TweetFollow Us on Twitter

Definition Routines
Volume Number:2
Issue Number:7
Column Tag:Pascal Procedures

Introduction to Definition Routines

By Darryl Lovato, Lovato Programming, Salt Lake City, UT

Introduction

This is the first of a series of articles which will cover Macintosh Definition Routines. I will use TML Pascal for all the programming examples because it is rapidly becoming the most popular Development System on the Mac, and because the new TML linker will allow you to create procedure resources (MDEF's PROC's WDEF's FKEY's ect.) quickly and efficiently.

This month I will cover the issues in common to all the different types of definition routines. In the following months I will cover Menu definition routines (MDEF's), Window definition routines (WDEF's), Control definition routines (CDEF's), List definition routines (LDEF's), and function key routines (FKEY's) in depth.

Defintion routines allow you to create a variation of a standard type of "Object" to better fit your needs. That is, they effect the general appearance and behavior of whatever they define. The pattern selection Menu in MacDraw is a good example of this. Definition routines are usually stored as resources but they may also be set up as routines within your program.

The best way to develop a Definition Routine is to make it a routine in your code, and when its finished, to compile it into a resource which can then be used with any application. The Menu, Window, Contol, and List managers all allow you to use definition routines.

Fig. 1 A non-standard Menu Item

Getting a Handle On Things

When you create a new object (menu, window ect.), you can specify a non-standard definition routine (a routine other than the normal Mac ROM way of doing something) for it to use. There are two ways of doing this.

1. By making the procedure a resource in a seperate file.

An example of this process for a non-standard menu follows. Listing #1 is the code that creates the Menu Definition Resource and listing #2 shows how to use it.

{---------listing fragment #1 the resource def program-------}
{must be compiled with the DeskAcc option checked}
program TheMDEFProc;

{pascal directive to create a MDEf resource}
{---> $C type id [attribute] [name] <---}

{$C 'MENU' 256 4 'TheMDEFRes'}

var { no globals allowed }

  procedure theMDEFProcedure(...);

  begin
    { code to impliment the Menu Def }
  end;

begin {no main program allowed}
end.

{------listing fragment #2 the program that uses the res-----}

program UseTheMenu;

{$L TheMDEFProc} {link the file we created above}
          {it includes the menu def we created}

Two methods can be used to put a handle to your MDEF resource in the MenuProc field of the menu.

(1) In the menu resource, change the menuID field to the resource id of your MDEF. Then,when you call the GetMenu function, the Menu Manager will automatically read the MDEF resource from the resource file, and place a handle to it in the MenuProcField of the menu

(2) If you create the menu (or window) by any means other than reading a resource (by calling NewMenu, for instance), you must get a handle to the MDEF by executing the following code:

 MyMenuHand := NewMenu(100,'menuTitle');
 myProcHdl := GetResource('MDEF',256);
 MyMenuHand^^.menuProc := myProcHdl;

2. By putting the proc in your code and creating a handle to it.

First get a handle to your object, by calling NewMenu or GetNewMenu. Then get a handle to the definition routine, which may be part of your code, and shove it into the MenuProc field of your objects record. An Example of this method follows:

var
 myMenuHdl : MenuHandle;

procedure TheMenuProc(...);
begin
.
.
.
end;
.
.
.
myMenuHdl := GetNewMenu(...);
myMenuHdl^^.menuProc := NewHandle(0);
myMenuHdl^^.menuProc^ := Ptr(@TheMenuProc);

Fig. 2 A non-standard window definition

Things to Come

All of the definition routines are passed a message which tell them what kind of action the are to do. Typical actions are Initialize, Draw, Select, Drag, Size, ect. A brief introduction to the individual definition routines we will cover in the in the next couple of months follow:

Menu Defintion Procedure

The menu definition procedure has the following Pascal definition:

procedure MyMenu(message : integer;
 theMenu : MenuHandle;
 var menuRect : Rect;
 hitPt : Point;
 var whichItem : Integer);

The message parameter tells you what kind of action to take, it may be one of the following values:

mDrawMsg

If the menu definition procedure is passed this value it should draw theMenu inside menuRect.

mChooseMsg

If the menu definition procedure is passed this value it should hilite the item which hitPt is in, unhilite the old item, and return the new item in whichItem.

mSizeMsg

If the menu definition procedure is passed this value it should calculate the width and height of the menu and put the results in theMenu^^.width and theMenu^^.height respectively.

Window Defintion function

The window definition function has the following Pascal definition:

function MyWindow(varCode : integer;
 theWindow : WindowPtr;
 message : integer;
 param : LongInt)
 : LongInt;

The message parameter tells you what kind of action to take, it may be one of the following values:

wDraw

If the window definition function is passed this value it should draw the window frame. Before doing this, however, the routine should check to see if the window frame should show hiliting, if the window is visible, if the window has a go-away box, ect.

wHit

If the window definition function is passed this value it should inspect param, which is the point where the mouse was pressed. Then it should check to see if the point is in one of the windows regions, such as the GoAway region, and return the appropriate result.

wCalcRgns

If the window definition function is passed this value it should calculate the windows current structure and content regions and store the results in the window record.

wNew

If the window definition function is passed this value it should perform any extra initialization and allocation it may require.

wDispose

If the window definition function is passed this value it should perform any additional disposal actions which it may require. This message "Undo's" whatever was done in the wNew routine.

wGrow

If the window definition function is passed this value it should draw a grow image of the window to fit the given rectangle. This operation is called repeatedly when the user drags inside the grow region.

wDrawGIcon

If the window definition function is passed this value it should draw the size box icon in the window.

Control Defintion Function

The control definition function has the following Pascal definition:

function MyControl(varCode : integer;
 theControl : ControlHandle;
 message : integer;
 param : LongInt)
 : LongInt;

The message parameter tells you what kind of action to take, it may be one of the following values:

drawCntl

If the control definition function is passed this value it should draw all or part of theControl.

testCntl

If the control definition function is passed this value it should test where the mouse button was pressed.

calcCRgns

If the control definition function is passed this value it should calculate the control or its indicators regions.

initCntl

If the control definition function is passed this value it should do any extra initialization actions it needs to perform.

dispCntl

If the control definition function is passed this value it should take any additional disposal actions.

posCntl

If the control definition function is passed this value it should reposition the controls indicator, and update it.

thumbCntl

If the control definition function is passed this value it should calculate parameters for dragging indicator.

dragCntl

If the control definition function is passed this value it should drag the control or its indicator.

autoTrack

If the control definition function is passed this value it should execute the control's action procedure.

List Defintion Procedure

The list definition procedure has the following Pascal definition:

procedure MyList(lmessage : integer;
 lSelect : Boolean;
 lRect : Rect;
 lCell : Cell;
 lDataOffset : integer;
 lDataLen : integer;
 lHandle : ListHandle);

The message parameter tells you what kind of action to take, it may be one of the following values:

lInitMsg

If the list definition procedure is passed this value it should do any additional list initialization.

lDrawMsg

If the list definition procedure is passed this value it should draw the cell.

lHiliteMsg

If the list definition procedure is passed this value it should invert the cell's highlite state.

lCloseMsg

If the list definition procedure is passed this value it should take any additional disposal actions.

A Warning From Apple

Apple has stated, "For the convienience of the application's user, remember to conform to the Macintosh User Interface Guidlines as much as possable". I agree totally. So don't make a round menu or a window in the shape of a Apple. (I've already done them both anyway!) [Wow! How about publishing the Apple window? -Ed.]

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more

Jobs Board

Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.