TweetFollow Us on Twitter

Definition Routines
Volume Number:2
Issue Number:7
Column Tag:Pascal Procedures

Introduction to Definition Routines

By Darryl Lovato, Lovato Programming, Salt Lake City, UT

Introduction

This is the first of a series of articles which will cover Macintosh Definition Routines. I will use TML Pascal for all the programming examples because it is rapidly becoming the most popular Development System on the Mac, and because the new TML linker will allow you to create procedure resources (MDEF's PROC's WDEF's FKEY's ect.) quickly and efficiently.

This month I will cover the issues in common to all the different types of definition routines. In the following months I will cover Menu definition routines (MDEF's), Window definition routines (WDEF's), Control definition routines (CDEF's), List definition routines (LDEF's), and function key routines (FKEY's) in depth.

Defintion routines allow you to create a variation of a standard type of "Object" to better fit your needs. That is, they effect the general appearance and behavior of whatever they define. The pattern selection Menu in MacDraw is a good example of this. Definition routines are usually stored as resources but they may also be set up as routines within your program.

The best way to develop a Definition Routine is to make it a routine in your code, and when its finished, to compile it into a resource which can then be used with any application. The Menu, Window, Contol, and List managers all allow you to use definition routines.

Fig. 1 A non-standard Menu Item

Getting a Handle On Things

When you create a new object (menu, window ect.), you can specify a non-standard definition routine (a routine other than the normal Mac ROM way of doing something) for it to use. There are two ways of doing this.

1. By making the procedure a resource in a seperate file.

An example of this process for a non-standard menu follows. Listing #1 is the code that creates the Menu Definition Resource and listing #2 shows how to use it.

{---------listing fragment #1 the resource def program-------}
{must be compiled with the DeskAcc option checked}
program TheMDEFProc;

{pascal directive to create a MDEf resource}
{---> $C type id [attribute] [name] <---}

{$C 'MENU' 256 4 'TheMDEFRes'}

var { no globals allowed }

  procedure theMDEFProcedure(...);

  begin
    { code to impliment the Menu Def }
  end;

begin {no main program allowed}
end.

{------listing fragment #2 the program that uses the res-----}

program UseTheMenu;

{$L TheMDEFProc} {link the file we created above}
          {it includes the menu def we created}

Two methods can be used to put a handle to your MDEF resource in the MenuProc field of the menu.

(1) In the menu resource, change the menuID field to the resource id of your MDEF. Then,when you call the GetMenu function, the Menu Manager will automatically read the MDEF resource from the resource file, and place a handle to it in the MenuProcField of the menu

(2) If you create the menu (or window) by any means other than reading a resource (by calling NewMenu, for instance), you must get a handle to the MDEF by executing the following code:

 MyMenuHand := NewMenu(100,'menuTitle');
 myProcHdl := GetResource('MDEF',256);
 MyMenuHand^^.menuProc := myProcHdl;

2. By putting the proc in your code and creating a handle to it.

First get a handle to your object, by calling NewMenu or GetNewMenu. Then get a handle to the definition routine, which may be part of your code, and shove it into the MenuProc field of your objects record. An Example of this method follows:

var
 myMenuHdl : MenuHandle;

procedure TheMenuProc(...);
begin
.
.
.
end;
.
.
.
myMenuHdl := GetNewMenu(...);
myMenuHdl^^.menuProc := NewHandle(0);
myMenuHdl^^.menuProc^ := Ptr(@TheMenuProc);

Fig. 2 A non-standard window definition

Things to Come

All of the definition routines are passed a message which tell them what kind of action the are to do. Typical actions are Initialize, Draw, Select, Drag, Size, ect. A brief introduction to the individual definition routines we will cover in the in the next couple of months follow:

Menu Defintion Procedure

The menu definition procedure has the following Pascal definition:

procedure MyMenu(message : integer;
 theMenu : MenuHandle;
 var menuRect : Rect;
 hitPt : Point;
 var whichItem : Integer);

The message parameter tells you what kind of action to take, it may be one of the following values:

mDrawMsg

If the menu definition procedure is passed this value it should draw theMenu inside menuRect.

mChooseMsg

If the menu definition procedure is passed this value it should hilite the item which hitPt is in, unhilite the old item, and return the new item in whichItem.

mSizeMsg

If the menu definition procedure is passed this value it should calculate the width and height of the menu and put the results in theMenu^^.width and theMenu^^.height respectively.

Window Defintion function

The window definition function has the following Pascal definition:

function MyWindow(varCode : integer;
 theWindow : WindowPtr;
 message : integer;
 param : LongInt)
 : LongInt;

The message parameter tells you what kind of action to take, it may be one of the following values:

wDraw

If the window definition function is passed this value it should draw the window frame. Before doing this, however, the routine should check to see if the window frame should show hiliting, if the window is visible, if the window has a go-away box, ect.

wHit

If the window definition function is passed this value it should inspect param, which is the point where the mouse was pressed. Then it should check to see if the point is in one of the windows regions, such as the GoAway region, and return the appropriate result.

wCalcRgns

If the window definition function is passed this value it should calculate the windows current structure and content regions and store the results in the window record.

wNew

If the window definition function is passed this value it should perform any extra initialization and allocation it may require.

wDispose

If the window definition function is passed this value it should perform any additional disposal actions which it may require. This message "Undo's" whatever was done in the wNew routine.

wGrow

If the window definition function is passed this value it should draw a grow image of the window to fit the given rectangle. This operation is called repeatedly when the user drags inside the grow region.

wDrawGIcon

If the window definition function is passed this value it should draw the size box icon in the window.

Control Defintion Function

The control definition function has the following Pascal definition:

function MyControl(varCode : integer;
 theControl : ControlHandle;
 message : integer;
 param : LongInt)
 : LongInt;

The message parameter tells you what kind of action to take, it may be one of the following values:

drawCntl

If the control definition function is passed this value it should draw all or part of theControl.

testCntl

If the control definition function is passed this value it should test where the mouse button was pressed.

calcCRgns

If the control definition function is passed this value it should calculate the control or its indicators regions.

initCntl

If the control definition function is passed this value it should do any extra initialization actions it needs to perform.

dispCntl

If the control definition function is passed this value it should take any additional disposal actions.

posCntl

If the control definition function is passed this value it should reposition the controls indicator, and update it.

thumbCntl

If the control definition function is passed this value it should calculate parameters for dragging indicator.

dragCntl

If the control definition function is passed this value it should drag the control or its indicator.

autoTrack

If the control definition function is passed this value it should execute the control's action procedure.

List Defintion Procedure

The list definition procedure has the following Pascal definition:

procedure MyList(lmessage : integer;
 lSelect : Boolean;
 lRect : Rect;
 lCell : Cell;
 lDataOffset : integer;
 lDataLen : integer;
 lHandle : ListHandle);

The message parameter tells you what kind of action to take, it may be one of the following values:

lInitMsg

If the list definition procedure is passed this value it should do any additional list initialization.

lDrawMsg

If the list definition procedure is passed this value it should draw the cell.

lHiliteMsg

If the list definition procedure is passed this value it should invert the cell's highlite state.

lCloseMsg

If the list definition procedure is passed this value it should take any additional disposal actions.

A Warning From Apple

Apple has stated, "For the convienience of the application's user, remember to conform to the Macintosh User Interface Guidlines as much as possable". I agree totally. So don't make a round menu or a window in the shape of a Apple. (I've already done them both anyway!) [Wow! How about publishing the Apple window? -Ed.]

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

Amazon Offers 14″ M5 Pro MacBook Pro for $206...
Amazon is offering another opportunity to save on Apple’s 14-inch M5 Pro MacBook Pro, with new offers on the Space Black configuration with 24GB RAM and a 1TB SSD starting at just $2069.10. Apple... Read more
Amazon Takes $900 Off 16″ M5 Max MacBook Pro,...
Amazon has expanded its latest sale on Apple’s 16-inch M5 Max MacBook Pro, dropping the Space Black configuration with 36GB RAM and a 2TB SSD to just $3499. Apple sells this configuration for $4399,... Read more
B&H Slashes Up to $1400 Off M4 Pro Mac mi...
B&H is offering new clearance discounts on select previous-generation Apple Mac minis, with savings of up to $1400 on high-end M4 Pro configurations. The sale includes the standard M4 Mac mini... Read more
B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.