TweetFollow Us on Twitter

August 91 - How to Cope with Nesting Instinct (in C++)

How to Cope with Nesting Instinct (in C++)

Eric M. Berdahl

MacApp 3 will add large amounts of spice to programming recipes. There are new classes, new twists on old classes, and new hoops to jump through.

However, the more interesting items are from the primary language of implementation changing from Pascal to C++. In fact, I propose that MacApp 3's best features are its solutions to the so-called "Nested Procedure" problem.

As a software author, I spend a fair amount of time listening to a short description of some problem a user is having and a longer description of what the user wants to do to solve it. Sound familiar? Sometimes the user is right on the money as to the nature of the "right" solution, but more often it is their description of the problem that is most revealing. I view the Nested Procedure problem in that light. I don't necessarily want nested procedural constructs, but I do have a problem to solve.

One solution is to implement language support for grouping sets of code in some logical order. The Pascal language provides this. However, it's not the only solution, nor is it the only solution for the MacApp programmer-at least not for the ones who use C++.

This article will examine the nested procedure problem, look for solutions, and discuss what this has to do with MacApp. First, I'll describe the problem in more detail. This may seem obvious and repetitive, but the goal is to come up with something that does what nested procedures in Pascal do. In addition, the solution should be link compatible with Object Pascal.

SCOPES?

Let's examine some textbook descriptions of Pascal. Pascal lore provides many ideas from which one may leverage; one of the most useful is the concept of scopes.

Simply put, a scope is the range over which a coding entity-variable, constant, or routine-is meaningful. Languages like assembly generally recognize only one scope, global. That is, once you get down to the assembly level, everything is visible to everyone all the time.

Moving up one step, there is C. C recognizes two basic scopes, global and local. That is, something is either scopeless-global-or it exists within a specific routine.

Languages like Pascal maintain a highly ordered, scoped hierarchy. Pascal's description of scoping is so good, in fact, that to many people, Pascal's implementation is scoping.

ABRACADABRA!

You might ask, at this point, "But when I write Pascal code, I don't really have to worry about scopes, do I?"

Probably not, but you do have to be careful. For example, many of you may remember something like the code in Listing 1 from a Computer Science 101 test. The exam would quiz you on the output of the program; to answer correctly, you would have to recognize that there are overlapping scopes and resolve them appropriately.

In a more practical world, you might see something like Example 2. Example 2 calls a procedure, DoSomethingToIntegers, telling it what action it wants performed, namely DoToInteger. Furthermore, DoToInteger has some magic knowledge of the local variables, oneInt and twoInt. Pascal accomplishes this by giving the nested procedure, DoToInteger, an additional parameter referred to as a "static link" variable. The static link is a pointer to the stack frame of the enclosing routine.

Thus, when a Pascal nested procedure is called, a pointer to the routine's stack frame is passed as a hidden argument. Also, when a routine is passed as a procedure parameter to a Pascal routine, as is done with DoToInteger, a pointer to the routine's stack frame is passed as an additional parameter. In the example, DoSomethingToIntegers actually takes two parameters, the routine to execute, DoToInteger, and a value to pass as the static link parameter to the indicated routine.

OH, I C

A person emulating this concept in a C-based language could write something like Example 3. This construct directly translates Pascal's mechanism into C's. It also looks ugly. For some reason, Pascal's elegance has been lost. Pascal deals elegantly with the static link problem; as a programmer, I don't need to deal with it. I just write my code and let Pascal take care of the overhead.

In Example 3, you could just pass DoSomethingToIntegers a pointer to oneInt, and have CBasedDoToInteger know that staticLink is a pointer to a short, namely oneInt. But that means it won't know about twoInt! Alternatively, you could define a structure that holds oneInt and twoInt, and pass a pointer to the structure for the static link, but that's unattractive. Clearly, it's better to refine and generalize the solution.

DOING IT right IN C++

Simple emulation doesn't seem to solve the nested procedure problem. Nonetheless, Pascal has provided a good starting point, and later we'll return to it. For the moment, however, let's look at another avenue-object technology. Regardless of the language to which it is bound, object concepts provide the programmer with another layer of scoping.

The key to an object-based approach is to recognize that, implicitly, a method is scoped to exist within an instance of an object. I tend to avoid hard-core C++ documentation (except during psychotically masochistic episodes), but in most C++ texts, the descriptions of objects as scopes-and the implications of this for visualizing program constructs-are very good.

For the problem above, a class could be defined, like CDoToInteger in Example 4, to handle the hard work. CDoToInteger looks much closer to what's desired than CBasedDoToInteger in Example 3.

"But where did the mystical staticLink parameter go?" the intrepid reader asks. It's hidden by the magic of object programming, just as it was hidden by the magic of Pascal in the Pascal example. In the object programming case, the scope is determined by the implicit variable this (SELF for you Pascal fans, Current for you Eiffel fans).

Look again at CPlusFoo in Example 4 to see how the CDoToInteger class might be used. I've indicated a routine to invoke-CPlusDoToInteger in the scope of CDoToInteger-and indicated a context in which to execute the routine, aScope. That's it, right?

Not quite. I still have to find some way for aScope to know about oneInt and twoInt within CPlusFoo. One solution might be to set the individual instance variables of aScope to hold the same values as the local variables of CPlusFoo, but that's not what I really want. I want the oneInt and twoInt variables of CDoToInteger to be pointers to oneInt and twoInt in CPlusFoo, but I also need to ensure that those pointers are never nil.

This is the second and last reason that to reasonably use reference variables in C++ MacApp code. (The first involved parameter passing, and was discussed last issue.) So, the CDoToInteger class is finished in Example 5. The careful reader will notice that the declaration of CPlusDoToInteger changed subtly in this last revision. It now carries a Pascal calling sequence, so that it's compatible with Pascal. The difference here is the order in which parameters on the stack are evaluated. The declaration above indicates that the magic this parameter is to be the last parameter pushed on the stack, just like the Pascal magic static link is pushed on last. Ta da.

A PRACTICAL EXAMPLE

So, how might one use such information in a real MacApp application? Consider a common situation, that of iterating over items in a TList:
class CCountSubViews {
private:
long&           numberOfViews;
public:
    CCountSubViews(long& aNumberOfViews) :
    numberOfViews(aNumberOfViews) { }

    pascal void CountSubViews(TView* aView)
   {
    numberOfViews++;
   }
};

pascal void TMyView::CountSubViews()
{
   long             numberOfSubViews;
   CCountSubViews   aCounter(numberOfSubViews);
   fSubViews->Each(CCountSubViews::CountSubViews,
                          &aCounter);
}

You can come up with more relevant examples, I'm sure, but I chose this particular example for a reason. Each is a method that allows a routine to iterate over the items in a TList. This can be used with the magic of Pascal and nested procedures; however, MacApp 3 provides C++ users with another way to iterate.

ITERATORS

Often the best way to solve a problem is to avoid it. It would be nice to avoid writing helper classes, and just bring iteration into the mainstream of code. After all, anyone is used to iterating over integers and other built-in types with simple for loops:
// Find the sum of all integers on the interval [0..4]
short   a;
a = 0;
for (short i = 0; i < 5; i = i + 1)
{
    

a = a + i; }

MacApp 3 provides a nice mechanism for doing this-iterators. A library of iterator objects (sorry, C++ users only) is available for doing a variety of iterative actions. The following is an example of CObjectIterator, the class for iterating over objects in a TList:

CObjectIterator    iter(aTList);
for (TObject* anOb = iter.FirstObject(); iter.More();
    anOb = iter.NextObject())
{
    //  do something with anOb here
}

Within the body of the loop, you can manipulate anOb just as you would any local variable. The reason for this is that anOb is a full-fledged local variable. So, if you happen to know that aTList only contains instances of TFoo, you can easily (and legally) cast anOb to TFoo*.

Iterator classes are provided for most of the basic iterations. For example, the CSubViewIterator class, iterates over each subview of a given TView. You might use it in the following fashion:

CSubViewIterator   iter(aTView);
for (TView* aView = iter.FirstSubView(); iter.More(); aView = iter.NextSubView())
{
    //  do something with aView here
}

NEXT TIME…

Next issue, I'll look at the wild and woolly world of MacApp 3. I'll show what new functionality it provides, what you might want to tap into right away, and what you'll want to study first. Keep those cards and letters coming!

Tech Note #265

For more information on Pascal PROCEDURE parameters, I refer the inquisitive reader to Tech Note #265: Pascal to C - PROCEDURE parameters. n
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.