSBASIC at this time. I mean the type with editing of text just like in MacWrite. We need more access to the toolbox. We could try using the EDIT FIELD statement to generate a large text field to type into, but this still doesn't give us enough control to check the text being typed in on the keyboard. When using default text in an EDIT FIELD statement in either ZBasic or MS BASIC, the text appears selected within the Edit field. This is not desirable in a text editor application, especially if text is continually added to the Edit Field as characters are typed (if monitoring the keypresses were possible in an edit field). In MS BASIC we would have to monitor each and every character being typed (via INKEY$) and keep track of all the cursor locations and mouse clicks in a brute force manner. I dunno, maybe that's how word processors like MacWrite are written. Anyway, in BASIC that method would seem to be extremely tedious. Count MS BASIC out for that sort of processing. ZBasic version 3.02 which will soon be released will now allow you to poll the keyboard via events passed through the DIALOG statements. This fix was necessary to poll the keyboard when menus or other events were active. See the Basic update section at the end of this column to see what some of the improvements are in version 3.02. I have not yet had a chance to test out this improvement.

Fonts We Can Do!

Here's another one for you: How does MacWrite get all the Font names from the system file into a menu? Also how does it know what size of font is really available? Using Toolbox calls, the answer to this is really trivial. However, for Basic programmers, the answer is not so simple. The new libraries given in the JUNE 1986 MacTutor give us a possible way to do this. I have to admit though, the Toolbox routine that I really wanted to use, ADDRESMENU, was not available even with CLR Libraries. I've been told that there are other routines in the works that are soon to be released. Both ZBasic and MS BASIC with CLR Libraries would not allow me to use the ADDRESMENU Toolbox call. This call takes the type of resource like FONT and adds all the names of the fonts into items in a menu from the open resource file. Obviously this would be a quick way to build a font menu! The ZBasic manual includes ADDRESMENU on the list of Toolbox calls, however, the ZBasic event handling doesn't know it is even there. I wonder what the menu manager toolbox calls are good for with ZBasic anyway, since you can't mix ZBasic menu statmements with toolbox menu statements. This brings us to the subject of bugs

ZBasic Goofed on Events

The reason that toolbox menu calls and ZBasic menu statements cannot be mixed is that ZBasic does a GetNextEvent at the beginning of each statement in the program. The result of this effect is to create problems if you are trying to implement a toolbox event loop. For one thing, it affects menu bar selection. If you select multiple menu items in rapid succession in our ZBAsic sample, before each item can execute, you will get a system crash. Thus menus can never be bullet proof. This bug is related to the problem of getting events because the event loop is intimately connected with the menu manager. Another problem is that menu selection is very slow as this month's example shows. If you change the font and then select from the file menu quickly, the desired font will not display because the file item was chosen before the font item finished executing Theoretically this can't happen on the Mac, and doesn't in MS Basic, but since ZBasic is calling GetNextEvent all the time, events can happen out of order, resulting in strange behavior. There may be many more ZBasic bugs which turn out to be related to this problem of how ZBasic handles events. Although the manual suggests that virtually every toolbox call is available from ZBasic, some of them don't work or are not implemented in the language and don't do anything when used, like ADDRESMENU. There is no way to determine which ones work and which don't short of trying them all.

Fig. 2 ZBasic Sample. Note different font order

Fonts, Menus & ZBasic

The method for determining what fonts are available on your system when using ZBASIC is found on page D-55 of the third edition of the ZBASIC manual. The font names are read one at a time in a loop using GETFONTNAME and stored away. Our sample program stores away the value of the font number and the font name in the arrays Font$() and Font(). The application font (#1) is skipped because it is the same as the Geneva font. (#3). Now that the font names are found, the font sizes are determined as needed using the REALFONT toolbox statement. Each time the font menu is selected a check mark is placed by the correct item in the font menu and the size menu is redrawn. Actually, the size menu is re-created (from scratch) each time. Here we have another ZBasic bug. It seems that the META characters don't work right when re-programming a menu item. They do work fine the first time the menu is created (or if it is recreated from scratch with the new changes made). The entire menu has to be re-created though. This is one reason the menu selection in our sample is so slow.

Changing Font and Size

In this month's sample program the items selected in the File menu (except for Quit) will print in the program window and in the selected font and size. The text font and size is changed in the ZBasic program with the TEXT statement. With the TEXT statement you may change font, size, face and mode in a single statement. The manual states that 'you may also use the text commands of quickdraw'. However, if you substitute TEXTFONT and TEXTSIZE statements in the sample Basic program, the proper TEXTFONT and TEXTSIZE will not print. Another ZBasic bug? Until this problem is fixed I recommend that you always use the TEXT statement for changing fonts, sizes, etc.

Back to MS Basic

In MSBasic reading the Font menu is just a bit harder than with ZBasic. First we have to be sure that the system resources are available. MSBasic's HFS problems may cause some difficulty here. Use the pathname for your System File (via System Folder) to specify exactly where the System File is located. Next we use GETINDRES to get a handle for each resource with the type "FONT". Then with GETRESINFO we can get the FONT names and ID# and store them away. Note that ID# is returned and not font numbers. Divide the font ID# by 128 to get the font number. Now that we have the font number and name just like we did in the ZBasic program, we can use REALFONT to see what sizes are available. The proper sizes are shown in outline mode (via SETITEMSTYLE) in the size menu. (Note that the Size menu did not have to be redrawn from scratch to get the menu formatting to change!).

In both sample programs a 'Style' menu could have been easily added. I'll leave that to you. The next step is adding a means to edit text in the window. This will have to be covered when that capability is adequately provided. Note that the MS Basic program requires the following CLR libraries... from ToolLib: ChangeCursor, GetIndRes, GetResInfo, SetRect, PtInRect, OpenResFile... from MathStatLib: SortString.... from NewLibraries (see June 86 MacTutor): SetItemStyle.

BASIC UPDATE

Here is this month's report on the new BASICs recently released:

MS BASIC: Still no word on the release of the compiler, however Dave Smith was able to get a peek at the compiler while at the Boston show last month. The compiler will require you to create your programs via the MS Basic interpreter. The compiler is supposed to be entirely compatible with CLR libraries. The interpreter is also being updated(???) but the release date is still a Microsoft secret.

ZBASIC: I just received a new beta copy of version 3.02. which includes the following additions/corrections:

• Zoom in and Zoom out can now be detected with DIALOG(8) and DIALOG(9).

• While edit fields are active the DIALOG statements will respond to SHIFT TAB events, Mac Plus up,down,left, right and clear keys.

• Keypresses are now returned with DIALOG(16). This replaces INKEY$ during event trapping.

• Enter or Return works for edit fields

• Add +256 to window type to disable Go-Away box, add +9 for zoom box, add +16-23 for rounded corners on windows. Negative numbered windows for modal dialog windows.

• HFS compatibility: The DIR command is fixed... DIR: ROOT:FOLDER:FOLDER...:FILENAME. The EJECT command now works. FILES$ now returns path names.

• Edit menu may now be disabled.

• New SHUTDOWN statement.

• Auto repeat SCROLL BUTTON.

• Various bug fixes too numerous to mention. More items will be fixed in the final release version.

Be assured that Zedcor is working hard to fix bugs, etc. If you know of any, please let them know. ZBasic still has great potential to become a significant development product on the Macintosh.

PCMacBasic: Improvements on this have not yet been released although there have been improvements to the packaging of the product. The manual will soon be revised along with big improvements of the compiler to make it more HFS compatible (the language already is HFS compatible). Toolbox documentation (a must!!) is being worked on. By the way, if you don't like the funny block cursor appearing when quitting the PCMacBasic programs you create, you can hide the cursor with the following statement: LOCATE 1,1,1,1,1 . Place it somewhere before the end of the program and the cursor will be hidden before the program terminates.

True BASIC: They have revised their pricing of their runtime package from $500 to $150! [Thanks to Dave Kelly for this concession. -Ed.] Yes, that means to create your own applications you have to invest about $300. You may then create applications for your own non-commercial use. A commercial license is another $350. If you don't like this policy, why not drop them a line. Realize however, that this pricing is still not that much different from the pricing of the MS Basic interpreter + compiler (although we don't know what the exact price will be). I've received copies of the True Basic 3-dimensional Graphics library (nice package) and Sorting/Searching and Advanced String Library. I may comment on these at a later date if I find that the runtime package is acceptable. I have not yet seen the runtime package.

' FONT SAMPLE DEMO 1
' MacTutor©1986
' By Dave Kelly
'MS BASIC 2.10 Requires CLR Libraries

DEFINT A-z
LIBRARY "Samplelib"
filerefnum%=0
openresfile! "Microsoft BASIC 2.10:System    Folder:System", filerefnum%
changecursor! 4
DIM Font(127), Font$(127), Check(127), Pt(1), Rect(3),   Sizecheck(6)
hand!=0:id%=0:type$="FONT":A$="":x%=0
fontstyle9=0:fontstyle10=0:fontstyle12=0
fontstyle14=0:fontstyle18=0:fontstyle24=0
Result=0
X1=50:Y1=130:X2=460:Y2=240
False=0:True=NOT False
WINDOW 1,"Untitled",(X1,Y1)-(X2,Y2)
MENU 1,0,1,"File"
MENU 1,1,1,"New"
MENU 1,2,1,"Open"
MENU 1,3,1,"Close"
MENU 1,4,1,"Save"
MENU 1,5,1,"Save As..."
MENU 1,6,1,"Quit"
MENU 3,0,1,"Font"
MENU 4,0,1,"Size"
MENU 5,0,0,""
GetFonts:
ON ERROR GOTO 9000
I=1
FOR x%=0 TO 127
GetIndRes! "FONT",x%,hand!
GetResInfo! hand!,id%,type$,A$
IF LEN(A$) THEN Font$(I)=A$:Font(I)=id%:I=I+1:A$="":id%=0
10 NEXT x%
ON ERROR GOTO 0
NumberofFonts=I-1
SortString! NumberofFonts,Font$(1),Font(1)
FOR J=1 TO NumberofFonts
IF Font$(J)="Geneva" THEN Check(J)=2 ELSE Check(J)=1
IF Font$(J)="Geneva" THEN g=Font(I)/128
MENU 3,J,Check(J),Font$(J)
NEXT J
REALFONT! g,9,fontstyle9
REALFONT! g,10,fontstyle10
REALFONT! g,12,fontstyle12
REALFONT! g,14,fontstyle14
REALFONT! g,18,fontstyle18
REALFONT! g,24,fontstyle24
FOR J=1 TO 6
Sizecheck(J)=1
NEXT J
Sizecheck(3)=2
GOSUB Fontsizemenu
TEXTFONT (2)
TEXTSIZE (12)
ON MENU GOSUB menuevent
MENU ON
INITCURSOR
loop:
Wx=WINDOW(2):Wy=WINDOW(3)
SetRect! Rect(0),0,0,Wx,Wy
x=MOUSE(0):Pt(1)=MOUSE(1):Pt(0)=MOUSE(2)
PtInRect! Pt(0),Rect(0),Result
IF Result=False THEN INITCURSOR ELSE changecursor! 1
GOTO loop
Fontsizemenu:
MENU OFF
MENU 4,1,Sizecheck(1),"9 Point":SetItemStyle! 4,1,0
MENU 4,2,Sizecheck(2),"10 Point":SetItemStyle! 4,2,0
MENU 4,3,Sizecheck(3),"12 Point":SetItemStyle! 4,3,0
MENU 4,4,Sizecheck(4),"14 Point":SetItemStyle! 4,4,0
MENU 4,5,Sizecheck(5),"18 Point":SetItemStyle! 4,5,0
MENU 4,6,Sizecheck(6),"24 Point":SetItemStyle! 4,6,0
IF fontstyle9   = True THEN SetItemStyle! 4,1,8
IF fontstyle10 = True THEN SetItemStyle! 4,2,8
IF fontstyle12 = True THEN SetItemStyle! 4,3,8
IF fontstyle14 = True THEN SetItemStyle! 4,4,8
IF fontstyle18 = True THEN SetItemStyle! 4,5,8
IF fontstyle24 = True THEN SetItemStyle! 4,6,8
MENU ON
RETURN
menuevent:
Menunumber = MENU(0)
Menuitem = MENU(1)
MENU OFF:MENU
ON Menunumber GOSUB File,Editmenu,Font,Size
MENU ON
RETURN
File:
ON Menuitem GOSUB Newitem,Openitem,Closeitem,Saveitem,SaveAs,Quit
RETURN
Editmenu:
RETURN
Font:
FOR J=1 TO NumberofFonts
Check(J)=1
MENU 3,J,Check(J)
NEXT J
Check(Menuitem)=2
MENU 3,Menuitem,Check(Menuitem)
fontnum=Font(Menuitem)/128
REALFONT! fontnum,9,fontstyle9
REALFONT! fontnum,10,fontstyle10
REALFONT! fontnum,12,fontstyle12
REALFONT! fontnum,14,fontstyle14
REALFONT! fontnum,18,fontstyle18
REALFONT! fontnum,24,fontstyle24
GOSUB Fontsizemenu
CALL TEXTFONT (Font(Menuitem)/128):' Font # is id%/128
RETURN
Size:
FOR J=1 TO 6
Sizecheck(J)=1:MENU 4,J,1
NEXT J
Sizecheck(Menuitem)= 2
MENU 4,Menuitem,2
IF Menuitem=1 THEN TEXTSIZE (9)
IF Menuitem=2 THEN TEXTSIZE (10)
IF Menuitem=3 THEN TEXTSIZE (12)
IF Menuitem=4 THEN TEXTSIZE (14)
IF Menuitem=5 THEN TEXTSIZE (18)
IF Menuitem=6 THEN TEXTSIZE (24)
RETURN
Newitem:
PRINT "New Selected"
RETURN
Openitem:
PRINT "Open Selected"
RETURN
Closeitem:
PRINT "Close Selected"
RETURN
Saveitem:
PRINT "Save Selected"
RETURN
SaveAs:
PRINT "SaveAs Selected"
RETURN
Quit:
MENU RESET
END
9000 changecursor! 4
RESUME 10
BEEP:PRINT "OOPS"





REM FONT SAMPLE DEMO 2
REM MacTutor©1986
REM By Dave Kelly
REM ZBASIC configuration: Convert to Uppercase,Space     Req'd, Locate 
Y,X
REM                       Default variable type = I
WINDOW OFF
COORDINATE WINDOW
DEF MOUSE=1
DIM Font(20),Font$(20),Check(20),Pt(1),Rect(3),Sizecheck(6)
X1=50:Y1=130:X2=410:Y2=240
WINDOW 1,"Untitled",(X1,Y1)-(X2,Y2),265:REM Uses Zoom    Window with 
no close box
MENU 1,0,1,"File"
MENU 1,1,1,"/NNew"
MENU 1,2,1,"/OOpen"
MENU 1,3,1,"Close"
MENU 1,4,1,"Save"
MENU 1,5,1,"Save As..."
MENU 1,6,1,"/QQuit"
EDIT MENU 2
MENU 3,0,1,"Font"
"GetFonts":
I=1
CALL GETFONTNAME(0,A$)
IF LEN(A$) THEN Font$(I)=A$:Font(I)=0:I=I+1
FOR X=2 TO 127
CALL GETFONTNAME(X,A$)
IF LEN(A$) THEN Font$(I)=A$:Font(I)=X:I=I+1
NEXT X
NumberofFonts=I-1
FOR J=1 TO NumberofFonts
IF Font(J)=3 THEN Check(J)=2 ELSE Check(J)=1
MENU 3,J,Check(J),Font$(J)
NEXT J
Fontstyle9  = FN REALFONT(3,9)
Fontstyle10 = FN REALFONT(3,10)
Fontstyle12 = FN REALFONT(3,12)
Fontstyle14 = FN REALFONT(3,14)
Fontstyle18 = FN REALFONT(3,18)
Fontstyle24 = FN REALFONT(3,24)
FOR J=1 TO 6
Sizecheck(J)=1
NEXT J
Sizecheck(3)=2
GOSUB "Fontsizemenu"
TEXT 3,12
ON MENU GOSUB "menuevent"
MENU ON
"loop":
Wx=WINDOW(2):Wy=WINDOW(3)
Rect(0)=0:Rect(1)=0:Rect(2)=Wx:Rect(3)=Wy
X=MOUSE(0):Pt(0)=MOUSE(1):Pt(1)=MOUSE(2)
Result = FN PTINRECT(Pt(0),Rect(0))
IF Result=0 THEN CURSOR=0 ELSE CURSOR = 1
GOTO "loop"
"Fontsizemenu":
MENU OFF
MENU 4,0,1,"Size"
IF Fontstyle9  = 1 THEN MENU 4,1,Sizecheck(1),"<O9 Point"      ELSE MENU 
4,1, Sizecheck(1), "9   Point"
IF Fontstyle10 = 1 THEN MENU 4,2,Sizecheck(2),"<O10      Point" ELSE 
MENU  4,2,Sizecheck(2),"10 Point"
IF Fontstyle12 = 1 THEN MENU 4,3,Sizecheck(3),"<O12      Point" ELSE 
MENU  4,3,Sizecheck(3),"12 Point"
IF Fontstyle14 = 1 THEN MENU 4,4,Sizecheck(4),"<O14      Point" ELSE 
MENU  4,4,Sizecheck(4),"14 Point"
IF Fontstyle18 = 1 THEN MENU 4,5,Sizecheck(5),"<O18      Point" ELSE 
MENU  4,5,Sizecheck(5),"18 Point"
IF Fontstyle24 = 1 THEN MENU 4,6,Sizecheck(6),"<O24      Point" ELSE 
MENU  4,6,Sizecheck(6),"24 Point"
MENU ON
RETURN
"menuevent":
Menunumber = MENU(0)
Menuitem = MENU(1)
MENU:MENU OFF
ON Menunumber GOSUB "File","Edit","Font","Size"
MENU ON
RETURN
"File":
ON Menuitem GOSUB "New","Open","Close","Save","SaveAs","Quit"
RETURN
"Edit":
RETURN
"Font":
FOR J=1 TO NumberofFonts
Check(J)=1
MENU 3,J,Check(J)
NEXT J
Check(Menuitem)=2
MENU 3,Menuitem,Check(Menuitem)
Fontstyle9  = FN REALFONT(Font(Menuitem),9)
Fontstyle10 = FN REALFONT(Font(Menuitem),10)
Fontstyle12 = FN REALFONT(Font(Menuitem),12)
Fontstyle14 = FN REALFONT(Font(Menuitem),14)
Fontstyle18 = FN REALFONT(Font(Menuitem),18)
Fontstyle24 = FN REALFONT(Font(Menuitem),24)
GOSUB "Fontsizemenu"
TEXT Font(Menuitem)
RETURN
"Size":
FOR J=1 TO 6
Sizecheck(J)=1:MENU 4,J,1
NEXT J
Sizecheck(Menuitem)= 2
MENU 4,Menuitem,2
IF Menuitem=1 THEN TEXT , 9
IF Menuitem=2 THEN TEXT ,10
IF Menuitem=3 THEN TEXT ,12
IF Menuitem=4 THEN TEXT ,14
IF Menuitem=5 THEN TEXT ,18
IF Menuitem=6 THEN TEXT ,24
RETURN
"New":
PRINT "New Selected"
RETURN
"Open":
PRINT "Open Selected"
RETURN
"Close":
PRINT "Close Selected"
RETURN
"Save":
PRINT "Save Selected"
RETURN
"SaveAs":
PRINT "SaveAs Selected"
RETURN
"Quit":
MENU RESET
END
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Adobe After Effects CC 2018 16.1.3 - Cre...
After Effects CC 2018 is available as part of Adobe Creative Cloud for $52.99/month (or $20.99/month for a single app license). The new, more connected After Effects CC 2018 can make the impossible... Read more
Adobe Audition CC 2019 12.1.4 - Professi...
Audition CC 2019 is available as part of Adobe Creative Cloud for as little as $20.99/month (or $9.99/month if you're a previous Audition customer). Adobe Audition CC 2019 empowers you to create and... Read more
Adobe Premiere Pro CC 2019 13.1.5 - Digi...
Premiere Pro CC 2019 is available as part of Adobe Creative Cloud for as little as $52.99/month. The price on display is a price for annual by-monthly plan for Adobe Premiere Pro only Adobe Premiere... Read more
Navicat Premium Essentials 12.1.25 - Pro...
Navicat Premium Essentials is a compact version of Navicat which provides basic and necessary features you will need to perform simple administration on a database. It supports the latest features... Read more
Sketch 58 - Design app for UX/UI for iOS...
Sketch is an innovative and fresh look at vector drawing. Its intentionally minimalist design is based upon a drawing space of unlimited size and layers, free of palettes, panels, menus, windows, and... Read more
ClipGrab 3.8.5 - Download videos from Yo...
ClipGrab is a free downloader and converter for YouTube, Vimeo, Facebook and many other online video sites. It converts downloaded videos to MPEG4, MP3 or other formats in just one easy step Version... Read more
Dash 4.6.6 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
FotoMagico 5.6.8 - Powerful slideshow cr...
FotoMagico lets you create professional slideshows from your photos and music with just a few, simple mouse clicks. It sports a very clean and intuitive yet powerful user interface. High image... Read more
Civilization VI 1.2.4 - Next iteration o...
Sid Meier’s Civilization VI is the next entry in the popular Civilization franchise. Originally created by legendary game designer Sid Meier, Civilization is a strategy game in which you attempt to... Read more
Skype 8.52.0.138 - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more

Latest Forum Discussions

See All

Lots of premium games are going free (so...
You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming... | Read more »
Yoozoo Games launches Saint Seiya Awaken...
If you’re into your anime, you’ve probably seen or heard of Saint Seiya. Based on a shonen manga by Masami Kurumada, the series was massively popular in the 1980s – especially in its native Japan. Since then, it’s grown into a franchise of all... | Read more »
Five Nights at Freddy's AR: Special...
Five Nights at Freddy's AR: Special Delivery is a terrifying new nightmare from developer Illumix. Last week, FNAF fans were sent into a frenzy by a short teaser for what we now know to be Special Delivery. Those in the comments were quick to... | Read more »
Rush Rally 3's new live events are...
Last week, Rush Rally 3 got updated with live events, and it’s one of the best things to happen to racing games on mobile. Prior to this update, the game already had multiplayer, but live events are more convenient in the sense that it’s somewhat... | Read more »
Why your free-to-play racer sucks
It’s been this way for a while now, but playing Hot Wheels Infinite Loop really highlights a big issue with free-to-play mobile racing games: They suck. It doesn’t matter if you’re trying going for realism, cart racing, or arcade nonsense, they’re... | Read more »
Steam Link Spotlight - The Banner Saga 3
Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about Terry Cavanaugh’s incredible Dicey Dungeons. Read about how it’s a great mobile experience... | Read more »
PSA: GRIS has some issues
You may or may not have seen that Devolver Digital just released GRIS on the App Store, but we wanted to do a quick public service announcement to say that you might not want to hop on buying it just yet. The puzzle platformer has come to small... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »

Price Scanner via MacPrices.net

$250 prepaid Visa card with any Apple iPhone,...
Xfinity Mobile will include a free $250 prepaid Visa card with the purchase of any new iPhone, new line activation, and transfer of phone number to Xfinity Mobile. Offer is valid through October 27,... Read more
Sprint is offering the 64GB Apple iPhone 11 P...
Sprint has the new 64GB iPhone 11 Pro available for $12.50 per month for new customers with an eligible trade-in in of iPhone 7 or newer. That’s down from their standard monthly lease of $41.67. The... Read more
Final week: Apple’s 2019 Back to School Promo...
Purchase a new Mac using Apple’s Education discount, and take up to $400 off MSRP. All teachers, students, and staff of any educational institution with a .edu email address qualify for the discount... Read more
Save $30 on Apple’s AirPods at these reseller...
Amazon is offering discounts on new 2019 Apple AirPods ranging up to $30 off MSRP as part of their Labor Day sale. Shipping is free: – AirPods with Charging Case: $144.95 $15 off MSRP – AirPods with... Read more
Preorder your Apple Watch Series 5 today at A...
Amazon has Apple Watch Series 5 GPS models available for preorder and on sale today for $15 off Apple’s MSRP. Shipping is free and starts on September 20th: – 40mm Apple Watch Series 5 GPS: $384.99 $... Read more
21″ iMacs on sale for $100 off Apple’s MSRP,...
B&H Photo has new 21″ Apple iMacs on sale for $100 off MSRP with models available starting at $999. These are the same iMacs offered by Apple in their retail and online stores. Overnight shipping... Read more
2018 4 and 6-Core Mac minis on sale today for...
Apple resellers are offering new 2018 4-Core and 6-Core Mac minis for $100-$150 off MSRP for a limited time. B&H Photo has the new 2018 4-Core and 6-Core Mac minis on sale for up to $150 off... Read more
Save $150-$250 on 10.2″ WiFi + Cellular iPads...
Verizon is offering $150-$250 discounts on Apple’s new 10.2″ WiFi + Cellular iPad with service. Buy the iPad itself and save $150. Save $250 on the purchase of an iPad along with an iPhone. The fine... Read more
Apple continues to offer 13″ 2.3GHz Dual-Core...
Apple has Certified Refurbished 2017 13″ 2.3GHz Dual-Core non-Touch Bar MacBook Pros available starting at $1019. An standard Apple one-year warranty is included with each model, outer cases are new... Read more
Apple restocks 2018 MacBook Airs, Certified R...
Apple has restocked Certified Refurbished 2018 13″ MacBook Airs starting at only $849. Each MacBook features a new outer case, comes with a standard Apple one-year warranty, and is shipped free. The... Read more

Jobs Board

Student Employment (Blue *Apple* Cafe) Spri...
Student Employment (Blue Apple Cafe) Spring 2019 Penn State University Campus/Location: Penn State Brandywine Campus City: Media, PA Date Announced: 12/20/2018 Date Read more
Geek Squad *Apple* Master Consultation Agen...
**732907BR** **Job Title:** Geek Squad Apple Master Consultation Agent **Job Category:** Services/Installation/Repair **Location Number:** 000360-Williston-Store Read more
*Apple* Mobile Master - Best Buy (United Sta...
**728519BR** **Job Title:** Apple Mobile Master **Job Category:** Store Associates **Location Number:** 000853-Jackson-Store **Job Description:** **What does a Best Read more
*Apple* Mobility Pro - Best Buy (United Stat...
**733006BR** **Job Title:** Apple Mobility Pro **Job Category:** Store Associates **Location Number:** 000865-Conroe-Store **Job Description:** At Best Buy, our Read more
*Apple* Mobility Pro-Store 149 - Best Buy (U...
**731985BR** **Job Title:** Apple Mobility Pro-Store 149 **Job Category:** Store Associates **Location Number:** 000149-Towson-Store **Job Description:** At Best Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.