TweetFollow Us on Twitter

File Package
Volume Number:1
Issue Number:7
Column Tag:MacPascal

Standard File Package, unpack & copy the bits

By Alan Wootton

Here is a program to view MacPaint documents from MacPascal (like “showpage”). I use the File Manager, the Standard File Package, the toolbox procedure UnPackBits, and QuickDraw’s CopyBits to display the image loaded in memory.

In MacTutor #5, Gary Palmer asked about loading MacPaint files in MacPascal. Well, I remembered once running across a description of MacPaint docs by Bill Atkinson. After some digging, I found the description in part of a mailing from tech support to developers dated Dec. 1983.

Atkinson explains that the resource fork is not used and that a 512 byte header precedes the packed bitmap data. The header is an array of patterns and some empty space. To simply view the picture we can ignore the header. The MacPaint ‘page’ is 720 lines of 72 bytes each. This is almost 51K and since we wish to load this into memory, a FatMac will probably be required. Atkinson gives a short routine to decode the data into a page. He uses UnpackBits, which is on page 7 of ToolBox Utilities.

Reading the data was a problem. I tried to use the file I/O routines provided with MacPascal. One must either read data byte-at-a-time, which takes forever, or, if you read large blocks, you can never get the last partially filled block. At this point I decided that Real Programmers use the low level File Manager routines. In other words PBOpen, PBRead, and then PBClose.

Another MacPascal shortcoming is the GetOldFile function. Once again, Real Programmers go straight past the limitations of the language and consult the bible (Inside Mac). We shall use the Standard File Package.

The Standard File Package

MacPascal’s function GetOldName will only select files of type TEXT. To select MacPaint docs it will be necessary to call the Standard File Package directly (OldPaintName in following program). On page 30 of Packages in “Inside Macintosh”, the procedure SFGetFile is described. To call it, use trap $A9EA, which is Pack3, and be sure to push a 2, the ‘selector’, on the stack last. You must type in the SFReply record on page 25. [For a complete description of SFReply, see the Assembly Column in this issue.] Since our type list will just be one type (PNTG) it will not be necessary to declare an array. Pass nil for filefilter and dlghook. There is an argument to pass a prompt string that Inside Mac says is historical only. I find that it works fine.

Low Level File Manager

The filecall interface in the following program simulates the PB calls of the File Manager. This is an example of the OS call I presented in MacTutor #6. [Please refer to issue #6 for details on calling OS routines from Pascal.] Before you can use the the PB routines, you must type the lengthy Parameter Block declarations. There are four variant parts to this record. I have only used the ioParam part here because that is all that was needed in this example. You should type the whole thing and save it somewhere for later use. Note that 8 bit types do not come out right, so one must take care that the declaration has the correct length. The routine descriptions (starting on page 31 of the File Manager) give a nice list of those parameters that must be set before calling (assembly programmers note: in some places ioRefNum is listed as 22, but the correct number is 24). You should carefully check that each parameter is set correctly before calling. The exception is ioCompletion, which can be ignored since we will be making synchronous calls. If ioNamePtr is not nil then the File Manager assumes that its value is the address of a string. This could badly mess up memory. In MacPascal, declared variables are cleared to 0’s so you can get away with this, but later, when you compile, nasty bugs pop up (this actually happened to me).

UnPackBits

UnPackBits is actually very simple. I have complicated things by not reading all the data into memory at once. The scheme used is to read 1024 bytes into memory (skipping the header) and when the first 512 bytes are used I slide the upper 512 bytes down and add 512 bytes onto the end. The program unpacks 72 bytes at a time for 720 lines. For faster operation you can unpack 4 lines at a time. Change 720 to 180 and 72 to 288.

After the page array is filled, it would be nice to take a look at it. Copybits is used to move the image onto the drawing window. The nice thing about copybits is that it will scale the image to fit. Simply setup a Quickdraw Bitmap record for page, set destrect to the desired size, and call copybits as shown. If you change 144 to 576 and 180 to 720 you can see the painting full size.

To write a MacPaint document (not done in this program) it is necessary to know the format of the header. The header is a 4 byte version number (default = 2) and then 38*8 = 304 bytes of patterns and then 204 unused bytes for a total of 512. However, Atkinson’s example writes 512 zeros for a header so I guess that would work. To pack the data you use the reverse of the unpack procedure. Things can be made simpler though because you can use one destination buffer and then write it out after every PackBits.

It is my contention that everything in Inside Mac can be demonstrated and used from MacPascal (except things like Vertical Retrace routines). If there is anything that you have trouble with and would like to see in MacTutor, write a letter to MacTutor and I will see if there isn’t a way to do it.


program Read_MacPaint_doc;{by Alan Wootton 4/85}
           { This program reads a MacPaint file and shows            
        the picture 1/4 size in Drawing }
 uses
  Quickdraw2;
 type
  ptr = ^integer;
  OStype = longint;

  SFReply = record { this is used by the standard file               
                           package, see Packages }
    good : integer;
    ftype : OSType;
    vrefNum : integer;
    version : integer;
    fname : string[63];
   end;

{ Parameter Block information contained in File Manager 
chapter of Inside Macintosh.  Note that MacPascal won’t do 8 bit fields 
right }

  ParamBlkPtr = ^ParamBlockRec;
  ParamBlockRec = record
{ data structure of File Manager }
    qLink : Ptr;
    qType : integer;
    ioTrap : integer;
    ioCmdAddr : ptr;
    ioCompletion : ptr;
    ioResult : integer;
    ioNamePtr : ^str255;
    ioVrefNum : integer;
{  case ParamBlkType of  ...  ioParam:  }
    ioRefNum : integer;
{       ioVersNum : byte;  }
    ioPermssn : integer;{ byte }
    ioMisc : ptr;
    ioBuffer : ptr;
    ioReqCount : longint;
    ioActCount : longint;
    ioPosMode : integer;
    ioPosOffset : longint;
   end;

  diskBlock = packed array[0..511] of char;

  paintPage = array[0..35, 0..719] of integer;
{  576*720 bitmap  = 72 bytes * 720 lines =  51,840           bytes }




 var
  reply : SFReply;{ used by OldPaintName, declared here              
                   to access vRefNum }
  filename : str255;
  fileblock : ParamBlockRec;
  buff : array[0..1] of diskblock;{ 1K }

  Page : paintPage;{ Huge variable, almost 52K  }

  srcPnt : ^diskBlock;
  destPnt : ^paintPage;

  lines, err : integer;

  curport : Grafptr;
  pageBits : bitmap;
  destRect : Rect;


{ common OS trap code, could be done with ‘Generic’ call}
{see MacTutor Vol. 1 No. 6 for assembly source code}
 function filecall (Pb : ParamBlkPtr;
         trap : integer) : integer;
  var
   access : array[0..12] of integer;
   d0, a0 : longint;
 begin
  stuffHex(@access, ‘2848548C41FA000C309F245F265F20522013FFFF224826804ED4’);
  a0 := ord(pb);
  inlineP($4E75, @d0, @a0, trap, @access);
  filecall := loword(d0);
 end;

{ The following File Manager calls work just like   }
{ those described in Inside Macintosh for the Lisa Pascal Workshop.  
}
{ Except that the async parameter is a dummy; all calls are sync }

 function PBOpen (Pb : ParamBlkPtr;
         async : boolean) : integer;
 begin
  PBOpen := filecall(pb, $A000);
 end;

 function PBClose (Pb : ParamBlkPtr;
         async : boolean) : integer;
 begin
  PBClose := filecall(pb, $A001);
 end;

 function PBRead (Pb : ParamBlkPtr;
         async : boolean) : integer;
 begin
  PBRead := filecall(pb, $A002);
 end;


{  same as OldFileName, only for MacPaint docs }
 function OldPaintName (prompt : str255) : str255;
  var
   where : point;
   typelist : longint;
 begin
  reply.good := 0;
  typelist := $504E5447;{ ‘PNTG’ }
  setPT(where, 100, 100);
  inlineP($A9EA, where, @prompt, nil, 1, @typelist, nil, @reply, 2);
{ $A9EA is pack3 ,  2 is SFGetFile, see Packages  }
  if reply.good <> 0 then
   OldPaintName := reply.Fname
  else
   OldPaintName := ‘’;
 end;


{  This procedure moves buff[1] down onto buff[0], adjusts srcPnt to 
point at it’s same data and tacks more data on end in buff[1].     }
 procedure Refill_Buffer;
 begin
  blockmove(@buff[1], @buff[0], 512);
  srcPnt := pointer(ord(srcPnt) - 512);
  fileBlock.ioBuffer := @buff[1];
  fileBlock.ioReqCount := 512;
  fileBlock.ioPosMode := 0;
  err := PBRead(@fileBlock, false);{ fill buff[1] }
 end;


begin { main }
 ShowDrawing;
 fileName := OldPaintName(‘ Select Painting to examine’);
 while filename <> ‘’ do
  begin
   fileBlock.ioVrefNum := reply.vrefnum;
   fileBlock.ioNamePtr := @fileName;
   fileBlock.ioPermssn := 1;{ read only, version number              
                                   is in upper byte and is 0 }
   fileBlock.ioMisc := nil;
   if PBOpen(@fileBlock, false) = 0 then
    begin
     refill_buffer;{  first block is skipped }
     refill_buffer;{   fill 1 }
     refill_buffer;{ 1 onto 0, refill 1 }

     srcPnt := @buff[0];{ <-- pointer to start of data }
     destPnt := @Page;{ <----  pointer to Page bitmap }

{------> This is the part that actually decodes the packed MacPaint data 
<------}
{ $A8D0 is UnPackBits, see page 7 in Toolbox Utilities   }
{ srcPnt and destPnt are updated by UnPackBits so use @}
     for lines := 1 to 720 do{ 720 lines in paint doc }
      begin
       inlineP($A8D0, @srcPnt, @destPnt, 72);
                                     { UnPackBits for 72 bytes }
       if ord(srcpnt) >= ord(@buff[1]) then
        Refill_Buffer; { if src no longer in buff[0] }
      end;{ of 720 lines }

     if PBClose(@fileBlock, false) <> 0 then
      writeln(‘close error’);

{  now show drawing  in current port  (drawing window) }
     GetPort(curPort);

 
{  set up bitmap record }
    pagebits.baseaddr := pointer(ord(@page));
    pagebits.rowbytes := 72;
    setRect(pagebits.bounds, 0, 0, 576, 720);

     setRect(destRect, 0, 0, 144, 180);
{ 144,180 =1/4 normal, image will be squashed to fit }

     copyBits(pagebits, curport^.portbits, pagebits.bounds,          
           destRect, srcCopy, nil);
     moveto(4, 190);
     drawstring(‘Click to open another MacPainting’);
     repeat
     until button;

    end;{ if no Open error }
   fileName := OldPaintName(‘ Select another Painting ?’);
  end;{ if name<>’’ loop }
end.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.