TweetFollow Us on Twitter

January 92 - Editor's Notes - Editing FrameWorks

Editor's Notes - Editing FrameWorks

Don Sawtelle

FrameWorks is looking for a new editor, so in this column I'll talk a bit about the editor's position to help some of you think of whether you might like the job.

A short while ago MADA board converted the editorship from a volunteer position to a part-time compensated position. I'm holding this position for an interim period, through production of the March '92 issue; this should give the board time to conduct a formal selection process to choose a permanent paid editor.

I'm not going after the permanent paid position; instead, I'd like to write more, edit less, spend more time on Stonecutter Software's projects, and spend more time with my family. So after this January issue, I'll edit the March issue, then that'll be it.

How much time does it take?

Editing FrameWorks is about a quarter-time job. Because it's published every other month, few enough hours are required so you can also have another full-time job. It's easier to get the issues out on time, though, if you can regularly schedule a break from your other work every two months in order to spend a big block of time on FrameWorks right before the issue is due to go into production.

A while ago the board asked me where the time goes when editing an issue. Some of the time tends to be spent in a block right before the issue goes into production; some of it is spent as ongoing background tasks that never end. Here are the estimates I came up with:

HoursTasks
12Find & encourage prospective authors.
Guide authors in their topics & treatment thereof prior to receiving drafts. (The amount of guidance needed may vary widely.)
16Review & comment on drafts.
Suggest or request changes.
(Some articles are submitted in finished form;some come in multiple drafts.)
4Coordinate with copy editor.
30Edit final copy.
10Communicate & coordinate with publications manager, who does graphical design, layout, handles advertising, and anything else required to get the content the editor provides into final printed form. The publications manager also oversees a person who handles mailing and subscriptions.
12Write editor's column.
Proof galleys.
Do pull quotes.
2Review and critique finished issue.
4Communicate with the board & readers.

These figures total to 90 hours. This is the minimum time that must be spent on the basics of getting an issue out when things are going smoothly. 90 hours doesn't allow for time that may be needed every three or four issues to design and implement major changes and improvements. A time budget for this might be 40 hours every 4 issues; that raises the average to about 100 hours per issue.

It may not seem so, but the time I show for communication-related tasks really is the absolute minimum. Unless you strictly limit communication-and if you do, you won't keep finding new authors and getting enough good articles-an average total of 120 hours per issue is probably a better figure than 100. But perhaps it's OK to think of it as a 100-hour task with respect to compensation, because the number of hours in excess of 100 are-in theory at least-spent at the discretion of the editor.

Sometimes it takes lots of extra time to get an issue out. This can be because of a learning curve on the first issue or two; designing and implementing changes to the magazine; an amazing amount of email with authors; or a preponderance of articles that require extensive editing to be made suitable for publication.

How does it pay?

The editor is paid not by the hour, but by a fixed amount per issue. I'd be happy to tell you how much I'm being paid each issue. I suppose the board might not want me to put that in print, so I won't mention it here; but if you want to know, no problem. Give me a call at (209) 966-3066 and I'll tell you. It's not close to what you can make spending the same hours doing software development as a consultant. It's not all that far from what you make spending the same hours doing software development as a programmer employee.

What skills does it take?

I tend to think that FrameWorks will benefit the most by bringing in a new editor who is light on editing experience, but strong in general communication, writing, and programming skills. Such a person would benefit the most from the experience of editing a developer's publication, and might thus be highly motivated. Such a person also might be willing to stretch the compensation to cover more hours than I described above. In the first couple of issues these hours would be absorbed by the learning curve; after that, they could be spent making evolutionary improvements to FrameWorks.

Skills in more detail:

Communications skills are needed for finding, encouraging, and guiding authors.

Writing skills are required for editing articles so that they communicate with maximum effectiveness. Because of the high technical content, a copy editor can only get you part way there. I have found that it saves me the most time if the copy editor cleans up the article copy first, before the editing that I do. Higher-level editing that requires knowledge of content can be done more quickly if wordiness and grammatical mistakes have been eliminated by the copy editor.

A reasonable amount of object programming experience is needed in order to understand the content of articles, and to ensure you have the expertise to determine what subjects are of interest and value to the readership.

Although I suppose it's not a requirement, it seems to me that that someone who has the skills and motivation to be editor would have published technical articles in FrameWorks or some similar publications in the past.

What are the non-monetary rewards of FrameWorks editing?

  • Getting to know a bunch of authors online. They are all good people.
  • Expanding your network of contacts within the Macintosh development community.
  • Conducting a wide-ranging, flexibly organized, multi-faceted management task.
  • The pleasure of helping shape each author's article so that it communicates the author's content as effectively as possible.
  • Coming to understand a publication, and the process of publication, in much greater depth than you can achieve as a reader.
  • Getting to implement all the good ideas you have for making FrameWorks better. I changed FrameWorks quite a bit when I became editor-building on the good work of Howard Katz who was editor before me-and I look forward to seeing my successor make big improvements.

Finally, though they may not mention it often, readers truly appreciate a good publication; especially, they appreciate a publication that keeps improving. Through a general lack of complaints, and certain amount of faith that you're doing the right thing, and from a compliment or two that come in from readers each issue, you can know the appreciation is there.

Who do You call?

If you're interested in editing FrameWorks, and have the experience or the skills to take on the job, please contact Tony Meadow, the president of MADA. He can be reached at AppleLink: D0068, or at Bear River Associates: (510) 644-9400. If you want to hear more about the job from me, give me a call at (209) 966-3066. I'm not involved in the selection process, and I'm not a contender, so I'll help you however I can.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.