March 97 - The OpenDoc Road
THE OPENDOC ROAD
Making the Most of Memory in OpenDoc
Troy Gaul and Vincent Lo
In Issue 28, we discussed how the OpenDoc Memory Manager works and how part
editors manage Toolbox memory. This time we'll examine ways to use memory more
efficiently in the OpenDoc environment.
We'll begin by talking about how to avoid memory leaks. Memory leaks, which can
be a problem when developing traditional Macintosh applications, are as much a
concern in OpenDoc. But because OpenDoc uses reference counting, there are a
few extra things to pay attention to. We'll also discuss how to handle
parameters correctly to avoid memory leaks, and we'll take a look at ways you
can set up your part editor to maximize memory usage.
AVOIDING MEMORY LEAKS
OpenDoc objects and part editors use a reference-counting scheme that enables
OpenDoc to keep track of which objects are in use. Each time a client acquires
an object (through the object's Acquire method), the object's reference count
is incremented by 1. When the object is no longer being used, the client
releases it (by calling the object's Release method) and its reference count is
decremented. The object's reference count indicates how many references to the
object are being held by clients. When the reference count goes down to 0, the
object can be destroyed without affecting any other objects. For more
information on how reference counting works in OpenDoc, see the OpenDoc Road
column in
develop Issue 27, "Facilitating Part Editor Unloading."
If the acquired object doesn't get released when it should, the reference count
doesn't go to 0 and the object remains in memory until the session ends. As a
result, a memory leak occurs because the occupied memory can't be used during
the session.
To avoid reference count errors, it helps to keep in mind which classes are
reference-counted and which methods affect an object's reference count. OpenDoc
uses reference counting on classes whose objects often have more than one
client. These classes are subclasses of ODRefCntObject, and many are classes
that part editors interact with directly.
In general, if a method name starts with "Acquire," the reference count of the
object named in the method is incremented when the method is called. When the
object is no longer needed, the caller should release it. For example, if a
part editor calls ODDraft::AcquireFrame to access a frame object, the reference
count of the returned frame object is incremented. After the editor is done
using the frame reference, a call to the object's Release method
(ODFrame::Release) must be made to avoid a memory leak.
Some methods return a reference-counted object without affecting the object's
reference count. These methods usually start with "Get." For example,
ODFacet::GetFrame returns the frame object with which the facet is associated
without incrementing the reference count of the frame object. In this case, the
caller shouldn't call ODFrame::Release. Typically, a Get method is used to
return an invariant or unchanged attribute of an object. In the case of
ODFacet, the facet acquires and stores a reference to its ODFrame object. This
reference isn't released until the ODFacet object is deleted. When
ODFacet::GetFrame is called, ODFacet returns the stored reference to the
caller. Since this reference remains valid until the ODFacet is deleted, you
can use it as long as the ODFacet is a valid object. If you want to use the
returned ODFrame object beyond the ODFacet's lifetime, you should call Acquire
on the ODFrame to ensure that you have a valid reference to it.
The best way to avoid reference count errors is to familiarize yourself with
the OpenDoc API and understand how it affects an object's reference count. The
OpenDoc Class Reference provides a detailed description of reference counting
for each method.
Temporary objects to the rescue. The code for acquiring a reference-counted object for a
brief period of time and then releasing it turns out to be quite complicated.
Listing 1 shows how complicated it can be to handle a reference-counted object
when using exception-handling code.
Listing 1. Handling reference-counted objects
ODFrame* frame = kODNULL;
ODVolatile(frame);
// Make sure that the frame can be used in
// the CATCH block.
SOM_TRY
// Acquire the frame.
frame = draft->AcquireFrame(ev, id);
// Do something with the frame here.
...
// Release it when done.
frame->Release(ev);
SOM_CATCH_ALL
if (frame)
frame->Release(ev);
SOM_ENDTRY
To help alleviate this problem, OpenDoc provides a utility library that uses
stack-based C++ objects to wrap references to OpenDoc reference-counted
objects. These C++ objects are called temporary objects. Whenever such a C++
object goes out of scope, its destructor is called and releases the
reference-counted object.
The code fragment shown in Listing 2 does the same thing as the example in
Listing 1 but uses temporary objects instead. This code is simpler and less
error-prone.
Listing 2. Easier handling of reference-counted objects
SOM_TRY
TempODFrame frame =
draft->AcquireFrame(ev, id);
// Do something with the frame here.
...
SOM_CATCH_ALL
SOM_ENDTRY
The OpenDoc utility library provides temporary objects for 17 reference-counted
classes, including ODPart, ODFrame, ODExtension, and ODStorageUnit. For more
information on creating temporary objects, see the "Temporary Objects" section
of Appendix A in the OpenDoc Cookbook.
The OpenDoc utility library also provides temporary objects for objects that
aren't reference-counted, such as ODByteArray and ODIText. These OpenDoc types
deserve special attention in regard to memory usage.
The ODByteArray structure contains three fields: _buffer, _maximum, and
_length. The _buffer field points to a memory block whose size is indicated by
the _maximum field. _length is the number of bytes used; it has to be less than
or equal to the value of _maximum.
Generally, ODByteArray is used instead of a raw pointer because the size of the
memory block is included. This enables SOM and OpenDoc to pass data between
processes without relying on shared memory. But because the _buffer field is
hidden in the ODByteArray, the memory block can easily be forgotten. Failing to
free this memory block when an ODByteArray is deallocated creates a memory
leak.
The ODIText structure stores a user-visible string. One of its fields contains
the string's format; the other is an ODByteArray that contains the text string.
The memory block in the ODByteArray needs to be freed when the ODIText
structure is deallocated.
Handling in and out parameters. Memory leaks can also occur when parameters aren't
handled correctly. In an OpenDoc method, each parameter is designated as in,
out, or inout.
- An in parameter passes data from the caller to the callee.
- An out parameter transfers data from the callee to the caller. A
method's result also acts as an out parameter.
- An inout parameter passes data from the caller to the callee, which can
then modify it and pass it back.
To determine a particular parameter's
designation, you can check the ".idl" files, or see the
OpenDoc Class Reference
for detailed information on each parameter.
The parameter's designation defines the memory responsibility of the caller and
callee. The part editor can use memory on the stack for parameters of primitive
types or fixed-size data structures. But for strings, byte array buffers, and
objects, the part editor must use the OpenDoc Memory Manager to do the
following:
- allocate and deallocate memory for in and inout parameters passed to an
OpenDoc object
- deallocate memory for out parameters returned from an OpenDoc object
- allocate memory for out parameters returned from the part editor's
methods
If a part editor calls an OpenDoc method and doesn't deallocate the
out parameter, the memory won't be freed until the session ends, causing a
memory leak.
Since it's impossible to know how a piece of memory is allocated, OpenDoc and
part editors have to use the OpenDoc Memory Manager as the common memory
management facility. This is the only way to ensure that memory allocated by
OpenDoc can be freed by the part editor and vice versa.
SETTING UP YOUR PART EDITOR
Because your part editor is used in documents with other part editors as users
construct compound documents, it's important to make the best use of memory.
Let's talk about some of the things you can do to minimize memory usage.
Keep the data section small. When creating a part (which is a shared library), the
linker will generate code and data sections. The code section contains the
instructions that make up your part editor. This section is read-only because
it's file-mapped onto read-only memory when virtual memory is in use. The data
section is stored separately because it needs to be writeable; it contains
globals, static variables, transition vectors, virtual tables, and so on.
A single in-memory or memory-mapped copy of the code section is shared by all
processes in which that code is used. The data section is handled differently:
Each process instantiates a copy of the data section, making globals
per-process rather than per-computer or per-part. Also, because there is
normally one process per OpenDoc document, a separate data section usually
exists for each document that contains a part bound to your editor. Therefore,
you should control the size of your data section so that copies of it don't
take up too much memory when multiple documents are open.
Here's what you can do to keep the size of your data section down:
- Limit your use of global variables -- Since globals are stored in the data
section, use them only for those things that must be per-process globals.
- Use read-only string constants -- String constants that are writeable
must be located in your data section because the compiler assumes that you
might write into the memory associated with them. If you have the compiler make
your string constants read-only (by checking the Make Strings ReadOnly box in
the PPC Processor panel in CodeWarrior, for example), these strings can be put
into the code section instead of the data section. But remember that after
doing this, you should not write to these string constants. You can still
allocate memory in the OpenDoc heap for strings and write to them. You can also
put string buffers, such as Str255 strings, on the stack in your code and write
to them there. Note that any user-visible string constants should be stored in
resources so that your editor can be localized.
- Avoid virtual functions -- Space is made for virtual functions of C++
classes in the data section because the virtual tables must be written once
(for each process) to point to the functions residing in the read-only code
section. You can make the virtual table smaller by not making functions
virtual. It's best to design your classes with as few virtual functions as
possible, adding more only as the need arises.
- Reduce the number of transition vectors -- For each import and export
symbol in a library, there's a TVector, or transition vector. (CFM-68K calls
them XVectors.) The TVector must be writeable because, like a virtual table, it
has to be written once to point to the corresponding memory address when the
code is loaded.
Reduce exports. By minimizing the number of symbols that are exported, you can save
memory. Symbol name strings are stored in the PEF (Preferred Executable Format)
container of your code fragment. If you're using a shared library that contains
a framework or set of C++ classes, you usually need to export the symbols for
each of the member functions in the shared library and import the relevant ones
into your part editor to call them or subclass them. C++ functions have long
symbol names because they include type signature information. As a result, the
size of your code fragment can increase significantly.
This is particularly noticeable if you have multiple part editors that
reference the same code, since they'll all have large tables of symbol names.
You can use a tool like DumpPEF to check what type of information your code
fragment contains and how much space it's taking up.
A workaround is to statically link classes to your part editor. This means
fewer imports and less memory used. Of course, if you do this, you lose some of
the advantages of sharing code via a shared library.
Package multiple part editors intelligently. If you're writing a suite of part editors
for end users, it's a good idea to package them as separate editor files in the
Editors folder. However, as mentioned earlier, if you want to share common
code, the amount of memory that's used by all the editors combined can be
substantial.
Packaging all your part editors and the common code in a single code fragment
reduces the number of imports and exports to almost nothing. But then you can't
update just one of the editors in your suite -- you have to replace the entire
shared library. It's also detrimental if only one or two of your editors are
being used, because the system loads the entire code fragment but only a
portion of it is being referenced. This isn't as much of a problem if the user
has virtual memory enabled, but without it, memory is wasted.
To combine multiple OpenDoc part editors into one code fragment, you have to
compile the code for all of them together. You can do this either by putting
them all into one project or by having multiple projects generate static
library files and a master project that includes each of the single-part
libraries. Then you need to make sure that the ClassData symbols for all the
parts are exported as separate symbols, by using pragmas or a ".exp" file.
Finally, you must include the 'nmap' resources from all the individual editors
in the combined file. Of course, the IDs of these resources can't conflict, but
since OpenDoc doesn't require any specific resource IDs for 'nmap' resources,
that shouldn't be a problem to set up.
Use SOM classes instead of C++. If you'd like to separate framework code from part
editor code (for example, to have multiple editors share the same framework or
set of classes), note that there are several advantages to using SOM classes
instead of C++ classes.
With SOM on the Mac OS, you only have to export the class's ClassData symbol.
The virtual tables are maintained by the SOM kernel; they don't exist in your
data section.
Since SOM has so little overhead, you can package multiple editors as separate
code fragments (either in separate, replaceable files or in a single file).
Editors that aren't being used won't be loaded.
You can also reduce the granularity of your shared libraries, such that
different classes are in different shared libraries (again, in separate files
or the same file). This allows you to split up your framework so that only the
sections that the client needs are loaded into memory. For example, if you have
one part editor that embeds other editors and another that doesn't, but they
share the same framework, the framework's embedding code can be in a separate
shared library from the code that's needed by all part editors.
SOM supports release-to-release binary compatibility, and it deals with the
fragile base class problem of C++. It also defines a binary interface that
supports languages other than C++. Currently, emitters on the Mac OS for C and
C++ are available. Other languages can also be supported.
Don't be afraid to use SOM. Better tools for building SOM classes are being
released. In particular, Direct-to-SOM support has been added to Metrowerks
CodeWarrior's C++ compiler and Apple's MrCpp, so you can build SOM classes with
much less effort and with a more familiar syntax.
Use #pragma internal. Space is also wasted when it's set aside for instructions and
never used. By default, functions on a PowerPC(TM) processor are assumed to be
external, so for the processor to jump to the routine, it's expected to go
through a TVector. To do this, the compiler leaves room in the code for the
linker to add the necessary instruction to restore the TOC (Table Of Contents)
after a jump to a TVector. If it turns out that the routine is in the same code
fragment, restoring the TOC isn't necessary, but because the space has already
been inserted, the linker has little recourse but to put a no-op instruction in
that place. (The code was generated expecting certain offsets, so the linker
can't shuffle the code around easily.) Space is then wasted for calls that are
internal to the code fragment.
There are a couple of ways around this. One thing you can do is to declare a
function with the keyword static (this means that it can't be used outside the
file it's defined in) so that the compiler can tell it's an internal function.
You can also use the internal pragma in CodeWarrior. The following code marks
the declaration of two functions as internal by enclosing them in a #pragma
internal block. This informs the compiler that calls to those functions can be
assumed to be internal calls, and it won't leave space for restoring the TOC
after a TVector call.
#pragma internal on
void InternalFunction();
ODBoolean AnotherInternalFunction(short count);
#pragma internal reset
Note that a function internal to your code can still be an export from your shared
library. In this case, your header should conditionalize its inclusion of
#pragma internal for your own use so that external clients don't mistakenly see
it as internal.
This technique is not used for CFM-68K code because calls there are assumed to
be internal unless they're marked otherwise (with #pragma import).*
The MrPlus profiling tool can also be used to get rid of unneeded no-op
instructions. You can get this tool and its documentation on the E.T.O. and MPW
Pro CDs.
EVERY BYTE COUNTS
OpenDoc presents a new model for constructing software. However, many of the
techniques you've used for the traditional application model can still be
applied to the OpenDoc environment. By also incorporating some of the
suggestions we've brought up here, you'll be able to further reduce your part
editor's footprint and avoid memory leaks.
RELATED READING
This documentation is available on the OpenDoc Developer Release CD and on the
OpenDoc Web site (http://www.opendoc.apple.com).
- OpenDoc Programmer's Guide for the Mac OS by Apple Computer, Inc.
(Addison-Wesley, 1995). The OpenDoc Class Reference for the Mac OS is provided
on a CD that accompanies this book.
- OpenDoc Cookbook for the Mac OS by Apple Computer, Inc.
(Addison-Wesley, 1995).
TROY GAUL (tgaul@apple.com)
recently joined
the OpenDoc engineering team, where
he's working with JavaTM.
Having also written the sample part
editor formerly known as Cappuccino, he has a caffeine buzz that should last
into the next century.*
VINCENT LO (vincent@apple.com) is Apple's technical lead for OpenDoc. Since he
recently introduced the OpenDoc team to Hong Kong cinema, it occasionally
happens that the OpenDoc engineering meeting resembles a scene from a Hong Kong
action movie.*
Thanks to Jens Alfke, David Bice, and Steve Smith for reviewing this column.*