Menu Definition
Volume Number: | | 2
|
Issue Number: | | 8
|
Column Tag: | | Pascal Procedures
|
Menu Definition Routines
By Darryl Lovato, TML Systems, Inc.
Introduction
Hello, as promised, we will cover Menu Definition Routines this month. What is a Menu Definition Routine? It is a procedure that defines a particular type of menu. The routine controls the way menus are drawn, and how items within it are selected. In general, Menu Definition routines define a given menu's appearance and behavior. The standard type of Macintosh menu is pre-defined for you and it is stored in the system file. You may however, want to define your own type of menu. The pattern selection menu in MacDraw is a good example of a non-standard menu.
The menu definition procedure I decided to use for an example doesn't create a non-standard menu but it shows exactly how the standard menu definition works! The standard definition routine was written in 68000 Assembler, by Andy Hertzsfield (my Hero) but ours will be written in TML Pascal (with the exception of one routine, which couldn't be written with Pascal, so I wrote it in 68000 Assembler). There isn't any noticeable speed difference between the standard Menu Def and our imitation.
An example of a non-standard Menu
The Pascal definition and general outline of a Menu definition procedure follows:
{1}
procedure MyMenu(message : integer;
theMenu : MenuHandle;
var menuRect : Rect;
hitPt : Point;
var whichItem : Integer);
procedure DoDrawMessage(aMenu : MenuHandle;
aRect : Rect);
begin
...{draw the menu in menurect}
end;
procedure DoChooseMessage(aMenu : MenuHandle;
aRect : Rect;
aPt : Point;
var aItem : Integer);
begin
...{see what item aPt is in and select it}
end;
procedure DoSizeMessage(aMenu : MenuHandle);
begin
...{calculate the width and height of aMenu}
end;
begin
case message of
mDrawMsg :
DoDrawMessage(theMenu, menuRect);
mChooseMsg :
DoCooseMessage(theMenu, menuRect,
hitPt, whichItem);
mSizeMsg :
DoSizeMessage(theMenu);
end;
end;
The Parameters
The message parameter tells type of operation to perform. It can be one of the following values:
mDrawMsg - Draw the menu.
mChooseMsg - Choose a item.
mSizeMsg - Calculate the menu's height & width.
The 'theMenu' parameter is a MenuHandle to the menu we are to perform the action on.
The 'menuRect' is the rectangle in which the menu is in. It is in global coordinates.
The 'hitPt' parameter is the point (again, in global coordinates) that the mouse was pressed. It is only valid during a 'mChooseMsg'.
The 'whichItem' parameter holds the item number that is currently selected. You pass the result of your hit test back to the menu manager in this parameter.
The DoSizeMessage Procedure
When we are passed the mSizeMsg message, we need to calculate the width and height of the menu passed in theMenu parameter. The results are returned in the menu records Width and Height fields respectively. For a menu which has only one size, MacDraw's pattern selection menu, for example, this is real easy- just assign the width and height fields their constant values. For your example, which has variable widths and heights, it is a little harder.
The way we do this is have a variable that holds the cumulative vertical distance and another which holds the greatest horizontal distance. We loop through each item, first getting all its attributes (icon, text, cmd key...). Then we add the current items height to the cumulative height variable (36 if it has a icon, 16 otherwise). We must also find the items width; this is done by checking for icons, cmd keys, the items string width, etc. If this items width is greater than all others we have encountered so far, then we update the greatest width variable. When we have done this for all items in the menu, we return the results in the menu record fields Width and Height.
The DoDrawMessage Procedure
The DoDrawMessage is called when we receive a mDrawMsg from the menu manager. In response to this, we draw the menu items in theRect. When we are called, the current port will be the WindowMgrPort and the boarder around the menu will already be drawn. Again, we just go through a loop, looking at every item. If the item has an icon, we draw it and bump the location of where the text will go down half the size of the icon. We draw the markChar, if any. Then we draw the items text, and finally, the items keyboard equivalent, if any.
The DoChooseMessage Procedure
When we receive a mChooseMsg we call the DoChooseMessage and pass it the following parameters. The 'aPt' parameter is the mouse location that we need to check for. The 'whichItem' parameter is the item number of the last item that was choosen from this menu (initially 0). First we check to see if the point is in the menus rect, if not, we return 0. Otherwise, we see if the point is in an enabled item, if not, we return 0. If it was in an enabled item, we need to unhilite the old item (unless they are the same), hilite the new item (again, unless they are the same), and return the item it was in.
Getting the Menu Manager to Use our Def
Now that we have our definition routine defined, how do we get the Menu Manager to use our definition routine instead of the standard one (even thought they act the same)? One method of doing this follows:
1. Get the handle to the menu by calling NewMenu or GetNewMenu.
2. Put a new handle in the menuProc field of the menu record.
3. Make that point to the address of our MenuDefRoutine.
myMenuHdl := GetNewMenu(...);
myMenuHdl^^.menuProc := NewHandle(0);
myMenuHdl^^.menuProc^ := Ptr(@TheMenuProc);
Other Points of Interest
The assembly routine we use in this example simply returns the keyboard equivalent of a menu item. Since there is no standard trap to do this, and it can't be done with Pascal, no- wait a minuite...it can be done with Pascal. But it is a lot easier with assembly, so there! Anyway, it simply walks through the menu record until it finds 'theItem', and it gets its keyboard equivalent and returns it. It's Pascal declaration is :
procedure GetItemKey(theMenu : MenuHandle;
theItem : Integer;
var theChar : Char); external;
This is only one type of menu def, the number of possible menu definition routines that can be made are as big as your imagination, and, of course, available memory. For example, in addition to the MacDraw type MDEF I have done for the TML Examples Disks, I have done a Hierarchical Menu Definition routine. The way it works is this: to define a sub-menu in a menu, you simply add the string '|XXX' to the item you want to have the sub-menu. The XXX is the resource id of the menu you want to be the sub menu of the item. So, when I am supposed to draw the menu or calculate the menu's size, I strip out the '|XXX' string. Where it gets fancy is when you get the choose message, and you move onto an item that has a submenu ('|XXX' in its string). When this happens, I call a Pascal version of Mike Shuster's PopUpSelect routine [published in MacTutor December 1985 issue and available as a back issue for $4] for the menu with the res ID XXX. If the same conditions occur in the PopUpSelect routine, which calls the Definition Routine, I call it again. Can you say RECURSION ? I knew you could.
A good use for this type of Menu Def is a Character Menu, its items are Font, Size, and Style. When you move the mouse over one of these items, a list of fonts, a list of available sizes, or a list of styles appear in the sub menu. The advantage of this is that it only took one place in the menu bar to implement 3 separate menus.
Next Month...
Next month we will cover the wonderful world of Window Definition Routines. We will go through an example that shows how the standard window definition routine works. I would suggest reading the Window Manager section of Inside Macintosh, especially the section on "Defining Your Own Windows". If you have any questions/suggestions or other form of abuse, drop me a line in care of MacTutor. Or better yet, buy the TML Examples Disks, there is 3 MDEF Examples in them. Its been real...
Pascal Source Code
{################################################
#
#RegMDEF.Pas
#
# (Regular Menu Definition Routine Example)
# ( just like apples, except in Pascal )
#
#This program was written by Darryl Lovato.
#Copyright (c) 1986 by TML Systems.
#
#################################################}
program RegMDEF;
{------------------------- Compiler Directives ---------------------------}
{$B+ } { Tell the linker to set the bundle bit}
{$T APPL RMDF } { type to Appl and creator to RMDF}
{$I MemTypes.ipas} { Include the Memory Declarations}
{$I QuickDraw.ipas}{ Include QuickDraw Declarations}
{$I OSIntf.ipas} { Include the OS Declarations}
{$I ToolIntf.ipas} { Include the Toolbox Declarations}
{$L RegMDEFRsrc} { Tell the linker to link the resources}
{$U RegMDEFGlue} { link our assembly code in too...}
{--------------------------- Global Constants ----------------------------}
const
appleMenu = 300; { Resource ID of the Apple menu}
fileMenu = 301;{ Resource ID of the File menu}
editMenu = 302;{ Resource ID of the Edit menu}
beginMenu = 300; { Res ID of first menu in menu bar}
endMenu = 302; { Res ID of last menu in menu bar}
RegMenu = 500; { Res ID of our regular menu}
{--------------------------- Global Variables ------------------------------}
var
{ The menus in menu bar}
myMenus : array[beginMenu..endMenu] of MenuHandle;
Finished : Boolean; { Set to true when were done}
screenPort : GrafPtr; { the window mngr port}
MyRegMenu : MenuHandle; { my regular menu handle}
{--------------------- Assembly Procedures ----------------------------}
procedure GetItemKey(theMenu : MenuHandle;
theItem : Integer;
var theChar : Char); external;
{------------------- ChkOnOffItem procedure --------------------------}
procedure ChkOnOffItem(MenuHdl:MenuHandle; item, first,
last:Integer);
var
i: integer;
begin
for i := first to last do
begin
if item = i then
CheckItem(MenuHdl, i, true) {check it on in menu}
else
CheckItem(MenuHdl, i, false); {check it off in menu}
end;
end;
{----------------------- MenuDef Procedure -----------------------------}
procedure MyMenuDef(message : Integer; { what do we do?}
theMenu : MenuHandle; { what menu ?}
var menuRect : Rect;{ in what rect?}
hitPt : Point; { where's mouse?}
var whichItem : Integer);{ what item is it?}
{--------------------- semi-global constants ----------------------------}
const
MBarHeight = 20;
{----------------------- DimRect procedure ------------------------------}
procedure DimRect(theRect : Rect);
begin
PenPat(gray);
PenMode(patBic);
PaintRect(theRect);
PenNormal;
end;
{--------------------- GetItemsRect Function ---------------------------}
function GetItemsRect(myMenu : MenuHandle;
myRect : Rect;
theItem : Integer) : Rect;
var
Index : Integer;
currentRect : Rect;
itemIcon : Byte;
begin
currentRect.bottom := myRect.top; { initialize current rect}
currentRect.left := myRect.left;
currentRect.right := myRect.right;
for index := 1 to theItem do
begin
GetItemIcon(myMenu,index,itemIcon);
currentRect.top := currentRect.bottom; { update rect }
if itemIcon <> 0 then
currentRect.bottom := currentRect.top + 36
else
currentRect.bottom := currentRect.top + 16;
end;
GetItemsRect := currentRect; { return result}
end;
{--------------- DoDrawMessage Procedure -----------------------}
procedure DoDrawMessage(myMenu : MenuHandle;
myRect : Rect);
const
MBarHeight = 20;
var
currentItem : Integer;
currentRect : Rect;
itemString : str255;
itemIcon : Byte;
itemMark : Char;
itemStyle : Style;
itemKey : Char;
thePoint : Point;
theIcon : Handle;
iconRect : Rect;
NewVert : Integer;
begin
currentRect.bottom := myRect.top; { initialize current rect}
currentRect.left := myRect.left;
currentRect.right := myRect.right;
for currentItem := 1 to CountMItems(myMenu) do{ all items}
begin
GetItem(myMenu,currentItem,itemString);{ get info }
GetItemIcon(myMenu,currentItem,itemIcon);
GetItemMark(myMenu,currentItem,itemMark);
GetItemStyle(myMenu,currentItem,itemStyle);
GetItemKey(myMenu,currentItem,itemKey);
currentRect.top := currentRect.bottom; { update rect }
if itemIcon <> 0 then
currentRect.bottom := currentRect.top + 36
else
currentRect.bottom := currentRect.top + 16;
if itemString = '-' then { special case '-' item}
begin
PenPat(Gray);
moveTo(currentRect.left,currentRect.top + 8);
Line(currentRect.right,0);
PenPat(Black);
end
else { draw the other item stuff}
begin {get baseline}
NewVert := ((currentRect.bottom - currentRect.top)
DIV 2);
NewVert := currentRect.top + 4 + NewVert;
MoveTo(currentRect.left + 2,newVert);
if itemMark <> Chr(0) then
DrawChar(itemMark);
if itemIcon <> 0 then { draw the icon}
begin
iconRect.top := currentRect.top + 2;
iconRect.bottom := iconRect.top + 32;
iconRect.left := currentRect.left + 13;
iconRect.right := iconRect.left + 32;
theIcon := GetIcon(256 + itemIcon);
PlotIcon(iconRect,theIcon);
GetPen(thePoint);
MoveTo(currentRect.left + 47,thePoint.v);
end
else { otherwise, just move over a bit}
begin
GetPen(thePoint);
MoveTo(currentRect.left + 13,thePoint.v);
end;
TextFace(itemStyle);
DrawString(itemString);
TextFace([]);
if itemKey <> Chr(0) then { draw key equiv}
begin
GetPen(thePoint);
MoveTo(currentRect.right - 24,thePoint.v);
DrawChar(Chr($11)); { draw cmd char symbol}
DrawChar(itemKey); { and the cmd key}
end;
if (BitAnd(myMenu^^.enableFlags,1) = 0) then{disabled!}
DimRect(currentRect);
if (BitAnd(BitShift(
myMenu^^.enableFlags,-currentItem),1) = 0) then
DimRect(currentRect);
end; { of if itemString = '-' then..else..}
end;
end; { of DoDrawMessage}
{------------- DoChooseMessage Procedure ---------------------}
function DoChooseMessage(myMenu : MenuHandle;
myRect : Rect;
myPoint : Point;
oldItem : Integer) : Integer;
var
theItem : Integer;
ItemsRect : Rect;
begin
if PtInRect(myPoint,myRect) then
begin
theItem := 1;
repeat
ItemsRect := GetItemsRect(myMenu, myRect, theItem);
theItem := theItem + 1;
until PtInRect(myPoint,itemsRect);
theItem := theItem - 1; { undo last increment}
if (BitAnd(myMenu^^.enableFlags,1) = 0) or
(BitAnd(BitShift(
myMenu^^.enableFlags,-theItem),1) = 0) then
begin
theItem := 0;
end;
if theItem <> oldItem then {de-select old, select new}
begin
if oldItem <> 0 then { deselect old}
InvertRect(GetItemsRect(
myMenu, myRect,oldItem));
if theItem <> 0 then
InvertRect(GetItemsRect(myMenu, myRect,theItem));
end;
DoChooseMessage := theItem; { return result}
end
else { it was not in our menu}
begin
if oldItem <> 0 then { we need to de-select old item}
InvertRect(GetItemsRect(myMenu, myRect,oldItem));
DoChooseMessage := 0; { return result}
end;
end;
{----------------- DoSizeMessage Procedure -----------------------}
procedure DoSizeMessage(var myMenu : MenuHandle);
var
MaxWidth : integer; { keep track of the maximum width}
TotalHeight : integer;{ keep track of the total height}
currentItem : integer;{ the menu item we are looking at}
itemString : Str255;{ text of the curren menu item}
itemIcon : Byte; { resource id of the menu items icon}
itemMark : char; { the items mark}
itemStyle : Style; { the items character style}
itemKey : Char;{ the keyboard equiv}
tempWidth : Integer;{ the current items width}
begin
MaxWidth := 0; { initailize width}
TotalHeight := 0; { initialize height}
for currentItem := 1 to CountMItems(myMenu) do
begin
GetItem(myMenu,currentItem,itemString); { get text}
GetItemIcon(myMenu,currentItem,itemIcon); {get icon}
GetItemMark(myMenu,currentItem,itemMark); { char}
GetItemStyle(myMenu,currentItem,itemStyle); { style}
GetItemKey(myMenu,currentItem,itemKey); { get key}
tempWidth := 13; { indent a bit}
if itemIcon <> 0 then
tempWidth := tempWidth + 35; { make room for icon}
TextFace(itemStyle); { set to items style}
tempWidth := tempWidth + StringWidth(itemString) + 4;
TextFace([]); {return to normal}
if itemKey <> Chr(0) then
tempWidth := tempWidth + 30;
if tempWidth > MaxWidth then
MaxWidth := tempWidth;
if itemKey <> chr(0) then
tempWidth := tempWidth + 20;
if itemIcon <> 0 then
TotalHeight := totalHeight + 36 { add lots of space}
else
TotalHeight := totalHeight + 16; { add enough for text}
end;
with myMenu^^ do
begin
menuWidth := MaxWidth; { save result in menu record}
menuHeight := TotalHeight; { ditto...}
end;
end;
{----------- Case on message and call procedure ------------------}
begin
case message of
mSizeMsg :
begin
DoSizeMessage(theMenu);
end;
mDrawMsg :
begin
DoDrawMessage(theMenu,menuRect);
end;
mChooseMsg :
begin
whichItem := DoChooseMessage(
theMenu,menuRect,hitPt,whichItem);
end;
end;
end;
{---------------- process the menu selection ------------------------}
procedure ProcessMenu(CodeWord : LongInt);
var
menuNum : Integer; { Res ID of the menu Selected}
itemNum : Integer;{ The item number selected}
nameHolder : str255; { the name of the desk acc.}
dummy : Integer; { just a dummy}
AboutRecord : DialogRecord;{ the actual object}
AboutDlog : DialogPtr; { a pointer to my dialog}
begin
menuNum := HiWord(CodeWord); { get the menu number}
itemNum := LoWord(CodeWord); { get the item number}
if itemNum > 0 then { ok to handle the menu?}
begin
case MenuNum of
appleMenu :
begin
case ItemNum of
1:
begin
AboutDlog := GetNewDialog(
3000,@AboutRecord,Pointer(-1));
ModalDialog(nil,dummy);
CloseDialog(AboutDlog);
end;
2:begin
end;
otherwise
begin
GetItem(myMenus[appleMenu],
ItemNum,NameHolder);
dummy := OpenDeskAcc(NameHolder);
end;
end;
end;
fileMenu :
begin
Finished := true;
end;
editMenu :
begin
if not SystemEdit(ItemNum - 1) then
begin
{we dont support any other editing}
end;
end;
RegMenu :
begin
if ItemNum <> 0 then
begin
if itemNum > 3 then
ChkOnOffItem(MyRegMenu, ItemNum, 4, 9);
end;
end;
end; { of case menuNum of}
end; { of if CodeWord...}
HiliteMenu(0);
end;{ of process menu}
{-------------------------- Main Event loop -------------------------------}
procedure MainEventLoop;
type
trickType = packed record{ to get around pascal's typing }
case boolean of
true :
(I : LongInt);
false :
(chr3, chr2, chr1, chr0 : Char);
end;
var
Event : EventRecord;{ Filled by Get next event}
windowLoc : integer;{ the mouse location}
mouseLoc : point; { the area it was in }
theWindow : WindowPtr;{ Dummy, have no windows}
trickVar : trickType; { because of pascal's typing}
CharCode : Char; { for command keys}
begin
repeat{ do this until we selected quit}
SystemTask;{ Take care of desk accessories}
if GetNextEvent(everyEvent,Event) then
begin
case event.what of { case out on the event type}
mouseDown : { we had a mouse-down event }
begin
mouseLoc := Event.where;{ wheres the mouse}
windowLoc := FindWindow(mouseLoc,
theWindow);
case windowLoc of { now case on the location}
inMenuBar :
ProcessMenu(MenuSelect(MouseLoc));
inSysWindow:
SystemClick(Event,theWindow); {In desk acc}
end;
end;
keyDown,AutoKey : { we had the user hit a key}
begin
trickVar.I := Event.Message; { fill the longWord }
CharCode := trickVar.chr0;{ and pull off low-byte}
if BitAnd(Event.modifiers,CmdKey) = CmdKey then
ProcessMenu(MenuKey(CharCode));
end;
end; { of case event.what...}
end; { end of if Get Next event}
until(Finished); { end of repeat statement}
end;{ of main event loop}
{----------------- SetUp Everything -------------------------------}
procedure SetUpThings;
type
ProcHdl = ^ProcPtr;
var
index : integer; { used in a for loop }
begin
for index := beginMenu to endMenu do
begin
myMenus[index] := GetMenu(index);{ Get next menu}
end;
AddResMenu(myMenus[appleMenu],'DRVR');
for index := beginMenu to endMenu do
InsertMenu(myMenus[index],0);{ Insert the menu }
{ #*#*#*#*#* here is the non-standard menu*#*#*#*#*#*#*# }
MyRegMenu := GetMenu(500); { make a new Menu}
MyRegMenu^^.menuProc := NewHandle(0);
MyRegMenu^^.menuProc^ := Ptr(@MyMenuDef);
Insertmenu(MyRegMenu,0);{ and add it to the menu list}
CalcMenuSize(MyRegMenu);{ and calculate its size}
DrawMenuBar; { Now draw the menu bar }
ChkOnOffItem(MyRegMenu, 4, 4, 9);{check item in menu}
end;
{-------------------- Initialize Everything ----------------------------}
procedure InitThings;
begin
InitGraf(@thePort); { create grafPort for screen}
MoreMasters; { create bunch of master Ptr's}
MoreMasters; { wont need to worry about}
MoreMasters; { heap fragmentation later!}
MaxApplZone; { make sure we have lots!}
InitFonts; { Startup the Font manager}
InitWindows; { Startup the Window manager}
InitMenus; { Startup the Menu manager}
TEInit; { initialize text edit}
InitDialogs(nil); { initialize dialogs }
InitCursor;{ make the cursor an arrow}
end;
{--------------------- Main Program Seg ------------------------------}
begin
InitThings;
SetUpThings;
Finished := false;
MainEventLoop;
end.
Assembly Source Code
;###############################################
;#
;# procedure GetItemKey(theMenu : MenuHandle;
;# theItem : Integer;
;# var theChar : Char);
;#
;#------------------------------------------------------------------------------
;#
;# This assembly proc returns the current command key
;# which is assigned to theItem.
;#
;################################################
;--------------------------- Equates -----------------------------------
; menuinfo data structure
menuID equ 0 ; unique id for menu bar [word]
menuWidth equ 2 ; menu Width [word]
menuHeightequ 4 ; menu Height [word]
menuDefHandle equ 6 ; menu definition proc [handle]
menuEnableequ $A; enable flgs, one bit/item [long]
menuDataequ $E ; menu item string [string]
menuBlkSize equ $E; menu block plus dataString
; menu string data structure
itemIconequ 0 ; icon byte
itemCmd equ 1 ; command key byte
itemMarkequ 2 ; checkmark character byte
itemStyle equ 3 ; style byte
.Trap _CountMItems $A950 ; trap word
;--------------------------- XREF's ------------------------------------
xdef GetItemKey ; so the linker will find us
;------------------------ Entrance -----------------------------------
GetItemKey
link A6,#0 ; create new stack frame
movem.l A0-A4/D0-D3,-(SP) ; save registers
;---------------------- Pop Parameters -------------------------------
clr.l D2; make sure it is empty
clr.l D1; ditto...
clr.l D0; ditto...
clr.w -(SP) ; make room for result
move.l 14(A6),-(SP); push MenuHandle
_CountMItems ; how many are in this menu?
move.w (SP)+,D3 ; pop result
move.l 14(A6),A4; fetch the menu handle
move.w 12(A6),D1; fetch the item number
movea.l8(A6),A3 ; fetch ptr to the char Ptr(word)
cmp.w D1,D3 ; num of Menu Items < theItem?
blt BadItem ; yep, exit
;-------------------- Find the Cmd Key --------------------------------
move.l (A4),A4 ; get menu ptr
lea menuData(A4),A4; now A4 points to menu title
move.b (A4),D2 ; get length of menu title
add.b #1,D2 ; skip length byte
; (A4,D2) now points to the first menu items title (length byte)
nextItem
sub.b #1,D1 ; decrement count
beq GotItem ; if 0, return its cmd char
move.b (A4,D2),D0 ; get length of the title
add D0,D2 ; and skip it
add #5,D2 ; skipe item attrib& length byte
bra nextItem ; and look at the next item
;------------------------ Got the Item ----------------------------------
GotItem
move.b (A4,D2),D0 ; get length of title
add D0,D2 ; and skip it
add #1,D2 ; skip length byte, too...
clr.w D0; make sure its empty
move.b itemCmd(A4,D2),D0
; get the key equivalent
move.w D0,(A3) ; and return it
bra Exit; and exit
;------------------- No Item Found ---------------------------------
BadItem
clr.w (A3); return no cmd char and exit
;-------------------- Clean Up & Exit --------------------------------
Exit
movem.l(SP)+,A0-A4/D0-D3 ; restore registers
unlk A6; restore stack frame
movea.l(SP)+,A0 ; save return address
adda.l #10,SP ; clean up stack
jmp (A0); ... and return
Link File For TML Pascal
!PAS$Xfer
/Globals -4
RegMDEF
Pascal System:PAS$Library
OSTraps
ToolTraps
Pascal System:RegMDEFGlue
/Resources
Pascal System:RegMDEFRsrc
/Bundle
/Type 'APPL' 'RMDF'
$
Resource File For RMaker
*
* Resource listing: "RegMDEFRsrc".
*
RegMDEFRsrc
TYPE RMDF=STR
,0
Window Definition Procedure
TYPE BNDL ,128
RMDF 0
ICN#
0 128 1 129
FREF
0 128
Type DLOG
,3000 (4)
New Dialog
56 74 312 444
Visible GoAway
1
0
3000
Type DITL
,3000
8
* 1
BtnItem Enabled
200 239 237 324
Okay
* 2
StatText Disabled
16 83 34 284
MacLanguage Series Pascal
* 3
StatText Disabled
34 69 50 293
Advanced Programming Examples
* 4
StatText Disabled
61 52 77 307
- Standard Menu Definition Example -
* 5
StatText Disabled
90 6 139 368
Written by Darryl Lovato.++
\0DSpecial thanks to Robert Ulrich.++
\0DCopyright © 1986 by TML Systems. ++
All rights reserved.
* 6
StatText Disabled
147 7 180 364
Complete source code for this example ++
(and others) is available from:
* 7
StatText Disabled
183 60 250 198
TML Systems, Inc. ++
\0DP.O. Box 361626 ++
\0DMelbourne, Fl 32936\0D(305) 242-1873
* 8
IconItem Enabled
14 21 46 53
3000
Type MENU
,500 (4)
Junk
Icon Item^1
(Disabled Item
(-
keyboard Equiv Item/K
Shadowed Item<S
Outlined Item<O
Underlined Item<U
Italic Item<I
Bold Item<B
,300 (4)
\14
About Regular MDEF...
(-
,301 (4)
File
Quit/Q
,302 (4)
Edit
Undo/Z
(-
Cut/X
Copy/C
Paste/V
Clear
Type ICON = GNRL
,257 (4)
FF7FFFFF
816AAAAB
E7555555
247EAAAB
24015555
247CAAAB
24827F55
250101AB
25391C55
2527633F
E7208080
812088E7
FF271465
01392255
F9011455
E482888D
E47C80A5
9A0063A1
99FE1D31
E6678129
E66679E7
99999C00
99999BFF
E6666667
E6666667
99999999
99999999
E6666667
E6666667
99999999
99999999
FFFFFFFF
,3000 (36)
3FFFFFFC
40000002
81C1FFC1
82210041
FE3F007F
92290049
91C9FFC9
90080009
90081C09
90C82209
9127E3F9
9F302201
91281C01
90C80001
90081F01
90086081
93C18041
94223020
9C2FC810
94247F0F
93C23007
90010007
90008007
90006007
93C01FE7
9420001F
9C3FE007
84200000
83C00000
80000001
40000002
3FFFFFFC
Type ICN# = GNRL
,128
2
00000000
7FFFFFFE
47E00002
47E00002
7FFFFFFE
54001556
6DC01AAA
55DF9556
6DC01AAA
54001556
6DC01AAA
555ED556
6DC01AAA
54001556
6EAABAAA
54001556
6FFFFAAA
56073556
6FFFFAAA
54001556
6DEEDAAA
54001556
6DF81AAA
54001556
6FFFFAAA
55555556
6AAAAAAA
55555556
6AAAAAAA
55555556
7FFFFFFE
00000000
*
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF
FFFFFFFF