TweetFollow Us on Twitter

Beginning Windows
Volume Number:2
Issue Number:7
Column Tag:ABC's of C

Beginning Windows

By Bob Gordon, Apropos Publication Services, Contributing Editor

Probably the most visible part of the Macintosh user interface is the window. Since we can't build much of an application without showing something on the screen, we will begin to examine how to use the Macintosh Window Manager. At the same time, we'll take a look at the C preprocessor, the if-statement, and review the topics from last month-the Event Manager, structures, and the case statement.

Preprocess Your Code

The C preprocessor provides a variety of useful services. We saw last month how to use the #define to provide a shorthand name by which to refer to a structure. These 'define' statements and other data structures can be stored in a seperate ".h" file and included into our source code at compile time. We can create our own new ".h" file to reduce some of C's more arcane symbols. We will call this file "abc.h".

/* abc.h 
 *
 * Local definitions to improve readability
 *
 */
 
#define True1
#define False  0
#define Nil 0
#define and &&
#define or||
#define not !
#define equals ==
#define notequal !=

extern char *PtoCstr(); /* from stdio.h  */
extern char *CtoPstr();

The first three definitions provide some standard constants. C has no boolean type, but it is a good idea to use labeled constants rather than numbers when doing logic. It makes the code easier to follow. "Nil" is used with pointers. Assign a pointer Nil when you don't want it to point anywhere. C guarantees that a pointer can never point to zero, so this is a safe initialization value.

We then have replacements for the logical operation symbols. Admittedly, these take longer to type, but they are much easier to read (they are especially helpful if you must show your code to someone who doesn't use C), and they are safer. A very popular C bug is to leave one of the equal signs out of the equality operator (see top of next column):

 if (a = b)
    code;

instead of

 if (a == b)
    code;

The first is a perfectly legal C if-statement: it assigns the value of b to a, then if a is non-zero, the code is executed. The second executes the code only if the value of a equals the value of b. The cleverness of this bug is that not only is it legal, but many times it is what you want to do. Using "equals" instead of "==" makes it much less likely to change the meaning of a line by a typo, and it makes it much easier to find.

The last two entries are the Pascal-to-C and C-to-Pascal string conversion utilities. These are normally defined in the stdio.h file, but since we are not including that file, we can put them here. Remember, C and Pascal strings are different, so if we send a string to a Toolbox routine, it must be a Pascal string. These are the functions that Mac C has. Other compilers may have similar functions (Aztec C calls these ctop() and ptoc()) or they will do the conversion automatically. Check your documentation and place the appropriate functions in abc.h so you can use them without repeating the external declarations in every source file.

To use abc.h, just have it as one of the include files at the begining of a source file. All the definitions will then be available. We may add other definitions later.

By the way, the May 1986 Byte has an article called "Easy C" that describes a considerably expanded set of preproccessor definitions. The authors replace many of the standard C terms with new ones in an effort to increase readability and reduce errors.

Fig. 1 Program output, window highlited.

if-then-else

There are several if-statements in the sample program. The if-statement is C's other branching construct. Its general form is:

if (expression)
 statement;

if (expression)
 statement;
else    /* shows optional else clause */
 statement;

If the experession evaluates to a non-zero value, the statement is executed. If the expression evaluates to zero and an else is present, the statement following the else is executed. If no else is present, execution continues after the if.

If-statements may be nested, but the relation of else to if may be ambigous:

 if (expression)
 if (another expression)
 statement;
 else
 statement;

Does the else go with the first if or the second? The layout on the page says it will go with the first, but the compiler will place it with the second as it is closer. Use braces to clear up ambiguities:

 if (expression)
 {
 if (another expression)
 statement;
 }
 else
 statement;

Fig. 2 Mouse click outside the window

Fig. 3. Cmd T changes title name

Structures, Functions, and Pointers

The only other C issue we need to deal with is how to get structures in and out of functions. The original definition of C did not allow functions to receive structures as parameters or return them (the new ANSI standard does allow this, check your compiler). A function could, however, receive or return a pointer to a structure. In C a pointer is simply an address, and you can get the address of a variable with the address operator (the ampersand). In the example, theEvent is an EventRecord structure to get the next event from the Event Manager; the pointer (or address) to the EventRecord is specified as &theEvent:

 GetNextEvent(everyEvent,&theEvent);

This passes the address of theEvent to GetNextEvent, by specifying it as &theEvent. This works well with all C compilers, but it does not work in all cases with Toolbox functions. The problem is that Pascal allows structures (records) to be passed as parameters, as well as by address. On the Mac, only structures of four or fewer bytes are passed as parameters; longer structures are passed by address. There is one structure of four bytes, the Point, which we saw last month. Mac C handles this automatically. They define the Point as one of the argument types that can be passed to Toolbox routines. If you are using Mac C, pass the address of the Point. Aztec C, on the other hand, uses a special function, pass() to pass points, as shown below:

FindWindow(pass(er.where), &whichWindow); /*aztec */

Finally, since structures are often used with pointers, C has a special operator to access a member of a structure given a pointer to the structure. If er is an EventRecord and erp is a pointer to an Event Record, the what field is accessed by:

 er.what/* the what member */
 erp->what/* the what member */
 (*erp).what/* the what member */

The last example shows the indirection operator (the asterisk). It yields the value at the address contained in the variable. The structure pointer operator (->) is much easier to read.

Putting a Window on the Screen

The example program this month puts a window on the screen, changes its title, and responds to certain mouse commands. The program deals with only one window and does not include the change size command as multiple windows and changing the size involves accessing the Memory Manager. We'll add these features after we cover it.

The program consists of five routines:

main()

Does initialization and calls the main event loop routine. InitWindows() must be done if you want to use any of the Window Manager routines. See what happens if you do not InitCursor(). The dragbounds rectangle limits the range of DragWindow(): it ensures the window does not fall off the screen. Note that I used the preprocessor to define Screen. This was done simply to avoid typing QD->screenBits.bounds. If we find we need to use QD->screenBits.bounds a lot, we can add it to abc.h.

dowindow()

The dowindow() routine creates a new window on the desktop. As such, it is primarily a call to the toolbox trap NewWindow(), which returns a window pointer to the newly created window structure.

There are several potential trouble spots in NewWindow(). First, the window record (windowRec) must be static. I made it a global. Notice the use of the string conversion routines. See what happens if you don't convert the string back. The parameter, (WindowPtr)-1, is the behind parameter. We wish to place our new window in front of all other windows. To do this we must set the pointer to -1. The construct (WindowPtr) casts the -1 into the type WindowPtr. I expect there would be a serious problem if you left the (WindowPtr) out. Try it. Parameter conversion in C is called 'casting'. By enclosing a parameter type such as WindowPtr in parenthesis, followed by a variable, that variable, in this case, -1, is converted into the same parameter type, in this case a four byte address. Hence, (WindowPtr)-1 is just a fancy way of defining -1 as a long int. Finally, the last parameter is refCon, a value passed to the Window Manager for the application's own use. I'm just passing a zero because I don't have anything to do with it at this time. refCon, though is a long. Mac C seems to pass this correctly, but other compilers may require the value to be explicitly a long. This is another case where things that look correct will not work correctly. To make a constant explictly a long, place an "L" after it (0L).

eventloop()

This is similar to last month's program. Here the EventRecord is local to eventloop(). I only wanted to check the keyDown and mouseDown events so I could have changed the event mask. You might rewrite it that way. If you are reading along in Using the Macintosh Toolbox in C, you will notice that they have this program as one function. I try to keep things fairly small.

dokey()

Here we respond to all the keyDown events. Most of the toolbox routines are fairly straight forward. Each window function receives a window pointer as a parameter. What we are checking for is our menu of command keys. Assuming we have a window opened, then our dokey() routine defines the command keys we will respond to:

Key Function

cmd m make a window ( call dowindow() )

cmd x kill the window (close it)

cmd s show a hidden window

cmd h hide a shown window

cmd t change the window's title

cmd q quit by returning to the finder

We get the keyboard character by extracting it from the message portion of our event record and masking it with a mask that guarantees we only get command key sequences. Then we extract the ascii value of the key sans command key, and check it against the above table of allowed keystrokes. We check for the m key first so we can make a new window if one does not already exist. After that, our switch construct can list each of our key commands knowing that a valid window is present.

domouse()

domouse handles the mouseDown events. First it must determine where the mouse is. The function FindWindow() does this and returns a window code and a pointer to the relevant window. Note the use of the address operator to pass the Point where member. Most of the window functions here are straight forward. TrackGoAway() retains control as long as the mouse button is down and lights the go-away box if the mouse pointer is in it.

Note that I am always calling DrawGrowIcon() after each Window Manager call. This is not really necessary because we're not doing anything with the grow box. Try taking it out.

Final Notes

We've only touched on part of the Window Manager functions. Some will wait until we've covered memory management, others until we've covered resources. Placing things like window definitions inside resource files helps structure the program and makes the user interface components easier to modify and port to different languages (human, not computer). Since this column is about C, I'm going to avoid using resources so we can use the C functions as much as possible. Also, resources present an extra step in getting a program to run, and while we're learning how to do things, we don't need the extra steps. To learn more about resources, read Joel West's "Resource Roundup" series.

Next month we'll move to menus. Rather than use the program in Using the Macintosh Toolbox with C, I will add menus to this one. Now all we have to do is figure out something interesting to put in our windows. Suggestions are welcome.

/* window manager demonstration 
 * base on program in 
 * Using Macintosh Toolbox with C
 * page 70
 */
 
 /* Here are our include files */
 
 #include "abc.h"/* Our own defines */
 #include "Events.h" /* also includes Macdefs.h */
 #include "Window.h" /* also includes Quickdraw.h, which 
 in turn requires M68KLIB.D  */
 
 /* Here are our defines */
 
 #defineScreen   QD->screenBits.bounds
 #definecharCodeMask 0x000000FF
 
 /* Here are our Global variables */
 
 WindowPtrtheWindow;
 WindowRecord  windowRec;
 Rect   dragbound;
 Rect   limitRect;
 
main()
{
 InitWindows();
 InitCursor();
 FlushEvents(everyEvent);
 
 /* Initialize our global variables */
 
 theWindow = Nil;/*indicates no window */
 SetRect(&dragbound,
 Screen.left + 4,
 Screen.top + 24,
      Screen.right - 4,
 Screen.bottom - 4);
 SetRect(&limitRect,60,40,
 Screen.right - Screen.left - 4,
 Screen.bottom - Screen.top - 24);
 
 dowindow();/* make new window */  
 eventloop();    /* check for events */
}

dowindow()
{
char    *title;  /* first title for window */
Rect    boundsRect;
 
if (not theWindow) /* if no window exists, make one */
 {
 title = "ABC Window";
 SetRect(&boundsRect,50,50,300,150);
 theWindow = NewWindow(windowRec, &boundsRect, CtoPstr(title),True,documentProc, 
(WindowPtr) -1, True, 0);
 DrawGrowIcon(theWindow);
 PtoCstr(title);
 }
}

eventloop()
{
EventRecord theEvent;

while(True)
 if (GetNextEvent(everyEvent,&theEvent))
 switch(theEvent.what)    
 { 
 case keyDown:   
 dokey(&theEvent); /* check key, */
 break;
 case mouseDown:
 domouse(&theEvent); /* mouse down evts */
 break;
 default:
 break;
 }
}

dokey(er)
 EventRecord*er;
{
 char   c;/* character from message */
 char   *title2; /* second title for window */
 
 if (not(er->modifiers & cmdKey))  
 return;/* only pay attention to cmd keys */
 /* extract character, lower 8 bits */
 c = er->message & charCodeMask; 
 if (c equals 'q' or c equals 'Q') /* 'q' quits program */
 ExitToShell();  
 
 if (not theWindow)
 {
 if (c equals 'm' or c equals 'M')
 {
 dowindow();
 return;
 }
 else
 {
 SysBeep(1);
 return;
 }
 }
 /* Have a window, so try commands */
 switch (c)
 {
 case 'x':
 case 'X':
 CloseWindow(theWindow);
 theWindow = Nil;
 break;
 case 's':
 case 'S':
 ShowWindow(theWindow);
 DrawGrowIcon(theWindow);
 break;
 case 'h':
 case 'H':
 HideWindow(theWindow);
 break;
 case 't':
 case 'T':
 title2 = "A Different Title";
 SetWTitle(theWindow, CtoPstr(title2));
 PtoCstr(title2);
 break;
 default:
 SysBeep(1);
 break;
 }
}

domouse(er)
 EventRecord*er;
{
 short  windowcode;
 WindowPtrwhichWindow;
 short  ingo;
 long   size;
 
 windowcode = FindWindow(&er->where, &whichWindow);
 switch (windowcode)
 {
 case inDesk:
 if (theWindow notequal 0)
 {
 HiliteWindow(theWindow, False);
 DrawGrowIcon(theWindow);
 }
 else
 ExitToShell();  /* exit if no window */
 break;
 case inMenuBar:
 SysBeep(1);
 break;
 case inSysWindow:
 SysBeep(1);
 break;
 case inContent:
 HiliteWindow(whichWindow,True);
 DrawGrowIcon(theWindow);
 break;
 case inDrag:
 DragWindow(whichWindow, &er->where, &dragbound);
 DrawGrowIcon(theWindow);
 break;
 case inGrow:
 /* not included this month */
 break;
 case inGoAway:
 ingo = TrackGoAway(whichWindow, &er->where);
 if (ingo)
 {
 CloseWindow(whichWindow);
 theWindow = Nil;
 }
 break;
 }
}

Why Did They Do it Dept.?

Here is another little oops for Apple's new Mac Plus. It seems on the old ROMS, if you held down a menu item with the mouse and then did a cmd-shift-3 to take a paint snapshot, when you released the mouse, the menu remained down while the screen was captured in a paint document. This became a great feature because it allowed you to document your menu bar selections. In the new ROMs, this feature no longer works. When you release the mouse, the menu snaps up and then the screen is captured. The result is that there is no way to document your menu bar selections anymore. Boo! MacTutor will pay $250 for the best article that provides a convenient patch for Apple's blunder.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.