TextEdit in Forth
Volume Number: | | 1
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Issue Number: | | 7
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Column Tag: | | Forth Forum
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TextEdit
By Jörg Langowski
Through the set of routines called TextEdit, the toolbox provides the basic functions necessary for editing and formatting text: cutting, pasting, copying, inserting, deleting and scrolling within windows.
You are already familiar with all of the functions supported by TextEdit, since almost every application makes use of them, and selecting text with the mouse is one of the basic principles of the Macintosh user interface.
In this column we shall set up a simple TextEdit (TE) record in a window under MacForth and learn about some principles of TE.
TE basically forms an interface between an ASCII text and a GrafPort, the drawing environment of QuickDraw. Given the port in which to display the text and some other parameters, which Ill soon explain, it will automatically draw the visible part of the text on the screen. TE then also responds to mouse action like clicking and dragging by moving the insertion point (the blinking vertical line) and by highlighting the selected text correspondingly.
The GrafPort that we are drawing in generally is part of a window. Fig.1 reviews the structure of a window record as it is given in the Window Manager part of IM. As you can see, the GrafPort comprises the first and largest part of the window record. Most of the parameters important for drawing text and pictures are given there; however, a reference to an ASCII text record cannot be seen anywhere. This is correct; the standard convention is rather that the TE record contains a pointer to the GrafPort in which the text is to appear.
Fig. 2 shows the complete arrangement of a TE record.The text to be edited is referred to by the handle hText.TE displays this text in the destination rectangle; the drawing is clipped to the view rectangle. Both rectangles are specified in the TE record and given in the coordinates of the grafPort. The text is displayed in word wrap mode, so that words are not split when new lines are started. The start positions of new lines are kept in the array lineStarts and are automatically adjusted when the text is redrawn in a different destination rectangle.
The standard way to use a TE record is first to obtain a handle to a new record from the system. The toolbox trap that does this is TENew, which needs the destination and view rectangles on the stack (two 8-byte items) and returns a handle to a TE record within the current grafPort. MacForth calls this trap through the built-in compiling word TEXT.FIELD, which creates a dictionary entry that contains the TE handle as well as the current window that this particular TE record resides in. TEXT.FIELD is defined as follows:
: text.field ( destRect\viewRect\windowPtr -- )
create get.window >r window
tenew , get.window , r> window ;
Now take a look at the sample program (Listing 1). Here we define a window at the very beginning with the additional attribute TEXT.RECORD, which sets a flag indicating that there is a TE record in this window. The actual setup of the TE record happens close to the end of the program text, where we get the address of the content area rectangle (+WCBOUNDS) and use it both as destination and view rectangle (since we want to see everything we are typing into the window).
The new variable TEST.TEXT can now be used to store the TE record handle in the refCon field of the window record; this field is kept free for use by the application, and MacForth expects the current TE handle here.
TextEdit Procedures
The important toolbox procedures that process TE records are TEClick, TEKey, TECut, TECopy, TEPaste, and some others (which are also described in IM).
Calling these procedures is somewhat simpler under MacForth than described in IM. The toolbox traps normally expect a TE handle on top of the stack. MacForth assumes that you want to edit text in the currently active window and therefore gets the TE handle that was stored in the refCon field. TE requests under MacForth are handled through the F line trap dispatcher (see V1,No.3; Fig.1 on p.24). The TE trap handler jumps to a self-modifying piece of code (similar to the OS trap handler) that gets the TE handle first and puts it on top of the stack, then executes the trap. Fig. 3 shows this piece of code.
MOVE.L (SP),A1 ;trap word -> A1
MOVE.L (A5),A0 ;QD globals ptr -> A0
MOVE.L (A0),A0 ;active port ptr -> A0
MOVE.L $98(A0),(SP) ;put TE handle-> stk
MOVE (A1),$32FE(A4) ;put trap word
AXXX <-------------- ;right here !
JMP(A4) ;and jump to NEXT
Fig.3: Trap Handler for TE Routines
The activate routine of the example window first calls TEACTIVATE, which highlights the selection range in the TE record or displays the caret (vertical line) at the text insertion point. Then the routine drops into the usual event loop. Three kinds of events are handled explicitly: mouse down, window resizing and keyboard events. Furthermore, the event loop periodically calls the routine TEIDLE, which blinks the caret. If a key down event is recognized, TEKEY is called, which inserts the character on top of the stack into the TE record at the insertion point. A mouse down event inside the editing window calls the Forth word TEXT.CLICK, which is an interface to the TEClick trap and automatically handles selecting and highlighting a piece of text.
Resizing The Window - TEUpdate
When the window is resized, we want to change the appearance of the edited text so that all of it is still visible. Therefore, we have to reset the view and destination rectangles in the TE record, using the resized windows new content area. RECALC in our example does this; it first moves the rectangle data from the window to the TE record and then calls TECALTEXT, which recalculates the line beginnings. The whole content area of the new window is then erased and marked invalid (requiring an update) so that TEXT.UPDATE, when called, will redraw the text correctly. (You may try and see what happens if you dont erase the window before updating or if you do not set the content area invalid).
Scrolling Text Inside The Window
Just with the routines described so far, any text that is bigger than what the window can hold will disappear beyond the bottom of the window. Of course, we want to be able to scroll within our text so that we can see it all. I have added a vertical scroll bar to our window, and the event loop contains the necessary procedures to handle scrolling. The range of the scroll bar is fixed to 0 1000, corresponding to a display range of 1000 pixels. If you ever want to make a full-fledged editor out of this example, you will probably want to adjust the control range to reflect the actual size of the text. Up and down buttons scroll by 10 pixels, page areas by 100 pixels each. The scrolling is done by TESCROLL, which scrolls the text horizontally and vertically by a relative amount, and the application itself has to keep track of the absolute position within the text. After resizing, the text starts at the beginning again, and the scroll bar is reset to zero.
Cutting, Copying, Pasting
The menu TE.MENU handles cut/paste within our text record. It does not cut/paste correctly to and from other applications, since I did not add anything to handle the scrap. The MacForth handbook gives a short description of the scrap handling words, and Ill explain the scrap in a later column. Nevertheless, cutting and pasting within the example window can be done in a very simple way by calls to the TE routines TECUT, TECOPY, and TEPASTE, which do exactly what you expect from their names.
You see that the example program really forms a mini-editor; if you add a routine to save/read a disk file, you have a complete small editor program.
Vectored Execution: The DOER/MAKE Pair
Those of you who read the excellent book Thinking FORTH by Leo Brodie, might have noticed the DOER/MAKE routines for vectored execution near the end of the book. They might also have noticed that none of them work under MacForth (I know of at least one reader who has).
DOER is a defining word that creates a dictionary entry with a vector address in its parameter field. When a word defined by DOER is executed, it will place this address on the return stack, then call EXIT and thus jump to the routine that the vector points to.
The word that changes the vector of a DOER word is called MAKE. Suppose you define:
DOER TEST and
: CHANGE MAKE TEST . Hi! ;
then TEST will do nothing after the first definition, and will printout Hi! after CHANGE was executed. DOER/MAKE can therefore be used to dynamically change the execution behavior of FORTH code (something like a jump table in other languages).
The reason why Brodies examples do not work with MacForth is that MacForth does not store addresses of Forth routines in the threaded code, but tokens, which are addresses offset from a base pointer (register A4).
Therefore the only thing one has to do to make DOER/MAKE work correctly, is to insert a TOKEN>ADDR into the definition of (MAKE) given by Brodie, so that the address and not the token of the DOER word appears on the stack. Listing 2 gives the complete set of routines, modified so that they work on the Mac.
Remarks on MacModula-2
Shortly after I had sent off my first review of Modula-2 across the ocean, I received the new official release of the MacModula-2 system by Modula Corp. Enough has been changed (and improved) that another short comment is appropriate.
The first big surprise to me was the handbook. This manual is a master example in understatement; on every other page you can read that a detailed explanation of the toolbox is beyond the scope of a 90 dollar product, only to find out that almost everything is explained rather concisely a couple of pages later. The existing interfaces to the toolbox routines are collected into a set of modules that can be directly used on a 512K machine, or pasted into your program on a 128K system. Of course, some module names, the module numbers for external calling and the routine numbers within the modules have changed, so our example from the last issue wont work as it is. However, it still works if you do the necessary changes.
All in all one can say that the MacModula-2 documentation almost is a mini-Inside Macintosh. When I work with Modula, I still have IM at hand, but I get most of the information about the routines (i.e. mainly how to call them) out of the Modula manual. Very convenient.
The benchmarks that I ran on the new version gave the same results as on the beta release; the speed of the interpreter does not seem to be changed. So you still can go get some coffee while a longer program is compiled, and since it is so easy to make errors in Modula, program development is still a rather lengthy process.
Rumor has it that the company that distributes MacModula-2 in Germany is working on a native code compiler for this system. Wouldnt that be nice! I only hope that they dont forget to re-compile the Compiler and Linker from M-code to native code to speed up things a little. The annual Hannover fair starts in a few weeks, and I hope they will show up there so that I can give you some more information.
International Compatibility
One of the important features of the Mac is international compatibility, or at least thats what Apple says. You are supposed to be able to modify applications to work under different languages, change keyboard configurations, to metri or non-metric, formatting on dates, etc. Well, in principle, yes After having worked with different Macs here in Germany, I have my objections.
Of course, I have a U.S. Mac and a U.S. keyboard. I also have some disks with the U.S. System and Finder files on them. Now, if you try to start up a system with a German (or other international) keyboard with the US disk, it will work fine at first. Try to type something, and youll find that 1) not only have the keys changed which are different on that particular keyboard (such as y and z on the German board, or ; and ö, [ and ü etc.), but 2) that the whole lower row of keys is shifted one position. Anytime you hit a b, the Mac will present you with an n and so on. When you hit the return key, you get the backslash, to get return, you have to press the # key. There are probably still more surprises, but this was already rather frustrating.
The next feature (i.e. planned bug) that struck me as a little strange was that the designers of the Mac wanted to be 100% international and even changed the name of the Desktop file (which is invisible anyway) to the appropriate language. So its Schreibtisch in German, and probably (I didnt have the chance to find out) bureau in French or scrivania in Italian. Very cute. So what happens when you stick a U.S. disk into a system that has a German startup disk in it? Nothing, for a very long time up to several minutes. This is because the system looks for the Schreibtisch but there is only a Desktop. So it assumes the Schreibtisch has been destroyed and proceeds by pulling all the files out of their folders and organizing a new Schreibtisch. So if you had some 70-odd files on your disk, you have to straighten out the mess before you can continue working. Not mentioning that the keyboard gets messed up again as soon as you start an application from your U.S. disk. So much for the touted international compatibility of the Mac. Apple probably hasnt realized that people also exchange programs across country borders. Still I am very happy that I can type my ä-s, ö-s, ü-s and ß-s (and åæøçñã as well) without changing character ROMs.
Listing 1
( TE Test Window )
( © 032985 MacTutor by J. Langowski )
new.window te.window
TETest Window te.window w.title
50 50 300 400 te.window w.bounds
sys.window te.window w.behind
close.box scroll.up/down + text.record + size.box +
te.window w.attributes te.window add.window
: text.update get.window terecord +tvisrect teupdate ;
: set.inval get.window +wcbounds dup
invalid.rect erase.rect
;
: recalc get.window +wcbounds get.window terecord
over over 2 lmove 8+ 2 lmove
tecaltext set.inval text.update
get.window dup +vbar @ 0 set.control show.controls ;
( init display pointer ) variable textval 0 textval !
( redisplay after scroll ) : redisplay get.window dup
show.controls +vbar @ get.control dup
textval @ swap - 0 swap tescroll textval ! ;
( controls ) : do.control @mouse.dn get.window
find.control ?dup if case
in.thumb of this.control @ @mouse track.control
drop ( flag ) redisplay endof
up.button of this.control @ dup get.control
10 - set.control redisplay endof
down.button of this.control @ dup get.control
10 + set.control redisplay endof
page.up of this.control @ dup get.control
100 - set.control redisplay endof
page.down of this.control @ dup get.control
100 + set.control redisplay endof
drop endcase then ;
( mouse handler ) : do.mouse @mouse get.window
+wcbounds ptinrect if text.click else do.control then ;
: adjust.cursor @mouse get.window +wcbounds ptinrect
if ibeam set.cursor else init.cursor then ;
( main event loop ) : t.edit teactivate
begin adjust.cursor teidle do.events
case mouse.down of do.mouse endof
in.size.box of wait.mouse.up drop recalc endof
?keystroke if tekey then
endcase again ;
( activate / deactivate window ) : text.activate
if te.window show.window t.edit
else tedeactivate then ;
( setup edit field ) : text.edit ( edit field -- )
dup @ swap 4+ @ swap over +wrefcon !
dup on.activate text.activate dup on.update text.update
dup terecord 0 over 72 + W! 1 swap 74 + W!
( auto new line & Geneva font ) ;
( set control range ) : set.scroll.range
te.window +vbar @ 0 1000 set.control.range ;
( create TE record in window )
te.window +wcbounds dup te.window text.field test.text
test.text text.edit set.scroll.range
( TextEdit menu definitions) 5 constant te.menu
0 TextEdit te.menu new.menu
Cut;Copy;Paste te.menu append.items draw.menu.bar
: te.function te.menu menu.selection: 0 hilite.menu
case 1 of tecut endof 2 of tecopy endof
3 of tepaste endof endcase ;
te.function
Listing 2
( DOER/MAKE MacForth © MacTutor by J. Langowski )
: nothing ;
: doer create nothing , does> @ >r ;
variable marker
: (make) r> dup 2+ dup 2+ swap w@ token>addr 2+ !
w@ ?dup if >r then ;
: make state @ if ( compiling)
compile (make) here marker ! 0 w,
else here [compile] !
smudge [compile] ] then ; immediate
: ;and compile exit here marker @ w! ; immediate
: undo nothing [compile] ! ;