TweetFollow Us on Twitter

November 92 - NEMADA News

NEMADA News

Dave Pomerantz

August

Getting Organized

Russ Brenner of Avalon started the August meeting by asking for a volunteer to take notes. I failed to step back quickly enough, so you'll have to bear with my sodden prose throughout these minutes. David Neubert of The Christian Science Monitor was equally slow on his feet and will be handling the organizational details of our chapter. For the near future we'll continue to meet at Component Software's offices in Lexington. Watch MacApp3Tech$ for more details. If you're not on the MacApp3Tech$ mailing list, give your AppleLink address to Russ (AppleLink: AVALON) or me so we can keep you informed separately.

Meetings are held on the last Tuesday of the month.

Component Workshop Demonstration

Stoney Ballard, head of Component Software, wowed this group of skeptical New Englanders with a demonstration that ran past 10 pm. If you haven't seen the July issue of FrameWorks, get yourself a copy and read Jeff Alger's article on the Component Workshop (CW) and its implementation of C++. This is not your father's CFront. It's a fast and powerful development environment that will change your approach to software. Do you want to change? Well, that doesn't matter, now, does it? MacApp is dead, so you'll have to change, and besides, it's an election year and change is in the air.

From Component Software, the winds of change seem to whirl around Stoney Ballard. He's an OOP evangelist, every bit as ardent as Jeff Alger.1 Stoney 's emphasis on the OOP paradigm pervades every aspect of this revolutionary product. He and his group have taken C++ where no (Unix) compiler has gone before, but there is a religious aspect to this pilgrimage. Everything is an object, and fundamental language elements like structs and typedefs aren't yet supported.2 If you are dealing with elements of the environment that speak in terms of data structures, like the Mac OS, you must be prepared to write libraries of subroutines to access these structures. Like SmallTalk, it's a world of objects that's intolerant of anything else.

At this point, I've consigned my electronic mailbox to the slings and arrows of outraged OOPers. I feel that it's necessary, however, to balance their enthusiasm for this fledgling system (which I share in many, many ways) with the realities of development. But let's talk for a moment on the side of enthusiasm before we get back to reality.

CW is fast. We're talking orders of magnitude. Fifteen seconds to make a change compared to fifteen minutes with MPW. That's a qualitative difference. For this alone, I would spend several months converting to CW. But we're not done singing it's praises.

It eliminates the necessity for handles without causing memory fragmentation. It does this with its own memory manager and throws in garbage collection so you don't have to worry about freeing objects. (Ever crash in a destructor trying to delete someone else's object?) It figures out which functions are monomorphic, so all functions can be virtual without loss of efficiency. It supports multiple inheritance. It holds all your source code in a database and applies that simultaneous knowledge to help you every way it can. It supports the Macintosh and will shortly support Windows and Windows/NT.

It's truly a great product. When you consider that all this is done with C++ as the front-end language3 it's a miracle (perhaps there's more to this evangelism than I thought).

Back to reality. It's not shipping yet. For all its flaws, our beloved MacApp sports a laundry list of shipping applications, some of which are making very good money. CW is new and we all know the definition of a pioneer.4 Of course, our alternative is to sign up as pioneers for Bedrock.

More reality. CW is really a superset of C++. Some of its capabilities force you to write nearly every line of code slightly differently. Since it automatically supports the envelope/letter idiom5, you write each reference to an object more simply (as an object rather than as a dereference of a pointer). CW translates the reference through an automatically created "envelope" object. The bottom line is that your application won't compile properly in any other C++ environment. So CW had better be real good, since you'll be stuck with it.

On the other hand, I feel pretty stuck with MacApp. It's memory management philosophy (and the Mac's) has made porting to other platforms a pretty miserable experience. Since CW is not limiting itself to C++ or to flat ASCII source files, it can be enhanced in many different ways that aren't available to the Borlands or the Apples of the world.

If CW turns out to be half what it seems to be and Bedrock turns out to be no more than I'm expecting, I'll probably convert to CW. And I'll pray I don't have to convert again.

september

ObjectModeler™ Demonstration

On the last Tuesday in September, we had a small but vocal turnout to see Doug Rosenberg, president of Iconix Software Engineering, demonstrate ObjectModeler™. Having a small group gave everyone a chance to question Doug on the product and on his opinions of OO methodologies. People pay hundreds of dollars to hear seminars from such knowledgeable speakers and here we could listen for free. So all you Bostonians (and other New Englanders), mark the last Tuesday of the month on your calendar-it's your chance to get up close and personal with the people making news in Macintosh software tools.

It's unfortunate that Doug's product is going to be described through the eyes of a novice to OOA (analysis) and OOD (design). Doug was slinging the names of popular methodologies that ObjectModeler supports, names like Coad/Yourdon, Booch, and Rumbaugh. Doug is well spoken and seems to have an impressive knowledge of the good and bad points of these methodologies, but I don't know enough to judge. We were shown a product that lets you diagram your analysis and design in any of the supported methodologies, from overall sketches of requirements down to the pseudo code of how each function will work. He can even import pseudo code directly from your software to keep your design current.

Doug' emphasized several points. First, he believes programmers must look at a project from both the analysis and the design perspectives. The problem, he says, is that most methodologies emphasize either OOA or OOD. A tool oriented around one methodology will inevitably slight either analysis or design, resulting in software that either doesn't properly meet your client's needs or is difficult to build. He supports his argument with statistics (from a Boeing study) that show how combining the points of view of OOA and OOD results in better projects. The statistics were impressive, despite the little faith I have in statistics.

But then he made what I think was his most important point: it doesn't matter which methodology you choose-the primary benefit is to force the thought process of OOA/OOD. In other words, the more you think about your problem before you rush in to solve it, the better your solution will be. ObjectModeler and one or two of your favorite methodologies provide a structured environment that forces you to wring out your ideas before you sling out your code.

And what about ObjectModeler? I'm afraid you'll need to wait for a more qualified reviewer. The press release says it's been shipping since early this year and will cost "under a thousand". ObjectModeler integrates with nine other multi-user Iconix CASE modules that all operate off of a single repository.

We all asked whether ObjectModeler supports Solution Based Modeling, a topic near to the hearts of MacApp'ers. Doug replied that SBM is relatively new and doesn't yet have much of a following, but his tool set is flexible-he added Rumbaugh support in a month-so perhaps Jeff Alger should get in touch with Doug.

Since we were meeting in Component Software's offices, the meeting itself touched off the possibility of Iconix design tools integrating directly with Component Workshop. Analysis and design could be integrated directly with development, following the software throughout its lifecycle. Now, wouldn't that be a novel concept! In a way, it's only been recently that tools like AppleEvents have made that sort of vendor cooperation possible, as evidenced by Loic Vandereyken's object-based editor integrating so well with Steve Jasik's incremental linker.

If you're in the Boston area, remember to mark the last Tuesday of the month on your calendar. If you're not on our mailing list, link me and I'll add your name. n

Footnotes

  1. This makes one question the, uh, impartiality of Jeff's reviews. Does he like CW or does he simply hate C++?
  2. These will be supported in the future, as will all of C++. I suspect (without any evidence) that pressure from customers and investors alike may have forced their hand.
  3. C is the back end.
  4. C'mon, you know that one. Pioneers are the ones with arrows in their backs.
  5. Described in James Coplien's book on advanced C++ idioms. This is a superb feature of CW that I dare not detail here because I'm not qualified (I haven't even read the book, yet).
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.