TweetFollow Us on Twitter

Terminal Emulation
Volume Number:2
Issue Number:3
Column Tag:Threaded Code: Neon

Scrap Support for Terminal Emulation

By Jörg Langowski, EMBL, c/o I.L.L., Grenoble, Cedex, France, MacTutor Editorial Board

"NQSD" terminal emulator

First, lets continue and finish the example from last month's NEON column by adding (finally!) the scrap support (You may remember that I promised to write something about scrap handling some time ago).

Actually, I have reworked the example somewhat. Neon supports a rudimentary form of multitasking which makes event handling a lot simpler, so I added that; then, of course, I promised to add support for serial I/O so that we would end up with a not-quite-so-dumb terminal program (not quite, since we will be able to do cutting/pasting and therefore capture text files). The 'finished' example (to be expanded and improved by you) is shown in Listing 1.

Scrap handling in NEON (and other Forths, for that matter)

Let's first look at the way the scrap can be passed around between applications. I will limit myself to text scrap only, since that's what our example is using.

The crucial point here is that the 'scrap' that TextEdit uses is internal to the TextEdit routines, so that it will not automatically become part of the clipboard after a TECut is executed. If you don't believe this, start up last month's example and open the Note Pad desk accessory. Cut or Copy some text from the TE window (using the TEmenu), click the notepad and then try to paste it (using ctrl-V, since the Edit menu has been lost). Nothing happens. Also, if you cut text from the notepad and try to paste it into the TEwindow, that won't work either.

This proves what you might have known already, namely that the desk scrap (contained in the Clipboard) does not have anything to do with the TE scrap, and that we need a set of routines that transfer text between those two kinds of scrap.

Refer to the listing. The magic numbers that we need are system globals, the length of the TE scrap at $AB0 and its handle at $AB4. The length of the desk scrap is maintained in $960.

Two routines transfer the scrap from TE to desk and vice versa. put.tescrap, as you might have guessed, takes the TE scrap and puts it into the clipboard. It uses the toolbox trap putscrap, which is a function that returns a 32-bit result code (0 if ok) and is called with the stack set up as follows:

- 0 for the return code

- a 32-bit integer giving the length of the data that goes into the scrap

- the resource type, 'TEXT' or 'PICT'

- a pointer to the beginning of the data.

We first check whether there is any text edit scrap available at all, and if it is, zero the desk scrap (=: clear the clipboard). Then the parameters for putscrap are set up, converting absolute addresses to NEON-relative (-base) and dereferencing handles where necessary. After exiting, the clipboard will contain a copy of the text edit scrap. The resource type constant 'TEXT'is contained in txtype, which is defined in FrontEnd.

get.tescrap does the opposite: if desk scrap is available, it will transfer it into the TE scrap by calling getscrap with the parameters:

- 0 to hold the return result (the total length in bytes)

- the handle to the TE scrap

- the resource type 'TEXT'

- the value variable theOffset, also defined in FrontEnd.

We assume that there is only TEXT type scrap in the clipboard, so theOffset (which tells you where in the clipboard the desired type of resource starts) won't interest us. After the call, the TE scrap will contain whatever TEXT scrap was in the clipboard.

put.tescrap and get.tescrap will now have to be built into the code that defines our editing window. put.tescrap is installed into the window's activate action vector. No vector is provided in NEON to handle deactivate events, therefore we redefine the disable: method for that window so that it includes get.tescrap.

You might now want to install just these changes into last month's example, then run the program and open the note pad. Now cutting text out of the note pad (using ctrl-X), clicking the edit window and pasting it there (using the TEmenu) should give the correct results. The opposite transfer should work, too.

In order to install the serial I/O support and simplify the whole application somewhat, we'll use the multitasking that is provided in the NEON source files. Let me first say some words about how multitasking can be achieved under NEON.

Multi-tasking the NEON way

The NEON system supports a simple form of 'concurrency' (contained in the file Tasks that is part of the NEON system). Tasks redefines the null event vector NULL-EVT in such a way that it sequentially executes a set of words that are contained in the Ordered-Col list tasklist (This feature is not described in the first release of the manual). To use the multitasking support simply type // tasks .

A new task is added to the tasklist by putting its cfa on the stack and calling addtask, it is removed again from the list by calling killtask with the task's cfa on the stack. So instead of redefining the event handler to include a call to TEIdle and cursor adjustment (as we did last time), we can simply define

: idle.text 
  idle: mytext adjust.cursor ;

and then put the cfa of this word into the task list by saying

'c idle.text addtask

This will make the caret blink and give the cursor the correct shape while the main event loop can be kept in the simple form given in the NEON manual

begin key makeint key: mytext again

where the makeint comes in because TEkey expects a 16-bit integer on the stack.

What is done here is not true multi-tasking, of course. Each word that is put into the task list is executed all the way to its end before the next 'task' becomes active. True multi-tasking would include some means to leave a word before it is finished, saving the task's parameters so that it may be resumed where it was left.

One way multi-tasking can be done, for example, is to issue interrupts at regular intervals (by some real-time clock or, in the Mac, through the vertical retrace), and on each interrupt switch tasks. At this point one would save a copy of the task's register status in an area local to that task and proceed to the next one. Another possibility is that the task itself calls the scheduler to switch to the next task at certain strategic points - like when a character is being output to the screen.

The way VBL tasks are handled in the Mac is an example of the first method [see also the article by Bob Denny in MacTutor V1#9]. The problem on the Mac is that the time allocated for a VBL task cannot be too long. All tasks within the VBL task queue must complete before the next vertical blanking interrupt comes in (which is 16.67 msec). Here again, there is no possibility to leave a task in the middle of execution and jump to another one.

An example for the other method (the task itself calls the scheduler, which activates the next task) is the way desk accessories are handled, because here you will call SystemTask from within your application each time you think the desk accessories should get something to eat. However, the DA's Control routine will have to execute all the way until it is finished - no interruption possible -, so in this case we have a master task (the application) which calls slave tasks (the desk accessories).

A full implementation of the second method of task scheduling has been achieved in a new Forth system - Mach1 - which has been advertised in this journal and which I am going to review in the next article. This system - under Forth - is almost as close as you can get to true multitasking on the Macintosh; watch for some new exciting information next month.

For the time being, we will have to stick to the constraints of the NEON multitasker, which means that words installed into the tasklist have to be short in execution because they will have to finish before the next task gets its turn. The idling routine is fast enough so that you don't notice any annoying delay.

Serial port handling

Another task that we will put into tasklist is a routine that will watch for characters to come in through the serial port and put them into the TE record wherever the insertion point is. Then we may - optionally - send the keystrokes not directly into the TE record, but to the serial output port and convert our editing example into a terminal emulator.

The listing shows how to do it. Serial port handling is contained in the NEON source file drvr and serial, so these will have to be loaded first. We define modin and modout for the serial input and output ports and initialize them to 8 data bits, 2 stop bits, no parity and 300 baud. (Yes, unfortunately this program will handle only 300 baud, because no handshake has been added yet. You may use it at any speed, but have to watch for characters getting lost.)

The init: , config: and baud: methods will set the configuration word of the port object, but not actually reconfigure the serial port itself. This is done by reset:, which may be used only after sending an open: to the port (otherwise -> bomb).

We implement the input and output handlers to work asynchronously, using the methods readNW: and writeNW: provided by the system. These routines need the pointer to a completion routine as a parameter. The completion routines are defined using the NEON word :proc (note that you may never execute a :proc directly, but may only pass it as a parameter to a toolbox routine).

A :proc should be short, and therefore the routines only set flags that indicate that something has been received in the buffer or that the port is ready to transmit another character.

getone and typeone are the words that are used to read and write the serial port. getone does absolutely nothing as long as no character has been received; otherwise, it inserts this character into the TE record at the insertion point and starts the next asynchronous read. typeone will wait until the output port is ready to send data and then initiate an asynchronous write.

The background serial read is installed into the task list by

'c getone addtask

and when a character is typed out using typeone, the echo will be inserted into the TE record at the right position (assuming that the modem port is connected to some other system that supports full duplex communication).

I have provided two routines that let you change between typing text into the TE record locally and doing full duplex communication. Another menu -localmenu- is provided to switch between these two modes. The revised menu text is printed in listing 2.

This terminal emulator is now ready to capture text files through the serial port and transferring them through the clipboard to other applications.

Coming up: the review of the multi-tasking Forth system Mach1; a revision of the decompiler that can be used on NEON words and objects; and more.

Listing 1: Text Edit in NEON with scrap handling and serial support
\ application template example 
\ added scrap handling and some serial support
\ (c) J. Langowski 1986 for MacTutor V2#3
 
( te scrap to  desk scrap copy, uses definitions from frontEnd ) 
 hex    AB0 constant tescrap.len                                
          AB4 constant tescrap.handle
          960 constant scrap.len
decimal
                             
: put.tescrap  ( copy te scrap to desk scrap )  
     tescrap.len -base w@  ( scrap available? ) 
     if  0 call zeroscrap drop
         0 tescrap.len -base w@  txtype 
         tescrap.handle -base @ >ptr +base  
         call putscrap drop
     then   
;            

: get.tescrap  ( copy desk scrap to te scrap )       
     scrap.len -base @  0> 
     if   0 tescrap.handle -base @ txtype abs: theOffset 
            call getscrap 
            tescrap.len -base W! 
     then   
;    

\ revised version of class editwindow.
\ some of the previously defined words 
\ are needed in this class 

:class editwindow <super ctlwind
    TErecord text
    var TEscrollbar
    int position

    :M teinit: new:    text ;M
    :M settext: settext: text ;M
    :M terec:  addr:   text ;M
    :M key:    key:    text ;M 
    :M idle:   idle:   text ;M

    :M act:    act:    text ;M
\ deactivate has to be handled explicitly by disable: 
\ for correct scrap handling
    :M deact:  deact:  text ;M
    :M disable: deact: text  put.tescrap  
         disable: super ;M
 
    :M click:  click:  text ;M
    :M cut:    cut:    text ;M
    :M copy:   copy:   text ;M
    :M paste:  paste:  text ;M
    :M getcont: getrect: self swap 15 - swap ;M

\ draw: redraws window, recalculates text boundaries
    :M draw: getvrect: self calc.scroll.length
       16 swap size: [ obj: TEscrollbar ]
             moveto: [ obj: TEscrollbar ] draw: super 
       getcont: self setdest: text  
       getcont: self setview: text
       recalc: text  
       0 get: [ obj: TEscrollbar ] -1 * scroll: text
       getrect: self put: temprect 
       abs: temprect call invalrect
       (abs) call beginupdate  update: text 
       (abs) call endupdate 
    ;M
    
    :M release: release: text dispose: TEscrollbar ;M
    :M setcr:  setcr:  text ;M
    :M showscr: show: [ obj: TEscrollbar ] ;M
    :M classinit: heap> Vscroll put: TEscrollbar ;M
    :M initscroll: getvrect: self calc.scroll.length 
         addr: self  new: [ obj: TEscrollbar ] 
    ;M
    :M scroll: 
         dup +: position 0 swap -1 * scroll: text 
    ;M
    :M adjust: get: [ obj: TEscrollbar ] 
         get: position - scroll: self 
    ;M
    :M getscr: obj: TEscrollbar ;M
;class  

\ now setup serial support for window
     port modin    port modout
    0 0   init: modin    0 1   init: modout
    300 baud: modin   1 8 0 config: modin
\ the next line isn't really necessary, 
\ since the control routines work on both ports
\ simultaneously, anyway...
    300 baud: modout 1 8 0 config: modout

open: modin        open: modout
reset: modin       reset: modout

0 value rxfull   0 value txempty
0 variable serbuf

:proc inputdone     1 -> rxfull     ;proc
:proc outputdone   1 -> txempty ;proc

\ define main editing window
editwindow mytext

\ routines for background tasks
: adjust.cursor 
    word0 where: themouse pack 
    getcont: mytext put: temprect 
    abs: temprect call ptinrect word0 
    if ibeamcurs else call initcursor then 
;

: idle.text 
    idle: mytext adjust.cursor ;

\ serial i/o for TE record
: getone 
    rxfull if
            0 -> rxfull
            serbuf c@ dup 10 = 
                if drop 0 then  \ remove linefeeds
            makeint key: mytext
            'c inputdone serbuf 1 readNW: modin
            drop  \ get rid of fcode
           then
;

: typeone
    txempty if 
             serbuf c!
             'c outputdone serbuf 1 writeNW: modout
             drop \ junk fcode
            then
;


\ action words, changed w/multitasking support
: myact get.tescrap act: mytext ;
: ciao 
    'c getone killtask
    'c idle.text killtask 
    select: fwind set: fwind 
    release: mytext put.tescrap quit 
;
: mycont where: fevent g->l false makeint 
  click: mytext ;
: initwind <[ 4 ]> 'cfas ciao myact null mycont 
  actions: mytext 
;

: inup get: [ getscr: mytext ]  10 - 
  put: [ getscr: mytext ] adjust: mytext ;
: indn get: [ getscr: mytext ]  10 + 
  put: [ getscr: mytext ] adjust: mytext ;
: pgup get: [ getscr: mytext ] 100 - 
  put: [ getscr: mytext ] adjust: mytext ;
: pgdn get: [ getscr: mytext ] 100 + 
  put: [ getscr: mytext ] adjust: mytext ;
: thmb adjust: mytext ;
: initctl <[ 5 ]> 'cfas inup indn pgup pgdn thmb 
           actions: [ getscr: mytext ] ;

\ menu handlers
\ Edit menu
: cut cut: mytext ;
: copy copy: mytext ;
: paste paste: mytext ;

\ local/line switch
1 value linesw
: local  0 -> linesw ;
: online 1 -> linesw ;

: start.edit 
    begin key linesw 
    if typeone else makeint key: mytext then 
    again 
;

2 menu localmenu  
3 menu TEmenu 
1 menu filmen

rect edw  rect edest  rect eview
50 50 400 250 put: edw
5 5 380 240 put: edest  get: edest put: eview

: main  " TEmenu.txt" getmtxt 
    edw " Test Edit Window" docwind true true 
    new: mytext  initwind  
    call teinit 
    0 abs: edest abs: eview  teinit: mytext
    32 32 500 300 true setgrow: mytext
    10 10 500 300 true setdrag: mytext
    0 setcr: mytext  initscroll: mytext  initctl
" Text Edit Window, example MacTutor V2#3 (c) 1985 J. Langowski"
            settext: mytext
    0 2000 putrange: [ getscr: mytext ]
    select: mytext  set: mytext  
    'c idle.text addtask
    1 -> rxfull   1 -> txempty
    'c getone addtask
    start.edit 
;
Listing 2: Menu Text file for example
APPLEMEN  1
  "$14" 
    "About Neon™..." about
    "(___________"  null
    "RES"  DRVR   \  get desk acc
    "\\\"  
FILMEN  256
  "File"
     "Quit"   bye
     "\\\"
TEMENU 261
  "TEMenu"
     "Cut/X" cut
     "Copy/C" copy
     "Paste/V" paste
     "\\\"
LOCALMENU 262
    "Terminal"
        "Local" local
        "Line" online
        "\\\"
xxx
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Garmin Express 7.0.0.0 - Manage your Gar...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more
ClipGrab 3.8.12 - Download videos from Y...
ClipGrab is a free downloader and converter for YouTube, Vimeo, Facebook and many other online video sites. It converts downloaded videos to MPEG4, MP3 or other formats in just one easy step Version... Read more
VMware Fusion 11.5.5 - Run Windows apps...
VMware Fusion and Fusion Pro - virtualization software for running Windows, Linux, and other systems on a Mac without rebooting. The latest version includes full support for Windows 10, macOS Mojave... Read more
Civilization VI 1.3.0 - Next iteration o...
Civilization® VI is the award-winning experience. Expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the... Read more
Corel Painter 20.1.0.285 - Digital art s...
Corel Painter lets you advance your digital art style with painted textures, subtle glazing brushwork, interactive gradients, and realistic Natural-Media. Easily transition from traditional to... Read more
iTubeDownloader 6.5.19 - Easily download...
iTubeDownloader is a powerful-yet-simple YouTube downloader for the masses. Because it contains a proprietary browser, you can browse YouTube like you normally would. When you see something you want... Read more
OmniFocus 3.8 - GTD task manager with iO...
OmniFocus is an organizer app. It uses projects to organize tasks naturally, and then add tags to organize across projects. Easily enter tasks when you’re on the go, and process them when you have... Read more
Hazel 4.4.5 - Create rules for organizin...
Hazel is your personal housekeeper, organizing and cleaning folders based on rules you define. Hazel can also manage your trash and uninstall your applications. Organize your files using a familiar... Read more
Macs Fan Control 1.5.7 - Monitor and con...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
Acorn 6.6 - Bitmap image editor.
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more

Latest Forum Discussions

See All

Steam Link Spotlight - Signs of the Sojo...
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry was XCOM: Chimera Squad. Read about how it plays using Steam Link's new mouse and keyboard support over here. | Read more »
Steampunk Tower 2, DreamGate's sequ...
Steampunk Tower 2 is a DreamGate's follow up to their previous tower defence game. It's available now for both iOS and Android as a free-to-play title and will see players defending their lone base by kitting it out with a variety of turrets. [... | Read more »
Clash Royale: The Road to Legendary Aren...
Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be. If you want to join us in picking the game back up, we've put... | Read more »
Pokemon Go Fest 2020 will be a virtual e...
Niantic has announced that Pokemon Go Fest will still take place this year although understandably it won't be a physical event. Instead, it will become a virtual celebration and is set to be held on 25th and 26th July. [Read more] | Read more »
Marvel Future Fight's major May upd...
Marvel Future Fight's latest update has now landed, and it sounds like a big one. The focus this time around is on Marvel's Guardians of the Galaxy, and it introduces all-new characters, quests, and uniforms for players to collect. [Read more] | Read more »
SINoALICE, Yoko Taro and Pokelabo's...
Yoko Taro and developer Pokelabo's SINoALICE has now opened for pre-registration over on the App Store. It's already amassed 1.5 million Android pre-registrations, and it's currently slated to launch on July 1st. [Read more] | Read more »
Masketeers: Idle Has Fallen's lates...
Masketeers: Idle Has Fallen is the latest endeavour from Appxplore, the folks behind Crab War, Thor: War of Tapnarok and Light A Way. It's an idle RPG that's currently available for Android in Early Access and will head to iOS at a later date. [... | Read more »
Evil Hunter Tycoon celebrates 2 million...
Evil Hunter Tycoon has proved to be quite the hit since launching back in March, with its most recent milestone being 2 million downloads. To celebrate the achievement, developer Super Planet has released a new updated called Darkness' Front Yard... | Read more »
Peak's Edge is an intriguing roguel...
Peak's Edge is an upcoming roguelike puzzle game from developer Kenny Sun that's heading for both iOS and Android on June 4th as a free-to-play title. It will see players rolling a pyramid shape through a variety of different levels. [Read more] | Read more »
Clash Royale: The Road to Legendary Aren...
Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be. If you want to join us in picking the game back up, we've put... | Read more »

Price Scanner via MacPrices.net

Sams Club Sales Event: $100 off every Apple W...
Sams Club is discounting all Apple Watch Series 5 models by $100 off Apple’s MSRP through June 3, 2020. Choose free shipping or free local store pickup (if available). Sale prices for online orders... Read more
New 16″ MacBook Pros now on sale for up to $2...
Apple reseller DataVision is now offering new 16″ Apple MacBook Pros for up to $255 off MSRP, each including free shipping. Prices start at $2194. DataVision charges sales tax for NY, NJ, PA, and CA... Read more
Apple now offering Certified Refurbished iPho...
Apple is now offering Certified Refurbished iPhone Xr models in the refurbished section of their online store starting at $499. Each iPhone comes with Apple’s standard one-year warranty, ships free,... Read more
Sale! Get a 10.2″ 32GB WiFi iPad for only $27...
Walmart has new 10.2″ 32GB WiFi iPads on sale for $50 off Apple’s MSRP, only $279. These are the same iPads sold by Apple in their retail and online stores. Be sure to select Walmart as the seller... Read more
Apple resellers offer new 2020 Mac minis for...
Apple resellers are offering new 2020 Mac minis for up to $50 off Apple’s MSRP with prices available starting at $759. Shipping is free: (1) B&H Photo: – 2020 4-Core Mac mini: $759 $40 off MSRP... Read more
Sprint is offering the Apple iPhone 11 free t...
Did you miss out on Sprint’s recent free iPhone SE promotion? No worries. Sprint has the 64GB iPhone 11 available for $0 per month for new lines when you trade-in a qualifying phone in any condition... Read more
Apple has clearance 2019 13″ 1.4GHz MacBook P...
Apple has Certified Refurbished 2019 13″ 1.4GHz 4-Core Touch Bar MacBook Pros available today starting at $979 and up to $440 off original MSRP. Apple’s one-year warranty is included, shipping is... Read more
Apple restocks 2019 MacBook Airs starting at...
Apple has clearance, Certified Refurbished, 2019 13″ MacBook Airs available again starting at $779. Each MacBook features a new outer case, comes with a standard Apple one-year warranty, and is... Read more
Apple restocks clearance Mac minis for only $...
Apple has restocked Certified Refurbished 2018 4-Core Mac minis for only $599. Each mini comes with a new outer case plus a standard Apple one-year warranty. Shipping is free: – 3.6GHz Quad-Core... Read more
Apple’s new 2020 13″ MacBook Airs on sale for...
B&H Photo has Apple’s new 2020 13″ 4-Core and 6-Core MacBook Airs on sale today for $50-$100 off Apple’s MSRP, starting at $949. Expedited shipping is free to many addresses in the US. The... Read more

Jobs Board

*Apple* Mac Desktop Support - Global Dimensi...
…Operate and support an Active Directory (AD) server-client environment for all Apple devices operating on the BUMED network + Leverage necessary industry enterprise Read more
Surgical Technologist III, *Apple* Hill Sur...
Surgical Technologist III, Apple Hill Surgical Center - Full Time Tracking Code D5.29.2020 Job Description Surgical Technologist III Apple Hill Surgical Center Read more
Security Officer - *Apple* Store - NANA (Un...
**Security Officer \- Apple Store** **Description** About NMS Built on a culture of safety and integrity, NMSdelivers award\-winning, integrated support services to Read more
Transition Into Practice Program (TIP) - Sept...
…Academy-Transition into Practice (TIP) Residency program at St Mary Medical Center in Apple Valley, CA. **We are seekingRegistered Nurses who are:** + New graduate Read more
Essbase Developer - *Apple* - Theorem, LLC...
Job Summary Apple is seeking an experienced, detail-minded Essbase developer to join our worldwide business development and strategy team. If you are someone who Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.