TweetFollow Us on Twitter

April 91 - TAspectPicture

TAspectPicture

James Plamondon

The Bed of Procrustes

Greek mythology contains the tale of Procrustes, a wealthy man of Eleusis who was in the habit of taking in travelers for the night. After treating such a traveler to a sumptuous dinner, Procrustes would take him to a room in which there was an iron bed, exactly the right size for a man of average height. Procrustes would then bid his guest to lay down on the bed. If the guest was of average height, then all was well; his sleep would be comfortable and uninterrupted; in the morning he would go on his way.

However, if the guest was shorter than average, Procrustes would place him upon a rack, stretching him out until he was tall enough to fit the bed. Likewise, if the guest were taller than average, Procrustes would decapitate him, to ensure that he, too, fit the bed. The tale of Procrustes was all the more terrible to the ancient Greeks, because of the high value they placed on hospitality.

MacApp often reminds me of Procrustes and his iron bed: so long as one is writing an "average" application-one that uses documents, views, and controls in the manner foreseen by MacApp's designers-all is well. Otherwise, you may have to decapitate your feature list, or extend the MacApp source code, to fit MacApp's iron bed. This limitation is all the more terrible to us, because of the high value object programmers place on code reusability and extensibility.

TAspectPicture

Recently, I found myself strapped to the iron bed when I least expected it. I wanted to do something that appeared to be simple: display a picture in a button-like control. No problem, right? TPicture, in MacApp's UDialog unit, does just that-so I used it. Unfortunately, TPicture (like old Procrustes) distorts its picture as necessary to make it fit in its extent. I needed to maintain the picture's original aspect ratio.

Well, TPicture was still close; surely, I'd just have to override a single routine to get the behavior I wanted. So I looked at the TPicture.Draw() source, and was quite discouraged to see that it called ControlArea() to get the rectangle in which to draw the picture. I had expected to find a routine called something like GetPictureArea(), which would be easy to override. Overriding ControlArea() would have undesirable side-effects. Darn.

OK, no problem; I'd just override Draw(). Whoops! I couldn't do that-calling INHERITED Draw() would then call TPicture.Draw(), drawing the picture twice (differently each time). If I didn't call INHERITED Draw(), my control would not be properly adorned, since adornment is performed by the version of Draw() that is inherited by TPicture. Object Pascal-the language I was using-does not allow me to call a grandparent's version of Draw(), only that of the parent class. Procrustes' iron bed was beckoning.

Well, if there's one thing I've learned in object programming, it's never to write any code you don't have to. If I couldn't inherit the solution to my problem, maybe I could get someone to give it to me. So I described my problem to MacApp.Tech$ as a contest, in which the person supplying the best solution would win. I got a number of excellent responses.

Knepper's solution

Chris Knepper submitted an entry which I classify as an "elegant kludge." This apparent oxymoron describes a solution which relies on the implementation, rather than the interface, of a method (thus, it's a kludge), but which does so in a clever way. Here it is:
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
VAR
    saveDataHandle: PicHandle;
BEGIN
    { 1st. draw the picture "correctly" }
    …fill in this blank…

        { 2nd. (the hard part!) call INHERITED Draw }
    { without having TPicture.Draw do anything }
    saveDataHandle := fDataHandle;
    fDataHandle := NIL;
        INHERITED Draw(area);
    fDataHandle := saveDataHandle;
END;  { Draw }

Since TPicture.Draw() just calls INHERITED Draw() if fDataHandle is NIL, this OVERRIDE of TAspectPicture does the trick. TControl.Draw() gets called, the adornments get drawn, and everybody's happy-assuming that the "fill in the blank" part draws the picture in the right place, with the correct aspect ratio.

Eastman's solution

Gordon Eastman's entry was also a kludge, and if it was somewhat less elegant, it was downright cunning. His approach relies on the inner workings of Object Pascal and the MPW Linker. Here it is:
PROCEDURE TControl_Draw(area: Rect; me: TControl); EXTERNAL;
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
BEGIN
    { draw picture with correct aspect ratio, then… }
    TControl_Draw(area, SELF);
END;  { Draw }

To quote Eastman's description of his solution, "This is a slime dog trick that relies on how the MPW Pascal compiler and linker work. The linker sees TControl.Draw as TControl_Draw. The compiler generates an extra SELF parameter for methods." I beg to differ; this solution is an affront to slime dogs everywhere. But it works (this week, anyway).

Berdahl's solution

Eric Berdahl found the whole contest laughable, I think; to his mind, it was a undeniable demonstration of the superiority of C++ over Object Pascal. Just to rub it in, he submitted an entry showing how easy it is to implement TAspectPicture in C++, which allows calls to ancestral methods via its scope resolution operator. Here's his solution:
TAspectPicture::Draw(Rect* area) {
//  Compute the rect, then draw the pict, then…
//  Skip TPicture::Draw and go directly to TControl::Draw
TControl::Draw(area);
}  // Draw

The solution does indeed prove C++'s superiority (in this specific ability, at least). It's worth noting again, though, that this whole problem stems from a flaw in the design of the class, not of the language-if MacApp's TPicture class had a GetPictRect() method, there would have been no problem. Good languages are a poor substitute for good design.

The missing solution

No one submitted a solution that I was expecting: changing the MacApp source code to add the method GetPictRect() to TPicture, and modifying TPicture.Draw() to call it. I think of the MacApp source as being like putty-if I don't like it, I change it. So long as I mark my changes well, it's not too hard to move them to the next version of MacApp.

Of course, I always notify the MacApp wizards of my changes, in the hope that they may be incorporated directly into MacApp in the future (thus relieving me of the burden of maintaining my changes with each new MacApp release).

I carefully worded my contest rules to allow this solution. Perhaps everyone else worships the MacApp source as an immutable deity; if so, burn me for a heretic.

Cheung's solution(s!)

Tseung Cheung supplied not just one, but two solutions. The first overrode ControlArea(), since that's the routine called by TPicture.Draw() to calculate the rect in which to draw the control's picture. While it works, this solution has a number of side effects (since ControlArea() is used in a lot of other places).

The second solution used the trick described under Knepper's Solution, above, to bypass TPicture.Draw() by setting fDataHandle to NIL before calling INHERITED Draw(), and then restoring it afterwards. It was the only submission which met all of the contest's "victory conditions," and so it is the winner-and a pretty good one at that. Here it is:

{  CenterRectInRect(): Centre the inner rect within the
outer rect, either horizontally, or vertically, or both }
PROCEDURE CenterRectInRect(VAR inner: Rect; outer: Rect;
                                        horiz, vert: Boolean);
VAR
    innerSize, outerSize:   Point;
BEGIN
    WITH outer DO
        SetPt(outerSize, right - left, bottom - top);

        WITH inner DO
BEGIN
            SetPt(innerSize, right - left, bottom - top);
            IF horiz THEN
                left := outer.left+(outerSize.h-innerSize.h) DIV 2;
            IF vert THEN
                top := outer.top+(outerSize.v-innerSize.v) DIV 2;
            right := left + innerSize.h;
            bottom := top + innerSize.v;
        END;  { with }
END;  { CenterRectInRect}
TYPE
TAspectPicture = OBJECT(TPicture)
    PROCEDURE Draw(area: Rect); OVERRIDE;
END;  { TAspectPicture  }

{   Draw():  Modified from TPicture.Draw to grab the actual
    picture frame, and then centre this frame within the
    TPicture area before drawing it. }
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
VAR
    oldState:   SignedByte;
    cntlFrame,
    myPicFrame: Rect;
    saveDataHandle: picHandle;
BEGIN
    IF fDataHandle <> NIL THEN
        BEGIN
            IF fRsrcID <> kNoResource THEN
                LoadResource(Handle(fDataHandle));

                IF fDataHandle^ <> NIL THEN
                BEGIN   { If there's room for the picture… }
                    ControlArea(cntlFrame);
                    myPicFrame := fDataHandle^^.picFrame;
                    CenterRectInRect(myPicFrame, cntlFrame,                                                     TRUE, TRUE);
                    oldState :=                                                             GetHandleBits(Handle(fDataHandle));
                    HNoPurge(Handle(fDataHandle));
                    PenNormal;
                    DrawPicture(fDataHandle, myPicFrame);
                    SetHandleBits(Handle(fDataHandle),                                                          oldState);
                END;  { then }
        END;  { then }

        saveDataHandle := fDataHandle;
    fDataHandle := NIL;
    INHERITED Draw(area);
    fDataHandle := saveDataHandle;
END;  { Draw }

And the moral of this story is…

A number of lessons can be drawn from this example.

First, it would have been better had MacApp's TPicture class contained a GetPictRect() method, which was called by TPicture.Draw() as ControlArea() is now. TPicture.GetPictRect() could have called ControlArea(), so the added method would not have changed the functionality of the code at all.

This is just one example of a problem that runs throughout MacApp: its methods do too much. The MacApp wizards know this, and will admit to feeling deeply ashamed of themselves for it (or will with enough beer in them). They, too, are imperfect people, who write imperfect code-but there are only so many hours in a man-month, and even wizards need sleep.

Second, a sufficiently powerful language can hide a multitude of sins. C++'s scope resolution operator does not remove the problem, but it makes dealing with it much easier. A powerful language can never make up for a bad design, but MacApp cannot reasonably be expected to reach perfection anytime soon, whereas I'm supposed to have shipped yesterday. MacApp 3.0's being in C++ sounds better and better each day (but perhaps I'm having ear trouble).

Third, this example shows that in MacApp development, you can do just about anything, one way or another-or another, or another, or another.

Fourth, and finally, I offered to split the payment for this article with the winner of the contest because I knew that FrameWorks didn't pay anything for its articles. Ha, ha, funny me. A new editor took over FrameWorks, changed the policy-and now I have to fork over some real money to the winner. I out-foxed myself. There's got to be a lesson in here somewhere.

Procrustes revisited

The fact that we were able to get the TAspectPicture class to work-eventually-suggests that the analogy between MacApp and the iron bed of Procrustes is unfair. But I think not; I think it's fair to say that, even after racking our brains, the solutions we came up with were quite a stretch-and that's what Procrustes' iron bed was all about. n
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.