TweetFollow Us on Twitter

January 92 - Blueprint for Automatic Segmentation

Blueprint for Automatic Segmentation

Alan Bommer

Segmenting an application can be tedious and frustrating. Since MacApp eliminates many tedious and frustrating tasks for programmers, segmentation seems even more odious to users of MacApp. This article outlines two ways segmentation could be automated in MacApp.

The Goals of Segmentation

There are generally four (sometimes conflicting) objectives in segmenting a MacApp application:
  • Minimize the "temporary memory reserve." This reduces the amount of memory that is necessary to run the application. To achieve this goal, make sure the segments loaded at the time of peak temporary memory usage do not contain routines that are unnecessary at the peak time.
  • Minimize the time used for loading and unloading segments from disk. This improves program performance. Smaller segments load faster than larger segments, but loading two 5k segments takes longer than loading one 10k segment. To minimize the loading and unloading time, segments should be large, but should not contain routines that are unnecessary.
  • Minimize heap fragmentation. This speeds the performance of the Memory Manager and ensures that no memory is wasted in memory fragments too small to be useful. Larger segments minimize the number of handles in memory and hence minimize potential fragmentation.
  • Minimize the number of jump table entries. This improves program performance as intra-segment code-to-code references (no jump table involved) are faster than inter-segment code-to-code references that use the jump table. Keeping the jump table size less than 32k (4096 entries) can also improve the program's performance by eliminating the need for (the slower) "32-bit everything." Larger segments minimize the number of jump table entries, because they appear as intra-segment references instead.

The Statistical Analysis Approach

The statistical analysis scheme for automatic segmentation consists of three steps:
  1. Modify the source code so that every routine not in a user-specified (or MacApp-specified) segment is put in its own segment;
  2. Run the program a representative number of times and collect statistical information on the usage of segments;
  3. Analyze the statistical information and generate segment mappings (this step is by far the hardest).

Modifying the source code (step 1)

You must segment all routines in your source code in either the standard way-{$S segname}-or as {$S autoseg}. An MPW tool will then (by referencing Appname.MABuild) change all the {$S autoseg} directives to {$S autosegN}, where N is a unique number for each routine. For repeatability, the tool also renumbers any {$S autosegX} that it encounters.

Collecting the statistics (step 2)

The modified source code must be built with the options "-NoDebug -AutoSeg -ModelFar." MacApp will collect the necessary statistics by adding a new procedure and a few lines to UnloadAllSegments. Every time UnloadAllSegments is called, the new procedure will update a data file of a format similar to these quasi-Pascal records:
UsageRecord = RECORD
    flags: LONGINT; {is segment resident? etc}
    segmentSize: LONGINT;   {code size}
    usedWith: ARRAY[1..numSegs] OF LONGINT;
END;

DataFile = RECORD
numSegs: LONGINT;
usage: ARRAY[1..numSegs] OF UsageRecord;
END;

The "usage" and "usedWith" fields are defined so that "dataFile.usage[i].usedWith[j]" is the number of times that segment "i" and segment "j" are both loaded between calls to UnloadAllSegments.

This data file is very large. For 1000 segments (routines), the size is about 4M; for 4000 segments (routines) the size is about 60M. These sizes can be cut in half by taking advantage of the symmetry of the data file (dataFile.usage[i].usedWith[j] = dataFile.usage[j].used With[i]).

Analyzing the statistics (step 3)

The hardest part of the automatic segmentation scheme is analyzing the data. Empirical rules determine which segments were mapped together. Below are some rules in order of preference:
  • Limit segment sizes to 32k unless the "-modelFar" option will be used.
  • Segments that are always loaded together should be in the same segment.
  • Non-resident segments should not be mapped with resident segments.
  • Segments with the highest percentage of being loaded together should be mapped together before segments with a lower percentage.
  • Segments loaded more often should be mapped before those segments loaded less often.

The Total History Approach

The total history approach consists of three steps similar to the statistical analysis approach outlined above: (1) the first step is exactly the same, (2) step two is the same, except that the information stored on disk is the (almost) total time history of all segment loads, and (3) the third step is to analyze the history and create segment mappings to meet the goals explained above.

Collecting the data (step 2)

After the source code segmentation is modified with the MPW tool as explained in "Modifying the Source Code" above, the application must be built with the options "-NoDebug -AutoSeg -ModelFar." MacApp collects the necessary statistics by adding a new procedure (different than the one in the statistical analysis approach) and a few lines to UnloadAllSegments. Every time UnloadAllSegments is called, the new procedure updates a data file of a format similar to these quasi-Pascal Records:
SegmentNumber = INTEGER;

SampleRecord = RECORD
    numNonResSegsInSample: INTEGER;
    {system use of reserve (in bytes)}
    nonCodeRsrcUsage: LONGINT;
    {total use of reserve (in bytes)}
    totalCodeReserveUsage: LONGINT;
    segmentsLoaded:
        ARRAY[1..numNonResSegsInSample] OF SegmentNumber;
END;

DataFile = RECORD
numSegs: INTEGER;
numSamples: LONGINT;
sizeResidentCode: LONGINT;
peakCodeReserveUsage: LONGINT;
segmentSizes: ARRAY[1..numSegs] OF LONGINT;
sample: ARRAY[1..numSamples] OF SampleRecord;
END;

To minimize the disk space required, SampleRecords only keeps track of non-resident segments and won't be written if no non-resident segment had been loaded between the calls to UnloadAllSegments. The new procedure increments DataFile.numSamples and adds an additional SampleRecord to DataFile. The SampleRecord.segmentsLoaded lists all the non-resident segments loaded between calls to UnloadAllSegments.

This data file is very large. The longer a program is tested, the larger the data file becomes. The file can get big enough to make this approach impossible.

Analyzing the data (step 3)

You can use this data to produce a good set of segment mappings. I chose the method outlined here because it is relatively simple and it produces results that are optimal in one category and reasonable in others.

This analysis algorithm gives the absolute minimum necessary code reserve (given that it only creates segment mappings) and reasonable segmentation for minimizing the number of segment loads.

The algorithm works by analyzing samples in order of totalCodeReserveUsage (maximum to minimum). Within each sample segment, combinations are tried (in order of most commonly loaded segments to least commonly loaded segments). If a potential segment mapping does not cause any sample to exceed the peakCodeReserveUsage, it is accepted and the next possible mapping is tried. As a by product, the algorithm can also create the seg! and mem! resources needed to define the temporary memory reserve.

The following pseudo-code shows the algorithm:

FOR sampleNum := 1 TO numSamples DO
BEGIN
    {sort samples from largest code reserve size to smallest}
    SortSamplesByMaxCodeReserveUsageStartingWith(sampleNum);
    sampleToAnalyze := dataFile.sample[sampleNum];
    {Sort segment list in sample by order of }
    { maximum to minimum use}
    SortSegsByMaxUseInSample(sampleToAnalyze);
    FOR mapToSegNum := 1 TO numSegs DO
        BEGIN
        toSegment := sampleToAnalyze.segmentsLoaded[mapToSegNum];
        FOR mapFromSegNum := mapToSegNum + 1 TO numSegs DO
            BEGIN
            fromSegment := 
                sampleToAnalyze.segmentsLoaded[mapFromSegNum];
            {if combining segments doesn't cause any sample to}
            {exceed maxCodeReserve then do it}
            {also could check 32k per segment limit}
            IF CombinedSegmentsWithinMax(toSegment,fromSegment) THEN
                BEGIN
                {create Segment mapping}
                SegmentTogether(toSegment,fromSegment);
                {fix samples as totalCodeReserveUsage etc. may }
                { now be wrong}
                FixDataFileToReflectMapping(toSegment,fromSegment);
                END; {IF}
            END; {FOR mapFromSegNum}
        END; {FOR mapToSegNum}
    END; {FOR sampleNum}

Conclusions

These two schemes are first attempts (by a structural engineer, not a software engineer) to design an automatic segmentation mechanism for MacApp. The statistical analysis approach is limited because it relies on the quality of its empirical rules, but will probably produce reasonable results. The time history approach will produce optimal results (judged by code reserve size) if the history is representative and still small enough that it can be practically stored on disk.

The MacApp team at Apple can surely improve upon these methods, or more likely find a better alternative. MacAppers everywhere hope it's soon.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.