Screen Buffer
Volume Number: | | 1
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Issue Number: | | 9
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Column Tag: | | Modula 2 Mods
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"Using the Alternate Screen Buffer"
By Tom Taylor, Software Engineer, Modula-2 Corp., Provo, Ut., MacTutor Contributing Editor
This article discusses the "alternate screen" capabilities of the Macintosh and presents a module that allows easy access to this facility from MacModula-2.
The Alternate Screen
As far as I know, Inside Macintosh only mentions the alternate screen buffer in two places: in the Memory Manager Programmer's Guide and in the Segment Loader Programmer's Guide. The Memory Manager section simply says, "There are alternate screen and sound buffers for special applications. If you use either or both of these, the space available for use by your application is reduced accordingly..." The alternate screen buffer can be used for high-speed flicker free graphics or a slide show program. For example, an application can be drawing in one screen while displaying a different screen. The popular "Tumbling Mac" demo by Mainstay uses the alternate screen buffer to create a high-speed flicker-free animation application. According to figure 1, the alternate screen buffer is allocated 32768 bytes below the main screen buffer.
Figure 1. Partial memory map showing sizes of various buffers.
The Segment Loader section mentions that the Chain and Launch traps configure memory for the sound and screen buffers. Whenever one of these traps is called, a parameter is passed that determines how these buffers are set up. The word (16-bit) parameter has three possible values:
Zero - Only the main sound and screen buffers are allocated. This is the normal situation and gives an application the most possible memory.
Negative - The alternate sound buffer and main screen buffer is allocated.
Positive - Both the alternate sound and screen buffers are allocated.
A Screen Switcher Module
Instead of building a specific program to demonstrate the alternate screen in Modula-2, this article presents a library module that can be used in many different programs in many different types of applications. This article will also present a small program that uses the developed screen switcher module.
A screen switcher module should support at least four functions:
launch a program with the alternate screen,
copy the main screen into the alternate screen,
change the screen back and forth between the main and alternate screens, and
set the screen buffer to the main screen before a program exits.
Apparently, the Finder always launches a program with the main sound and screen buffers (parameter set to 0). In order for a program to use the alternate screen, the program must be re-launched with the appropriate parameter (-1). The procedure LaunchWithAltScreen re-launches the program with the alternate screen if the alternate screen is not already allocated.
Here are the Definition and Implementation modules for handling the alternate screen:
DEFINITION MODULE ScreenSwitcher;
EXPORT QUALIFIED
LaunchWithTwoScreens,
CopyScreens,
SwitchScreens,
SetMainScreen;
PROCEDURE LaunchWithTwoScreens;
(* This procedure re-launches the
current program with the alternate
screen. If the alternate screen is
already installed, this procedure
does nothing. *)
PROCEDURE CopyScreens;
(* CopyScreens copies the main screen
into the alternate screen. *)
PROCEDURE SwitchScreens;
(* SwitchScreens alternately switches
what is being displayed from the
one screen to the other. *)
PROCEDURE SetMainScreen;
(* Sets the current screen buffer to
the main screen so that when the
program exits to the Finder
the screen will be the right one. *)
END ScreenSwitcher.
IMPLEMENTATION MODULE ScreenSwitcher;
FROM Launcher IMPORT
CountAppFiles,
LaunchRec,
Launch;
FROM Terminal IMPORT
WriteString;
FROM MacSystemTypes IMPORT
Str255, LongCard;
FROM Strings IMPORT
StrModToMac;
FROM SYSTEM IMPORT
ADR, WORD, ADDRESS;
FROM MacInterface IMPORT
thePort;
FROM QuickDraw1 IMPORT
GrafPtr;
CONST
vBufA = 1e00h; (* Buffer A offset from
VIA interface chip *)
vPage2 = 1; (* This is a bit into
vBufA, if 0, select
alternate screen *)
TYPE
ScreenPtr
= POINTER TO ARRAY [1..10944] OF
WORD;
(* The Mac screen buffer is 10944
16-bit words long *)
FlagsPtr
= POINTER TO BITSET;
VAR
CurPageOption [936h] : INTEGER;
(* Mac global variable containing
value of parameter at launch time
that determines sound and screen
buffers. *)
ScrnBase [824h] : ScreenPtr;
(* Mac global containing address of
main screen. *)
AltBase : ScreenPtr;
(* Our homebrew alternate screen
pointer. *)
VIA6522Chip [1d4h] : FlagsPtr;
(* VIA base address - from MDS's
SysEqu.txt *)
BufferA : FlagsPtr;
(* Our pointer to vBuffer A *)
originalPort : GrafPtr;
(* Save GrafPtr to whole screen *)
PROCEDURE LaunchWithTwoScreens;
VAR
PrintOrWhat, count : INTEGER;
launchRec : LaunchRec;
prog : Str255;
BEGIN
IF CurPageOption >= 0 THEN
CountAppFiles(PrintOrWhat,count);
(* Get the number of Modula-2
programs launched. It better
be one... this one! *)
IF count # 1 THEN
WriteString('Double-click the ');
WriteString('program icon to start');
WriteString(' the program');
HALT;
END;
StrModToMac(prog,'Modula-2');
launchRec.Name := ADR(prog);
launchRec.SoundScreenBuffer := -1;
Launch(launchRec);
END;
END LaunchWithTwoScreens;
PROCEDURE CopyScreens;
BEGIN
AltBase^ := ScrnBase^;
END CopyScreens;
PROCEDURE SwitchScreens;
BEGIN
(* According to the MDS SysEqu.Txt
file, the vPage2 bit in the BufferA
flags is zero for the alternate
screen and one for the main screen.
*)
WITH originalPort^.portBits DO
IF baseAddr = ADDRESS(ScrnBase)
THEN
(* Graphical operations apply
to alternate screen while
displaying main screen. *)
baseAddr := ADDRESS(AltBase);
INCL(BufferA^,vPage2);
(* Turn on bit *)
ELSE
(* Graphical operations apply
to main screen while displaying
alternate screen. *)
baseAddr := ADDRESS(ScrnBase);
EXCL(BufferA^,vPage2);
(* Turn off bit *)
END;
END;
END SwitchScreens;
PROCEDURE SetMainScreen;
BEGIN
IF NOT(vPage2 IN BufferA^) THEN
SwitchScreens;
END;
END SetMainScreen;
BEGIN
AltBase := ScrnBase;
(* Set up pointer to alt screen *)
DEC(AltBase,32768);
BufferA := VIA6522Chip;
(* Set up pointer to Buffer A flags *)
INC(BufferA,vBufA);
(* Save screen GrafPort *)
originalPort := thePort;
END ScreenSwitcher.
Here is a program module that actually uses the ScreenSwitcher module. The
program simply bounces a picture of a Lisa computer around the screen. The program draws
the picture in one screen, switches screens, erases the old picture, moves to a new position,
draws the picture, and switches to the other screen and applies the same sequence of operations.
In order for this program to run properly, it is important to have this program and the
Modula-2 program on the system disk. Click the mouse to exit the program.
MODULE Animate;
FROM QuickDraw1 IMPORT
QDPtr, StuffHex, HideCursor,
BitMap, Rect, SetRect,
srcOr, srcBic, OffsetRect,
Random;
FROM QuickDraw2 IMPORT
CopyBits;
FROM MacSystemTypes IMPORT
Str255;
FROM Strings IMPORT
StrModToMac;
FROM SYSTEM IMPORT
ADR, WORD;
FROM MacInterface IMPORT
thePort, Write;
FROM EventManager IMPORT
Button;
FROM ScreenSwitcher IMPORT
LaunchWithTwoScreens,
CopyScreens, SwitchScreens;
VAR
icon : ARRAY [0..95] OF WORD;
(* Storage to hold icon data *)
x, y : ARRAY [0..1] OF INTEGER;
(* coordinates of icon for each
screen *)
screen : [0..1];
(* current screen reminder *)
xDir, yDir : INTEGER;
(* offset for each icon move *)
PROCEDURE InitIcon;
PROCEDURE MyStuffHex(ptr: QDPtr;
s : ARRAY OF CHAR);
(* This procedure isolates the body of
InitIcon from having to convert
the Modula-style hex strings to
Pascal format *)
VAR
macStr : Str255;
BEGIN
StrModToMac(macStr,s);
StuffHex(ptr,macStr);
END MyStuffHex;
BEGIN
(* Picture of a Lisa hoisted from
Apple's QDSample program *)
MyStuffHex(ADR(icon[ 0]),
'000000000000000000000000000000000000001FFFFFFFFC');
MyStuffHex(ADR(icon[12]),
'00600000000601800000000B0600000000130FFFFFFFFFA3');
MyStuffHex(ADR(icon[24]),
'18000000004311FFFFF00023120000080F231200000BF923');
MyStuffHex(ADR(icon[36]),
'120000080F23120000080023120000080023120000080F23');
MyStuffHex(ADR(icon[48]),
'1200000BF923120000080F2312000008002311FFFFF00023');
MyStuffHex(ADR(icon[60]),
'08000000004307FFFFFFFFA30100000000260FFFFFFFFE2C');
MyStuffHex(ADR(icon[72]),
'18000000013832AAAAA8A9F0655555515380C2AAAA82A580');
MyStuffHex(ADR(icon[84]),
'800000000980FFFFFFFFF300800000001600FFFFFFFFFC00');
END InitIcon;
PROCEDURE DrawIcon(h,v: INTEGER; mode : INTEGER);
VAR
srcBits : BitMap;
srcRect, dstRect : Rect;
BEGIN
srcBits.baseAddr := ADR(icon);
srcBits.rowBytes := 6;
SetRect(srcBits.bounds,0,0,48,32);
srcRect := srcBits.bounds;
dstRect := srcRect;
OffsetRect(dstRect,h,v);
CopyBits(srcBits,thePort^.portBits,
srcRect,dstRect,mode,NIL);
END DrawIcon;
PROCEDURE MoveIcon;
BEGIN
(* Erase the old icon *)
DrawIcon (x[screen],y[screen], srcBic);
(* Calculate new position *)
x[screen] := x[1-screen] + xDir;
(* Don't let icon go off screen *)
IF (x[screen] < 0) OR (x[screen] > 460)
THEN
xDir := -xDir;
END;
y[screen] := y[1-screen] + yDir;
IF (y[screen] < 0) OR (y[screen] > 310)
THEN
yDir := -yDir;
END;
(* Draw the icon *)
DrawIcon(x[screen],y[screen],srcOr);
(* Swap our screen reminder *)
screen := 1 - screen;
END MoveIcon;
BEGIN
HideCursor;
(* Re-launch ourself with alt. screen *)
LaunchWithTwoScreens;
InitIcon;
Write(14c); (* Clear Screen *)
CopyScreens;
screen := 0;
x[0] := 100;
y[0] := 100;
x[1] := 100;
y[1] := 100;
xDir := 1;
yDir := 1;
WHILE NOT Button() DO
MoveIcon;
SwitchScreens;
END;
END Animate.